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	<title>Constructed Worlds Wiki - User contributions [en]</title>
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	<updated>2026-09-26T15:58:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=597594</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=597594"/>
		<updated>2026-09-25T03:06:36Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;''For over 110 years, the United Federation has helped quintillions of other sentient life forms assimilate into our vision of one united universe. We stand hand in hand with numerous of worlds; perhaps yours will be next!&amp;quot;''   &lt;br /&gt;
&lt;br /&gt;
The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during [[Erebellan Empire|Erebellan]] rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN. As humanity continues to expand across space, the UIN established the [[Interplanetary Colonial Defence Force]] to administer the new colonies. The UIN would later created the Interplanetary Security Forces for colonial systems to police and manage their territory. As a result of the Act and similar laws such as the Planet state Amendment, many outlying worlds were colonized by settlers from the Core Worlds and the allies later joining the [[United Federation of Nations|United Federation]].   &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is overseen by the [[Ministerial Department of Colonization]] (formerly the Allied Colonization State Committee), created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance/Federation. The Federal Reconstruction State Committee was then created by the [[United Federation Congress]] to help rebuild areas within the Alliance/Federation affected by the war and following the end of the Second Multiverse War. Founded by Issac Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.  &lt;br /&gt;
&lt;br /&gt;
=== Mission ===&lt;br /&gt;
With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, UFN has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years, but thanks to the new technology that was stolen from the Erebellans and their allies, technology advanced even further with new and exotic machinery brought to Earth reducing the building to only a few months or few years. As it's in the UFN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UN/Z-Tech) owners. Some immensely wealthy companies are also able to finance their own colonization, among them is Z-Tech, which has made its sizable fortune in energy and industrial refinement on the moon.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
it made provisions for western lands. the original draft contained five important articles:&lt;br /&gt;
&lt;br /&gt;
* The new states shall remain forever a part of the United Federation of Nations.&lt;br /&gt;
* They shall bear the same relation to the federation as the original states.&lt;br /&gt;
* They shall pay their apportionment of the federal debts.&lt;br /&gt;
* They shall in their governments uphold republican forms.&lt;br /&gt;
* After the year 2180 there shall be neither slavery nor involuntary servitude in any of them.&lt;br /&gt;
&lt;br /&gt;
=== Admission of new states ===&lt;br /&gt;
The most significant intended purpose of the legislation was its mandate for the creation of new states from the region. It provided that at least three but not more than five states would be established in the territory and that once such a state achieved a population of 60,000, it would be admitted into representation in the Federation Congress on an equal footing with the original ten states.&lt;br /&gt;
&lt;br /&gt;
=== Establishment of territorial government ===&lt;br /&gt;
While the population of a territory was less than 500,000, there would be a limited form of government: a governor, a secretary, and three judges, all being appointed by Congress. The governor, appointed for a three-year term and given a &amp;quot;freehold estate therein, in one thousand acres of land,&amp;quot; would be the commander-in-chief of the militia, appoint magistrates and other civil officers, and help create and publish laws. The secretary, appointed for a four-year term and given a similar freehold estate as the governor but of five hundred acres, would be in charge of keeping and preserving the acts and laws passed by the territorial legislatures, keep the public records of the district, and transmit authentic copies of such acts and proceedings every six months to the secretary of the Federation Congress. Three judges, who would be appointed indefinitely &amp;quot;during good behaviour&amp;quot; and be given the same freehold as the secretary, would be in charge of helping the governor create and pass acts and laws and in making official court rulings.&lt;br /&gt;
&lt;br /&gt;
Once the population of a territory reached 500,000 inhabitants, it would receive the authority to elect representatives from counties or townships to a territorial general assembly. For every 500 free citizens, there would be one representative until there were 25 representatives. Then, Congress would control the number and proportion of the representatives from that legislature. No person could be a representative unless he was a citizen of the United Federation for at least three years or lived in the district for three years and owned at least 200 acres of land within the same district. The representatives would serve for a term of two years. If a representative died or was removed from office, a new one would be elected to serve out the remaining time.&lt;br /&gt;
&lt;br /&gt;
=== Establishment of natural rights ===&lt;br /&gt;
The natural rights provisions of the ordinance foreshadowed the Bill of Rights, the first ten amendments to the U.F. Constitution. Many of the concepts and guarantees of the U.S. Ordinance of 1787 were incorporated in the U.F. Constitution and the Bill of Rights. In the Northwest Territory, various legal and property rights were enshrined, religious tolerance was proclaimed, and since &amp;quot;Religion, morality, and knowledge, being necessary to good government and the happiness of mankind, schools and the means of education shall forever be encouraged.&amp;quot; The right of ''habeas corpus'' was written into the charter, as were freedom of religion and bans on excessive fines and cruel and unusual punishment. Trial by jury and a ban on ''ex post facto'' laws were also rights that were recognized. &lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:United Federation of Nations]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Construction]]&lt;br /&gt;
[[Category:Military plans]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Terran_Armed_Forces&amp;diff=597130</id>
		<title>Terran Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Terran_Armed_Forces&amp;diff=597130"/>
		<updated>2026-09-16T02:33:57Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Service branches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox National Military|name=United Terran Armed Forces|country=[[United Terran Federation]]|branches={{tree list}}&lt;br /&gt;
*[[File:Terran Army.png|35px]] [[Terran Land Force]]&lt;br /&gt;
*[[File:Terran Navy.png|35px]] [[Terran Naval Fleet]]&lt;br /&gt;
**Terran Home Guard&lt;br /&gt;
*[[File:Terran Air Force.png|35px]] [[Terran Aerospace Force]]&lt;br /&gt;
**[[Terran Marines Commandos]]&lt;br /&gt;
*[[File:Terran Maritime Naval Forces.png|35px]] [[Terran Maritime Naval Force]]&lt;br /&gt;
{{Tree list/end}}&lt;br /&gt;
'''Arms'''&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
{{plainlist|&lt;br /&gt;
# Terran Cyberspace Force&lt;br /&gt;
# Terran Information Support Force&lt;br /&gt;
# Terran Joint Logistics Support Force&lt;br /&gt;
# Federal Terran Domestic Police&lt;br /&gt;
}}|image=Terran Armed Forces.png|image2=File:GTU Emblem2 Black.webp|image_size2=180px|image_size=200px|caption=Flag|caption2=Emblem|motto=&amp;quot;For the Glory of Terra&amp;quot;|commander-in-chief=Marcia Fieldman|commander-in-chief_title=[[President of the Terran Federation]]|chief minister=Román Loredo Ruiz|chief minister_title=Councillor of National Defense|age=20|founded=March 15th, 2103|native_name=&amp;quot;Armati Virium Terran&amp;quot; {{W|Latin}}|minister_title=Marshall of the Terran Armed Forces|minister=Armitage Huang|conscription=Yes (hybrid system of conscripts and volunteers)|headquarters=[[Earth (Terra)]]|available=200 million|fit=80 million|reaching=100 million|active=90,460,500|reserve=100,500,500|deployed=40,500,700}}&lt;br /&gt;
&lt;br /&gt;
The '''United Terran Armed Forces,''' also known as the '''Terran Armed Forces''' is the military Armed Force of the [[United Terran Federation]], consists of five primary branches, the [[Terran Land Force]], the [[Terran Naval Fleet]], The [[Terran Marines Commandos]], the [[Terran Aerospace Force]], and the [[Terran Maritime Naval Force]]. Each of these branches include numerous component services, or are supplemented by other independent services. Additionally, many reserve, support or ceremonial units exist at both the Federal and Commissariat level.&lt;br /&gt;
&lt;br /&gt;
While officially a volunteer force, military service is one of the only means of advancing ones citizen-tier. In practice, this means that a vast majority of the nation's population has served a period of at least 2 years on active duty and still a part of the national reserve.&lt;br /&gt;
&lt;br /&gt;
From the time of their inception, the Terran Armed Forces have played a decisive role in the history of the Federation. They have created a sense of national identity, and remain one of the most important factors in Terran society. The TAF is intended to protect Earth and its colonies from insurrections and the bulk of their forces are kept off-world where they can deploy on a moment's notice. The UTF's colonies that are out of reach from Earth are defended and policed by the Interplanetary Strategic Alliance, which answers directly to the civilian government of the UTF rather than the military command of the TAF.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
Leadership of the Armed Forces, to include the President of Terra (the Supreme Commander), the Marshall of the Armed Forces (the military leader of all Armed Forces), The General of the Terran Land Force, The General of the Terran Domestic Command, The Admiral-General of the Terran Naval Fleet, The Air Marshal of the Terran Aersospace Force, The General of the Terran Colonial Forces, The Grand Admiral of the Terran Maritime Naval Forces, and The General of the Terran Expeditionary Forces.&lt;br /&gt;
&lt;br /&gt;
=== Terran High Command ===&lt;br /&gt;
The '''Terran High Command''', sometimes referred to as &amp;quot;'''United Terran High Command'''&amp;quot;, stands as the tip of the spear for all Terran Armed Forces. Working in conjunction with the various ministries within the government, the chain of command runs from the President of Terra to the Ministry of Defense, then to the various commanders of the combatant commands, which make up the Terran High Command. High Command's purpose is to direct the Terran Armed Forces to assure they meet the demands of Terra across the galaxy. During times of war, High Command distributes Major Orders to all forces within the T.A.F. The Marines particularly are given the most critical orders and are demanded to accomplish these tasks, no matter the odds.&lt;br /&gt;
&lt;br /&gt;
== General Regulation Orders ==&lt;br /&gt;
Distinct from direct orders or branch general orders, General Regulation Orders to the Greater Terran Union Armed Forces are indefinite standing orders that apply to all service members of every branch and rank. They hold the weight of the National Council itself, and are intended as a universal standard for excellent and efficient performance when deployed. They were instituted upon the founding of Land Force , and remained in place unaltered until 2756, when High Marshal Tryjan eliminated species requirements for citizenship tier. This change to doctrine required minor edits to make the language more species-neutral.&lt;br /&gt;
&lt;br /&gt;
=== Primary General Regulation Orders ===&lt;br /&gt;
&lt;br /&gt;
# Execute and defer to all assigned special orders.&lt;br /&gt;
# Take responsibility for all assets and Union property within one's ability to defend and within the confines of assigned special orders.&lt;br /&gt;
# Achieve and maintain the greatest reasonable awareness of relevant factors to continued Union operation and military conduct by oneself within the confines of assigned special orders.&lt;br /&gt;
# Refer knowledge of all infractions against Union operation and military conduct to the appropriate commanding officer.&lt;br /&gt;
# Forsake the responsibilities held within one's assigned special orders only upon the confirmation of a relieving sentry from a commanding officer.&lt;br /&gt;
# Take the utmost care to comprehend and relay all orders from a commanding officer to the relieving sentry upon one's relief.&lt;br /&gt;
# Give alarm to allies in the case of disorder.&lt;br /&gt;
# Do not initiate or reciprocate physical or verbal contact with any intelligence not in uniform unless instructed by assigned special orders.&lt;br /&gt;
# Defer to the appropriate commanding officer for any case not accounted for in one's assigned special orders.&lt;br /&gt;
# Salute all officers and all colors and standards not cased.&lt;br /&gt;
# Defer to the April Protocol immediately in the event of contact with an unregistered organism or viable para-organic system.&lt;br /&gt;
&lt;br /&gt;
=== Secondary General Regulation Orders ===&lt;br /&gt;
These include branch-specific general orders, standards of social and ceremonial protocol, and updated general orders relayed from the High Marshal.&lt;br /&gt;
&lt;br /&gt;
== Service branches ==&lt;br /&gt;
&lt;br /&gt;
=== Martian Domestic Command ===&lt;br /&gt;
The Martian Domestic Command (''Domestikekoman'') is the domestic service branch of the Terran Armed Forces on mars. The military head of the General of the Domestic Command. They are in charge of law enforcement and military defence of the planet and its Moons. It is the core of the Terran Armed forces on Mars because it is the last resource to protect Mars and its citizens from any threat in their own planet.&lt;br /&gt;
&lt;br /&gt;
The competencies of the Domestic Command are to conduct:&lt;br /&gt;
&lt;br /&gt;
# Prompt and sustained land combat&lt;br /&gt;
# Combined arms operations&lt;br /&gt;
## Combined arms maneuver and wide area security&lt;br /&gt;
## Armored and mechanized operations&lt;br /&gt;
## Airborne and air assault operations&lt;br /&gt;
# Special operations&lt;br /&gt;
# Set and sustain the theater for the joint force&lt;br /&gt;
# Sea control&lt;br /&gt;
# Deterrence&lt;br /&gt;
# Maritime security&lt;br /&gt;
# Sealift&lt;br /&gt;
# Air superiority&lt;br /&gt;
# Global integrated intelligence, surveillance and reconnaissance&lt;br /&gt;
# Rapid global mobility&lt;br /&gt;
# Global strike&lt;br /&gt;
# Command and control&lt;br /&gt;
# Law enforcement&lt;br /&gt;
# Merit Points monitoring&lt;br /&gt;
# Border control&lt;br /&gt;
# Immigration control&lt;br /&gt;
&lt;br /&gt;
The Domestic Command is divided by:&lt;br /&gt;
&lt;br /&gt;
* Domestic Command Air Force&lt;br /&gt;
* Domestic Command Border Control&lt;br /&gt;
* Domestic Command Coast Guard&lt;br /&gt;
* Domestic Command Ground Army&lt;br /&gt;
* Domestic Command Police&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
The Martian Navy (''Nejbi'') is the space navy service branch of the Martian Armed Forces. The military head of the Martian Navy is the Admiral General of the Navy. The Martian Navy is the most powerful space navy of humanity and so far, the most powerful in the known universe. Any opposition to Martian Navy in space is futile.&lt;br /&gt;
&lt;br /&gt;
The twelve enduring functions of the Navy are:&lt;br /&gt;
&lt;br /&gt;
* Space control&lt;br /&gt;
* Combat power projection&lt;br /&gt;
* Deterrence&lt;br /&gt;
* Space security&lt;br /&gt;
* Space mobility and logistics&lt;br /&gt;
* Space superiority&lt;br /&gt;
* Integrated intelligence, surveillance and reconnaissance&lt;br /&gt;
* Rapid mobility&lt;br /&gt;
* Space strike&lt;br /&gt;
* Command and control&lt;br /&gt;
* Information mobility&lt;br /&gt;
* Space domain awareness&lt;br /&gt;
&lt;br /&gt;
The navy component commands are:&lt;br /&gt;
&lt;br /&gt;
* Martian Space Marine Corps&lt;br /&gt;
* Martian Fleet Forces Command&lt;br /&gt;
** Martian Alpha Canis Majoris Fleet&lt;br /&gt;
** Martian Alpha Centauri Fleet&lt;br /&gt;
** Martian Andromeda Fleet&lt;br /&gt;
** Martian Cygnus Fleet&lt;br /&gt;
** Martian Leo Fleet&lt;br /&gt;
** Martian Ophiuchus Fleet&lt;br /&gt;
** Martian Proxima Centauri Fleet&lt;br /&gt;
** Martian Solar System Fleet&lt;br /&gt;
** Martian Ursa Major Fleet&lt;br /&gt;
* Space Operations Command&lt;br /&gt;
* Space and Missiles System Centre&lt;br /&gt;
* Satellite Control Centre&lt;br /&gt;
&lt;br /&gt;
=== Colonial Forces ===&lt;br /&gt;
The Martian Colonial Forces (''Kolonjalforses'') are the equivalent of the Domestic Command but in extra-solar worlds. The military head of the Martian Colonial Forces is the General of the Colonial Forces. There are few differences between the Domestic Command and the Colonial Forces, like the natives of the colonized planets can serve in that branch of the Martian Armed Forces. There are two basic kinds of staff in the Colonial Forces, the Colonial Troops, formed by natives and the Colonist Troops, formed by Martians living or stationed in the colony. They share the same mission as the Domestic Command but they are supported by the Navy in logistics and mobilisation of troops.&lt;br /&gt;
&lt;br /&gt;
=== Expeditionary Forces ===&lt;br /&gt;
The Martian Expeditionary Forces (''Ekspedisjoneriforses''), colloquially known as the ''First Contact Force'' is the space service branch of the Martian Armed Forces. The military head of the Martian Expeditionary Forces is the General of the Expeditionary Forces. The Expeditionary Forces are the branch where any adventure lover would like to serve but traveling towards the unknown can be dangerous sometimes. Citizens serving in this branch can have a boost of merit points. The Martian government frequently invites scientists from Terran ally factions to be part of some expeditions, like from the Terran Republic, the Kingdoms of Terra, East Africa and Japan.&lt;br /&gt;
&lt;br /&gt;
The five core competencies of the Expeditionary Forces are:&lt;br /&gt;
&lt;br /&gt;
* Reconnaisance&lt;br /&gt;
* Scientific research&lt;br /&gt;
* Colonisation&lt;br /&gt;
* Social scientific research&lt;br /&gt;
* Diplomacy with unknown sentient species&lt;br /&gt;
&lt;br /&gt;
Each Expeditionary Force commands are:&lt;br /&gt;
&lt;br /&gt;
* Armed Command&lt;br /&gt;
* Colonisation Command&lt;br /&gt;
* Reconnaisance Command&lt;br /&gt;
* Research Command&lt;br /&gt;
* Resource Extraction Command&lt;br /&gt;
&lt;br /&gt;
=== Sub Branches ===&lt;br /&gt;
The Marine Corps and Space Force. Both branches function hand in hand, complementing each other when needed. The TAF's military highly trained to function as more of a rapid reaction force. When a world comes under attack, Marines are deployed via Stargate and the Space force deploy's its ships to act as orbital support and to engage hostile spaceships.&lt;br /&gt;
&lt;br /&gt;
=== Marine Corps ===&lt;br /&gt;
The TAF Marine Corps is a highly trained force consisting of battle hardernerd soldiers and explorers. They were orginaly formed to take over for American SG units. Marines are always the first to deploy, be it in battle or exploration. The Force Recon units were formed to direcctly replace the SG units and have acted in their capacity. &lt;br /&gt;
&lt;br /&gt;
The slandered gear for Marines is a charcoal black combat suit with an orange visor. The stranded issue weapon for the Marines is the Directed Energy Assault Rifle or DEAR for short. Marine units are organized into squads of 12. Which are further organized into the Marine Expeditionary Units of varying size. Marines are deployed aboard all Space Force ships and have a number of stargate bases throughout the galaxy.  &lt;br /&gt;
&lt;br /&gt;
=== Space Force ===&lt;br /&gt;
The Space Force is the evolution of the United States Air Force. It is directly responsible for fielding it's fleets of F-302 Fighters, BC-303 Destroyers, BC-304 Battlecrusiers and BC-305 Carriers. The Space Force is divided into Sector fleets based on their respective sectors. From there the fleets are divided into Squadrons of two BC-303 Destroyers, three BC-304 Battlecrusiers and one BC-305 Supercarrier. Every ship contains at least a single squadron of F-302 fighters.&lt;br /&gt;
&lt;br /&gt;
While the BC-303 Destroyer and BC-304 Battlecruiser are the more recognizable of the Space Force, they are not the BC-305 Supercarrier. The BC-305 was designed to directly fight hostile mother ships. It is nearly 800 meters long and 200 meters tall. With a system of 50 Railguns and 30 Ion Canons. It can deploy 20 full squadrons of F-302 Fighters, totaling at 160 fighters. It is always at the head of any ship squadron and pride of the TAF's Space Force.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terra]]&lt;br /&gt;
[[Category:United Terran Federation]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Armed Forces]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Garden War]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=File:United_korea_flag_dprk_by_neobolshevik_dg3jawx.png&amp;diff=597083</id>
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		<updated>2026-09-14T04:33:56Z</updated>

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		<updated>2026-09-14T04:33:30Z</updated>

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		<updated>2026-09-14T04:31:10Z</updated>

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		<id>https://wiki.conworld.org/index.php?title=File:United_Korea_Flag.png&amp;diff=597080</id>
		<title>File:United Korea Flag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:United_Korea_Flag.png&amp;diff=597080"/>
		<updated>2026-09-14T04:29:26Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<author><name>EliteZoldier1379</name></author>
	</entry>
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		<id>https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag_4.png&amp;diff=597079</id>
		<title>File:Nazi American Reich Flag 4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag_4.png&amp;diff=597079"/>
		<updated>2026-09-14T04:27:46Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<author><name>EliteZoldier1379</name></author>
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		<id>https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag_3.png&amp;diff=597078</id>
		<title>File:Nazi American Reich Flag 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag_3.png&amp;diff=597078"/>
		<updated>2026-09-14T04:26:14Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<author><name>EliteZoldier1379</name></author>
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		<id>https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag_2.png&amp;diff=597076</id>
		<title>File:Nazi American Reich Flag 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag_2.png&amp;diff=597076"/>
		<updated>2026-09-14T04:09:06Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<author><name>EliteZoldier1379</name></author>
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		<id>https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag.png&amp;diff=597075</id>
		<title>File:Nazi American Reich Flag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:Nazi_American_Reich_Flag.png&amp;diff=597075"/>
		<updated>2026-09-14T04:06:42Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<id>https://wiki.conworld.org/index.php?title=File:The_united_nations_by_panzerfire.webp&amp;diff=597074</id>
		<title>File:The united nations by panzerfire.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:The_united_nations_by_panzerfire.webp&amp;diff=597074"/>
		<updated>2026-09-14T04:03:40Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Russia_(Garden_War)&amp;diff=597071</id>
		<title>Russia (Garden War)</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Russia_(Garden_War)&amp;diff=597071"/>
		<updated>2026-09-13T20:38:13Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Russian Federation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Russia''', or the Russian Federation, is a transcontinental country spanning Eastern Europe and Northern Asia. It is the largest country in the world, spanning eleven time zones and sharing land borders with fourteen countries. With a population of over 140 million, Russia is the most populous country in Europe and the ninth-most populous in the world. It is a highly urbanised country, with sixteen of its urban areas having more than 1 million inhabitants. Moscow, the most populous metropolitan area in Europe, is the capital and largest city of Russia, while Saint Petersburg is its second-largest city and a major cultural centre.&lt;br /&gt;
&lt;br /&gt;
Human settlement on modern Russian territory dates back to the Lower Paleolithic. The emergence of the East Slavs as a prominent group in Europe between the 3rd and 8th centuries AD led to the establishment of Kievan Rus' in the 9th century, which adopted Orthodox Christianity from the Byzantine Empire in 988. Following the disintegration of Kievan Rus' in the 12th century, the Grand Principality of Moscow became the dominant Russian principality and led the unification of Russian lands during the late medieval period, culminating in the formation of the Tsardom of Russia in 1547. By the early 18th century, Russia had expanded vastly through conquest, annexation, and the efforts of Russian explorers. It was proclaimed as the Russian Empire in 1721, which became the third-largest empire in history. The Russian Revolution of 1917 led to the abolition of the Russian monarchy and the creation of the Russian SFSR, the first socialist state. Following the Russian Civil War, Russia became the largest and principal constituent of the newly established Soviet Union in 1922. Amidst rapid industrialisation in the 1930s, millions died under Joseph Stalin. The Soviet Union played a decisive role for the Allies in World War II by leading large-scale efforts on the Eastern Front. During the Cold War, it emerged as a superpower and competed with the United States for geopolitical dominance. The Soviet era saw some of the most significant Russian technological achievements, including the first human-made satellite and the first human expedition into outer space.&lt;br /&gt;
&lt;br /&gt;
In 1991, the Russian SFSR emerged from the dissolution of the Soviet Union as the Russian Federation. Following a constitutional crisis in 1993, a new constitution was adopted, establishing a semi-presidential republic. Since the turn of the century, Russia's political system has been dominated by Vladimir Putin, under whose leadership it has experienced democratic backsliding, transforming into an authoritarian regime. Russia has been militarily involved in numerous conflicts, including its war with Georgia in 2008 and its war with Ukraine since 2014, which in the latter has involved the internationally unrecognised annexation of Crimea in 2014 and four additional regions following the 2022 Russian invasion of Ukraine, resulting in a full-scale war.&lt;br /&gt;
&lt;br /&gt;
The war has came to an end when the Erebellan had invaded the nation and took over it with the world until it was free by Z-Tech in 2050. Following it's liberation, russia become a major ally of z-tech along with germany and the united states, but Z-Tech had remembered what putin did in ukraine and they're not happy. As a result of the failed war in ukraine and for not preventing the occupation by gray gravel, the Federal Assembly had impeached Putin and voted him out of power, ordering his arrest and was replaced as president by Dmitry Anatolyevich Medvedev who favored on joining NATO and the EU. since then, Russia has now became a major ally to Z-Tech and the US.&lt;br /&gt;
&lt;br /&gt;
Ranked worldwide, Russia is generally considered a superpower and wields significant regional influence, possessing the largest stockpile of nuclear weapons and having the third-highest military expenditure in the world. Its vast mineral and energy sources are the world's largest, and its figures for oil production and natural gas production rank high globally. As the successor state of the Soviet Union, it retains its seat as a permanent member of the United Nations Security Council and is a member state of several international organisations. Russia is also home to 32 UNESCO World Heritage Sites.&lt;br /&gt;
&lt;br /&gt;
[[Category:Russia]]&lt;br /&gt;
[[Category:Russia in fiction]]&lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Federation (The Multiversal Chronicles)]]&lt;br /&gt;
[[Category:Republic]]&lt;br /&gt;
[[Category:Federations]]&lt;br /&gt;
[[Category:Nation]]&lt;br /&gt;
[[Category:State]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Russia_(Garden_War)&amp;diff=597069</id>
		<title>Russia (Garden War)</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Russia_(Garden_War)&amp;diff=597069"/>
		<updated>2026-09-13T18:47:41Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = Russian Federation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Russia''', or the Russian Federation, is a transcontinental country spanning Eastern Europe and Northern Asia. It is the largest country in the world, spanning eleven time zones and sharing land borders with fourteen countries. With a population of over 140 million, Russia is the most populous country in Europe and the ninth-most populous in the world. It is a highly urbanised country, with sixteen of its urban areas having more than 1 million inhabitants. Moscow, the most populous metropolitan area in Europe, is the capital and largest city of Russia, while Saint Petersburg is its second-largest city and a major cultural centre.&lt;br /&gt;
&lt;br /&gt;
It is the largest country in the world, covering over 17,098,246 square kilometres (6,601,670 sq mi), and encompassing one-eighth of Earth's inhabitable landmass. Russia extends across eleven time zones and shares land boundaries with fourteen countries, more than any other country but China. It is the world's ninth-most populous country and Europe's most populous country, with a population of 146 million people. The country's capital and largest city is Moscow, the largest city entirely within Europe. Saint Petersburg is Russia's cultural centre and second-largest city. Other major urban areas include Novosibirsk, Yekaterinburg, Nizhny Novgorod, and Kazan. The East Slavs emerged as a recognisable group in Europe between the 3rd and 8th centuries CE. Kievan Rus' arose as a state in the 9th century, and in 988, it adopted Orthodox Christianity from the Byzantine Empire. Rus' ultimately disintegrated, with the Grand Duchy of Moscow growing to become the Tsardom of Russia. By the early 18th century, Russia had vastly expanded through conquest, annexation, and the efforts of Russian explorers, developing into the Russian Empire, which remains the third-largest empire in history. However, with the Russian Revolution in 1917, Russia's monarchic rule was abolished and replaced by the Russian SFSR—the world's first constitutionally socialist state. Following the Russian Civil War, the Russian SFSR established the Soviet Union (with three other Soviet republics), within which it was the largest and principal constituent. At the expense of millions of lives, the Soviet Union underwent rapid industrialization in the 1930s, and later played a decisive role for the Allies of World War II by leading large-scale efforts on the Eastern Front. With the onset of the Cold War, it competed with the United States for global ideological influence; the Soviet era of the 20th century saw some of the most significant Russian technological achievements, including the first human-made satellite and the first human expedition into outer space. In 1991, the Russian SFSR emerged from the dissolution of the Soviet Union as the independent Russian Federation. In the aftermath of the 1993 Russian constitutional crisis, the Constitution of the Russian Federation was officially adopted, and Russia has since been governed as a federal semi-presidential republic. Since the 2000 Russian presidential election, Russia's political system has been dominated by Vladimir Putin, under whom the country has experienced democratic backsliding and a shift towards authoritarianism. International rankings of Russia place it low in measurements of human rights, freedom of the press, and economic freedom; the country also has high levels of perceived corruption. Russia launched a full-scale invasion of Ukraine in 2022, following a 2014 invasion of Crimea, leading to international condemnation, sanctions and war crimes investigations. The war has came to an end when Gray Gravel had invaded the nation and took over it with the worlds until it was free by Z-Tech in 2050. Following it's liberation, russia become a major ally of z-tech along with germany and the united states, but Z-Tech had remembered what putin did in ukraine and they're not happy. As a result of the failed war in ukraine and for not preventing the occupation by gray gravel, the Federal Assembly had impeached Putin and voted him out of power, ordering his arrest and was replaced as president by Dmitry Anatolyevich Medvedev who favored on joining NATO and the EU. since then, Russia has now became a major ally to Z-Tech and the US.&lt;br /&gt;
&lt;br /&gt;
Ranked worldwide, the Russian economy stands at the ninth-largest by nominal GDP and the sixth-largest by GDP (PPP). Russia possesses the largest stockpile of nuclear weapons, and has the fifth-highest military expenditure. Its mineral and energy sources are the world's largest, and its figures for oil production and natural gas production rank high globally. The country is a permanent member of the United Nations Security Council; a member state of the G20, the SCO, BRICS, the APEC, the OSCE, and the WTO; and is the leading member state of the CIS, the CSTO, and the EAEU. Russia is home to 30 UNESCO World Heritage Sites.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Russia_(Garden_War)&amp;diff=596985</id>
		<title>Russia (Garden War)</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Russia_(Garden_War)&amp;diff=596985"/>
		<updated>2026-09-13T05:02:02Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: Created page with &amp;quot;  '''Russia''' (Russian: Россия, Rossiya, [rɐˈsʲijə]), or the Russian Federation, is a transcontinental country spanning Eastern Europe and Northern Asia. It is the largest country in the world, covering over 17,098,246 square kilometres (6,601,670 sq mi), and encompassing one-eighth of Earth's inhabitable landmass. Russia extends across eleven time zones and shares land boundaries with fourteen countries, more than any other country but China. It is the world'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Russia''' (Russian: Россия, Rossiya, [rɐˈsʲijə]), or the Russian Federation, is a transcontinental country spanning Eastern Europe and Northern Asia. It is the largest country in the world, covering over 17,098,246 square kilometres (6,601,670 sq mi), and encompassing one-eighth of Earth's inhabitable landmass. Russia extends across eleven time zones and shares land boundaries with fourteen countries, more than any other country but China. It is the world's ninth-most populous country and Europe's most populous country, with a population of 146 million people. The country's capital and largest city is Moscow, the largest city entirely within Europe. Saint Petersburg is Russia's cultural centre and second-largest city. Other major urban areas include Novosibirsk, Yekaterinburg, Nizhny Novgorod, and Kazan. The East Slavs emerged as a recognisable group in Europe between the 3rd and 8th centuries CE. Kievan Rus' arose as a state in the 9th century, and in 988, it adopted Orthodox Christianity from the Byzantine Empire. Rus' ultimately disintegrated, with the Grand Duchy of Moscow growing to become the Tsardom of Russia. By the early 18th century, Russia had vastly expanded through conquest, annexation, and the efforts of Russian explorers, developing into the Russian Empire, which remains the third-largest empire in history. However, with the Russian Revolution in 1917, Russia's monarchic rule was abolished and replaced by the Russian SFSR—the world's first constitutionally socialist state. Following the Russian Civil War, the Russian SFSR established the Soviet Union (with three other Soviet republics), within which it was the largest and principal constituent. At the expense of millions of lives, the Soviet Union underwent rapid industrialization in the 1930s, and later played a decisive role for the Allies of World War II by leading large-scale efforts on the Eastern Front. With the onset of the Cold War, it competed with the United States for global ideological influence; the Soviet era of the 20th century saw some of the most significant Russian technological achievements, including the first human-made satellite and the first human expedition into outer space. In 1991, the Russian SFSR emerged from the dissolution of the Soviet Union as the independent Russian Federation. In the aftermath of the 1993 Russian constitutional crisis, the Constitution of the Russian Federation was officially adopted, and Russia has since been governed as a federal semi-presidential republic. Since the 2000 Russian presidential election, Russia's political system has been dominated by Vladimir Putin, under whom the country has experienced democratic backsliding and a shift towards authoritarianism. International rankings of Russia place it low in measurements of human rights, freedom of the press, and economic freedom; the country also has high levels of perceived corruption. Russia launched a full-scale invasion of Ukraine in 2022, following a 2014 invasion of Crimea, leading to international condemnation, sanctions and war crimes investigations. The war has came to an end when Gray Gravel had invaded the nation and took over it with the worlds until it was free by Z-Tech in 2050. Following it's liberation, russia become a major ally of z-tech along with germany and the united states, but Z-Tech had remembered what putin did in ukraine and they're not happy. As a result of the failed war in ukraine and for not preventing the occupation by gray gravel, the Federal Assembly had impeached Putin and voted him out of power, ordering his arrest and was replaced as president by Dmitry Anatolyevich Medvedev who favored on joining NATO and the EU. since then, Russia has now became a major ally to Z-Tech and the US.&lt;br /&gt;
&lt;br /&gt;
Ranked worldwide, the Russian economy stands at the ninth-largest by nominal GDP and the sixth-largest by GDP (PPP). Russia possesses the largest stockpile of nuclear weapons, and has the fifth-highest military expenditure. Its mineral and energy sources are the world's largest, and its figures for oil production and natural gas production rank high globally. The country is a permanent member of the United Nations Security Council; a member state of the G20, the SCO, BRICS, the APEC, the OSCE, and the WTO; and is the leading member state of the CIS, the CSTO, and the EAEU. Russia is home to 30 UNESCO World Heritage Sites.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596970</id>
		<title>Interplanetary Colonial Defence Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596970"/>
		<updated>2026-09-13T00:20:08Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox National Military|name=Interplanetary Colonial Defence Force|country=[[United Federation of Nations|United Federation]]}}&lt;br /&gt;
&lt;br /&gt;
A '''Interplanetary Colonial Defence Force''' (usually abbreviated to '''IPCDF'''), and also referred to as a '''Interplanetary defence militia''', '''planetary militia''' or '''planetary guard''', is the primary military force of an individual settled Imperial world. The PDF is under the control of the local planetary government rather than direct Imperial control; the raising, training, arming, leadership, etc., of such units is entirely in the hands of the world's planetary governor. According to Imperial Law, all Imperial planets must maintain a standing army in order to maintain the planetary government's (and thus the Imperium's) control over the world against any possible invasion or insurrection.&lt;br /&gt;
&lt;br /&gt;
The PDF, as essentially the local military of an Imperial world, has no standardisation and can take any form; some, such as the PDF of Hive Worlds, may be no more than legitimised gangs supported and armed by the local planetary government to keep down the more anarchic elements. When facing any internal or external threat, it is the responsibility of the PDF to engage the enemy until Imperial reinforcements such as the Astra Militarum or Space Marines can be mustered by the nearby Sector Command.&lt;br /&gt;
&lt;br /&gt;
Thus, although rarely respected within the broader Imperial military due to their relative lack of experience, the PDF are widely considered crucial to the Departmento Munitorum as the first line of defence for Imperial worlds against any form of invasion or rebellion. Also important is the PDF's role as the primary source of recruits for the Imperial Guard. Whenever required, the best soldiers in a PDF are transferred into the regiments of the Imperial Guard, receiving further training as they are shipped to their destined locations elsewhere in the galaxy. However, the loyalty of many PDF units is not always true. Many PDF regiments on certain worlds will betray their planetary governor if the opportunity -- and the right incentive -- arises.&lt;br /&gt;
&lt;br /&gt;
Larger planetary populations may permanently support professional PDF corps, including elite special forces troops. These elites may be house troops belonging to a particular noble dynasty, under the command of the planetary governor of the world, or even kill squad Storm Troopers.&lt;br /&gt;
&lt;br /&gt;
As the main military branch of the UNSC, the UNSCDF is comprised of three autonomous or semi-autonomous branches, each with different functions and methods, but all unified under one command, and tasked with the protection of humanity, and the protection and recapture of human-occupied colonies. Control is exercised through regional CENTCOMs, which have authority over certain areas of space.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The ISA primarily serves as a planetary defense force for UCN colonies, as the United Colonial Army, while powerful, cannot be everywhere at once. Their primary purpose is to provide security for the colonies and serve as the first line of defense in case of an invasion, to hold the line until UCN Army can arrive. However, to keep any colonies from being able to rebel against the UCN, the ISA branches are intentionally kept weaker than the UCN Army and in a direct confrontation, would likely lose.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
As new interplanetary colonies grew, the UCN discovered the lack of effective long-range communication caused gaps in the ability for the United Colonial Army to provide efficient defense throughout their vast colonized star systems. To rectify this problem, in 2133, the UCN organized the Interplanetary Strategic Alliance, a military entity that allowed individual colonies the ability to integrate defensive capabilities to their specific requirements as well as enjoy full partnership in a unified defensive alliance of multiple colonies.&lt;br /&gt;
&lt;br /&gt;
Colonial administrations provide funding and manpower whilst the UCN provides the training, equipment, and full political support for all of the interplanetary colonial administrations. The ISA acts as the main policing and defensive body for the citizens, and the main revenue gathering party for the local government. Each ISA command is directly subordinate to local colonial governmental authority, which in turn is subordinate to the UCN interplanetary authority.&lt;br /&gt;
&lt;br /&gt;
Since each ISA Command is an independent unit of each colony, it is not directly linked to the military command of the UCN. As a result, the ISA Command's budget and strength are determined by the funds each local colonial administration provides. In 2133, ISA Altair and ISA Alpha Centauri were the first ISA Commands established.&lt;br /&gt;
&lt;br /&gt;
== Organisation ==&lt;br /&gt;
&lt;br /&gt;
=== ISA Navy ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Navy''&lt;br /&gt;
&lt;br /&gt;
The ISA Navy is the main branch of the ISA, responsible for the defense of Earth Colonies and suppressing any rebellion.&lt;br /&gt;
&lt;br /&gt;
=== ISA Marines ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Marines''&lt;br /&gt;
&lt;br /&gt;
The ISA Marine Corps is the ground component of the ISA Navy and the main military force of the ISA.&lt;br /&gt;
&lt;br /&gt;
=== ISA Vekta Shipbuilding Division ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Vekta Shipbuilding Division''&lt;br /&gt;
&lt;br /&gt;
ISA Vekta Shipbuilding Division is the branch of the ISA who specializes in the production of the ISA's ships.&lt;br /&gt;
&lt;br /&gt;
=== ISA Army ===&lt;br /&gt;
Prior to the Second Extrasolar War, the ISA had started to conduct an audit to learn which regiments were most in need of new forces. The ISA forces on Vekta were dominated by the ISA regulars, with the other regiments making up the remainder of the services.&lt;br /&gt;
&lt;br /&gt;
==== Rapid Reaction Force (RRF) ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Rapid Reaction Force''&lt;br /&gt;
&lt;br /&gt;
With skillful and tactical usage of firepower, the RRF is an regiment composed of ISA Regulars and Support Gunners designed to defend the planet of Vekta, serving as its first line of defense against aggressors. Being overall good soldiers, RRF soldiers are particularly skilled when it comes to leadership.&lt;br /&gt;
&lt;br /&gt;
==== ISA Regulars ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Regulars''&lt;br /&gt;
&lt;br /&gt;
ISA Regulars are the basic foot soldiers of the Interplanetary Strategic Alliance. They primarily function as the ground defense forces of the ISA and are assigned as an Army to whichever Colony or planet they inhabit.&lt;br /&gt;
&lt;br /&gt;
==== ISA Heavy Support Gunners ====&lt;br /&gt;
ISA Support Gunners are the human tanks of the Interplanetary Strategic Alliance and make use of heavy weaponry to defeat the enemy. Being well-armored, Support Gunners with their heavy weapons are a must have for any ISA squads.&lt;br /&gt;
&lt;br /&gt;
=== ISA Special Forces ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Special Forces''&lt;br /&gt;
&lt;br /&gt;
The ISA Special Forces consist of two separate divisions in the ISA Army: the Shadow Marshals, who are responsible for assassination and sabotage type duties, and the Covert Field Operatives, who are charged with gathering intelligence and information.&lt;br /&gt;
&lt;br /&gt;
===== Shadow Marshals =====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Shadow Marshal''&lt;br /&gt;
&lt;br /&gt;
An elite unit of special operatives, relying on cover, athleticism, covert weaponry or their bare hands. The Shadow Marshals are more mobile than the other forces in the ISA, being able to quickly vault through vents, climb ropes and ladders, all while creating minimum disturbance.&lt;br /&gt;
&lt;br /&gt;
===== Field Operatives =====&lt;br /&gt;
Field Operatives are undercover agents, relying on diplomacy and nerve to get their mission completed. While they receive standard training, they also must maintain a high physical fitness to allow them to vault or climb while in the field. One division of special Field Operatives consists solely of Human/Helghast half-breeds, as a means to bypass Helghast sensors, mines, and sentry bots.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
Since ISA forces vary by the colonies they protect, the quality of technology within them differs. ISA Alpha Centauri for example was heavily relied on static planetary defense systems and localized security. During the start of the Second Extrasolar War, the Helghast overwhelmed the colony of Vekta as a result.&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and more aid came from the UCN, ISA Alpha Centauri became a more powerful force. Powerful cruisers, such as the ''Gray Deceiver'', indicated a radical swing toward offensive might.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The United Colonial Army is the only legal military force on Earth and its colonies. Unlike the Interplanetary Strategic Alliance, which largely relies on local funds from their respective systems to function, the UCA receives funding directly from the UCN. This arrangement provides them with access to more resources and firepower than any of the typical ISA branches. The UCA and its Navy possess weapons, training, and technology far beyond the level of individual ISA commands. The ISA was created to provide defense for Earth's colonies to prevent the UCN from spreading its forces too thin. To prevent any of the colonies from ever rebelling against the UCN, the ISA forces are kept intentionally weaker than their UCA counterparts.&lt;br /&gt;
&lt;br /&gt;
== Military departments ==&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
The Navy is the first service branch of the UCA formed in 2113. The Navy's ships, such as large scale troop transports and 'Heavy Cruisers', were principally designed to be highly advanced than ISA ships and purposed to destroy ISA fleets of the outer colonies and invade them by force.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the early extrasolar colonization period, the UCN was overburdened by the massive amounts of administration to its new colonies. As a result, the UCN relied on stiff economic penalties and overwhelming military force to keep the colonies and habitats in line. The UCN levied volunteers from across the colonies to form the UCN Defense Force to enforce Earth's authority over its stellar dominions. While many colonies retained their armed forces, the UCN Defense Force was widely recognized for possessing the most advanced technology and best trained troops. However, the Defense Force lacked troop numbers and was only conceived as a temporary solution.&lt;br /&gt;
&lt;br /&gt;
== System Defence Forces ==&lt;br /&gt;
System Defence Forces (SDF) are small, independent naval fleets maintained by many of the more wealthy Imperial worlds and star systems. These fleets perform similar duties for these worlds as the Navis Imperialis, albeit on a smaller and less well-equipped scale. The SDF may make use of System Defence Boats, lighter warships incapable of Warp travel, though some of the more powerful possess classes of Imperial warships up to and including heavy cruisers.&lt;br /&gt;
&lt;br /&gt;
As the main military branch of the UNSC, the UNSCDF is comprised of three autonomous or semi-autonomous branches, each with different functions and methods, but all unified under one command, and tasked with the protection of humanity, and the protection and recapture of human-occupied colonies. Control is exercised through regional CENTCOMs, which have authority over certain areas of space.&lt;br /&gt;
&lt;br /&gt;
The '''Planetary Security Forces''' ('''PSF''') is an international special operations force under the command of the [[Security Alliance]] which work together in combating terrorism and other international and global threats. The Planetary Security Forces are a secret military agency within each allied nation's defense agencies and specialize in counter terrorism, assassination, black operations, anti-terrorism, espionage, sabotage, spy operations, cyber warfare, intelligence and infiltration. Each member state is given a zone of the world it will specialize in.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=File:COA_ZVBw.svg.webp&amp;diff=596969</id>
		<title>File:COA ZVBw.svg.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:COA_ZVBw.svg.webp&amp;diff=596969"/>
		<updated>2026-09-13T00:10:14Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=File:Planungsamt_der_Bundeswehr.svg.webp&amp;diff=596968</id>
		<title>File:Planungsamt der Bundeswehr.svg.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=File:Planungsamt_der_Bundeswehr.svg.webp&amp;diff=596968"/>
		<updated>2026-09-13T00:09:34Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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		<author><name>EliteZoldier1379</name></author>
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		<id>https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596912</id>
		<title>Interplanetary Colonial Defence Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596912"/>
		<updated>2026-09-12T03:18:04Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
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&lt;div&gt;A '''Interplanetary Colonial Defence Force''' (usually abbreviated to '''IPCDF'''), and also referred to as a '''Interplanetary defence militia''', '''planetary militia''' or '''planetary guard''', is the primary military force of an individual settled Imperial world. The PDF is under the control of the local planetary government rather than direct Imperial control; the raising, training, arming, leadership, etc., of such units is entirely in the hands of the world's planetary governor. According to Imperial Law, all Imperial planets must maintain a standing army in order to maintain the planetary government's (and thus the Imperium's) control over the world against any possible invasion or insurrection.&lt;br /&gt;
&lt;br /&gt;
The PDF, as essentially the local military of an Imperial world, has no standardisation and can take any form; some, such as the PDF of Hive Worlds, may be no more than legitimised gangs supported and armed by the local planetary government to keep down the more anarchic elements. When facing any internal or external threat, it is the responsibility of the PDF to engage the enemy until Imperial reinforcements such as the Astra Militarum or Space Marines can be mustered by the nearby Sector Command.&lt;br /&gt;
&lt;br /&gt;
Thus, although rarely respected within the broader Imperial military due to their relative lack of experience, the PDF are widely considered crucial to the Departmento Munitorum as the first line of defence for Imperial worlds against any form of invasion or rebellion. Also important is the PDF's role as the primary source of recruits for the Imperial Guard. Whenever required, the best soldiers in a PDF are transferred into the regiments of the Imperial Guard, receiving further training as they are shipped to their destined locations elsewhere in the galaxy. However, the loyalty of many PDF units is not always true. Many PDF regiments on certain worlds will betray their planetary governor if the opportunity -- and the right incentive -- arises.&lt;br /&gt;
&lt;br /&gt;
Larger planetary populations may permanently support professional PDF corps, including elite special forces troops. These elites may be house troops belonging to a particular noble dynasty, under the command of the planetary governor of the world, or even kill squad Storm Troopers.&lt;br /&gt;
&lt;br /&gt;
As the main military branch of the UNSC, the UNSCDF is comprised of three autonomous or semi-autonomous branches, each with different functions and methods, but all unified under one command, and tasked with the protection of humanity, and the protection and recapture of human-occupied colonies. Control is exercised through regional CENTCOMs, which have authority over certain areas of space.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The ISA primarily serves as a planetary defense force for UCN colonies, as the United Colonial Army, while powerful, cannot be everywhere at once. Their primary purpose is to provide security for the colonies and serve as the first line of defense in case of an invasion, to hold the line until UCN Army can arrive. However, to keep any colonies from being able to rebel against the UCN, the ISA branches are intentionally kept weaker than the UCN Army and in a direct confrontation, would likely lose.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
As new interplanetary colonies grew, the UCN discovered the lack of effective long-range communication caused gaps in the ability for the United Colonial Army to provide efficient defense throughout their vast colonized star systems. To rectify this problem, in 2133, the UCN organized the Interplanetary Strategic Alliance, a military entity that allowed individual colonies the ability to integrate defensive capabilities to their specific requirements as well as enjoy full partnership in a unified defensive alliance of multiple colonies.&lt;br /&gt;
&lt;br /&gt;
Colonial administrations provide funding and manpower whilst the UCN provides the training, equipment, and full political support for all of the interplanetary colonial administrations. The ISA acts as the main policing and defensive body for the citizens, and the main revenue gathering party for the local government. Each ISA command is directly subordinate to local colonial governmental authority, which in turn is subordinate to the UCN interplanetary authority.&lt;br /&gt;
&lt;br /&gt;
Since each ISA Command is an independent unit of each colony, it is not directly linked to the military command of the UCN. As a result, the ISA Command's budget and strength are determined by the funds each local colonial administration provides. In 2133, ISA Altair and ISA Alpha Centauri were the first ISA Commands established.&lt;br /&gt;
&lt;br /&gt;
== Organisation ==&lt;br /&gt;
&lt;br /&gt;
=== ISA Navy ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Navy''&lt;br /&gt;
&lt;br /&gt;
The ISA Navy is the main branch of the ISA, responsible for the defense of Earth Colonies and suppressing any rebellion.&lt;br /&gt;
&lt;br /&gt;
=== ISA Marines ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Marines''&lt;br /&gt;
&lt;br /&gt;
The ISA Marine Corps is the ground component of the ISA Navy and the main military force of the ISA.&lt;br /&gt;
&lt;br /&gt;
=== ISA Vekta Shipbuilding Division ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Vekta Shipbuilding Division''&lt;br /&gt;
&lt;br /&gt;
ISA Vekta Shipbuilding Division is the branch of the ISA who specializes in the production of the ISA's ships.&lt;br /&gt;
&lt;br /&gt;
=== ISA Army ===&lt;br /&gt;
Prior to the Second Extrasolar War, the ISA had started to conduct an audit to learn which regiments were most in need of new forces. The ISA forces on Vekta were dominated by the ISA regulars, with the other regiments making up the remainder of the services.&lt;br /&gt;
&lt;br /&gt;
==== Rapid Reaction Force (RRF) ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Rapid Reaction Force''&lt;br /&gt;
&lt;br /&gt;
With skillful and tactical usage of firepower, the RRF is an regiment composed of ISA Regulars and Support Gunners designed to defend the planet of Vekta, serving as its first line of defense against aggressors. Being overall good soldiers, RRF soldiers are particularly skilled when it comes to leadership.&lt;br /&gt;
&lt;br /&gt;
==== ISA Regulars ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Regulars''&lt;br /&gt;
&lt;br /&gt;
ISA Regulars are the basic foot soldiers of the Interplanetary Strategic Alliance. They primarily function as the ground defense forces of the ISA and are assigned as an Army to whichever Colony or planet they inhabit.&lt;br /&gt;
&lt;br /&gt;
==== ISA Heavy Support Gunners ====&lt;br /&gt;
ISA Support Gunners are the human tanks of the Interplanetary Strategic Alliance and make use of heavy weaponry to defeat the enemy. Being well-armored, Support Gunners with their heavy weapons are a must have for any ISA squads.&lt;br /&gt;
&lt;br /&gt;
=== ISA Special Forces ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Special Forces''&lt;br /&gt;
&lt;br /&gt;
The ISA Special Forces consist of two separate divisions in the ISA Army: the Shadow Marshals, who are responsible for assassination and sabotage type duties, and the Covert Field Operatives, who are charged with gathering intelligence and information.&lt;br /&gt;
&lt;br /&gt;
===== Shadow Marshals =====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Shadow Marshal''&lt;br /&gt;
&lt;br /&gt;
An elite unit of special operatives, relying on cover, athleticism, covert weaponry or their bare hands. The Shadow Marshals are more mobile than the other forces in the ISA, being able to quickly vault through vents, climb ropes and ladders, all while creating minimum disturbance.&lt;br /&gt;
&lt;br /&gt;
===== Field Operatives =====&lt;br /&gt;
Field Operatives are undercover agents, relying on diplomacy and nerve to get their mission completed. While they receive standard training, they also must maintain a high physical fitness to allow them to vault or climb while in the field. One division of special Field Operatives consists solely of Human/Helghast half-breeds, as a means to bypass Helghast sensors, mines, and sentry bots.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
Since ISA forces vary by the colonies they protect, the quality of technology within them differs. ISA Alpha Centauri for example was heavily relied on static planetary defense systems and localized security. During the start of the Second Extrasolar War, the Helghast overwhelmed the colony of Vekta as a result.&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and more aid came from the UCN, ISA Alpha Centauri became a more powerful force. Powerful cruisers, such as the ''Gray Deceiver'', indicated a radical swing toward offensive might.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The United Colonial Army is the only legal military force on Earth and its colonies. Unlike the Interplanetary Strategic Alliance, which largely relies on local funds from their respective systems to function, the UCA receives funding directly from the UCN. This arrangement provides them with access to more resources and firepower than any of the typical ISA branches. The UCA and its Navy possess weapons, training, and technology far beyond the level of individual ISA commands. The ISA was created to provide defense for Earth's colonies to prevent the UCN from spreading its forces too thin. To prevent any of the colonies from ever rebelling against the UCN, the ISA forces are kept intentionally weaker than their UCA counterparts.&lt;br /&gt;
&lt;br /&gt;
== Military departments ==&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
The Navy is the first service branch of the UCA formed in 2113. The Navy's ships, such as large scale troop transports and 'Heavy Cruisers', were principally designed to be highly advanced than ISA ships and purposed to destroy ISA fleets of the outer colonies and invade them by force.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the early extrasolar colonization period, the UCN was overburdened by the massive amounts of administration to its new colonies. As a result, the UCN relied on stiff economic penalties and overwhelming military force to keep the colonies and habitats in line. The UCN levied volunteers from across the colonies to form the UCN Defense Force to enforce Earth's authority over its stellar dominions. While many colonies retained their armed forces, the UCN Defense Force was widely recognized for possessing the most advanced technology and best trained troops. However, the Defense Force lacked troop numbers and was only conceived as a temporary solution.&lt;br /&gt;
&lt;br /&gt;
== System Defence Forces ==&lt;br /&gt;
System Defence Forces (SDF) are small, independent naval fleets maintained by many of the more wealthy Imperial worlds and star systems. These fleets perform similar duties for these worlds as the Navis Imperialis, albeit on a smaller and less well-equipped scale. The SDF may make use of System Defence Boats, lighter warships incapable of Warp travel, though some of the more powerful possess classes of Imperial warships up to and including heavy cruisers.&lt;br /&gt;
&lt;br /&gt;
As the main military branch of the UNSC, the UNSCDF is comprised of three autonomous or semi-autonomous branches, each with different functions and methods, but all unified under one command, and tasked with the protection of humanity, and the protection and recapture of human-occupied colonies. Control is exercised through regional CENTCOMs, which have authority over certain areas of space.&lt;br /&gt;
&lt;br /&gt;
The '''Planetary Security Forces''' ('''PSF''') is an international special operations force under the command of the [[Security Alliance]] which work together in combating terrorism and other international and global threats. The Planetary Security Forces are a secret military agency within each allied nation's defense agencies and specialize in counter terrorism, assassination, black operations, anti-terrorism, espionage, sabotage, spy operations, cyber warfare, intelligence and infiltration. Each member state is given a zone of the world it will specialize in.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Treaty_of_Union&amp;diff=596911</id>
		<title>Treaty of Union</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Treaty_of_Union&amp;diff=596911"/>
		<updated>2026-09-12T03:15:44Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Key points of the Treaty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox treaty|name=Treaty of Union|long_name=Treaty of Multiversial Unification}}&lt;br /&gt;
&lt;br /&gt;
The '''Treaty of Union''', also known as the '''Multiversial''' '''Unification Treaty''', is the name usually now given to the treaty which led to the creation of the new state of the Multiversial [[United Federation of Nations]], providing that the [[Suburmania]] (which included the [[Minecraft world]]) and the Planet of [[Splatoon Earth]] were to be &amp;quot;United into One Nation by the Name of the UFN&amp;quot;. At the time it was more often referred to as the '''Articles of Unity'''. It was created for the propose for creating a Unified government for the Multiverse following the devastation of the Garden Wars and the near-collapse of nearly all other United Civilizations Governments and other independent Governments.&lt;br /&gt;
&lt;br /&gt;
The details of the Treaty were agreed on July 11th, 2161, and separate Acts of Union were then passed by the [[United Federation Congress|Congress]] of [[Suburmania]] and Spatoon to put the agreed Articles into effect. The political union took effect on 1st May 2162. It succended the Treaty of the Creation of the Alliance that founded the [[United Allied States]], the Predecessor of the UFN, and acts a defacto Second Constitution in effect with the [[Constitution of the United Federation]].&lt;br /&gt;
&lt;br /&gt;
The Treaty of Union grants political autonomy to any member of the UFN and In exchange, the members would supply the UFN with the weapons, starships, materiel and technicians required to fight and liberate the [[Multiverse]] from the [[Erebellan Empire]]. &lt;br /&gt;
&lt;br /&gt;
This is the treaty for any Admission to the Union by which Statehood will be achieved by the Congress and Senate passing and the President signing legislation admitting the new state. Statehood legislation, which requires a simple majority vote and cannot be repealed, is the way that every state, except for the original 4, became part of the United Federation.&lt;br /&gt;
&lt;br /&gt;
==The Articles of Union==&lt;br /&gt;
The Treaty consisted of 24 Articles.&lt;br /&gt;
&lt;br /&gt;
#United Federation of Nations: The treaty proposed to set up a United Federation of Nations based on democracy and rule-of-law as successor to the United Alliance of Allied States. This new polity is a voluntary association of sovereign states with a common federal government.&lt;br /&gt;
#All Memberstates of the United Alliance of Allied States will have their governments dissolved and their territories made part of the newly created United Federation of Nations.&lt;br /&gt;
#All Non-United Allied States signer states will also have their governments dissolved and territories annexed by the United Federation of Nations.&lt;br /&gt;
#Elections to the [[Supreme Congress]] would occur every five years, Elections shall be by single transferable vote across both houses.&lt;br /&gt;
#The United Federation of Nations is a Military, Socia-Political, and Economic Federation is divided into 10 [[Member-states of the Federation|Member-worlds]], that consists of [[plants]], [[zombies]], [[Suburmanian|humans]], [[Splatoon Earth|Splatoon]] [[Inklings]] and [[Octarian|Octarians]], Minecraft players, De Blob [[Planet Raydia|Raydians]] and [[INKT Corporation|Inkies]], Yo Kai, Undertale, [[No Straight Roads (Company)|NSR]], [[Hinobi Technology|Glitchtechs]], [[Luna Nova Academy|Little Witch Academia]], and [[Just Shapes And Beats]]. With the Plant/Zombie World of [[Suburmania]] serving as the Capital Territory.&lt;br /&gt;
#The United Federation will have a four person leadership, Tetrarchy, – the [[Founders]] who are 2 people, the [[President of the United Federation|President]], and [[President of the Federal Cabinet]]. The positions will be elected and appointed.&lt;br /&gt;
#The treaty has announced the creation of a Presidential Council, the [[Presidium of the Federation|Federal Presidium]], that will consist of the leaders of the Member-States and the President of the Federation. This council is responsible for making important decisions and coordinating policies at federal level.&lt;br /&gt;
#The franchise shall be extended to all men and women aged 21 or over, all members of the federation no matter of gender, race, sex nationality, beliefs, LGBTQA+ community are given full civil rights.&lt;br /&gt;
#There is no state religion, but religious worship is permitted to continue operating. the government is forbidden from interfering with the Church or any religious affairs. Likewise the Church shall respect the secular nature of the government.&lt;br /&gt;
#Federal assemblies are conducted on the basis of a single transferable vote system with the permissible candidates being approved by the native population of each world.&lt;br /&gt;
#The Supreme Congress is to be a bicameral governing body consisting of the council of representatives, consisting of representatives from all the Member-Worlds, and the Federal senate which represents the common people. Congress representatives are elected in local governments and provincial regions.&lt;br /&gt;
#Either house may introduce legislation and pass it via simple majority, however to come into force it requires the approval of both houses. If necessary the president may prorogue either chamber and permit the other to act as sole authority while fresh elections for the other are held. This is intended only to be used in times of national emergency so that legislation can be passed more easily or if a house has become gridlocked.&lt;br /&gt;
#The position of President is to be elected by a vote of both houses or appointed by the founders, with a candidate to be proposed by the senate and approved by the council.&lt;br /&gt;
#The President is head of state and head of government of the Federation. The Cabinet-President is the deputy head of government and the Head of congress. The Founders are the complete leaders of the Federation with major decisions approved by their say&lt;br /&gt;
#For all worlds of the Federation, the Federation system is accepted and state local governments are the official administrations of the member worlds.&lt;br /&gt;
#Every tribe will have: complete autonomy before the legislature – the Supreme Congress– headed by the Cabinet President, will manage its funds, offices, internal and foreign affairs, and so on. The Cabinet President will elect the representatives among the local population and present them to the leaders for official approval.&lt;br /&gt;
#The Supreme Court is to be created to act as a Constitutional Court and settle disputes over questions of the exercise of the powers of Federal organs. The article describes the kinds of cases the court takes as original jurisdiction. Congress can create lower courts and an appeals process and enacts law defining crimes and punishments. Article Three also protects the right to trial by jury in all criminal cases, and defines the crime of treason.&lt;br /&gt;
#The President will have a Cabinet composed of the most capable of all members. At the Supreme Congress, all 10 members will be represented equally. Armed forces will also be represented equally. The armed forces will also be concentrated and their costs will be distributed equally.&lt;br /&gt;
#Each member will be given the opportunity to educate its people in its own dialect, and their languages and alphabets will be accepted for administration and literature as well as human languages and alphabets.&lt;br /&gt;
#The members will help each other with the liberation of their shared lands from foreign invaders.&lt;br /&gt;
#Each member will preserve its national name, but to foreign affairs they will all be [[Suburmanian|Suburmanians]], and their state the United Federation.&lt;br /&gt;
#The [[Federal Republican Armed Forces|Armed Forces]] which act on defense and offense is the main duty of the administration and therefore is under the control of the state and people, “National Defense/Offense is the supreme duty and honor of citizens, workers, and soldiers. Citizens (if they chose) shall and will defend the country and serve in the armed forces as required by the call of arms.&amp;quot; &lt;br /&gt;
#Decentralization of Power: The treaty aimed to decentralize political power by granting greater autonomy to the States giving them general guarantees about the right to control their own resources and legislate including the right to freely secede from the Union.&lt;br /&gt;
#Division of Powers: The central government would handle issues of defence, foreign affairs, financial system, energy resources and overall coordination along with issuing its currency. The States would determine their own national-state and administrative territorial structure. The States would also be given ownership of their natural resources, except gold and diamond resources, along with the right to establish direct diplomatic and trade relations with foreign states. The States and the central government would jointly determine military and foreign policy and work out policies on economy, fuel, and energy resources.&lt;br /&gt;
&lt;br /&gt;
== Text ==&lt;br /&gt;
&amp;quot;'''W'''e the leaders of the free and civil states of the United Alliance of Allied States, of our own consciousness and free will, in recognition of the devastation inflicted by the Garden War and the need for a stronger central government for the known multiverse, hereby convene to establish the Multiversial United Federation of Nations for the betterment of all our peoples.&lt;br /&gt;
&lt;br /&gt;
'''W'''ith this treaty, the member states of the United Allied States have consented to the dissolution of their individual governments and the merging of their civilizations, militaries, and resources into the United Federation, along with several non-United Allied States states that wish to join the Federation. This choice is not made lightly, as government reforms should not be forced over trivial issues, but the present state of the multiverse has led this decision to be made. This is also the acceleration of an already-existing movement to make the United Allied States more centralized.&lt;br /&gt;
&lt;br /&gt;
'''F'''ollowing the signing of this treaty, concurrent with the ratification of the United Federation Charter, the terms will take effect, and the Federation will be formed in place of the United Allied States. This decision is made with the full consent of all current member governments of the United Allied States, and those who have not agreed have seceded for the sake of preserving their sovereignty. This choice by the various states has been honored by the United Allied States and will continue to be honored by the United Federation.&lt;br /&gt;
&lt;br /&gt;
'''A'''s we enter this new age, we acknowledge that the Federation's formation is not seizing greater control of the known multiverse to take advantage of the countless individuals under in its domain, but to work towards the security and reconstruction of the multiverse in the hopes we may one day break the cycle of devastation and war that has consumed much of our history, dating back to the formation of the Alliance of the United Nations over two decades ago.&lt;br /&gt;
&lt;br /&gt;
'''W'''e hold these values to heart and swear to devote our lives and abilities to the prosperity and security of the known multiverse. We swear to defend our citizens and our peoples across millions of universes from those that would seek to harm them. We swear to seek out new universes and save those we can from oppressive powers that work against them. We swear to not promote security through suspicion of others, but through unity and honor. Finally, we swear to give our best efforts to preventing more of the devastating wars that ravaged our civilizations and to preventing the return of the oppression such as the brutality dealt by the Gray Gravel Empire for an eon upon the multiverse. We swear to perform these duties for as long as we are able.&lt;br /&gt;
&lt;br /&gt;
'''W'''ith this, we form the United Federation of Nations for the prosperity of all free and sentient beings, and for a better future for the known and unknown multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Membership and Admissions ==&lt;br /&gt;
Following the US Model, In some cases, an entire territory became a state; in others some part of a territory became a state. In most cases, the organized government of a territory made known the sentiment of its population in favor of statehood, usually by referendum. Congress then empowered that government to organize a constitutional convention to write a state constitution. Upon acceptance of that constitution, by the people of the territory and then by Congress, Congress would adopt by simple majority vote a joint resolution granting statehood. Then the President of the United Federation would sign the resolution and upon approvel by the Founders, will issue a proclamation announcing that a new state had been added to the Union &lt;br /&gt;
&lt;br /&gt;
Admittance into the Federation can be granted either by invitation or successful petition submitted by a world, civilization, or government desiring to join voluntarily. In the second case, membership was granted only upon satisfaction of meeting certain requirements and conditions. Firstly, the government of the prospective member submitted an official petition to the Federation Council of representatives, outlining its desire to join.  Even before the investigation, the prospective member had to meet certain requirements. These included the following:&lt;br /&gt;
&lt;br /&gt;
* It had to have an &amp;quot;advanced level of technology.&amp;quot; The Federation's baseline definition of this term was the capability for faster-than-light space travel and Access to Multiversial Travel&lt;br /&gt;
* Its government should have achieved stable planetary political unity, demonstrating a resolution of social and political differences and a respect of the rights of the individual. Membership was still considered if there was an isolated faction present that did not want membership, but this was a rare case. &lt;br /&gt;
* No form of caste discrimination was to be practiced.&lt;br /&gt;
&lt;br /&gt;
* The inhabitants of the proposed new state are imbued with and are sympathetic toward the principles of democracy as exemplified in the American Constitution.&lt;br /&gt;
* A majority of the electorate wish for statehood.&lt;br /&gt;
* The proposed new state has sufficient population and resources to support state government and carry its share of the cost of Federal Government. &lt;br /&gt;
* The acceptance of the rule of law&lt;br /&gt;
* The Complete Abolition of the institution of slavery and involuntary servitude.&lt;br /&gt;
* The Complete acceptance of all Sentient beings as well as the acceptance of Sentient Machines with Artificial General Superintelligence ([[Synthients]])&lt;br /&gt;
* Have a Strong and Stable Military for Defense of the World and the Federation&lt;br /&gt;
* Must pay the federal taxes levied on them in the form of troops and materiel that is known as Contributes. These resources go to the service of the Federal Military, the armed forces which keep the UFN united and safe, and technological advancements to futher the research and exploration of the Multiverse. The Contributes supports the overall economy of the Federation by redistributing resources where needed, usually to shore up one region of the UFN where conflict is raging by drawing resources from more peaceful sectors.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The treaty is called the Unification Treaty because of its' ratification, that being the dissolution of all UAS member states governments and independent signers governments and had their territories made apart of the United Federation. Although, admittedly not all states became apart of the Federation, like the Commonwealth, the majority of the Known Multiverse did, some 89%, at least those directly controlled and governed by the Federation, that does not even count the 9% that fell under its' &amp;quot;Association State&amp;quot;, if counting that then 98% of the Known Multiverse at the time are apart of the United Federation, which in effect, made it the unified government of the Known Multiverse.&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:Treaties]]&lt;br /&gt;
[[Category:Federations]]&lt;br /&gt;
[[Category:Rebel Bloc]]&lt;br /&gt;
[[Category:Multiverse]]&lt;br /&gt;
[[Category:Multiversal Chronicles]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Treaty_of_Union&amp;diff=596909</id>
		<title>Treaty of Union</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Treaty_of_Union&amp;diff=596909"/>
		<updated>2026-09-12T00:59:59Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Membership and Admissions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox treaty|name=Treaty of Union|long_name=Treaty of Multiversial Unification}}&lt;br /&gt;
&lt;br /&gt;
The '''Treaty of Union''', also known as the '''Multiversial''' '''Unification Treaty''', is the name usually now given to the treaty which led to the creation of the new state of the Multiversial [[United Federation of Nations]], providing that the [[Suburmania]] (which included the [[Minecraft world]]) and the Planet of [[Splatoon Earth]] were to be &amp;quot;United into One Nation by the Name of the UFN&amp;quot;. At the time it was more often referred to as the '''Articles of Unity'''. It was created for the propose for creating a Unified government for the Multiverse following the devastation of the Garden Wars and the near-collapse of nearly all other United Civilizations Governments and other independent Governments.&lt;br /&gt;
&lt;br /&gt;
The details of the Treaty were agreed on July 11th, 2161, and separate Acts of Union were then passed by the [[United Federation Congress|Congress]] of [[Suburmania]] and Spatoon to put the agreed Articles into effect. The political union took effect on 1st May 2162. It succended the Treaty of the Creation of the Alliance that founded the [[United Allied States]], the Predecessor of the UFN, and acts a defacto Second Constitution in effect with the [[Constitution of the United Federation]].&lt;br /&gt;
&lt;br /&gt;
The Treaty of Union grants political autonomy to any member of the UFN and In exchange, the members would supply the UFN with the weapons, starships, materiel and technicians required to fight and liberate the [[Multiverse]] from the [[Erebellan Empire]]. &lt;br /&gt;
&lt;br /&gt;
This is the treaty for any Admission to the Union by which Statehood will be achieved by the Congress and Senate passing and the President signing legislation admitting the new state. Statehood legislation, which requires a simple majority vote and cannot be repealed, is the way that every state, except for the original 4, became part of the United Federation.&lt;br /&gt;
&lt;br /&gt;
==The Articles of Union==&lt;br /&gt;
The Treaty consisted of 24 Articles.&lt;br /&gt;
&lt;br /&gt;
#United Federation of Nations: The treaty proposed to set up a United Federation of Nations based on democracy and rule-of-law as successor to the United Alliance of Allied States. This new polity is a voluntary association of sovereign states with a common federal government.&lt;br /&gt;
#All Memberstates of the United Alliance of Allied States will have their governments dissolved and their territories made part of the newly created United Federation of Nations.&lt;br /&gt;
#All Non-United Allied States signer states will also have their governments dissolved and territories annexed by the United Federation of Nations.&lt;br /&gt;
#Elections to the [[Supreme Congress]] would occur every five years, Elections shall be by single transferable vote across both houses.&lt;br /&gt;
#The United Federation of Nations is a Military, Socia-Political, and Economic Federation is divided into 10 [[Member-states of the Federation|Member-worlds]], that consists of [[plants]], [[zombies]], [[Suburmanian|humans]], [[Splatoon Earth|Splatoon]] [[Inklings]] and [[Octarian|Octarians]], Minecraft players, De Blob [[Planet Raydia|Raydians]] and [[INKT Corporation|Inkies]], Yo Kai, Undertale, [[No Straight Roads (Company)|NSR]], [[Hinobi Technology|Glitchtechs]], [[Luna Nova Academy|Little Witch Academia]], and [[Just Shapes And Beats]]. With the Plant/Zombie World of [[Suburmania]] serving as the Capital Territory.&lt;br /&gt;
#The United Federation will have a four person leadership, Tetrarchy, – the [[Founders]] who are 2 people, the [[President of the United Federation|President]], and [[President of the Federal Cabinet]]. The positions will be elected and appointed.&lt;br /&gt;
#The treaty has announced the creation of a Presidential Council, the [[Presidium of the Federation|Federal Presidium]], that will consist of the leaders of the Member-States and the President of the Federation. This council is responsible for making important decisions and coordinating policies at federal level.&lt;br /&gt;
#The franchise shall be extended to all men and women aged 21 or over, all members of the federation no matter of gender, race, sex nationality, beliefs, LGBTQA+ community are given full civil rights.&lt;br /&gt;
#There is no state religion, but religious worship is permitted to continue operating. the government is forbidden from interfering with the Church or any religious affairs. Likewise the Church shall respect the secular nature of the government.&lt;br /&gt;
#Federal assemblies are conducted on the basis of a single transferable vote system with the permissible candidates being approved by the native population of each world.&lt;br /&gt;
#The Supreme Congress is to be a bicameral governing body consisting of the council of representatives, consisting of representatives from all the Member-Worlds, and the Federal senate which represents the common people. Congress representatives are elected in local governments and provincial regions.&lt;br /&gt;
#Either house may introduce legislation and pass it via simple majority, however to come into force it requires the approval of both houses. If necessary the president may prorogue either chamber and permit the other to act as sole authority while fresh elections for the other are held. This is intended only to be used in times of national emergency so that legislation can be passed more easily or if a house has become gridlocked.&lt;br /&gt;
#The position of President is to be elected by a vote of both houses or appointed by the founders, with a candidate to be proposed by the senate and approved by the council.&lt;br /&gt;
#The President is head of state and head of government of the Federation. The Cabinet-President is the deputy head of government and the Head of congress. The Founders are the complete leaders of the Federation with major decisions approved by their say&lt;br /&gt;
#For all worlds of the Federation, the Federation system is accepted and state local governments are the official administrations of the member worlds.&lt;br /&gt;
#Every tribe will have: complete autonomy before the legislature – the Supreme Congress– headed by the Cabinet President, will manage its funds, offices, internal and foreign affairs, and so on. The Cabinet President will elect the representatives among the local population and present them to the leaders for official approval.&lt;br /&gt;
#The Supreme Court is to be created to act as a Constitutional Court and settle disputes over questions of the exercise of the powers of Federal organs. The article describes the kinds of cases the court takes as original jurisdiction. Congress can create lower courts and an appeals process and enacts law defining crimes and punishments. Article Three also protects the right to trial by jury in all criminal cases, and defines the crime of treason.&lt;br /&gt;
#The President will have a Cabinet composed of the most capable of all members. At the Supreme Congress, all 10 members will be represented equally. Armed forces will also be represented equally. The armed forces will also be concentrated and their costs will be distributed equally.&lt;br /&gt;
#Each member will be given the opportunity to educate its people in its own dialect, and their languages and alphabets will be accepted for administration and literature as well as human languages and alphabets.&lt;br /&gt;
#The members will help each other with the liberation of their shared lands from foreign invaders.&lt;br /&gt;
#Each member will preserve its national name, but to foreign affairs they will all be [[Suburmanian|Suburmanians]], and their state the United Federation.&lt;br /&gt;
#The [[Federal Republican Armed Forces|Armed Forces]] which act on defense and offense is the main duty of the administration and therefore is under the control of the state and people, “National Defense/Offense is the supreme duty and honor of citizens, workers, and soldiers. Citizens (if they chose) shall and will defend the country and serve in the armed forces as required by the call of arms.&amp;quot; &lt;br /&gt;
#Decentralization of Power: The treaty aimed to decentralize political power by granting greater autonomy to the States giving them general guarantees about the right to control their own resources and legislate including the right to freely secede from the Union.&lt;br /&gt;
#Division of Powers: The central government would handle issues of defence, foreign affairs, financial system, energy resources and overall coordination along with issuing its currency. The States would determine their own national-state and administrative territorial structure. The States would also be given ownership of their natural resources, except gold and diamond resources, along with the right to establish direct diplomatic and trade relations with foreign states. The States and the central government would jointly determine military and foreign policy and work out policies on economy, fuel, and energy resources.&lt;br /&gt;
&lt;br /&gt;
== Key points of the Treaty ==&lt;br /&gt;
With the new Treaty of the Union Gorbachev sought to keep the Union from splitting apart arguing that its dismantling would end only in bloodshed.&amp;lt;ref name=&amp;quot;memoirs&amp;quot; /&amp;gt; The text of the Treaty contains an introduction of basic principles followed by 26 Articles:&lt;br /&gt;
&lt;br /&gt;
* Union of Sovereign States: The treaty proposed to set up a Union of Sovereign and Equal States based on democracy and rule-of-law as successor to the Union of Soviet Socialist Republics. This new polity was envisioned as a voluntary association of sovereign republics with a common federal government. A member joins the Union either directly or as a part of other states, and relations between members when one of them is a part of another are regulated by treaties between them.&lt;br /&gt;
* Presidential Council: The treaty proposed the creation of a Presidential Council that would consist of the leaders of the republics and the president of the Union. This council would be responsible for making important decisions and coordinating policies at federal level.&lt;br /&gt;
* A Union Constitutional Court would be created to settle disputes over questions of the exercise of the powers of Union organs.&lt;br /&gt;
* The legislative power of the Union would be exercised by the USSR Supreme Soviet, which consists of two chambers: the Soviet of the Republics, elected by the population of the whole country, and the Soviet of the Union.&lt;br /&gt;
* Decentralization of Power: The treaty aimed to decentralize political power by granting greater autonomy to the Republics giving them general guarantees about the right to control their own resources and legislate including the right to freely secede from the Union.&lt;br /&gt;
* Division of Powers: The central government would handle issues of defence, foreign affairs, financial system, energy resources and overall coordination along with issuing its currency. The republics would determine their own national-state and administrative territorial structure. The republics would also be given ownership of their natural resources, except gold and diamond resources, along with the right to establish direct diplomatic and trade relations with foreign states. The Republics and the central government would jointly determine military and foreign policy and work out policies on economy, fuel, and energy resources.&lt;br /&gt;
&lt;br /&gt;
== Text ==&lt;br /&gt;
&amp;quot;'''W'''e the leaders of the free and civil states of the United Alliance of Allied States, of our own consciousness and free will, in recognition of the devastation inflicted by the Garden War and the need for a stronger central government for the known multiverse, hereby convene to establish the Multiversial United Federation of Nations for the betterment of all our peoples.&lt;br /&gt;
&lt;br /&gt;
'''W'''ith this treaty, the member states of the United Allied States have consented to the dissolution of their individual governments and the merging of their civilizations, militaries, and resources into the United Federation, along with several non-United Allied States states that wish to join the Federation. This choice is not made lightly, as government reforms should not be forced over trivial issues, but the present state of the multiverse has led this decision to be made. This is also the acceleration of an already-existing movement to make the United Allied States more centralized.&lt;br /&gt;
&lt;br /&gt;
'''F'''ollowing the signing of this treaty, concurrent with the ratification of the United Federation Charter, the terms will take effect, and the Federation will be formed in place of the United Allied States. This decision is made with the full consent of all current member governments of the United Allied States, and those who have not agreed have seceded for the sake of preserving their sovereignty. This choice by the various states has been honored by the United Allied States and will continue to be honored by the United Federation.&lt;br /&gt;
&lt;br /&gt;
'''A'''s we enter this new age, we acknowledge that the Federation's formation is not seizing greater control of the known multiverse to take advantage of the countless individuals under in its domain, but to work towards the security and reconstruction of the multiverse in the hopes we may one day break the cycle of devastation and war that has consumed much of our history, dating back to the formation of the Alliance of the United Nations over two decades ago.&lt;br /&gt;
&lt;br /&gt;
'''W'''e hold these values to heart and swear to devote our lives and abilities to the prosperity and security of the known multiverse. We swear to defend our citizens and our peoples across millions of universes from those that would seek to harm them. We swear to seek out new universes and save those we can from oppressive powers that work against them. We swear to not promote security through suspicion of others, but through unity and honor. Finally, we swear to give our best efforts to preventing more of the devastating wars that ravaged our civilizations and to preventing the return of the oppression such as the brutality dealt by the Gray Gravel Empire for an eon upon the multiverse. We swear to perform these duties for as long as we are able.&lt;br /&gt;
&lt;br /&gt;
'''W'''ith this, we form the United Federation of Nations for the prosperity of all free and sentient beings, and for a better future for the known and unknown multiverse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Membership and Admissions ==&lt;br /&gt;
Following the US Model, In some cases, an entire territory became a state; in others some part of a territory became a state. In most cases, the organized government of a territory made known the sentiment of its population in favor of statehood, usually by referendum. Congress then empowered that government to organize a constitutional convention to write a state constitution. Upon acceptance of that constitution, by the people of the territory and then by Congress, Congress would adopt by simple majority vote a joint resolution granting statehood. Then the President of the United Federation would sign the resolution and upon approvel by the Founders, will issue a proclamation announcing that a new state had been added to the Union &lt;br /&gt;
&lt;br /&gt;
Admittance into the Federation can be granted either by invitation or successful petition submitted by a world, civilization, or government desiring to join voluntarily. In the second case, membership was granted only upon satisfaction of meeting certain requirements and conditions. Firstly, the government of the prospective member submitted an official petition to the Federation Council of representatives, outlining its desire to join.  Even before the investigation, the prospective member had to meet certain requirements. These included the following:&lt;br /&gt;
&lt;br /&gt;
* It had to have an &amp;quot;advanced level of technology.&amp;quot; The Federation's baseline definition of this term was the capability for faster-than-light space travel and Access to Multiversial Travel&lt;br /&gt;
* Its government should have achieved stable planetary political unity, demonstrating a resolution of social and political differences and a respect of the rights of the individual. Membership was still considered if there was an isolated faction present that did not want membership, but this was a rare case. &lt;br /&gt;
* No form of caste discrimination was to be practiced.&lt;br /&gt;
&lt;br /&gt;
* The inhabitants of the proposed new state are imbued with and are sympathetic toward the principles of democracy as exemplified in the American Constitution.&lt;br /&gt;
* A majority of the electorate wish for statehood.&lt;br /&gt;
* The proposed new state has sufficient population and resources to support state government and carry its share of the cost of Federal Government. &lt;br /&gt;
* The acceptance of the rule of law&lt;br /&gt;
* The Complete Abolition of the institution of slavery and involuntary servitude.&lt;br /&gt;
* The Complete acceptance of all Sentient beings as well as the acceptance of Sentient Machines with Artificial General Superintelligence ([[Synthients]])&lt;br /&gt;
* Have a Strong and Stable Military for Defense of the World and the Federation&lt;br /&gt;
* Must pay the federal taxes levied on them in the form of troops and materiel that is known as Contributes. These resources go to the service of the Federal Military, the armed forces which keep the UFN united and safe, and technological advancements to futher the research and exploration of the Multiverse. The Contributes supports the overall economy of the Federation by redistributing resources where needed, usually to shore up one region of the UFN where conflict is raging by drawing resources from more peaceful sectors.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The treaty is called the Unification Treaty because of its' ratification, that being the dissolution of all UAS member states governments and independent signers governments and had their territories made apart of the United Federation. Although, admittedly not all states became apart of the Federation, like the Commonwealth, the majority of the Known Multiverse did, some 89%, at least those directly controlled and governed by the Federation, that does not even count the 9% that fell under its' &amp;quot;Association State&amp;quot;, if counting that then 98% of the Known Multiverse at the time are apart of the United Federation, which in effect, made it the unified government of the Known Multiverse.&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:Treaties]]&lt;br /&gt;
[[Category:Federations]]&lt;br /&gt;
[[Category:Rebel Bloc]]&lt;br /&gt;
[[Category:Multiverse]]&lt;br /&gt;
[[Category:Multiversal Chronicles]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_of_Nations&amp;diff=596905</id>
		<title>United Federation of Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_of_Nations&amp;diff=596905"/>
		<updated>2026-09-12T00:51:13Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = United Federation of Nations&lt;br /&gt;
| common_name            = &lt;br /&gt;
| native_name            = {{Collapsible list&lt;br /&gt;
|titlestyle = background:transparent;text-align:center;font-size:85%;&lt;br /&gt;
|liststyle = text-align:center;white-space:nowrap;&lt;br /&gt;
|title = {{Resize|125%|United Federation}}&lt;br /&gt;
|{{Small|{{Nobold|''8 other official names''}}}}&lt;br /&gt;
|{{Small|Vereinigte Föderation der Nationen}} {{Resize|68%|({{W|Germanlanguage|German}})}}&lt;br /&gt;
|{{Small|Federación Unida de Naciones}} {{Resize|68%|({{W|Spanish language|Spanish}})}}&lt;br /&gt;
|{{Small|{{Nobold|Объединенная Федерация Наций&amp;lt;br&amp;gt;Ob&amp;quot;yedinennaya Federatsiya Natsiy}}}}  {{Resize|68%|({{W|Russian language|Russian}})}}&lt;br /&gt;
|{{Small|{{Nobold|Federação Unida das Nações}}}}{{references|a}} {{Resize|68%|({{W|Portuguese language|Portuguese}})}}&lt;br /&gt;
|{{Small|Foederatio Nationum}} {{Resize|68%|({{W|Latin|Latin}})}}&lt;br /&gt;
}}&lt;br /&gt;
| image_flag             = US New Flag.png&lt;br /&gt;
| flag_width             = 160px&lt;br /&gt;
| flag_caption           = National State Flag&lt;br /&gt;
| image_flag2            = &lt;br /&gt;
| image_coat             = [[File:Great Seal of the United Federation .png|120px]]&lt;br /&gt;
| alt_coat               = &lt;br /&gt;
| symbol_type            = Seal of the Coat of Arms&lt;br /&gt;
| national_motto         = &amp;quot;We Don't Delay, We Start Today&amp;quot;&amp;lt;br&amp;gt;Una stamus, dividui cadimus&amp;lt;br&amp;gt;&lt;br /&gt;
(Latin: &amp;quot;United We Stand, Divided We Fall&amp;quot;)&amp;lt;br&amp;gt;&amp;quot;In Varietate Concordia&amp;quot;&amp;lt;br&amp;gt;&amp;quot;United in Diversity&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom:0.5em;text-align:center;&amp;quot;&amp;gt;&amp;quot;{{W|In God We Trust}}&amp;quot;&amp;lt;/div&amp;gt;{{collapsible list&lt;br /&gt;
|title=Other traditional mottos:&lt;br /&gt;
|titlestyle=background:transparent;text-align:center;line-height:1.15em;&lt;br /&gt;
|liststyle=text-align:center;white-space:nowrap;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|E pluribus unum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Out of many, one&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Annuit cœptis}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Providence favors our undertakings&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Novus ordo seclorum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;New order of the ages&amp;quot;&lt;br /&gt;
|{{native phrase|la|Omnia Juncta in Uno|italics=on}}&amp;lt;br /&amp;gt;&amp;quot;All Joined into One&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Unoffical mottos:&amp;lt;br&amp;gt;&lt;br /&gt;
''Vanguard of the Free World''&amp;lt;br&amp;gt;&amp;quot;Great Arsenal of Democracy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
| motto                  = &lt;br /&gt;
| national_anthem        = &lt;br /&gt;
| capital                = [[Suburmania]] (Official Capital)&lt;br /&gt;
| capital_type           = Official Capital&lt;br /&gt;
| admin_center           = *Washington DC&lt;br /&gt;
*New York City&lt;br /&gt;
*Berlin&lt;br /&gt;
*Moscow&lt;br /&gt;
*Beijing&lt;br /&gt;
*London&lt;br /&gt;
*Paris&lt;br /&gt;
*Geneva&lt;br /&gt;
| largest_city           = *New Vinyl city&lt;br /&gt;
*Springdale&lt;br /&gt;
*Greater Inkopolis and Splatsville&lt;br /&gt;
*Chroma City&lt;br /&gt;
*Prisma City&lt;br /&gt;
| official_languages     = English, German, Russian, Spanish, French, African, Asian, and Arabic languages&lt;br /&gt;
| national_languages     = Recognised regional languages&lt;br /&gt;
*plantish&lt;br /&gt;
*Zombieish&lt;br /&gt;
*Inklish&lt;br /&gt;
*Octolish&lt;br /&gt;
and Etc&lt;br /&gt;
| ethnic_groups          = {{plainlist|''By race:''&lt;br /&gt;
* Humans [[Suburmanian]]&lt;br /&gt;
* [[Plants]]&lt;br /&gt;
* [[Zombies]]&lt;br /&gt;
* [[Minecraftian]]&lt;br /&gt;
* Inkling&lt;br /&gt;
* Octoling/Octarian&lt;br /&gt;
* Monster&lt;br /&gt;
* Yo-Kai&lt;br /&gt;
* Raydian&lt;br /&gt;
* Inkies&lt;br /&gt;
* Vinylian&lt;br /&gt;
* Glitch Tech&lt;br /&gt;
* [[Synthients]]&lt;br /&gt;
  }}&lt;br /&gt;
| religion               = Christianity&lt;br /&gt;
**Protestantism&lt;br /&gt;
**Catholicism&lt;br /&gt;
**Orthodox&lt;br /&gt;
*Islam&lt;br /&gt;
*Judaism&lt;br /&gt;
*Hinduism&lt;br /&gt;
*Buddhism&lt;br /&gt;
*folk religion&lt;br /&gt;
other religion&lt;br /&gt;
| demonym                = [[Suburmanian]]&amp;lt;br&amp;gt;(but allowed to be called whatever the race chooses)&lt;br /&gt;
| org_type               = sociopolitical, economic, and military union&lt;br /&gt;
| membership             = [[The Great Charter of Nations|Pan-Terranism]]&amp;lt;br&amp;gt;Syncreticism&amp;lt;br&amp;gt;Multiversalism&lt;br /&gt;
| membership_type        = State Ideology&lt;br /&gt;
| government_type        = {{W|Federation|Federal}}–{{W|Unitary state|Unitary}} {{W|Presidential system|Presidential}} {{W|Mixed government|Mixed}} {{W|Parliamentary republic|Parliamentary}} {{W|Republic#Constitution|Constitutional Republic}}&amp;lt;hr&amp;gt;''([[Politics of the United Federation|further details]])''&lt;br /&gt;
| leader_title1          = [[Founders]]&lt;br /&gt;
| leader_name1           = Crazy Dave (2017 - present)&amp;lt;br&amp;gt; Dr.Zomboss (2017 - present)&lt;br /&gt;
| leader_title2          = [[President of the United Federation|President]]&lt;br /&gt;
| leader_name2           = Carlos Pardo (2161- President)&lt;br /&gt;
| leader_title3          = [[President of Federal Cabinet|Cabinet President]]&lt;br /&gt;
| leader_name3           = Lawrence Earl Dye Jr (2161 - Present)&lt;br /&gt;
| leader_title4          = [[Chief Justice of the United Federation|Chief Justice]]&lt;br /&gt;
| leader_name4           = John Roberts&lt;br /&gt;
| legislature            = [[Supreme Congress]]&lt;br /&gt;
| upper_house            = [[Federal Senate]]&lt;br /&gt;
| lower_house            = [[Federal Council of Representatives]]&lt;br /&gt;
| sovereignty_type       = Created&lt;br /&gt;
| sovereignty_note       = from [[Z-Tech.International]]&lt;br /&gt;
| established            = July 11th, 2161&lt;br /&gt;
| established_event1     = 2009&lt;br /&gt;
| established_date1      = (birth of PVZ)&lt;br /&gt;
| established_event2     = 2036&lt;br /&gt;
| established_date2      = (Rise of Z-Tech)&lt;br /&gt;
| established_event3     = July 11th, 2161&lt;br /&gt;
| established_date3      = United Federation Established&lt;br /&gt;
| established_event4     = [[Second Garden War]]&lt;br /&gt;
| established_date4      = 25th November 2040 – 13th August 2208&lt;br /&gt;
| area_km2               = 100,000,000,000&lt;br /&gt;
| area_rank              = 1st&lt;br /&gt;
| area_sq_mi             = unmeasurable&lt;br /&gt;
| percent_water          = unmeasurable&lt;br /&gt;
| population_estimate    = 100,000,000,000&lt;br /&gt;
| population_estimate_year = 2050&lt;br /&gt;
| population_estimate_rank = 1st&lt;br /&gt;
| population_census_year = 2051&lt;br /&gt;
| population_census_rank = 1st&lt;br /&gt;
| population_density_km2 = 200,000,000&lt;br /&gt;
| population_density_sq_mi = 200,000&lt;br /&gt;
| population_density_rank = unmeasurable&lt;br /&gt;
| GDP_PPP                = $554.855 billion&lt;br /&gt;
| GDP_PPP_year           = 2050&lt;br /&gt;
| GDP_PPP_rank           = 1st&lt;br /&gt;
| GDP_PPP_per_capita     = {{increase}} $89,537&lt;br /&gt;
| GDP_PPP_per_capita_rank = 1st&lt;br /&gt;
| GDP_nominal            = {{increase}} $905.684&lt;br /&gt;
| GDP_nominal_year       = 2050&lt;br /&gt;
| GDP_nominal_rank       = 1st&lt;br /&gt;
| GDP_nominal_per_capita = {{increase}} $102,865&lt;br /&gt;
| GDP_nominal_per_capita_rank = 1st&lt;br /&gt;
| Gini                   = 29.7&lt;br /&gt;
| Gini_year              = 2050&lt;br /&gt;
| Gini_change            = Increase&lt;br /&gt;
| Gini_ref               = decrease&lt;br /&gt;
| HDI                    = 0.962&lt;br /&gt;
| HDI_year               = 2050&lt;br /&gt;
| HDI_change             = increase&lt;br /&gt;
| HDI_rank               = 1st&lt;br /&gt;
| currency               = United Federation Dollars (common)&amp;lt;br&amp;gt;Splatoon Coins&amp;lt;br&amp;gt;Prisma dollars&lt;br /&gt;
| currency_code          = $UFD&lt;br /&gt;
| time_zone              = all timelines&lt;br /&gt;
| utc_offset             = −4 to −12, +10, +11&lt;br /&gt;
| utc_offset_DST         = -4 to -10&lt;br /&gt;
| drives_on              = Both&lt;br /&gt;
| calling_code           = +1&lt;br /&gt;
| iso3166code            = US&lt;br /&gt;
| cctld                  = .us&lt;br /&gt;
| p1                     = United Allied States&lt;br /&gt;
| flag_p1                = Flag of Yugoslavia (1946-1992).svg.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''United Federation''', officially the '''United Federation of Nations''' ('''UFN'''), nicknamed the '''Multiversial Federation''', is a sociopolitical, economic, and military union of worlds in the [[Multiverse]]. The UFN is a Federal republic of constituent worlds from different universes, a federal district, five major unincorporated territories, nine Major Embassies, composes of numerous universes (ranging from developed systems to frontier colonial systems), Associate States, Protectorates, planetary governments, and a million Native reservations. The Federation was reorganised from the [[United Allied States]] in the mid years of the [[Second Garden War]] on July 11th, 2161 as the official government, following it's predecessors' goals of multi-universal state that respects liberty, justice, equality, trade, exploration, scientific advancement, peace, and mutual protection for all species and cultures with the purpose of furthering the universal rights of all sentient life. The Federation became one of the most powerful governments in the Known Multiverse.&lt;br /&gt;
&lt;br /&gt;
It is one of the largest countries by total area. The Federation shares a border with the [[Erebellan Empire|Former Erebellan Empire]] and with the unknown reaches to its south. With a population of over 900 trillion, it is one of the most populous countries in the multiverse. The national capital is [[Suburmania]], and the most populous city and financial center is New York City. [[Z-Tech.Enterprises|Z-Tech]] has brought economic stability and ended mass unemployment using heavy military spending, and a mixed economy. Using mass spending, the regime undertook a massive armament program, reforming their private army and rebel armies into the [[Federal Republican Armed Forces]] (armed forces), and constructed extensive public works projects, including motorways, farmlands, housing, new facilities, and promoting freedom and civil rights to all races.&lt;br /&gt;
&lt;br /&gt;
The U.F. national government is a federal presidential constitutional republic and liberal democracy and Mixed-Economy with Five separate branches: Legislative, Executive, Judicial, Control, and Examination. It has a bicameral national legislature ([[United Federation Congress]]) composed of the Council of Representatives, a lower house based on population; and the Senate, an upper house based on equal representation for each state. Substantial autonomy is given to states and several territories, with a political culture promoting liberty, equality, individualism, personal autonomy, and limited government.; it ranks high in international measures of human rights, quality of life, income and wealth, economic competitiveness, and education; and it has low levels of perceived corruption. It has high levels of equality, allows capital punishment, and allows universal health care. As a melting pot of cultures and ethnicities, the UFN is shaped by years of immigration and assimilation.&lt;br /&gt;
&lt;br /&gt;
The United Federation is a highly developed country, and its economy accounts for approximately a quarter of global GDP and is the world's largest by GDP at market exchange rates. By value, the United Federation is the world's largest importer and largest exporter. It accounts for over 7.8% of their world's total population, the U.F. holds over 80% of the total wealth in their member-worlds, the largest share held by any country. The country makes up more than a third of Multiverses' military spending and is the foremost military power in the world and a leading political, cultural, and scientific force.&lt;br /&gt;
&lt;br /&gt;
The United Federation made many social and technological achievements and innovations. It is a founding member of the Federation Pact and one of the new permanent members of its Security Council. It has one of the multiverses' largest economy while the Armed Forces comprised one of the multiverses' largest standing military at their peak, also possessing one of the multiverses' largest nuclear and Anti-nuclear weapons arsenal. &lt;br /&gt;
&lt;br /&gt;
Alongside the United States, the Federation is one of the many remaining superpowers, Making up around unknown percent of the world economy, the Federation has the world's largest economy by GDP by purchasing power parity, the largest economy by nominal GDP, and the wealthiest country. The country is one of the fastest growing major economies and is the world's largest manufacturer and exporter. The Federation is a recognized weapon state with the world's largest standing army by military personnel and largest defense budget. Z-Tech is considered to be a potential superpower due to its large markets, high innovation, economic potential, growing military strength, and influence in international affairs. Federation culture, values, and technology had vast influence; across space and time, as well as other dimensions and subspace domains. Encountering numerous clashing ideologies, some conflicts escalated into significant resistance, such as armed conflict, and even temporal incursions intended to prevent key historical events from occurring.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===PVZ War and Peace===&lt;br /&gt;
For decades in the City of Neighborville, The [[plants]] and [[zombies]] have been at war since their beginning. The PvZ War as it came to be known, had led to a stalemate for years without change until a foreigner arrived to their world. The foreigner was named [[Carlos Pardo]] (who traveled from another Universe), had somehow ended the war once and for all, the remnants of the city government entered negotiations with the Zombies in which an uneasy truce was established to formally bring peace between the Plants, Humans and the Zombies. Under this uneasy peace, the Zombies were allowed by the Plants and Humans to take refuge eastward of the City of Neighborville after many years the of city's devastation in the war. Due to the two species animosity towards each other, as part of a political settlement, the entire City was to be split in half between the Plants, Humans and Zombies. For sometime afterwards, they had secured and lived under an uneasy truce for some time but it was not to last.&lt;br /&gt;
====Manufactorian Conglomerate Invasion====&lt;br /&gt;
Main Article: [[Invasion of Neighborville|''Invasion of Neighborville'']]&lt;br /&gt;
&lt;br /&gt;
Their home suffered an invasion by the Manufactorian Conglomerate (Ira S. Mann), After the capture and conquest of Suburbia and Neighborville by Manufactorian Conglomerate, Its habitats, the Plants, Zombies, and Humans were scattered throughout the multiverse. The Conglomerate renamed Suburbia and Neighborville to Roburbia and enslaved many humans while the Plants and Zombies got away. The color Gray was only the color allowed and Over-Industrial laws were implemented and strictly enforced. The Conglomerate had ruined all forms of life in Suburbia and Neighborville. Finally the company successfully conquered many worlds by the end of September 2024, followed by the worlds Minecraft, splatoon, LWA, Undertale, Yo-Kai, and De blob by June 2026. This cleared the way for an invasion of the Eastern, and Mid-Western areas of the Multiverse Simultaneously, the Conglomerate conquered old, known, and the new worlds. On September 18th, 2026, after secretly overthrowing the Conglomerate. Erich O'Connor declared that the last Resistance forces had been crushed, ending their war of conquest in victory and proclaimed the Erebellan Empire.&lt;br /&gt;
&lt;br /&gt;
At the apex of their power, in 2050, Despite having most of the Mulitverse in their grasp, their empire was not impervious to harm. they had made a critical mistake: They underestimated their opponents. New cells formed overnight, as their brutality persisted - and the shift to &amp;quot;''peacetime''&amp;quot; footing after defeating the world's major nations and conquered worlds led to a rise of carelessness and arrogance in the Corporate Imperial ranks. Even their allies most powerful and secure machines and facilities like the ''Ausmerzer'' or the ''Oberkommando'' on Nazi Controlled Venus were riddled with security flaws, apparently with the assumption, that no unauthorized personnel would ever come near them. Believing themselves to be genuinely superior and undefeatable, the Erebellans and their allies had let their guard down which sealed their fate and their Empire.&lt;br /&gt;
===Rebellion and the creation of Z-Tech===&lt;br /&gt;
Main Article: [[Liberation of Neighborville|''Liberation of Neighborville'']]&lt;br /&gt;
&lt;br /&gt;
While they had been conquering the Multiverse, they neglect to reenforce their fule in their first conquered world as a new rising power had emerged. They thought that the [[plants]] and [[zombies]] were easily defeated, but they were mistaken. With their leaders, Crazy Dave and Dr. Zomboss, and their new allies, Carlos and his new best friend Lawrence Dye; Suburbia’s inhabitants gathered Allied Resistance against them from across the multiverse and the unification of dave’s and zomboss’s organizations and companies, they have united in an Alliance to defeat the Erebellan Empire under the corporation of the '''Z-Tech.International Industries,''' which they swore that they will end their reign over the multiverse. When they finally gained enough strength by January 6th 2044, they had finally launched a full-scale attack on Roburbia to reclaim their homeland. After the High Governor's execution on live television and the declaration of the Second American Revolution by Mr.Pardo and his allies, the majority of American people flooded the street in all regions of the country, rioting and revolting against the Erebellans, and forming multiple Resistance groups across the country to fight the regime. Minorities being kept in the concentration camps also rioted and conducted mass prison breaks and riots causing the Erebellan Forces to get into deep trouble. Furthermore, Z-Tech's assassinations of all district commanders present also destabilize the Erebellan chain of command in the territories, causing further damage to the occupation force that has surely weakened the Erebellans rule over the occupied Territories. The Erebellans fought a desperate battle to hold control of their occupied territory but it was futile without the High Governor or the district commanders to lead them, as well as not having any reinforcements available, the rest of the Erebellan soldiers are unable to fight effectively anymore and begin to be massacred and lynched by the rise of the rioting citizens and the Resistance. By the end, Z-Tech had taken back Roburbia from the Erebellan Empire and forced them to retreat. The Cities were then merged and were renamed into the City of [[Suburmania]]. their old laws were abolished as the citizens were set free, any of their factories and bases were either destroyed or repurposed, and Life was restored to their liberated homeland. Soon after the liberation, Z-Tech had began an [[Great Liberation|expansion campaign]] to destroy Erebellum’s dominance of the multiverse.&lt;br /&gt;
====Unification of Earth, Late 2020-2025====&lt;br /&gt;
Towards the end of the occupation -- several nations crumbled and fractured into isolated States under dictatorships -- Z-Tech now began Liberating Earth with the [[Partisan Detachment|Rebel Partisans]] and the [[Plant/Zombie Army|PVZ Army]] during the so-called [[Liberation Wars]], which are predecessors of the FRAF with the intent to reunite the leftover techno-Imperial States into a unified planetary government. The various Imperial States and Dictatorships on earth were destroyed with this unstoppable army, and soon Z-Tech controlled the whole planet -- with designs on freeing the entire Multiverse. Where their dominion reigned the idols of fear and tyranny were cast down, and ideas of order, faith, and rationality were raised up in their place.&lt;br /&gt;
&lt;br /&gt;
====As a Protectorate and Liberation of the Multiverse====&lt;br /&gt;
Soon after the liberation, Z-Tech had began an expansion campaign to destroy Gray Gravel.Co’s dominance of the multiverse. Z-Tech had offically reestablished the [[United Nations (Garden War)|United Nations]] to manage and influence the gray gravel freed world, upon which the offically the first corporation to join the UN. Now functioning as a quasi nation state, Z-Tech.Industries began transitioning into a civil administration reorganizing itself first into the '''Z-Tech Protectorate''' in 2056, which helped to better coordinate activities and the war effort on suburmania and Z-Tech controlled territories. As a new organization, they established &amp;quot;protectorate&amp;quot; client states in liberated or occupied worlds from Gray Gravel and their empire. The Protectorate was under the authority of Z-Tech.industries, as was the Z-Tech militia and their allies militias which was filled with officers from the UN and Z-Tech.&lt;br /&gt;
&lt;br /&gt;
Infrastructure in the Z-Tech world was completely finished and rebuilt in 2059. This increased the already substantial profit Z-Tech made from mining and processing on foreign planets. By this year, most of Z-Tech Industries had relocated parts of their organization to their clients to be closer to their operations, including the company's higher ups, military leadership and their families. Z-Tech had managed to earn the support of their clients as being anti-authoritarian-totalitarian, they rejected becoming the very thing that they swear to defeat. Thus having grown very popular and unlike gray gravel's harsh laws, tolerance and adaption of culture became a just act to win the hearts of their allies.&lt;br /&gt;
&lt;br /&gt;
==== Reformed into the Administration ====&lt;br /&gt;
In 2160, with the addition of [[No Straight Roads (Company)|NSR]] and [[Hinobi Technology|Hinobi]] worlds to their alliance, Z-Tech Industries had reorganized itself into a civil administration, the '''Z-Tech Administration'''. The Z-Tech Administration took over the governing and police security duties of the Protectorate from the UN, putting the activities of the PvZ world and their allies firmly under a unified organization. Z-Tech.Ind exists within the administration and maintains a monopoly over administrative and military operations on the alliance.&lt;br /&gt;
&lt;br /&gt;
The military, police and majority of the governing of their allied worlds were filled with plants, zombies, minecrafters, and humans. this was very unpopular as the natives want to rule themselves which put Z-Tech in a tight place, wanting to maintain the alliance and to keep infighting down, a compromise was made. Heading of the National Government, military, police, foreign policy would remain under Z-Tech but state governing, education, economics and heads of allied worlds would go to the natives as appeasement. New Uber-Governors were also made as heads of governments in the allied worlds while natives are heads of states.&lt;br /&gt;
&lt;br /&gt;
=== Establishment of the UFN ===&lt;br /&gt;
From 2155 to 2160 onward, the alliance went through an economic boom under the control of the Z-Tech Administration. Upon becoming a government, Z-Tech possessed immense economic power, having maintained its territory throughout its part of the multiverse for almost half a decade. having secured peace, in turn, promoted commerce. Under Z-Tech's military protection, Splatoon and other culturally rich worlds are able to profit from lucrative tourism. Free trade between worlds and nations grew to a massive scale. New companies like NSR, [[Hinobi Technology|Hinobi]]-Glitchtechs, Apex, American companies, and Z-Tech.Industries fueled this new growing influx of wealth.&lt;br /&gt;
&lt;br /&gt;
With the restoration and creation of Multiver communications, manned spaceflights, and the ability for more complex governmental structures, a worldwide referendum was held to decide the future of a new government. In an unexpected landslide victory, the Z-Tech.Administration was legitimized, and the United Federation of Nations was established on July 11th, 2161. Society had begun to resemble a hyrbid of a stratocracy and Democracy, and the lines between civil government and the military blurred. To ensure the federal bureaucracy maintains effective leadership, the [[Founders]] Dave and Zomboss created the position of [[President of the United Federation|President of the UFN]], the chief executive of the nation and first among equals of the newly established Federation. The First President would serve for 20 year terms until the next elections. Legislative power is held by the U.F. Congress, it has the power rejected any proposal by the government, rendering it important. Other political parties are permitted so long as they obey the national interest, but the nation is a de facto one party state.&lt;br /&gt;
&lt;br /&gt;
==Society and Culture==&lt;br /&gt;
As Z-Tech grew, so did its influence. Much like Z-Tech, the United Federation is a very mixed diverse society, countless different species from different worlds and dimensions often migrate to see the other species and their homeworlds. While Z-Tech mostly focuses on military and political policies, the UFN’s policy of adopting and adapting to other world’s technologies and cultures has led to a form of tolerance over their allies through different historical processes, such as acculturation, integration and assimilation of newly incorporated or liberated and peripheral populations by the Army. It has been described as a &amp;quot;salad bowl&amp;quot; and as a &amp;quot;cultural mosaic&amp;quot;, and a &amp;quot;melting pot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As time went on, it started to develop it's society, a society that still diverse but puts emphasis on Freedom, Independence, Honor, Military service, Friendship and Democratic values. Each citizen of the Federation is given a bio print to register them from a certain universe given the various universes similar to each other to tell each other apart. The United Federation governs the parts of the Multiverse as a democratic union, and as such, it featured a diverse society of humans and various Humanoid/Demi-Human, alien species. Suburmania in particular is emblematic of UFN society with its diverse mix of citizens and culture, making the capital one of the &amp;quot;vibrant heart&amp;quot; of the Multiverse. &lt;br /&gt;
&lt;br /&gt;
Because of the mistreatment of Gray Gravel toward demi-human races, the majority of intelligent demi-human species like Elves, Dark Elves, Volraden, Tiger Men, Four-arm tribe or Dwarfs, wizards, witches, and aliens prefers to be Z-Tech's collaborators and allies as the Federation treats them with more respect and tolerant. This fact enable the UFN to have large division of Demi-human mercenaries at their disposal in many areas. To Z-Tech, all races are equal, and as a result, Discrimination based on race, sex, religion etc. is prohibited, not only to achieve utopian ideas but to prevent divisions that weaken the nation and ensure that natural talent that benefits the nation rises to the top, no matter who possess it human or not.&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
While no single language has been granted official status, English, German, Russian, French, Latin, Arabic, Chinese, Hindi, Portuguese, Spanish and other languages are predominantly used in internal affairs of governance. Proposals for a single global language have occasionally been made, without success as of yet.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The United Federation has no official religion with numerous cultures, even though members are free to practice their own religious and philosophical beliefs, it has divided its major religions in two categories: Sanctioned and Unsanctioned.&lt;br /&gt;
&lt;br /&gt;
*Sanctioned Religions are religions approved by the Federal government and are granted land, and freedom to practice it. Christianity and other abrahamic religions represents the majority of the Population of but many Plants and Zombies aren’t that religious cause they don’t know them. Non-abrahamic religions are granted special rights of religious freedom unless it does not cause civil unrest upon which the state will interfere and restore order.&lt;br /&gt;
*Unsanctioned Religions are religions not approved by the Federal government, and as such, are banned from practice. Numerous cults often land in this category for an assortment of reasons. Human sacrifices, and Child sacrifices are good reasons to ban Unsanctioned Religions.&lt;br /&gt;
&lt;br /&gt;
===Healthcare===&lt;br /&gt;
Healthcare is provided by many distinct organizations, made up of insurance companies, healthcare providers, hospital systems, and independent providers. Hospitals in Suburmania often have the advanced medical equipment and treatment in the alliance.&lt;br /&gt;
&lt;br /&gt;
===Education ===&lt;br /&gt;
Education in the UFN is provided in public, private, and home schools. Having adopted the u.s educational system, The state governments set overall educational standards, often mandate standardized tests for K–12 public school systems and supervise, usually through a board of regents, state colleges, and universities. Suburban University (headed by Professor Brainstorm) is the main educational school for Suburmania and the alliance. Providing universal education for all citizens.&lt;br /&gt;
&lt;br /&gt;
Education in the UFN is diverse, because the constitution delegates the operation for the school system to the States. Public and private schools are available, including many private international schools.&lt;br /&gt;
&lt;br /&gt;
===Primary education===&lt;br /&gt;
The minimum age for primary school is about six years, but most Smaller States provide a free &amp;quot;children's school&amp;quot; starting at age four or five. Primary school continues until grade four, five or six, depending on the school. Traditionally, the first foreign language in school was one of the other languages, although in 2020, English was elevated in a few states. At the end of primary school or at the beginning of secondary school, pupils are assigned according to their capacities into one of several sections (often three). The fastest learners are taught advanced classes to prepare for further studies and the matura, while other students receive an education adapted to their needs.&lt;br /&gt;
&lt;br /&gt;
===Tertiary education===&lt;br /&gt;
The UFN hosts 12 universities, ten of which are maintained at cantonal level and usually offer non-technical subjects. It ranked 1st on the 2029 Academic Ranking of World Universities. The largest is the University of Suburmania with nearly 250,000 students. The United Federal Institute of Technology (UFIT) and the University of Suburmania are listed 4th and 5th respectively, on the 2025 Academic Ranking of World Universities.&lt;br /&gt;
&lt;br /&gt;
The federal government sponsors two institutes: the United Federal Institute of Technology (UFIT) in Zomburbia, founded in 2020 and the United Federal Institute of Technology in Suburbia (UFITS) in Suburbia, founded in 2023, formerly associated with the University of Suburmania.&lt;br /&gt;
&lt;br /&gt;
All of the world's ten best hotel schools are now located in the UFN. In addition, various Universities of Applied Sciences are available. In business and management studies, the University of Advance Engineering, (UAE) is ranked 1st in the world according to QS World University Rankings and the International Institute for Management Development (IMD), was ranked first in open programmes worldwide''.'' UFN has the highest rate (almost 78% in 2033) of foreign students in tertiary education, after America.&lt;br /&gt;
&lt;br /&gt;
The Graduate Institute of International and Development Studies, located in Geneva, is the world's Best graduate school of international and development studies. It is widely held to be one of its most prestigious.&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Main articles: [[Suburmanian|Suburmanians]] and [[Race groups and ethnicity in the United Federation]]&lt;br /&gt;
&lt;br /&gt;
The United Federation has a racially and ethnically diverse population. At the federal level, race and ethnicity have been categorized separately. The most recent United Federation census recognized six racial categories (White, Black, Native, Asian, Humaniod and non-humans), as well as people who belong to two or more of the racial categories as the nation practices Plurinationalism&lt;br /&gt;
*the UFN comprises 10 worlds from the multiverse. Each world has a large degree of autonomy and the native races often have a large control over their homes, while still being a part of the Federation&lt;br /&gt;
* Apparel: Most Zombies wear the clothes that they had on when they were infected and similar attire--Zombies with historical apparel do their best to conserve their uniforms, lest they get stuck dealing with a new outfit. New clothing for the Zombies are now being produced for their military actions as part of the alliance and are now redistributed to all of them.&lt;br /&gt;
*Plants normally don’t wear clothing, due to them being… plants.&lt;br /&gt;
**Pantless belts have become fashionable, in part due to Wall-Knight’s unintentional influence; limbless Plants in particular have taken to the trend well.&lt;br /&gt;
**Head accessories have always been popular. Hats, hair-free hair clips, and ribbons all adorn Plants’ heads sometimes.&lt;br /&gt;
** Nudity is not frowned upon in Suburmania, though some houseplants feel uncomfortable around nude Plants because of their home situation.&lt;br /&gt;
*But the one thing that all plants, zombies, humans, and others in the alliance and the factions wear is a special purple and green Z armband as a vital identifier so the plants and zombies can recognize their allies.&lt;br /&gt;
* The civilians have no specific outfit so clothing is mixed between human and humanoid cultures of Z-Tech and their allies.&lt;br /&gt;
The UFN has a very diverse culture. Member worlds are able to maintain their own culture in accordance with local beliefs, customs, and traditions. There is a wide variety of different cultures within the Federation: from religious communities to hive-like communes.&lt;br /&gt;
&lt;br /&gt;
The UFN has a liberal policy towards arts also. The dominant aesthetic style of Federation is opulence and ornamentation, but the Federation's Captial is of Military-Industrial-High-Tech-Organic-International architecture, It began to dominate Suburmania's new military facilities during the Garden Wars. &lt;br /&gt;
&lt;br /&gt;
===Media/Pop Culture===&lt;br /&gt;
When Z-Tech began it’s expansion, plenty of propaganda was peddled related to the war effort; video games promoting violence, TV shows emphasizing the idea that Gray Gravel is evil, and promoting unity and brotherhood, all contributed to creating a few generations hell-bent on combat but later Z-Tech scaled back on violent media in place of free media to promote the cause to rise up against the oppressors. Luckily, it worked when the expansion halted after adding the 9th and 10th worlds into the alliance. Zomboss began to keep his word on the alliance; it gave him popularity and homes for his zombies, the humans began to lose their fear of another pvz war from happening again, and life began to improve but in a life-or-death situation even someone or something will turn violent.&lt;br /&gt;
&lt;br /&gt;
* Thanks to the gaming company of hinobi, Video games, in particular, have cashed in on the war, with several dozen series revolving around shooting games to fantasy but soon hinobi and other gaming companies gave way to new Hero-inspired games or other common games,&lt;br /&gt;
*The popularity of video games increased with Glitch Techs Nano-Plixel technology and software making video games more realistic and life-like for the public.&lt;br /&gt;
*Speaking factually, new leaders and heroes began to rise from the policies made by the Z-Tech leadership using the US, UK, and UN laws and traditions. Military generals have been given a strong education which helps increase an effective bureaucracy and promote cultural tolerance.&lt;br /&gt;
*The plants and zombies enjoy full rights like the humans have and which increased their say in society. Citizenship is given to every race in the alliance once they pass a loyalty and alliance test.&lt;br /&gt;
*Slavery is forbidden due to it’s association with gray gravel’s old occupation and no body whats to go through that again.&lt;br /&gt;
&lt;br /&gt;
====Religion====&lt;br /&gt;
Initially wary of cross-cultural and inter-ethnic strife during the reconstruction period on Earth, the Federation tightly regulates certain cultural practices, most especially among them practices of religion.&lt;br /&gt;
&lt;br /&gt;
Although the Freedom of Religion is maintained within the UFN, the state takes efforts to ensure that certain practices and organizations remain within the strict boundaries of the law. This task of ensuring religion does not become a danger to society or the state is handled primarily by the Ministry of State Security. &lt;br /&gt;
*Christianity and other abrahamic religions represents the majority of the Population of Z-Tech leadership but many Plants and Zombies aren’t that religious cause they don’t know them.&lt;br /&gt;
* Non-abrahamic religions are granted special rights of religious freedom unless it does not cause civil unrest upon which the state will interfere and restore order.&lt;br /&gt;
&lt;br /&gt;
=====Taboos=====&lt;br /&gt;
The Plants and Zombies are split quite cleanly between those who still don’t trust each other, don’t support the alliance and those that want to finally let the wars die. Despite this divide, the two can agree on some stigmas initiated by Dr. Zomboss and Crazy Dave and similar traditions. New rules were also made to ensure the safety of humans and the other species as well as their own kinds.&lt;br /&gt;
&lt;br /&gt;
* Rats and some animal brains are off-limits for most of the Zombie population for the sole purpose of how disgusting that is.&lt;br /&gt;
*a taboo to call plants &amp;quot;salad&amp;quot; cause of course no plant wants to be EATEN&lt;br /&gt;
*Cannibalism is forbidden by both plants and zombies.&lt;br /&gt;
*Forced Religious worship is illogical, and while most of the Plants and Zombies don’t know what that means, they know it’s bad.&lt;br /&gt;
*Slavery of any Plant and Zombie is outlawed and is punishable.&lt;br /&gt;
*The Harming of religious property is forbidden and must be left alone.&lt;br /&gt;
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==Government and Politics ==&lt;br /&gt;
The United Federation is a Federal Presidential Mixed Parliamentary Constitutional Republic. Despite being theoretically egalitarian, its Government is better described as a mixture of a meritocracy and a technocracy, as it supports those of better knowledge, skill and ability over wealth and status. UFN is a federation between ten separate, decentralized regions with special powers. The growth of the nation's national government has been attributed to its consolidation in powers that can only be carried out by large scale governance. The ideals of freedom and wealth have fueled a heavily balanced capitalist economy with certain state programs to promote economic growth on a national scale and insure that existing entities fulfill the promise of prosperity. The government is delicately based on the choice of few with the support of the masses, and so therefore a certain level of aristocracy exists within the government. The constant choice of people is necessary within government, as a large number of people with a few representatives has caused certain groups to take power at once. The procession of laws into enforcement is somewhat bent on a national scale, with most people agreeing the strengthening of law enforcement would lead to police oppression. The constitution of the United Federation is uncodified, being made up of constitutional conventions, statutes and other elements drawn from both pre-war and contemporary legislation.&lt;br /&gt;
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===Structure:===&lt;br /&gt;
The federal government is similar to that of the US governments, comprises of seperate branches, which are headquartered in Washington D.C and Suburmania, and regulated by a system of checks and balances defined by the Constitution. Later the Federation copied the Federation system of the Socialist Federal Republic of Yugoslavia and the Soviet Union which gave each member and their allies autonomy and regional governments. It is both semi-democracy which combines parts of democracy and dictatorship and a Semi-direct democracy, meaning they combined the mechanisms of direct democracy and representative government. Representatives administer daily governance, but the natives and citizens keep the sovereignty, being able to control their governments and laws through different forms of popular action: binding referendum, popular initiative, revocation of mandate, and public consultations.&lt;br /&gt;
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There are Five branches of government which composed of: Executive, Legislative, Judicial-judgement, Control (audit agency), Examination (civil service examination agency) branches.&lt;br /&gt;
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===Founders===&lt;br /&gt;
The '''[[Founders]]''' are the dual leadership of Z-Tech and the UFN, with full supreme administrative, executive, legislative, judicial, and military powers. According to the position, they are the Supreme Commander-in-Chiefs of the armed forces. has concentrated all branches of government in their hands: executive, legislative and judicial. The Founders has unlimited power and is the highest governing body. Any legislative act became effective only after being signed by the Founders. Also, the Founders have the power to supervise the legislature, the judiciary, and the executive branches. While the Founders hold sole and supreme power within the Federation, they typically eschewed the day-to-day affairs of government to others. Dr.Zomboss, while he did want an empire, realized the boring bureaucracy is not what he likes to deal with as he and david focus on harnessing incredible technology, new fields of science and advance research. In doing so, they are free to conduct extensive research into Advanced Scientific research and Technological development and advancement and enjoy their rule over the Federation without needing to worry about boring bureaucracy. As such, the mundane decision-making of the UFN's executive branch is conducted by the President and Cabinet. The executive Branch is led by President Carlos Pardo and the Founder's closest advisors: Lawrence Dye, Hans von Ludendorff, Patrice Blazing (Dave's Niece), Nate Timely (Patrice's friend) and Professor Brainstorm (Zomboss's Smartest Zombie). These individuals constituted the uppermost tier of the hegemony and wielded considerable powers over the Nation while Lawrence and Ludendorff wielded considerable powers over officers within Military. Carlos Pardo and Nate Foxington, the first Foreign Ally of the UFN, were also busy in hunting down for the recover lost, stolen, and new forms of scientific and technological knowledge for Dave and Zomboss.    &lt;br /&gt;
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*'''Executive Branch''': The Executive branch is the branch composing of the President and their appointed Department heads and bodies. The [[President of the United Federation|president]] is the [[Commander-in-Chief of the Armed Forces|commander-in-chief of the military]], can veto legislative bills before they become law (subject to congressional override), and appoints the members of the [[Federal Cabinet]] (subject to Congress approval) and other officers, who administer and enforce federal laws and policies through their respective agencies. The president is a ''primus inter pares'' with additional powers and remains the head of a department within the administration. The [[President of the Federal Cabinet]] is the Deputy head of government and the second-highest officer in the executive branch of the United Federation’s federal government, after the president, and ranks first in the presidential line of succession. The president is also an officer in the legislative branch, as the President of the Congress. In this capacity, the president is empowered to preside over congress deliberations at any time, but may not vote except to cast a tie-breaking vote, who oversees the executive bureaucracy and staff.&lt;br /&gt;
*'''Legislative Branch''': The [[United Federation Congress]], a bicameral legislature of the upper house (Federal Council of Representatives)- who elects representatives who represent their  homeworlds, and makes &amp;amp; passes federal laws, and the Lower house (Federal Senate) who elects senators who represent all people from the UFN and their allies, and decide on what laws to pass, foreign affairs and approves treaties, has the power of the purse, and has the power of impeachment, by which it can remove sitting members of the federal government, approving and debating the alliance leadership, It is the congress's role to elect representatives, senators, and Uber-Governors from among their worlds. It is model after the U.S. Congress.&lt;br /&gt;
**The lower house, the [[United Federation Council of Representatives|Council of Representatives]], has 205 voting members, each representing a congressional district for a two-year term. House seats are apportioned among the states by population. Each state then draws single-member districts to conform with the census apportionment. The District of Z-Tech and the 3 major U.F. territories each have one member of Congress—these members are not allowed to vote.&lt;br /&gt;
**The upper house, the [[United Federation Senate|Senate]], has 10 members with each state having two senators, elected at large to six-year terms; one-third of Senate seats are up for election every two years. The District of Z-Tech and the 3 major U.F. territories do not have senators. The Senate is unique among upper houses in being the most prestigious and powerful portion of the country's bicameral system; political scientists have frequently labeled it the &amp;quot;most powerful upper house&amp;quot; of any government.&lt;br /&gt;
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*'''Judicial-judgement Branch''': The [[Federal Supreme Court of the UFN]] is the court of last resort. It generally hears appeals from the courts of appeals (and sometimes state courts), operating under discretionary review, which means that the Supreme Court can choose which cases to hear, by granting writs of certiorari. There is therefore generally no basic right of appeal that extends automatically all the way to the Supreme Court. In a few situations (like lawsuits between state governments or some cases between the federal government and a state) it sits as a court of original jurisdiction. The Supreme Court and lower federal courts, whose judges are appointed by the President with Senate approval, interpret laws and overturn those they find unconstitutional and in violation of the Treaty of Unity.&lt;br /&gt;
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*'''Examination Branch''': The personnel office in charge of managing the civil service in all of its aspects, including in charge of validating the qualification of civil servants, examinations, training, hiring, positions, and payroll. It is based on the imperial examinations historically used in China for over thousand years, with the intention of preparing and administering the state bureaucracy.&lt;br /&gt;
*'''Control Branch''': The audit office that has the power to investigate government officials. Its main purpose is to investigate corruption and other legal violations among civil servants. It is a watchdog agency that monitors the actions of the main three branches.&lt;br /&gt;
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As a check on power, no one person is allowed to hold many positions (president and vice president) at once out of fear of a dictatorship rising, and anyone who does is arrested no matter how popular they are. It helps create a system of checks and balances to prevent each branch or the military from gaining too much power.&lt;br /&gt;
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===Political Administrative Divisions===&lt;br /&gt;
Main Article: ''[[Member-states of the Federation]]''&lt;br /&gt;
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The United Federation is constitutionally federalist, consisting of ten Member-States. These are PvZ World (Capital Territory), [[Commonwealth of Splatoon|Splatoon]], [[Minecraft State|minecraft]], [[Raydian Federation|Raydia]], [[Paradise Republic|JSAB]], [[Springdale|yo kai watch]], [[Luna Nova Academy|Little Witch Academia]], [[New Vinyl City|No Straight Roads]], [[Hinobi City|Glitch Techs]], and [[New Determino City|Undertale]]. The Federation also has one Autonomous territory: [[Z-Tech Factory Complex]].&lt;br /&gt;
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In the federal system, sovereign powers are shared between two levels of elected government: national and Member-state. People in the states are also represented by local elected governments, which are administrative divisions of the states. States are subdivided into counties or county equivalents, and further divided into municipalities. The District of Suburmania is a federal district that contains the Federal Capitol, the District City of Suburmania. The territories and the District of Suburmania are administrative divisions of the federal government. Federally recognized tribes govern many Native reservations.&lt;br /&gt;
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=== UFN Sub-divisions ===&lt;br /&gt;
The Federation has been since its birth as a Federal Constitutional Republic, and like the U.S of the various Earths, it's regulated by a system of checks and balances defined in it's constitution. Along with this is the Federation's overarching structure with the Federal Government the overarching authority of the nation with numerous local governments, with provincial governments, governing individual universes and headed by Administrators, then state governments, governing individual galaxies and headed by a Über-governors, county governments, governing individual planets and headed by a councilor, then regional governments, governing specific areas of a planet and headed by a Commissioner and finally numerous local governments, usually towns, villages, and cities governing the settlements of the planet and ruled either by a Mayor or a Council. Additionally, the Federation also have a number of Associated States, entities that retain much of their original government and territory but now subject to the Federation and its' laws as well as having to have Federal diplomats negotiate on their behalf, yet still retain far more self-governance then the Federation's provinces, states, counties, or regions.&lt;br /&gt;
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===Contributes===&lt;br /&gt;
Every world of the Federation must also pay the federal taxes levied on them in the form of troops and materiel that is known as [[Federal Contributes|Contributes]]. These resources go to the service of the Federal Military, the armed forces which keep the UFN united and safe, and technological advancements to futher the research and exploration of the Multiverse. The Contributes supports the overall economy of the Federation by redistributing resources where needed, usually to shore up one region of the UFN where conflict is raging by drawing resources from more peaceful sectors.&lt;br /&gt;
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===Membership===&lt;br /&gt;
Admittance into the Federation can be granted either by invitation or successful petition submitted by a world, civilization, or government desiring to join voluntarily. In the second case, membership was granted only upon satisfaction of meeting certain requirements and conditions. Firstly, the government of the prospective member submitted an official petition to the Federation Council, outlining its desire to join. A lengthy, thorough investigation of the prospective member's culture followed, including copying records from the applicant's central computer.  This investigation could last several years, and was done to ascertain whether or not the culture genuinely shared the values of the Federation: values of benevolence, peaceful co-existence and co-operation, the rule of law, justice, and equal rights and freedoms. For example, the discovery on the petitioning planet, Angosia III, of enhanced soldiers being unjustly and indefinitely imprisoned without treatment in times of peace was considered unacceptable in Captain Jean-Luc Picard's official evaluation of the planet for the Federation. &lt;br /&gt;
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Even before the investigation, the prospective member had to meet certain requirements. These included the following:&lt;br /&gt;
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* It had to have an &amp;quot;advanced level of technology.&amp;quot; The Federation's baseline definition of this term was the capability for faster-than-light space travel. &lt;br /&gt;
* Its government should have achieved stable planetary political unity, demonstrating a resolution of social and political differences and a respect of the rights of the individual. Membership was still considered if there was an isolated faction present that did not want membership, but this was a rare case. &lt;br /&gt;
* No form of caste discrimination was to be practiced.&lt;br /&gt;
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=== Joint General Chiefs of Staff===&lt;br /&gt;
The [[General Joint Chiefs of Staff]] is the highest national defense organization in the UFN, which heads the Federal Republican Armed Forces (FRAF), the Federal Police (FP), and the Territorial Defense Militia. It is the professional head is the [[Chief Chairman of the General Joint Chiefs of Staff|Chief Chairman of the GJCS]], who is responsible for the centralizes the coordination and operational control of the three branches&lt;br /&gt;
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===Military Armed Forces===&lt;br /&gt;
The [[Federal Republican Armed Forces]] ('''FRAF''') is the military of UFN, which is divided between the Army, Navy, and Air Force. All of whom are represented by Senior Generals, but all of whom are under the command of the Founders.  This is how it was from the beginning of Z-Tech to the present day as the UFN. The United Federation spent $975 billion on its military in 2150, 79% of global military spending, accounting for 6.5% of the country's GDP.&lt;br /&gt;
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While officially a volunteer force, military service is one of the many means of advancement. In practice, this means that a vast majority of the nation's population has served a period of at least 2 years on active duty and still a part of the national reserve. From the time of their inception, the Armed Forces have played a decisive role in the history of the UFN. They have created a sense of national identity, and remain one of the most important factors in UFN society.&lt;br /&gt;
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The Armed Forces is divided between the Army, Navy, and Air Force. All of whom are represented by Senior Generals, but all of whom are under the command of the Founders. Each of these branches include numerous component services, or are supplemented by other independent services. Additionally, many reserve, support or ceremonial units exist at both the Federal and Regional level. The UFN armed forces is estimated to comprise 40,580,000 active and 60,300,000 reserve and paramilitary troops, making it one of the largest military institutions in the world. With an active duty army consisting of 6.9% of its population, the FRAF is the largest active military force in the world ahead China, India and the United States. About 40 percent of men aged 17–54 serve in the regular armed forces, and approximately one in every 25 citizens is an enlisted soldier. &lt;br /&gt;
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====Military Equipment and Arsenal ====&lt;br /&gt;
UFN's ability to combine artificial and biological systems makes it difficult to distinguish their Undead troops from their highly advanced technology. They make use of a number of machines ranging from mobile siege platforms to enormous battleships and support vehicles.&lt;br /&gt;
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Just like it's society and culture, it's military is just as equally diverse in terms of uniforms and equipment, but as the Garden War ended and the Cold War started, the Federation started to unify it's uniform system to the point that all its military forces were using the same uniform by the end of the Garden War, although it's still diverse equipment as time goes on, its equipment becomes more unified with equipment built specifically for the Federation the of former independent factions.&lt;br /&gt;
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==Economy==&lt;br /&gt;
The UFN’s economy is organized as a mixture of a planned socialist economy and a free market economy: half of the factories are nationalized, and workers are entitled to a certain share of their profits. Privately owned craft shops could employ up to a certain number of people per owner. The land was partially nationalized and redistributed, and partially collectivized. However private enterprise is permitted to bolster the economy. It copied the mixed economy of the Third Reich, due to its effectiveness, that combined a free market with central planning. Historian Richard Overy describes it as being somewhere in between the command economy of the Soviet Union and the capitalist system of the United States.&lt;br /&gt;
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The Economy of the UFN is disputed. It is very much a Free Market Capitalist Economy, however, the Government of UFN does have some say in the production, most importantly when it comes to products of the Federal Armed Forces. As the world's supplies of oil continued to decline over the next few decades, the remaining nations with access to oil such as Russia and Canada became prime trading targets for the United States and the European Union's aggressive trading policies. As a nation that had the largest supplies of oil in the world next to Russia and Canada, The Federation was able to radically industrialize, secularize, and centralize its capabilitiesto rapidly develop and manufacture highly advanced technologies.&lt;br /&gt;
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By the 2160s and 2170s, the Federation resembled, to quote one observed, &amp;quot;The New Dubai and Shanghai.&amp;quot; the PVZ World, as already the largest member state of the Federation grew immensely due to its agricultural and resourceful capabilities. Minecraft world and Raydia became some of the best suppliers in the Alliance for mineral resources in the entire federation, and often foreign investors came to find Gold, Silver, Diamonds, and other resources. &lt;br /&gt;
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Throughout its existence from 2161 to present, The Federation's industry produces metals and metal products, textiles, vehicles, agricultural equipment, and construction materials. Z-Tech grew to have the largest industrial complex in the known world with a 32 Trillion USD GDP. They were able to build bases and cities in Antarctica and large floating industrial complexes and facilities in the Gulf of Mexico. As Z-Tech stood as the most powerful economy in the known world. With its massive oil, mineral, and agricultural resources, the Federation became one of the most resourceful nations in the world, even more, resourceful than Australia. The United States, the Home Nation of Z-Tech, was given a share its extreme wealth as form of support, which lead to relations between the two growing. Z-Tech developed large financial, trade, manufacturing, and corporate institutions to remain competitive against failing powers, and vast new infrastructure programs revolutionized the world, such as terraforming and restoring parts of the worlds.&lt;br /&gt;
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===Government finance===&lt;br /&gt;
Taxation in the Federation is progressive, and is levied at the federal, state, and local government levels. This includes taxes on income, payroll, property, sales, imports, estates, and gifts, as well as various fees. Taxs are very high but the citizens enjoy a good quality of life and welfare in exchange. The federal government acts like a parent protecting the citizens.&lt;br /&gt;
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=== Mechanization===&lt;br /&gt;
'''Automation in the UFN''', also known colloquially as Robotization, is a phenomenon that refers to the increasing integration of robotic technology and automation in various sectors of the UFN economy. Beginning in the early 21st century during the garden war, automation increased significantly during the presidency of Carlos Pardo (2117-???). A highly politicized issue, automation has become one of the hottest topics of debate and controversy in current UFN politics.&lt;br /&gt;
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Automation was driven by advancements in robotics, artificial intelligence (AI), and the growing need for increased efficiency, productivity, enhanced quality control, and cost-effectiveness in various industries. Crazy Dave and Dr.Zomboss passed numerous laws in 2117-2119, which provided a legal framework and regulatory guidelines for the deployment and use of robotic technology across different sectors in the economy. This legislation aimed to strike a balance between promoting technological progress and safeguarding the rights and interests of workers, soldiers, farmers, and etc.&lt;br /&gt;
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The laws provided for upskilling and reskilling programs, ensuring that workers affected by automation had access to training and education programs to acquire new skills and adapt to the new job market, which was poised to become increasingly automated. The governmental Institute for Work Training saw a nationwide implementation of training programs for workers to adjust their knowledge and skills to the new market conditions.&lt;br /&gt;
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=== growth===&lt;br /&gt;
As the war progressed, the economic system began to shift on many occasions. Z-Tech Organization has been for years the dominant tech giant in the alliance, but upon the joining of NSR and GlitchTechs and the United Federation's economic grew and gre, new prominent enterprises have risen to mainstream popularity as the needs of the average people grows.&lt;br /&gt;
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*'''Z-Tech.Organization''' - (headed by George Maxum, a Suburmanian born human), Still playing a role in the global market, Z-Tech Organization still continues to develop new technology, manufacturing plants producing new products, weapons production, and the settlement program of the multiverse.&lt;br /&gt;
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These latter two are booming technology firms, with various innovations such as clean energy, biotech, transport and research development. These two are large providers of employment in Suburmania. &lt;br /&gt;
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*'''NSR'''- (No Straight Roads), headed by Tatiana, is a music and energy corporation which is dominant in New Vinyl City. They specialized in music and energy production thanks to their power source known as the Qwasa, a machine that converts music into power and distributes it publicly across alliance territory. They monopolized on music and record labels in society and has created an effective forms of radio and communications&lt;br /&gt;
*'''Hinobi Technology'''- (no official head), a small portion led by phil Altiere, a company that creates high tech video game products, such as gaming consoles, VR gears, gaming bands, etc. It is the headquarters of top secret operators known as Glitch Techs. The Glitch Techs specialize in plixel technology which are physical manifestations of pixels, tiny building blocks of matter able to store program information to create complex machinery and objects.&lt;br /&gt;
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==== Others====&lt;br /&gt;
*'''Neumond Records''' (lit. &amp;quot;New Moon Records&amp;quot;) is a state controlled recording company in a alternate version of the 1960s when the Nazis ruled the world, including the United States of America. The tracks published under the label are mostly parodies and homages to real pop songs of the period &amp;quot;modified&amp;quot; to suit Nazi themes and doctrines, Now repurposed to serve as a sub-branch of Z-Tech’s music department and propaganda against Gray Gravel. Neumond's Television Productions division appears to have had a direct connection to another part of the Nazi propaganda machine Paragon Pictures but is now repurposed to serve Z-Tech with the introduction of new genres of music, metal, rock, techno, pop, nightcore, EDM, country, classical, swing, jazz, disco, etc. NeuMond was transferred to Z-Tech control after defeating the nazis from wolfenstein. Some music such as die käfer mond mond ja ja, die Partei Damen Nowhere To Run, and Wilbert Eckart &amp;amp; Volksmusik Stars - House of the Rising Sun were given positive feedback and compliments that Z-Tech decided to repurpose Neumond as a sub-branch of Z-Tech’s music departments, KPVZ, located in the Neighborville district of Suburmania.&lt;br /&gt;
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== Communication==&lt;br /&gt;
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*The Federal Communications Commission (FCC) is an independent government agency responsible for regulating the radio, television and phone industries. The FCC regulates all interstate communications, such as wire, satellite and cable, and international communications originating or terminating in the United Federation.&lt;br /&gt;
* The InterLink has allowed messages to travel across the alliance territory in less than a second, and this has led to an idea renaissance:, Means of communication between worlds is still in development which means most messages take a while to be received but the FCC has announced it’ll work to solve the problem.&lt;br /&gt;
*The International Telecommunication Union is a specialized agency of the United Nations responsible for many matters related to information and communication technologies.The ITU is initially aimed at helping connect telegraphic networks between countries, with its mandate consistently broadening with the advent of new communications technologies. It expanded responsibilities over radio and the telephone. 15 November 1947, the ITU entered into an agreement with the newly created United Nations to become a specialized agency within the UN system, which formally entered into force on 1 January 1949.&lt;br /&gt;
*Interdimensional Customs is an area controlled by the United Federation to limit Interdimensional travel, find fugitives and seize contraband. Acting like an airport, Customs Stations are set up on Federation controlled worlds and a fixed portal is built to allow registered travel to other worlds via a blue portal.&lt;br /&gt;
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*The ITU promotes the shared global use of the radio spectrum, facilitates international cooperation in assigning satellite orbits, assists in developing and coordinating worldwide technical standards, and works to improve telecommunication infrastructure in the developing world. It is also active in the areas of broadband Internet, wireless technologies, aeronautical and maritime navigation, radio astronomy, satellite-based meteorology, TV broadcasting, amateur radio, and next-generation networks.&lt;br /&gt;
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===Law enforcement and crime===&lt;br /&gt;
Law enforcement in Federation is a duty of the Federal Republican Police, which is itself a branch of the Federal Republican Armed Forces, at a federal level. Each state have their own State Police Force and there are also the county police forces (called in some states ‘’sheriff’, ‘’alguacil’’, &amp;quot;Provost&amp;quot;, ‘’lawkeeper’’, and Police tactical unit). Crime in the UFN hasn't been erradicated. Capital punishment is existing for crimes like drug trafficking or murder but is not practised frequently due to the low crime rate in the country. The citizens are not motivated to carry weapons due to strict weapon controls and mental health checks for weapon owners in the country. Crimes involving firearms are almost inexistent.&lt;br /&gt;
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==Science and Technology==&lt;br /&gt;
Main Article: [[Science and Technology of the UFN|Science and Technology of the United Federation]]&lt;br /&gt;
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=== Overall===&lt;br /&gt;
As a result of economic gain, brilliant minds to fuel the industry, technology scavenged from their allies, war gains from gray gravel and their allies, the capture of Fallout, UAC, ARC, TMITHC, and Wolfenstein equipment and free workforce because of the war, the technology industry is making a large advance; some experts would even call it a '''Cyber Age of Technology''' as it reaches the zenith of advanced scientific knowledge, reason, progress and technological prowessness in history &lt;br /&gt;
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The United Federation has become a leader in technological advancement, and the excesses of this continue to haunt many nations long after the war's end. The nation has placed great emphasis on science and technology within its economy, however, the most remarkable successes in technology, such as producing the first stable multiversal travel rifts, flying cities, robotics, typically were the responsibility of the military. It saw the development for many technological innovations throughout the new Cyber Age as New Technologies and innovations were developed or discovered from Alternate universes thanks to Z-Tech's use of Multidimensional Travel. The UFN produced many notable scientists, making important contributions in physics, astronomy, mathematics, computing, chemistry, biology, geology and geography. inventors and engineers excelled in such areas as electrical engineering, shipbuilding, aerospace, weaponry, communications, IT, nuclear technology and space technology. &lt;br /&gt;
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With its long history of industrial strength, the help of freed scientists and technicians, and the preparation for every battle, the Federation advanced military technologies that rivaled the defeated Erebellan Empire and other nations&lt;br /&gt;
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*Nuclear technology - The United Federation has managed to miniaturize nuclear engines and batteries to the point that nuclear-powered vehicles had managed to compensate for dwindling fossil fuel supplies. This was one of their chief advantages over rival nations such as the former Erebellan Empire and many others.&lt;br /&gt;
*Robotics - Two of the largest robotics companies were Z-Tech and General Robotics International. Robots were used by private citizens, corporations and government organizations of varying scope. Protectrons and Panzerhunds were most often used for personal interactions, though both were typically equipped with lethal weaponry. Combat robots like the Robo-Zombie and Sentry Sorcery Units were heavily used by the US and UF military, but also within the corporate sector. There were various pushes across different industries to automate their workforce which contributed to social unrest, but these efforts helped certain functions to continue to operate after the Great War. At the same time, a large percentage of robots programming went haywire following the Tech Wars against Techno-States, turning them hostile.&lt;br /&gt;
*Space Exploration -The UF operated space exploration with the use of NASA and other Space organizations. Many still believed their future lay in space-exploration. The US and the UN operated multiple satellites and space-stations, including the use of orbital-bombardment weapons platforms.&lt;br /&gt;
*Weaponry - The UF developed several different conventional small-arms and heavy-gun pieces. They also developed energy weapons, including laser rifles, plasma-weaponry and utilized Gauss weaponry. In order to combat the advantages of the Imperial military, the development of power armor was created and proved an effective counter, envisioned as a way to turn infantry into a comparable tank force. The UF was the foremost leader in power armor with the Imperial only able to rush older designs to the field.&lt;br /&gt;
*Weather manipulation - U.S. entities conducted various experiments on controlling or manipulating the weather, though these experiments created very visible effects. The facility at the ATLAS Observatory triggered a snowstorm in summer, and the experiments performed by government contractor Big MT in Hopeville resulted in the region known post-War as the Divide being infamous for its perpetual windstorms that can flay a body in a matter of seconds. Another device was built by Vault-Tec using the ATLAS program's technology in Vault 63, which caused a massive storm in Shenandoah National Park during the post-War era. &lt;br /&gt;
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*Fusion power - The US used cold fusion reactors to power its military bases, which did not leak radiation like China's nuclear reactors when destroyed. Some US generals made use of improved versions of these reactors which was carried over to the FRAF generals&lt;br /&gt;
*Drones - Nearly all UF vehicles could be equipped with an accompanying drone, which performed a variety of support functions, including combat support, repair, and scouting. The US also made use of sentry drones and spy drones for scouting enemy positions.&lt;br /&gt;
*Laser technology - Though still experimental at the time of the Z-Tech-1984 Conflict, some UN vehicles were equipped with weaponized lasers. The most common type was the point-defense laser, which was used to intercept incoming rockets and missiles. The Avenger was equipped with a pair of anti-air laser cannons, which could shoot down aircraft with pinpoint accuracy. General Townes experimented with more advanced laser weapons, such as the laser tank and the laser defense turret.&lt;br /&gt;
*Microwave technology - The UF microwave tank generated a field of microwave energy which slowly cooked nearby enemy infantry. It could also focus its energy to disable structures or clear garrisoned buildings.&lt;br /&gt;
&lt;br /&gt;
=== Advancement in Industry===&lt;br /&gt;
From its emergence as an independent nation, the UFN has been encouraged by science and innovation of the multiverse in making various technological discoveries and leaps in technological development on the basis of their clumsy reverse-engineering of numerous technologies. As a result, it has been the birthplace of the Greatest Inventions, including items such as the hovercraft, High speed Concorde-like jet aircrafts, high speed train systems, video telephones, advanced jet aircraft, monorails, rocket transportation, Advance internet NetWork, microchip, laser, phones, personal computer, liquid-crystal display and light-emitting diode technology, space colonization, a new form of the assembly line, mega-housing, advance coding, terraforming technology, cloning, powerful artificial intelligence and robotics, anti-gravity, energy-based weapons, genetics, climate control, quantum mechanics and space exploration. After the Garden War, all technologies left behind by the Erebellans, Helghasts, and the Nazis are used by the reconstituted US and Allied nations to explore on a multiversal scale. The Federation appears to be highly advance and integrated a variation of technologies from member worlds, capable of travelling to vast distances, terraformed worlds and later on after their interactions with the many Universes allowed them to even travel to other uninverses.&lt;br /&gt;
&lt;br /&gt;
Prior to the War, the Neighborville and the UN were recognized industrial powers, with mass manufacturing a norm across the nation. Following the Liberation, technology advanced even further with new and exotic machinery brought to them from the Industrial Bloc by the UFN as war spoils, ranging from rocket-propelled underground trains used by the former ''Wehrmacht'' to security Drone models placed in many cities and towns, alongside more mundane technologies like the ''Burger Joe'' waiter robots used in American Diners. However, the advances in technology soon were primarily oriented to serve the military needs of the ''FRAF'' to fight in the War&lt;br /&gt;
&lt;br /&gt;
Thanks to their Two bona fide megagenius Leaders, '''Crazetopher David Blazing III''' (Crazy Dave) and '''Dr. Edgar George Zomboss''' (Dr.Zomboss), they have repeatedly proven themselves to be a highly competent inventors and engineers as well as mad scientests. they are extreme polymaths who has single-handedly revolutionised many fields of science, including biology, chemistry, physics, computing, warfare, artificial intelligence, space exploration, and many more.&lt;br /&gt;
&lt;br /&gt;
Aerospace technology has advanced with the discovery of anti-gravity, with aircraft such as the massive Ausmerzer-Z and high-speed spaceships such as the Haunebu-VZ MK2 making use of powerful anti-gravity engines, in part maintained by the massive &amp;quot;Die Glocke &amp;quot; devices discovered by Z-Tech. This has proven pivotal to the Federation's exploration of Multiverial space, which in real-world terms is nothing short of astounding. Z-Tech has conducted a moon landing as early as 2017, and by 2150, is in the process of colonising planets mars and Venus, one officer dismissing it won't be habitable for (only) years.&lt;br /&gt;
&lt;br /&gt;
Advances in physics and chemistry have also been made, with developments in energy weapons such as lasers and Tesla-based technology being furthered by the UFN, ranging from laser and plasma weaponry to the eldritch and poorly understood Ubergewehr weaponary, as well as super weapons such as the V-3 Rockets (although is a vehicle rather than a Missile), or the infamous Control.All.Tech.Striker (C.A.T.S) satellite - a GPS/EMP satellite and hand device capable to detonate a high-altitude Zercranium electro device over the enemy lines, creating an EMP blast that will disable their power grids and which will allow Z-Tech to launch their invasion of the enemy’s homeland quickly with little loss of life. The ultimate expression of the Z-Tech's technological development would have been their development of Multiversial Travel. &lt;br /&gt;
&lt;br /&gt;
Robotics, computing, and artificial intelligence have also advanced at an incredible rate, with robots and automatons in common use across the UFN and its allies, in both civilian and military capacities. These range from mundane protocol, cleaning, and mail-sorting robots to weapons of war, ranging from the nimble Übersoldat units to even larger mechanized titans, such as the Autoturrets and Guard Robot units in Europe, the Zitadelle units in germany, the iconic Panzerhund robots, and outright weapons of terror like the London Monitor and the prototype Zerstörer robots. Personal computing has seemingly advanced as well, with computer terminals and reel-to-reel machines ever ubiquitous across the member worlds. Many appliances, domestic, industrial and military, are fully automated, if not always reliable.&lt;br /&gt;
&lt;br /&gt;
Lastly is Z-Tech's perfecting the Reich's capacity in developing advanced genetics and biological splicing, most passionately promoted and advanced by the notorious General Wilhelm Strasse. These new medical and genetic technologies allowed z-tech to create the ghastly monstrosities such as the Super Soldier, lumbering, vat-grown Frankenstein-esque monsters crafted out of the mutated and deformed bodies of captives or dead bodies. Other technologies based on these highly unethical experiments have been developed, such as the Kampfhund, guard dogs modified by cybernetic augments and injections of various chemicals. Wilhelm Strasse's ultimate goal, however, was to create a merger of the &amp;quot;power of the human brain with the efficiency of the machine&amp;quot;, specialised robots known simply as &amp;quot;Machine Men&amp;quot;, containing disembodied human brains as central processing units. This nightmarish merger was very possibly Strasse's vision for all of humanity. However, due to the actions of William J. Blazkowicz and the Kreisau Circle, these prototypes were destroyed, but some survived and were studied by Z-Tech.&lt;br /&gt;
&lt;br /&gt;
By the 2080, the UFN's technological development continued onward. The UFN has modernized its technologies over time, and by the 2080s new designs of infantry body armor, weapons once fielded in limited quantities and various new derivatives were put into service. Most notably Da'at Yichud power suit copies were put into service in single units, likely derived from BJ's old suit captured by the Nazis in Mesquite, Texas in 1961 and from Da'at Yichud. However, the great advances pioneered are the Lab X,Y, and Z upgrades, which include Übersoldaten moving through wormholes, and the proto-star, intended to power UFN's research progress.&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:Federations]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Superpowers]]&lt;br /&gt;
[[Category:Republic]]&lt;br /&gt;
[[Category:Multiverse]]&lt;br /&gt;
[[Category:Mixed government]]&lt;br /&gt;
[[Category:Mixed economies]]&lt;br /&gt;
[[Category:Federal republics]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_of_Nations&amp;diff=596904</id>
		<title>United Federation of Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_of_Nations&amp;diff=596904"/>
		<updated>2026-09-12T00:42:28Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Political Administrative subdivisions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = United Federation of Nations&lt;br /&gt;
| common_name            = &lt;br /&gt;
| native_name            = {{Collapsible list&lt;br /&gt;
|titlestyle = background:transparent;text-align:center;font-size:85%;&lt;br /&gt;
|liststyle = text-align:center;white-space:nowrap;&lt;br /&gt;
|title = {{Resize|125%|United Federation}}&lt;br /&gt;
|{{Small|{{Nobold|''8 other official names''}}}}&lt;br /&gt;
|{{Small|Vereinigte Föderation der Nationen}} {{Resize|68%|({{W|Germanlanguage|German}})}}&lt;br /&gt;
|{{Small|Federación Unida de Naciones}} {{Resize|68%|({{W|Spanish language|Spanish}})}}&lt;br /&gt;
|{{Small|{{Nobold|Объединенная Федерация Наций&amp;lt;br&amp;gt;Ob&amp;quot;yedinennaya Federatsiya Natsiy}}}}  {{Resize|68%|({{W|Russian language|Russian}})}}&lt;br /&gt;
|{{Small|{{Nobold|Federação Unida das Nações}}}}{{references|a}} {{Resize|68%|({{W|Portuguese language|Portuguese}})}}&lt;br /&gt;
|{{Small|Foederatio Nationum}} {{Resize|68%|({{W|Latin|Latin}})}}&lt;br /&gt;
}}&lt;br /&gt;
| image_flag             = US New Flag.png&lt;br /&gt;
| flag_width             = 160px&lt;br /&gt;
| flag_caption           = National State Flag&lt;br /&gt;
| image_flag2            = &lt;br /&gt;
| image_coat             = [[File:Great Seal of the United Federation .png|120px]]&lt;br /&gt;
| alt_coat               = &lt;br /&gt;
| symbol_type            = Seal of the Coat of Arms&lt;br /&gt;
| national_motto         = &amp;quot;We Don't Delay, We Start Today&amp;quot;&amp;lt;br&amp;gt;Una stamus, dividui cadimus&amp;lt;br&amp;gt;&lt;br /&gt;
(Latin: &amp;quot;United We Stand, Divided We Fall&amp;quot;)&amp;lt;br&amp;gt;&amp;quot;In Varietate Concordia&amp;quot;&amp;lt;br&amp;gt;&amp;quot;United in Diversity&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom:0.5em;text-align:center;&amp;quot;&amp;gt;&amp;quot;{{W|In God We Trust}}&amp;quot;&amp;lt;/div&amp;gt;{{collapsible list&lt;br /&gt;
|title=Other traditional mottos:&lt;br /&gt;
|titlestyle=background:transparent;text-align:center;line-height:1.15em;&lt;br /&gt;
|liststyle=text-align:center;white-space:nowrap;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|E pluribus unum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Out of many, one&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Annuit cœptis}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Providence favors our undertakings&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Novus ordo seclorum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;New order of the ages&amp;quot;&lt;br /&gt;
|{{native phrase|la|Omnia Juncta in Uno|italics=on}}&amp;lt;br /&amp;gt;&amp;quot;All Joined into One&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Unoffical mottos:&amp;lt;br&amp;gt;&lt;br /&gt;
''Vanguard of the Free World''&amp;lt;br&amp;gt;&amp;quot;Great Arsenal of Democracy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
| motto                  = &lt;br /&gt;
| national_anthem        = &lt;br /&gt;
| capital                = [[Suburmania]] (Official Capital)&lt;br /&gt;
| capital_type           = Official Capital&lt;br /&gt;
| admin_center           = *Washington DC&lt;br /&gt;
*New York City&lt;br /&gt;
*Berlin&lt;br /&gt;
*Moscow&lt;br /&gt;
*Beijing&lt;br /&gt;
*London&lt;br /&gt;
*Paris&lt;br /&gt;
*Geneva&lt;br /&gt;
| largest_city           = *New Vinyl city&lt;br /&gt;
*Springdale&lt;br /&gt;
*Greater Inkopolis and Splatsville&lt;br /&gt;
*Chroma City&lt;br /&gt;
*Prisma City&lt;br /&gt;
| official_languages     = English, German, Russian, Spanish, French, African, Asian, and Arabic languages&lt;br /&gt;
| national_languages     = Recognised regional languages&lt;br /&gt;
*plantish&lt;br /&gt;
*Zombieish&lt;br /&gt;
*Inklish&lt;br /&gt;
*Octolish&lt;br /&gt;
and Etc&lt;br /&gt;
| ethnic_groups          = {{plainlist|''By race:''&lt;br /&gt;
* Humans [[Suburmanian]]&lt;br /&gt;
* [[Plants]]&lt;br /&gt;
* [[Zombies]]&lt;br /&gt;
* [[Minecraftian]]&lt;br /&gt;
* Inkling&lt;br /&gt;
* Octoling/Octarian&lt;br /&gt;
* Monster&lt;br /&gt;
* Yo-Kai&lt;br /&gt;
* Raydian&lt;br /&gt;
* Inkies&lt;br /&gt;
* Vinylian&lt;br /&gt;
* Glitch Tech&lt;br /&gt;
* [[Synthients]]&lt;br /&gt;
  }}&lt;br /&gt;
| religion               = Christianity&lt;br /&gt;
**Protestantism&lt;br /&gt;
**Catholicism&lt;br /&gt;
**Orthodox&lt;br /&gt;
*Islam&lt;br /&gt;
*Judaism&lt;br /&gt;
*Hinduism&lt;br /&gt;
*Buddhism&lt;br /&gt;
*folk religion&lt;br /&gt;
other religion&lt;br /&gt;
| demonym                = [[Suburmanian]]&amp;lt;br&amp;gt;(but allowed to be called whatever the race chooses)&lt;br /&gt;
| org_type               = sociopolitical, economic, and military union&lt;br /&gt;
| membership             = [[The Great Charter of Nations|Pan-Terranism]]&amp;lt;br&amp;gt;Syncreticism&amp;lt;br&amp;gt;Multiversalism&lt;br /&gt;
| membership_type        = State Ideology&lt;br /&gt;
| government_type        = {{W|Federation|Federal}}–{{W|Unitary state|Unitary}} {{W|Presidential system|Presidential}} {{W|Mixed government|Mixed}} {{W|Parliamentary republic|Parliamentary}} {{W|Republic#Constitution|Constitutional Republic}}&amp;lt;hr&amp;gt;''([[Politics of the United Federation|further details]])''&lt;br /&gt;
| leader_title1          = [[Founders]]&lt;br /&gt;
| leader_name1           = Crazy Dave (2017 - present)&amp;lt;br&amp;gt; Dr.Zomboss (2017 - present)&lt;br /&gt;
| leader_title2          = [[President of the United Federation|President]]&lt;br /&gt;
| leader_name2           = Carlos Pardo (2161- President)&lt;br /&gt;
| leader_title3          = [[President of Federal Cabinet|Cabinet President]]&lt;br /&gt;
| leader_name3           = Lawrence Earl Dye Jr (2161 - Present)&lt;br /&gt;
| leader_title4          = [[Chief Justice of the United Federation|Chief Justice]]&lt;br /&gt;
| leader_name4           = John Roberts&lt;br /&gt;
| legislature            = [[Supreme Congress]]&lt;br /&gt;
| upper_house            = [[Federal Senate]]&lt;br /&gt;
| lower_house            = [[Federal Council of Representatives]]&lt;br /&gt;
| sovereignty_type       = Created&lt;br /&gt;
| sovereignty_note       = from [[Z-Tech.International]]&lt;br /&gt;
| established            = July 11th, 2161&lt;br /&gt;
| established_event1     = 2009&lt;br /&gt;
| established_date1      = (birth of PVZ)&lt;br /&gt;
| established_event2     = 2036&lt;br /&gt;
| established_date2      = (Rise of Z-Tech)&lt;br /&gt;
| established_event3     = July 11th, 2161&lt;br /&gt;
| established_date3      = United Federation Established&lt;br /&gt;
| established_event4     = [[Second Garden War]]&lt;br /&gt;
| established_date4      = 25th November 2040 – 13th August 2208&lt;br /&gt;
| area_km2               = 100,000,000,000&lt;br /&gt;
| area_rank              = 1st&lt;br /&gt;
| area_sq_mi             = unmeasurable&lt;br /&gt;
| percent_water          = unmeasurable&lt;br /&gt;
| population_estimate    = 100,000,000,000&lt;br /&gt;
| population_estimate_year = 2050&lt;br /&gt;
| population_estimate_rank = 1st&lt;br /&gt;
| population_census_year = 2051&lt;br /&gt;
| population_census_rank = 1st&lt;br /&gt;
| population_density_km2 = 200,000,000&lt;br /&gt;
| population_density_sq_mi = 200,000&lt;br /&gt;
| population_density_rank = unmeasurable&lt;br /&gt;
| GDP_PPP                = $554.855 billion&lt;br /&gt;
| GDP_PPP_year           = 2050&lt;br /&gt;
| GDP_PPP_rank           = 1st&lt;br /&gt;
| GDP_PPP_per_capita     = {{increase}} $89,537&lt;br /&gt;
| GDP_PPP_per_capita_rank = 1st&lt;br /&gt;
| GDP_nominal            = {{increase}} $905.684&lt;br /&gt;
| GDP_nominal_year       = 2050&lt;br /&gt;
| GDP_nominal_rank       = 1st&lt;br /&gt;
| GDP_nominal_per_capita = {{increase}} $102,865&lt;br /&gt;
| GDP_nominal_per_capita_rank = 1st&lt;br /&gt;
| Gini                   = 29.7&lt;br /&gt;
| Gini_year              = 2050&lt;br /&gt;
| Gini_change            = Increase&lt;br /&gt;
| Gini_ref               = decrease&lt;br /&gt;
| HDI                    = 0.962&lt;br /&gt;
| HDI_year               = 2050&lt;br /&gt;
| HDI_change             = increase&lt;br /&gt;
| HDI_rank               = 1st&lt;br /&gt;
| currency               = United Federation Dollars (common)&amp;lt;br&amp;gt;Splatoon Coins&amp;lt;br&amp;gt;Prisma dollars&lt;br /&gt;
| currency_code          = $UFD&lt;br /&gt;
| time_zone              = all timelines&lt;br /&gt;
| utc_offset             = −4 to −12, +10, +11&lt;br /&gt;
| utc_offset_DST         = -4 to -10&lt;br /&gt;
| DST_note               = {{efn|name=&amp;quot;time&amp;quot;}}&lt;br /&gt;
| drives_on              = Both&lt;br /&gt;
| calling_code           = +1&lt;br /&gt;
| iso3166code            = US&lt;br /&gt;
| cctld                  = .us&lt;br /&gt;
| p1                     = United Allied States&lt;br /&gt;
| flag_p1                = Flag of Yugoslavia (1946-1992).svg.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''United Federation''', officially the '''United Federation of Nations''' ('''UFN'''), nicknamed the '''Multiversial Federation''', is a sociopolitical, economic, and military union of worlds in the [[Multiverse]]. The UFN is a Federal republic of constituent worlds from different universes, a federal district, five major unincorporated territories, nine Major Embassies, composes of numerous universes (ranging from developed systems to frontier colonial systems), Associate States, Protectorates, planetary governments, and a million Native reservations. The Federation was reorganised from the [[United Allied States]] in the mid years of the [[Second Garden War]] on July 11th, 2161 as the official government, following it's predecessors' goals of multi-universal state that respects liberty, justice, equality, trade, exploration, scientific advancement, peace, and mutual protection for all species and cultures with the purpose of furthering the universal rights of all sentient life. The Federation became one of the most powerful governments in the Known Multiverse.&lt;br /&gt;
&lt;br /&gt;
It is one of the largest countries by total area. The Federation shares a border with the [[Erebellan Empire|Former Erebellan Empire]] and with the unknown reaches to its south. With a population of over 900 trillion, it is one of the most populous countries in the multiverse. The national capital is [[Suburmania]], and the most populous city and financial center is New York City. [[Z-Tech.Enterprises|Z-Tech]] has brought economic stability and ended mass unemployment using heavy military spending, and a mixed economy. Using mass spending, the regime undertook a massive armament program, reforming their private army and rebel armies into the [[Federal Republican Armed Forces]] (armed forces), and constructed extensive public works projects, including motorways, farmlands, housing, new facilities, and promoting freedom and civil rights to all races.&lt;br /&gt;
&lt;br /&gt;
The U.F. national government is a federal presidential constitutional republic and liberal democracy and Mixed-Economy with Five separate branches: Legislative, Executive, Judicial, Control, and Examination. It has a bicameral national legislature ([[United Federation Congress]]) composed of the Council of Representatives, a lower house based on population; and the Senate, an upper house based on equal representation for each state. Substantial autonomy is given to states and several territories, with a political culture promoting liberty, equality, individualism, personal autonomy, and limited government.; it ranks high in international measures of human rights, quality of life, income and wealth, economic competitiveness, and education; and it has low levels of perceived corruption. It has high levels of equality, allows capital punishment, and allows universal health care. As a melting pot of cultures and ethnicities, the UFN is shaped by years of immigration and assimilation.&lt;br /&gt;
&lt;br /&gt;
The United Federation is a highly developed country, and its economy accounts for approximately a quarter of global GDP and is the world's largest by GDP at market exchange rates. By value, the United Federation is the world's largest importer and largest exporter. It accounts for over 7.8% of their world's total population, the U.F. holds over 80% of the total wealth in their member-worlds, the largest share held by any country. The country makes up more than a third of Multiverses' military spending and is the foremost military power in the world and a leading political, cultural, and scientific force.&lt;br /&gt;
&lt;br /&gt;
The United Federation made many social and technological achievements and innovations. It is a founding member of the Federation Pact and one of the new permanent members of its Security Council. It has one of the multiverses' largest economy while the Armed Forces comprised one of the multiverses' largest standing military at their peak, also possessing one of the multiverses' largest nuclear and Anti-nuclear weapons arsenal. &lt;br /&gt;
&lt;br /&gt;
Alongside the United States, the Federation is one of the many remaining superpowers, Making up around unknown percent of the world economy, the Federation has the world's largest economy by GDP by purchasing power parity, the largest economy by nominal GDP, and the wealthiest country. The country is one of the fastest growing major economies and is the world's largest manufacturer and exporter. The Federation is a recognized weapon state with the world's largest standing army by military personnel and largest defense budget. Z-Tech is considered to be a potential superpower due to its large markets, high innovation, economic potential, growing military strength, and influence in international affairs. Federation culture, values, and technology had vast influence; across space and time, as well as other dimensions and subspace domains. Encountering numerous clashing ideologies, some conflicts escalated into significant resistance, such as armed conflict, and even temporal incursions intended to prevent key historical events from occurring.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===PVZ War and Peace===&lt;br /&gt;
For decades in the City of Neighborville, The [[plants]] and [[zombies]] have been at war since their beginning. The PvZ War as it came to be known, had led to a stalemate for years without change until a foreigner arrived to their world. The foreigner was named [[Carlos Pardo]] (who traveled from another Universe), had somehow ended the war once and for all, the remnants of the city government entered negotiations with the Zombies in which an uneasy truce was established to formally bring peace between the Plants, Humans and the Zombies. Under this uneasy peace, the Zombies were allowed by the Plants and Humans to take refuge eastward of the City of Neighborville after many years the of city's devastation in the war. Due to the two species animosity towards each other, as part of a political settlement, the entire City was to be split in half between the Plants, Humans and Zombies. For sometime afterwards, they had secured and lived under an uneasy truce for some time but it was not to last.&lt;br /&gt;
====Manufactorian Conglomerate Invasion====&lt;br /&gt;
Main Article: [[Invasion of Neighborville|''Invasion of Neighborville'']]&lt;br /&gt;
&lt;br /&gt;
Their home suffered an invasion by the Manufactorian Conglomerate (Ira S. Mann), After the capture and conquest of Suburbia and Neighborville by Manufactorian Conglomerate, Its habitats, the Plants, Zombies, and Humans were scattered throughout the multiverse. The Conglomerate renamed Suburbia and Neighborville to Roburbia and enslaved many humans while the Plants and Zombies got away. The color Gray was only the color allowed and Over-Industrial laws were implemented and strictly enforced. The Conglomerate had ruined all forms of life in Suburbia and Neighborville. Finally the company successfully conquered many worlds by the end of September 2024, followed by the worlds Minecraft, splatoon, LWA, Undertale, Yo-Kai, and De blob by June 2026. This cleared the way for an invasion of the Eastern, and Mid-Western areas of the Multiverse Simultaneously, the Conglomerate conquered old, known, and the new worlds. On September 18th, 2026, after secretly overthrowing the Conglomerate. Erich O'Connor declared that the last Resistance forces had been crushed, ending their war of conquest in victory and proclaimed the Erebellan Empire.&lt;br /&gt;
&lt;br /&gt;
At the apex of their power, in 2050, Despite having most of the Mulitverse in their grasp, their empire was not impervious to harm. they had made a critical mistake: They underestimated their opponents. New cells formed overnight, as their brutality persisted - and the shift to &amp;quot;''peacetime''&amp;quot; footing after defeating the world's major nations and conquered worlds led to a rise of carelessness and arrogance in the Corporate Imperial ranks. Even their allies most powerful and secure machines and facilities like the ''Ausmerzer'' or the ''Oberkommando'' on Nazi Controlled Venus were riddled with security flaws, apparently with the assumption, that no unauthorized personnel would ever come near them. Believing themselves to be genuinely superior and undefeatable, the Erebellans and their allies had let their guard down which sealed their fate and their Empire.&lt;br /&gt;
===Rebellion and the creation of Z-Tech===&lt;br /&gt;
Main Article: [[Liberation of Neighborville|''Liberation of Neighborville'']]&lt;br /&gt;
&lt;br /&gt;
While they had been conquering the Multiverse, they neglect to reenforce their fule in their first conquered world as a new rising power had emerged. They thought that the [[plants]] and [[zombies]] were easily defeated, but they were mistaken. With their leaders, Crazy Dave and Dr. Zomboss, and their new allies, Carlos and his new best friend Lawrence Dye; Suburbia’s inhabitants gathered Allied Resistance against them from across the multiverse and the unification of dave’s and zomboss’s organizations and companies, they have united in an Alliance to defeat the Erebellan Empire under the corporation of the '''Z-Tech.International Industries,''' which they swore that they will end their reign over the multiverse. When they finally gained enough strength by January 6th 2044, they had finally launched a full-scale attack on Roburbia to reclaim their homeland. After the High Governor's execution on live television and the declaration of the Second American Revolution by Mr.Pardo and his allies, the majority of American people flooded the street in all regions of the country, rioting and revolting against the Erebellans, and forming multiple Resistance groups across the country to fight the regime. Minorities being kept in the concentration camps also rioted and conducted mass prison breaks and riots causing the Erebellan Forces to get into deep trouble. Furthermore, Z-Tech's assassinations of all district commanders present also destabilize the Erebellan chain of command in the territories, causing further damage to the occupation force that has surely weakened the Erebellans rule over the occupied Territories. The Erebellans fought a desperate battle to hold control of their occupied territory but it was futile without the High Governor or the district commanders to lead them, as well as not having any reinforcements available, the rest of the Erebellan soldiers are unable to fight effectively anymore and begin to be massacred and lynched by the rise of the rioting citizens and the Resistance. By the end, Z-Tech had taken back Roburbia from the Erebellan Empire and forced them to retreat. The Cities were then merged and were renamed into the City of [[Suburmania]]. their old laws were abolished as the citizens were set free, any of their factories and bases were either destroyed or repurposed, and Life was restored to their liberated homeland. Soon after the liberation, Z-Tech had began an [[Great Liberation|expansion campaign]] to destroy Erebellum’s dominance of the multiverse.&lt;br /&gt;
====Unification of Earth, Late 2020-2025====&lt;br /&gt;
Towards the end of the occupation -- several nations crumbled and fractured into isolated States under dictatorships -- Z-Tech now began Liberating Earth with the [[Partisan Detachment|Rebel Partisans]] and the [[Plant/Zombie Army|PVZ Army]] during the so-called [[Liberation Wars]], which are predecessors of the FRAF with the intent to reunite the leftover techno-Imperial States into a unified planetary government. The various Imperial States and Dictatorships on earth were destroyed with this unstoppable army, and soon Z-Tech controlled the whole planet -- with designs on freeing the entire Multiverse. Where their dominion reigned the idols of fear and tyranny were cast down, and ideas of order, faith, and rationality were raised up in their place.&lt;br /&gt;
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====As a Protectorate and Liberation of the Multiverse====&lt;br /&gt;
Soon after the liberation, Z-Tech had began an expansion campaign to destroy Gray Gravel.Co’s dominance of the multiverse. Z-Tech had offically reestablished the [[United Nations (Garden War)|United Nations]] to manage and influence the gray gravel freed world, upon which the offically the first corporation to join the UN. Now functioning as a quasi nation state, Z-Tech.Industries began transitioning into a civil administration reorganizing itself first into the '''Z-Tech Protectorate''' in 2056, which helped to better coordinate activities and the war effort on suburmania and Z-Tech controlled territories. As a new organization, they established &amp;quot;protectorate&amp;quot; client states in liberated or occupied worlds from Gray Gravel and their empire. The Protectorate was under the authority of Z-Tech.industries, as was the Z-Tech militia and their allies militias which was filled with officers from the UN and Z-Tech.&lt;br /&gt;
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Infrastructure in the Z-Tech world was completely finished and rebuilt in 2059. This increased the already substantial profit Z-Tech made from mining and processing on foreign planets. By this year, most of Z-Tech Industries had relocated parts of their organization to their clients to be closer to their operations, including the company's higher ups, military leadership and their families. Z-Tech had managed to earn the support of their clients as being anti-authoritarian-totalitarian, they rejected becoming the very thing that they swear to defeat. Thus having grown very popular and unlike gray gravel's harsh laws, tolerance and adaption of culture became a just act to win the hearts of their allies.&lt;br /&gt;
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==== Reformed into the Administration ====&lt;br /&gt;
In 2160, with the addition of [[No Straight Roads (Company)|NSR]] and [[Hinobi Technology|Hinobi]] worlds to their alliance, Z-Tech Industries had reorganized itself into a civil administration, the '''Z-Tech Administration'''. The Z-Tech Administration took over the governing and police security duties of the Protectorate from the UN, putting the activities of the PvZ world and their allies firmly under a unified organization. Z-Tech.Ind exists within the administration and maintains a monopoly over administrative and military operations on the alliance.&lt;br /&gt;
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The military, police and majority of the governing of their allied worlds were filled with plants, zombies, minecrafters, and humans. this was very unpopular as the natives want to rule themselves which put Z-Tech in a tight place, wanting to maintain the alliance and to keep infighting down, a compromise was made. Heading of the National Government, military, police, foreign policy would remain under Z-Tech but state governing, education, economics and heads of allied worlds would go to the natives as appeasement. New Uber-Governors were also made as heads of governments in the allied worlds while natives are heads of states.&lt;br /&gt;
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=== Establishment of the UFN ===&lt;br /&gt;
From 2155 to 2160 onward, the alliance went through an economic boom under the control of the Z-Tech Administration. Upon becoming a government, Z-Tech possessed immense economic power, having maintained its territory throughout its part of the multiverse for almost half a decade. having secured peace, in turn, promoted commerce. Under Z-Tech's military protection, Splatoon and other culturally rich worlds are able to profit from lucrative tourism. Free trade between worlds and nations grew to a massive scale. New companies like NSR, [[Hinobi Technology|Hinobi]]-Glitchtechs, Apex, American companies, and Z-Tech.Industries fueled this new growing influx of wealth.&lt;br /&gt;
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With the restoration and creation of Multiver communications, manned spaceflights, and the ability for more complex governmental structures, a worldwide referendum was held to decide the future of a new government. In an unexpected landslide victory, the Z-Tech.Administration was legitimized, and the United Federation of Nations was established on July 11th, 2161. Society had begun to resemble a hyrbid of a stratocracy and Democracy, and the lines between civil government and the military blurred. To ensure the federal bureaucracy maintains effective leadership, the [[Founders]] Dave and Zomboss created the position of [[President of the United Federation|President of the UFN]], the chief executive of the nation and first among equals of the newly established Federation. The First President would serve for 20 year terms until the next elections. Legislative power is held by the U.F. Congress, it has the power rejected any proposal by the government, rendering it important. Other political parties are permitted so long as they obey the national interest, but the nation is a de facto one party state.&lt;br /&gt;
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==Society and Culture==&lt;br /&gt;
As Z-Tech grew, so did its influence. Much like Z-Tech, the United Federation is a very mixed diverse society, countless different species from different worlds and dimensions often migrate to see the other species and their homeworlds. While Z-Tech mostly focuses on military and political policies, the UFN’s policy of adopting and adapting to other world’s technologies and cultures has led to a form of tolerance over their allies through different historical processes, such as acculturation, integration and assimilation of newly incorporated or liberated and peripheral populations by the Army. It has been described as a &amp;quot;salad bowl&amp;quot; and as a &amp;quot;cultural mosaic&amp;quot;, and a &amp;quot;melting pot&amp;quot;.&lt;br /&gt;
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As time went on, it started to develop it's society, a society that still diverse but puts emphasis on Freedom, Independence, Honor, Military service, Friendship and Democratic values. Each citizen of the Federation is given a bio print to register them from a certain universe given the various universes similar to each other to tell each other apart. The United Federation governs the parts of the Multiverse as a democratic union, and as such, it featured a diverse society of humans and various Humanoid/Demi-Human, alien species. Suburmania in particular is emblematic of UFN society with its diverse mix of citizens and culture, making the capital one of the &amp;quot;vibrant heart&amp;quot; of the Multiverse. &lt;br /&gt;
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Because of the mistreatment of Gray Gravel toward demi-human races, the majority of intelligent demi-human species like Elves, Dark Elves, Volraden, Tiger Men, Four-arm tribe or Dwarfs, wizards, witches, and aliens prefers to be Z-Tech's collaborators and allies as the Federation treats them with more respect and tolerant. This fact enable the UFN to have large division of Demi-human mercenaries at their disposal in many areas. To Z-Tech, all races are equal, and as a result, Discrimination based on race, sex, religion etc. is prohibited, not only to achieve utopian ideas but to prevent divisions that weaken the nation and ensure that natural talent that benefits the nation rises to the top, no matter who possess it human or not.&lt;br /&gt;
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===Languages===&lt;br /&gt;
While no single language has been granted official status, English, German, Russian, French, Latin, Arabic, Chinese, Hindi, Portuguese, Spanish and other languages are predominantly used in internal affairs of governance. Proposals for a single global language have occasionally been made, without success as of yet.&lt;br /&gt;
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===Religion===&lt;br /&gt;
The United Federation has no official religion with numerous cultures, even though members are free to practice their own religious and philosophical beliefs, it has divided its major religions in two categories: Sanctioned and Unsanctioned.&lt;br /&gt;
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*Sanctioned Religions are religions approved by the Federal government and are granted land, and freedom to practice it. Christianity and other abrahamic religions represents the majority of the Population of but many Plants and Zombies aren’t that religious cause they don’t know them. Non-abrahamic religions are granted special rights of religious freedom unless it does not cause civil unrest upon which the state will interfere and restore order.&lt;br /&gt;
*Unsanctioned Religions are religions not approved by the Federal government, and as such, are banned from practice. Numerous cults often land in this category for an assortment of reasons. Human sacrifices, and Child sacrifices are good reasons to ban Unsanctioned Religions.&lt;br /&gt;
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===Healthcare===&lt;br /&gt;
Healthcare is provided by many distinct organizations, made up of insurance companies, healthcare providers, hospital systems, and independent providers. Hospitals in Suburmania often have the advanced medical equipment and treatment in the alliance.&lt;br /&gt;
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===Education ===&lt;br /&gt;
Education in the UFN is provided in public, private, and home schools. Having adopted the u.s educational system, The state governments set overall educational standards, often mandate standardized tests for K–12 public school systems and supervise, usually through a board of regents, state colleges, and universities. Suburban University (headed by Professor Brainstorm) is the main educational school for Suburmania and the alliance. Providing universal education for all citizens.&lt;br /&gt;
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Education in the UFN is diverse, because the constitution delegates the operation for the school system to the States. Public and private schools are available, including many private international schools.&lt;br /&gt;
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===Primary education===&lt;br /&gt;
The minimum age for primary school is about six years, but most Smaller States provide a free &amp;quot;children's school&amp;quot; starting at age four or five. Primary school continues until grade four, five or six, depending on the school. Traditionally, the first foreign language in school was one of the other languages, although in 2020, English was elevated in a few states. At the end of primary school or at the beginning of secondary school, pupils are assigned according to their capacities into one of several sections (often three). The fastest learners are taught advanced classes to prepare for further studies and the matura, while other students receive an education adapted to their needs.&lt;br /&gt;
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===Tertiary education===&lt;br /&gt;
The UFN hosts 12 universities, ten of which are maintained at cantonal level and usually offer non-technical subjects. It ranked 1st on the 2029 Academic Ranking of World Universities. The largest is the University of Suburmania with nearly 250,000 students. The United Federal Institute of Technology (UFIT) and the University of Suburmania are listed 4th and 5th respectively, on the 2025 Academic Ranking of World Universities.&lt;br /&gt;
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The federal government sponsors two institutes: the United Federal Institute of Technology (UFIT) in Zomburbia, founded in 2020 and the United Federal Institute of Technology in Suburbia (UFITS) in Suburbia, founded in 2023, formerly associated with the University of Suburmania.&lt;br /&gt;
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All of the world's ten best hotel schools are now located in the UFN. In addition, various Universities of Applied Sciences are available. In business and management studies, the University of Advance Engineering, (UAE) is ranked 1st in the world according to QS World University Rankings and the International Institute for Management Development (IMD), was ranked first in open programmes worldwide''.'' UFN has the highest rate (almost 78% in 2033) of foreign students in tertiary education, after America.&lt;br /&gt;
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The Graduate Institute of International and Development Studies, located in Geneva, is the world's Best graduate school of international and development studies. It is widely held to be one of its most prestigious.&lt;br /&gt;
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==Population==&lt;br /&gt;
Main articles: [[Suburmanian|Suburmanians]] and [[Race groups and ethnicity in the United Federation]]&lt;br /&gt;
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The United Federation has a racially and ethnically diverse population. At the federal level, race and ethnicity have been categorized separately. The most recent United Federation census recognized six racial categories (White, Black, Native, Asian, Humaniod and non-humans), as well as people who belong to two or more of the racial categories as the nation practices Plurinationalism&lt;br /&gt;
*the UFN comprises 10 worlds from the multiverse. Each world has a large degree of autonomy and the native races often have a large control over their homes, while still being a part of the Federation&lt;br /&gt;
* Apparel: Most Zombies wear the clothes that they had on when they were infected and similar attire--Zombies with historical apparel do their best to conserve their uniforms, lest they get stuck dealing with a new outfit. New clothing for the Zombies are now being produced for their military actions as part of the alliance and are now redistributed to all of them.&lt;br /&gt;
*Plants normally don’t wear clothing, due to them being… plants.&lt;br /&gt;
**Pantless belts have become fashionable, in part due to Wall-Knight’s unintentional influence; limbless Plants in particular have taken to the trend well.&lt;br /&gt;
**Head accessories have always been popular. Hats, hair-free hair clips, and ribbons all adorn Plants’ heads sometimes.&lt;br /&gt;
** Nudity is not frowned upon in Suburmania, though some houseplants feel uncomfortable around nude Plants because of their home situation.&lt;br /&gt;
*But the one thing that all plants, zombies, humans, and others in the alliance and the factions wear is a special purple and green Z armband as a vital identifier so the plants and zombies can recognize their allies.&lt;br /&gt;
* The civilians have no specific outfit so clothing is mixed between human and humanoid cultures of Z-Tech and their allies.&lt;br /&gt;
The UFN has a very diverse culture. Member worlds are able to maintain their own culture in accordance with local beliefs, customs, and traditions. There is a wide variety of different cultures within the Federation: from religious communities to hive-like communes.&lt;br /&gt;
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The UFN has a liberal policy towards arts also. The dominant aesthetic style of Federation is opulence and ornamentation, but the Federation's Captial is of Military-Industrial-High-Tech-Organic-International architecture, It began to dominate Suburmania's new military facilities during the Garden Wars. &lt;br /&gt;
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===Media/Pop Culture===&lt;br /&gt;
When Z-Tech began it’s expansion, plenty of propaganda was peddled related to the war effort; video games promoting violence, TV shows emphasizing the idea that Gray Gravel is evil, and promoting unity and brotherhood, all contributed to creating a few generations hell-bent on combat but later Z-Tech scaled back on violent media in place of free media to promote the cause to rise up against the oppressors. Luckily, it worked when the expansion halted after adding the 9th and 10th worlds into the alliance. Zomboss began to keep his word on the alliance; it gave him popularity and homes for his zombies, the humans began to lose their fear of another pvz war from happening again, and life began to improve but in a life-or-death situation even someone or something will turn violent.&lt;br /&gt;
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* Thanks to the gaming company of hinobi, Video games, in particular, have cashed in on the war, with several dozen series revolving around shooting games to fantasy but soon hinobi and other gaming companies gave way to new Hero-inspired games or other common games,&lt;br /&gt;
*The popularity of video games increased with Glitch Techs Nano-Plixel technology and software making video games more realistic and life-like for the public.&lt;br /&gt;
*Speaking factually, new leaders and heroes began to rise from the policies made by the Z-Tech leadership using the US, UK, and UN laws and traditions. Military generals have been given a strong education which helps increase an effective bureaucracy and promote cultural tolerance.&lt;br /&gt;
*The plants and zombies enjoy full rights like the humans have and which increased their say in society. Citizenship is given to every race in the alliance once they pass a loyalty and alliance test.&lt;br /&gt;
*Slavery is forbidden due to it’s association with gray gravel’s old occupation and no body whats to go through that again.&lt;br /&gt;
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====Religion====&lt;br /&gt;
Initially wary of cross-cultural and inter-ethnic strife during the reconstruction period on Earth, the Federation tightly regulates certain cultural practices, most especially among them practices of religion.&lt;br /&gt;
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Although the Freedom of Religion is maintained within the UFN, the state takes efforts to ensure that certain practices and organizations remain within the strict boundaries of the law. This task of ensuring religion does not become a danger to society or the state is handled primarily by the Ministry of State Security. &lt;br /&gt;
*Christianity and other abrahamic religions represents the majority of the Population of Z-Tech leadership but many Plants and Zombies aren’t that religious cause they don’t know them.&lt;br /&gt;
* Non-abrahamic religions are granted special rights of religious freedom unless it does not cause civil unrest upon which the state will interfere and restore order.&lt;br /&gt;
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=====Taboos=====&lt;br /&gt;
The Plants and Zombies are split quite cleanly between those who still don’t trust each other, don’t support the alliance and those that want to finally let the wars die. Despite this divide, the two can agree on some stigmas initiated by Dr. Zomboss and Crazy Dave and similar traditions. New rules were also made to ensure the safety of humans and the other species as well as their own kinds.&lt;br /&gt;
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* Rats and some animal brains are off-limits for most of the Zombie population for the sole purpose of how disgusting that is.&lt;br /&gt;
*a taboo to call plants &amp;quot;salad&amp;quot; cause of course no plant wants to be EATEN&lt;br /&gt;
*Cannibalism is forbidden by both plants and zombies.&lt;br /&gt;
*Forced Religious worship is illogical, and while most of the Plants and Zombies don’t know what that means, they know it’s bad.&lt;br /&gt;
*Slavery of any Plant and Zombie is outlawed and is punishable.&lt;br /&gt;
*The Harming of religious property is forbidden and must be left alone.&lt;br /&gt;
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==Government and Politics ==&lt;br /&gt;
The United Federation is a Federal Presidential Mixed Parliamentary Constitutional Republic. Despite being theoretically egalitarian, its Government is better described as a mixture of a meritocracy and a technocracy, as it supports those of better knowledge, skill and ability over wealth and status. UFN is a federation between ten separate, decentralized regions with special powers. The growth of the nation's national government has been attributed to its consolidation in powers that can only be carried out by large scale governance. The ideals of freedom and wealth have fueled a heavily balanced capitalist economy with certain state programs to promote economic growth on a national scale and insure that existing entities fulfill the promise of prosperity. The government is delicately based on the choice of few with the support of the masses, and so therefore a certain level of aristocracy exists within the government. The constant choice of people is necessary within government, as a large number of people with a few representatives has caused certain groups to take power at once. The procession of laws into enforcement is somewhat bent on a national scale, with most people agreeing the strengthening of law enforcement would lead to police oppression. The constitution of the United Federation is uncodified, being made up of constitutional conventions, statutes and other elements drawn from both pre-war and contemporary legislation.&lt;br /&gt;
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===Structure:===&lt;br /&gt;
The federal government is similar to that of the US governments, comprises of seperate branches, which are headquartered in Washington D.C and Suburmania, and regulated by a system of checks and balances defined by the Constitution. Later the Federation copied the Federation system of the Socialist Federal Republic of Yugoslavia and the Soviet Union which gave each member and their allies autonomy and regional governments. It is both semi-democracy which combines parts of democracy and dictatorship and a Semi-direct democracy, meaning they combined the mechanisms of direct democracy and representative government. Representatives administer daily governance, but the natives and citizens keep the sovereignty, being able to control their governments and laws through different forms of popular action: binding referendum, popular initiative, revocation of mandate, and public consultations.&lt;br /&gt;
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There are Five branches of government which composed of: Executive, Legislative, Judicial-judgement, Control (audit agency), Examination (civil service examination agency) branches.&lt;br /&gt;
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===Founders===&lt;br /&gt;
The '''[[Founders]]''' are the dual leadership of Z-Tech and the UFN, with full supreme administrative, executive, legislative, judicial, and military powers. According to the position, they are the Supreme Commander-in-Chiefs of the armed forces. has concentrated all branches of government in their hands: executive, legislative and judicial. The Founders has unlimited power and is the highest governing body. Any legislative act became effective only after being signed by the Founders. Also, the Founders have the power to supervise the legislature, the judiciary, and the executive branches. While the Founders hold sole and supreme power within the Federation, they typically eschewed the day-to-day affairs of government to others. Dr.Zomboss, while he did want an empire, realized the boring bureaucracy is not what he likes to deal with as he and david focus on harnessing incredible technology, new fields of science and advance research. In doing so, they are free to conduct extensive research into Advanced Scientific research and Technological development and advancement and enjoy their rule over the Federation without needing to worry about boring bureaucracy. As such, the mundane decision-making of the UFN's executive branch is conducted by the President and Cabinet. The executive Branch is led by President Carlos Pardo and the Founder's closest advisors: Lawrence Dye, Hans von Ludendorff, Patrice Blazing (Dave's Niece), Nate Timely (Patrice's friend) and Professor Brainstorm (Zomboss's Smartest Zombie). These individuals constituted the uppermost tier of the hegemony and wielded considerable powers over the Nation while Lawrence and Ludendorff wielded considerable powers over officers within Military. Carlos Pardo and Nate Foxington, the first Foreign Ally of the UFN, were also busy in hunting down for the recover lost, stolen, and new forms of scientific and technological knowledge for Dave and Zomboss.    &lt;br /&gt;
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*'''Executive Branch''': The Executive branch is the branch composing of the President and their appointed Department heads and bodies. The [[President of the United Federation|president]] is the [[Commander-in-Chief of the Armed Forces|commander-in-chief of the military]], can veto legislative bills before they become law (subject to congressional override), and appoints the members of the [[Federal Cabinet]] (subject to Congress approval) and other officers, who administer and enforce federal laws and policies through their respective agencies. The president is a ''primus inter pares'' with additional powers and remains the head of a department within the administration. The [[President of the Federal Cabinet]] is the Deputy head of government and the second-highest officer in the executive branch of the United Federation’s federal government, after the president, and ranks first in the presidential line of succession. The president is also an officer in the legislative branch, as the President of the Congress. In this capacity, the president is empowered to preside over congress deliberations at any time, but may not vote except to cast a tie-breaking vote, who oversees the executive bureaucracy and staff.&lt;br /&gt;
*'''Legislative Branch''': The [[United Federation Congress]], a bicameral legislature of the upper house (Federal Council of Representatives)- who elects representatives who represent their  homeworlds, and makes &amp;amp; passes federal laws, and the Lower house (Federal Senate) who elects senators who represent all people from the UFN and their allies, and decide on what laws to pass, foreign affairs and approves treaties, has the power of the purse, and has the power of impeachment, by which it can remove sitting members of the federal government, approving and debating the alliance leadership, It is the congress's role to elect representatives, senators, and Uber-Governors from among their worlds. It is model after the U.S. Congress.&lt;br /&gt;
**The lower house, the [[United Federation Council of Representatives|Council of Representatives]], has 205 voting members, each representing a congressional district for a two-year term. House seats are apportioned among the states by population. Each state then draws single-member districts to conform with the census apportionment. The District of Z-Tech and the 3 major U.F. territories each have one member of Congress—these members are not allowed to vote.&lt;br /&gt;
**The upper house, the [[United Federation Senate|Senate]], has 10 members with each state having two senators, elected at large to six-year terms; one-third of Senate seats are up for election every two years. The District of Z-Tech and the 3 major U.F. territories do not have senators. The Senate is unique among upper houses in being the most prestigious and powerful portion of the country's bicameral system; political scientists have frequently labeled it the &amp;quot;most powerful upper house&amp;quot; of any government.&lt;br /&gt;
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*'''Judicial-judgement Branch''': The [[Federal Supreme Court of the UFN]] is the court of last resort. It generally hears appeals from the courts of appeals (and sometimes state courts), operating under discretionary review, which means that the Supreme Court can choose which cases to hear, by granting writs of certiorari. There is therefore generally no basic right of appeal that extends automatically all the way to the Supreme Court. In a few situations (like lawsuits between state governments or some cases between the federal government and a state) it sits as a court of original jurisdiction. The Supreme Court and lower federal courts, whose judges are appointed by the President with Senate approval, interpret laws and overturn those they find unconstitutional and in violation of the Treaty of Unity.&lt;br /&gt;
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*'''Examination Branch''': The personnel office in charge of managing the civil service in all of its aspects, including in charge of validating the qualification of civil servants, examinations, training, hiring, positions, and payroll. It is based on the imperial examinations historically used in China for over thousand years, with the intention of preparing and administering the state bureaucracy.&lt;br /&gt;
*'''Control Branch''': The audit office that has the power to investigate government officials. Its main purpose is to investigate corruption and other legal violations among civil servants. It is a watchdog agency that monitors the actions of the main three branches.&lt;br /&gt;
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As a check on power, no one person is allowed to hold many positions (president and vice president) at once out of fear of a dictatorship rising, and anyone who does is arrested no matter how popular they are. It helps create a system of checks and balances to prevent each branch or the military from gaining too much power.&lt;br /&gt;
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===Political Administrative Divisions===&lt;br /&gt;
Main Article: ''[[Member-states of the Federation]]''&lt;br /&gt;
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The United Federation is constitutionally federalist, consisting of ten Member-States. These are PvZ World (Capital Territory), [[Commonwealth of Splatoon|Splatoon]], [[Minecraft State|minecraft]], [[Raydian Federation|Raydia]], [[Paradise Republic|JSAB]], [[Springdale|yo kai watch]], [[Luna Nova Academy|Little Witch Academia]], [[New Vinyl City|No Straight Roads]], [[Hinobi City|Glitch Techs]], and [[New Determino City|Undertale]]. The Federation also has one Autonomous territory: [[Z-Tech Factory Complex]].&lt;br /&gt;
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In the federal system, sovereign powers are shared between two levels of elected government: national and Member-state. People in the states are also represented by local elected governments, which are administrative divisions of the states. States are subdivided into counties or county equivalents, and further divided into municipalities. The District of Suburmania is a federal district that contains the Federal Capitol, the District City of Suburmania. The territories and the District of Suburmania are administrative divisions of the federal government. Federally recognized tribes govern many Native reservations.&lt;br /&gt;
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=== UFN Sub-divisions ===&lt;br /&gt;
The Federation has been since its birth as a Federal Constitutional Republic, and like the U.S of the various Earths, it's regulated by a system of checks and balances defined in it's constitution. Along with this is the Federation's overarching structure with the Federal Government the overarching authority of the nation with numerous local governments, with provincial governments, governing individual universes and headed by Administrators, then state governments, governing individual galaxies and headed by a Über-governors, county governments, governing individual planets and headed by a councilor, then regional governments, governing specific areas of a planet and headed by a Commissioner and finally numerous local governments, usually towns, villages, and cities governing the settlements of the planet and ruled either by a Mayor or a Council. Additionally, the Federation also have a number of Associated States, entities that retain much of their original government and territory but now subject to the Federation and its' laws as well as having to have Federal diplomats negotiate on their behalf, yet still retain far more self-governance then the Federation's provinces, states, counties, or regions.&lt;br /&gt;
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===Contributes===&lt;br /&gt;
Every world of the Federation must also pay the federal taxes levied on them in the form of troops and materiel that is known as [[Federal Contributes|Contributes]]. These resources go to the service of the Federal Military, the armed forces which keep the UFN united and safe, and technological advancements to futher the research and exploration of the Multiverse. The Contributes supports the overall economy of the Federation by redistributing resources where needed, usually to shore up one region of the UFN where conflict is raging by drawing resources from more peaceful sectors.&lt;br /&gt;
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===Membership===&lt;br /&gt;
Admittance into the Federation can be granted either by invitation or successful petition submitted by a world, civilization, or government desiring to join voluntarily. In the second case, membership was granted only upon satisfaction of meeting certain requirements and conditions. Firstly, the government of the prospective member submitted an official petition to the Federation Council, outlining its desire to join. A lengthy, thorough investigation of the prospective member's culture followed, including copying records from the applicant's central computer.  This investigation could last several years, and was done to ascertain whether or not the culture genuinely shared the values of the Federation: values of benevolence, peaceful co-existence and co-operation, the rule of law, justice, and equal rights and freedoms. For example, the discovery on the petitioning planet, Angosia III, of enhanced soldiers being unjustly and indefinitely imprisoned without treatment in times of peace was considered unacceptable in Captain Jean-Luc Picard's official evaluation of the planet for the Federation. &lt;br /&gt;
&lt;br /&gt;
Even before the investigation, the prospective member had to meet certain requirements. These included the following:&lt;br /&gt;
&lt;br /&gt;
* It had to have an &amp;quot;advanced level of technology.&amp;quot; The Federation's baseline definition of this term was the capability for faster-than-light space travel. &lt;br /&gt;
* Its government should have achieved stable planetary political unity, demonstrating a resolution of social and political differences and a respect of the rights of the individual. Membership was still considered if there was an isolated faction present that did not want membership, but this was a rare case. &lt;br /&gt;
* No form of caste discrimination was to be practiced.&lt;br /&gt;
&lt;br /&gt;
=== Joint General Chiefs of Staff===&lt;br /&gt;
The [[General Joint Chiefs of Staff]] is the highest national defense organization in the UFN, which heads the Federal Republican Armed Forces (FRAF), the Federal Police (FP), and the Territorial Defense Militia. It is the professional head is the [[Chief Chairman of the General Joint Chiefs of Staff|Chief Chairman of the GJCS]], who is responsible for the centralizes the coordination and operational control of the three branches&lt;br /&gt;
&lt;br /&gt;
===Military Armed Forces===&lt;br /&gt;
The [[Federal Republican Armed Forces]] ('''FRAF''') is the military of UFN, which is divided between the Army, Navy, and Air Force. All of whom are represented by Senior Generals, but all of whom are under the command of the Founders.  This is how it was from the beginning of Z-Tech to the present day as the UFN. The United Federation spent $975 billion on its military in 2150, 79% of global military spending, accounting for 6.5% of the country's GDP.&lt;br /&gt;
&lt;br /&gt;
While officially a volunteer force, military service is one of the many means of advancement. In practice, this means that a vast majority of the nation's population has served a period of at least 2 years on active duty and still a part of the national reserve. From the time of their inception, the Armed Forces have played a decisive role in the history of the UFN. They have created a sense of national identity, and remain one of the most important factors in UFN society.&lt;br /&gt;
&lt;br /&gt;
The Armed Forces is divided between the Army, Navy, and Air Force. All of whom are represented by Senior Generals, but all of whom are under the command of the Founders. Each of these branches include numerous component services, or are supplemented by other independent services. Additionally, many reserve, support or ceremonial units exist at both the Federal and Regional level. The UFN armed forces is estimated to comprise 40,580,000 active and 60,300,000 reserve and paramilitary troops, making it one of the largest military institutions in the world. With an active duty army consisting of 6.9% of its population, the FRAF is the largest active military force in the world ahead China, India and the United States. About 40 percent of men aged 17–54 serve in the regular armed forces, and approximately one in every 25 citizens is an enlisted soldier. &lt;br /&gt;
&lt;br /&gt;
====Military Equipment and Arsenal ====&lt;br /&gt;
UFN's ability to combine artificial and biological systems makes it difficult to distinguish their Undead troops from their highly advanced technology. They make use of a number of machines ranging from mobile siege platforms to enormous battleships and support vehicles.&lt;br /&gt;
&lt;br /&gt;
Just like it's society and culture, it's military is just as equally diverse in terms of uniforms and equipment, but as the Garden War ended and the Cold War started, the Federation started to unify it's uniform system to the point that all its military forces were using the same uniform by the end of the Garden War, although it's still diverse equipment as time goes on, its equipment becomes more unified with equipment built specifically for the Federation the of former independent factions.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The UFN’s economy is organized as a mixture of a planned socialist economy and a free market economy: half of the factories are nationalized, and workers are entitled to a certain share of their profits. Privately owned craft shops could employ up to a certain number of people per owner. The land was partially nationalized and redistributed, and partially collectivized. However private enterprise is permitted to bolster the economy. It copied the mixed economy of the Third Reich, due to its effectiveness, that combined a free market with central planning. Historian Richard Overy describes it as being somewhere in between the command economy of the Soviet Union and the capitalist system of the United States.&lt;br /&gt;
&lt;br /&gt;
The Economy of the UFN is disputed. It is very much a Free Market Capitalist Economy, however, the Government of UFN does have some say in the production, most importantly when it comes to products of the Federal Armed Forces. As the world's supplies of oil continued to decline over the next few decades, the remaining nations with access to oil such as Russia and Canada became prime trading targets for the United States and the European Union's aggressive trading policies. As a nation that had the largest supplies of oil in the world next to Russia and Canada, The Federation was able to radically industrialize, secularize, and centralize its capabilitiesto rapidly develop and manufacture highly advanced technologies.&lt;br /&gt;
&lt;br /&gt;
By the 2160s and 2170s, the Federation resembled, to quote one observed, &amp;quot;The New Dubai and Shanghai.&amp;quot; the PVZ World, as already the largest member state of the Federation grew immensely due to its agricultural and resourceful capabilities. Minecraft world and Raydia became some of the best suppliers in the Alliance for mineral resources in the entire federation, and often foreign investors came to find Gold, Silver, Diamonds, and other resources. &lt;br /&gt;
&lt;br /&gt;
Throughout its existence from 2161 to present, The Federation's industry produces metals and metal products, textiles, vehicles, agricultural equipment, and construction materials. Z-Tech grew to have the largest industrial complex in the known world with a 32 Trillion USD GDP. They were able to build bases and cities in Antarctica and large floating industrial complexes and facilities in the Gulf of Mexico. As Z-Tech stood as the most powerful economy in the known world. With its massive oil, mineral, and agricultural resources, the Federation became one of the most resourceful nations in the world, even more, resourceful than Australia. The United States, the Home Nation of Z-Tech, was given a share its extreme wealth as form of support, which lead to relations between the two growing. Z-Tech developed large financial, trade, manufacturing, and corporate institutions to remain competitive against failing powers, and vast new infrastructure programs revolutionized the world, such as terraforming and restoring parts of the worlds.&lt;br /&gt;
&lt;br /&gt;
===Government finance===&lt;br /&gt;
Taxation in the Federation is progressive, and is levied at the federal, state, and local government levels. This includes taxes on income, payroll, property, sales, imports, estates, and gifts, as well as various fees. Taxs are very high but the citizens enjoy a good quality of life and welfare in exchange. The federal government acts like a parent protecting the citizens.&lt;br /&gt;
&lt;br /&gt;
=== Mechanization===&lt;br /&gt;
'''Automation in the UFN''', also known colloquially as Robotization, is a phenomenon that refers to the increasing integration of robotic technology and automation in various sectors of the UFN economy. Beginning in the early 21st century during the garden war, automation increased significantly during the presidency of Carlos Pardo (2117-???). A highly politicized issue, automation has become one of the hottest topics of debate and controversy in current UFN politics.&lt;br /&gt;
&lt;br /&gt;
Automation was driven by advancements in robotics, artificial intelligence (AI), and the growing need for increased efficiency, productivity, enhanced quality control, and cost-effectiveness in various industries. Crazy Dave and Dr.Zomboss passed numerous laws in 2117-2119, which provided a legal framework and regulatory guidelines for the deployment and use of robotic technology across different sectors in the economy. This legislation aimed to strike a balance between promoting technological progress and safeguarding the rights and interests of workers, soldiers, farmers, and etc.&lt;br /&gt;
&lt;br /&gt;
The laws provided for upskilling and reskilling programs, ensuring that workers affected by automation had access to training and education programs to acquire new skills and adapt to the new job market, which was poised to become increasingly automated. The governmental Institute for Work Training saw a nationwide implementation of training programs for workers to adjust their knowledge and skills to the new market conditions.&lt;br /&gt;
&lt;br /&gt;
=== growth===&lt;br /&gt;
As the war progressed, the economic system began to shift on many occasions. Z-Tech Organization has been for years the dominant tech giant in the alliance, but upon the joining of NSR and GlitchTechs and the United Federation's economic grew and gre, new prominent enterprises have risen to mainstream popularity as the needs of the average people grows.&lt;br /&gt;
&lt;br /&gt;
*'''Z-Tech.Organization''' - (headed by George Maxum, a Suburmanian born human), Still playing a role in the global market, Z-Tech Organization still continues to develop new technology, manufacturing plants producing new products, weapons production, and the settlement program of the multiverse.&lt;br /&gt;
&lt;br /&gt;
These latter two are booming technology firms, with various innovations such as clean energy, biotech, transport and research development. These two are large providers of employment in Suburmania. &lt;br /&gt;
&lt;br /&gt;
*'''NSR'''- (No Straight Roads), headed by Tatiana, is a music and energy corporation which is dominant in New Vinyl City. They specialized in music and energy production thanks to their power source known as the Qwasa, a machine that converts music into power and distributes it publicly across alliance territory. They monopolized on music and record labels in society and has created an effective forms of radio and communications&lt;br /&gt;
*'''Hinobi Technology'''- (no official head), a small portion led by phil Altiere, a company that creates high tech video game products, such as gaming consoles, VR gears, gaming bands, etc. It is the headquarters of top secret operators known as Glitch Techs. The Glitch Techs specialize in plixel technology which are physical manifestations of pixels, tiny building blocks of matter able to store program information to create complex machinery and objects.&lt;br /&gt;
&lt;br /&gt;
==== Others====&lt;br /&gt;
*'''Neumond Records''' (lit. &amp;quot;New Moon Records&amp;quot;) is a state controlled recording company in a alternate version of the 1960s when the Nazis ruled the world, including the United States of America. The tracks published under the label are mostly parodies and homages to real pop songs of the period &amp;quot;modified&amp;quot; to suit Nazi themes and doctrines, Now repurposed to serve as a sub-branch of Z-Tech’s music department and propaganda against Gray Gravel. Neumond's Television Productions division appears to have had a direct connection to another part of the Nazi propaganda machine Paragon Pictures but is now repurposed to serve Z-Tech with the introduction of new genres of music, metal, rock, techno, pop, nightcore, EDM, country, classical, swing, jazz, disco, etc. NeuMond was transferred to Z-Tech control after defeating the nazis from wolfenstein. Some music such as die käfer mond mond ja ja, die Partei Damen Nowhere To Run, and Wilbert Eckart &amp;amp; Volksmusik Stars - House of the Rising Sun were given positive feedback and compliments that Z-Tech decided to repurpose Neumond as a sub-branch of Z-Tech’s music departments, KPVZ, located in the Neighborville district of Suburmania.&lt;br /&gt;
&lt;br /&gt;
== Communication==&lt;br /&gt;
&lt;br /&gt;
*The Federal Communications Commission (FCC) is an independent government agency responsible for regulating the radio, television and phone industries. The FCC regulates all interstate communications, such as wire, satellite and cable, and international communications originating or terminating in the United Federation.&lt;br /&gt;
* The InterLink has allowed messages to travel across the alliance territory in less than a second, and this has led to an idea renaissance:, Means of communication between worlds is still in development which means most messages take a while to be received but the FCC has announced it’ll work to solve the problem.&lt;br /&gt;
*The International Telecommunication Union is a specialized agency of the United Nations responsible for many matters related to information and communication technologies.The ITU is initially aimed at helping connect telegraphic networks between countries, with its mandate consistently broadening with the advent of new communications technologies. It expanded responsibilities over radio and the telephone. 15 November 1947, the ITU entered into an agreement with the newly created United Nations to become a specialized agency within the UN system, which formally entered into force on 1 January 1949.&lt;br /&gt;
*Interdimensional Customs is an area controlled by the United Federation to limit Interdimensional travel, find fugitives and seize contraband. Acting like an airport, Customs Stations are set up on Federation controlled worlds and a fixed portal is built to allow registered travel to other worlds via a blue portal.&lt;br /&gt;
&lt;br /&gt;
*The ITU promotes the shared global use of the radio spectrum, facilitates international cooperation in assigning satellite orbits, assists in developing and coordinating worldwide technical standards, and works to improve telecommunication infrastructure in the developing world. It is also active in the areas of broadband Internet, wireless technologies, aeronautical and maritime navigation, radio astronomy, satellite-based meteorology, TV broadcasting, amateur radio, and next-generation networks.&lt;br /&gt;
&lt;br /&gt;
===Law enforcement and crime===&lt;br /&gt;
Law enforcement in Federation is a duty of the Federal Republican Police, which is itself a branch of the Federal Republican Armed Forces, at a federal level. Each state have their own State Police Force and there are also the county police forces (called in some states ‘’sheriff’, ‘’alguacil’’, &amp;quot;Provost&amp;quot;, ‘’lawkeeper’’, and Police tactical unit). Crime in the UFN hasn't been erradicated. Capital punishment is existing for crimes like drug trafficking or murder but is not practised frequently due to the low crime rate in the country. The citizens are not motivated to carry weapons due to strict weapon controls and mental health checks for weapon owners in the country. Crimes involving firearms are almost inexistent.&lt;br /&gt;
&lt;br /&gt;
==Science and Technology==&lt;br /&gt;
Main Article: [[Science and Technology of the UFN|Science and Technology of the United Federation]]&lt;br /&gt;
&lt;br /&gt;
=== Overall===&lt;br /&gt;
As a result of economic gain, brilliant minds to fuel the industry, technology scavenged from their allies, war gains from gray gravel and their allies, the capture of Fallout, UAC, ARC, TMITHC, and Wolfenstein equipment and free workforce because of the war, the technology industry is making a large advance; some experts would even call it a '''Cyber Age of Technology''' as it reaches the zenith of advanced scientific knowledge, reason, progress and technological prowessness in history &lt;br /&gt;
&lt;br /&gt;
The United Federation has become a leader in technological advancement, and the excesses of this continue to haunt many nations long after the war's end. The nation has placed great emphasis on science and technology within its economy, however, the most remarkable successes in technology, such as producing the first stable multiversal travel rifts, flying cities, robotics, typically were the responsibility of the military. It saw the development for many technological innovations throughout the new Cyber Age as New Technologies and innovations were developed or discovered from Alternate universes thanks to Z-Tech's use of Multidimensional Travel. The UFN produced many notable scientists, making important contributions in physics, astronomy, mathematics, computing, chemistry, biology, geology and geography. inventors and engineers excelled in such areas as electrical engineering, shipbuilding, aerospace, weaponry, communications, IT, nuclear technology and space technology. &lt;br /&gt;
&lt;br /&gt;
With its long history of industrial strength, the help of freed scientists and technicians, and the preparation for every battle, the Federation advanced military technologies that rivaled the defeated Erebellan Empire and other nations&lt;br /&gt;
&lt;br /&gt;
*Nuclear technology - The United Federation has managed to miniaturize nuclear engines and batteries to the point that nuclear-powered vehicles had managed to compensate for dwindling fossil fuel supplies. This was one of their chief advantages over rival nations such as the former Erebellan Empire and many others.&lt;br /&gt;
*Robotics - Two of the largest robotics companies were Z-Tech and General Robotics International. Robots were used by private citizens, corporations and government organizations of varying scope. Protectrons and Panzerhunds were most often used for personal interactions, though both were typically equipped with lethal weaponry. Combat robots like the Robo-Zombie and Sentry Sorcery Units were heavily used by the US and UF military, but also within the corporate sector. There were various pushes across different industries to automate their workforce which contributed to social unrest, but these efforts helped certain functions to continue to operate after the Great War. At the same time, a large percentage of robots programming went haywire following the Tech Wars against Techno-States, turning them hostile.&lt;br /&gt;
*Space Exploration -The UF operated space exploration with the use of NASA and other Space organizations. Many still believed their future lay in space-exploration. The US and the UN operated multiple satellites and space-stations, including the use of orbital-bombardment weapons platforms.&lt;br /&gt;
*Weaponry - The UF developed several different conventional small-arms and heavy-gun pieces. They also developed energy weapons, including laser rifles, plasma-weaponry and utilized Gauss weaponry. In order to combat the advantages of the Imperial military, the development of power armor was created and proved an effective counter, envisioned as a way to turn infantry into a comparable tank force. The UF was the foremost leader in power armor with the Imperial only able to rush older designs to the field.&lt;br /&gt;
*Weather manipulation - U.S. entities conducted various experiments on controlling or manipulating the weather, though these experiments created very visible effects. The facility at the ATLAS Observatory triggered a snowstorm in summer, and the experiments performed by government contractor Big MT in Hopeville resulted in the region known post-War as the Divide being infamous for its perpetual windstorms that can flay a body in a matter of seconds. Another device was built by Vault-Tec using the ATLAS program's technology in Vault 63, which caused a massive storm in Shenandoah National Park during the post-War era. &lt;br /&gt;
&lt;br /&gt;
*Fusion power - The US used cold fusion reactors to power its military bases, which did not leak radiation like China's nuclear reactors when destroyed. Some US generals made use of improved versions of these reactors which was carried over to the FRAF generals&lt;br /&gt;
*Drones - Nearly all UF vehicles could be equipped with an accompanying drone, which performed a variety of support functions, including combat support, repair, and scouting. The US also made use of sentry drones and spy drones for scouting enemy positions.&lt;br /&gt;
*Laser technology - Though still experimental at the time of the Z-Tech-1984 Conflict, some UN vehicles were equipped with weaponized lasers. The most common type was the point-defense laser, which was used to intercept incoming rockets and missiles. The Avenger was equipped with a pair of anti-air laser cannons, which could shoot down aircraft with pinpoint accuracy. General Townes experimented with more advanced laser weapons, such as the laser tank and the laser defense turret.&lt;br /&gt;
*Microwave technology - The UF microwave tank generated a field of microwave energy which slowly cooked nearby enemy infantry. It could also focus its energy to disable structures or clear garrisoned buildings.&lt;br /&gt;
&lt;br /&gt;
=== Advancement in Industry===&lt;br /&gt;
From its emergence as an independent nation, the UFN has been encouraged by science and innovation of the multiverse in making various technological discoveries and leaps in technological development on the basis of their clumsy reverse-engineering of numerous technologies. As a result, it has been the birthplace of the Greatest Inventions, including items such as the hovercraft, High speed Concorde-like jet aircrafts, high speed train systems, video telephones, advanced jet aircraft, monorails, rocket transportation, Advance internet NetWork, microchip, laser, phones, personal computer, liquid-crystal display and light-emitting diode technology, space colonization, a new form of the assembly line, mega-housing, advance coding, terraforming technology, cloning, powerful artificial intelligence and robotics, anti-gravity, energy-based weapons, genetics, climate control, quantum mechanics and space exploration. After the Garden War, all technologies left behind by the Erebellans, Helghasts, and the Nazis are used by the reconstituted US and Allied nations to explore on a multiversal scale. The Federation appears to be highly advance and integrated a variation of technologies from member worlds, capable of travelling to vast distances, terraformed worlds and later on after their interactions with the many Universes allowed them to even travel to other uninverses.&lt;br /&gt;
&lt;br /&gt;
Prior to the War, the Neighborville and the UN were recognized industrial powers, with mass manufacturing a norm across the nation. Following the Liberation, technology advanced even further with new and exotic machinery brought to them from the Industrial Bloc by the UFN as war spoils, ranging from rocket-propelled underground trains used by the former ''Wehrmacht'' to security Drone models placed in many cities and towns, alongside more mundane technologies like the ''Burger Joe'' waiter robots used in American Diners. However, the advances in technology soon were primarily oriented to serve the military needs of the ''FRAF'' to fight in the War&lt;br /&gt;
&lt;br /&gt;
Thanks to their Two bona fide megagenius Leaders, '''Crazetopher David Blazing III''' (Crazy Dave) and '''Dr. Edgar George Zomboss''' (Dr.Zomboss), they have repeatedly proven themselves to be a highly competent inventors and engineers as well as mad scientests. they are extreme polymaths who has single-handedly revolutionised many fields of science, including biology, chemistry, physics, computing, warfare, artificial intelligence, space exploration, and many more.&lt;br /&gt;
&lt;br /&gt;
Aerospace technology has advanced with the discovery of anti-gravity, with aircraft such as the massive Ausmerzer-Z and high-speed spaceships such as the Haunebu-VZ MK2 making use of powerful anti-gravity engines, in part maintained by the massive &amp;quot;Die Glocke &amp;quot; devices discovered by Z-Tech. This has proven pivotal to the Federation's exploration of Multiverial space, which in real-world terms is nothing short of astounding. Z-Tech has conducted a moon landing as early as 2017, and by 2150, is in the process of colonising planets mars and Venus, one officer dismissing it won't be habitable for (only) years.&lt;br /&gt;
&lt;br /&gt;
Advances in physics and chemistry have also been made, with developments in energy weapons such as lasers and Tesla-based technology being furthered by the UFN, ranging from laser and plasma weaponry to the eldritch and poorly understood Ubergewehr weaponary, as well as super weapons such as the V-3 Rockets (although is a vehicle rather than a Missile), or the infamous Control.All.Tech.Striker (C.A.T.S) satellite - a GPS/EMP satellite and hand device capable to detonate a high-altitude Zercranium electro device over the enemy lines, creating an EMP blast that will disable their power grids and which will allow Z-Tech to launch their invasion of the enemy’s homeland quickly with little loss of life. The ultimate expression of the Z-Tech's technological development would have been their development of Multiversial Travel. &lt;br /&gt;
&lt;br /&gt;
Robotics, computing, and artificial intelligence have also advanced at an incredible rate, with robots and automatons in common use across the UFN and its allies, in both civilian and military capacities. These range from mundane protocol, cleaning, and mail-sorting robots to weapons of war, ranging from the nimble Übersoldat units to even larger mechanized titans, such as the Autoturrets and Guard Robot units in Europe, the Zitadelle units in germany, the iconic Panzerhund robots, and outright weapons of terror like the London Monitor and the prototype Zerstörer robots. Personal computing has seemingly advanced as well, with computer terminals and reel-to-reel machines ever ubiquitous across the member worlds. Many appliances, domestic, industrial and military, are fully automated, if not always reliable.&lt;br /&gt;
&lt;br /&gt;
Lastly is Z-Tech's perfecting the Reich's capacity in developing advanced genetics and biological splicing, most passionately promoted and advanced by the notorious General Wilhelm Strasse. These new medical and genetic technologies allowed z-tech to create the ghastly monstrosities such as the Super Soldier, lumbering, vat-grown Frankenstein-esque monsters crafted out of the mutated and deformed bodies of captives or dead bodies. Other technologies based on these highly unethical experiments have been developed, such as the Kampfhund, guard dogs modified by cybernetic augments and injections of various chemicals. Wilhelm Strasse's ultimate goal, however, was to create a merger of the &amp;quot;power of the human brain with the efficiency of the machine&amp;quot;, specialised robots known simply as &amp;quot;Machine Men&amp;quot;, containing disembodied human brains as central processing units. This nightmarish merger was very possibly Strasse's vision for all of humanity. However, due to the actions of William J. Blazkowicz and the Kreisau Circle, these prototypes were destroyed, but some survived and were studied by Z-Tech.&lt;br /&gt;
&lt;br /&gt;
By the 2080, the UFN's technological development continued onward. The UFN has modernized its technologies over time, and by the 2080s new designs of infantry body armor, weapons once fielded in limited quantities and various new derivatives were put into service. Most notably Da'at Yichud power suit copies were put into service in single units, likely derived from BJ's old suit captured by the Nazis in Mesquite, Texas in 1961 and from Da'at Yichud. However, the great advances pioneered are the Lab X,Y, and Z upgrades, which include Übersoldaten moving through wormholes, and the proto-star, intended to power UFN's research progress.&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:Federations]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Superpowers]]&lt;br /&gt;
[[Category:Republic]]&lt;br /&gt;
[[Category:Multiverse]]&lt;br /&gt;
[[Category:Mixed government]]&lt;br /&gt;
[[Category:Mixed economies]]&lt;br /&gt;
[[Category:Federal republics]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596903</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596903"/>
		<updated>2026-09-12T00:37:43Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Establishment of natural rights */&lt;/p&gt;
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&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during [[Erebellan Empire|Erebellan]] rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN. As humanity continues to expand across space, the UIN established the [[Interplanetary Colonial Defence Force]] to administer the new colonies. The UIN would later created the Interplanetary Security Forces for colonial systems to police and manage their territory. As a result of the Act and similar laws such as the Planet state Amendment, many outlying worlds were colonized by settlers from the Core Worlds and the allies later joining the [[United Federation of Nations|United Federation]].   &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is overseen by the [[Ministerial Department of Colonization]] (formerly the Allied Colonization State Committee), created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance/Federation. The Federal Reconstruction State Committee was then created by the [[United Federation Congress]] to help rebuild areas within the Alliance/Federation affected by the war and following the end of the Second Multiverse War. Founded by Issac Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.  &lt;br /&gt;
&lt;br /&gt;
=== Mission ===&lt;br /&gt;
With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, UFN has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years, but thanks to the new technology that was stolen from the Erebellans and their allies, technology advanced even further with new and exotic machinery brought to Earth reducing the building to only a few months or few years. As it's in the UFN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UN/Z-Tech) owners. Some immensely wealthy companies are also able to finance their own colonization, among them is Z-Tech, which has made its sizable fortune in energy and industrial refinement on the moon.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
it made provisions for western lands. the original draft contained five important articles:&lt;br /&gt;
&lt;br /&gt;
* The new states shall remain forever a part of the United Federation of Nations.&lt;br /&gt;
* They shall bear the same relation to the federation as the original states.&lt;br /&gt;
* They shall pay their apportionment of the federal debts.&lt;br /&gt;
* They shall in their governments uphold republican forms.&lt;br /&gt;
* After the year 2180 there shall be neither slavery nor involuntary servitude in any of them.&lt;br /&gt;
&lt;br /&gt;
=== Admission of new states ===&lt;br /&gt;
The most significant intended purpose of the legislation was its mandate for the creation of new states from the region. It provided that at least three but not more than five states would be established in the territory and that once such a state achieved a population of 60,000, it would be admitted into representation in the Federation Congress on an equal footing with the original ten states.&lt;br /&gt;
&lt;br /&gt;
=== Establishment of territorial government ===&lt;br /&gt;
While the population of a territory was less than 500,000, there would be a limited form of government: a governor, a secretary, and three judges, all being appointed by Congress. The governor, appointed for a three-year term and given a &amp;quot;freehold estate therein, in one thousand acres of land,&amp;quot; would be the commander-in-chief of the militia, appoint magistrates and other civil officers, and help create and publish laws. The secretary, appointed for a four-year term and given a similar freehold estate as the governor but of five hundred acres, would be in charge of keeping and preserving the acts and laws passed by the territorial legislatures, keep the public records of the district, and transmit authentic copies of such acts and proceedings every six months to the secretary of the Federation Congress. Three judges, who would be appointed indefinitely &amp;quot;during good behaviour&amp;quot; and be given the same freehold as the secretary, would be in charge of helping the governor create and pass acts and laws and in making official court rulings.&lt;br /&gt;
&lt;br /&gt;
Once the population of a territory reached 500,000 inhabitants, it would receive the authority to elect representatives from counties or townships to a territorial general assembly. For every 500 free citizens, there would be one representative until there were 25 representatives. Then, Congress would control the number and proportion of the representatives from that legislature. No person could be a representative unless he was a citizen of the United Federation for at least three years or lived in the district for three years and owned at least 200 acres of land within the same district. The representatives would serve for a term of two years. If a representative died or was removed from office, a new one would be elected to serve out the remaining time.&lt;br /&gt;
&lt;br /&gt;
=== Establishment of natural rights ===&lt;br /&gt;
The natural rights provisions of the ordinance foreshadowed the Bill of Rights, the first ten amendments to the U.F. Constitution. Many of the concepts and guarantees of the U.S. Ordinance of 1787 were incorporated in the U.F. Constitution and the Bill of Rights. In the Northwest Territory, various legal and property rights were enshrined, religious tolerance was proclaimed, and since &amp;quot;Religion, morality, and knowledge, being necessary to good government and the happiness of mankind, schools and the means of education shall forever be encouraged.&amp;quot; The right of ''habeas corpus'' was written into the charter, as were freedom of religion and bans on excessive fines and cruel and unusual punishment. Trial by jury and a ban on ''ex post facto'' laws were also rights that were recognized. &lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:United Federation of Nations]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Construction]]&lt;br /&gt;
[[Category:Military plans]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_States_Continental_Commonwealth_(Garden_War)&amp;diff=596902</id>
		<title>United States Continental Commonwealth (Garden War)</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_States_Continental_Commonwealth_(Garden_War)&amp;diff=596902"/>
		<updated>2026-09-12T00:08:53Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Establishment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = United States Continental Commonwealth of America&lt;br /&gt;
| image_flag             = United Continental States of America.png&lt;br /&gt;
| flag_caption           = Flags&lt;br /&gt;
| image_flag2            = US Flag.svg&lt;br /&gt;
| image_coat             = Great Seal of the United States.png&lt;br /&gt;
| alt_coat               = &lt;br /&gt;
| symbol_type            = {{W|Great Seal of the United States|Coat of Arms}}&lt;br /&gt;
| other_symbol           = &lt;br /&gt;
| other_symbol_type      = &lt;br /&gt;
| national_motto         = &amp;lt;div style=&amp;quot;padding-bottom:0.5em;text-align:center;&amp;quot;&amp;gt;&amp;quot;{{W|In God We Trust}}&amp;quot;&amp;lt;/div&amp;gt;{{collapsible list&lt;br /&gt;
|title=Other traditional mottos:&lt;br /&gt;
|titlestyle=background:transparent;text-align:center;line-height:1.15em;&lt;br /&gt;
|liststyle=text-align:center;white-space:nowrap;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|E pluribus unum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Out of many, one&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Annuit cœptis}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Providence favors our undertakings&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Novus ordo seclorum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;New order of the ages&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Unoffical mottos:&amp;lt;br&amp;gt;&lt;br /&gt;
''Vanguard of the Free World''&amp;lt;br&amp;gt;&amp;quot;Great Arsenal of Democracy&amp;quot;&lt;br /&gt;
| national_anthem        = &amp;quot;{{wp|The Star-Spangled Banner}}&amp;quot;&lt;br /&gt;
| image_map              = File:Map of the USCCA.png&lt;br /&gt;
| map_width              = 250px&lt;br /&gt;
| capital                = {{W|Washington, D.C.}}&lt;br /&gt;
| capital_type           = Federal capital city&lt;br /&gt;
| coordinates            = {{coord|38|53|N|77|1|W|display=inline}}&lt;br /&gt;
| largest_city           = {{W|New York City}}&amp;lt;br /&amp;gt;{{coord|40|43|N|74|0|W|display=inline}}&lt;br /&gt;
| official_languages     = None at the {{W|Federal government of the United States|federal level}}&lt;br /&gt;
| languages_type         = {{W|National language}}&lt;br /&gt;
| languages              = {{W|American English|English}}&amp;lt;br&amp;gt;For more information, see {{W|Languages of the United States}}.&lt;br /&gt;
| ethnic_groups          = {{plainlist|''By race:''&lt;br /&gt;
* 95.6% [[Plants]]&lt;br /&gt;
* 92.7% [[Zombies]]&lt;br /&gt;
* 61.6% {{W|White Americans|White}}&lt;br /&gt;
* 12.4% {{W|African Americans|Black}}&lt;br /&gt;
* 6% {{W|Asian Americans|Asian}}&lt;br /&gt;
* 1.1% {{W|Native Americans in the United States|Native American}}&lt;br /&gt;
* 0.2% {{W|Pacific Islander Americans|Pacific Islander}}&lt;br /&gt;
* 10.2% {{W|Multiracial Americans|two or more races}}&lt;br /&gt;
* 8.4% {{W|Race and ethnicity in the United States census|other}}&lt;br /&gt;
  }}&lt;br /&gt;
{{plainlist|''By origin:''&lt;br /&gt;
* 81.3% non-{{W|Hispanic and Latino Americans|Hispanic or Latino}}&lt;br /&gt;
* 18.7% Hispanic or Latino&lt;br /&gt;
  }}&lt;br /&gt;
| ethnic_groups_year     = 2020&lt;br /&gt;
| religion               = {{ublist|item_style=white-space:nowrap;&lt;br /&gt;
|{{Tree list}}&lt;br /&gt;
* 67% {{W|Christianity in the United States|Christianity}}&lt;br /&gt;
** 33% {{W|Protestantism in the United States|Protestantism}}&lt;br /&gt;
** 22% {{W|Catholic Church in the United States|Catholicism}}&lt;br /&gt;
**  1% {{W|Mormons|Mormonism}}&lt;br /&gt;
** 11% other {{W|List of Christian denominations|Christian}}&lt;br /&gt;
{{Tree list/end}}&lt;br /&gt;
|22% {{W|Irreligion in the United States|unaffiliated}}&lt;br /&gt;
|2% {{W|American Jews|Judaism}}&lt;br /&gt;
|6% {{W|Religion in the United States|other religion}}&lt;br /&gt;
|3% unanswered&lt;br /&gt;
  }}&lt;br /&gt;
| demonym                = {{W|Americans}}&amp;lt;br&amp;gt;Continentals&amp;lt;br&amp;gt;[[Suburmanian]]&lt;br /&gt;
| membership             = [[United Nations (Garden War)|United Nations]]&amp;lt;br&amp;gt;[[Z-Tech.International|Z-Tech]]&lt;br /&gt;
| membership_type        = Membership&lt;br /&gt;
| government_type        = {{W|Federalism in the United States|Federal}} {{W|Presidential system|Presidential}} {{W|Republic#Constitution|Constitutional}} {{W|Republic}}&lt;br /&gt;
| leader_title1          = President of the USCCA&lt;br /&gt;
| leader_name1           = TBA&lt;br /&gt;
| leader_title2          = Vice President of the USCCA&lt;br /&gt;
| leader_name2           = TBA&lt;br /&gt;
| leader_title3          = {{W|Speaker of the United States House of Representatives|House Speaker}}&lt;br /&gt;
| leader_name3           = TBA&lt;br /&gt;
| leader_title4          = {{W|Chief Justice of the United States|Chief Justice}}&lt;br /&gt;
| leader_name4           = TBA&lt;br /&gt;
| leader_title5          = Secretary of Administration of the USCCA&lt;br /&gt;
| leader_name5           = TBA&lt;br /&gt;
| leader_title6          = [[Founders]]&lt;br /&gt;
| leader_name6           = [[Crazy Dave]]&amp;lt;br&amp;gt;[[Dr.Zomboss]]&lt;br /&gt;
| legislature            = United States Congress&lt;br /&gt;
| upper_house            = Senate&lt;br /&gt;
| lower_house            = House of Representatives&lt;br /&gt;
| sovereignty_type       = {{W|History of the United States|Independence}}&lt;br /&gt;
| sovereignty_note       = From the {{W|Kingdom of Great Britain|Great Britain}}&lt;br /&gt;
| established_event1     = {{W|United States Declaration of Independence|Declaration}}&lt;br /&gt;
| established_date1      = {{Start date|1776|7|4}}&lt;br /&gt;
| established_event2     = {{W|Confederation period|Confederation}}&lt;br /&gt;
| established_date2      = {{Start date|1781|3|1}}&lt;br /&gt;
| established_event3     = {{W|Treaty of Paris (1783)|Recognized}}&lt;br /&gt;
| established_date3      = {{Start date|1783|9|3}}&lt;br /&gt;
| established_event4     = {{W|Constitution of the United States|Constitution}}&lt;br /&gt;
| established_date4      = {{Start date|1788|6|21}}&lt;br /&gt;
| established_event5     = Sino-American War&lt;br /&gt;
| established_date5      = Winter 2066 - October 23, 2077&lt;br /&gt;
| established_event6     = Great War&lt;br /&gt;
| established_date6      = Saturday, October 23, 2077; 9:17 AM&lt;br /&gt;
| established_event7     = Erebellan Occupation&lt;br /&gt;
| established_date7      = March 7th, 2165&lt;br /&gt;
| established_event8     = USCCA Established&lt;br /&gt;
| established_date8      = April 15th, 2168 N.E&lt;br /&gt;
| area_km2               = 722.5&lt;br /&gt;
| area_link              = &lt;br /&gt;
| area_label             = Total Area&lt;br /&gt;
| area_footnote          = 3,796,742 sq mi&amp;lt;br&amp;gt;(9,833,520 km2)&lt;br /&gt;
| area_rank              = 3rd&lt;br /&gt;
| area_sq_mi             = 3,796,742&lt;br /&gt;
| population_estimate    = {{IncreaseNeutral}} 340,110,988&lt;br /&gt;
| population_census      = {{IncreaseNeutral}} 331,449,281&lt;br /&gt;
| population_estimate_year = 2024&lt;br /&gt;
| population_estimate_rank = 3rd&lt;br /&gt;
| population_census_year = 2020&lt;br /&gt;
| population_census_rank = 3rd&lt;br /&gt;
| population_density_rank = 185th&lt;br /&gt;
| currency               = {{W|United States dollar|U.S. dollar}} ({{W|$}})&amp;lt;br&amp;gt;Caps&amp;lt;br&amp;gt; [[United Federation Credits|UFN Credits]]&lt;br /&gt;
| currency_code          = USD&lt;br /&gt;
| religion_year          = 2023&lt;br /&gt;
| today                  = [[United Federation of Nations]]&lt;br /&gt;
}}&lt;br /&gt;
The '''United States Continental Commonwealth of America''' ('''U.S.C.C.A.''') commonly known as the '''United States Continental Commonwealth''' ('''U.S.C.C.'''), or the '''United States of America''' ('''U.S.A''') is a post-War country primarily located in North America. It is a federal republic consisting of 50 states/commonwealths and a federal capital district, Washington, D.C. The 48 contiguous states border Canada to the north and Mexico to the south, with the semi-exclave of Alaska in the northwest and the archipelago of Hawaii in the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
Throughout the 21st century, America served as one of the world's preeminent superpowers, rivaled only by China, and the nation developed advanced technology mostly centered around nuclear fusion and fission, from orbital research stations to advanced consumer robotics. This also included large stockpiles of weapons of mass destruction, primarily nuclear weapons.&amp;lt;sup&amp;gt;[12]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2077, the U.S.A. was heavily controlled by an oligarchical deep state known as the Enclave, with heavy ties to the military-industrial complex.&amp;lt;sup&amp;gt;[13]&amp;lt;/sup&amp;gt; The once-thriving democracy had now become effectively a military dictatorship, ruled by corporate interests and military leaders. Interference by this organization in the nation's continuity of government protocols inadvertently resulted in a widespread breakdown of the chain of command during the Great War, leading to a total societal collapse and ultimately the collapse and dissolution of the United States. A survivor of the Great War also blamed the American government for it, commenting they refused to cooperate with China.&lt;br /&gt;
&lt;br /&gt;
Despite having effectively ceased to exist after the nuclear holocaust, many organizations in the wasteland continue to embrace the ideals of the United States and seek to emulate or even revive its institutions, deriving an air of legitimacy through their connection, real, figurative, or imagined, to the pre-War U.S.A. &lt;br /&gt;
&lt;br /&gt;
In the early days of the First War where it was discovered by the [[Erebellan Empire]] in Fallout year 2278 (2016 NE) which promptly invaded and conquering the entirety of the still broken world in under two hours and thoroughly defeating all the post-war factions that emerged in the two centuries since the Great War, and predictably shattering them in turn, allowing the Erebellans to set up a occupation force meant to terraformed, or valiaformed, Fallout Earth into a world more preferred by the Erebellan's Allies. However, resistance against the occupation still occurred and largely formed from the remnants of the states that once existed, although some of these remnant pre-invasion factions, like the Enclave and Caesar's Legion, were made into forced collaborators of the occupying Erebellan forces, and were largely given free reign over certain areas of the planet, though now with a permeant overseer to ensure they stay in line.&lt;br /&gt;
&lt;br /&gt;
The [[United Allied States|Alliance]], however, caught on to the Erebellan invasion and conquest of the Fallout universe and started [[Fallout-Campaign|a bitter decades long campaign]] to help free it from their rule. On April 15th, 2168 N.E., The Alliance (now the Federation) had liberated their country with the federal government restored under its new name of the '''United States Continental Commonwealth of America''', handing over control to the wastelanders to once again begin rebuilding Fallout Earth and the creation of its vast interplanetary federation in the years to come after its creation.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
The USCCA in its earliest days it existed simply as a Quasi successor of the pre-War United States, It has patterned itself after the pre-War United States of America, scaling down its structure to match its smaller size, functioning as a Quasi-Nation state. Following the reunification of the wasteland and handing control over to the wastelanders, the USCCA began more to modeling itself on the government of pre-War United States. The USCCA is led by a president, elected by members of the USCC without term limit. The USCC also has a bicameral congress, a judicial branch to control abuses of power, federal executive departments, federalism includes dual, cooperative, and New Federalism, coalition of various military and paramilitary forces, though a few “reforms” have been taken in order to base it more on the original style of government.&lt;br /&gt;
&lt;br /&gt;
=== Ideology ===&lt;br /&gt;
The USCCA considers itself to be the direct successor to the government of the United States of America, and due to the virtual absence of other organizations with claims to such title, it is so. Some remnants of the Enclave are slowly becoming part of the United States Alliance.&lt;br /&gt;
&lt;br /&gt;
Under the leadership of President Autumn, the United States Alliance became a civil dictatorship with elements of paternalism, of which Augustus Autumn himself is the &amp;quot;Founding Father&amp;quot;. The Exclave, however, does not continue to repress other viewpoints unless they are criminal or separatist, although some police state functions and curfews remain.&lt;br /&gt;
&lt;br /&gt;
The Exclave prefers to identify itself with the pre-War United States rather than with the Enclave, but does not explicitly reject its succession to the Ecnlave, too. This can be seen from the symbolism, which includes symbols of the United States and the Enclave both.&lt;br /&gt;
&lt;br /&gt;
=== Federal Government ===&lt;br /&gt;
Composed of three branches, all headquartered in Washington, D.C., the federal government is the national government of the United States. The U.S. Constitution establishes a separation of powers intended to provide a system of checks and balances to prevent any of the three branches from becoming supreme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Union of Georgia is run in a manner dubbed a &amp;quot;Constitutional Dictatorship&amp;quot;. This system is based off of the Constitutional Monarchy insofar as the Dictator, dubbed President in a loose imitation of Pre-War US, is considered the Head of state. The president is elected from a number of candidates put forward by the representatives/senators. Most of the governing of the Union is done by a governing body of elected representatives, dubbed Senators, who propose policy and pass laws. However, the President is afforded veto over the Senators. In turn, the Senators can move to have the president removed from office. If the movement, which the President may not interrupt, is passed then they are immediately removed from office and a new president is elected. However, this cannot be done more than once a quarter-year, thus causing co-operation between both levels of Government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The State of New California boasts a complex political structure, one that, when disrupted, risks upsetting the delicate balance of power established by General Oliver. Formally, it positions itself as a federal presidential republic, mirroring its predecessor. In this system, citizens directly participate in elections every four years, casting their votes for Congress representatives (at the district level), senators (statewide), and the president and vice President (nationwide). The President, with Congressional approval, assembles a Cabinet comprising secretaries who oversee various state departments. However, these democratic processes serve as a facade, concealing the military’s true dominance over the state.&lt;br /&gt;
&lt;br /&gt;
Above the President looms the National Administrative Committee of New California, presided over by the incumbent chairman, General Lee Oliver. Committee members serve five-year terms, either appointed directly by the chairman or, in the event of a vacancy, selected through committee voting. The Committee wields genuine decision-making power. It acts as a superior advisory body to the President, who then relays the Committee’s directives to Congress for voting. Although the President retains the option to dissent, the Committee possesses the authority to bypass this resistance. It can directly transmit orders to Congress or even enact them with the chairman’s signature. These methods, while rarely employed, risk undermining the illusion of legitimacy maintained by the puppet government, and prefer the President to cooperate in the Committee's schemes.&lt;br /&gt;
&lt;br /&gt;
The National Administrative Committee, colloquially known as the NACOM, is the executive and de facto ruling authority of the State of New California, headquartered in Shady Sands.&lt;br /&gt;
&lt;br /&gt;
Although the 2284 Constitution formally defines the State as a federal presidential republic, in practice, the Committee exercises near-total control over civilian, military, and industrial affairs.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The National Administrative Committee was originally established by the surviving NCR Congress following President Aaron Kimball’s assassination and the mass secession of several western states. Conceived as a transitional authority, the Committee was tasked with preserving what remained of the Republic’s bureaucracy and managing the military crisis.&lt;br /&gt;
&lt;br /&gt;
When the Committee failed to restore order, General Lee Oliver, recently recalled from the Mojave front, assumed command and declared a perpetual state of martial law. NACOM was established to provide unified direction during the reconstruction period following the collapse of the New California Republic’s pre-war institutions.&lt;br /&gt;
&lt;br /&gt;
It operates as the central policymaking and coordinating body, bridging the authority of the military administration and the nominally restored civilian government. While the President of the State of New California remains the head of state, NACOM effectively serves as the true executive authority, guiding all major administrative, legislative, and security decisions.&lt;br /&gt;
&lt;br /&gt;
The American Reclamation Zone is the forefront of Enclave mainland occupation efforts in 2241. It includes their primary land bases, infrastructure developments, and settlements under their harsh control.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The Committee is chaired by General Lee Oliver, who holds authority as NACOM Chair. Beneath him sits a rotating council of members drawn primarily from the Armed Forces, industrial directors, and a few civilian technocrats.&lt;br /&gt;
&lt;br /&gt;
Committee members serve five-year terms, either appointed directly by the Chairman or selected through internal vote when a vacancy arises. While the structure is presented as bureaucratic, real influence depends on proximity to Oliver and the support of key military blocs within the armed forces.&lt;br /&gt;
&lt;br /&gt;
=== Decision-making process ===&lt;br /&gt;
Committee deliberations are held weekly at the South Wing of the NCR Capitol in Shady Sands, where departmental representatives submit operational reports and policy proposals. Decisions are made collectively through formal resolutions, but final approval rests with the Chairman’s Office.&lt;br /&gt;
&lt;br /&gt;
Once adopted, policies are codified as ''Joint Resolutions of the Committee'' (JRCs) and transmitted to the President for formal promulgation. Emergency situations permit NACOM to issue Emergency Administrative Orders (EAOs), bypassing civilian procedures under the justification of national security. These orders are typically invoked during crises or in response to regional instability.&lt;br /&gt;
&lt;br /&gt;
=== Balance of power ===&lt;br /&gt;
Under the Constitution of 2284, the State of New California is defined as a federal presidential republic, with the President and Congress serving as the principal civilian authorities. In practice, these institutions operate under the supervision of NACOM, which maintains ultimate control over national policy.&lt;br /&gt;
&lt;br /&gt;
Civilian governance continues to function for purposes of legitimacy and continuity, allowing the appearance of constitutional order. The President represents the State diplomatically and presides over ceremonial functions, while the Congress drafts and deliberates legislation. However, all major laws and policies are subject to Committee review and approval prior to enactment.&lt;br /&gt;
&lt;br /&gt;
NACOM retains authority to veto or modify any legislation deemed inconsistent with state security or administrative stability. It may also issue ''executive directives'' or ''committee decrees'', which hold the force of law and supersede civilian decisions when necessary. These powers are seldom exercised overtly, as the Committee prioritizes maintaining the appearance of dual governance rather than exposing its dominance.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth Emergency Government had several departments operating under it. These included the Departments of Health and Welfare, Public Works, Civil Defense, Fire, Police, Resources, Catastrophe and Relief, and Public Information and Communication. There was to be a military liaison as part of the government, but after a falling out between the remnants of the military in Boston and the emergency government this position was removed.&lt;br /&gt;
&lt;br /&gt;
The Republic of Columbia is a federal republic, meaning its power is derived from popular election of delegates. On June 7, 2294, the First Columbia Congress ratified its constitution which set up its government structure and established national laws, based in part on a copy of the Bill of Rights from the Capitol Preservation Society. Such laws included freedom of expression, security of citizen effects from their government, the upholding of due process and refraining from cruel and unusual punishment, bans on discrimination based on a citizen's sex, race, sexuality and extent of mutation, and bans on the manufacture, solicitation and unregulated sale of chems not of a medical nature.&lt;br /&gt;
&lt;br /&gt;
The constitution stipulates that delegates are elected from every district every three years; the number of delegates is determined by population: every district has at least two, and one more for every 200 people the district has over 200. With a population of approximately 12,000 people, the Republic is represented by 80 delegates. Currently, there are eleven districts: Megaton-Springvale, Rivet City, Citadel, South D.C., East D.C., North D.C., Grayditch, Warrington, Big Town, Paradise Falls and Canterbury Commons.&lt;br /&gt;
&lt;br /&gt;
On the first and fifteenth day of every month, the delegates meet in the Republic's capital, the Citadel, to discuss problems facing their districts and propose solutions. The Republic also has a judicial branch composed of a single representative of each district chosen by the delegates of that district. This court oversees the sentencing of lawbreakers who have appealed to district law enforcers to be sentenced by the court. Usually convicts are sentenced to manual labor, like digging to lengthen the Potomac River or working in the fields up north; in the case of prison sentences, most convicts serve time in Germantown but hardened repeat offenders find themselves in Vault 92 or Vault 87 (after 2320).&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The Commonwealth of United Territories is a large post-war nation spanning multiple pre-war states, from Maine in the north to Virginia in the south, and as far west as Pennsylvania and West Virginia. There are multiple symbols of the country, but most notable are the flag and great seal, the former sporting 3 stripes for the 3 commonwealths that currently make up the nation, and the latter sporting the national motif, a phoenix, symbolizing their rise from the ashes. The nation holds its values of progress, democracy, justice, freedom, unity, and equality in high regard.&lt;br /&gt;
&lt;br /&gt;
Because of the unique circumstances needed for the C.U.T. to form, The Gaming Vault changed multiple parts of the canon of Fallout 4, the major changes include: Both the Sole Survivor and his wife survived Vault 111, Paladin Danse challenged Elder Maxon for the position of Elder, and won, during the events of the game, and Shaun died during the events of the game rather than at the end, making Nora the director during the events of the game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Founding and Formation ===&lt;br /&gt;
The nation informally began on December 5th, 2290 through a written agreement between the leaders of the Institute, Minutemen, and Railroad, as well as the Brotherhood forces in the region. It was a last-ditch attempt to prevent war by the Sole Survivors of Vault 111, John and Nora Verda. They had worked with, and grown close to the members of all four factions, and they didn’t want to see their home torn apart once more by war.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement, the Institute agreed to halt the production of synths and release all synths that wished to leave. In turn, the leaders of the Railroad, Minutemen, and Brotherhood agreed to cease hostilities. There was a good deal of chaos to be managed, with upset Institute members and hesitant settlements.&lt;br /&gt;
&lt;br /&gt;
The agreement also didn’t do anything to mitigate the thinly-veiled animosity held between the leaders of the various factions. It also didn't help the growing divide in the relationship between the Brotherhood in the Capital Wasteland, and the forces in the Commonwealth which had formed after Danse's rise to elder. In fact, the agreement to form a more unified group was the breaking point.&lt;br /&gt;
&lt;br /&gt;
=== The Three-Month War ===&lt;br /&gt;
December 19th, 2290 marked the beginning of the Three-Month War. A Brotherhood of Steel operative broke into Diamond City Radio that morning, broadcasting an official secession message, splitting the Brotherhood in two between Maxon loyalists back in the Capital Wasteland, and Danse’s forces in Boston.&lt;br /&gt;
&lt;br /&gt;
The early days were mostly silent, only broken up by fights with squads of Brotherhood Soldiers located in the Commonwealth who were still loyal to the Citadel. the very large buffer zone between them made the war rather unusual. Combat was relegated to small, bloody skirmishes between patrols, but growing hostilities and a rising body count had the newly formed coalition scrambling for a solution.&lt;br /&gt;
&lt;br /&gt;
At the time the group resembled a shaky alliance between the four founding factions more than anything, not even named the “Commonwealth of United Territories” yet. They’d barely even begun to merge the factions into a more consolidated structure, with a jumbled, confusing chain of command, and large gaps in the skillsets across fighting forces. Researchers were also having trouble, Institute Scientists and Brotherhood Scribes didn’t get along but were forced to work together for long hours. The infighting and lack of success with early ideas caused irritation as high up in ranks as Dr. Madison Li and Proctors Ingram and Teagan.&lt;br /&gt;
&lt;br /&gt;
Institute Scientist Rosalind Orman was on a vertibird flight to Boston Airport when something on Nordhagen Beach caught her eye, a large metallic object half buried in the sand. Soon after landing she led an excursion to the beach and uncovered just what they’d need to turn the tide of the war, a Pre-War Stingray Deluxe. From that day, the grueling work to bring the old jet back to life began.&lt;br /&gt;
&lt;br /&gt;
On March 18th, 2291, almost three months after the beginning of the war, the repaired Stingray, dubbed by the scientists as the “Stingray Mk.2,” and codenamed “Phoenix,” took its final test flight. On March 20th, 2291, it took its maiden voyage. The Stingray Mk.2 rolled out onto the tarmac, Minutemen Sergeant Isabelle Meyers piloting it as it flew south for the Citadel.&lt;br /&gt;
&lt;br /&gt;
An hour and a half later the jet was in D.C., rocketing towards the Citadel. The plans for what Isabelle would do when she arrived had been planned and thought over and drilled into her head, so when she reached the point they’d determined, she opened the weapon bay door and began to drop the mini-nukes.&lt;br /&gt;
&lt;br /&gt;
As Isabell circled back around, she saw a white flag beginning to rise over the building, and soon after she began her journey home, another message was picked up in the Commonwealth by a radio operator in the Castle, a loop of the Brotherhood calling for a truce.&lt;br /&gt;
&lt;br /&gt;
On March 23rd, 2291, just over three months since the start of the war and after intermittent negotiations over radio, the scientists were able to boost the classical radio signal far enough to reliably reach D.C., then a loyal courser was sent to escort the new Elder to a meeting with the leaders of the coalition. That day both sides signed what they’d chosen to call the “Northeastern Forces Peace Treaty,” which marked a formal end to the Three-Month War.&lt;br /&gt;
&lt;br /&gt;
=== Peace, Consolidation, and Legitimization ===&lt;br /&gt;
With the signing of the treaty and the end of the war, the coalition, which was still unnamed by that point, was finally able to look inward and figure out the road ahead of them. They were disjointed and jumbled from top to bottom, and it would be long work, but they all had a common goal, to make life in the Commonwealth better, and the war had helped them all see that.&lt;br /&gt;
&lt;br /&gt;
With only the ideas that’d been proposed over three months ago, and a faint idea, they got to work. They made official the war room meetings that had begun during the war, their first decision to instate a council to oversee the unification process. The Commonwealth Provisional Council was made up of the leaders of the four founding factions, Director Nora Verda, Dr. Madison Li, Elder Danse, Lancer-Captain Kells, Preston Garvey, Ronnie Shaw, Desdemona, and Deacon, and it was chaired by John Verda.&lt;br /&gt;
&lt;br /&gt;
Immediately there were things that needed their attention, they had to decide on a leadership structure and determine how to reform the four distinct factions into one consolidated entity beneath them. They also needed to legitimize themselves in the eyes of the Commonwealth, sure, the four factions carried weight before, but the institute was still scary to the people of the region, and they’d already seen one attempt at consolidating the Commonwealth fall before.&lt;br /&gt;
&lt;br /&gt;
That is why early on they reached out to the leaders of the various settlements and smaller factions across the region, inviting them to attend an Assembly to discuss the future of the Commonwealth. The people who attended included Gwen McNamara, Hancock, Zeke, Jack Cabot, Kessler, and many others. People had questions and concerns, and the Council listened and answered as many as they could. Next week they held another, and another the week after that. Soon after during a meeting, they decided to legitimize the Assembly, dubbing it the Commonwealth Representative Assembly, and choosing Gwen MacNamara to preside over them. Because of her position, Gwen was invited to join the Council so that she could be a voice for the people. As time went on and as they solidified their control of the region, it became clear that what they were building was closer to a nation than a faction.&lt;br /&gt;
&lt;br /&gt;
On May 25th, 2291 In the small settlement of Sanctuary Hills the Commonwealth Representative Assembly chose to hold the Commonwealth Constitutional Convention. Before the Constitution could even be drafted they had to decide many things, how will the government and nation be structured? How will they break up the land? Where will the capital be? And what is the nation even going to be named? It took over a week for all the questions to be answered, but on June 2nd, 2291 the Constitution of the Commonwealth of United Territories was signed.&lt;br /&gt;
&lt;br /&gt;
=== A New Nation ===&lt;br /&gt;
The constitution was heavily inspired by the Pre-War United States, and Nora's Pre-War legal knowledge, alongside the archives of the Institute and Brotherhood played a heavy part in it's drafting. An election for President and Vice-President of the United Territories was held as soon as possible, and John Verda ran alongside Gwen MacNamara, winning in a landslide victory. Representatives were also formally elected into the Commonwealth Representative Assembly, and the first seven justices were appointed to the High Court of the National Judicial Courts. John also began filling out his cabinet and defining what the Executive branch would do, establishing many Federal departments in the first few months, including Foreign Relations, Security, Justice, and Commerce.&lt;br /&gt;
&lt;br /&gt;
The Military underwent a transformation as well, the Minutemen and Brotherhood formally dissolved across four branches, the United Territories Army, United Territories Navy, United Territories Special Force, and United Territories Air Force. The First Lady, Director Nora Verda also worked closely with Dr. Madison Li and the former Brotherhood Proctors to consolidate into the Commonwealth Science Division.&lt;br /&gt;
&lt;br /&gt;
Dr. Brian Virgil was extended an invitation to join the Commonwealth Science Division as head of FEV Research. One of the biggest mistakes of the Institute's past was researching FEV and releasing super mutants into the commonwealth. With what remained of the institute's research records, and the man who did the experiments, the CSD could begin to rectify that mistake, starting the work to create cures for the Institute-made strains of FEV.&lt;br /&gt;
&lt;br /&gt;
One of the biggest problems that the Commonwealth of United Territories faced early on was an internal struggle about where to delegate resources. The Commonwealth Science Division couldn’t complete its work on an experimental reactor, and the Department of Security had come to a halt in its work to recover a massive Pre-War Robotic Weapon. Both projects needed the same thing, the Byrillium Agitator kept in Mass Fusion, and they needed to figure out which project would receive it.&lt;br /&gt;
&lt;br /&gt;
The next Cabinet Meeting was very tense, with much of the time spent listening to arguments from both sides and watching as the other members of the cabinet took sides. The meeting quickly spun into an argument, only stopping when they all looked to see where President Verda stood on the issue. He, unlike the rest of them, had a different idea, just as they’d done when they’d united four factions into one, he decided upon a compromise.&lt;br /&gt;
&lt;br /&gt;
The DoS and the CSD were sent on a to recover the Beryllium Agitator together, afterward, DoS specialists and CSD Scientists were made to study the device together, with the ultimate goal of reverse engineering it. This decision led to one of the single most important technological innovations in the C.U.T.’s history, the “Beryllium Microfusion Core.” A high-grade, incredibly strong, and long-lasting portable nuclear battery. The applications of the Beryllium Microfusion Core were widespread and in the following months and years, many of the new and old technologies that came into the C.U.T.’s possession would be designed or retrofitted to run on them.&lt;br /&gt;
&lt;br /&gt;
All of the success was beginning to concern both the raiders and Gunners, who’d been threatened more than a few times by the C.U.T.’s military. The rapid consolidation of the group forced the Gunners and raiders closer together, leaving them with no choice but to enter an unstable alliance.&lt;br /&gt;
&lt;br /&gt;
For nearly a year and a half, the C.U.T. was stuck fighting groups of raiders and Gunners whenever they emerged and trying to track them back to wherever they were coming from. It was a long and hard process, but towards the end, it was made easier by the conflict within the alliance, the relaxed chaos of the raiders clashing with the regimented organization of the Gunners.&lt;br /&gt;
&lt;br /&gt;
Finally, in early May of 2292, the alliance broke down into fighting between raider groups and the Gunners. Soon after due to the fighting, C.U.T. forces were able to pinpoint the locations of the Gunners and Raiders, and in the wake of the destabilization they swept through, clearing out both groups and recovering what they could.&lt;br /&gt;
&lt;br /&gt;
=== Expansion and Innovation ===&lt;br /&gt;
With the Raiders and Gunners all but wiped out, the Commonwealth of United Territories was now free to make life better for all of the people in the region. Infrastructure was a top priority, with projects all across the Commonwealth being worked on. Roads were being repaired, telephone and terminal lines were hung, railways were cleared, and the various water treatment plants, power stations, and dams across the region were being brought back online for the first time since the Great War.&lt;br /&gt;
&lt;br /&gt;
As conditions improved within the Commonwealth, they began to look outwards, sending military and research patrols up into New Hampshire and down to the south shore and the cape, even into Rhode Island. As the patrols swept through they found many things, technology, new settlements, and new threats.&lt;br /&gt;
&lt;br /&gt;
The discoveries pushed the Commonwealth Representative Assembly to pass laws to allow for the designation of regions as territories of the C.U.T. This push also caused the C.U.T. to reshuffle how it was structured geographically, consolidating the districts that made it up before into one unified Commonwealth, still using the districts for elections. The expansion continued as they designated large swaths of what was Massachusetts and Rhode Island as well as northern Connecticut the “Territory of New England.”&lt;br /&gt;
&lt;br /&gt;
In August of 2294 a small Special Forces patrol heading to western Massachusetts stumbled upon a large group of raiders leaving a looted town. After investigating the cleared-out settlement they began to trail the raiders, tracking them back to a raider city built out of a Pre-War theme park, Nuka World. When the officer reported back to Elder-General Danse he immediately organized a briefing with the cabinet. The threat that the raiders posed was great, and they even had a direct monorail line into the Commonwealth. Vice President MacNamara brought a proposal to recover Nuka-World and clear out the raiders to the Commonwealth Representative Assembly floor just two days later, and it passed nearly unanimously.&lt;br /&gt;
&lt;br /&gt;
It took almost two months, but by early October all the proper reconnaissance had been conducted and a sizable force had been mustered to travel west to the park. Rather than taking the monorail, which was small and likely trapped, they chose to travel overground in a caravan of recovered APCs and Pre-War army trucks. The battle for Nuka-World lasted nearly two days, and when the dust settled the soldiers found many enslaved workers and vendors being held in Nuka-Town USA. Over the next months and well into the new year the C.U.T. worked with the traders to bring Nuka-World back to life. They cleared out the various other parks, got the power plant restarted, and were even able to restart the bottling plant.&lt;br /&gt;
&lt;br /&gt;
During another patrol a year or so later, a large Naval Base in southern Rhode Island was discovered. It held a large cache of Pre-War vehicles and weapons, as well as many Pre-War ships, chief among them a battleship and an aircraft carrier. The process to recover the old ships was long and arduous, filled with many issues and stops, but when they were able to sail back to the Boston Harbor hundreds of citizens were waiting in awe to watch the fleet arrive.&lt;br /&gt;
&lt;br /&gt;
Innovation definitely wasn’t being ignored either, over the years the C.U.T. had recovered many factories and manufacturing plants and the nation had a blossoming industrial sector. Food, and common goods were now beginning to be mass-produced again, and there were even robots and cars beginning to roll off the assembly line as early as April of 2294.&lt;br /&gt;
&lt;br /&gt;
Slowly over the course of the next eight years, the C.U.T. would expand, first passing throughout the rest of New England, incorporating the Pre-War states of Connecticut, Rhode Island, New Hampshire, Vermont, and Maine into the Commonwealth Proper. After that, they began to move even further, consolidating the states of New York, New Jersey, and Pennsylvania into a second commonwealth, and finally, south further still into Maryland, Delaware, Virginia, and D.C. forming a third commonwealth. These three commonwealths would come to be named the New England, Mid-Atlantic, and Chesapeake Commonwealths.&lt;br /&gt;
&lt;br /&gt;
=== The Appalachian Annexation ===&lt;br /&gt;
Soon after the formation of the Chesapeake Commonwealth, the reports about the Appalachian territory to the west, particularly within West Virginia, rolled in. Relatively untouched by the nukes, with many military and industrial points of interest, not least of which, a monolithic excavator and an interconnected system of three nuclear missile silos.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The successor to the Commonwealth Minutemen, the United Commonwealth Government is a nation made up of the incorporated settlements in the former Boston area. With a population of over 100,000 by 2310, the UCG is the largest functional society existing on the East Coast, and is an effective equivalent to the New California Republic in the West.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The form of governance of the United Commonwealth Government is dissimilar to other post-war organisations, such as the New California Republic, in that it is not a recreation of the pre-war USA. Every settlement joins at any time, and is free to leave at any time, though there are exceptions. Additionally, the UCG is a direct democracy, not possessing a parliament or senate, nor a form of electoral college or representative body. Similarly, political parties are nonexistent, with any person capable of being elected provided that they have the support of the people. While settlement leaders do stand as advisors to the reigning president, they do not have the power to block the reigning president's policies, provided that they are not in defiance of the constitution. Policies affecting the settlements of the leaders can be debated upon by the council, in order to come to a fair conclusion. This, however, is not a true representative body, as the councilmembers effectively have no power, and merely exist in an advisory capacity. Ultimately, the system that is in place was chosen due to it being the most similar to what the average wastelander was already familiar with, to provide a more seamless transition.&lt;br /&gt;
&lt;br /&gt;
== Territories ==&lt;br /&gt;
&lt;br /&gt;
=== Boston ===&lt;br /&gt;
The largest territory under UCG control, Boston is a radically different place to what it was prior to the fall of the Institute. Home to the majority of the UCG's population, Boston has largely been made safe from attacks by raiders and hostile super mutants, thanks to the Safer Settlements Campaign, which resulted in the majority of gangs and mutant tribes being destroyed. With over 40 settlements, and a large agricultural and manufacturing base, Boston is the beating heart of the UCG, as well the location of its capital, Sanctuary Hills.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 18,000 Caps.&lt;br /&gt;
* Population(2310): 57,000.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 69.3%.&lt;br /&gt;
# Ghoul: 23.7%.&lt;br /&gt;
# Super Mutant: 4.8%&lt;br /&gt;
# Generation 3 Synth: 2%.&lt;br /&gt;
# Robot: 0.2%.&lt;br /&gt;
&lt;br /&gt;
* Capital: Sanctuary Hills.&lt;br /&gt;
* Most Populous City: Diamond City.&lt;br /&gt;
&lt;br /&gt;
=== Nuka-World ===&lt;br /&gt;
Following the destruction of the Nuka-World Raiders, settlers began to return to the region. Having kept an outpost in the area of the theme park in the form of the Red Rocket Truck Stop, the UCG offered annexation in exchange for protection. The settlers agreed, and Nuka-World was incorporated into the United Commonwealth Government as its second territory. Thanks to the proliferation of Handmade Rifles used by the Raiders, along with copious amounts of Nuka-Cola Quantum and the ability to produce more, Nuka-World quickly became a hub for weapons manufacturing. A curious feature of Nuka-World is that its inhabitants tend to speak with a stereotypical &amp;quot;Cowboy&amp;quot; accent. This is due to Dry Rock being its most populated area, as well as capital. Thanks to this, Nuka-World inherited some mannerisms of speech from the attraction's Protectrons. Additionally, Nuka-World benefits from a unique situation: Tourism. Due to being built out of an old theme park, the territory has more visitors than most other locations, all of which contribute caps to the economy.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 20,000 Caps.&lt;br /&gt;
* Population(2310): 23,000.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 80.3%&lt;br /&gt;
# Robot: 12.7%.&lt;br /&gt;
# Super Mutant: 4%.&lt;br /&gt;
# Ghoul: 2.4%.&lt;br /&gt;
# Generation 3 Synth: 0.6%.&lt;br /&gt;
&lt;br /&gt;
* Capital: Dry Rock Gulch.&lt;br /&gt;
* Most Populous City: Dry Rock Gulch.&lt;br /&gt;
&lt;br /&gt;
=== The Island ===&lt;br /&gt;
Widely viewed as the frontier of UCG territory, The Island, even under UCG rule, remains unpredictable. First integrated into the UCG in 2290, The Island is the least populated and most dangerous location under UCG control. As the UCG was unable to either completely remove the radioactive fog covering the majority of the area, or eliminate the threat of hostile wildlife, civilization on The Island remains much as it was prior to the UCG: Sparse, and clinging to life in a few isolated enclaves. The economy of The Island is largely based on the exporting of the locally produced Vim!, seafood, and the oil produced by condensing fog, both of which are relatively rare on the mainland. Unusually, the territory has a large Synth population, the end result of Acadia, a Synth sanctuary.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 12,000 caps.&lt;br /&gt;
* Population(2310): 7500.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 70.8%.&lt;br /&gt;
# Generation 3 Synth: 23.2%.&lt;br /&gt;
# Super Mutant: 3.1%&lt;br /&gt;
# Ghoul: 2.9%&lt;br /&gt;
&lt;br /&gt;
* Capital: Far Harbor.&lt;br /&gt;
* Most Populous City: Far Harbor.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Territories ===&lt;br /&gt;
The most recent UCG acquisition, the Colonial Territories is a blanket term for the hundreds of colonies that were founded after the conclusion of the Haddon War, most of which were created from former Enclave territory. An incredibly varied area, the Colonies are all grouped together as the same territory, despite the fact that there is animosity and even open hostility between different settlements in the region. Exports from the Colonial Territories have a wide range of variety, but mostly consist of grain and livestock. As the area with the most minimal UCG oversight, the Colonial Territories are widely viewed as a good place to either make your fortune, or hide from your past, and the region sees an influx of immigrants seeking to do both.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 10,000 Caps.&lt;br /&gt;
* Population(2310): 12,500.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 75%.&lt;br /&gt;
# Ghoul: 15.4%.&lt;br /&gt;
# Super Mutant: 6.7%.&lt;br /&gt;
# Generation 3 Synth:2.5%.&lt;br /&gt;
# Robot: 0.4%.&lt;br /&gt;
&lt;br /&gt;
* Capital: None.&lt;br /&gt;
* Most Populous City: New Charleston.&lt;br /&gt;
&lt;br /&gt;
== Laws and Society ==&lt;br /&gt;
Inheriting a large portion of its regulations from its Minuteman precursors, the United Commonwealth Government forbids raiding, banditry, or inter-settlement conflict throughout the entirety of its territory. Anything that could be classed as &amp;quot;Raider Activity&amp;quot; is punishable by either imprisonment for a long term or death. There is a reason for this: After the obliteration of raider gangs in Boston and Nuka-World, UCG officials feared the potential of a second collapse, similar as to what had happened to the Minutemen. In order to prevent such a collapse, and prevent the fledgling government from overextending itself, laws were put in place that were meant to severely discourage gangs from reforming. While a simple thief might escape unharmed, repeat offenders are likely to be punished as raiders.&lt;br /&gt;
&lt;br /&gt;
Having been founded on the principle of individual liberty, the UCG is unusually lax on other issues that other nations or organisations are known to crack down on, such as chem usage, prostitution, and alcohol. Additionally, no laws restrict rights to individual citizens, regardless of gender, sexuality or species. Protections for non-humans are in place, and are partially responsible for a lack of anti-supermutant reprisals following the events of the Safer Settlements Campaign. Similar to most organised societies, the UCG forbids murder, rape, kidnapping, assault, blackmail, bribery, or harassment. This, paired with rigid military patrols throughout the entirety of its territory, has allowed the United Commonwealth Government to reduce the crime rate by approximately 90%.&lt;br /&gt;
&lt;br /&gt;
The UCG's policy on unaffiliated settlements is that of nonaggression and pacifistic cooperation. Any settlement that is a member of the UCG is free to leave at any time, without repercussion. As an organisation based on coexistence and peaceful expansion, the military is forbidden from annexing settlements, with the UCG instead trying to convince new settlements to join via assistance. Ultimately, the UCG attempts to expand pacifistically, setting it apart from nations such as the New California Republic.&lt;br /&gt;
&lt;br /&gt;
However, in day to day society, circumstances are different than the laws would lead outsiders to believe. Despite its strict anti-raider campaigns, along with executing those convicted of banditry, several gangs, though a fraction of their former selves, still exist within UCG territory. Remnants of the Nuka-World Raiders, Forged and Gunners, being better trained and equipped than the average brigands, still hold out, albeit in isolated strongholds. The Rust Devils, though long since wiped out, left behind a legacy of hostile, well equipped, and extremely prevalent robots. The Triggermen, though weakened, are still around as guns-for-hire or petty thugs, with them remaining active in Goodneighbor and its surrounding area. Most of the smaller gangs were either absorbed into the aforementioned or fell apart, with only a handful remaining active, and an even smaller number still being a threat. Overall, while much safer than they were prior to the UCG, the Commonwealth and its surrounding areas are still dangerous, and lone travelers, while able to walk mostly safe roads, should refrain from travelling after dark.&lt;br /&gt;
&lt;br /&gt;
While discrimination based on species is forbidden under UCG law, many ignore these regulations, still angry over the monstrous actions of the Institute. However, given that all former Institute members were either integrated into the UCG or forced to flee from Boston, this anger is often taken out on their creations: Synths. Communities with Generation 3 Synths that are open about their nature are often targeted by violent gangs of vengeful Institute victims, or bigots looking to stir up trouble. While the majority of these events are suppressed by either automated defense systems or military intervention, anti-Synth sentiment is still prevalent within UCG territory, and the further away from Sanctuary Hills, the more frequent it becomes. Similarly, anti-supermutant groups are still common, with some refusing to accept that the mutants could be integrated into society. Within some settlements, Super Mutants are explicitly forbidden, and in others, they are relegated to menial labour. Overall, the sentiment towards Super Mutants and Synths, while fine in most communities, is hostile in others, to the point of violence.&lt;br /&gt;
&lt;br /&gt;
As for the policy of peaceful integration, while this is practiced in almost every circumstance, it is not total. Two examples of this include Covenant, which had its entire population eliminated, and Diamond City, which was forcibly incorporated at the conclusion of the safer settlements initiative. While Covenant was wiped out due to its citizenry all being complicit in experimentation and torture, Diamond City is a more controversial topic, especially among its residents. At the conclusion of the Safer Settlements Initiative, also known as the War of Commonwealth Stabilisation, Diamond City, due to its ruling council funding the Gunners, was forced to stand down and annexed. While this may not have been controversial in itself, a group of citizens who attempted to resist the annexation were gunned down by the UCGM, leading to one of the darkest chapters in the city's history. In conclusion, while the regulations that the UCG places on itself and its citizenry are reinforced extensively, they are not perfectly enforced.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
See the upcoming &amp;quot;History of the United Commonwealth Government&amp;quot; page for more detail. For a more simplified explanation, see below:&lt;br /&gt;
&lt;br /&gt;
* The UCG was founded in 2289, as a direct descendant of the network set up by the Commonwealth Minutemen.&lt;br /&gt;
* Shortly after, the Safer Settlements Initiative began, resulting in the retaking of Quincy, the destruction of most Super Mutant tribes and raider gangs, and the Gunners being scattered.&lt;br /&gt;
* Nuka-World joined the United Commonwealth Government.&lt;br /&gt;
* The Island joined the United Commonwealth Government.&lt;br /&gt;
* The UCG soon engaged in conflict with the Brotherhood of Steel under Rhys, due to Rhys enacting a campaign of annihilation against ghouls and mutants.&lt;br /&gt;
* The UCG eventually drove Rhys' Brotherhood to the south, and began an uneasy peace.&lt;br /&gt;
* However, Rhys gained help from Appalachia, and initiated an invasion of the rest of the Commonwealth.&lt;br /&gt;
* The UCG was overwhelmed, losing the majority of their positions in the south, and was only kept in the north via heavy artillery shelling.&lt;br /&gt;
* The war was turned around when codes were transmitted from Vault 88 to Appalachia, detonating the nuclear weaponry in that location. With Appalachia out of the picture, and his troops demoralised, Rhys retreated to the Glowing sea, and eventually fled to Enclave territory.&lt;br /&gt;
* Honouring an agreement that they made with the New California Republic in exchange for aid packages, the UCGM invaded the Enclave. However, they were held back by the Enclave's superior technology.&lt;br /&gt;
* Unable to break the Enclave's lines for a year, the war turned around when Canada entered it on the side of the Common Defense Bloc. Within a few months, the war as a whole came to an end.&lt;br /&gt;
* Following the Haddon War, the UCG began to colonise former Enclave territory, establishing the Colonial Territories.&lt;br /&gt;
* UCG entered a formal alliance with the Brotherhood of Steel under Danse, and began to trade with Canada and the New Haven Federation.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== New California Republic ===&lt;br /&gt;
Allies in the Common Defense Bloc during the Haddon War, the United Commonwealth Government's relationship with the NCR is somewhat limited, thanks to the distance between them. While communications are maintained via radio and messenger, very few citizens of the two countries actually interact. While a military relationship does exist, the distance between the two coasts means that trade takes a long time, and the majority of it is done using the New Haven Federation as a middleman. Ultimately, while relations are warm, they are minimal.&lt;br /&gt;
&lt;br /&gt;
=== Danse's Brotherhood of Steel ===&lt;br /&gt;
The relationship that the UCG has had with the Brotherhood of Steel has been many things, with &amp;quot;complicated&amp;quot; probably being the best descriptive term. Due to Danse being an old friend of the founder of the United Commonwealth Government, along with an acquaintance of Preston Garvey, an important figure within UCG hierarchy, Danse's version of the Brotherhood is tolerated by the UCG within its territory, and even collaborated with. While relations were initially tense following the Haddon War, a defensive and cooperative pact was signed shortly afterwards. With the Brotherhood helping in patrolling the Colonial Territories, keeping the relatively lawless area free of raiders and hostile tribes of Super Mutants, UCG views on the Brotherhood have softened, to the point that they were even granted administrative rights over a settlement in the region, Haylia. Overall, while the UCG, like most of its citizens, remains distrustful of most BoS detachments, those under Danse are considered reliable allies, and even friends.&lt;br /&gt;
&lt;br /&gt;
=== New Haven Federation ===&lt;br /&gt;
Being located in the Mid-Western to Mid-Eastern regions of the former USA, the NHF is much closer to the Commonwealth than the New California Republic. As a result, relations between them and the UCG are less limited, with trade frequently ongoing between the two. The Federation's non-expansion policy additionally suits the UCG, with some within the UCG's ranks admiring the more pacifistic and non-interventionist NHF. The fact that the two countries were allies in the Haddon War aids with relations as well. However, in more recent times, diplomacy has become slightly strained, due to a series of events that were seen as controversial by Commonwealth citizens. Thanks to their floundering army, and with Khanic aid only just starting to arrive, the New Haven Federation began hiring groups of mercenaries in order to take the strain off their troops. Some of these mercenaries were made up of remnants of the Nuka-World Gangs, Gunners, and Forged, a trio of groups that the UCG had warred with since its Minutemen days. Due to the NHF hiring its oldest enemies, this understandably led to a large amount of tension, that has only recently begun to dissolve.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Remnants ===&lt;br /&gt;
The relationship that the United Commonwealth Government has had with the Enclave has always been hostile, due to a combination of factors. Thanks to access to Brotherhood of Steel archives, all data that could be retrieved by the UCG was. While stories of the Enclave had been around for years, this was the first time that they were confirmed. Realising the threat that the Enclave posed, the UCG entered the Haddon War on the side of the Common Defense Bloc, on the condition that they would receive New Californian support. Postwar, the remnants of the Enclave are designated by the UCGM as terrorists, with orders to kill or capture on sight. With hunter-killer teams being active, along with Commonwealth involvement in a joint operations group with CDB members to root out what was left of the Enclave, diplomacy does not exist between the two groups in any sense of the word.&lt;br /&gt;
&lt;br /&gt;
=== Canada ===&lt;br /&gt;
The relationship held by the UCG and Canada is relatively new, as the two countries have only recently begun interacting. Allies in the Haddon War, the resulting peace led to trade between the UCG and their northern neighbour. Overall, relations are positive, though both nations are still somewhat wary of the other, with Canada being concerned regarding the Minutemen's predisposition to fragmentation, and with the UCG worrying as to the enormous arsenal possessed by the Canadian military. As such, both parties are cautious of overt alliances, though relations are improving due to the trade agreement that both countries share with the NHF.&lt;br /&gt;
&lt;br /&gt;
=== New Republic of Dave ===&lt;br /&gt;
The New Republic of Dave and the United Commonwealth Government possess a disposition towards each other that could be described as just short of openly hostile. Enemies in the Haddon War, though neither party actually interacted, the UCG views the New Republic of Dave's rapid expansion as a threat to the already extremely fragile stability of the Capital Wasteland. Conversely, the New Republic of Dave views the UCG as an imperialistic power and a threat to its very survival. Ultimately, tensions between the two nations are rising, and the New Republic of Dave, despite being able to outgun almost anything in the Capital Wasteland, falls incredibly short of the UCGM, meaning that a future conflict between the two powers can only end in one way.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
=== Policy ===&lt;br /&gt;
As a direct descendant of a militia group, heavy importance is placed by the United Commonwealth Government on maintaining their military supremacy, viewing it as the key to stability within its territory. As such, the highest levels of funding, aside from the improvement of settlements overall, go to the military. Having a manufacturing complex on Spectacle Island for the production of new weaponry, along with purchasing weaponry from nearby powers, overall a high priority is placed on military readiness.&lt;br /&gt;
&lt;br /&gt;
Military service is mandatory for a set period of time. This period is encouraged to be taken upon the age of maturity for humans, and is requested within the first decade of integration with a Super Mutant, Ghoul, or Synth. The period is dependent on the overall role and branch of service. For a simple road patroller or base guard, the period can last upward of 5 years, but for a frontline trooper involved in operations such as raider destruction or joint force excursions, the time of service rarely exceeds more than two years. Additionally, all citizens are required to undergo basic military training every decade, and are taught the basics of self-defense, in order to remedy a problem that plagued the Minutemen: Inept settlers frequently asking for help due to being easily overwhelmed by miniscule gangs of raiders. Thanks to this program, the majority of these requests have ceased.&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
The UCGM is split into multiple divisions based on a similar structure to that of the pre-war United States Military. While the majority of troops are located in the army, the naval and aerial divisions are growing in size thanks to experience in the Haddon War.&lt;br /&gt;
&lt;br /&gt;
==== United Commonwealth Government Army ====&lt;br /&gt;
The primary division of the UCGM, the Army is equipped with large amounts of both pre-war weaponry and post-war manufactured equipment. Upon enlistment in the army, all recruits are required to undergo rigorous physical and mental examinations, as well as a 3 month training course. Veterans within the army who displayed particular promise are often requested to stay on as trainers for a few years, as their expertise is incorporated into new programs, thus creating an environment of constant improvement. The chain of command most closely resembles that of the Pre-War US military, albeit with some simplifications for the purpose of streamlining, and overall, the UCG Army is the largest, best funded, and best equipped military branch, thanks to the others being seen as less useful in the UCG's current situation.&lt;br /&gt;
&lt;br /&gt;
Statistics: Enlisted servicepeople(2310): 12,500.&lt;br /&gt;
&lt;br /&gt;
* Percentage of military funding received: 71%.&lt;br /&gt;
* Chain of Command(Descending): Grand Marshal -&amp;gt; Marshall -&amp;gt; General -&amp;gt; Colonel -&amp;gt; Major -&amp;gt; Captain -&amp;gt; Lieutenant -&amp;gt; Sergeant -&amp;gt; Corporal -&amp;gt; Private.&lt;br /&gt;
* Pay rate per year(Caps): 10,000 (Private, Corporal), 13,000 (Sergeant), 15,000 (Lieutenant) 18,000 (Captain) 20,000 (Major) 25,000 (Colonel), 30,000 (General), 35,000 (Marshall), 45,000 (Grand Marshall).&lt;br /&gt;
&lt;br /&gt;
==== United Commonwealth Government Naval Force ====&lt;br /&gt;
The newest division of the UCGM, the Navy is also the smallest, due to the lowest priority being placed on maintaining naval superiority. As almost no other organisation either retains or maintains seaborne militaries, and with the few duties that it performs doable by Vertibirds, the UCG Navy is largely seen as superfluous, both by themselves and other divisions. However, in recent years, the Navy has been placed in higher priority, due to an influx in piracy off the East coast. As such, more boats are being retrofitted into warships, and funding has been increased. The culmination of this increased funding is the UCGNF ''Valiant'', a locally built heavy warship that, as of 2310, is still under construction. The chain of command is a simple one, and is mostly based off of pre-war naval hierarchies. Ultimately, while previously seen as just a fleet of glorified fishing boats, the UCGNF is gaining traction, and is likely to be a formidable opponent in the near future.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Enlisted servicepeople(2310): 2000&lt;br /&gt;
* Percentage of Military funding received: 12%.&lt;br /&gt;
* Size:&lt;br /&gt;
&lt;br /&gt;
# 24 Patrollers(Refitted Fishing Vessels).&lt;br /&gt;
# 12 Cutters.&lt;br /&gt;
# 7 Motorised Galleons.&lt;br /&gt;
# 3 Destroyers.&lt;br /&gt;
# 2 Frigates.&lt;br /&gt;
# 1 Nuclear Submarine&lt;br /&gt;
&lt;br /&gt;
* Chain of Command(Descending): High Admiral -&amp;gt; Admiral -&amp;gt; Commander -&amp;gt; Lieutenant Commander -&amp;gt; Captain -&amp;gt; Lieutenant -&amp;gt; Petty Officer -&amp;gt; Decker -&amp;gt; Sailor.&lt;br /&gt;
* Pay rate per year: 10,000 (Sailor, Decker), 13,000 (Petty Officer), 15,000 (Lieutenant) 18,000 (Captain) 20,000 (Lieutenant Commander) 25,000 (Commander), 35,000 (Admiral), 45,000 (High Admiral).&lt;br /&gt;
&lt;br /&gt;
==== United Commonwealth Government Air Force ====&lt;br /&gt;
Founded shortly after the Army, the Air Force is the second largest service branch, and is for a good reason. Due to Brotherhood of Steel air superiority during the Commonwealth War, the UCGA frequently found themselves outgunned and forced to retreat, having no counter to full on air assault. As a result, the UCGAF was founded, with a single objective: establish air superiority in both the present conflict and any future one. Planes and Vertibirds were salvaged from any military locations that the UCG had under their control, and training was immediately commenced on them. Following the war, the UCGAF was expanded, and construction began on new fighters using technology salvaged from Arcjet systems. The chain of command is similar to that of the Brotherhood of Steel's lancer divisions, due to most of the UCGAF being copied from this organisation. Overall, the UCGAF is a smaller, but vital part of any conflict that the UCG is involved in, and for good reason.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Enlisted servicepeople(2310): 5500.&lt;br /&gt;
* Percentage of military funding received: 17%.&lt;br /&gt;
* Size:&lt;br /&gt;
&lt;br /&gt;
# 41 Vertibirds.&lt;br /&gt;
# 23 Stingray Deluxes.&lt;br /&gt;
# 10 Helicopters.&lt;br /&gt;
# 2 Cargo Planes.&lt;br /&gt;
&lt;br /&gt;
* Chain of Command(Descending): Aerial High Marshal -&amp;gt; Aerial Marshal -&amp;gt; Flight Commander -&amp;gt; Wing Commander -&amp;gt; Squadron Leader -&amp;gt; Winglet Leader -&amp;gt; Flight Lieutenant -&amp;gt; Pilot -&amp;gt; Cadet.&lt;br /&gt;
&lt;br /&gt;
Pay rate per year: 10,000 (Cadet, Pilot), 13,000 (Flight Lieutenant), 15,000 (Winglet Leader) 18,000 (Squadron Leader) 20,000 (Wing Commander) 25,000 (Flight Commander), 35,000 (Aerial Marshal), 45,000 (Aerial High Marshal).&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The UCGM overall is a remarkably standardised fighting force, with regulations for every weapon that is issued, along with which weapons should be issued. These regulations have been in place since the beginning of the UCG as an organisation, with them being drafted shortly after the official creation of the government.&lt;br /&gt;
&lt;br /&gt;
No pipe guns are issued whatsoever, along with any other makeshift weapons, having been phased out and scrapped for usable parts after the transition to the UCGM. The Combat Rifle, in both its .45 ACP and .308 Winchester chamberings has been removed from service in most units, though models rechambered for either 5mm HV or 5.56x45mm are issued to rear guard units and the navy, and the .308 chambered version with expanded magazines has been adopted as a machine gun/battle rifle, with further variants additionally seeing service as designated marksman rifles. The Laser Musket is still in service as a dedicated energy-based sniper rifle, albeit modified to allow for faster cranking and reloading, along with a more standardised pattern of manufacture. The AER9 remains as a standard issue energy weapon, with large quantities having been seized from the Brotherhood of Steel during the Commonwealth War, though Enclave-issue plasma weapons are beginning to replace it. The Handmade Rifle commonly used by the Nuka-World gangs, now officially known as the SMR-90, is the standard weapon used by UCG troops, with it being manufactured in vast quantities at Nuka-World, albeit redesigned to incorporate selective fire capabilities and use 5.56x45mm rounds. The M199 Machine Gun is only issued to Power Armour units, as its huge weight makes it impractical for any soldier who is not a Super Mutant or Power Armour operator.&lt;br /&gt;
&lt;br /&gt;
Standard uniform consists of Combat Armour plating over Pre-War military fatigues, which is additionally issued with a helmet and gas mask for hazardous environments. Balaclavas and bandanas are also permitted, though are not standard issue. While the majority of Combat Armour in UCGM possession was salvaged from the Gunners following them being driven from the Commonwealth as a whole, small amounts have begun to be produced in select locations, such as Vault 88 and Spectacle Island. Powered Armour, thanks to its prevalence in Boston, is a far more common sight within the UCGM than other military organisations, with this already large amount being amplified by suits captured from the Brotherhood of Steel. Within UCGM ranks, it is not unusual for a group as small as a platoon to have access to Power Armour, something that would be unheard of in even the NCR. Special forces are commonly issued with Marine Armour secured from The Island, and have access to Pip-Boys produced in Vault 88. Overall, UCGM issued uniforms are similar to those of the Pre-War US military, thanks to them being primarily sourced from installations formerly operated by them.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The United Commonwealth Government was inspired by multiple other organisations, nations, and political ideologies, both in our world and Fallout's, such as the USA, New California Republic, and the concepts of direct democracy and socialism.&lt;br /&gt;
* The reason for the UCG's usage of direct democracy is due to this being the system that the average wastelander would most easily adapt to, as complex concepts such as a parliament, senate, or house of representatives would be entirely foreign to those without access to history or political texts.&lt;br /&gt;
* The Minutemen still exist, although have been largely relegated to policing and ceremonial duties. Overall, their role in the hierarchy of the United Commonwealth Government is most similar to that of the National Guard in the USA, and they are almost never involved in active conflict.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth of Boston, also known as the Commonwealth, is the ruins of the greater Boston Area. The UTC was originally an idea known as the Commonwealth Provisional Government, but during the meeting to actually establish it, they were set upon by Synths and those who led the Commonwealth died to it. As the idea of a united Commonwealth died as the leaders did, a man exited a Vault, one Nate Robinson, looking for his missing child, the Father of the Institute, Shawn. As this vault dweller roamed the wastes, he met the Minutemen, a group of militia raised from across the Commonwealth with the idea to &amp;quot;Protect the people at a minute's notice.&amp;quot;. The Minutemen was an all volunteer civilian militia established in an unknown year, and first gained recognition in 2180 after successfully defending Diamond City from an attack from super mutants. Even though the minutemen were popular, after the death of General Becker, they began slowly slipping apart, and as no general was picked, finally the splits came to ahead at the Battle of Quincy (Aka the Quincy Massacre) where Preston Garvey's and Colonel Hollis's Group were slaughtered after the other Minutemen groups abandoned them, with the Colonel dying with them. As the last remnants of the Minutemen fled to cities, many abandoned it, with the last major remaining group being under one Preston Garvey. As the last active Minutemen Group fled from city to city, they finally arrived in Concord, with only Preston, one Minuteman, and 5 settlers. As they were put to siege by raiders, a man stepped up, a man equipped with a pipe rifle, security baton, and a 10mm pistol, and as the raiders sieged out the Minutemen, the man blew the raiders away and made it to the room where Preston was waiting. As he learned of the power armor on the roof, he went for it, and this is the most legendary battle the man had. He dropped down, minigun in hand and power armor prepped, and unleashed hell on the raiders, and as the raiders retreated, a monster emerged from the sewers, with claws of death and teeth so sharp a grown man would whimper. Even with all odds thoroughly against him, he fought and won. As him and the motley crew of a Minuteman and the few settlers they had exited the museum to Sanctuary, and as the man rebuilt the once grand suburb, the Minuteman convinced him to rebuild. After 1 week they had Fort Indepdence back, the former HQ of the Minutemen, within 2 weeks they reestablished artillery across the Commonwealth, within 3 weeks they had every major settlement in the Commonwealth under their command, and by 4 weeks the entire Institute was collapsed and the Brotherhood's blimp was shelled. As the General grew the Minutemen they gained control of Nuka World, Far Harbor, and gained a massive robot army, and they grew far enough to take control of Massachusetts and as they gained this land, they established a democratic government. Nate Robinson was elected due to him being the man who brought it together, and they transformed the Commonwealth Provisional Government into The United Territories of the Commonwealth, a great democratic nation. As the President began stepping away from expansion and more towards reconstruction and establishment of a stable system, they decided to promote Preston Garvey to General of the Army, having him prepare legions of border defense and actual border stations on railways. As they began expanding military, they began deconstructing the X0-1 Power Armor, and reverse engineering it in order to make more.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Worker's Uprising is planned to function like a series of interconnected Communes, working together to support each other as one army of workers. The Communes will have elected councils of work managers, who will report to each other on a monthly basis to keep the Communes healthy and active.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The current Uprising's military is a force of volunteer militiamen, women, and people. They use guerilla warfare to destroy and burn their enemies, and have a harsh scorched-earth policy on all towns they raid.&lt;br /&gt;
&lt;br /&gt;
=== Revolutionaries ===&lt;br /&gt;
Revolutionaries compose the main bulk of the Uprising, and are armed with the following equipment: A modified AK-47, a bayonet knife, a gas mask, and a helmet. They are sent in about every encounter with opposing forces, and are what their enemies and supporters picture when they think of the Uprising.&lt;br /&gt;
&lt;br /&gt;
=== Salt Bringers ===&lt;br /&gt;
Salt Bringers are much smaller than the Revolutionaries, but are often much more powerful. They wield fire-based weapons like flamers and flamethrowers, and are commonly utilized right after raids to scorch enemy forts to ensure they can't recover.&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
The Union of Georgia is run in a manner dubbed a &amp;quot;Constitutional Dictatorship&amp;quot;. This system is based off of the Constitutional Monarchy insofar as the Dictator, dubbed President in a loose imitation of Pre-War US, is considered the Head of state. The president is elected from a number of candidates put forward by the representatives/senators. Most of the governing of the Union is done by a governing body of elected representatives, dubbed Senators, who propose policy and pass laws. However, the President is afforded veto over the Senators. In turn, the Senators can move to have the president removed from office. If the movement, which the President may not interrupt, is passed then they are immediately removed from office and a new president is elected. However, this cannot be done more than once a quarter-year, thus causing co-operation between both levels of Government.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Lone Star Confederation's government works by each city electing its own mayor and from their the leaders of each city get one vote to vote on important matters. Though one person stands out above the others, Jerry Roth, the Mayor of Dallas. Jerry is very influential in getting the other cities to vote with him, he generally wants the best for the state but wishes for more power.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Like many other countries the Lone Star State splits its forces into different sects.&lt;br /&gt;
&lt;br /&gt;
=== Rangers ===&lt;br /&gt;
The Rangers are very similar to the NCR Rangers of the west but these Rangers are more skilled in hip shooting and horse riding than their western counterparts. While they mostly listen to their own chain of command they ultimately answer to the Lone Wolf himself, Jerry Roth.&lt;br /&gt;
&lt;br /&gt;
=== Mustangs ===&lt;br /&gt;
The Mustangs are former Brotherhood Paladins and Knights. They still use laser weapons and power armor, but they have a slight &amp;quot;cowboy&amp;quot; flare to their armor. Often colored in dark greens and browns, the Mustangs are a lot stealthier than other power armor users. The Mustangs are lead by General Romulus, his father was the last Elder of the Texas Brotherhood before they were absorbed by Lone Star.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Goodneighbor Treaty ===&lt;br /&gt;
The UTC (United Territories of the Commonwealth) was formed shortly after the evacuation and destruction of the Institute. The provisional government was officially founded in the Old State House in 2289 at the initiative of the Minutemen and the Sole Survivor, in what's later been called the &amp;quot;Goodneighbor Treaty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Present at the meeting was Mayor J. Hancock (representing the territory of Goodneighbor), Mayor P. Wright (rep. Diamond City), the Sole Survivor and Lieutenant-General Garvey (rep. the Minutemen), Commander McArthur (rep. Gunner Rebellion), Dr. A. Filmore and Dr. B. Virgil (rep. former Institute Scientists), among others.&lt;br /&gt;
&lt;br /&gt;
=== Currant Status ===&lt;br /&gt;
By 2291 the UTC had expanded throughout much the former state of New England. Furthermore - after an expansive restoration and security initiative - the city of Boston had become a functional capital. And train tracks had been restored to make up the New Commonwealth Railway.&lt;br /&gt;
&lt;br /&gt;
Though a small nation, it has quickly been excepted a sovereign state by the rest of America and offers vital scientific research and technology.&lt;br /&gt;
&lt;br /&gt;
== Government &amp;amp; Politics ==&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
Like the other nations of the land, the UTC has its own laws ensuring that citizens can vote and possess certain rights and protections. The Commonwealth also has several laws allowing for immigration, statehood, and bans several extreme actions, such as drunkenness, crimes against humanity, violence, fanatic religions, and slavery.&lt;br /&gt;
&lt;br /&gt;
==== Government Structure &amp;amp; Bodies ====&lt;br /&gt;
The UTC is divided into various territories, that, as the name suggests, are united as one. Each territory has its own government leader, who all come together and vote on various matters. The Commonwealth Speaker is the one who gives the decision of these territories, and they are quickly implemented across the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The government is still young and working out several flaws in its system, but it takes a large basis of its government from other republics, modern and ancient.&lt;br /&gt;
&lt;br /&gt;
=== Foreign Relations ===&lt;br /&gt;
Due to its very small size, the UTC has little interactions with most nations except the close and nearby Atlantic Union, whom they have worked out their own positive trade deals and relationship with.&lt;br /&gt;
&lt;br /&gt;
For other nations, the UTC doesn’t do a whole lot. Mostly they just try to trade and work towards a more unified America which would benefit the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
=== Territories ===&lt;br /&gt;
The UTC controls several small territories, each with its own governor.&lt;br /&gt;
&lt;br /&gt;
* Greater Boston&lt;br /&gt;
* The Mouth&lt;br /&gt;
* The Heartland&lt;br /&gt;
* The Hundred Isles&lt;br /&gt;
* Concord-Sanctuary&lt;br /&gt;
* Lexington&lt;br /&gt;
* Quincy&lt;br /&gt;
* Long-Coast&lt;br /&gt;
* The Marshlands&lt;br /&gt;
&lt;br /&gt;
== Society &amp;amp; Culture ==&lt;br /&gt;
The UTC is formed of various small and original warring factions, and thus these factional ideologies influence most of the population. Unification has been a grassroots movement for a while, so now that they are finally united the citizens are rather quite happy. For the most part they are just trying to survive, and are increasingly focusing on developing new sciences and research to reconquer the wasteland.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Currency ===&lt;br /&gt;
The UTC currently does not have any official currency at the moment, but the American Standard Dollar has unofficially been used for several years now.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
The Commonwealth trades what it cans, but mostly offers the advanced sciences of the former Institute as a powerful bargaining tool. The other nations of America eagerly want the vast research done by the Institute, allowing the UTC a powerful political tool.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
A humid continental climate, the Great War has altered the Commonwealth in subtle ways, most noticeably an elevated ambient radiation count that increased environmental pressures and selected for mutated versions of local flora and fauna.&lt;br /&gt;
&lt;br /&gt;
The damage caused by the nuclear war and neglect caused much of the region's industrial facilities to deteriorate. However, while this has been negative for much of the region, such as when the nuclear reactors in the Glowing Sea exploded, contributing to the desolation, it was a boon in other places: The derelict sewage treatment station at Warwick homestead actually created the most fertile soil in the Commonwealth when it broke.&lt;br /&gt;
&lt;br /&gt;
=== Subdivisions ===&lt;br /&gt;
&lt;br /&gt;
==== Lexington and Northwest Commonwealth ====&lt;br /&gt;
This section of the Commonwealth has its borders roughly from Sanctuary Hills in the north, to the west among the foothills of the Sudbury River. To the east and south, this region ends at the elevated freeways, or at least what is left of them. In the southeast corner, at the congruity of the two freeways is Lexington, a gateway to the greater Boston area.&lt;br /&gt;
&lt;br /&gt;
Once a burgeoning landscape, this region still has the remains of suburbs and cities alike. Among the ruins are several settlements. Among them are Abernathy farm, Drumlin Diner and Tenpines Bluff. Due to the high traffic and relative safety, thanks to relatively low background radiation compared to the rest of the Commonwealth, this region is home to several raider gangs who prey on the caravan traffic.&lt;br /&gt;
&lt;br /&gt;
==== North Central Commonwealth   ====&lt;br /&gt;
This section of the Commonwealth has its borders roughly established from the rolling foothills in the north, the south to the Mystic River, and the east and west by elevated freeways. This region was more developed the farther south traveled, at its center is the remains of the city of Malden.&lt;br /&gt;
&lt;br /&gt;
Although scarred by the Great War, this region along with the rest of the known Commonwealth was environmentally scarred by the greed and casual disregard of its inhabitants. One of the worst disasters was the case with Lake Quannapowitt. Once a popular fishing and swimming hole, this locale was used as a dumping ground by Mass Fusion. A local containment shed dumped waste via pipeline directly into its waters. The lake bottom is strewn with detritus and safety barrels.&lt;br /&gt;
&lt;br /&gt;
Despite the lake and its tributary, the Saugus River, becoming dangerously contaminated, it remains one of the more hospitable regions surrounding Boston, with the settlements of the Slog and Greentop Nursery having become stops on the caravan routes. Settlers, however, are not this region's only inhabitants. Super mutants and raiders have made their homes in several landmarks, overrunning – such as the case with Breakheart Banks – and threatening nearby settlements such as the Forged at Saugus Ironworks. The ominously named Parsons State Insane Asylum is also located here.&lt;br /&gt;
&lt;br /&gt;
==== Western Commonwealth ====&lt;br /&gt;
This region consists of foothills to the west descending into the suburban neighborhoods of the greater Boston area to the east. Mostly wilderness, even before the war, it is dominated by the remains of Fort Hagen township to the west. Once flowing directly northeast is the Charles River, along a deep natural navigational channel that was devastated by the cataclysmic destruction of the southern Commonwealth.&lt;br /&gt;
&lt;br /&gt;
Along its riverfront lies the ruins of several townships and developments that have since been flooded by the change in water flow. Such is the case with the Forest Grove marsh, once a burgeoning town on the waterway, its lock and dam stuck in the closed position. The nearby Weston water treatment plant flooded due to a failure in its machinery, despite it being constructed below the waterline. Another instance of environmental destruction is the site of Jalbert Brothers Disposal.&lt;br /&gt;
&lt;br /&gt;
Despite this, the region is not without successful settlements. Graygarden was founded shortly before the war, and Oberland station, a recent farmstead built on the remains of a rail station, lies on the crest of the hillside east of the river. Among the ruins of the Mass Pike Interchange, the Gunners have constructed a major encampment. To the west is the ruins of the federal ration stockpile, once a place where the federal government stockpiled supplies, now a raider encampment. To the east is Vault 81, constructed near Chestnut Hillock Reservoir.&lt;br /&gt;
&lt;br /&gt;
==== Coastal Commonwealth ====&lt;br /&gt;
The shores of the Atlantic Ocean to the northeast were once a vacation destination, as well as a destination for military and commercial interests. Salem, Nahant and Revere Beach lay on the shore, mostly abandoned due to a combination of raiders, feral ghouls and super mutants camped out at Revere satellite array.&lt;br /&gt;
&lt;br /&gt;
==== Natick and the Glowing Sea ====&lt;br /&gt;
One of the most desolate stretches of the Commonwealth, the Glowing Sea sits south of the township of Natick, covered in centuries worth of radioactive fallout, pollution, and torn apart by radioactive storms. The nuclear detonation at the Crater of Atom has devastated much of the state, making it uninhabitable to all but the Children of Atom. Precious facilities can be found in the Glowing Sea, but require special gear and preparation outside the ability of most Commonwealth denizens. The town of Natick sitting on the northern edge of the sea still has living fauna and flora, but the mutants pouring out of the sea and geological upheavals have driven the denizens off.&lt;br /&gt;
&lt;br /&gt;
==== Quincy and Southern Commonwealth ====&lt;br /&gt;
The areas south of the greater Boston neighborhoods, aside from the Glowing Sea, can be considered part of the Southern Commonwealth. Along rivers and treacherous marshlands, this region is the location of both West Roxbury and Jamaica Plain, two townships with their fair share of secrets. To the southeast is Quincy, which, like much of this zone, is under Gunner control. Some of the most dangerous areas in the entire Commonwealth include the coastal area past Quincy and the strange ruins of Spectacle Island, which may be an idyllic place for a settlement.&lt;br /&gt;
&lt;br /&gt;
==== Boston ====&lt;br /&gt;
The capital of the Commonwealth of Massachusetts and one of the most densely urbanized areas on the eastern seaboard. It is a mix of centuries-old colonial architecture, civic and public buildings from the heyday of the United States, and expensive, high technology skyscrapers from its latter days. A vast network of elevated highways and monorails connected the city to the towns and districts beyond. Most of the city is abandoned and lies in ruins, although extensive reinforcement work, redundant draining systems, and excellent engineering prevented it from being reclaimed by the ocean, despite the near-constant fighting going on throughout the city. It is also home to three oases of peace: Diamond City, Bunker Hill and Goodneighbor, which also act as pillars of the region's economy.&lt;br /&gt;
&lt;br /&gt;
==== Nuka-World   ====&lt;br /&gt;
Located in a dammed valley west of the Commonwealth proper, Nuka-World is home to a derelict amusement park that once belonged to Nuka-Cola Corporation. The crown jewel of the soft drink giant has since slowly withered away, its treasures preserved by a combination of hostile robots, isolationist ghouls, and terrifying wildlife. Heavily altered by Nuka-Cola's work and the climate upheaval of the nuclear war, the valley has mostly dried up and supports little in the way of vegetation. However, the bounty of salvage and advantageous location has endeared a substantial population of traders to it, who have fallen prey to an army of raiders as of 2287.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The UTC, despite its small size, as big ambitions concerning its military, with three major branches. The UTC Army, UTC Navy, and UTC Air Force. Only a few members actually make up these branches, but the controversial use of synth soldiers has bolstered the military’s numbers.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Commonwealth has access to some of the most advanced scientific processes and machinery, and this is one of the crucial factors for their growing influence and importance. The use of advanced medicines, robotics, and genetic engineering is unmatched, and makes them one of the, if not the, most advanced nation in all of America.&lt;br /&gt;
&lt;br /&gt;
=== The American Commonwealths ===&lt;br /&gt;
Prior to the Great War in 2077, the United States had an intermediate level of government between the 50 states and the federal government. The nation was divided in to 13 commonwealths sometime after World War II ended in 1945 but before the ''Virgo II'' mission landed Americans on the Moon in&lt;br /&gt;
[[null|link=https://static.wikia.nocookie.net/falloutfanon/images/6/62/Washington_D.C._On_Fire.jpg/revision/latest?cb=20120203151041|alt=The nation's capital was a prime target during the Great War.|thumb|204x204px|The nation's capital was a prime target during the Great War.]]&lt;br /&gt;
July 1969. The United States flag was changed as well to reflect the new political reality. Accordingly, the new flag depicted fourteen stars - thirteen in a circle to represent the commonwealths and one in the middle to represent the federal government and the nation as a whole&lt;br /&gt;
&lt;br /&gt;
It was hoped that the new administrative division of the country would help create legislation broad enough to benefit those states with common regional concerns, but narrow enough not to affect those states with dissimilar interests or political cultures, which would help the nation better meet the challenges posed by the Communist threat to American democracy. In reality, it created even more political strife in the American government, as commonwealths typically did everything they could to promote their own interests at the expense of other commonwealths. The thirteen American commonwealths were:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Commonwealth&lt;br /&gt;
!Former states&lt;br /&gt;
|-&lt;br /&gt;
|Columbia Commonwealth&lt;br /&gt;
|Maryland, Virginia, Washington D.C&lt;br /&gt;
|-&lt;br /&gt;
|East Central Commonwealth&lt;br /&gt;
|Kentucky, Ohio, Tennessee&lt;br /&gt;
|-&lt;br /&gt;
|Eastern Commonwealth&lt;br /&gt;
|Delaware, New Jersey, New York, Pennsylvania, West Virginia&lt;br /&gt;
|-&lt;br /&gt;
|Four States Commonwealth&lt;br /&gt;
|Arizona, Colorado, New Mexico, Utah&lt;br /&gt;
|-&lt;br /&gt;
|Great Midwest Commonwealth&lt;br /&gt;
|Illinois, Indiana, Michigan, Minnesota, Wisconsin&lt;br /&gt;
|-&lt;br /&gt;
|New England Commonwealth&lt;br /&gt;
|Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, Vermont&lt;br /&gt;
|-&lt;br /&gt;
|Northern Commonwealth&lt;br /&gt;
|Montana, North Dakota, South Dakota, Wyoming&lt;br /&gt;
|-&lt;br /&gt;
|Northwest Commonwealth&lt;br /&gt;
|Alaska, Idaho, Northern California, Oregon, Washington&lt;br /&gt;
|-&lt;br /&gt;
|Plains Commonwealth&lt;br /&gt;
|Iowa, Kansas, Missouri, Nebraska, Oklahoma&lt;br /&gt;
|-&lt;br /&gt;
|Southeast Commonwealth&lt;br /&gt;
|Georgia, North Carolina, South Carolina&lt;br /&gt;
|-&lt;br /&gt;
|Southwest Commonwealth&lt;br /&gt;
|Hawaii, Nevada, Southern California&lt;br /&gt;
|-&lt;br /&gt;
|Gulf Commonwealth&lt;br /&gt;
|Alabama, Florida, Louisiana, Mississippi&lt;br /&gt;
|-&lt;br /&gt;
|Texas Commonwealth&lt;br /&gt;
|Arkansas,Texas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The origins of the Enclave lie in remnants of the United States government, military, and several corporate interests leading up to the Great War. Prominent individuals within these groups became concerned that a nuclear war with China was inevitable. They formed the Enclave, a secret society and deep state within the US that controlled and manipulated the country. The Enclave believed that they alone were capable and worthy of continuing the legacy of America, and funneled taxpayer money to build several sites across America to protect themselves, and in their eyes America itself after a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Some within the Enclave genuinely believed that their efforts were for the greater good of preserving the American way of life, however many others simply wanted to survive the apocalypse in comfort. The Enclave’s main base, Control Station ENCLAVE, survived the Great War and has protected its inhabitants for over 150 years following atomic armageddon.&lt;br /&gt;
&lt;br /&gt;
=== The Steel Plague ===&lt;br /&gt;
The Enclave assumed that humanity would not survive the War, that life could only exist in their own shelters and the Vaults. In the time they waited for humanity outside of themselves to finally die out, the Enclave grew lazy and complacent. Returning to the irradiated mainland seemed increasingly pointless when the Presidential Rig has everything one could ever need. Generations have grown up and died in the oil rig’s halls, many none the wiser that humanity was rising once again on the mainland. The Steel Plague, a technologically advanced group once more commonly known as the Brotherhood of Steel, has been growing across California. Those of the Secret Service, through their infrequent mainland scouting operations, worried that the Steel Plague could threaten the Enclave if not dealt with.&lt;br /&gt;
&lt;br /&gt;
The president finally authorized the creation of the Enclave Californian Expedition in the early 2200s when reconnaissance performed by the Secret Service made it unavoidably clear that the Steel Plague's technological crusade would not end soon. A portion of the oil rig’s roughly 1000 residents have traveled to the mainland as part of the Enclave Californian Expedition to defeat the Steel Plague before it becomes strong enough to destroy the Enclave.&lt;br /&gt;
&lt;br /&gt;
=== Quelling the plague ===&lt;br /&gt;
By 2241 the Expedition has several operations across the west coast of the formed United States, all with the purpose of opposing the Steel Plague and strengthening the Enclave’s position on the mainland. Headquartered at Fort Navarro, the American Reclamation Zone is the heart of the Enclave’s efforts to build up a strong military force on the west coast. To the north, the Oregon Pacification Sector exterminates the deemed “mutated tribal” elements of Oregon to secure resources for the Enclave’s efforts. In the south, the Expedition secretly sends supplies to the Salvatore crime family and Shi to create resistance against the Steel Plague.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
The Californian Expedition is an extremely isolationist faction. Desperate to keep their existence hidden from the Steel Plague until they are ready to fight them, they lie waiting and building up their military forces for their inevitable conflict.&lt;br /&gt;
&lt;br /&gt;
The Enclave was founded on the basis that their members were the only Americans worthy of surviving the Great War. They looked down upon the common American and did not believe it was necessary nor feasible to try to save those not inducted into the Enclave. To themselves they alone were the &amp;quot;best of the best&amp;quot; of United States, those most capable of carrying on the torch of America into the post-nuclear world, and the only ones worthy of being saved. In reality they were not the greatest America had to offer. Members of the pre-War Enclave deep state were those in positions of power, including the political, military, and corporate elite, as well as their families and those necessary for the continued operation of the Enclave after the Great War. Nepotism was rampant in the Enclave before armageddon, few would have accepted entry unless their families were saved as well.&lt;br /&gt;
&lt;br /&gt;
The pre-War beliefs of their superiority over &amp;quot;average&amp;quot; Americans persisted into the post-apocalypse. The Enclave remained hidden and made few if any attempts to help those outside of the oil rig. They lived in luxury for many years, believing that China was gone and those survivors of the mainland would eventually die off. After that perhaps the Enclave would resettle what was left of California, then maybe the continent. After realizing in the 2200s that humanity had not died out as easily as expected and seeing the threat the Steel Plague posed, the Enclave decided that the mainland needed to be &amp;quot;cleansed&amp;quot; of non-Enclave elements. Wastelanders were deemed to be sub-human mutants, justifying their extermination in the eyes of the Enclave and beginning their campaign of brutal mainland &amp;quot;reclamation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Oregon Pacification Sector is a territory within the American Reclamation Zone of the Enclave Californian Expedition. Their main goals are to “purify” the region of its cannibals and mutated inhabitants to secure Oregon’s resources for Enclave projects in California.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
When the Enclave’s expedition to the mainland set foot in California, issues with resources very quickly became apparent. Vertibird trips to supply the roughly 300 mainland personnel proved to be costly, so an effort was spearheaded by the Enclave Research and Development Division to secure resources on the mainland. Lumber, scrap metal, food, and water are the main focuses of the project.&lt;br /&gt;
&lt;br /&gt;
In Klamath Falls, efforts have been made by the Enclave R&amp;amp;D Department to grow unirradiated crops as well as investigate the radiation-cleansing effects of brahmin milk. The town’s able-bodied residents have been enslaved and put to work on Enclave’s projects in the town. Several expeditions have been sent to the Command Forward Depot, a U.S. Army warehouse in central Oregon, to secure the military equipment still stored deep in the facility.&lt;br /&gt;
&lt;br /&gt;
The “tribals” and few settlements of Oregon have been constantly threatened by the region’s numerous cannibal gangs for decades. Originally welcoming the Enclave with open arms for dealing with several cannibal bands, the faction was quick to turn their weapons on the peaceful tribes and communities of Oregon. By 2241 this has become a full-scale occupation and extermination campaign, soldiers like those of Lucifer Squad “liberate” land and resources from those the Enclave deems subhuman. The few wastelanders left alive are used as slave labour for the Enclave's mainland operations.&lt;br /&gt;
&lt;br /&gt;
Mid-Atlantic Pacification Campaign was 25-years long war of skirmishes, local conflicts, attrition warfare and ambushes through former Mid-Atlantic states of the USA, especially in Virginia, West Virginia, Pennsylvania and parts of Delaware, with overlap to New England Civil War. MAPC itself can be split in to three phases: Enclave Civil War, pacification war itself and post-war reconstruction. Campaign itself was part of large-scale campaigns led through whole US wastelands and prepared by Nevada Enclave and Douglas Granite leadership. While these campaigns generally failed in southern states of the USA, especially in post-Legion territories and border regions of former Mexico, they were successfull in East Coast, New England, Mid-Atlantic and Florida territories.&lt;br /&gt;
&lt;br /&gt;
=== Parties ===&lt;br /&gt;
While both sides of this conflict was participated by Enclave, initiator by reformist Enclave, while opposite forces by purist Enclave, numerous factions, groups, warlords and semi-states joined both side of conflict, through diplomacy, trade, corruption, threats or direct military pressure. Purists Enclave had better position among local mercenaries and mercenary warlords, gangs and raiders, who they misused for their own brutal campaigns and attacks against civilians and reformist-alligned Enclave units, while reformists had better situation in towns, various associations, state-like factions and &amp;quot;civilized territories&amp;quot;, with only exception of Delaware Raiders Alliance, which was bribed by Delaware Trading Association to join reformists and their campaign. This led to controversial Maryland incursion (2292) during which bribed raiders killed or enslaved 6,000 civilians.&lt;br /&gt;
&lt;br /&gt;
The American Reclamation Zone is the forefront of Enclave mainland occupation efforts in 2241. It includes their primary land bases, infrastructure developments, and settlements under their harsh control.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
After identifying the Steel Plague as a growing threat that could genuinely threaten the Enclave’s existence, President Richardson authorized the creation of the American Reclamation Zone. These lands in the Northern California and Southern Oregon are dangerous and have many threats, but also host resources and pre-War installations that are of significant interest. Their mainland force, the Enclave Californian Expedition, is currently stationed out of a prominent pre-War Poseidon Oil refinery. They have refurbished the refinery into a military camp and vertibird refueling point in California before expanding into Fort Navarro, the Enclave’s mainland base of operations in the New West. Outside of their main base lies other scattered Enclave operations, most tasked with restoring useful infrastructure or recovering salvage and scrap to use in their reclamation efforts.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Northern California ===&lt;br /&gt;
&lt;br /&gt;
* Braggtown Depot: Once the home of the Hermes Railroad Company, a subsidiary of Poseidon Energy, the Enclave is attempting to repair the train depot and locomotives to increase their transportation capabilities in Northern California.&lt;br /&gt;
* Fortuna Naval Yard: Before the Great War, Fortuna was home to a military dockyard and repair facility. Here the Enclave uses slave labor to dismantle wrecked and beached ships, including several from the United States Pacific Fleet. Some of this scrap is used in their reconstruction efforts, while others are going to repair a ship to be used as a mobile and seaborne vertibird launching platform.&lt;br /&gt;
* Fort Navarro: The headquarters of the Enclave Californian Expedition. It features extensive vertibird repair and refueling facilities, as well as quite possibly the most advanced functional communication equipment in post-War America.&lt;br /&gt;
&lt;br /&gt;
=== Oregon Pacification Sector ===&lt;br /&gt;
The Oregon Pacification Sector is a territory within the American Reclamation Zone. It was established to fuel the Enclave's costly and growing mainland operations through &amp;quot;liberating&amp;quot; resources from Oregon's peaceful villagers and hostile cannibals. It contains several locations of importance to the Enclave.&lt;br /&gt;
&lt;br /&gt;
* Command Forward Depot: Several expeditions have been sent to the Command Forward Depot, a U.S. Army warehouse in central Oregon, to secure the military equipment stored deep within the facility.&lt;br /&gt;
* Klamath Falls: Once a peaceful trapping settlement, Klamath Falls was taken over by the Enclave and its villagers have been forced into agricultural slavery to remediate local soil and grow unirradiated crops. The nearby Kingsley Airfield serves as the local Enclave garrison's headquarters and has a minor vertibird refueling facility.&lt;br /&gt;
* Umatilla Chemical Depot: A U.S. chemical weapons storage and research base, the Enclave has begun the excavation of the location to create their own chemical weaponry.&lt;br /&gt;
&lt;br /&gt;
The True Brotherhood of Steel follows the same ranking system as the former Brotherhood Outcasts with the addition of the role of General above Protector. This rank is borrowed from the antiquated Brotherhood of Steel hierarchy where it denoted the commander of any major base, though is rarely used in modernity due redundancy as the Elder tending to hold that position as well. As of current, the only person to fill this added role is Kim Roberts.&lt;br /&gt;
&lt;br /&gt;
Due to the Codex's statement that on aiding outsiders and allowing outsiders who pledge to serve the Brotherhood to join, the True Brotherhood was less xenophobic than the Outcasts they originated from. The True Brotherhood would often allow applications to join the from Salisbury natives who showed profiecency in combat or science. They would also accept limited numbers of orphans to be raised into True Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The True Brotherhood has its origins immediately after Protector Henry Casdin of the Brotherhood Outcasts announced that he would begin to pursue peace talks with the leader of the Capital Detachment, Arthur Maxson, with the stated result to be the eventual reintegration of the Outcasts into the main group. While some members celebrated the prospect of returning to their former allies, Defender Kim Roberts had a vocal yet private discussion with Casdin, claiming that he was betraying the Brotherhood as a whole by bending a knee to who she claimed was an illegitimate heir. After this discussion, Roberts and the rest of Crimson Dagger quietly convened with a few other Outcasts they knew felt similarly and left quietly in the night, taking as much they could carry with them. The members each left behind a note to be found in the morning declaring their permanent departure and their intent to form a &amp;quot;True Brotherhood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The former Outcasts travel eastward until reaching the Outcast's extant Delmarva Outpost to reunite with their former squad leader Raymond Eastwood, now Protector of the continuity outpost. After the warm welcome and meal including, of course, MREs, Roberts began to reflect on what a &amp;quot;True&amp;quot; Brotherhood would even be, considering the possible taint that the Lyons Doctrine may have spread to all of them, even inexplicitly. Using the many records and backups of Brotherhood of Steel history stored at the Delmarva Outpost, Roberts began pouring over the information to help gain a clearer insight into the past. Eventually she returned with a framework of what the Brotherhood of Steel was and should be, modelling it after the Western Brotherhood of the mid-2100s. Eastwood allowed Roberts to share her beliefs with the outpost's skeleton crew, after which they would vote on their further action. With the vote unanimously in favour of joining, Roberts officially declared the formation of the True Brotherhood of Steel.&lt;br /&gt;
&lt;br /&gt;
Using the General Outfit brought from Fort Independence, General Roberts was able to gain access to the Greenway Solutions Packaging Plant. With this, the Delmarva Outpost expanded to included this building as well, with the Packaging Plant becoming the main building of operations.&lt;br /&gt;
&lt;br /&gt;
One of the most important discoveries made by the True Brotherhood was that of the skeletal remains of a pack brahmin with its cargo still intact. Bearing the faded mark of what is assumed to be a caravan company with a mountain as part of the logo, the many crates and containers contained plans and schematics for many technologies, including Brotherhood of Steel relics thought lost to time. However, despite the large amount of technical documentation the Specialists began to sort through, the newly formed True Brotherhood lacked the resources and manufacturing capabilities to begin producing them at even a medium scale. As to not draw the attention of the prying eyes of wastelanders, the True Brotherhood elected to begin building their stockpile of resources and weapon as covertly as possible, until a point where they would have amassed enough armour and armaments to fend of anyone who may want the technology, including the Capital Detachment.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
The True Brotherhood practices a dogmatic adherence to the Codex and observes a principle of inerrancy of the Codex, as last revised in 2255. Despite their strict Codex compliance, the True Brotherhood does not accept Arthur Maxson as the rightful heir to the Maxson lineage, practicing a form of Steel Sedevacantism. Theories claim that Maxson is an Pretender placed in this role by Owen Lyons with a different heir being on the West Coast, or that Arthur Maxson does exist and the one referred to as Arthur Maxson on the East Coast is an imposter. Despite these beliefs, the True Brotherhood does not preach Maxsonism; instead, seeing Roger Maxson as a moral and just leader whose teachings should be adhered to and that his descendants spread his teachings further. As such, the True Brotherhood follows the Brotherhood of Steel's doctrine as practiced before the influence of Owyn Lyons and his successors.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Exclave Forces are mostly made from the remnants of the Ecnlave Forces. The Alliance does not hesitate to recruit Minutemen into its ranks, but refuses to accept ghouls, although de jure they are already considered human. They are strong enough to clear the area of ​​mutants and raiders, themselves conducting raids on the bases of marauders, but now they do not dare to begin actual operations to liberate New York from mutants and the Dead Keepers.&lt;br /&gt;
&lt;br /&gt;
The Alliance Army is not above searching for and restoring pre-war military technology, also concentrating on restoring the necessary pre-war medical equipment, mainly due to the loss of factories and other manufacturing points. Therefore, soldiers often use regular pre-war army armor instead of X-01 power armor (due to the rarity and lack of it) or usual pre-war assault rifles instead of AER9.&lt;br /&gt;
&lt;br /&gt;
According to Autumn's military doctrine, the main emphasis is on creating an army where any soldier in the future could immediately become an officer in the event of a potential expansion of the army, thus trying to increase the professionalism of the small forces, of course taking into account the military rank system of the pre-War US Army.&lt;br /&gt;
&lt;br /&gt;
The Alliance Army owns at least three working vertibirds and two working armored personnel carriers, which is more or less enough for survival, but not enough for actual military operations, especially due to the lack of sufficient resources for the restoration of existing equipment.&lt;br /&gt;
&lt;br /&gt;
The office of The President of the Minuteman Republic is an office held by an elected member of the public. This position is the highest ranking position in the Minuteman Republic and is only accountable to the Congress. The President acts as the Minuteman Republic's Head of State, Head of Government and Commander in Chief.&lt;br /&gt;
&lt;br /&gt;
== Powers and Duties ==&lt;br /&gt;
Ultimately, the President's job is to be responsible for the execution and enforcement of the laws created by Congress.&lt;br /&gt;
&lt;br /&gt;
Seven executive departments, which are overseen by members of the Cabinet, carry out the day-to-day administration of the government. They are joined in this by other executive agencies such as the Minuteman Intelligence Service, the heads of which are not part of the Cabinet, but who are under the full authority of the President. The President also appoints the federal judges, ambassadors, and other federal offices. The Executive Office of the President (EOP) consists of the immediate staff to the President, like the Chief of Staff, Senior Advisor, Press Secretary and more.&lt;br /&gt;
&lt;br /&gt;
The President has the power either to sign legislation into law or to veto bills enacted by Congress, although Congress may override a veto with a two-thirds vote of both houses. The Executive Branch conducts diplomacy with other nations, and the President has the power to negotiate and sign treaties, which also must be ratified by two-thirds of the Senate. The President can issue executive orders, which direct executive officers or clarify and further existing laws.&lt;br /&gt;
&lt;br /&gt;
== Residence of the President ==&lt;br /&gt;
The President of the Minuteman Republic resides at the new White House, in Boston Common following the restoration. Most of the administration, including the Vice President and Executive Office of the President reside with the President there and most major meetings are held within the West Wing of the building.&lt;br /&gt;
&lt;br /&gt;
The Minuteman Federal Republic was first formed following the necessity to organise Minuteman assets across the Commonwealth. The Republic is similar to the old government of the former United States with a President and Congress. Along with the NCR, it is one of the few securely established democracies of the Post-Apocalyptic United States of America.&lt;br /&gt;
&lt;br /&gt;
== Establishment ==&lt;br /&gt;
When Nate rescued the last of the Minutemen in Concord, he began to rebuild their forces in the North whilst Nora ventured in search of their son. Over time, Minuteman forces increased in numbers and management became an issue. This was when Nate became General and he made the decision to introduce divisions and regiments, along with ranks and the hierarchy. Whilst this improved logistics, it didn't solve the problem.&lt;br /&gt;
&lt;br /&gt;
Following the arrest of Conrad Kellogg and the subsequent questioning by Nick Valentine, it was revealed that the Institute had infiltrated all echelons of Commonwealth Society. Mayor McDonough was arrested and Piper was briefly elected Mayor. Following the revelation and mass arrests, she chaired a meeting of all major Commonwealth settlements and formed the early agreements for the establishment of the Federal Minutemen Republic. These talks ended with the first drafts of the Minuteman Constitution and a flimsy military alliance.&lt;br /&gt;
&lt;br /&gt;
When Dr Brian Virgil handed himself in to the Minutemen in the hopes of securing protection from the Institute, the Commonwealth learnt of the Institute's secret. Minutemen Alliance forces stormed the Institute in mass, making mass arrests and keeping all personnel on lockdown in their offices and homes. With the Institute gone for good, the flimsy alliance decided to formally integrate themselves. All Minutemen settlements reorganised into a single government, the Minuteman Republic.&lt;br /&gt;
&lt;br /&gt;
They signed the Treaty of Independence in early 2288 and it formalised the agreement, Nate became President and each settlement retained a regional Governor.&lt;br /&gt;
&lt;br /&gt;
The armies of the Minutemen were pivotal in many major events of the Commonwealth. The arrest of Conrad Kellogg, the storming and dissolving of the Institute and the Second Boston Massacre.&lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
===Executive Branch===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
===Legislature===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
===Judiciary===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
===Federal Assembly of States===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
=== State &amp;amp; Territorial Government===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
====Stellar Territorial Governance====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Terrawatt Group]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596901</id>
		<title>Interplanetary Colonial Defence Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596901"/>
		<updated>2026-09-12T00:06:35Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Interplanetary Colonial Defence Force''' (usually abbreviated to '''IPCDF'''), and also referred to as a '''Interplanetary defence militia''', '''planetary militia''' or '''planetary guard''', is the primary military force of an individual settled Imperial world. The PDF is under the control of the local planetary government rather than direct Imperial control; the raising, training, arming, leadership, etc., of such units is entirely in the hands of the world's planetary governor. According to Imperial Law, all Imperial planets must maintain a standing army in order to maintain the planetary government's (and thus the Imperium's) control over the world against any possible invasion or insurrection.&lt;br /&gt;
&lt;br /&gt;
The PDF, as essentially the local military of an Imperial world, has no standardisation and can take any form; some, such as the PDF of Hive Worlds, may be no more than legitimised gangs supported and armed by the local planetary government to keep down the more anarchic elements. When facing any internal or external threat, it is the responsibility of the PDF to engage the enemy until Imperial reinforcements such as the Astra Militarum or Space Marines can be mustered by the nearby Sector Command.&lt;br /&gt;
&lt;br /&gt;
Thus, although rarely respected within the broader Imperial military due to their relative lack of experience, the PDF are widely considered crucial to the Departmento Munitorum as the first line of defence for Imperial worlds against any form of invasion or rebellion. Also important is the PDF's role as the primary source of recruits for the Imperial Guard. Whenever required, the best soldiers in a PDF are transferred into the regiments of the Imperial Guard, receiving further training as they are shipped to their destined locations elsewhere in the galaxy. However, the loyalty of many PDF units is not always true. Many PDF regiments on certain worlds will betray their planetary governor if the opportunity -- and the right incentive -- arises.&lt;br /&gt;
&lt;br /&gt;
Larger planetary populations may permanently support professional PDF corps, including elite special forces troops. These elites may be house troops belonging to a particular noble dynasty, under the command of the planetary governor of the world, or even kill squad Storm Troopers.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The ISA primarily serves as a planetary defense force for UCN colonies, as the United Colonial Army, while powerful, cannot be everywhere at once. Their primary purpose is to provide security for the colonies and serve as the first line of defense in case of an invasion, to hold the line until UCN Army can arrive. However, to keep any colonies from being able to rebel against the UCN, the ISA branches are intentionally kept weaker than the UCN Army and in a direct confrontation, would likely lose.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
As new interplanetary colonies grew, the UCN discovered the lack of effective long-range communication caused gaps in the ability for the United Colonial Army to provide efficient defense throughout their vast colonized star systems. To rectify this problem, in 2133, the UCN organized the Interplanetary Strategic Alliance, a military entity that allowed individual colonies the ability to integrate defensive capabilities to their specific requirements as well as enjoy full partnership in a unified defensive alliance of multiple colonies.&lt;br /&gt;
&lt;br /&gt;
Colonial administrations provide funding and manpower whilst the UCN provides the training, equipment, and full political support for all of the interplanetary colonial administrations. The ISA acts as the main policing and defensive body for the citizens, and the main revenue gathering party for the local government. Each ISA command is directly subordinate to local colonial governmental authority, which in turn is subordinate to the UCN interplanetary authority.&lt;br /&gt;
&lt;br /&gt;
Since each ISA Command is an independent unit of each colony, it is not directly linked to the military command of the UCN. As a result, the ISA Command's budget and strength are determined by the funds each local colonial administration provides. In 2133, ISA Altair and ISA Alpha Centauri were the first ISA Commands established.&lt;br /&gt;
&lt;br /&gt;
== Organisation ==&lt;br /&gt;
&lt;br /&gt;
=== ISA Navy ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Navy''&lt;br /&gt;
&lt;br /&gt;
The ISA Navy is the main branch of the ISA, responsible for the defense of Earth Colonies and suppressing any rebellion.&lt;br /&gt;
&lt;br /&gt;
=== ISA Marines ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Marines''&lt;br /&gt;
&lt;br /&gt;
The ISA Marine Corps is the ground component of the ISA Navy and the main military force of the ISA.&lt;br /&gt;
&lt;br /&gt;
=== ISA Vekta Shipbuilding Division ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Vekta Shipbuilding Division''&lt;br /&gt;
&lt;br /&gt;
ISA Vekta Shipbuilding Division is the branch of the ISA who specializes in the production of the ISA's ships.&lt;br /&gt;
&lt;br /&gt;
=== ISA Army ===&lt;br /&gt;
Prior to the Second Extrasolar War, the ISA had started to conduct an audit to learn which regiments were most in need of new forces. The ISA forces on Vekta were dominated by the ISA regulars, with the other regiments making up the remainder of the services.&lt;br /&gt;
&lt;br /&gt;
==== Rapid Reaction Force (RRF) ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Rapid Reaction Force''&lt;br /&gt;
&lt;br /&gt;
With skillful and tactical usage of firepower, the RRF is an regiment composed of ISA Regulars and Support Gunners designed to defend the planet of Vekta, serving as its first line of defense against aggressors. Being overall good soldiers, RRF soldiers are particularly skilled when it comes to leadership.&lt;br /&gt;
&lt;br /&gt;
==== ISA Regulars ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Regulars''&lt;br /&gt;
&lt;br /&gt;
ISA Regulars are the basic foot soldiers of the Interplanetary Strategic Alliance. They primarily function as the ground defense forces of the ISA and are assigned as an Army to whichever Colony or planet they inhabit.&lt;br /&gt;
&lt;br /&gt;
==== ISA Heavy Support Gunners ====&lt;br /&gt;
ISA Support Gunners are the human tanks of the Interplanetary Strategic Alliance and make use of heavy weaponry to defeat the enemy. Being well-armored, Support Gunners with their heavy weapons are a must have for any ISA squads.&lt;br /&gt;
&lt;br /&gt;
=== ISA Special Forces ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Special Forces''&lt;br /&gt;
&lt;br /&gt;
The ISA Special Forces consist of two separate divisions in the ISA Army: the Shadow Marshals, who are responsible for assassination and sabotage type duties, and the Covert Field Operatives, who are charged with gathering intelligence and information.&lt;br /&gt;
&lt;br /&gt;
===== Shadow Marshals =====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Shadow Marshal''&lt;br /&gt;
&lt;br /&gt;
An elite unit of special operatives, relying on cover, athleticism, covert weaponry or their bare hands. The Shadow Marshals are more mobile than the other forces in the ISA, being able to quickly vault through vents, climb ropes and ladders, all while creating minimum disturbance.&lt;br /&gt;
&lt;br /&gt;
===== Field Operatives =====&lt;br /&gt;
Field Operatives are undercover agents, relying on diplomacy and nerve to get their mission completed. While they receive standard training, they also must maintain a high physical fitness to allow them to vault or climb while in the field. One division of special Field Operatives consists solely of Human/Helghast half-breeds, as a means to bypass Helghast sensors, mines, and sentry bots.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
Since ISA forces vary by the colonies they protect, the quality of technology within them differs. ISA Alpha Centauri for example was heavily relied on static planetary defense systems and localized security. During the start of the Second Extrasolar War, the Helghast overwhelmed the colony of Vekta as a result.&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and more aid came from the UCN, ISA Alpha Centauri became a more powerful force. Powerful cruisers, such as the ''Gray Deceiver'', indicated a radical swing toward offensive might.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The United Colonial Army is the only legal military force on Earth and its colonies. Unlike the Interplanetary Strategic Alliance, which largely relies on local funds from their respective systems to function, the UCA receives funding directly from the UCN. This arrangement provides them with access to more resources and firepower than any of the typical ISA branches. The UCA and its Navy possess weapons, training, and technology far beyond the level of individual ISA commands. The ISA was created to provide defense for Earth's colonies to prevent the UCN from spreading its forces too thin. To prevent any of the colonies from ever rebelling against the UCN, the ISA forces are kept intentionally weaker than their UCA counterparts.&lt;br /&gt;
&lt;br /&gt;
== Military departments ==&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
The Navy is the first service branch of the UCA formed in 2113. The Navy's ships, such as large scale troop transports and 'Heavy Cruisers', were principally designed to be highly advanced than ISA ships and purposed to destroy ISA fleets of the outer colonies and invade them by force.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the early extrasolar colonization period, the UCN was overburdened by the massive amounts of administration to its new colonies. As a result, the UCN relied on stiff economic penalties and overwhelming military force to keep the colonies and habitats in line. The UCN levied volunteers from across the colonies to form the UCN Defense Force to enforce Earth's authority over its stellar dominions. While many colonies retained their armed forces, the UCN Defense Force was widely recognized for possessing the most advanced technology and best trained troops. However, the Defense Force lacked troop numbers and was only conceived as a temporary solution.&lt;br /&gt;
&lt;br /&gt;
== System Defence Forces ==&lt;br /&gt;
System Defence Forces (SDF) are small, independent naval fleets maintained by many of the more wealthy Imperial worlds and star systems. These fleets perform similar duties for these worlds as the Navis Imperialis, albeit on a smaller and less well-equipped scale. The SDF may make use of System Defence Boats, lighter warships incapable of Warp travel, though some of the more powerful possess classes of Imperial warships up to and including heavy cruisers.&lt;br /&gt;
&lt;br /&gt;
As the main military branch of the UNSC, the UNSCDF is comprised of three autonomous or semi-autonomous branches, each with different functions and methods, but all unified under one command, and tasked with the protection of humanity, and the protection and recapture of human-occupied colonies. Control is exercised through regional CENTCOMs, which have authority over certain areas of space.&lt;br /&gt;
&lt;br /&gt;
The '''Planetary Security Forces''' ('''PSF''') is an international special operations force under the command of the [[Security Alliance]] which work together in combating terrorism and other international and global threats. The Planetary Security Forces are a secret military agency within each allied nation's defense agencies and specialize in counter terrorism, assassination, black operations, anti-terrorism, espionage, sabotage, spy operations, cyber warfare, intelligence and infiltration. Each member state is given a zone of the world it will specialize in.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596900</id>
		<title>Interplanetary Colonial Defence Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Interplanetary_Colonial_Defence_Force&amp;diff=596900"/>
		<updated>2026-09-12T00:05:26Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: Created page with &amp;quot;A '''Interplanetary Colonial Defence Force''' (usually abbreviated to '''IPCDF'''), and also referred to as a '''Interplanetary defence militia''', '''planetary militia''' or '''planetary guard''', is the primary military force of an individual settled Imperial world. The PDF is under the control of the local planetary government rather than direct Imperial control; the raising, training, arming, leadership, etc., of such units is entirely in the hands of the world's pla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Interplanetary Colonial Defence Force''' (usually abbreviated to '''IPCDF'''), and also referred to as a '''Interplanetary defence militia''', '''planetary militia''' or '''planetary guard''', is the primary military force of an individual settled Imperial world. The PDF is under the control of the local planetary government rather than direct Imperial control; the raising, training, arming, leadership, etc., of such units is entirely in the hands of the world's planetary governor. According to Imperial Law, all Imperial planets must maintain a standing army in order to maintain the planetary government's (and thus the Imperium's) control over the world against any possible invasion or insurrection.&lt;br /&gt;
&lt;br /&gt;
The PDF, as essentially the local military of an Imperial world, has no standardisation and can take any form; some, such as the PDF of Hive Worlds, may be no more than legitimised gangs supported and armed by the local planetary government to keep down the more anarchic elements. When facing any internal or external threat, it is the responsibility of the PDF to engage the enemy until Imperial reinforcements such as the Astra Militarum or Space Marines can be mustered by the nearby Sector Command.&lt;br /&gt;
&lt;br /&gt;
Thus, although rarely respected within the broader Imperial military due to their relative lack of experience, the PDF are widely considered crucial to the Departmento Munitorum as the first line of defence for Imperial worlds against any form of invasion or rebellion. Also important is the PDF's role as the primary source of recruits for the Imperial Guard. Whenever required, the best soldiers in a PDF are transferred into the regiments of the Imperial Guard, receiving further training as they are shipped to their destined locations elsewhere in the galaxy. However, the loyalty of many PDF units is not always true. Many PDF regiments on certain worlds will betray their planetary governor if the opportunity -- and the right incentive -- arises.&lt;br /&gt;
&lt;br /&gt;
Larger planetary populations may permanently support professional PDF corps, including elite special forces troops. These elites may be house troops belonging to a particular noble dynasty, under the command of the planetary governor of the world, or even kill squad Storm Troopers.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The ISA primarily serves as a planetary defense force for UCN colonies, as the United Colonial Army, while powerful, cannot be everywhere at once. Their primary purpose is to provide security for the colonies and serve as the first line of defense in case of an invasion, to hold the line until UCN Army can arrive. However, to keep any colonies from being able to rebel against the UCN, the ISA branches are intentionally kept weaker than the UCN Army and in a direct confrontation, would likely lose.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
As new interplanetary colonies grew, the UCN discovered the lack of effective long-range communication caused gaps in the ability for the United Colonial Army to provide efficient defense throughout their vast colonized star systems. To rectify this problem, in 2133, the UCN organized the Interplanetary Strategic Alliance, a military entity that allowed individual colonies the ability to integrate defensive capabilities to their specific requirements as well as enjoy full partnership in a unified defensive alliance of multiple colonies.&lt;br /&gt;
&lt;br /&gt;
Colonial administrations provide funding and manpower whilst the UCN provides the training, equipment, and full political support for all of the interplanetary colonial administrations. The ISA acts as the main policing and defensive body for the citizens, and the main revenue gathering party for the local government. Each ISA command is directly subordinate to local colonial governmental authority, which in turn is subordinate to the UCN interplanetary authority.&lt;br /&gt;
&lt;br /&gt;
Since each ISA Command is an independent unit of each colony, it is not directly linked to the military command of the UCN. As a result, the ISA Command's budget and strength are determined by the funds each local colonial administration provides. In 2133, ISA Altair and ISA Alpha Centauri were the first ISA Commands established.&lt;br /&gt;
&lt;br /&gt;
== Organisation ==&lt;br /&gt;
&lt;br /&gt;
=== ISA Navy ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Navy''&lt;br /&gt;
&lt;br /&gt;
The ISA Navy is the main branch of the ISA, responsible for the defense of Earth Colonies and suppressing any rebellion.&lt;br /&gt;
&lt;br /&gt;
=== ISA Marines ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Marines''&lt;br /&gt;
&lt;br /&gt;
The ISA Marine Corps is the ground component of the ISA Navy and the main military force of the ISA.&lt;br /&gt;
&lt;br /&gt;
=== ISA Vekta Shipbuilding Division ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Vekta Shipbuilding Division''&lt;br /&gt;
&lt;br /&gt;
ISA Vekta Shipbuilding Division is the branch of the ISA who specializes in the production of the ISA's ships.&lt;br /&gt;
&lt;br /&gt;
=== ISA Army ===&lt;br /&gt;
Prior to the Second Extrasolar War, the ISA had started to conduct an audit to learn which regiments were most in need of new forces. The ISA forces on Vekta were dominated by the ISA regulars, with the other regiments making up the remainder of the services.&lt;br /&gt;
&lt;br /&gt;
==== Rapid Reaction Force (RRF) ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Rapid Reaction Force''&lt;br /&gt;
&lt;br /&gt;
With skillful and tactical usage of firepower, the RRF is an regiment composed of ISA Regulars and Support Gunners designed to defend the planet of Vekta, serving as its first line of defense against aggressors. Being overall good soldiers, RRF soldiers are particularly skilled when it comes to leadership.&lt;br /&gt;
&lt;br /&gt;
==== ISA Regulars ====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Regulars''&lt;br /&gt;
&lt;br /&gt;
ISA Regulars are the basic foot soldiers of the Interplanetary Strategic Alliance. They primarily function as the ground defense forces of the ISA and are assigned as an Army to whichever Colony or planet they inhabit.&lt;br /&gt;
&lt;br /&gt;
==== ISA Heavy Support Gunners ====&lt;br /&gt;
ISA Support Gunners are the human tanks of the Interplanetary Strategic Alliance and make use of heavy weaponry to defeat the enemy. Being well-armored, Support Gunners with their heavy weapons are a must have for any ISA squads.&lt;br /&gt;
&lt;br /&gt;
=== ISA Special Forces ===&lt;br /&gt;
&lt;br /&gt;
: ''Main article: ISA Special Forces''&lt;br /&gt;
&lt;br /&gt;
The ISA Special Forces consist of two separate divisions in the ISA Army: the Shadow Marshals, who are responsible for assassination and sabotage type duties, and the Covert Field Operatives, who are charged with gathering intelligence and information.&lt;br /&gt;
&lt;br /&gt;
===== Shadow Marshals =====&lt;br /&gt;
&lt;br /&gt;
: ''Main article: Shadow Marshal''&lt;br /&gt;
&lt;br /&gt;
An elite unit of special operatives, relying on cover, athleticism, covert weaponry or their bare hands. The Shadow Marshals are more mobile than the other forces in the ISA, being able to quickly vault through vents, climb ropes and ladders, all while creating minimum disturbance.&lt;br /&gt;
&lt;br /&gt;
===== Field Operatives =====&lt;br /&gt;
Field Operatives are undercover agents, relying on diplomacy and nerve to get their mission completed. While they receive standard training, they also must maintain a high physical fitness to allow them to vault or climb while in the field. One division of special Field Operatives consists solely of Human/Helghast half-breeds, as a means to bypass Helghast sensors, mines, and sentry bots.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
Since ISA forces vary by the colonies they protect, the quality of technology within them differs. ISA Alpha Centauri for example was heavily relied on static planetary defense systems and localized security. During the start of the Second Extrasolar War, the Helghast overwhelmed the colony of Vekta as a result.&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and more aid came from the UCN, ISA Alpha Centauri became a more powerful force. Powerful cruisers, such as the ''Gray Deceiver'', indicated a radical swing toward offensive might.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The United Colonial Army is the only legal military force on Earth and its colonies. Unlike the Interplanetary Strategic Alliance, which largely relies on local funds from their respective systems to function, the UCA receives funding directly from the UCN. This arrangement provides them with access to more resources and firepower than any of the typical ISA branches. The UCA and its Navy possess weapons, training, and technology far beyond the level of individual ISA commands. The ISA was created to provide defense for Earth's colonies to prevent the UCN from spreading its forces too thin. To prevent any of the colonies from ever rebelling against the UCN, the ISA forces are kept intentionally weaker than their UCA counterparts.&lt;br /&gt;
&lt;br /&gt;
== Military departments ==&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
The Navy is the first service branch of the UCA formed in 2113. The Navy's ships, such as large scale troop transports and 'Heavy Cruisers', were principally designed to be highly advanced than ISA ships and purposed to destroy ISA fleets of the outer colonies and invade them by force.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the early extrasolar colonization period, the UCN was overburdened by the massive amounts of administration to its new colonies. As a result, the UCN relied on stiff economic penalties and overwhelming military force to keep the colonies and habitats in line. The UCN levied volunteers from across the colonies to form the UCN Defense Force to enforce Earth's authority over its stellar dominions. While many colonies retained their armed forces, the UCN Defense Force was widely recognized for possessing the most advanced technology and best trained troops. However, the Defense Force lacked troop numbers and was only conceived as a temporary solution.&lt;br /&gt;
&lt;br /&gt;
== System Defence Forces ==&lt;br /&gt;
System Defence Forces (SDF) are small, independent naval fleets maintained by many of the more wealthy Imperial worlds and star systems. These fleets perform similar duties for these worlds as the Navis Imperialis, albeit on a smaller and less well-equipped scale. The SDF may make use of System Defence Boats, lighter warships incapable of Warp travel, though some of the more powerful possess classes of Imperial warships up to and including heavy cruisers.&lt;br /&gt;
&lt;br /&gt;
As the main military branch of the UNSC, the UNSCDF is comprised of three autonomous or semi-autonomous branches, each with different functions and methods, but all unified under one command, and tasked with the protection of humanity, and the protection and recapture of human-occupied colonies. Control is exercised through regional CENTCOMs, which have authority over certain areas of space.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596899</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596899"/>
		<updated>2026-09-11T23:57:56Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during [[Erebellan Empire|Erebellan]] rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN. As humanity continues to expand across space, the UIN established the [[Interplanetary Colonial Defence Force]] to administer the new colonies. The UIN would later created the Interplanetary Security Forces for colonial systems to police and manage their territory.   &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is overseen by the [[Ministerial Department of Colonization]] (formerly the Allied Colonization State Committee), created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance/Federation. The Federal Reconstruction State Committee was then created by the United Federation Congress to help rebuild areas within the Alliance/Federation affected by the war and following the end of the Second Multiverse War. Founded by Issac Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.  &lt;br /&gt;
&lt;br /&gt;
=== Mission ===&lt;br /&gt;
With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, UFN has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years, but thanks to the new technology that was stolen from the Erebellans and their allies, technology advanced even further with new and exotic machinery brought to Earth reducing the building to only a few months or few years. As it's in the UFN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UN/Z-Tech) owners. Some immensely wealthy companies are also able to finance their own colonization, among them is Z-Tech, which has made its sizable fortune in energy and industrial refinement on the moon.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
it made provisions for western lands. the original draft contained five important articles:&lt;br /&gt;
&lt;br /&gt;
* The new states shall remain forever a part of the United Federation of Nations.&lt;br /&gt;
* They shall bear the same relation to the federation as the original states.&lt;br /&gt;
* They shall pay their apportionment of the federal debts.&lt;br /&gt;
* They shall in their governments uphold republican forms.&lt;br /&gt;
* After the year 2180 there shall be neither slavery nor involuntary servitude in any of them.&lt;br /&gt;
&lt;br /&gt;
=== Admission of new states ===&lt;br /&gt;
The most significant intended purpose of the legislation was its mandate for the creation of new states from the region. It provided that at least three but not more than five states would be established in the territory and that once such a state achieved a population of 60,000, it would be admitted into representation in the Federation Congress on an equal footing with the original ten states.&lt;br /&gt;
&lt;br /&gt;
=== Establishment of territorial government ===&lt;br /&gt;
While the population of a territory was less than 500,000, there would be a limited form of government: a governor, a secretary, and three judges, all being appointed by Congress. The governor, appointed for a three-year term and given a &amp;quot;freehold estate therein, in one thousand acres of land,&amp;quot; would be the commander-in-chief of the militia, appoint magistrates and other civil officers, and help create and publish laws. The secretary, appointed for a four-year term and given a similar freehold estate as the governor but of five hundred acres, would be in charge of keeping and preserving the acts and laws passed by the territorial legislatures, keep the public records of the district, and transmit authentic copies of such acts and proceedings every six months to the secretary of the Federation Congress. Three judges, who would be appointed indefinitely &amp;quot;during good behaviour&amp;quot; and be given the same freehold as the secretary, would be in charge of helping the governor create and pass acts and laws and in making official court rulings.&lt;br /&gt;
&lt;br /&gt;
Once the population of a territory reached 500,000 inhabitants, it would receive the authority to elect representatives from counties or townships to a territorial general assembly. For every 500 free citizens, there would be one representative until there were 25 representatives. Then, Congress would control the number and proportion of the representatives from that legislature. No person could be a representative unless he was a citizen of the United Federation for at least three years or lived in the district for three years and owned at least 200 acres of land within the same district. The representatives would serve for a term of two years. If a representative died or was removed from office, a new one would be elected to serve out the remaining time.&lt;br /&gt;
&lt;br /&gt;
=== Establishment of natural rights ===&lt;br /&gt;
The natural rights provisions of the ordinance foreshadowed the Bill of Rights, the first ten amendments to the U.F. Constitution. Many of the concepts and guarantees of the U.S. Ordinance of 1787 were incorporated in the U.F. Constitution and the Bill of Rights. In the Northwest Territory, various legal and property rights were enshrined, religious tolerance was proclaimed, and since &amp;quot;Religion, morality, and knowledge, being necessary to good government and the happiness of mankind, schools and the means of education shall forever be encouraged.&amp;quot; The right of ''habeas corpus'' was written into the charter, as were freedom of religion and bans on excessive fines and cruel and unusual punishment. Trial by jury and a ban on ''ex post facto'' laws were also rights that were recognized. &lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
&lt;br /&gt;
=== Executive Branch ===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
&lt;br /&gt;
=== Legislature ===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
&lt;br /&gt;
=== Judiciary ===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
&lt;br /&gt;
=== Federal Assembly of States ===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
&lt;br /&gt;
=== State &amp;amp; Territorial Government ===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
&lt;br /&gt;
==== Stellar Territorial Governance ====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Terrawatt Group]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Nations_(Garden_War)&amp;diff=596898</id>
		<title>United Nations (Garden War)</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Nations_(Garden_War)&amp;diff=596898"/>
		<updated>2026-09-11T23:43:15Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* United Nations Trusteeship Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = United International Nations of Earth&lt;br /&gt;
| name                   = {{collapsible list&lt;br /&gt;
 | titlestyle = background:transparent;text-align:center;line-height:normal;font-size:84%;&lt;br /&gt;
 | title = {{resize|1.25em|United Nations}}&lt;br /&gt;
 | {{Infobox |subbox=yes |bodystyle=font-size:77%;font-weight:normal;&lt;br /&gt;
    | rowclass1 = mergedrow| label1 = {{W|Modern Standard Arabic|Arabic}}: | data1 = {{lang|ar|الأمم المتحدة للأرض|rtl=yes}}&lt;br /&gt;
    | rowclass2 = mergedrow| label2 = {{W|Standard Chinese|Chinese}}: | data2 = {{lang|zh|地球國際聯合組織}}&lt;br /&gt;
    | rowclass3 = mergedrow| label3 = {{W|French language|French}}: | data3 = {{lang|fr|Nations Unies pour la Terre|italic=unset}}&lt;br /&gt;
    | rowclass4 = mergedrow| label4 = {{W|Russian language|Russian}}: | data4 = {{nowrap|{{lang|ru|Организация Объединенных Наций Земли}}}}&lt;br /&gt;
    | rowclass5 = mergedrow| label5 = {{W|Spanish language|Spanish}}: | data5 = {{nowrap|{{lang|es|Naciones Unidas Internacionales de la Tierra|italic=unset}}}}}}}}&lt;br /&gt;
| image_flag             = United International Nations of Earth 2.png&lt;br /&gt;
| flag_caption           = New Flag and Old Flag as Dual Use&lt;br /&gt;
| image_flag2            = Flag of the United Nations.svg.png&lt;br /&gt;
| image_coat             = United Nations Emblem.png&lt;br /&gt;
| image_map              = File:United Nations geographical subregions.png&lt;br /&gt;
| map_caption            = United Nations geographical subregions&lt;br /&gt;
| image_map2             = File:UN regional groups.svg.png&lt;br /&gt;
| map_caption2           = United Nations Regional Groups&lt;br /&gt;
| capital                = {{W|Headquarters of the United Nations|760 United Nations Plaza}}, Manhattan, New York City ({{W|international zone}})&lt;br /&gt;
| capital_type           = Capital Headquarters&lt;br /&gt;
| demonym                = Earthlings&amp;lt;br&amp;gt;Terrans&lt;br /&gt;
| leader_title1          = [[Presidium of the United Nations|United Nations Presidium]]&lt;br /&gt;
| leader_name1           = António Guterres ([[President of the United Nations|President]])&lt;br /&gt;
| leader_title2          = [[Vice-President of the United Nations]]&lt;br /&gt;
| leader_name2           = Nathan Henry&lt;br /&gt;
| leader_title3          = [[Secretary-General of the Secretariat]]&lt;br /&gt;
| leader_name3           = Susan Loong&lt;br /&gt;
| leader_title4          = Parliamentary Congress President&lt;br /&gt;
| leader_name4           = Philemon Yang&lt;br /&gt;
| leader_title5          = [[General Commander-in-Chief Officer of the Armed Forces|General Commanding Officer]]&lt;br /&gt;
| leader_name5           = [[Augustus Autumn]]&lt;br /&gt;
| legislature            = United Nations Parliamentary Congress&lt;br /&gt;
| upper_house            = UN Senate&lt;br /&gt;
| lower_house            = UN General Assembly&lt;br /&gt;
| sovereignty_type       = Reorganized&lt;br /&gt;
| sovereignty_note       = from the [[Allied Rebel Coalition]]&lt;br /&gt;
| currency               = United Nations Credit&lt;br /&gt;
| p1                     = Allied Rebel Coalition&lt;br /&gt;
| s1                     = United Allied States&lt;br /&gt;
| today                  = [[United Federation of Nations|United Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''United International Nations of Earth''' ('''UINE'''), commonly called the '''United Nations''', is the global central civilian government that administered [[Earth (Garden War)|Earth]] and its colonies throughout a portion of the Orion Arm of the Milky Way galaxy, it is the main power that rules over Humanity, [[Z-Tech.Enterprises|Z-Tech]], Aliens, and their colonies in the galaxy and [[Multiverse]]. It was founded in 1945 after World War II as an international organization facilitating cooperation in, among other areas, international law. Throughout the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; century and after the [[Liberation Wars]], Earth's national governments were on a continuous decrease in administrative power. After the damage done to the planet's ecosystem reached extreme levels following the [[Erebellan Empire|Erebellan]] Military occupation, the world's richest companies and nations decided to finally put aside their individual interests and international differences and achieved global reconstruction and unification. In later years, it would grow to become a world government and the vanguard of humanity against the machine forces of Erebellum. &lt;br /&gt;
&lt;br /&gt;
The UN national government is a presidential constitutional federal republic and representative democracy with Six separate branches: Legislative, Executive, Judicial, [[Presidium of the United Nations|Presidium]], Security Council, and the Economic and Social Council. It has a bicameral national legislature ([[United Nations Parliamentary Congress|Parliamentary Congress]]) composed of the General Assembly (a lower house based on population) and the Senate (an upper house based on equal representation for each state). The UN Secretariat subsequently became the executive cabinet of all humanity and remained since the Liberation Wars. The UN is headquartered in New York City, in international territory with certain privileges extraterritorial to the [[United States (Garden War)|United States]], and the UN has other offices in Geneva, Nairobi, Vienna, and The Hague, where the International Court of Justice is headquartered at the Peace Palace. The [[Presidium of the United Nations|UN Presidium]] is the leadership of the United Nations, leading the federal administration and serves as a collective head of state. It is a collegial body of members, elected to four-year terms by the Parliamentary Congress, which oversees the Presidium. Each member leads a department of the federal government. Each year, one member of the Presidium is elected [[President of the United Nations]] by the Assembly, with the presidency traditionally rotating between members. The President chairs and represents the government, a first among equals who has special powers that were created to allow the presidium to act quicker and more decisively in times of emergency.  &lt;br /&gt;
&lt;br /&gt;
There are currently 190 member states, including every recognized independent state in the world. From its headquarters on international territory in New York City, the UINE and its specialized agencies decide on substantive and administrative issues in regular meetings held throughout the year. Additional bodies deal with the governance of all other UN System agencies, such as the World Health Organization (WHO) and United Nations Children's Fund (UNICEF). The UN's most visible public figure is the Secretary-General, currently Susan Loong, who attained the post in 2187. The organization is financed from assessed and voluntary contributions from its member states, and has six official languages: Arabic, Chinese, English, French, Russian and Spanish. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Erebellan Invasion===&lt;br /&gt;
Prior to the Erebellan Invasion, Earth was divided into hundreds of nations, human states that were in constant conflict over their own individual interests. When the first signs of the [[Erebellan Conglomerate]] were discovered in 2016 and first attempts at communication were ignored by the Company, the rift between nations only grew. With a few exceptions, most nations and states organized their own defenses, especially at the invasion's onset. The only notable joint effort came from the United Nation's attempt to assemble an orbital defense grid, though this effort was swept aside during the Conglomerate's opening strike on July 8th, 2017. The cities of Suburbia and Neighborville suffered invasion by the Conglomerate, Its habitats, the Plants, Zombies, and Humans were scattered throughout America. The Manufactorian Conglomerate renamed Neighborville to Roburbia and enslaved many humans while the Plants and Zombies got away. The color Gray was only the color allowed and OverIndustrial laws were implemented and strictly enforced. the Conglomerate had ruined all forms of life in Suburbia and Neighborville. Afghanistan&lt;br /&gt;
&lt;br /&gt;
It can be assumed the Earth-Conglomerate War proceeded in the favor of the Conglomerate, nicknamed the Imperials, with their Machine Forces successfully conquering Oceania by the end of September 2017, followed by china, korea, the japan, taiwan, indochina, and india by June 2018. Since then, the Imperials enjoyed many victories, seizing the Suez Canal and repelling counterattacks, and undergoing a heavy construction of Imperial Factories, with new, incredibly advanced weaponry being deployed and field-tested throughout occupied territories.  As the Russia burns under the relentless advance of the Imperial troops and the Caucasus falls, General Rommel is mentioned pulling the unbelievable stunt of launching the ground invasion of Afghanistan, striking at the Graveyard of empires. Meanwhile, the Imperial Navy won the Battle of the Atlantic, crippling the Western war effort, and reached the Pacific to give the U.S. and Royal Navies a sound beating. By 2019, the Russia has capitulated, with Putin M.I.A. and the last resistance pockets retreating in Siberia, China has been occupied, India has already fallen, and Canada has been occupied entirely. The United States was one of the last countries to fall to the massive might of the Conglomerate and their Allies, with the US continuing to soldier on against the Imperials (term used by the UN and Z-Tech to refer to their opponents), even as they (the Manufactorians) increased and strengthened their grip on the world. With the national anxiety regarding the possible outcome of the war rapidly skyrocketing, the American peoples' faith in the government began to deteriorate, with newspapers articles in the Star-Spangled Daily calling for the return of American troops and the formulation of a peace treaty with the Imperials. Sometime before the surrender in 2024 (most likely 2025), the Da'at Yichud from wolfenstein gave the government access to one of their biggest safe-keeps underneath the American Southwest in Roswell, where they experimented with plasma weaponry, mind control, and anti-gravity engines. Da'at Yichud began cooperating with American forces in a final attempt to reverse the war’s course, but their efforts were too late. The Americans were unable to reverse-engineer the technology in time.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
After the Erebellan Conglomerate had conquered the United States by dropping an atom bomb on New York City, the United States surrendered and the government pleaded with the American citizens and the Armed Forces to step down from fighting and cooperate with the Imperial regime. However, the order to surrender fell on deaf ears for some Americans such as Grace Walker, Horton Boone, Joseph Stallion's father, Augustus Senior, as well as remnants of U.S. military personnel like Captain Gerald Wilkins, and Constantine Chase causing huge trouble for the Imperial-Nazi regime to pacify the American Territories. Their resistance was eventually crushed by the arrival of the Ausmerzer and elite troops, causing the entire American Resistance network to scatter and go into hiding across the country. As a result, the Imperials managed to pacify the American Territories and marked the event as American Liberation Day.&lt;br /&gt;
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The arrival of B.J. and the Kreisau Circle and the Rise of Z-Tech changed the tide of the war in the favor of the American Resistance as B.J. managed to destroy the Oberkommando headquarters in Roswell with a nuclear warhead and managed to get to Horton Boone to rally the American Resistance together to fight against the occupying Nazis and their collaborators.&lt;br /&gt;
===The Liberation of America===&lt;br /&gt;
''Main Article: [[Second American Revolutionary War]]''&lt;br /&gt;
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After the destruction of the Oberkommando HQ in Area 52 (Area 51), the Ausmerzer falls into the hand of the American Resistance, Rise of Z-Tech and the death of Irene Engel and Fritz Kuhn, and the loss of the High Governor, the Imperials' grip on the country slowly crumbles and the Erebellan regime is now vulnerable to the rising American Resistance movement in the country. Furthermore, B.J.'s assassinations of all Ubercommanders present also destabilize the Erebellan/Nazi chain of command in the territories, causing further damage to the occupation force that has surely weakened the Erebellans' rule over the American Territories. It is now that the Imperials have lost their grip over the populace as well, following the TV-publicized death of Frau Engel, which has inspired others to resist and fight back to initiate a second revolution (Second American Revolutionary War) and hopefully across the world. It is shown that the revolution broadcast inspires thousands, if not millions, of civilians across the country to riot against the Erebellan Empire, and numerous Resistance groups now begin massive offensives against the Imperial regime. Without Engel or the Ubercommanders to lead them, as well as not having the Ausmerzer and their other war-machines available, the rest of the Erebellan/Nazi soldiers are unable to fight effectively anymore and begin to be massacred by the rise of the rioting citizens and the Resistance.&lt;br /&gt;
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The Rise of Z-Tech caused greater fear as they raised the fallen buried in graveyards or camps through advanced &amp;quot;thanatological technology&amp;quot; (which essentially allows them to reanimate dead bodies of fallen soldiers, citizens who were executed by Erebellan Regime, and fallen rebels), turning them into Semi-mindless, yet obedient zombies; and turn them against the Machine and Nazi forces, thus causing their troops to become overrun with the undead. The Zombies under Z-Tech, while deadly and will attack onsight, ignore allied troops and citizens, Zomboss explains that his key ability is his deep understanding of death and decay, utilizes a sophisticated machine called the &amp;quot;Zombot&amp;quot; to facilitate the transformation process, which he used a combination of his scientific knowledge and Zombot technology to essentially &amp;quot;reprogram&amp;quot; and manipulate the deceased into becoming zombies. Thus they are loyal but advised that all allies to wear a special purple and green Z armband as a vital identifier so the plants and zombies can recognize their allies. As a result of these events and the quick gains by the American Resistance, the puppet government collapsed and the American people soon liberated the country from brief Imperial rule and ended the occupation after 12 years, thus rebirthing the United States of America, with it regaining its' independence two years later.&lt;br /&gt;
===The Liberation of Earth===&lt;br /&gt;
After the US was liberated, the Imperials began to lose their grip in several North and South American countries, causing Canada, Mexico, and other South American countries to regain their independence. This led to multiple uprisings across the globe, causing the Erebellan empire to quickly lose tons of territories across multiple continents. Their unified Puppet planetary government had officially collapsed completely and earth was divided into dozens of inter-warring, industrial states and tribes of so-called &amp;quot;techno-Imperial Warlords.&amp;quot; They had waged continuous warfare across the surface of Earth, bring it into chaos and mayhem as Techno-Warlords, mutants, Dictatorships, and holdouts rampaged throughout the planet.&lt;br /&gt;
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Becoming a wasteland, little remained of the once sophisticated human civilisation of the past before Erebellan occupation. With their massive army of genetically-enhanced soldiers and fellow rebels who comprised the first units of the Rebel Partisan Army and would serve as the predecessors for the later development of the Federal Military, Z-Tech began their conquest and [[Liberation Wars|liberation of Earth]] with the intent to reunite the warring Techno-Imperial nations into a unified planetary government. The Liberation of North America and its immense reserves of manpower, resources, infrastructure, and other essentials had strengthened Z-Tech considerably and they are ready to put it to great use. Their forces utilized the advanced weapons of the Tech businesses and Weapons companies after they secured an alliance with them&lt;br /&gt;
===Siege of Pittsburgh===&lt;br /&gt;
[[File:Fallout-New-Vegas-NCR-2.jpg|thumb|Siege of the Pitt (siege of Pittsburgh)]]The '''Siege of Pittsburgh''' ('''Siege of the Pitt''') was an early campaign of the Liberation Wars. During these early conquests, many Rebel expeditionary Forces encountered the Techno Ruling cliques-- a technologically-advanced, paramilitary menaces designated as the &amp;quot;Techno Warlord Outcasts&amp;quot; by the early Coalition. Within the outcast was an alliance of powerful provincial military leaders whose technology was of a level near-equivalent to that of the Company of Z-Tech, and at its heart was the city of Pittsburgh, renamed '''The Pitt'''. The region was once the city of Pittsburgh, Pennsylvania. It was a major industrial center, not just for steel production, but also manufacturing weapons, munitions, high technology, robotics, health care, nuclear engineering, tourism, biomedical technology, finance, education, and services. Following the Revolutionary War, the city fell into chaos, with various provincial military leaders took local control and establishing their own spheres of control in the city. These gangs began building a settlement they called &amp;quot;the Pitt&amp;quot; using conscripted and enslaved workers, at the point where the Ohio River diverges. By 2043, the gangs had established a system by which raider &amp;quot;enforcers&amp;quot; oversaw the enslaved civilian workers in the construction of the settlement and the restoration of entire factories. For the Liberation Wars there would need to be a large number of weapons, Armor, manufactoria and the most advanced industrial fabrication and scientific research facilities. The American facilities would not be able to cope with such a huge increase in the demand for the creation of supplies for the Partisan Armies, so the newborn Rebel forces needed Pittsburgh's wealth of steel and technological capacity added to its own. Despite repeated attempts by the Mr.Pardo to bring the city into the nascent Coalition  through peaceful diplomatic means, the City refused all offers. So it was that Mr.Pardo finally ordered the Pitt to be pacified by the force, their Leaders to be overthrown and the Pitt must be destroyed.&lt;br /&gt;
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Waged when Constantine Chase and a young Augustus Autumn fought side by side, the battle began when the fortified city of the Pitt opposed assimilation into the Coalition. The US needed to reclaim Pittsburgh from the Gangs, the technology and resources of controlling city meant regaining access to their steel mills and foundries, but the highly safeguarded advanced technology that would be of great use to the preparations for the Great Liberation. The anti-Coalition and Imperial forces used secret tunnels to infiltrate the Coalition Rebel camp, sending swarms of shock troops across the Rebel Army lines. Unprepared and unarmored, Constantine Chase and autumn fought back to back, battle after battle, the duo managed to hold back the Pitts forces but only at a staggering cost to the defenders, refusing to give ground until reinforcements arrived and Rebel forces emerged victorious, seizing control of Pittsburgh's manufactoria and liberating the enslaved civilian workers from their &amp;quot;enforcers&amp;quot;.&lt;br /&gt;
===Technological advancement===&lt;br /&gt;
But Z-Tech's true power lay in their rationality and foresight, and mastery of science was as unequalled as their Leaders' might as a Rebels, although few suspected the true range of their powers and abilities. The Company conquered and Liberated great swathes of Earth and those that would not join them were destroyed, but Z-Tech's conquest not merely born of blood and ambition, it was a higher calling. Where their dominion reigned the idols of fear and tyranny were cast down, and ideas of Reason, Progress. Order, Faith, and Rationality were raised up in their place. As many Techno-Imperial Nations fell, the old world was slowly restored with the re-established nations of Germany, France, Britain, Itaty, Russia, China, Japan, Korea and much more by June 2042 which was disbanded since the Erebellan Invasion. At an unknown point in time during the war, The [[Partisan Detachment|Partisans]] soon discovered secret placements of Da'at Yichud and new forms of technology where the soldiers stole the secrets inside the placement. All the information was given to the [[Founders]], where they could develop advanced weapons designs and manufacturing technologies for the future Alliance at his fortified compound. As more and more States are liberated and joined [[Z-Tech.Enterprises|Z-Tech]], their technological advancements, scientific achievements, and resources were incorporated into Z-Tech's growing armies and territories as a way to keep them out of the Erebellan hands. Countless long-lost wonders of technology were recovered, and used for rebuilding, reunification and rapid technological advancements. The war continued without relent as factions, nations and fractured city-states were destroyed, surrendered, or joined the rebels. It was after the battle of Berlin, John Smith gave a global speech calling for earth to rise up in rebellion against the Empire. Smith's message was heard by the rebel cells throughout the planet including in Russia and France. The Rebel cells converged at new york city, and the cells were unified into the '''Allied Rebel Coalition'''.&lt;br /&gt;
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While many Techno-Industrial States fell one by one, Mr.Pardo and his fellow rebels realized that waging war against all Techno Nation-States would be a long and wasteful battle, the Rebel Alliance will allow anyone in their ranks with outstretched opened arms including imperial defectors, who left the Erebellan Empire to join the Rebels. These individuals often made this choice after witnessing the Empire’s atrocities or experiencing personal betrayals. Imperial defectors would greatly benefit the Alliance as such a breed of relentless warlords and soldier-scientists was an invaluable resource that the Alliance was loathe to waste. Since then, the Rebel Army has enjoyed many victories, seizing the Suez Canal and repelling an attempt second invasion of America being chief among them, and is undergoing a heavy reconstruction, with new, incredibly advanced weaponry being deployed and field-tested throughout the Rebel Alliance, now the United Nations. Furthermore, Z-Tech officers are arbitrarily put in charge of entire districts as the border between PvZ Army, the company military, and the United States Armed Forces, the national military, become more and more intertwined. As dozens of Erebellan machines and factories burn under the relentless advance of the plant and zombie troops and the cities fall, General Supremo is mentioned pulling the unbelievable stunt of launching the ground invasion of Japan, striking at the Crown island nation of their sea Empire. Meanwhile, the US Navy won the Battle of the Atlantic, crippling the Western Imperial war effort, and reached the Pacific to give the Imperial and Nazi Navies a sound beating. By 2044, the Russian Territories has capitulated, with the Military Governor M.I.A. and the last resistance pockets retreating in Siberia, China has been Liberated, India has presumably already free, and Canada has been occupied entirely. The liberation of China and India proved to be the most crowning of the Liberation wars, due to their large population and massive resources in storage. The other Erebellan powers, including the industrial States have been destroyed by the UN and invaded, as by 2043 Belica (Croatia) is under direct UN occupation and Iraq been effectively annexed according to a 2044 newspaper. The war would continue for another 6 years into 2050, Finally, on December 21st, 2050, Imperial-Nazi forces in africa, were annihilated, forcing them, the last Erebellan holdouts of the world, to surrender thus ending the Liberation Wars in total victory. After the war, all armies of the other worlds were absorbed by the military forces of the United Nations and their Military is now considered as one of the most powerful armies in the history of Mankind. All technologies developed inside the Z-Tech compound make the Military more powerful each day until all soldiers are invincible.&lt;br /&gt;
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===Aftermath===&lt;br /&gt;
By the time the Unification Wars of National Liberation began, the Earth's population had suffered through the horrors of the occupation as constant Pollution from their factories had badly damaged the environment of Earth. Imperial Factories would dramatically alter the environment around the world, the radioactive waste from the factories mixed with the heavy industrial pollution from the Imperial steel mills created a hazardous environment unique in many areas. Unbeknownst to the Major City's inhabitants, however, rivers and lakes had been heavily polluted with radioactive material, mutagenic agents, and dangerous carcinogens. After a century of famine, poverty, environmental collapse and rapidly expanding wars, mankind finally placed its faith in itself, risking everything on the creation of a new and eager institution. Under the Allied Rebel Coalition, Humanity would be restored, intellectually, spiritually and physically to the heights it had once known, and the shackles of darkness cast aside and tyranny finally toppled.&lt;br /&gt;
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===Reconstruction Era and the Great Liberation===&lt;br /&gt;
Main Article: ''[[Reconstruction Era]]''&lt;br /&gt;
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The war continued without relent until finally all of Earth's techno-imperial factions, nations and fractured city-states pledged their fealty and at last Earth was unified for the first time in history. For the first time in all of human history, Earth was finally unified under a World Government, the '''United International Nations of Earth''', as the UN was given more power to function as a single political authority with jurisdiction over all of Earth and humanity with executive, legislative, and judicial functions and an administrative apparatus established and ready to start. It was not enough merely to secure military victory, however -- the betterment and restoration of Humanity required more. So it was that even before victory on Earth had been achieved the UN, Z-Tech and those learned individuals they had gathered started to experiment with genetics and terraforming. This was done first and foremost to stabilise the extant population of Earth and to cure the race of Humanity from the radiation storms and generations of viral pollution had wracked the planet.&lt;br /&gt;
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By the end of the war in January 2nd, 2056, As the last organizations still capable of operating effectively, the United International Nations, Z-Tech and various military forces assumed the responsibilities of civil governance having emerged as the dominant power, and been recognized as the world's single government. With the survival of humanity in question, the measures taken were severe; Its initial duties included preventing the collapse of human society, restoring agriculture and manufacturing industries, and putting to work hundreds of millions of unemployed citizens. Every available resource was put toward reconstruction and opportunities only afforded to those whose knowledge or expertise could directly benefit this great effort. Millions more would suffer and die in vast relief camps where the barest necessities were exchanged for gruelling physical labor. The price was immense, and even those in the highest echelons of the government were horrified by the actions taken to preserve civilization, Across the decades however, the situation began to improve. After a fifty-year period of strict intense rationing, a mandatory one child policy, brutal conditions worldwide, and widespread martial law, the UIN Government had managed to reverse the worst of the damage caused by Liberation War, although only at the cost of tens of billions more lives. Z-Tech Leadership however, was the most horrified of all, Mr.Pardo and his fellow human advisors were sickened by all the death caused by the Erebellans, it sparked in them the need for vengeance and to make the Erebellans pay. Both the UN and Z-Tech has ruled the Earth solely for years, while extending their reach towards other star systems to increase their wealth and power by initiating space colonization in order to secure new natural resources beyond Earth and supporting humanity's survival.&lt;br /&gt;
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Secondly, the creation of a new standing military armed force and modernization of their battle tested forces. Z-Tech has had a long tradition in militarism and warfare ever since the old war and the beginning of garden war, as a result, The company and foreign allies personally oversaw great strides and had drastically modernized the Nations, Rebels, and Z-Tech Armies into the [[National Revolutionary Armed Forces]], unified offensive/defensive-capable Armed Forces. The Rebel Partisans would formed the heart of Z-Tech's politico-military power, as they would act more independent from the UN. In response to the obvious gaps in training of Military soldiers, Z-Tech President Carlos Pardo announced a plan to scrap or upgrade most of the old plant/zombie ordnance and improve their training in an accelerated program to modernize the military via seeking talented generals and military training had drastically modernized. With the World freed from the Erebellans, the UN General Assembly awarded the title of ''Restitutor Orbis'' (&amp;quot;Restorer of the World&amp;quot;) to the Z-Tech Tetrarchy (Crazy Dave, Dr.Zomboss, Carlos Pardo, and Lawrence Dye).&lt;br /&gt;
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Alongside this modernization would come a rebirth of civilisation and government on earth with the UIN founding an all-embracing civil administration to order and rebuild the homeworld, and concentrate such learning and knowledge that could be salvaged from the dust of ages in houses of learning and education. The unification of Earth would only be the start. Once the Liberation Wars were completed in January 2nd, 2056 and 50 years of reconstruction, the UN has forged a new unified planetary government under their leadership with each nation having complete political autonomy, Z-Tech and the new [[United Allied States|United Alliance of Allied Nations]] started the development and use of new orbital shipyards and manufactoria to construct weaponry and starships to launched [[Great Liberation|Great Crusade of Liberation]] with the vast deplotment of legions of Titanic machines and armies ready to fight. &lt;br /&gt;
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==Astrography==&lt;br /&gt;
The United Nations stretches over all eight planets, nine dwarf planets, over 90 planetary moons, and a good portion of the Asteroid belt. Its jurisdiction also includes 45.16% of Saturn's rings. Considering the territory's use, the UN's possessions over Saturn's ring system is not included in the nation's total area.&lt;br /&gt;
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The principal planet of the UN is Earth, the original homeworld of humanity. It hosts the capital city, New York, a cultural and socio-economic center, whose population exceeds 60 million people. The [[Suburmania|City of Suburmania]] is a UN special district, self-governing state, with a semi-autonomous government under Z-Tech, following both their own laws and UN Laws. Earth's flora and fauna is the most varied of all the solar system's human settlements, with only Mars truly being a real competitor to Earth's title, and even it is not natural, but a result of a massive terraforming project. Earth's landmass is divided into seven continents, which are separated by large oceans, seas and/or straits.&lt;br /&gt;
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Europe and Asia, Earth's most culturally diverse continents, are separated by a mere mountain chain, a relatively small sea, and two straits. Because of this, many geographers consider the two continents as the two halves of Eurasia, a proposed supercontinent. Some include even Africa to the mix, due to the continent's loose separation from its neighbors. Earth's longest river is Amazon, defeating its immediate inferior, the Nile, by just 39 kilometers. Amazon is also the largest river by drainage area and discharge on the planet, surpassing all other by a great margin.&lt;br /&gt;
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The other planetary and subplanetary possessions of the UN lack definitive features such as Earth's, the only other planet classifying as such being the terraformed Mars. Although initially inhospitable, the UN overcame these obstacles and succeeded in settling on planetary moons with trace atmospheres, and even in the upper parts of the Venusian atmosphere.&lt;br /&gt;
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==Government and Political Structure==&lt;br /&gt;
The United Internations Nations of Earth is the world's first Global Federation, both a constitutional republic and representative democracy. The government is regulated by a system of checks and balances defined by the UN Constitutional Charter, which serves as the planet's supreme legal document. In the Global federalist system, citizens are usually subject to three levels of government, federal, state, and local. In almost all cases, executive and legislative officials are elected by a plurality vote of citizens by district. Central to the organization are six principal organs established by the UN Constitutional Charter: the Parliamentary Congress, the Security Council, the International Court of Justice, Presidium, the UN Secretariat, Economic and Social Council, and the Trusteeship Council (a defacto seventh branch).&lt;br /&gt;
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Five of the Six principal organs are located at the main UN Headquarters in New York City, while the International Court of Justice is seated in The Hague. Most other major agencies are based in the UN offices at Geneva, Vienna, and Nairobi, and additional UN institutions are located throughout the world. The six official languages of the UN, used in intergovernmental meetings and documents, are Arabic, Chinese, English, French, Russian and Spanish. On the basis of the Convention on the Privileges and Immunities of the United Nations, the UN and its agencies are immune from the laws of the countries where they operate, safeguarding the UN's impartiality with regard to host and member countries. &lt;br /&gt;
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Below the six organs are sit a collection of entities and organisations, some of which are actually older than the UN itself and operate with almost complete independence from it. These include specialized agencies, research and training institutions, programmes and funds and other UN entities. &lt;br /&gt;
===United Nations Security Council===&lt;br /&gt;
The '''United Nations Security Council''' ('''UNSC''') is one of the six principal branches of the United Nations (UN) and is charged with ensuring international peace and security, recommending the admission of new UN members to the Parliamentary Congress, and approving any changes to the UN Charter. Its powers as outlined in the United Nations Charter include establishing peacekeeping operations, enacting international sanctions, and authorizing military action. The UNSC is the only UN body with authority to issue resolutions that are binding on member states.&lt;br /&gt;
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===Parliamentary Congress===&lt;br /&gt;
The '''United Nations Parliamentary Congress''' ('''UNPC''') is a bicameral legislature of the Senate and General Assembly. It is an adversarial system by design, with both houses checking each other from legislative overreach. The number of Seats in the General Assembly is decided based on population, while the Senate consists of 2 Seats per State. The Senate is presided over by the Vice President, while the Assembly is presided over by a Speaker of the General Assembly. The Parliamentary Congress is responsible to address global issues, enact laws, and promote international cooperation. composed of representatives elected from member states and colonies. It has the power to create laws, approve budgets, and enact policies.&lt;br /&gt;
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===International Court of Justice ===&lt;br /&gt;
The '''International Court of Justice''' is made up of 11 Associate Justices, and one Chief Justice. The Justices are tasked as the highest Appeals Court on Earth, and determines the constitutiality of laws and actions by the Congress and President (Though this is rarely required of the Justices thanks to constitutionality checks in the legislative supercomputers that actually write the bills that Congress votes on.)  The inclusion of global judicial system settles disputes between nations, interpret international laws, and ensure the adherence to global standards. Protection of Human Rights: The UN constitution emphasize the protection of fundamental human rights on a global scale, ensuring their recognition and enforcement across nations.&lt;br /&gt;
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===Presidium of the United Nations===&lt;br /&gt;
The [[Presidium of the United Nations]] ('''UN''' '''Presidium'''), is the constitutionally Collective body of the United Nations is responsible for state affairs and for supervising the implementation of laws for all heads of states of the UN. It consisted of up to 191 members elected by each State and provinces. The Federal Presidium plays an important role in the Government of the UN from its creation in 2056. The Presidium also acts a Collective head of state and government branch of government and composes of the assemblies of the member-states. The body is headed by the President of the United Nations, who is both the Head of State, Government, and Commander-in-Chief of the UN's military, though he or she is usually only charged with upholding and administering the laws passed by Congress. The President is a first among equals who has special powers that were created to allow the Council to act quicker and more decisively in times of emergency. The president is elected every five years by citizens across Earth and its colonies.The Presidium responsible for state affairs, supervising the implementation of laws, implementing policies, coordinating international initiatives, and managing global affairs.&lt;br /&gt;
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===United Nations Secretariat===&lt;br /&gt;
The '''United Nations Secretariat''' is the UN's executive arm and principal official advisory body to the president of the United Nations. The secretariat has an important role in setting the agenda for the deliberative and decision-making bodies of the UN (i.e., the Parliamentary Congress, Economic and Social Council, and Security Council), and the implementation of the decision of these bodies. The secretary-general, who is appointed by the Parliamentary Congress, is the head of the secretariat  &lt;br /&gt;
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=== United Nations Economic and Social Council ===&lt;br /&gt;
The '''United Nations Economic and Social Council''' is the assists the Parliamentary Congress in promoting international economic and social co-operation and development. It was established to serve as the UN's primary forum for global issues and is the largest and most complex UN body. The ECOSOC's functions include gathering data, conducting studies and advising and making recommendations to member states. Its work is carried out primarily by subsidiary bodies focused on a wide variety of topics. These include the United Nations Permanent Forum on Indigenous Issues, which advises UN agencies on issues relating to indigenous peoples, the United Nations Forum on Forests, which coordinates and promotes sustainable forest management, the United Nations Statistical Commission, which co-ordinates information-gathering efforts between agencies, and the Commission on Sustainable Development, which co-ordinates efforts between UN agencies and NGOs working towards sustainable development. ECOSOC may also grant consultative status to non-governmental organizations. As of April 2171 almost 560,000,000 organizations have this status. &lt;br /&gt;
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===United Nations Trusteeship Council===&lt;br /&gt;
The '''United Nations Trusteeship Council''' ('''UNTC''') is one of the six principal organs of the United Nations, reestablished to manage colonial possessions in the galaxy and UN controlled territores in the Multiverse and have them administered in the best interests of their inhabitants and of international peace and security.&lt;br /&gt;
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The UNTC directly controls over the colonies, colonial resources, such as food and minerals, are taxed to Earth, as the resource-depleted planet cannot afford to have its flow of vital commodities halted for any prolonged period of time that would starve Earth's population. The UNTC holds strict rules over colonization and issues licenses to companies and governments who pursue colonization projects. Violation of these rules is considered a very serious infraction, which depends on the circumstance. These penalties ranges from economic sanctions, stiffer penalties, and finally expulsion from the UNTC to military action as a last resort. It is in close coordination with the [[Ministerial Department of Colonization|Ministerial-Department of Colonization]] of the United Federation.&lt;br /&gt;
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=== Permanent special members ===&lt;br /&gt;
These members have the right to deliberate, participate, and vote.&lt;br /&gt;
*[[Z-Tech Organization]]&lt;br /&gt;
*[[Pravus International]]&lt;br /&gt;
*[[Hurian Federation (Garden War)|Huria]]&lt;br /&gt;
The UIN operates as a union of diverse political entities, with several prominent member states, such as the United States, Britain, France, Russian Federation, the People's Republic of China, Federation of the Americas, Germany, Japan, Korea, Italy, and India holding significant influence over policy. Z-Tech, Pravus, and Huria also play crucial roles in the UIN's political sphere, although tensions over governance and Management remain.&lt;br /&gt;
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===United Nations Space Command Administration===&lt;br /&gt;
The United Nations Space Command adminstration (UNSCA) is the exploratory, training, and scientific agency of the UIN, and is responsible for most of the Earth's relations in space. The UNSCA regulates space trade and enforces a set of space laws which ensure militant safety and security within Earth's zone.&lt;br /&gt;
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==Agencies ==&lt;br /&gt;
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*Food and Agriculture Organization&lt;br /&gt;
*International Atomic Energy Agency&lt;br /&gt;
*International Fund for Agricultural Development&lt;br /&gt;
*International Labour Organization&lt;br /&gt;
*International Monetary Fund&lt;br /&gt;
*International Telecommunication Union&lt;br /&gt;
*United Nations Educational, Scientific and Cultural Organization&lt;br /&gt;
* United Nations Industrial Development Organization&lt;br /&gt;
*Universal Postal Union&lt;br /&gt;
*World Bank&lt;br /&gt;
*World Food Programme&lt;br /&gt;
*World Health Organization&lt;br /&gt;
*World Intellectual Property Organization&lt;br /&gt;
*World Meteorological Organization&lt;br /&gt;
*World Tourism Organization&lt;br /&gt;
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== Military==&lt;br /&gt;
Main Article: ''[[United Nations Armed Forces]]''&lt;br /&gt;
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Under the Militarization act of 2109, The United Nations passed the Military Creation Act, which led to the creation of the [[National Revolutionary Armed Forces]]. The NRAF was under the control of the United Allied States, so Earth and the galaxy is protected by the [[United Nations Armed Forces]] along with its [[UN Peacekeepers|peacekeepers]]. The UN Armed Forces consists of the Army, Navy, Air Force, Coast Guard, Peacekeepers, and Space Force. Even though the Erebellans has the largest army in the multiverse, the UNAF had a force equal in strength to those operated by the Erebellans. However, though unlike the Empire, the UN military is a volunteer based organization. Although member-states had more soldiers per capita than the UNAF in the beginning, the combined populations of the UNAF is significantly more populated than the former nations armies, balancing out the equation. The United Nations Military High Command, although outside the operational chain of command, is the senior-most military body of the Department of Defense. It is led by the chairman of the United Nations Military High Command, who is the principal advisor to the president and secretary of defense on military and operational matters. Their deputy is the [[General Commanding Officer of the Armed Forces|General Commanding Officer]], who is the professional and military head of the UN Armed Forces.  &lt;br /&gt;
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===United Nations Military High Command ===&lt;br /&gt;
'''United Nations Military High Command''', often shortened as HIGHCOM, is the highest operational command of the United Nations Armed Forces and is ultimately in charge of all personnel, equipment, and facilities used by the UNAF. It was split into three commands: the UN Ground Command, coordinating all UN ground forces, the UN Naval Command, in charge of the Navy, Marines and the Coast Guard, and UN Aerial Command, is responsible for aerospace defence, operation of military satellites and the Starbases. High Command exercises local authority through regional CENTCOMs, which have responsibility over certain areas of space. It is led by the chairman of the United Nations Military High Command, who is the principal advisor to the president and secretary of defense on military and operational matters. Their deputy is the [[General Commanding Officer of the Armed Forces|General Commanding Officer]], who is the professional and military head of the UN Armed Forces.   &lt;br /&gt;
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===Military Staff Committee ===&lt;br /&gt;
The '''Military Staff Committee''' ('''MSC''') is the United Nations Security Council subsidiary body whose role, as defined by the United Nations Constitutional Charter, is to plan UN military operations and assist in the regulation of armaments. The role of the Military Staff Committee is to advise and assist the UN Security Council on all questions relating to the maintenance of international peace and security. Military installations and equipment are a collection of captured military bases, airports, industrial sites, sports arenas, Big Box Stores, college campuses, etc. The Committee's recommendations and assistance were initially expected to be provided to the UN Security Council in the following areas:&lt;br /&gt;
&lt;br /&gt;
*Actions requiring the use of military forces under article 42&lt;br /&gt;
*Agreements to provide military forces to the Security Council under articles 43 and 44&lt;br /&gt;
* The readiness of immediately available air force contingents for combined international enforcement action under article 45&lt;br /&gt;
*Planning for the application of armed force under article 46&lt;br /&gt;
*Formulating plans for the regulation of armaments under article 26&lt;br /&gt;
&lt;br /&gt;
== Economy==&lt;br /&gt;
As of 2129, The United Nations economy had largely moved beyond resource scarcity, thanks to government run mining operations established throughout the solar system shortly after the end of the Liberations wars. Due to the devestating nature of the War, however, most of the luxury goods and services enjoyed in the pre-war developed world have yet to return to pre-war production levels. As such, agricultural and artificially produced materials are the only resources that have any real value, while base resources (minerals and gasses) are so inexpensive that government run corporations like the Minerals Management Agency are the only way to continually extract them and Z-Tech continued with further technological development.&lt;br /&gt;
&lt;br /&gt;
The UIN’s economy is based on a mix of resource extraction, manufacturing, trade, and technological innovation. The rise of extrasolar colonies has bolstered the UIN's economic position, with mining operations on Mars, Ceres, and Jupiter’s moons, alongside industrial growth and research facilities in Proxima Centauri and other regions.&lt;br /&gt;
&lt;br /&gt;
=== United Earth Trade Union (UETU) ===&lt;br /&gt;
The United Earth Trade Union (UETU) is responsible for overseeing trade and economic relations between UIN member states and colonies. The UETU facilitates the exchange of goods, services, and resources, and it has established free trade zones in strategic systems to foster economic cooperation with both human and alien entities.&lt;br /&gt;
&lt;br /&gt;
The Alder Administration committed the better part of their domestic agenda to a series of public welfare and infrastructure programs to jumpstart the Earth economy, particularly in the areas of transportation, waste management, and food and water provisions. While this has ended starvation on a global scale, and solved the global water shortage, economic development is still not moving as fast as many would like. There are only a handful of large corporations, very few of which produce goods and services that the average citizen can afford. Presently information/communication products are one of the only pre-war items available for mass consumption, made extremely cheap thanks to reverse engineered stolen technology; and the market is dominated by dozens of regional companies.&lt;br /&gt;
&lt;br /&gt;
The Federation's rise began with the building of a massive economy. Due to the destructive conflict in the Middle East triggering a massive energy crisis, the Federation offered their massive oil reserves to the global market. Venezuela especially profited from the shortage. Brazil grew from their proficient agricultural capabilities while Chile became a large supplier for mineral resources. Sometime before 2115 the Federation began putting a portion of their revenue into military spending. Fellow nations in South America, the Caribbean, and Central America began joining the Federation in hopes of contributing to the supranational superpower. Other countries that were skeptical of the prospects of the alliance were eventually invaded and subjugated by the Federation's military.&lt;br /&gt;
&lt;br /&gt;
By 2117, the Federation stood on equal economic, political, and military power to the United States. With its own massive oil, mineral, agricultural, and military resources, as well as a vast array of international political connections, the United States managed to stay out of the Federation's influence, despite not being able to destroy the country. The Federation developed large financial, trade, manufacturing, and corporate institutions to remain competitive against failing powers. Vast new infrastructure programs revolutionized the continent.&lt;br /&gt;
&lt;br /&gt;
By 2127, the Federation undisputedly had the world's largest economy. The rest of the world remained dependent on the Western Hemisphere's resources and products. Numerous complexes such as the Freeport industrial center, the Atlas oil drilling platform, and the Shop development facility were erected. Beyond capital, the Federation developed a significant technological prowess. Additionally, major cities like Caracas in Venezuela, Rio de Janeiro in Brazil and Santiago in Chile completely rebuilt themselves.&lt;br /&gt;
&lt;br /&gt;
One known corporation operating in the Federation is FedOil, which controlled the Atlas platform. Other known corporations include: Sabin Aviacion, Reymundo Interactivo, Hervas-Zamaco, Tiran, AgoC Holding, Hartmann-Zuk, Banco A.Stevenson, Sine Fabricaciones and Carrani Sistemas. Many of these established themselves in Caracas' prominent central business district.&lt;br /&gt;
&lt;br /&gt;
===Technology ===&lt;br /&gt;
Advanced technology plays an essential role on United Nations. Advances in medicine and genetic engineering have eradicated disease, cloning of body parts is widely accepted, virtual reality is a popular form of entertainment, and artificial intelligence is on the rise. Most technological advances are made in East Asia and the western coast of North America.&lt;br /&gt;
&lt;br /&gt;
Space travel, along with terraforming is highly encouraged in order to preserve the human species while protecting Earth's natural environment. Several self-autonomous space colonies have already been established on the Moon and Mars. Antimatter spaceships have been built that can travel through the nearest stars within decades. Z-Tech and the other companies continues to fund cutting-edge research in quantum computing, xenobiology, and energy production, with some projects spanning multiple star systems. &lt;br /&gt;
&lt;br /&gt;
=== Technological Innovation ===&lt;br /&gt;
The UIN is a leader in space exploration technology, biotech, and artificial intelligence. The development of the FTL drive, mechs, and robotic systems has played a central role in both the economy and military operations. &lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
Personal transportation is dominated by automobiles, which operate on a network of roads and the Trans Global Highway system.&lt;br /&gt;
&lt;br /&gt;
Mass transit accounts for 40% of Global work trips, and transport of goods by rail is quite extensive as well. The planet Earth itself is united by a network of high speed maglev rail-lines, which feed into local lower speed rail networks.&lt;br /&gt;
&lt;br /&gt;
The civil airline industry is entirely privately owned and is considerably regulated, while most major airports are publicly owned.&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
The United Earth has successfully phased out the use of fossile fuels, leaving fusion, wind, tidal, hydro-electric, and solar energy sources to fulfill the planet's energy needs. Nuclear Fission reactors were outlawed shortly after Fusion Energy became possible on a large industrial scale.&lt;br /&gt;
&lt;br /&gt;
The Planet's energy needs are ballenced by a network of local nanogrids and the Global Electricity Grid, which is made up of miles of Superconducting electrical transfer lines, linking every power plant, and energy consumer together, limiting waste.&lt;br /&gt;
&lt;br /&gt;
===Education===&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
The Earth employs a form of Universal Healthcare administered by the World Department of Health. Care is free for people suffering from chronic illness, and thanks to advancements in stem cell and genetic treatments reverse engineered from Ch'rix technology healthcare costs are kept low.&lt;br /&gt;
&lt;br /&gt;
Department of Health also pays for all prenatal planning treatments, resulting in a post war baby boom of children immune to disease and gifted with greater physical and metal strength.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
The United Nation is a multicultural civilization, home to a wide variety of ethnic groups, traditions, and values. Being composed of a variety of nations, the UN has a diverse, vibrant culture. The primary official language is English, Russian, German, Spanish, Portuguese, Arabic, French, and indigenous languages also present. Traditional culture defines much of the nation, which is heavily used by the UN Government as a political bargaining tool. In the latter half of the 2060s, South America began to experience a large population boom. The regions' population grew from 500 Million people to over 800 Million people by the 2070s. The UN views all races and genders as equal and is one of the only world superpowers that fights for equal rights of whites, blacks, Homosexuals, Transgender, and Women. This seemed to be a mockery to make fun of the the Erebellan Empire and their allies.&lt;br /&gt;
&lt;br /&gt;
The UN's Government prides itself on having close relations with its native tribes. This may come out of necessity to get local support for the construction of infrastructure throughout the interior. Many of the native tribes inside the UN Territory can continue their culture and are allowed to teach the compatriots inside the nation about their culture. This appeared to be a method to make the UN appear morally superior to the Erebellan Empires which destroyed their indigenous populations. Before the outbreak of the Great Crusade, the UN allowed foreign soldiers to participate, including but not limited to Z-Tech, American, Russian, German, British, French, Italian, Japanese, African, Indian, Chinese, Korean, etc. troops. The UEG is a melting pot of diverse cultures, languages, and traditions, with each member state and colony contributing to the broader human culture. The UIN actively promotes cultural exchange and cooperation, both within its territories and with alien species.&lt;br /&gt;
&lt;br /&gt;
=== Sports ===&lt;br /&gt;
The Interstellar Premier League (IPL), the top football league in the UIN, is a major cultural event, with teams representing Earth, Mars, the Moon, and extrasolar colonies. Football has become a symbol of unity and competition within the UIN, drawing millions of fans from all corners of human-inhabited space.&lt;br /&gt;
== Diplomatic Relations ==&lt;br /&gt;
The UIN has established diplomatic relations with several alien species and interstellar nations. One of the UIN’s most important relationships is with the Virellians, an advanced humanoid species that shares a similar evolutionary path to humanity. The UIN has also dealt with several pre-FTL civilizations, many of which are now being monitored and engaged in cultural exchange programs.&lt;br /&gt;
&lt;br /&gt;
The UIN is a member of the Galactic Community, an interstellar organization that fosters peace and cooperation among various species and civilizations. The UIN plays an important role in maintaining galactic peace and advocating for the rights of pre-FTL species and alien civilizations.&lt;br /&gt;
[[Category:United Nations]]&lt;br /&gt;
[[Category:Earth]]&lt;br /&gt;
[[Category:Terra]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:United Earth Government]]&lt;br /&gt;
[[Category:Government]]&lt;br /&gt;
[[Category:Multiverse]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Territorial_Defense_Militia_Forces&amp;diff=596897</id>
		<title>Territorial Defense Militia Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Territorial_Defense_Militia_Forces&amp;diff=596897"/>
		<updated>2026-09-11T23:34:04Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military unit&lt;br /&gt;
| unit_name = State Territorial Defense Militia Forces&lt;br /&gt;
| dates = 2049&lt;br /&gt;
| country = [[United Allied States|UAS]]&amp;lt;br&amp;gt;[[United Federation of Nations|UFN]]&lt;br /&gt;
| allegiance = [[United Nations (Garden War)|United Nations]]&lt;br /&gt;
| branch = [[National Revolutionary Armed Forces|NRAF]]&amp;lt;br&amp;gt;[[Federal Republican Armed Forces]]&lt;br /&gt;
| type = Military Reserve force&amp;lt;br&amp;gt;Militia&lt;br /&gt;
| role = Guerrilla warfare&amp;lt;br&amp;gt; Home guard&amp;lt;br&amp;gt; Civil defense&amp;lt;br&amp;gt;Light infantry&lt;br /&gt;
| size = 100,600,000 personnel for each member (c. 3,000,000 reserve)&lt;br /&gt;
| command_structure = [[National Revolutionary Armed Forces|NRAF]]&amp;lt;br&amp;gt;[[Federal Republican Armed Forces]]&lt;br /&gt;
| garrison = All 10 [[Member-states of the Federation|Members]], and [[Territories of the United Federation|organized U.F. territories]],and the [[Suburmania|District of Suburmania]]&lt;br /&gt;
| garrison_label = Militia HQs&lt;br /&gt;
| motto = &amp;quot;honor thy home&amp;quot;&lt;br /&gt;
| commander1 = [[Founders]]&lt;br /&gt;
| commander1_label = Supreme Command&lt;br /&gt;
| commander2 = Regional Commander&lt;br /&gt;
| commander2_label = Operational Command&lt;br /&gt;
}}&lt;br /&gt;
In the [[United Federation of Nations|United Federation]], '''State Territorial Defense Militia Forces''' ('''STDMF'''), more commonly called '''Territorial Defense Forces''', are military units that operate under the sole authority of a state government. State defense forces are authorized by state and federal law and are under the command of the governor of each state&lt;br /&gt;
&lt;br /&gt;
As a component of the [[Federal Republican Armed Forces|armed forces]] of the United Federation of Nations, it is the primary means of organized armed resistance against an enemy under the Constitution of United Federation. Main task of Territorial Defense Forces: the protection of independence, sovereignty, territorial integrity and social organization of the United Federation of Nations by defending each alliance world. The forces act as a Home or National Guard which roughly corresponded to a military reserve force or an official governmental paramilitary. Similar to the US National Guard, each of the Federation constituent States had its own Territorial Defense military formations, to remain separate from the Federal Military (FRAF), which also maintained its own reserve forces and could take command of Territorial Defense in case of war.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Following the Liberation of Suburbia and Neighboville, the towns became Suburmania following the success of the Z-Tech Partisans in their resistance of the Imperial powers. In 2148, following the Anarchist war, the invasion of Vinyl City showed that the standing conventional forces of a small nation could not repulse a surprise attack by a qualitatively and quantitatively superior aggressor. Being strategically positioned between major blocs, Z-Tech had to prepare its own military doctrine for a potential mass invasion scenario.&lt;br /&gt;
&lt;br /&gt;
=== Doctrine ===&lt;br /&gt;
With the passing of the National Defense Law of 2149, the UN adopted a total war military doctrine named ''Total National Defense'' (TND). It was inspired by the Yugoslav Partisan resistance movement against the Axis powers in the Second World War, and was designed to allow Yugoslavia to maintain or eventually reestablish its independent and non-aligned status should an invasion occur. According to it, ''any citizen who resists an aggressor is a member of the armed forces'', thus the whole population could be turned into a monolithic resistance army.&lt;br /&gt;
&lt;br /&gt;
Starting from the elementary school education, over high schools, universities, organizations and companies, the authorities prepared the entire population to contest an eventual occupation of the country and finally to liberate it. For this purpose, the Territorial Defense (TD) would be formed to mobilize the population in case of an aggression. The combat readiness of the TD meant that the steps of organization and training could be bypassed after the start of hostilities. The TD would supplement the regular FRAF, giving it greater defensive depth and an armed local population ready to support combat actions. Large numbers of armed civilians would increase the cost of an invasion to a potential aggressor.&lt;br /&gt;
&lt;br /&gt;
==Structure ==&lt;br /&gt;
The Supreme commander in chief of the Republican Armed Forces is General Supremo; with the ''ex officio'' rank of ''General-in-Chief'' in the Army, Navy and Air and Space Force. The Constitution states in article 62 that the ''General-in-Chief'' shall have &amp;quot;supreme command of the Armed Forces&amp;quot;; however under article 64, all official acts of the GIC must be countersigned by the President of the Administration (or other competent minister) to become valid.&lt;br /&gt;
&lt;br /&gt;
The President of the United Federation (President), as the head of State, is responsible under article 97 for &amp;quot;domestic and foreign policy, civil and military administration and the defense of the State&amp;quot;, and thus bears the ultimate responsibility before the City Council, and the Suburban electorate.&lt;br /&gt;
&lt;br /&gt;
The Minister of defense is in charge of running the Ministry of defense, which carries out the day-to-day administration of the forces. The President and the Minister of defense are civilians. No provision in the Constitution requires the Government to seek approval from the City Council before sending the armed forces abroad.&lt;br /&gt;
&lt;br /&gt;
The Chief of the Defense Staff directs the Defense Staff and is the senior military advisor to the Minister and the Government. The military leadership of the three military services are: the Chief of Staff of the Army, the Chief of Staff of the Air and Space Force and the Chief of Staff of the Navy.&lt;br /&gt;
&lt;br /&gt;
The structure, and incumbents as of 2170, are:&lt;br /&gt;
&lt;br /&gt;
#Supreme Commander in Chief:&lt;br /&gt;
#Commander in Chief:&lt;br /&gt;
#President of the Federation:&lt;br /&gt;
#Minister of Defence:&lt;br /&gt;
#Chief of the defense Staff:&lt;br /&gt;
#The Chiefs of Staff of the branches: &lt;br /&gt;
#:Chief of Staff of the Army: Army General&lt;br /&gt;
#:Chief of Staff of the Navy: Admiral General&lt;br /&gt;
#:Chief of Staff of the Air and Space Force: Air and Space General&lt;br /&gt;
==Territorial Defense Forces==&lt;br /&gt;
&lt;br /&gt;
===Task and formation===&lt;br /&gt;
Under the constitution and laws of the UFN as the second part of armed forces, the Territorial Defense Forces were formed in 2148 as an integral part of the ''Total National Defense'' doctrine with the task of defending Federation territory and supporting and working with FRAF as one means of organized armed resistance through total war doctrine against aggressors.&lt;br /&gt;
&lt;br /&gt;
Main task of the Territorial Defense Forces is the protection of independence, sovereignty, territorial integrity and social organization of the United Federation of Nations.&lt;br /&gt;
&lt;br /&gt;
===Description and formations===&lt;br /&gt;
They were mostly reserve forces to be used in case of war based on local population living among Yugoslav republics and municipalities. Each republic within Yugoslavia had HQ of Territorial Defense with active military personnel within HQ and most of units in reserve. They were kind of partisan forces organized to be active only during war and with limited armament compared to JNA's active structure. They were tasked with providing functioning of industries and local security and point defense specially in towns and important military installations during war while JNA provided strategic and operational forces to deal with the enemy.&lt;br /&gt;
&lt;br /&gt;
The TO concept focused on small, lightly armed infantry units fighting defensive actions on a familiar local terrain. A typical unit was a company-sized detachment. More than 2,000 communes, factories, and other enterprises organized such units, which would fight in their home areas, maintaining local defense production essential to the overall war effort. The TO also included some larger, more heavily equipped units with wider operational responsibilities. The TO battalions and regiments operated in regional areas with artillery and antiaircraft guns, and some armoured vehicles. Using their mobility and tactical initiative, these units would attempt to alleviate the pressure of enemy armored columns and air strikes on smaller TO units. In the coastal regions, TO units had naval missions. They operated some gunboats in support of navy operations. They were organized to defend strategic coastal areas and naval facilities against enemy amphibious landings and raids. They also trained some divers for use in sabotage and other special operations.&lt;br /&gt;
&lt;br /&gt;
They were never tested in peacetime to their maximum or trained en masse, like JNA, as it was too expensive: because most TO personnel were civilians in peacetime that were conscripted only during emergencies, requiring them to participate in field exercises would temporarily remove them from their current peacetime work. Most of reserve forces that constituted Territorial Defense were soldiers as one-time JNA conscripts that served army while in draft and there was a pool of reserve officers that passed special schools for reserve officers. Armament were light usually rifles like Zastava M48 or some better equipped units had Zastava M70 when it became available in 1980s and some machine guns with some units on brigade level had light anti-armor and anti-air assets such as 9M14 Malyutka, M80 Zolja, M60 recoilless gun, Strela 2MJ, 20mm auto-cannon Zastava M55, artillery like 76 mm mountain gun M48, some older trucks and some armored vehicles, most of them from WWII, that were too old and not capable to be used in modern warfare. Light aircraft were available for some territorial HQ like Utva 66, An-2 and the most potent was Soko J-20 Kraguj under HQ TO Slovenia and HQ TO Montenegro until it was retired in 1989. Not all units of Territorial Defense had same armament even if they had same role and formations due lack of financing to equip them equally. Most of weapons were obtained as they were gradually withdrawn from JNA during modernization process.&lt;br /&gt;
&lt;br /&gt;
The TO forces consisted of able-bodied civilian males and females. Between 1 and 3 million Yugoslavs between the ages of 15 and 65 could fight under TO command as '''regular''' or guerrilla forces in wartime with numbers varying during different time-frames of Yugoslavia's existence.&lt;br /&gt;
&lt;br /&gt;
According to a CIA report the estimated wartime strength of the Territorial Defense forces in the various republics was as follows:&lt;br /&gt;
&lt;br /&gt;
*SR Serbia: 300,000&lt;br /&gt;
*SR Bosnia and Herzegovina: 200,000&lt;br /&gt;
*SR Croatia: 200,000&lt;br /&gt;
*SR Macedonia: 100,000&lt;br /&gt;
*SR Slovenia: 60,000&lt;br /&gt;
*SR Montenegro: 30,000&lt;br /&gt;
&lt;br /&gt;
==Objectives and tasks ==&lt;br /&gt;
The Territorial Troops are intended to perform the following tasks:&lt;br /&gt;
&lt;br /&gt;
*Security and protection of facilities;&lt;br /&gt;
*Ensuring the mobilization of assigned personnel in case of war;&lt;br /&gt;
*Performing individual combat missions jointly with units and formations of the Armed Forces in repelling an act of armed aggression;&lt;br /&gt;
*Fighting sabotage and reconnaissance forces and illegal armed formations;&lt;br /&gt;
*Conducting guerrilla warfare in enemy-occupied territory;&lt;br /&gt;
*Participation in strengthening the protection of sections of the state border;&lt;br /&gt;
*Participation in eliminating the consequences of the use of weapons of mass destruction by the enemy, the results of massive strikes, conducting rescue and emergency recovery operations;&lt;br /&gt;
*Participation in implementing measures to ensure the maintenance of martial law and other measures to protect the country.&lt;br /&gt;
&lt;br /&gt;
==Composition==&lt;br /&gt;
To solve territorial defense tasks, territorial troops are created, which are a reserve component of the Armed Forces and are deployed in a period of threat or at the beginning of a war.&lt;br /&gt;
&lt;br /&gt;
The number of territorial defense troops of the United Federation is 120 million people, which is twice as many as serve in the regular army. The formations are staffed from residents of the corresponding administrative-territorial units capable of military service. Territorial defense troops include military formations in the form of separate rifle battalions and separate rifle companies.&lt;br /&gt;
&lt;br /&gt;
Today, seven territorial defense zones have been created, corresponding to the regions of the UFN and the city of Suburmania. The management of territorial defense zones is carried out by local authorities headed by the chairmen of regional executive committees and the Capital City Executive Committee and the heads of district executive committees. Operational management of the units of the Territorial Defense Zones in wartime is carried out by the General Staff of the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
Typically, territorial battalions have the following structure:&lt;br /&gt;
&lt;br /&gt;
*Headquarters&lt;br /&gt;
*Rifle companies&lt;br /&gt;
*Fire support companies and support units (engineer-sapper company, reconnaissance platoon, communications platoon, logistics platoon, automobile platoon, security platoon).&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_States_Continental_Commonwealth_(Garden_War)&amp;diff=596687</id>
		<title>United States Continental Commonwealth (Garden War)</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_States_Continental_Commonwealth_(Garden_War)&amp;diff=596687"/>
		<updated>2026-09-11T03:43:12Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = United States Continental Commonwealth of America&lt;br /&gt;
| image_flag             = United Continental States of America.png&lt;br /&gt;
| flag_caption           = Flags&lt;br /&gt;
| image_flag2            = US Flag.svg&lt;br /&gt;
| image_coat             = Great Seal of the United States.png&lt;br /&gt;
| alt_coat               = &lt;br /&gt;
| symbol_type            = {{W|Great Seal of the United States|Coat of Arms}}&lt;br /&gt;
| other_symbol           = &lt;br /&gt;
| other_symbol_type      = &lt;br /&gt;
| national_motto         = &amp;lt;div style=&amp;quot;padding-bottom:0.5em;text-align:center;&amp;quot;&amp;gt;&amp;quot;{{W|In God We Trust}}&amp;quot;&amp;lt;/div&amp;gt;{{collapsible list&lt;br /&gt;
|title=Other traditional mottos:&lt;br /&gt;
|titlestyle=background:transparent;text-align:center;line-height:1.15em;&lt;br /&gt;
|liststyle=text-align:center;white-space:nowrap;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|E pluribus unum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Out of many, one&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Annuit cœptis}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Providence favors our undertakings&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Novus ordo seclorum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;New order of the ages&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Unoffical mottos:&amp;lt;br&amp;gt;&lt;br /&gt;
''Vanguard of the Free World''&amp;lt;br&amp;gt;&amp;quot;Great Arsenal of Democracy&amp;quot;&lt;br /&gt;
| national_anthem        = &amp;quot;{{wp|The Star-Spangled Banner}}&amp;quot;&lt;br /&gt;
| image_map              = File:Map of the USCCA.png&lt;br /&gt;
| map_width              = 250px&lt;br /&gt;
| capital                = {{W|Washington, D.C.}}&lt;br /&gt;
| capital_type           = Federal capital city&lt;br /&gt;
| coordinates            = {{coord|38|53|N|77|1|W|display=inline}}&lt;br /&gt;
| largest_city           = {{W|New York City}}&amp;lt;br /&amp;gt;{{coord|40|43|N|74|0|W|display=inline}}&lt;br /&gt;
| official_languages     = None at the {{W|Federal government of the United States|federal level}}&lt;br /&gt;
| languages_type         = {{W|National language}}&lt;br /&gt;
| languages              = {{W|American English|English}}&amp;lt;br&amp;gt;For more information, see {{W|Languages of the United States}}.&lt;br /&gt;
| ethnic_groups          = {{plainlist|''By race:''&lt;br /&gt;
* 95.6% [[Plants]]&lt;br /&gt;
* 92.7% [[Zombies]]&lt;br /&gt;
* 61.6% {{W|White Americans|White}}&lt;br /&gt;
* 12.4% {{W|African Americans|Black}}&lt;br /&gt;
* 6% {{W|Asian Americans|Asian}}&lt;br /&gt;
* 1.1% {{W|Native Americans in the United States|Native American}}&lt;br /&gt;
* 0.2% {{W|Pacific Islander Americans|Pacific Islander}}&lt;br /&gt;
* 10.2% {{W|Multiracial Americans|two or more races}}&lt;br /&gt;
* 8.4% {{W|Race and ethnicity in the United States census|other}}&lt;br /&gt;
  }}&lt;br /&gt;
{{plainlist|''By origin:''&lt;br /&gt;
* 81.3% non-{{W|Hispanic and Latino Americans|Hispanic or Latino}}&lt;br /&gt;
* 18.7% Hispanic or Latino&lt;br /&gt;
  }}&lt;br /&gt;
| ethnic_groups_year     = 2020&lt;br /&gt;
| religion               = {{ublist|item_style=white-space:nowrap;&lt;br /&gt;
|{{Tree list}}&lt;br /&gt;
* 67% {{W|Christianity in the United States|Christianity}}&lt;br /&gt;
** 33% {{W|Protestantism in the United States|Protestantism}}&lt;br /&gt;
** 22% {{W|Catholic Church in the United States|Catholicism}}&lt;br /&gt;
**  1% {{W|Mormons|Mormonism}}&lt;br /&gt;
** 11% other {{W|List of Christian denominations|Christian}}&lt;br /&gt;
{{Tree list/end}}&lt;br /&gt;
|22% {{W|Irreligion in the United States|unaffiliated}}&lt;br /&gt;
|2% {{W|American Jews|Judaism}}&lt;br /&gt;
|6% {{W|Religion in the United States|other religion}}&lt;br /&gt;
|3% unanswered&lt;br /&gt;
  }}&lt;br /&gt;
| demonym                = {{W|Americans}}&amp;lt;br&amp;gt;Continentals&amp;lt;br&amp;gt;[[Suburmanian]]&lt;br /&gt;
| membership             = [[United Nations (Garden War)|United Nations]]&amp;lt;br&amp;gt;[[Z-Tech.International|Z-Tech]]&lt;br /&gt;
| membership_type        = Membership&lt;br /&gt;
| government_type        = {{W|Federalism in the United States|Federal}} {{W|Presidential system|Presidential}} {{W|Republic#Constitution|Constitutional}} {{W|Republic}}&lt;br /&gt;
| leader_title1          = President of the USCCA&lt;br /&gt;
| leader_name1           = TBA&lt;br /&gt;
| leader_title2          = Vice President of the USCCA&lt;br /&gt;
| leader_name2           = TBA&lt;br /&gt;
| leader_title3          = {{W|Speaker of the United States House of Representatives|House Speaker}}&lt;br /&gt;
| leader_name3           = TBA&lt;br /&gt;
| leader_title4          = {{W|Chief Justice of the United States|Chief Justice}}&lt;br /&gt;
| leader_name4           = TBA&lt;br /&gt;
| leader_title5          = Secretary of Administration of the USCCA&lt;br /&gt;
| leader_name5           = TBA&lt;br /&gt;
| leader_title6          = [[Founders]]&lt;br /&gt;
| leader_name6           = [[Crazy Dave]]&amp;lt;br&amp;gt;[[Dr.Zomboss]]&lt;br /&gt;
| legislature            = United States Congress&lt;br /&gt;
| upper_house            = Senate&lt;br /&gt;
| lower_house            = House of Representatives&lt;br /&gt;
| sovereignty_type       = {{W|History of the United States|Independence}}&lt;br /&gt;
| sovereignty_note       = From the {{W|Kingdom of Great Britain|Great Britain}}&lt;br /&gt;
| established_event1     = {{W|United States Declaration of Independence|Declaration}}&lt;br /&gt;
| established_date1      = {{Start date|1776|7|4}}&lt;br /&gt;
| established_event2     = {{W|Confederation period|Confederation}}&lt;br /&gt;
| established_date2      = {{Start date|1781|3|1}}&lt;br /&gt;
| established_event3     = {{W|Treaty of Paris (1783)|Recognized}}&lt;br /&gt;
| established_date3      = {{Start date|1783|9|3}}&lt;br /&gt;
| established_event4     = {{W|Constitution of the United States|Constitution}}&lt;br /&gt;
| established_date4      = {{Start date|1788|6|21}}&lt;br /&gt;
| established_event5     = Sino-American War&lt;br /&gt;
| established_date5      = Winter 2066 - October 23, 2077&lt;br /&gt;
| established_event6     = Great War&lt;br /&gt;
| established_date6      = Saturday, October 23, 2077; 9:17 AM&lt;br /&gt;
| established_event7     = Erebellan Occupation&lt;br /&gt;
| established_date7      = March 7th, 2165&lt;br /&gt;
| established_event8     = USCCA Established&lt;br /&gt;
| established_date8      = April 15th, 2168 N.E&lt;br /&gt;
| area_km2               = 722.5&lt;br /&gt;
| area_link              = &lt;br /&gt;
| area_label             = Total Area&lt;br /&gt;
| area_footnote          = 3,796,742 sq mi&amp;lt;br&amp;gt;(9,833,520 km2)&lt;br /&gt;
| area_rank              = 3rd&lt;br /&gt;
| area_sq_mi             = 3,796,742&lt;br /&gt;
| population_estimate    = {{IncreaseNeutral}} 340,110,988&lt;br /&gt;
| population_census      = {{IncreaseNeutral}} 331,449,281&lt;br /&gt;
| population_estimate_year = 2024&lt;br /&gt;
| population_estimate_rank = 3rd&lt;br /&gt;
| population_census_year = 2020&lt;br /&gt;
| population_census_rank = 3rd&lt;br /&gt;
| population_density_rank = 185th&lt;br /&gt;
| currency               = {{W|United States dollar|U.S. dollar}} ({{W|$}})&amp;lt;br&amp;gt;Caps&amp;lt;br&amp;gt; [[United Federation Credits|UFN Credits]]&lt;br /&gt;
| currency_code          = USD&lt;br /&gt;
| religion_year          = 2023&lt;br /&gt;
| today                  = [[United Federation of Nations]]&lt;br /&gt;
}}&lt;br /&gt;
The '''United States Continental Commonwealth of America''' ('''U.S.C.C.A.''') commonly known as the '''United States Continental Commonwealth''' ('''U.S.C.C.'''), or the '''United States of America''' ('''U.S.A''') is a post-War country primarily located in North America. It is a federal republic consisting of 50 states/commonwealths and a federal capital district, Washington, D.C. The 48 contiguous states border Canada to the north and Mexico to the south, with the semi-exclave of Alaska in the northwest and the archipelago of Hawaii in the Pacific Ocean.&lt;br /&gt;
&lt;br /&gt;
Throughout the 21st century, America served as one of the world's preeminent superpowers, rivaled only by China, and the nation developed advanced technology mostly centered around nuclear fusion and fission, from orbital research stations to advanced consumer robotics. This also included large stockpiles of weapons of mass destruction, primarily nuclear weapons.&amp;lt;sup&amp;gt;[12]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 2077, the U.S.A. was heavily controlled by an oligarchical deep state known as the Enclave, with heavy ties to the military-industrial complex.&amp;lt;sup&amp;gt;[13]&amp;lt;/sup&amp;gt; The once-thriving democracy had now become effectively a military dictatorship, ruled by corporate interests and military leaders. Interference by this organization in the nation's continuity of government protocols inadvertently resulted in a widespread breakdown of the chain of command during the Great War, leading to a total societal collapse and ultimately the collapse and dissolution of the United States. A survivor of the Great War also blamed the American government for it, commenting they refused to cooperate with China.&lt;br /&gt;
&lt;br /&gt;
Despite having effectively ceased to exist after the nuclear holocaust, many organizations in the wasteland continue to embrace the ideals of the United States and seek to emulate or even revive its institutions, deriving an air of legitimacy through their connection, real, figurative, or imagined, to the pre-War U.S.A. &lt;br /&gt;
&lt;br /&gt;
In the early days of the First War where it was discovered by the [[Erebellan Empire]] in Fallout year 2278 (2016 NE) which promptly invaded and conquering the entirety of the still broken world in under two hours and thoroughly defeating all the post-war factions that emerged in the two centuries since the Great War, and predictably shattering them in turn, allowing the Erebellans to set up a occupation force meant to terraformed, or valiaformed, Fallout Earth into a world more preferred by the Erebellan's Allies. However, resistance against the occupation still occurred and largely formed from the remnants of the states that once existed, although some of these remnant pre-invasion factions, like the Enclave and Caesar's Legion, were made into forced collaborators of the occupying Erebellan forces, and were largely given free reign over certain areas of the planet, though now with a permeant overseer to ensure they stay in line.&lt;br /&gt;
&lt;br /&gt;
The [[United Allied States|Alliance]], however, caught on to the Erebellan invasion and conquest of the Fallout universe and started [[Fallout-Campaign|a bitter decades long campaign]] to help free it from their rule. On April 15th, 2168 N.E., The Alliance (now the Federation) had liberated their country with the federal government restored under its new name of the '''United States Continental Commonwealth of America''', handing over control to the wastelanders to once again begin rebuilding Fallout Earth and the creation of its vast interplanetary federation in the years to come after its creation.&lt;br /&gt;
&lt;br /&gt;
== Government and politics ==&lt;br /&gt;
The USCCA in its earliest days it existed simply as a Quasi successor of the pre-War United States, It has patterned itself after the pre-War United States of America, scaling down its structure to match its smaller size, functioning as a Quasi-Nation state. Following the reunification of the wasteland and handing control over to the wastelanders, the USCCA began more to modeling itself on the government of pre-War United States. The USCCA is led by a president, elected by members of the USCC without term limit. The USCC also has a bicameral congress, a judicial branch to control abuses of power, federal executive departments, federalism includes dual, cooperative, and New Federalism, coalition of various military and paramilitary forces, though a few “reforms” have been taken in order to base it more on the original style of government.&lt;br /&gt;
&lt;br /&gt;
=== Ideology ===&lt;br /&gt;
The USCCA considers itself to be the direct successor to the government of the United States of America, and due to the virtual absence of other organizations with claims to such title, it is so. Some remnants of the Enclave are slowly becoming part of the United States Alliance.&lt;br /&gt;
&lt;br /&gt;
Under the leadership of President Autumn, the United States Alliance became a civil dictatorship with elements of paternalism, of which Augustus Autumn himself is the &amp;quot;Founding Father&amp;quot;. The Exclave, however, does not continue to repress other viewpoints unless they are criminal or separatist, although some police state functions and curfews remain.&lt;br /&gt;
&lt;br /&gt;
The Exclave prefers to identify itself with the pre-War United States rather than with the Enclave, but does not explicitly reject its succession to the Ecnlave, too. This can be seen from the symbolism, which includes symbols of the United States and the Enclave both.&lt;br /&gt;
&lt;br /&gt;
=== Federal Government ===&lt;br /&gt;
Composed of three branches, all headquartered in Washington, D.C., the federal government is the national government of the United States. The U.S. Constitution establishes a separation of powers intended to provide a system of checks and balances to prevent any of the three branches from becoming supreme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Union of Georgia is run in a manner dubbed a &amp;quot;Constitutional Dictatorship&amp;quot;. This system is based off of the Constitutional Monarchy insofar as the Dictator, dubbed President in a loose imitation of Pre-War US, is considered the Head of state. The president is elected from a number of candidates put forward by the representatives/senators. Most of the governing of the Union is done by a governing body of elected representatives, dubbed Senators, who propose policy and pass laws. However, the President is afforded veto over the Senators. In turn, the Senators can move to have the president removed from office. If the movement, which the President may not interrupt, is passed then they are immediately removed from office and a new president is elected. However, this cannot be done more than once a quarter-year, thus causing co-operation between both levels of Government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The State of New California boasts a complex political structure, one that, when disrupted, risks upsetting the delicate balance of power established by General Oliver. Formally, it positions itself as a federal presidential republic, mirroring its predecessor. In this system, citizens directly participate in elections every four years, casting their votes for Congress representatives (at the district level), senators (statewide), and the president and vice President (nationwide). The President, with Congressional approval, assembles a Cabinet comprising secretaries who oversee various state departments. However, these democratic processes serve as a facade, concealing the military’s true dominance over the state.&lt;br /&gt;
&lt;br /&gt;
Above the President looms the National Administrative Committee of New California, presided over by the incumbent chairman, General Lee Oliver. Committee members serve five-year terms, either appointed directly by the chairman or, in the event of a vacancy, selected through committee voting. The Committee wields genuine decision-making power. It acts as a superior advisory body to the President, who then relays the Committee’s directives to Congress for voting. Although the President retains the option to dissent, the Committee possesses the authority to bypass this resistance. It can directly transmit orders to Congress or even enact them with the chairman’s signature. These methods, while rarely employed, risk undermining the illusion of legitimacy maintained by the puppet government, and prefer the President to cooperate in the Committee's schemes.&lt;br /&gt;
&lt;br /&gt;
The National Administrative Committee, colloquially known as the NACOM, is the executive and de facto ruling authority of the State of New California, headquartered in Shady Sands.&lt;br /&gt;
&lt;br /&gt;
Although the 2284 Constitution formally defines the State as a federal presidential republic, in practice, the Committee exercises near-total control over civilian, military, and industrial affairs.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The National Administrative Committee was originally established by the surviving NCR Congress following President Aaron Kimball’s assassination and the mass secession of several western states. Conceived as a transitional authority, the Committee was tasked with preserving what remained of the Republic’s bureaucracy and managing the military crisis.&lt;br /&gt;
&lt;br /&gt;
When the Committee failed to restore order, General Lee Oliver, recently recalled from the Mojave front, assumed command and declared a perpetual state of martial law. NACOM was established to provide unified direction during the reconstruction period following the collapse of the New California Republic’s pre-war institutions.&lt;br /&gt;
&lt;br /&gt;
It operates as the central policymaking and coordinating body, bridging the authority of the military administration and the nominally restored civilian government. While the President of the State of New California remains the head of state, NACOM effectively serves as the true executive authority, guiding all major administrative, legislative, and security decisions.&lt;br /&gt;
&lt;br /&gt;
The American Reclamation Zone is the forefront of Enclave mainland occupation efforts in 2241. It includes their primary land bases, infrastructure developments, and settlements under their harsh control.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The Committee is chaired by General Lee Oliver, who holds authority as NACOM Chair. Beneath him sits a rotating council of members drawn primarily from the Armed Forces, industrial directors, and a few civilian technocrats.&lt;br /&gt;
&lt;br /&gt;
Committee members serve five-year terms, either appointed directly by the Chairman or selected through internal vote when a vacancy arises. While the structure is presented as bureaucratic, real influence depends on proximity to Oliver and the support of key military blocs within the armed forces.&lt;br /&gt;
&lt;br /&gt;
=== Decision-making process ===&lt;br /&gt;
Committee deliberations are held weekly at the South Wing of the NCR Capitol in Shady Sands, where departmental representatives submit operational reports and policy proposals. Decisions are made collectively through formal resolutions, but final approval rests with the Chairman’s Office.&lt;br /&gt;
&lt;br /&gt;
Once adopted, policies are codified as ''Joint Resolutions of the Committee'' (JRCs) and transmitted to the President for formal promulgation. Emergency situations permit NACOM to issue Emergency Administrative Orders (EAOs), bypassing civilian procedures under the justification of national security. These orders are typically invoked during crises or in response to regional instability.&lt;br /&gt;
&lt;br /&gt;
=== Balance of power ===&lt;br /&gt;
Under the Constitution of 2284, the State of New California is defined as a federal presidential republic, with the President and Congress serving as the principal civilian authorities. In practice, these institutions operate under the supervision of NACOM, which maintains ultimate control over national policy.&lt;br /&gt;
&lt;br /&gt;
Civilian governance continues to function for purposes of legitimacy and continuity, allowing the appearance of constitutional order. The President represents the State diplomatically and presides over ceremonial functions, while the Congress drafts and deliberates legislation. However, all major laws and policies are subject to Committee review and approval prior to enactment.&lt;br /&gt;
&lt;br /&gt;
NACOM retains authority to veto or modify any legislation deemed inconsistent with state security or administrative stability. It may also issue ''executive directives'' or ''committee decrees'', which hold the force of law and supersede civilian decisions when necessary. These powers are seldom exercised overtly, as the Committee prioritizes maintaining the appearance of dual governance rather than exposing its dominance.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth Emergency Government had several departments operating under it. These included the Departments of Health and Welfare, Public Works, Civil Defense, Fire, Police, Resources, Catastrophe and Relief, and Public Information and Communication. There was to be a military liaison as part of the government, but after a falling out between the remnants of the military in Boston and the emergency government this position was removed.&lt;br /&gt;
&lt;br /&gt;
The Republic of Columbia is a federal republic, meaning its power is derived from popular election of delegates. On June 7, 2294, the First Columbia Congress ratified its constitution which set up its government structure and established national laws, based in part on a copy of the Bill of Rights from the Capitol Preservation Society. Such laws included freedom of expression, security of citizen effects from their government, the upholding of due process and refraining from cruel and unusual punishment, bans on discrimination based on a citizen's sex, race, sexuality and extent of mutation, and bans on the manufacture, solicitation and unregulated sale of chems not of a medical nature.&lt;br /&gt;
&lt;br /&gt;
The constitution stipulates that delegates are elected from every district every three years; the number of delegates is determined by population: every district has at least two, and one more for every 200 people the district has over 200. With a population of approximately 12,000 people, the Republic is represented by 80 delegates. Currently, there are eleven districts: Megaton-Springvale, Rivet City, Citadel, South D.C., East D.C., North D.C., Grayditch, Warrington, Big Town, Paradise Falls and Canterbury Commons.&lt;br /&gt;
&lt;br /&gt;
On the first and fifteenth day of every month, the delegates meet in the Republic's capital, the Citadel, to discuss problems facing their districts and propose solutions. The Republic also has a judicial branch composed of a single representative of each district chosen by the delegates of that district. This court oversees the sentencing of lawbreakers who have appealed to district law enforcers to be sentenced by the court. Usually convicts are sentenced to manual labor, like digging to lengthen the Potomac River or working in the fields up north; in the case of prison sentences, most convicts serve time in Germantown but hardened repeat offenders find themselves in Vault 92 or Vault 87 (after 2320).&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The Commonwealth of United Territories is a large post-war nation spanning multiple pre-war states, from Maine in the north to Virginia in the south, and as far west as Pennsylvania and West Virginia. There are multiple symbols of the country, but most notable are the flag and great seal, the former sporting 3 stripes for the 3 commonwealths that currently make up the nation, and the latter sporting the national motif, a phoenix, symbolizing their rise from the ashes. The nation holds its values of progress, democracy, justice, freedom, unity, and equality in high regard.&lt;br /&gt;
&lt;br /&gt;
Because of the unique circumstances needed for the C.U.T. to form, The Gaming Vault changed multiple parts of the canon of Fallout 4, the major changes include: Both the Sole Survivor and his wife survived Vault 111, Paladin Danse challenged Elder Maxon for the position of Elder, and won, during the events of the game, and Shaun died during the events of the game rather than at the end, making Nora the director during the events of the game.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Founding and Formation ===&lt;br /&gt;
The nation informally began on December 5th, 2290 through a written agreement between the leaders of the Institute, Minutemen, and Railroad, as well as the Brotherhood forces in the region. It was a last-ditch attempt to prevent war by the Sole Survivors of Vault 111, John and Nora Verda. They had worked with, and grown close to the members of all four factions, and they didn’t want to see their home torn apart once more by war.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement, the Institute agreed to halt the production of synths and release all synths that wished to leave. In turn, the leaders of the Railroad, Minutemen, and Brotherhood agreed to cease hostilities. There was a good deal of chaos to be managed, with upset Institute members and hesitant settlements.&lt;br /&gt;
&lt;br /&gt;
The agreement also didn’t do anything to mitigate the thinly-veiled animosity held between the leaders of the various factions. It also didn't help the growing divide in the relationship between the Brotherhood in the Capital Wasteland, and the forces in the Commonwealth which had formed after Danse's rise to elder. In fact, the agreement to form a more unified group was the breaking point.&lt;br /&gt;
&lt;br /&gt;
=== The Three-Month War ===&lt;br /&gt;
December 19th, 2290 marked the beginning of the Three-Month War. A Brotherhood of Steel operative broke into Diamond City Radio that morning, broadcasting an official secession message, splitting the Brotherhood in two between Maxon loyalists back in the Capital Wasteland, and Danse’s forces in Boston.&lt;br /&gt;
&lt;br /&gt;
The early days were mostly silent, only broken up by fights with squads of Brotherhood Soldiers located in the Commonwealth who were still loyal to the Citadel. the very large buffer zone between them made the war rather unusual. Combat was relegated to small, bloody skirmishes between patrols, but growing hostilities and a rising body count had the newly formed coalition scrambling for a solution.&lt;br /&gt;
&lt;br /&gt;
At the time the group resembled a shaky alliance between the four founding factions more than anything, not even named the “Commonwealth of United Territories” yet. They’d barely even begun to merge the factions into a more consolidated structure, with a jumbled, confusing chain of command, and large gaps in the skillsets across fighting forces. Researchers were also having trouble, Institute Scientists and Brotherhood Scribes didn’t get along but were forced to work together for long hours. The infighting and lack of success with early ideas caused irritation as high up in ranks as Dr. Madison Li and Proctors Ingram and Teagan.&lt;br /&gt;
&lt;br /&gt;
Institute Scientist Rosalind Orman was on a vertibird flight to Boston Airport when something on Nordhagen Beach caught her eye, a large metallic object half buried in the sand. Soon after landing she led an excursion to the beach and uncovered just what they’d need to turn the tide of the war, a Pre-War Stingray Deluxe. From that day, the grueling work to bring the old jet back to life began.&lt;br /&gt;
&lt;br /&gt;
On March 18th, 2291, almost three months after the beginning of the war, the repaired Stingray, dubbed by the scientists as the “Stingray Mk.2,” and codenamed “Phoenix,” took its final test flight. On March 20th, 2291, it took its maiden voyage. The Stingray Mk.2 rolled out onto the tarmac, Minutemen Sergeant Isabelle Meyers piloting it as it flew south for the Citadel.&lt;br /&gt;
&lt;br /&gt;
An hour and a half later the jet was in D.C., rocketing towards the Citadel. The plans for what Isabelle would do when she arrived had been planned and thought over and drilled into her head, so when she reached the point they’d determined, she opened the weapon bay door and began to drop the mini-nukes.&lt;br /&gt;
&lt;br /&gt;
As Isabell circled back around, she saw a white flag beginning to rise over the building, and soon after she began her journey home, another message was picked up in the Commonwealth by a radio operator in the Castle, a loop of the Brotherhood calling for a truce.&lt;br /&gt;
&lt;br /&gt;
On March 23rd, 2291, just over three months since the start of the war and after intermittent negotiations over radio, the scientists were able to boost the classical radio signal far enough to reliably reach D.C., then a loyal courser was sent to escort the new Elder to a meeting with the leaders of the coalition. That day both sides signed what they’d chosen to call the “Northeastern Forces Peace Treaty,” which marked a formal end to the Three-Month War.&lt;br /&gt;
&lt;br /&gt;
=== Peace, Consolidation, and Legitimization ===&lt;br /&gt;
With the signing of the treaty and the end of the war, the coalition, which was still unnamed by that point, was finally able to look inward and figure out the road ahead of them. They were disjointed and jumbled from top to bottom, and it would be long work, but they all had a common goal, to make life in the Commonwealth better, and the war had helped them all see that.&lt;br /&gt;
&lt;br /&gt;
With only the ideas that’d been proposed over three months ago, and a faint idea, they got to work. They made official the war room meetings that had begun during the war, their first decision to instate a council to oversee the unification process. The Commonwealth Provisional Council was made up of the leaders of the four founding factions, Director Nora Verda, Dr. Madison Li, Elder Danse, Lancer-Captain Kells, Preston Garvey, Ronnie Shaw, Desdemona, and Deacon, and it was chaired by John Verda.&lt;br /&gt;
&lt;br /&gt;
Immediately there were things that needed their attention, they had to decide on a leadership structure and determine how to reform the four distinct factions into one consolidated entity beneath them. They also needed to legitimize themselves in the eyes of the Commonwealth, sure, the four factions carried weight before, but the institute was still scary to the people of the region, and they’d already seen one attempt at consolidating the Commonwealth fall before.&lt;br /&gt;
&lt;br /&gt;
That is why early on they reached out to the leaders of the various settlements and smaller factions across the region, inviting them to attend an Assembly to discuss the future of the Commonwealth. The people who attended included Gwen McNamara, Hancock, Zeke, Jack Cabot, Kessler, and many others. People had questions and concerns, and the Council listened and answered as many as they could. Next week they held another, and another the week after that. Soon after during a meeting, they decided to legitimize the Assembly, dubbing it the Commonwealth Representative Assembly, and choosing Gwen MacNamara to preside over them. Because of her position, Gwen was invited to join the Council so that she could be a voice for the people. As time went on and as they solidified their control of the region, it became clear that what they were building was closer to a nation than a faction.&lt;br /&gt;
&lt;br /&gt;
On May 25th, 2291 In the small settlement of Sanctuary Hills the Commonwealth Representative Assembly chose to hold the Commonwealth Constitutional Convention. Before the Constitution could even be drafted they had to decide many things, how will the government and nation be structured? How will they break up the land? Where will the capital be? And what is the nation even going to be named? It took over a week for all the questions to be answered, but on June 2nd, 2291 the Constitution of the Commonwealth of United Territories was signed.&lt;br /&gt;
&lt;br /&gt;
=== A New Nation ===&lt;br /&gt;
The constitution was heavily inspired by the Pre-War United States, and Nora's Pre-War legal knowledge, alongside the archives of the Institute and Brotherhood played a heavy part in it's drafting. An election for President and Vice-President of the United Territories was held as soon as possible, and John Verda ran alongside Gwen MacNamara, winning in a landslide victory. Representatives were also formally elected into the Commonwealth Representative Assembly, and the first seven justices were appointed to the High Court of the National Judicial Courts. John also began filling out his cabinet and defining what the Executive branch would do, establishing many Federal departments in the first few months, including Foreign Relations, Security, Justice, and Commerce.&lt;br /&gt;
&lt;br /&gt;
The Military underwent a transformation as well, the Minutemen and Brotherhood formally dissolved across four branches, the United Territories Army, United Territories Navy, United Territories Special Force, and United Territories Air Force. The First Lady, Director Nora Verda also worked closely with Dr. Madison Li and the former Brotherhood Proctors to consolidate into the Commonwealth Science Division.&lt;br /&gt;
&lt;br /&gt;
Dr. Brian Virgil was extended an invitation to join the Commonwealth Science Division as head of FEV Research. One of the biggest mistakes of the Institute's past was researching FEV and releasing super mutants into the commonwealth. With what remained of the institute's research records, and the man who did the experiments, the CSD could begin to rectify that mistake, starting the work to create cures for the Institute-made strains of FEV.&lt;br /&gt;
&lt;br /&gt;
One of the biggest problems that the Commonwealth of United Territories faced early on was an internal struggle about where to delegate resources. The Commonwealth Science Division couldn’t complete its work on an experimental reactor, and the Department of Security had come to a halt in its work to recover a massive Pre-War Robotic Weapon. Both projects needed the same thing, the Byrillium Agitator kept in Mass Fusion, and they needed to figure out which project would receive it.&lt;br /&gt;
&lt;br /&gt;
The next Cabinet Meeting was very tense, with much of the time spent listening to arguments from both sides and watching as the other members of the cabinet took sides. The meeting quickly spun into an argument, only stopping when they all looked to see where President Verda stood on the issue. He, unlike the rest of them, had a different idea, just as they’d done when they’d united four factions into one, he decided upon a compromise.&lt;br /&gt;
&lt;br /&gt;
The DoS and the CSD were sent on a to recover the Beryllium Agitator together, afterward, DoS specialists and CSD Scientists were made to study the device together, with the ultimate goal of reverse engineering it. This decision led to one of the single most important technological innovations in the C.U.T.’s history, the “Beryllium Microfusion Core.” A high-grade, incredibly strong, and long-lasting portable nuclear battery. The applications of the Beryllium Microfusion Core were widespread and in the following months and years, many of the new and old technologies that came into the C.U.T.’s possession would be designed or retrofitted to run on them.&lt;br /&gt;
&lt;br /&gt;
All of the success was beginning to concern both the raiders and Gunners, who’d been threatened more than a few times by the C.U.T.’s military. The rapid consolidation of the group forced the Gunners and raiders closer together, leaving them with no choice but to enter an unstable alliance.&lt;br /&gt;
&lt;br /&gt;
For nearly a year and a half, the C.U.T. was stuck fighting groups of raiders and Gunners whenever they emerged and trying to track them back to wherever they were coming from. It was a long and hard process, but towards the end, it was made easier by the conflict within the alliance, the relaxed chaos of the raiders clashing with the regimented organization of the Gunners.&lt;br /&gt;
&lt;br /&gt;
Finally, in early May of 2292, the alliance broke down into fighting between raider groups and the Gunners. Soon after due to the fighting, C.U.T. forces were able to pinpoint the locations of the Gunners and Raiders, and in the wake of the destabilization they swept through, clearing out both groups and recovering what they could.&lt;br /&gt;
&lt;br /&gt;
=== Expansion and Innovation ===&lt;br /&gt;
With the Raiders and Gunners all but wiped out, the Commonwealth of United Territories was now free to make life better for all of the people in the region. Infrastructure was a top priority, with projects all across the Commonwealth being worked on. Roads were being repaired, telephone and terminal lines were hung, railways were cleared, and the various water treatment plants, power stations, and dams across the region were being brought back online for the first time since the Great War.&lt;br /&gt;
&lt;br /&gt;
As conditions improved within the Commonwealth, they began to look outwards, sending military and research patrols up into New Hampshire and down to the south shore and the cape, even into Rhode Island. As the patrols swept through they found many things, technology, new settlements, and new threats.&lt;br /&gt;
&lt;br /&gt;
The discoveries pushed the Commonwealth Representative Assembly to pass laws to allow for the designation of regions as territories of the C.U.T. This push also caused the C.U.T. to reshuffle how it was structured geographically, consolidating the districts that made it up before into one unified Commonwealth, still using the districts for elections. The expansion continued as they designated large swaths of what was Massachusetts and Rhode Island as well as northern Connecticut the “Territory of New England.”&lt;br /&gt;
&lt;br /&gt;
In August of 2294 a small Special Forces patrol heading to western Massachusetts stumbled upon a large group of raiders leaving a looted town. After investigating the cleared-out settlement they began to trail the raiders, tracking them back to a raider city built out of a Pre-War theme park, Nuka World. When the officer reported back to Elder-General Danse he immediately organized a briefing with the cabinet. The threat that the raiders posed was great, and they even had a direct monorail line into the Commonwealth. Vice President MacNamara brought a proposal to recover Nuka-World and clear out the raiders to the Commonwealth Representative Assembly floor just two days later, and it passed nearly unanimously.&lt;br /&gt;
&lt;br /&gt;
It took almost two months, but by early October all the proper reconnaissance had been conducted and a sizable force had been mustered to travel west to the park. Rather than taking the monorail, which was small and likely trapped, they chose to travel overground in a caravan of recovered APCs and Pre-War army trucks. The battle for Nuka-World lasted nearly two days, and when the dust settled the soldiers found many enslaved workers and vendors being held in Nuka-Town USA. Over the next months and well into the new year the C.U.T. worked with the traders to bring Nuka-World back to life. They cleared out the various other parks, got the power plant restarted, and were even able to restart the bottling plant.&lt;br /&gt;
&lt;br /&gt;
During another patrol a year or so later, a large Naval Base in southern Rhode Island was discovered. It held a large cache of Pre-War vehicles and weapons, as well as many Pre-War ships, chief among them a battleship and an aircraft carrier. The process to recover the old ships was long and arduous, filled with many issues and stops, but when they were able to sail back to the Boston Harbor hundreds of citizens were waiting in awe to watch the fleet arrive.&lt;br /&gt;
&lt;br /&gt;
Innovation definitely wasn’t being ignored either, over the years the C.U.T. had recovered many factories and manufacturing plants and the nation had a blossoming industrial sector. Food, and common goods were now beginning to be mass-produced again, and there were even robots and cars beginning to roll off the assembly line as early as April of 2294.&lt;br /&gt;
&lt;br /&gt;
Slowly over the course of the next eight years, the C.U.T. would expand, first passing throughout the rest of New England, incorporating the Pre-War states of Connecticut, Rhode Island, New Hampshire, Vermont, and Maine into the Commonwealth Proper. After that, they began to move even further, consolidating the states of New York, New Jersey, and Pennsylvania into a second commonwealth, and finally, south further still into Maryland, Delaware, Virginia, and D.C. forming a third commonwealth. These three commonwealths would come to be named the New England, Mid-Atlantic, and Chesapeake Commonwealths.&lt;br /&gt;
&lt;br /&gt;
=== The Appalachian Annexation ===&lt;br /&gt;
Soon after the formation of the Chesapeake Commonwealth, the reports about the Appalachian territory to the west, particularly within West Virginia, rolled in. Relatively untouched by the nukes, with many military and industrial points of interest, not least of which, a monolithic excavator and an interconnected system of three nuclear missile silos.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The successor to the Commonwealth Minutemen, the United Commonwealth Government is a nation made up of the incorporated settlements in the former Boston area. With a population of over 100,000 by 2310, the UCG is the largest functional society existing on the East Coast, and is an effective equivalent to the New California Republic in the West.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The form of governance of the United Commonwealth Government is dissimilar to other post-war organisations, such as the New California Republic, in that it is not a recreation of the pre-war USA. Every settlement joins at any time, and is free to leave at any time, though there are exceptions. Additionally, the UCG is a direct democracy, not possessing a parliament or senate, nor a form of electoral college or representative body. Similarly, political parties are nonexistent, with any person capable of being elected provided that they have the support of the people. While settlement leaders do stand as advisors to the reigning president, they do not have the power to block the reigning president's policies, provided that they are not in defiance of the constitution. Policies affecting the settlements of the leaders can be debated upon by the council, in order to come to a fair conclusion. This, however, is not a true representative body, as the councilmembers effectively have no power, and merely exist in an advisory capacity. Ultimately, the system that is in place was chosen due to it being the most similar to what the average wastelander was already familiar with, to provide a more seamless transition.&lt;br /&gt;
&lt;br /&gt;
== Territories ==&lt;br /&gt;
&lt;br /&gt;
=== Boston ===&lt;br /&gt;
The largest territory under UCG control, Boston is a radically different place to what it was prior to the fall of the Institute. Home to the majority of the UCG's population, Boston has largely been made safe from attacks by raiders and hostile super mutants, thanks to the Safer Settlements Campaign, which resulted in the majority of gangs and mutant tribes being destroyed. With over 40 settlements, and a large agricultural and manufacturing base, Boston is the beating heart of the UCG, as well the location of its capital, Sanctuary Hills.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 18,000 Caps.&lt;br /&gt;
* Population(2310): 57,000.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 69.3%.&lt;br /&gt;
# Ghoul: 23.7%.&lt;br /&gt;
# Super Mutant: 4.8%&lt;br /&gt;
# Generation 3 Synth: 2%.&lt;br /&gt;
# Robot: 0.2%.&lt;br /&gt;
&lt;br /&gt;
* Capital: Sanctuary Hills.&lt;br /&gt;
* Most Populous City: Diamond City.&lt;br /&gt;
&lt;br /&gt;
=== Nuka-World ===&lt;br /&gt;
Following the destruction of the Nuka-World Raiders, settlers began to return to the region. Having kept an outpost in the area of the theme park in the form of the Red Rocket Truck Stop, the UCG offered annexation in exchange for protection. The settlers agreed, and Nuka-World was incorporated into the United Commonwealth Government as its second territory. Thanks to the proliferation of Handmade Rifles used by the Raiders, along with copious amounts of Nuka-Cola Quantum and the ability to produce more, Nuka-World quickly became a hub for weapons manufacturing. A curious feature of Nuka-World is that its inhabitants tend to speak with a stereotypical &amp;quot;Cowboy&amp;quot; accent. This is due to Dry Rock being its most populated area, as well as capital. Thanks to this, Nuka-World inherited some mannerisms of speech from the attraction's Protectrons. Additionally, Nuka-World benefits from a unique situation: Tourism. Due to being built out of an old theme park, the territory has more visitors than most other locations, all of which contribute caps to the economy.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 20,000 Caps.&lt;br /&gt;
* Population(2310): 23,000.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 80.3%&lt;br /&gt;
# Robot: 12.7%.&lt;br /&gt;
# Super Mutant: 4%.&lt;br /&gt;
# Ghoul: 2.4%.&lt;br /&gt;
# Generation 3 Synth: 0.6%.&lt;br /&gt;
&lt;br /&gt;
* Capital: Dry Rock Gulch.&lt;br /&gt;
* Most Populous City: Dry Rock Gulch.&lt;br /&gt;
&lt;br /&gt;
=== The Island ===&lt;br /&gt;
Widely viewed as the frontier of UCG territory, The Island, even under UCG rule, remains unpredictable. First integrated into the UCG in 2290, The Island is the least populated and most dangerous location under UCG control. As the UCG was unable to either completely remove the radioactive fog covering the majority of the area, or eliminate the threat of hostile wildlife, civilization on The Island remains much as it was prior to the UCG: Sparse, and clinging to life in a few isolated enclaves. The economy of The Island is largely based on the exporting of the locally produced Vim!, seafood, and the oil produced by condensing fog, both of which are relatively rare on the mainland. Unusually, the territory has a large Synth population, the end result of Acadia, a Synth sanctuary.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 12,000 caps.&lt;br /&gt;
* Population(2310): 7500.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 70.8%.&lt;br /&gt;
# Generation 3 Synth: 23.2%.&lt;br /&gt;
# Super Mutant: 3.1%&lt;br /&gt;
# Ghoul: 2.9%&lt;br /&gt;
&lt;br /&gt;
* Capital: Far Harbor.&lt;br /&gt;
* Most Populous City: Far Harbor.&lt;br /&gt;
&lt;br /&gt;
=== Colonial Territories ===&lt;br /&gt;
The most recent UCG acquisition, the Colonial Territories is a blanket term for the hundreds of colonies that were founded after the conclusion of the Haddon War, most of which were created from former Enclave territory. An incredibly varied area, the Colonies are all grouped together as the same territory, despite the fact that there is animosity and even open hostility between different settlements in the region. Exports from the Colonial Territories have a wide range of variety, but mostly consist of grain and livestock. As the area with the most minimal UCG oversight, the Colonial Territories are widely viewed as a good place to either make your fortune, or hide from your past, and the region sees an influx of immigrants seeking to do both.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Average Yearly Income: 10,000 Caps.&lt;br /&gt;
* Population(2310): 12,500.&lt;br /&gt;
* Species Disparity:&lt;br /&gt;
&lt;br /&gt;
# Human: 75%.&lt;br /&gt;
# Ghoul: 15.4%.&lt;br /&gt;
# Super Mutant: 6.7%.&lt;br /&gt;
# Generation 3 Synth:2.5%.&lt;br /&gt;
# Robot: 0.4%.&lt;br /&gt;
&lt;br /&gt;
* Capital: None.&lt;br /&gt;
* Most Populous City: New Charleston.&lt;br /&gt;
&lt;br /&gt;
== Laws and Society ==&lt;br /&gt;
Inheriting a large portion of its regulations from its Minuteman precursors, the United Commonwealth Government forbids raiding, banditry, or inter-settlement conflict throughout the entirety of its territory. Anything that could be classed as &amp;quot;Raider Activity&amp;quot; is punishable by either imprisonment for a long term or death. There is a reason for this: After the obliteration of raider gangs in Boston and Nuka-World, UCG officials feared the potential of a second collapse, similar as to what had happened to the Minutemen. In order to prevent such a collapse, and prevent the fledgling government from overextending itself, laws were put in place that were meant to severely discourage gangs from reforming. While a simple thief might escape unharmed, repeat offenders are likely to be punished as raiders.&lt;br /&gt;
&lt;br /&gt;
Having been founded on the principle of individual liberty, the UCG is unusually lax on other issues that other nations or organisations are known to crack down on, such as chem usage, prostitution, and alcohol. Additionally, no laws restrict rights to individual citizens, regardless of gender, sexuality or species. Protections for non-humans are in place, and are partially responsible for a lack of anti-supermutant reprisals following the events of the Safer Settlements Campaign. Similar to most organised societies, the UCG forbids murder, rape, kidnapping, assault, blackmail, bribery, or harassment. This, paired with rigid military patrols throughout the entirety of its territory, has allowed the United Commonwealth Government to reduce the crime rate by approximately 90%.&lt;br /&gt;
&lt;br /&gt;
The UCG's policy on unaffiliated settlements is that of nonaggression and pacifistic cooperation. Any settlement that is a member of the UCG is free to leave at any time, without repercussion. As an organisation based on coexistence and peaceful expansion, the military is forbidden from annexing settlements, with the UCG instead trying to convince new settlements to join via assistance. Ultimately, the UCG attempts to expand pacifistically, setting it apart from nations such as the New California Republic.&lt;br /&gt;
&lt;br /&gt;
However, in day to day society, circumstances are different than the laws would lead outsiders to believe. Despite its strict anti-raider campaigns, along with executing those convicted of banditry, several gangs, though a fraction of their former selves, still exist within UCG territory. Remnants of the Nuka-World Raiders, Forged and Gunners, being better trained and equipped than the average brigands, still hold out, albeit in isolated strongholds. The Rust Devils, though long since wiped out, left behind a legacy of hostile, well equipped, and extremely prevalent robots. The Triggermen, though weakened, are still around as guns-for-hire or petty thugs, with them remaining active in Goodneighbor and its surrounding area. Most of the smaller gangs were either absorbed into the aforementioned or fell apart, with only a handful remaining active, and an even smaller number still being a threat. Overall, while much safer than they were prior to the UCG, the Commonwealth and its surrounding areas are still dangerous, and lone travelers, while able to walk mostly safe roads, should refrain from travelling after dark.&lt;br /&gt;
&lt;br /&gt;
While discrimination based on species is forbidden under UCG law, many ignore these regulations, still angry over the monstrous actions of the Institute. However, given that all former Institute members were either integrated into the UCG or forced to flee from Boston, this anger is often taken out on their creations: Synths. Communities with Generation 3 Synths that are open about their nature are often targeted by violent gangs of vengeful Institute victims, or bigots looking to stir up trouble. While the majority of these events are suppressed by either automated defense systems or military intervention, anti-Synth sentiment is still prevalent within UCG territory, and the further away from Sanctuary Hills, the more frequent it becomes. Similarly, anti-supermutant groups are still common, with some refusing to accept that the mutants could be integrated into society. Within some settlements, Super Mutants are explicitly forbidden, and in others, they are relegated to menial labour. Overall, the sentiment towards Super Mutants and Synths, while fine in most communities, is hostile in others, to the point of violence.&lt;br /&gt;
&lt;br /&gt;
As for the policy of peaceful integration, while this is practiced in almost every circumstance, it is not total. Two examples of this include Covenant, which had its entire population eliminated, and Diamond City, which was forcibly incorporated at the conclusion of the safer settlements initiative. While Covenant was wiped out due to its citizenry all being complicit in experimentation and torture, Diamond City is a more controversial topic, especially among its residents. At the conclusion of the Safer Settlements Initiative, also known as the War of Commonwealth Stabilisation, Diamond City, due to its ruling council funding the Gunners, was forced to stand down and annexed. While this may not have been controversial in itself, a group of citizens who attempted to resist the annexation were gunned down by the UCGM, leading to one of the darkest chapters in the city's history. In conclusion, while the regulations that the UCG places on itself and its citizenry are reinforced extensively, they are not perfectly enforced.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
See the upcoming &amp;quot;History of the United Commonwealth Government&amp;quot; page for more detail. For a more simplified explanation, see below:&lt;br /&gt;
&lt;br /&gt;
* The UCG was founded in 2289, as a direct descendant of the network set up by the Commonwealth Minutemen.&lt;br /&gt;
* Shortly after, the Safer Settlements Initiative began, resulting in the retaking of Quincy, the destruction of most Super Mutant tribes and raider gangs, and the Gunners being scattered.&lt;br /&gt;
* Nuka-World joined the United Commonwealth Government.&lt;br /&gt;
* The Island joined the United Commonwealth Government.&lt;br /&gt;
* The UCG soon engaged in conflict with the Brotherhood of Steel under Rhys, due to Rhys enacting a campaign of annihilation against ghouls and mutants.&lt;br /&gt;
* The UCG eventually drove Rhys' Brotherhood to the south, and began an uneasy peace.&lt;br /&gt;
* However, Rhys gained help from Appalachia, and initiated an invasion of the rest of the Commonwealth.&lt;br /&gt;
* The UCG was overwhelmed, losing the majority of their positions in the south, and was only kept in the north via heavy artillery shelling.&lt;br /&gt;
* The war was turned around when codes were transmitted from Vault 88 to Appalachia, detonating the nuclear weaponry in that location. With Appalachia out of the picture, and his troops demoralised, Rhys retreated to the Glowing sea, and eventually fled to Enclave territory.&lt;br /&gt;
* Honouring an agreement that they made with the New California Republic in exchange for aid packages, the UCGM invaded the Enclave. However, they were held back by the Enclave's superior technology.&lt;br /&gt;
* Unable to break the Enclave's lines for a year, the war turned around when Canada entered it on the side of the Common Defense Bloc. Within a few months, the war as a whole came to an end.&lt;br /&gt;
* Following the Haddon War, the UCG began to colonise former Enclave territory, establishing the Colonial Territories.&lt;br /&gt;
* UCG entered a formal alliance with the Brotherhood of Steel under Danse, and began to trade with Canada and the New Haven Federation.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;br /&gt;
&lt;br /&gt;
=== New California Republic ===&lt;br /&gt;
Allies in the Common Defense Bloc during the Haddon War, the United Commonwealth Government's relationship with the NCR is somewhat limited, thanks to the distance between them. While communications are maintained via radio and messenger, very few citizens of the two countries actually interact. While a military relationship does exist, the distance between the two coasts means that trade takes a long time, and the majority of it is done using the New Haven Federation as a middleman. Ultimately, while relations are warm, they are minimal.&lt;br /&gt;
&lt;br /&gt;
=== Danse's Brotherhood of Steel ===&lt;br /&gt;
The relationship that the UCG has had with the Brotherhood of Steel has been many things, with &amp;quot;complicated&amp;quot; probably being the best descriptive term. Due to Danse being an old friend of the founder of the United Commonwealth Government, along with an acquaintance of Preston Garvey, an important figure within UCG hierarchy, Danse's version of the Brotherhood is tolerated by the UCG within its territory, and even collaborated with. While relations were initially tense following the Haddon War, a defensive and cooperative pact was signed shortly afterwards. With the Brotherhood helping in patrolling the Colonial Territories, keeping the relatively lawless area free of raiders and hostile tribes of Super Mutants, UCG views on the Brotherhood have softened, to the point that they were even granted administrative rights over a settlement in the region, Haylia. Overall, while the UCG, like most of its citizens, remains distrustful of most BoS detachments, those under Danse are considered reliable allies, and even friends.&lt;br /&gt;
&lt;br /&gt;
=== New Haven Federation ===&lt;br /&gt;
Being located in the Mid-Western to Mid-Eastern regions of the former USA, the NHF is much closer to the Commonwealth than the New California Republic. As a result, relations between them and the UCG are less limited, with trade frequently ongoing between the two. The Federation's non-expansion policy additionally suits the UCG, with some within the UCG's ranks admiring the more pacifistic and non-interventionist NHF. The fact that the two countries were allies in the Haddon War aids with relations as well. However, in more recent times, diplomacy has become slightly strained, due to a series of events that were seen as controversial by Commonwealth citizens. Thanks to their floundering army, and with Khanic aid only just starting to arrive, the New Haven Federation began hiring groups of mercenaries in order to take the strain off their troops. Some of these mercenaries were made up of remnants of the Nuka-World Gangs, Gunners, and Forged, a trio of groups that the UCG had warred with since its Minutemen days. Due to the NHF hiring its oldest enemies, this understandably led to a large amount of tension, that has only recently begun to dissolve.&lt;br /&gt;
&lt;br /&gt;
=== Enclave Remnants ===&lt;br /&gt;
The relationship that the United Commonwealth Government has had with the Enclave has always been hostile, due to a combination of factors. Thanks to access to Brotherhood of Steel archives, all data that could be retrieved by the UCG was. While stories of the Enclave had been around for years, this was the first time that they were confirmed. Realising the threat that the Enclave posed, the UCG entered the Haddon War on the side of the Common Defense Bloc, on the condition that they would receive New Californian support. Postwar, the remnants of the Enclave are designated by the UCGM as terrorists, with orders to kill or capture on sight. With hunter-killer teams being active, along with Commonwealth involvement in a joint operations group with CDB members to root out what was left of the Enclave, diplomacy does not exist between the two groups in any sense of the word.&lt;br /&gt;
&lt;br /&gt;
=== Canada ===&lt;br /&gt;
The relationship held by the UCG and Canada is relatively new, as the two countries have only recently begun interacting. Allies in the Haddon War, the resulting peace led to trade between the UCG and their northern neighbour. Overall, relations are positive, though both nations are still somewhat wary of the other, with Canada being concerned regarding the Minutemen's predisposition to fragmentation, and with the UCG worrying as to the enormous arsenal possessed by the Canadian military. As such, both parties are cautious of overt alliances, though relations are improving due to the trade agreement that both countries share with the NHF.&lt;br /&gt;
&lt;br /&gt;
=== New Republic of Dave ===&lt;br /&gt;
The New Republic of Dave and the United Commonwealth Government possess a disposition towards each other that could be described as just short of openly hostile. Enemies in the Haddon War, though neither party actually interacted, the UCG views the New Republic of Dave's rapid expansion as a threat to the already extremely fragile stability of the Capital Wasteland. Conversely, the New Republic of Dave views the UCG as an imperialistic power and a threat to its very survival. Ultimately, tensions between the two nations are rising, and the New Republic of Dave, despite being able to outgun almost anything in the Capital Wasteland, falls incredibly short of the UCGM, meaning that a future conflict between the two powers can only end in one way.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
=== Policy ===&lt;br /&gt;
As a direct descendant of a militia group, heavy importance is placed by the United Commonwealth Government on maintaining their military supremacy, viewing it as the key to stability within its territory. As such, the highest levels of funding, aside from the improvement of settlements overall, go to the military. Having a manufacturing complex on Spectacle Island for the production of new weaponry, along with purchasing weaponry from nearby powers, overall a high priority is placed on military readiness.&lt;br /&gt;
&lt;br /&gt;
Military service is mandatory for a set period of time. This period is encouraged to be taken upon the age of maturity for humans, and is requested within the first decade of integration with a Super Mutant, Ghoul, or Synth. The period is dependent on the overall role and branch of service. For a simple road patroller or base guard, the period can last upward of 5 years, but for a frontline trooper involved in operations such as raider destruction or joint force excursions, the time of service rarely exceeds more than two years. Additionally, all citizens are required to undergo basic military training every decade, and are taught the basics of self-defense, in order to remedy a problem that plagued the Minutemen: Inept settlers frequently asking for help due to being easily overwhelmed by miniscule gangs of raiders. Thanks to this program, the majority of these requests have ceased.&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
The UCGM is split into multiple divisions based on a similar structure to that of the pre-war United States Military. While the majority of troops are located in the army, the naval and aerial divisions are growing in size thanks to experience in the Haddon War.&lt;br /&gt;
&lt;br /&gt;
==== United Commonwealth Government Army ====&lt;br /&gt;
The primary division of the UCGM, the Army is equipped with large amounts of both pre-war weaponry and post-war manufactured equipment. Upon enlistment in the army, all recruits are required to undergo rigorous physical and mental examinations, as well as a 3 month training course. Veterans within the army who displayed particular promise are often requested to stay on as trainers for a few years, as their expertise is incorporated into new programs, thus creating an environment of constant improvement. The chain of command most closely resembles that of the Pre-War US military, albeit with some simplifications for the purpose of streamlining, and overall, the UCG Army is the largest, best funded, and best equipped military branch, thanks to the others being seen as less useful in the UCG's current situation.&lt;br /&gt;
&lt;br /&gt;
Statistics: Enlisted servicepeople(2310): 12,500.&lt;br /&gt;
&lt;br /&gt;
* Percentage of military funding received: 71%.&lt;br /&gt;
* Chain of Command(Descending): Grand Marshal -&amp;gt; Marshall -&amp;gt; General -&amp;gt; Colonel -&amp;gt; Major -&amp;gt; Captain -&amp;gt; Lieutenant -&amp;gt; Sergeant -&amp;gt; Corporal -&amp;gt; Private.&lt;br /&gt;
* Pay rate per year(Caps): 10,000 (Private, Corporal), 13,000 (Sergeant), 15,000 (Lieutenant) 18,000 (Captain) 20,000 (Major) 25,000 (Colonel), 30,000 (General), 35,000 (Marshall), 45,000 (Grand Marshall).&lt;br /&gt;
&lt;br /&gt;
==== United Commonwealth Government Naval Force ====&lt;br /&gt;
The newest division of the UCGM, the Navy is also the smallest, due to the lowest priority being placed on maintaining naval superiority. As almost no other organisation either retains or maintains seaborne militaries, and with the few duties that it performs doable by Vertibirds, the UCG Navy is largely seen as superfluous, both by themselves and other divisions. However, in recent years, the Navy has been placed in higher priority, due to an influx in piracy off the East coast. As such, more boats are being retrofitted into warships, and funding has been increased. The culmination of this increased funding is the UCGNF ''Valiant'', a locally built heavy warship that, as of 2310, is still under construction. The chain of command is a simple one, and is mostly based off of pre-war naval hierarchies. Ultimately, while previously seen as just a fleet of glorified fishing boats, the UCGNF is gaining traction, and is likely to be a formidable opponent in the near future.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Enlisted servicepeople(2310): 2000&lt;br /&gt;
* Percentage of Military funding received: 12%.&lt;br /&gt;
* Size:&lt;br /&gt;
&lt;br /&gt;
# 24 Patrollers(Refitted Fishing Vessels).&lt;br /&gt;
# 12 Cutters.&lt;br /&gt;
# 7 Motorised Galleons.&lt;br /&gt;
# 3 Destroyers.&lt;br /&gt;
# 2 Frigates.&lt;br /&gt;
# 1 Nuclear Submarine&lt;br /&gt;
&lt;br /&gt;
* Chain of Command(Descending): High Admiral -&amp;gt; Admiral -&amp;gt; Commander -&amp;gt; Lieutenant Commander -&amp;gt; Captain -&amp;gt; Lieutenant -&amp;gt; Petty Officer -&amp;gt; Decker -&amp;gt; Sailor.&lt;br /&gt;
* Pay rate per year: 10,000 (Sailor, Decker), 13,000 (Petty Officer), 15,000 (Lieutenant) 18,000 (Captain) 20,000 (Lieutenant Commander) 25,000 (Commander), 35,000 (Admiral), 45,000 (High Admiral).&lt;br /&gt;
&lt;br /&gt;
==== United Commonwealth Government Air Force ====&lt;br /&gt;
Founded shortly after the Army, the Air Force is the second largest service branch, and is for a good reason. Due to Brotherhood of Steel air superiority during the Commonwealth War, the UCGA frequently found themselves outgunned and forced to retreat, having no counter to full on air assault. As a result, the UCGAF was founded, with a single objective: establish air superiority in both the present conflict and any future one. Planes and Vertibirds were salvaged from any military locations that the UCG had under their control, and training was immediately commenced on them. Following the war, the UCGAF was expanded, and construction began on new fighters using technology salvaged from Arcjet systems. The chain of command is similar to that of the Brotherhood of Steel's lancer divisions, due to most of the UCGAF being copied from this organisation. Overall, the UCGAF is a smaller, but vital part of any conflict that the UCG is involved in, and for good reason.&lt;br /&gt;
&lt;br /&gt;
Statistics:&lt;br /&gt;
&lt;br /&gt;
* Enlisted servicepeople(2310): 5500.&lt;br /&gt;
* Percentage of military funding received: 17%.&lt;br /&gt;
* Size:&lt;br /&gt;
&lt;br /&gt;
# 41 Vertibirds.&lt;br /&gt;
# 23 Stingray Deluxes.&lt;br /&gt;
# 10 Helicopters.&lt;br /&gt;
# 2 Cargo Planes.&lt;br /&gt;
&lt;br /&gt;
* Chain of Command(Descending): Aerial High Marshal -&amp;gt; Aerial Marshal -&amp;gt; Flight Commander -&amp;gt; Wing Commander -&amp;gt; Squadron Leader -&amp;gt; Winglet Leader -&amp;gt; Flight Lieutenant -&amp;gt; Pilot -&amp;gt; Cadet.&lt;br /&gt;
&lt;br /&gt;
Pay rate per year: 10,000 (Cadet, Pilot), 13,000 (Flight Lieutenant), 15,000 (Winglet Leader) 18,000 (Squadron Leader) 20,000 (Wing Commander) 25,000 (Flight Commander), 35,000 (Aerial Marshal), 45,000 (Aerial High Marshal).&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The UCGM overall is a remarkably standardised fighting force, with regulations for every weapon that is issued, along with which weapons should be issued. These regulations have been in place since the beginning of the UCG as an organisation, with them being drafted shortly after the official creation of the government.&lt;br /&gt;
&lt;br /&gt;
No pipe guns are issued whatsoever, along with any other makeshift weapons, having been phased out and scrapped for usable parts after the transition to the UCGM. The Combat Rifle, in both its .45 ACP and .308 Winchester chamberings has been removed from service in most units, though models rechambered for either 5mm HV or 5.56x45mm are issued to rear guard units and the navy, and the .308 chambered version with expanded magazines has been adopted as a machine gun/battle rifle, with further variants additionally seeing service as designated marksman rifles. The Laser Musket is still in service as a dedicated energy-based sniper rifle, albeit modified to allow for faster cranking and reloading, along with a more standardised pattern of manufacture. The AER9 remains as a standard issue energy weapon, with large quantities having been seized from the Brotherhood of Steel during the Commonwealth War, though Enclave-issue plasma weapons are beginning to replace it. The Handmade Rifle commonly used by the Nuka-World gangs, now officially known as the SMR-90, is the standard weapon used by UCG troops, with it being manufactured in vast quantities at Nuka-World, albeit redesigned to incorporate selective fire capabilities and use 5.56x45mm rounds. The M199 Machine Gun is only issued to Power Armour units, as its huge weight makes it impractical for any soldier who is not a Super Mutant or Power Armour operator.&lt;br /&gt;
&lt;br /&gt;
Standard uniform consists of Combat Armour plating over Pre-War military fatigues, which is additionally issued with a helmet and gas mask for hazardous environments. Balaclavas and bandanas are also permitted, though are not standard issue. While the majority of Combat Armour in UCGM possession was salvaged from the Gunners following them being driven from the Commonwealth as a whole, small amounts have begun to be produced in select locations, such as Vault 88 and Spectacle Island. Powered Armour, thanks to its prevalence in Boston, is a far more common sight within the UCGM than other military organisations, with this already large amount being amplified by suits captured from the Brotherhood of Steel. Within UCGM ranks, it is not unusual for a group as small as a platoon to have access to Power Armour, something that would be unheard of in even the NCR. Special forces are commonly issued with Marine Armour secured from The Island, and have access to Pip-Boys produced in Vault 88. Overall, UCGM issued uniforms are similar to those of the Pre-War US military, thanks to them being primarily sourced from installations formerly operated by them.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The United Commonwealth Government was inspired by multiple other organisations, nations, and political ideologies, both in our world and Fallout's, such as the USA, New California Republic, and the concepts of direct democracy and socialism.&lt;br /&gt;
* The reason for the UCG's usage of direct democracy is due to this being the system that the average wastelander would most easily adapt to, as complex concepts such as a parliament, senate, or house of representatives would be entirely foreign to those without access to history or political texts.&lt;br /&gt;
* The Minutemen still exist, although have been largely relegated to policing and ceremonial duties. Overall, their role in the hierarchy of the United Commonwealth Government is most similar to that of the National Guard in the USA, and they are almost never involved in active conflict.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth of Boston, also known as the Commonwealth, is the ruins of the greater Boston Area. The UTC was originally an idea known as the Commonwealth Provisional Government, but during the meeting to actually establish it, they were set upon by Synths and those who led the Commonwealth died to it. As the idea of a united Commonwealth died as the leaders did, a man exited a Vault, one Nate Robinson, looking for his missing child, the Father of the Institute, Shawn. As this vault dweller roamed the wastes, he met the Minutemen, a group of militia raised from across the Commonwealth with the idea to &amp;quot;Protect the people at a minute's notice.&amp;quot;. The Minutemen was an all volunteer civilian militia established in an unknown year, and first gained recognition in 2180 after successfully defending Diamond City from an attack from super mutants. Even though the minutemen were popular, after the death of General Becker, they began slowly slipping apart, and as no general was picked, finally the splits came to ahead at the Battle of Quincy (Aka the Quincy Massacre) where Preston Garvey's and Colonel Hollis's Group were slaughtered after the other Minutemen groups abandoned them, with the Colonel dying with them. As the last remnants of the Minutemen fled to cities, many abandoned it, with the last major remaining group being under one Preston Garvey. As the last active Minutemen Group fled from city to city, they finally arrived in Concord, with only Preston, one Minuteman, and 5 settlers. As they were put to siege by raiders, a man stepped up, a man equipped with a pipe rifle, security baton, and a 10mm pistol, and as the raiders sieged out the Minutemen, the man blew the raiders away and made it to the room where Preston was waiting. As he learned of the power armor on the roof, he went for it, and this is the most legendary battle the man had. He dropped down, minigun in hand and power armor prepped, and unleashed hell on the raiders, and as the raiders retreated, a monster emerged from the sewers, with claws of death and teeth so sharp a grown man would whimper. Even with all odds thoroughly against him, he fought and won. As him and the motley crew of a Minuteman and the few settlers they had exited the museum to Sanctuary, and as the man rebuilt the once grand suburb, the Minuteman convinced him to rebuild. After 1 week they had Fort Indepdence back, the former HQ of the Minutemen, within 2 weeks they reestablished artillery across the Commonwealth, within 3 weeks they had every major settlement in the Commonwealth under their command, and by 4 weeks the entire Institute was collapsed and the Brotherhood's blimp was shelled. As the General grew the Minutemen they gained control of Nuka World, Far Harbor, and gained a massive robot army, and they grew far enough to take control of Massachusetts and as they gained this land, they established a democratic government. Nate Robinson was elected due to him being the man who brought it together, and they transformed the Commonwealth Provisional Government into The United Territories of the Commonwealth, a great democratic nation. As the President began stepping away from expansion and more towards reconstruction and establishment of a stable system, they decided to promote Preston Garvey to General of the Army, having him prepare legions of border defense and actual border stations on railways. As they began expanding military, they began deconstructing the X0-1 Power Armor, and reverse engineering it in order to make more.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Worker's Uprising is planned to function like a series of interconnected Communes, working together to support each other as one army of workers. The Communes will have elected councils of work managers, who will report to each other on a monthly basis to keep the Communes healthy and active.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The current Uprising's military is a force of volunteer militiamen, women, and people. They use guerilla warfare to destroy and burn their enemies, and have a harsh scorched-earth policy on all towns they raid.&lt;br /&gt;
&lt;br /&gt;
=== Revolutionaries ===&lt;br /&gt;
Revolutionaries compose the main bulk of the Uprising, and are armed with the following equipment: A modified AK-47, a bayonet knife, a gas mask, and a helmet. They are sent in about every encounter with opposing forces, and are what their enemies and supporters picture when they think of the Uprising.&lt;br /&gt;
&lt;br /&gt;
=== Salt Bringers ===&lt;br /&gt;
Salt Bringers are much smaller than the Revolutionaries, but are often much more powerful. They wield fire-based weapons like flamers and flamethrowers, and are commonly utilized right after raids to scorch enemy forts to ensure they can't recover.&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
The Union of Georgia is run in a manner dubbed a &amp;quot;Constitutional Dictatorship&amp;quot;. This system is based off of the Constitutional Monarchy insofar as the Dictator, dubbed President in a loose imitation of Pre-War US, is considered the Head of state. The president is elected from a number of candidates put forward by the representatives/senators. Most of the governing of the Union is done by a governing body of elected representatives, dubbed Senators, who propose policy and pass laws. However, the President is afforded veto over the Senators. In turn, the Senators can move to have the president removed from office. If the movement, which the President may not interrupt, is passed then they are immediately removed from office and a new president is elected. However, this cannot be done more than once a quarter-year, thus causing co-operation between both levels of Government.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Lone Star Confederation's government works by each city electing its own mayor and from their the leaders of each city get one vote to vote on important matters. Though one person stands out above the others, Jerry Roth, the Mayor of Dallas. Jerry is very influential in getting the other cities to vote with him, he generally wants the best for the state but wishes for more power.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Like many other countries the Lone Star State splits its forces into different sects.&lt;br /&gt;
&lt;br /&gt;
=== Rangers ===&lt;br /&gt;
The Rangers are very similar to the NCR Rangers of the west but these Rangers are more skilled in hip shooting and horse riding than their western counterparts. While they mostly listen to their own chain of command they ultimately answer to the Lone Wolf himself, Jerry Roth.&lt;br /&gt;
&lt;br /&gt;
=== Mustangs ===&lt;br /&gt;
The Mustangs are former Brotherhood Paladins and Knights. They still use laser weapons and power armor, but they have a slight &amp;quot;cowboy&amp;quot; flare to their armor. Often colored in dark greens and browns, the Mustangs are a lot stealthier than other power armor users. The Mustangs are lead by General Romulus, his father was the last Elder of the Texas Brotherhood before they were absorbed by Lone Star.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Goodneighbor Treaty ===&lt;br /&gt;
The UTC (United Territories of the Commonwealth) was formed shortly after the evacuation and destruction of the Institute. The provisional government was officially founded in the Old State House in 2289 at the initiative of the Minutemen and the Sole Survivor, in what's later been called the &amp;quot;Goodneighbor Treaty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Present at the meeting was Mayor J. Hancock (representing the territory of Goodneighbor), Mayor P. Wright (rep. Diamond City), the Sole Survivor and Lieutenant-General Garvey (rep. the Minutemen), Commander McArthur (rep. Gunner Rebellion), Dr. A. Filmore and Dr. B. Virgil (rep. former Institute Scientists), among others.&lt;br /&gt;
&lt;br /&gt;
=== Currant Status ===&lt;br /&gt;
By 2291 the UTC had expanded throughout much the former state of New England. Furthermore - after an expansive restoration and security initiative - the city of Boston had become a functional capital. And train tracks had been restored to make up the New Commonwealth Railway.&lt;br /&gt;
&lt;br /&gt;
Though a small nation, it has quickly been excepted a sovereign state by the rest of America and offers vital scientific research and technology.&lt;br /&gt;
&lt;br /&gt;
== Government &amp;amp; Politics ==&lt;br /&gt;
&lt;br /&gt;
=== Laws ===&lt;br /&gt;
Like the other nations of the land, the UTC has its own laws ensuring that citizens can vote and possess certain rights and protections. The Commonwealth also has several laws allowing for immigration, statehood, and bans several extreme actions, such as drunkenness, crimes against humanity, violence, fanatic religions, and slavery.&lt;br /&gt;
&lt;br /&gt;
==== Government Structure &amp;amp; Bodies ====&lt;br /&gt;
The UTC is divided into various territories, that, as the name suggests, are united as one. Each territory has its own government leader, who all come together and vote on various matters. The Commonwealth Speaker is the one who gives the decision of these territories, and they are quickly implemented across the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
The government is still young and working out several flaws in its system, but it takes a large basis of its government from other republics, modern and ancient.&lt;br /&gt;
&lt;br /&gt;
=== Foreign Relations ===&lt;br /&gt;
Due to its very small size, the UTC has little interactions with most nations except the close and nearby Atlantic Union, whom they have worked out their own positive trade deals and relationship with.&lt;br /&gt;
&lt;br /&gt;
For other nations, the UTC doesn’t do a whole lot. Mostly they just try to trade and work towards a more unified America which would benefit the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
=== Territories ===&lt;br /&gt;
The UTC controls several small territories, each with its own governor.&lt;br /&gt;
&lt;br /&gt;
* Greater Boston&lt;br /&gt;
* The Mouth&lt;br /&gt;
* The Heartland&lt;br /&gt;
* The Hundred Isles&lt;br /&gt;
* Concord-Sanctuary&lt;br /&gt;
* Lexington&lt;br /&gt;
* Quincy&lt;br /&gt;
* Long-Coast&lt;br /&gt;
* The Marshlands&lt;br /&gt;
&lt;br /&gt;
== Society &amp;amp; Culture ==&lt;br /&gt;
The UTC is formed of various small and original warring factions, and thus these factional ideologies influence most of the population. Unification has been a grassroots movement for a while, so now that they are finally united the citizens are rather quite happy. For the most part they are just trying to survive, and are increasingly focusing on developing new sciences and research to reconquer the wasteland.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Currency ===&lt;br /&gt;
The UTC currently does not have any official currency at the moment, but the American Standard Dollar has unofficially been used for several years now.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
The Commonwealth trades what it cans, but mostly offers the advanced sciences of the former Institute as a powerful bargaining tool. The other nations of America eagerly want the vast research done by the Institute, allowing the UTC a powerful political tool.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
A humid continental climate, the Great War has altered the Commonwealth in subtle ways, most noticeably an elevated ambient radiation count that increased environmental pressures and selected for mutated versions of local flora and fauna.&lt;br /&gt;
&lt;br /&gt;
The damage caused by the nuclear war and neglect caused much of the region's industrial facilities to deteriorate. However, while this has been negative for much of the region, such as when the nuclear reactors in the Glowing Sea exploded, contributing to the desolation, it was a boon in other places: The derelict sewage treatment station at Warwick homestead actually created the most fertile soil in the Commonwealth when it broke.&lt;br /&gt;
&lt;br /&gt;
=== Subdivisions ===&lt;br /&gt;
&lt;br /&gt;
==== Lexington and Northwest Commonwealth ====&lt;br /&gt;
This section of the Commonwealth has its borders roughly from Sanctuary Hills in the north, to the west among the foothills of the Sudbury River. To the east and south, this region ends at the elevated freeways, or at least what is left of them. In the southeast corner, at the congruity of the two freeways is Lexington, a gateway to the greater Boston area.&lt;br /&gt;
&lt;br /&gt;
Once a burgeoning landscape, this region still has the remains of suburbs and cities alike. Among the ruins are several settlements. Among them are Abernathy farm, Drumlin Diner and Tenpines Bluff. Due to the high traffic and relative safety, thanks to relatively low background radiation compared to the rest of the Commonwealth, this region is home to several raider gangs who prey on the caravan traffic.&lt;br /&gt;
&lt;br /&gt;
==== North Central Commonwealth   ====&lt;br /&gt;
This section of the Commonwealth has its borders roughly established from the rolling foothills in the north, the south to the Mystic River, and the east and west by elevated freeways. This region was more developed the farther south traveled, at its center is the remains of the city of Malden.&lt;br /&gt;
&lt;br /&gt;
Although scarred by the Great War, this region along with the rest of the known Commonwealth was environmentally scarred by the greed and casual disregard of its inhabitants. One of the worst disasters was the case with Lake Quannapowitt. Once a popular fishing and swimming hole, this locale was used as a dumping ground by Mass Fusion. A local containment shed dumped waste via pipeline directly into its waters. The lake bottom is strewn with detritus and safety barrels.&lt;br /&gt;
&lt;br /&gt;
Despite the lake and its tributary, the Saugus River, becoming dangerously contaminated, it remains one of the more hospitable regions surrounding Boston, with the settlements of the Slog and Greentop Nursery having become stops on the caravan routes. Settlers, however, are not this region's only inhabitants. Super mutants and raiders have made their homes in several landmarks, overrunning – such as the case with Breakheart Banks – and threatening nearby settlements such as the Forged at Saugus Ironworks. The ominously named Parsons State Insane Asylum is also located here.&lt;br /&gt;
&lt;br /&gt;
==== Western Commonwealth ====&lt;br /&gt;
This region consists of foothills to the west descending into the suburban neighborhoods of the greater Boston area to the east. Mostly wilderness, even before the war, it is dominated by the remains of Fort Hagen township to the west. Once flowing directly northeast is the Charles River, along a deep natural navigational channel that was devastated by the cataclysmic destruction of the southern Commonwealth.&lt;br /&gt;
&lt;br /&gt;
Along its riverfront lies the ruins of several townships and developments that have since been flooded by the change in water flow. Such is the case with the Forest Grove marsh, once a burgeoning town on the waterway, its lock and dam stuck in the closed position. The nearby Weston water treatment plant flooded due to a failure in its machinery, despite it being constructed below the waterline. Another instance of environmental destruction is the site of Jalbert Brothers Disposal.&lt;br /&gt;
&lt;br /&gt;
Despite this, the region is not without successful settlements. Graygarden was founded shortly before the war, and Oberland station, a recent farmstead built on the remains of a rail station, lies on the crest of the hillside east of the river. Among the ruins of the Mass Pike Interchange, the Gunners have constructed a major encampment. To the west is the ruins of the federal ration stockpile, once a place where the federal government stockpiled supplies, now a raider encampment. To the east is Vault 81, constructed near Chestnut Hillock Reservoir.&lt;br /&gt;
&lt;br /&gt;
==== Coastal Commonwealth ====&lt;br /&gt;
The shores of the Atlantic Ocean to the northeast were once a vacation destination, as well as a destination for military and commercial interests. Salem, Nahant and Revere Beach lay on the shore, mostly abandoned due to a combination of raiders, feral ghouls and super mutants camped out at Revere satellite array.&lt;br /&gt;
&lt;br /&gt;
==== Natick and the Glowing Sea ====&lt;br /&gt;
One of the most desolate stretches of the Commonwealth, the Glowing Sea sits south of the township of Natick, covered in centuries worth of radioactive fallout, pollution, and torn apart by radioactive storms. The nuclear detonation at the Crater of Atom has devastated much of the state, making it uninhabitable to all but the Children of Atom. Precious facilities can be found in the Glowing Sea, but require special gear and preparation outside the ability of most Commonwealth denizens. The town of Natick sitting on the northern edge of the sea still has living fauna and flora, but the mutants pouring out of the sea and geological upheavals have driven the denizens off.&lt;br /&gt;
&lt;br /&gt;
==== Quincy and Southern Commonwealth ====&lt;br /&gt;
The areas south of the greater Boston neighborhoods, aside from the Glowing Sea, can be considered part of the Southern Commonwealth. Along rivers and treacherous marshlands, this region is the location of both West Roxbury and Jamaica Plain, two townships with their fair share of secrets. To the southeast is Quincy, which, like much of this zone, is under Gunner control. Some of the most dangerous areas in the entire Commonwealth include the coastal area past Quincy and the strange ruins of Spectacle Island, which may be an idyllic place for a settlement.&lt;br /&gt;
&lt;br /&gt;
==== Boston ====&lt;br /&gt;
The capital of the Commonwealth of Massachusetts and one of the most densely urbanized areas on the eastern seaboard. It is a mix of centuries-old colonial architecture, civic and public buildings from the heyday of the United States, and expensive, high technology skyscrapers from its latter days. A vast network of elevated highways and monorails connected the city to the towns and districts beyond. Most of the city is abandoned and lies in ruins, although extensive reinforcement work, redundant draining systems, and excellent engineering prevented it from being reclaimed by the ocean, despite the near-constant fighting going on throughout the city. It is also home to three oases of peace: Diamond City, Bunker Hill and Goodneighbor, which also act as pillars of the region's economy.&lt;br /&gt;
&lt;br /&gt;
==== Nuka-World   ====&lt;br /&gt;
Located in a dammed valley west of the Commonwealth proper, Nuka-World is home to a derelict amusement park that once belonged to Nuka-Cola Corporation. The crown jewel of the soft drink giant has since slowly withered away, its treasures preserved by a combination of hostile robots, isolationist ghouls, and terrifying wildlife. Heavily altered by Nuka-Cola's work and the climate upheaval of the nuclear war, the valley has mostly dried up and supports little in the way of vegetation. However, the bounty of salvage and advantageous location has endeared a substantial population of traders to it, who have fallen prey to an army of raiders as of 2287.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The UTC, despite its small size, as big ambitions concerning its military, with three major branches. The UTC Army, UTC Navy, and UTC Air Force. Only a few members actually make up these branches, but the controversial use of synth soldiers has bolstered the military’s numbers.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Commonwealth has access to some of the most advanced scientific processes and machinery, and this is one of the crucial factors for their growing influence and importance. The use of advanced medicines, robotics, and genetic engineering is unmatched, and makes them one of the, if not the, most advanced nation in all of America.&lt;br /&gt;
&lt;br /&gt;
=== The American Commonwealths ===&lt;br /&gt;
Prior to the Great War in 2077, the United States had an intermediate level of government between the 50 states and the federal government. The nation was divided in to 13 commonwealths sometime after World War II ended in 1945 but before the ''Virgo II'' mission landed Americans on the Moon in&lt;br /&gt;
[[null|link=https://static.wikia.nocookie.net/falloutfanon/images/6/62/Washington_D.C._On_Fire.jpg/revision/latest?cb=20120203151041|alt=The nation's capital was a prime target during the Great War.|thumb|204x204px|The nation's capital was a prime target during the Great War.]]&lt;br /&gt;
July 1969. The United States flag was changed as well to reflect the new political reality. Accordingly, the new flag depicted fourteen stars - thirteen in a circle to represent the commonwealths and one in the middle to represent the federal government and the nation as a whole&lt;br /&gt;
&lt;br /&gt;
It was hoped that the new administrative division of the country would help create legislation broad enough to benefit those states with common regional concerns, but narrow enough not to affect those states with dissimilar interests or political cultures, which would help the nation better meet the challenges posed by the Communist threat to American democracy. In reality, it created even more political strife in the American government, as commonwealths typically did everything they could to promote their own interests at the expense of other commonwealths. The thirteen American commonwealths were:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Commonwealth&lt;br /&gt;
!Former states&lt;br /&gt;
|-&lt;br /&gt;
|Columbia Commonwealth&lt;br /&gt;
|Maryland, Virginia, Washington D.C&lt;br /&gt;
|-&lt;br /&gt;
|East Central Commonwealth&lt;br /&gt;
|Kentucky, Ohio, Tennessee&lt;br /&gt;
|-&lt;br /&gt;
|Eastern Commonwealth&lt;br /&gt;
|Delaware, New Jersey, New York, Pennsylvania, West Virginia&lt;br /&gt;
|-&lt;br /&gt;
|Four States Commonwealth&lt;br /&gt;
|Arizona, Colorado, New Mexico, Utah&lt;br /&gt;
|-&lt;br /&gt;
|Great Midwest Commonwealth&lt;br /&gt;
|Illinois, Indiana, Michigan, Minnesota, Wisconsin&lt;br /&gt;
|-&lt;br /&gt;
|New England Commonwealth&lt;br /&gt;
|Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, Vermont&lt;br /&gt;
|-&lt;br /&gt;
|Northern Commonwealth&lt;br /&gt;
|Montana, North Dakota, South Dakota, Wyoming&lt;br /&gt;
|-&lt;br /&gt;
|Northwest Commonwealth&lt;br /&gt;
|Alaska, Idaho, Northern California, Oregon, Washington&lt;br /&gt;
|-&lt;br /&gt;
|Plains Commonwealth&lt;br /&gt;
|Iowa, Kansas, Missouri, Nebraska, Oklahoma&lt;br /&gt;
|-&lt;br /&gt;
|Southeast Commonwealth&lt;br /&gt;
|Georgia, North Carolina, South Carolina&lt;br /&gt;
|-&lt;br /&gt;
|Southwest Commonwealth&lt;br /&gt;
|Hawaii, Nevada, Southern California&lt;br /&gt;
|-&lt;br /&gt;
|Gulf Commonwealth&lt;br /&gt;
|Alabama, Florida, Louisiana, Mississippi&lt;br /&gt;
|-&lt;br /&gt;
|Texas Commonwealth&lt;br /&gt;
|Arkansas,Texas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The origins of the Enclave lie in remnants of the United States government, military, and several corporate interests leading up to the Great War. Prominent individuals within these groups became concerned that a nuclear war with China was inevitable. They formed the Enclave, a secret society and deep state within the US that controlled and manipulated the country. The Enclave believed that they alone were capable and worthy of continuing the legacy of America, and funneled taxpayer money to build several sites across America to protect themselves, and in their eyes America itself after a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Some within the Enclave genuinely believed that their efforts were for the greater good of preserving the American way of life, however many others simply wanted to survive the apocalypse in comfort. The Enclave’s main base, Control Station ENCLAVE, survived the Great War and has protected its inhabitants for over 150 years following atomic armageddon.&lt;br /&gt;
&lt;br /&gt;
=== The Steel Plague ===&lt;br /&gt;
The Enclave assumed that humanity would not survive the War, that life could only exist in their own shelters and the Vaults. In the time they waited for humanity outside of themselves to finally die out, the Enclave grew lazy and complacent. Returning to the irradiated mainland seemed increasingly pointless when the Presidential Rig has everything one could ever need. Generations have grown up and died in the oil rig’s halls, many none the wiser that humanity was rising once again on the mainland. The Steel Plague, a technologically advanced group once more commonly known as the Brotherhood of Steel, has been growing across California. Those of the Secret Service, through their infrequent mainland scouting operations, worried that the Steel Plague could threaten the Enclave if not dealt with.&lt;br /&gt;
&lt;br /&gt;
The president finally authorized the creation of the Enclave Californian Expedition in the early 2200s when reconnaissance performed by the Secret Service made it unavoidably clear that the Steel Plague's technological crusade would not end soon. A portion of the oil rig’s roughly 1000 residents have traveled to the mainland as part of the Enclave Californian Expedition to defeat the Steel Plague before it becomes strong enough to destroy the Enclave.&lt;br /&gt;
&lt;br /&gt;
=== Quelling the plague ===&lt;br /&gt;
By 2241 the Expedition has several operations across the west coast of the formed United States, all with the purpose of opposing the Steel Plague and strengthening the Enclave’s position on the mainland. Headquartered at Fort Navarro, the American Reclamation Zone is the heart of the Enclave’s efforts to build up a strong military force on the west coast. To the north, the Oregon Pacification Sector exterminates the deemed “mutated tribal” elements of Oregon to secure resources for the Enclave’s efforts. In the south, the Expedition secretly sends supplies to the Salvatore crime family and Shi to create resistance against the Steel Plague.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
The Californian Expedition is an extremely isolationist faction. Desperate to keep their existence hidden from the Steel Plague until they are ready to fight them, they lie waiting and building up their military forces for their inevitable conflict.&lt;br /&gt;
&lt;br /&gt;
The Enclave was founded on the basis that their members were the only Americans worthy of surviving the Great War. They looked down upon the common American and did not believe it was necessary nor feasible to try to save those not inducted into the Enclave. To themselves they alone were the &amp;quot;best of the best&amp;quot; of United States, those most capable of carrying on the torch of America into the post-nuclear world, and the only ones worthy of being saved. In reality they were not the greatest America had to offer. Members of the pre-War Enclave deep state were those in positions of power, including the political, military, and corporate elite, as well as their families and those necessary for the continued operation of the Enclave after the Great War. Nepotism was rampant in the Enclave before armageddon, few would have accepted entry unless their families were saved as well.&lt;br /&gt;
&lt;br /&gt;
The pre-War beliefs of their superiority over &amp;quot;average&amp;quot; Americans persisted into the post-apocalypse. The Enclave remained hidden and made few if any attempts to help those outside of the oil rig. They lived in luxury for many years, believing that China was gone and those survivors of the mainland would eventually die off. After that perhaps the Enclave would resettle what was left of California, then maybe the continent. After realizing in the 2200s that humanity had not died out as easily as expected and seeing the threat the Steel Plague posed, the Enclave decided that the mainland needed to be &amp;quot;cleansed&amp;quot; of non-Enclave elements. Wastelanders were deemed to be sub-human mutants, justifying their extermination in the eyes of the Enclave and beginning their campaign of brutal mainland &amp;quot;reclamation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Oregon Pacification Sector is a territory within the American Reclamation Zone of the Enclave Californian Expedition. Their main goals are to “purify” the region of its cannibals and mutated inhabitants to secure Oregon’s resources for Enclave projects in California.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
When the Enclave’s expedition to the mainland set foot in California, issues with resources very quickly became apparent. Vertibird trips to supply the roughly 300 mainland personnel proved to be costly, so an effort was spearheaded by the Enclave Research and Development Division to secure resources on the mainland. Lumber, scrap metal, food, and water are the main focuses of the project.&lt;br /&gt;
&lt;br /&gt;
In Klamath Falls, efforts have been made by the Enclave R&amp;amp;D Department to grow unirradiated crops as well as investigate the radiation-cleansing effects of brahmin milk. The town’s able-bodied residents have been enslaved and put to work on Enclave’s projects in the town. Several expeditions have been sent to the Command Forward Depot, a U.S. Army warehouse in central Oregon, to secure the military equipment still stored deep in the facility.&lt;br /&gt;
&lt;br /&gt;
The “tribals” and few settlements of Oregon have been constantly threatened by the region’s numerous cannibal gangs for decades. Originally welcoming the Enclave with open arms for dealing with several cannibal bands, the faction was quick to turn their weapons on the peaceful tribes and communities of Oregon. By 2241 this has become a full-scale occupation and extermination campaign, soldiers like those of Lucifer Squad “liberate” land and resources from those the Enclave deems subhuman. The few wastelanders left alive are used as slave labour for the Enclave's mainland operations.&lt;br /&gt;
&lt;br /&gt;
Mid-Atlantic Pacification Campaign was 25-years long war of skirmishes, local conflicts, attrition warfare and ambushes through former Mid-Atlantic states of the USA, especially in Virginia, West Virginia, Pennsylvania and parts of Delaware, with overlap to New England Civil War. MAPC itself can be split in to three phases: Enclave Civil War, pacification war itself and post-war reconstruction. Campaign itself was part of large-scale campaigns led through whole US wastelands and prepared by Nevada Enclave and Douglas Granite leadership. While these campaigns generally failed in southern states of the USA, especially in post-Legion territories and border regions of former Mexico, they were successfull in East Coast, New England, Mid-Atlantic and Florida territories.&lt;br /&gt;
&lt;br /&gt;
=== Parties ===&lt;br /&gt;
While both sides of this conflict was participated by Enclave, initiator by reformist Enclave, while opposite forces by purist Enclave, numerous factions, groups, warlords and semi-states joined both side of conflict, through diplomacy, trade, corruption, threats or direct military pressure. Purists Enclave had better position among local mercenaries and mercenary warlords, gangs and raiders, who they misused for their own brutal campaigns and attacks against civilians and reformist-alligned Enclave units, while reformists had better situation in towns, various associations, state-like factions and &amp;quot;civilized territories&amp;quot;, with only exception of Delaware Raiders Alliance, which was bribed by Delaware Trading Association to join reformists and their campaign. This led to controversial Maryland incursion (2292) during which bribed raiders killed or enslaved 6,000 civilians.&lt;br /&gt;
&lt;br /&gt;
The American Reclamation Zone is the forefront of Enclave mainland occupation efforts in 2241. It includes their primary land bases, infrastructure developments, and settlements under their harsh control.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
After identifying the Steel Plague as a growing threat that could genuinely threaten the Enclave’s existence, President Richardson authorized the creation of the American Reclamation Zone. These lands in the Northern California and Southern Oregon are dangerous and have many threats, but also host resources and pre-War installations that are of significant interest. Their mainland force, the Enclave Californian Expedition, is currently stationed out of a prominent pre-War Poseidon Oil refinery. They have refurbished the refinery into a military camp and vertibird refueling point in California before expanding into Fort Navarro, the Enclave’s mainland base of operations in the New West. Outside of their main base lies other scattered Enclave operations, most tasked with restoring useful infrastructure or recovering salvage and scrap to use in their reclamation efforts.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Northern California ===&lt;br /&gt;
&lt;br /&gt;
* Braggtown Depot: Once the home of the Hermes Railroad Company, a subsidiary of Poseidon Energy, the Enclave is attempting to repair the train depot and locomotives to increase their transportation capabilities in Northern California.&lt;br /&gt;
* Fortuna Naval Yard: Before the Great War, Fortuna was home to a military dockyard and repair facility. Here the Enclave uses slave labor to dismantle wrecked and beached ships, including several from the United States Pacific Fleet. Some of this scrap is used in their reconstruction efforts, while others are going to repair a ship to be used as a mobile and seaborne vertibird launching platform.&lt;br /&gt;
* Fort Navarro: The headquarters of the Enclave Californian Expedition. It features extensive vertibird repair and refueling facilities, as well as quite possibly the most advanced functional communication equipment in post-War America.&lt;br /&gt;
&lt;br /&gt;
=== Oregon Pacification Sector ===&lt;br /&gt;
The Oregon Pacification Sector is a territory within the American Reclamation Zone. It was established to fuel the Enclave's costly and growing mainland operations through &amp;quot;liberating&amp;quot; resources from Oregon's peaceful villagers and hostile cannibals. It contains several locations of importance to the Enclave.&lt;br /&gt;
&lt;br /&gt;
* Command Forward Depot: Several expeditions have been sent to the Command Forward Depot, a U.S. Army warehouse in central Oregon, to secure the military equipment stored deep within the facility.&lt;br /&gt;
* Klamath Falls: Once a peaceful trapping settlement, Klamath Falls was taken over by the Enclave and its villagers have been forced into agricultural slavery to remediate local soil and grow unirradiated crops. The nearby Kingsley Airfield serves as the local Enclave garrison's headquarters and has a minor vertibird refueling facility.&lt;br /&gt;
* Umatilla Chemical Depot: A U.S. chemical weapons storage and research base, the Enclave has begun the excavation of the location to create their own chemical weaponry.&lt;br /&gt;
&lt;br /&gt;
The True Brotherhood of Steel follows the same ranking system as the former Brotherhood Outcasts with the addition of the role of General above Protector. This rank is borrowed from the antiquated Brotherhood of Steel hierarchy where it denoted the commander of any major base, though is rarely used in modernity due redundancy as the Elder tending to hold that position as well. As of current, the only person to fill this added role is Kim Roberts.&lt;br /&gt;
&lt;br /&gt;
Due to the Codex's statement that on aiding outsiders and allowing outsiders who pledge to serve the Brotherhood to join, the True Brotherhood was less xenophobic than the Outcasts they originated from. The True Brotherhood would often allow applications to join the from Salisbury natives who showed profiecency in combat or science. They would also accept limited numbers of orphans to be raised into True Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The True Brotherhood has its origins immediately after Protector Henry Casdin of the Brotherhood Outcasts announced that he would begin to pursue peace talks with the leader of the Capital Detachment, Arthur Maxson, with the stated result to be the eventual reintegration of the Outcasts into the main group. While some members celebrated the prospect of returning to their former allies, Defender Kim Roberts had a vocal yet private discussion with Casdin, claiming that he was betraying the Brotherhood as a whole by bending a knee to who she claimed was an illegitimate heir. After this discussion, Roberts and the rest of Crimson Dagger quietly convened with a few other Outcasts they knew felt similarly and left quietly in the night, taking as much they could carry with them. The members each left behind a note to be found in the morning declaring their permanent departure and their intent to form a &amp;quot;True Brotherhood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The former Outcasts travel eastward until reaching the Outcast's extant Delmarva Outpost to reunite with their former squad leader Raymond Eastwood, now Protector of the continuity outpost. After the warm welcome and meal including, of course, MREs, Roberts began to reflect on what a &amp;quot;True&amp;quot; Brotherhood would even be, considering the possible taint that the Lyons Doctrine may have spread to all of them, even inexplicitly. Using the many records and backups of Brotherhood of Steel history stored at the Delmarva Outpost, Roberts began pouring over the information to help gain a clearer insight into the past. Eventually she returned with a framework of what the Brotherhood of Steel was and should be, modelling it after the Western Brotherhood of the mid-2100s. Eastwood allowed Roberts to share her beliefs with the outpost's skeleton crew, after which they would vote on their further action. With the vote unanimously in favour of joining, Roberts officially declared the formation of the True Brotherhood of Steel.&lt;br /&gt;
&lt;br /&gt;
Using the General Outfit brought from Fort Independence, General Roberts was able to gain access to the Greenway Solutions Packaging Plant. With this, the Delmarva Outpost expanded to included this building as well, with the Packaging Plant becoming the main building of operations.&lt;br /&gt;
&lt;br /&gt;
One of the most important discoveries made by the True Brotherhood was that of the skeletal remains of a pack brahmin with its cargo still intact. Bearing the faded mark of what is assumed to be a caravan company with a mountain as part of the logo, the many crates and containers contained plans and schematics for many technologies, including Brotherhood of Steel relics thought lost to time. However, despite the large amount of technical documentation the Specialists began to sort through, the newly formed True Brotherhood lacked the resources and manufacturing capabilities to begin producing them at even a medium scale. As to not draw the attention of the prying eyes of wastelanders, the True Brotherhood elected to begin building their stockpile of resources and weapon as covertly as possible, until a point where they would have amassed enough armour and armaments to fend of anyone who may want the technology, including the Capital Detachment.&lt;br /&gt;
&lt;br /&gt;
== Beliefs ==&lt;br /&gt;
The True Brotherhood practices a dogmatic adherence to the Codex and observes a principle of inerrancy of the Codex, as last revised in 2255. Despite their strict Codex compliance, the True Brotherhood does not accept Arthur Maxson as the rightful heir to the Maxson lineage, practicing a form of Steel Sedevacantism. Theories claim that Maxson is an Pretender placed in this role by Owen Lyons with a different heir being on the West Coast, or that Arthur Maxson does exist and the one referred to as Arthur Maxson on the East Coast is an imposter. Despite these beliefs, the True Brotherhood does not preach Maxsonism; instead, seeing Roger Maxson as a moral and just leader whose teachings should be adhered to and that his descendants spread his teachings further. As such, the True Brotherhood follows the Brotherhood of Steel's doctrine as practiced before the influence of Owyn Lyons and his successors.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
Exclave Forces are mostly made from the remnants of the Ecnlave Forces. The Alliance does not hesitate to recruit Minutemen into its ranks, but refuses to accept ghouls, although de jure they are already considered human. They are strong enough to clear the area of ​​mutants and raiders, themselves conducting raids on the bases of marauders, but now they do not dare to begin actual operations to liberate New York from mutants and the Dead Keepers.&lt;br /&gt;
&lt;br /&gt;
The Alliance Army is not above searching for and restoring pre-war military technology, also concentrating on restoring the necessary pre-war medical equipment, mainly due to the loss of factories and other manufacturing points. Therefore, soldiers often use regular pre-war army armor instead of X-01 power armor (due to the rarity and lack of it) or usual pre-war assault rifles instead of AER9.&lt;br /&gt;
&lt;br /&gt;
According to Autumn's military doctrine, the main emphasis is on creating an army where any soldier in the future could immediately become an officer in the event of a potential expansion of the army, thus trying to increase the professionalism of the small forces, of course taking into account the military rank system of the pre-War US Army.&lt;br /&gt;
&lt;br /&gt;
The Alliance Army owns at least three working vertibirds and two working armored personnel carriers, which is more or less enough for survival, but not enough for actual military operations, especially due to the lack of sufficient resources for the restoration of existing equipment.&lt;br /&gt;
&lt;br /&gt;
The office of The President of the Minuteman Republic is an office held by an elected member of the public. This position is the highest ranking position in the Minuteman Republic and is only accountable to the Congress. The President acts as the Minuteman Republic's Head of State, Head of Government and Commander in Chief.&lt;br /&gt;
&lt;br /&gt;
== Powers and Duties ==&lt;br /&gt;
Ultimately, the President's job is to be responsible for the execution and enforcement of the laws created by Congress.&lt;br /&gt;
&lt;br /&gt;
Seven executive departments, which are overseen by members of the Cabinet, carry out the day-to-day administration of the government. They are joined in this by other executive agencies such as the Minuteman Intelligence Service, the heads of which are not part of the Cabinet, but who are under the full authority of the President. The President also appoints the federal judges, ambassadors, and other federal offices. The Executive Office of the President (EOP) consists of the immediate staff to the President, like the Chief of Staff, Senior Advisor, Press Secretary and more.&lt;br /&gt;
&lt;br /&gt;
The President has the power either to sign legislation into law or to veto bills enacted by Congress, although Congress may override a veto with a two-thirds vote of both houses. The Executive Branch conducts diplomacy with other nations, and the President has the power to negotiate and sign treaties, which also must be ratified by two-thirds of the Senate. The President can issue executive orders, which direct executive officers or clarify and further existing laws.&lt;br /&gt;
&lt;br /&gt;
== Residence of the President ==&lt;br /&gt;
The President of the Minuteman Republic resides at the new White House, in Boston Common following the restoration. Most of the administration, including the Vice President and Executive Office of the President reside with the President there and most major meetings are held within the West Wing of the building.&lt;br /&gt;
&lt;br /&gt;
The Minuteman Federal Republic was first formed following the necessity to organise Minuteman assets across the Commonwealth. The Republic is similar to the old government of the former United States with a President and Congress. Along with the NCR, it is one of the few securely established democracies of the Post-Apocalyptic United States of America.&lt;br /&gt;
&lt;br /&gt;
== Establishment ==&lt;br /&gt;
When Nate rescued the last of the Minutemen in Concord, he began to rebuild their forces in the North whilst Nora ventured in search of their son. Over time, Minuteman forces increased in numbers and management became an issue. This was when Nate became General and he made the decision to introduce divisions and regiments, along with ranks and the hierarchy. Whilst this improved logistics, it didn't solve the problem.&lt;br /&gt;
&lt;br /&gt;
Following the arrest of Conrad Kellogg and the subsequent questioning by Nick Valentine, it was revealed that the Institute had infiltrated all echelons of Commonwealth Society. Mayor McDonough was arrested and Piper was briefly elected Mayor. Following the revelation and mass arrests, she chaired a meeting of all major Commonwealth settlements and formed the early agreements for the establishment of the Federal Minutemen Republic. These talks ended with the first drafts of the Minuteman Constitution and a flimsy military alliance.&lt;br /&gt;
&lt;br /&gt;
When Dr Brian Virgil handed himself in to the Minutemen in the hopes of securing protection from the Institute, the Commonwealth learnt of the Institute's secret. Minutemen Alliance forces stormed the Institute in mass, making mass arrests and keeping all personnel on lockdown in their offices and homes. With the Institute gone for good, the flimsy alliance decided to formally integrate themselves. All Minutemen settlements reorganised into a single government, the Minuteman Republic.&lt;br /&gt;
&lt;br /&gt;
They signed the Treaty of Independence in early 2288 and it formalised the agreement, Nate became President and each settlement retained a regional Governor.&lt;br /&gt;
&lt;br /&gt;
The armies of the Minutemen were pivotal in many major events of the Commonwealth. The arrest of Conrad Kellogg, the storming and dissolving of the Institute and the Second Boston Massacre.&lt;br /&gt;
&lt;br /&gt;
== Establishment ==&lt;br /&gt;
When Nate rescued the last of the Minutemen in Concord, he began to rebuild their forces in the North whilst Nora ventured in search of their son. Over time, Minuteman forces increased in numbers and management became an issue. This was when Nate became General and he made the decision to introduce divisions and regiments, along with ranks and the hierarchy. Whilst this improved logistics, it didn't solve the problem.&lt;br /&gt;
&lt;br /&gt;
Following the arrest of Conrad Kellogg and the subsequent questioning by Nick Valentine, it was revealed that the Institute had infiltrated all echelons of Commonwealth Society. Mayor McDonough was arrested and Piper was briefly elected Mayor. Following the revelation and mass arrests, she chaired a meeting of all major Commonwealth settlements and formed the early agreements for the establishment of the Federal Minutemen Republic. These talks ended with the first drafts of the Minuteman Constitution and a flimsy military alliance.&lt;br /&gt;
&lt;br /&gt;
When Dr Brian Virgil handed himself in to the Minutemen in the hopes of securing protection from the Institute, the Commonwealth learnt of the Institute's secret. Minutemen Alliance forces stormed the Institute in mass, making mass arrests and keeping all personnel on lockdown in their offices and homes. With the Institute gone for good, the flimsy alliance decided to formally integrate themselves. All Minutemen settlements reorganised into a single government, the Minuteman Republic.&lt;br /&gt;
&lt;br /&gt;
They signed the Treaty of Independence in early 2288 and it formalised the agreement, Nate became President and each settlement retained a regional Governor.&lt;br /&gt;
&lt;br /&gt;
The armies of the Minutemen were pivotal in many major events of the Commonwealth. The arrest of Conrad Kellogg, the storming and dissolving of the Institute and the Second Boston Massacre.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Allied_States&amp;diff=596686</id>
		<title>United Allied States</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Allied_States&amp;diff=596686"/>
		<updated>2026-09-11T02:58:37Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = United Alliance of Allied Nation-States&amp;lt;br&amp;gt;United Allied States&lt;br /&gt;
| image_flag             = SFR Yugoslavia Flag.png&lt;br /&gt;
| flag_caption           = Alliance Flags&lt;br /&gt;
| image_flag2            = Flag of Yugoslavia (1946-1992).svg.png&lt;br /&gt;
| image_coat             = Rebel Federation Emblem.png&lt;br /&gt;
| national_motto         = ''Death to tyranny, freedom to the people&amp;quot;&lt;br /&gt;
| capital                = Suburmania&lt;br /&gt;
| official_languages     = English, German, Russian, Spanish, French, African, asian, and arabic languages&lt;br /&gt;
| languages_type         = Recognised regional languages&lt;br /&gt;
| languages              = *plantish&lt;br /&gt;
*Zombieish&lt;br /&gt;
*Inklish&lt;br /&gt;
*Octolish&lt;br /&gt;
and Etc&lt;br /&gt;
| demonym                = Allies&lt;br /&gt;
| org_type               = International-Multiversal military coalition&lt;br /&gt;
| membership             = Multiversalism&amp;lt;br&amp;gt;[[The Great Charter of Nations|Pan-Terranism]]&lt;br /&gt;
| membership_type        = State ideology&lt;br /&gt;
| government_type        = Federal Multiversal Military Alliance (2106-2147)&amp;lt;br&amp;gt;Federal assembly-independent directorial republic (2147-2156)&lt;br /&gt;
| leader_title1          = [[Founders]]&lt;br /&gt;
| leader_name1           = [[Crazy Dave]]&amp;lt;br&amp;gt;[[Dr.Zomboss]]&lt;br /&gt;
| leader_title2          = [[President of the United Allied States|Allied President]]&lt;br /&gt;
| leader_name2           = [[Carlos Pardo]]&lt;br /&gt;
| leader_title3          = [[Vice-President and Chancellor]]&lt;br /&gt;
| leader_name3           = [[Lawrence Dye]]&lt;br /&gt;
| legislature            = [[Suburban Congress]]&lt;br /&gt;
| established            = January 2nd, 2106th&lt;br /&gt;
| established_event1     = [[Liberation Wars]]&lt;br /&gt;
| established_date1      = July 28th, 2040th-January 2nd, 2056th&lt;br /&gt;
| established_event2     = [[Second Garden War]]&lt;br /&gt;
| established_date2      = 25th November 2040 – 13th August 2208&lt;br /&gt;
| currency               = United Nations Credits (common)&amp;lt;br&amp;gt;Splatoon Coins&amp;lt;br&amp;gt;Prisma dollars&lt;br /&gt;
| p1                     = United Nations (Garden War)&lt;br /&gt;
| s1                     = United Federation of Nations&lt;br /&gt;
| flag_s1                = US New Flag.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''United Allied States,''' later better known as the '''United''' '''Alliance of Allied Nation-States''', was formed in 2100 by the  [[Suburmania|City of Suburmania]], the [[Commonwealth of Splatoon|Splatoon Union]], the [[Minecraft State]], [[Z-Tech.Enterprises|Z-Tech]], the [[United States (Garden War)|United States of America]], the [[United Kingdom (Garden War)|United Kingdom]], [[Germany (Garden War)|Germany]], [[Russia (Garden War)|Russia]], [[United Nations (Garden War)|United Nations]] and the rebels from different universes when the [[Erebellan Conglomerate]], later the [[Erebellan Empire]] began invading their worlds to expand their empire until those worlds they enslaved started to rebel and and fought back to regain their freedom.&lt;br /&gt;
&lt;br /&gt;
it was until the Erebellans formed alliances with their new allies to create the Imperial Pact based off the name from their imperial ideology. As the war progressed over the decades and new universes and worlds discovered, many civilizations either feared of being targeted or threatened joined the Alliance ('''Multiversal Freedom Fighters''') in the mutual goal of fighting the the enemies who had united alongside the Erebellan Empire from conquer and exterminate all known civilizations across the multiverse. They were soon allied with the freed worlds of [[Undertale]], [[Raydiam Federation|Raydia]], [[JSAB]], [[Springdale|Yo Kai Watch]], [[Luna Nova Academy|Little Witch Academia]], [[No Straight Roads (Company)|No Straight Roads]], and [[Hinobi Technology|Glitch Techs]] in which they formed the Alliance Joint Military.&lt;br /&gt;
&lt;br /&gt;
The Alliance that fought against the Erebellan Empire throughout the Second Garden War, but also in other conflicts that occurred and later on the Syndicalist Alliance, and in the Second Suburban Civil War as the Rebel Alliance that fought against the Imperialist Alliance and the Independent Revolutionary Pact, then finally in the Anarchist War against Brother AI and his Anarchist army.  &lt;br /&gt;
&lt;br /&gt;
By the end of the Anarchist War and the incorporation of [[No Straight Roads (Company)|NSR]] and [[Hinobi Technology|Hinobi]] (Glitch Techs), the United Allied States was ultimately reorganised into the [[United Federation of Nations]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Towards the end of the occupation, several nations crumbled and fractured into isolated States under dictatorships. Having freed the homeland from the Erebellans, Z-Tech now began Liberating [[Earth]] with the [[Partisan Detachment|Rebel Partisans]] and the [[Plant/Zombie Army|PVZ Army]], which are predecessors of the [[Federal Republican Armed Forces|FRAF]] during the so-called [[Liberation Wars]], The various Imperial States and Dictatorships on earth were destroyed with this unstoppable army, and soon Z-Tech controlled the whole planet -- with designs on freeing the entire [[Multiverse]].&lt;br /&gt;
&lt;br /&gt;
While the enemy had been defeated, the planet was in ruins. The global economy had been erased, famine was rampant and the highest governing bodies of every major state had been destroyed, alongside tens of millions of their citizens. With the survival of humanity in question, the measures taken were severe; strict rationing, a mandatory one child policy, and widespread martial law. Every available resource was put toward [[Reconstruction Era|reconstruction]] and opportunities only afforded to those whose knowledge or expertise could directly benefit this great effort. Its initial duties included preventing the collapse of human society, restoring agriculture and manufacturing industries, and putting to work hundreds of millions of unemployed citizens.&lt;br /&gt;
&lt;br /&gt;
After a fifty-year period of intense rationing and brutal conditions worldwide, the UIN had managed to reverse the worst of the damage caused by the First Garden War and Liberation Wars, though millions more would suffer and die in vast relief camps where the barest necessities were exchanged for gruelling physical labor. The price was immense, and even those in the highest echelons of both the UN and Z-Tech government were horrified by the actions taken to preserve civilization. However, the post-war provisional government found no difficulty in shifting to back a civilian economy as the only remaining infrastructure to exist. To this day, many decisions made during this time have remained controversial, though it cannot be argued that such decisions were not done with humanity's best interest in mind. While the UN focused on reconstruction, Z-Tech had not been idle and its two leaders thought more ahead than others.&lt;br /&gt;
&lt;br /&gt;
The rise of Crazy Dave and Dr.Zomboss to prominence has turned the tables of the war. With power concentrated in the offices and companies of their Company, The two master scientists and megagenius had enormous resources to draw upon to harness and reverse-engineer all technologies left behind by the Erebellans and replicate it for use on the front against the Empire and their Allies (themselves being one of the few scientests and inventors who the Erebellans never captured or killed). Issued primarily to their Plant/Zombie troops, these new robotic monstrosities, combat vehicles, and other weapons of war helped turn the tide in their favor.&lt;br /&gt;
&lt;br /&gt;
After only a few decades, with its enormous shareholder base and massive influence, the company vastly expanded its branches, giving it the capital and stature for numerous global technological and urban development projects. One of these iconic developments included the construction of a world-spanning rapid transit system that would allow entire population groups to conveniently commute hundreds or even thousands of miles to perform work where it was needed, without impinging on the cultural values of host populations. The success of the venture led to the current global network of maglev trains that require the superconductor material known as unobtanium for their continued operation.&lt;br /&gt;
&lt;br /&gt;
=== Founding the United Allied States ===&lt;br /&gt;
With Earth's Reconstruction nearing completion by 2101, Z-Tech had by then reverse-engineered, refined, and mass-produced vast numbers of weapons, vehicles and other advanced technology for the Armed Forces and its war efforts throughout the galaxy and soon the Multiverse. Despite the United Nations' disdain for their over reliance on Z-Tech and the handful of mega-corporations and industrial cartels, they knew that they needed Z-Techs' great manufactoria (factories), mechanical output and technological knowledge to build the military force required to expand across the galaxy and dimensions, and thus the UN incorporated Z-Tech as a full Member. With freedom to act without governmental or congressional approval, the QGAE quickly built itself up using its immense funds and vast results. It became the first such corporation to be admitted into the United Nations and its Security Council.&lt;br /&gt;
&lt;br /&gt;
=== Colonization of the Solar System. ===&lt;br /&gt;
Promising to prevent any future invasion, the UN and Z-Tech began a program of industrial expansion across the Solar System. Mining and research outposts were established across a multitude of planets and moons within the system, the precursor to larger scale colonization efforts. In a great relief to the nation, no second invasion was discovered as the USS Hawking made its journey to first the Alpha Centauri system, and beyond. The Planets of the Sol System from Mercury to Neptune, their moons and the Dwarf Planets were the sight of massive development with the terraforming of Mars and various orbital habitats and Mining and research outposts being constructed across a multitude of planets and moons within the system. With the Sol System under their direct rule, Z-Tech would then launched the first known dimensional campaign of the Second Garden War, invasion of the Minecraft and Splatoon worlds, successfully liberating them and integrating them to their rebellion. Soon there after, other organizations and factions quickly joined the newly formed United Allied States due largely in part to their equal enemies in the Erebellan Empire. The Success of the first interdimensional campaign led to a debate on realizing the Erebellans grip on the Multiverse has began to loosen and weaken, Capitalising on this decline of power of their enemies, the UN/Z-Tech-led UAS began preparations for their great offensive.&lt;br /&gt;
&lt;br /&gt;
=== Operation Primus Pax Eterna and the Great Liberation ===&lt;br /&gt;
[[Operation Primus Pax Eterna]] is the code name for preparations for war against the Erebellan Empire, and to protect against future invasions by the Erebellans. With the impending threat of the Erebellans returning in the future, the United Nations Security Council called an emergency summit at the UN headquarters in New York City on May 14th, 2108. The leaders of the United Nations and Z-Tech found themselves debating on how to halt any new the advancement of their armies, who were relentlessly advancing and overrunning various nations in the Multiverse. In response to this crisis and the part they will have to play in it, Z-Tech petitioned the United Nations and expressed their desire to become contributing members of the international community and to peacefully resolving the crisis afflicting Earth and their Fellow Allies offered a bold plan. A plan to liberate any strategically important worlds and use them as central bases from which to free the rest of the multiverse as well to expand to bring many under the control of the Alliance to defeat the Erebellan Empire.&lt;br /&gt;
&lt;br /&gt;
Six Military-Strategists hired by Z-Tech were sent to present their strategic plan to the UN, American Admiral William H. McRaven, British Admiral Sir Antony David Radakin, French Army General Thierry Burkhard, Russian General of the Army Oleg Salyukov, German Inspector-General Carsten Breuer, and Chinese General Zhang Youxia outlines Z-Tech's bold strategy for changing the face of governance in Multiverse by recruiting outside help, winning the oppressed people to their sides and convince their populations of the benefits to be had from allied rule. Many question the last part as it would make them no different from the Erebellans, but there was a catch to that part which can be resolved. The UN High Command slowly takes more interest to the coming campaign, offering to give Z-Tech all armies of the world were absorbed by the military forces for their plan to succeed.&lt;br /&gt;
&lt;br /&gt;
The first stage in the UAS's expansionist plans was the Liberation of Erebellan-controlled worlds of Multiverse. With a pair of double agents in the Erebellan territories, Z-Tech would then have the world's orbital defenses deactivated and allowing Allied forces to land on the planet unimpeded and taking over the defense platforms that would be use to decimate the inevitable support fleet sent by the Empire. After defeating the Imperial fleet, the Liberated system would then be under UAS control and the UN would govern over as Allied-Protectorates. The Allied-Protectorates would be semi-sovereign states that are nominally independent of direct UAS control, but are still beholden to Z-Tech/UN foreign policy and military direction via the UN Trusteeship Council, to supervise the administration of Allied territories as they transitioned from Protectorates to sovereign nations or full members of the alliance. To protect against future invasions, Operation Dark Storm would be activated, where UN bombers would deploy a shroud of rapidly multiplying nanomachines into the upper atmosphere, which will soon encircled the entire planet. The Nanobots will also generate an electromagnetic field around itself, which disrupts electronic devices, causing them to shut down within range, thus disabling any enemy machines that enters while leaving allied machines unharmed. Afterwards, Z-Tech will use the resources of the Liberated World, as well as technology captured from the wrecked Imperial Navy fleet, to build a Allied fleet capable of defending the system from the Erebellan armies and later on to wage direct war on the Empire, taking control of its colonies and strangling Erebellum into a final battle.&lt;br /&gt;
&lt;br /&gt;
The United Nations and all Military Officers of the worlds armies celebrated and cheered about the plan, seeing it as a unique opportunity to take the fight to the Empire. Leaders around the world applaud the announcement of the newly dubbed Operation Primus Pax Eterna (First Eternal Peace) and eagerly declares loyalty to Z-Tech, promising to supply the QGAE with the weapons, voidships, materiel, scientists, engineers, technicians, aid in the construction of the massive fleets and the provision of the technical aid necessary to launch the Great Liberation into the Multiverse. Eventually, Z-Tech forged business alliances with other businesses agreeing to jointly develop and share their technogical expertise, primarily the Big Tech Giants, Technology companies, Defense Contractors, Arms Industries, Armament Manufacturers, Robotic Companies, Video game industry and Companies, and various governments and militaries on developing their products. Z-Tech became renowned for its scientific research, astronavigation techniques, materials science, groundbreaking achievements, its powerful armies, High-quality products, and the development of one of the most Advanced Technology in the whole Multiverse which makes them ahead of their time by 25th December 2110.&lt;br /&gt;
&lt;br /&gt;
=== First 2 Decades of the war (2110-2139) ===&lt;br /&gt;
During the first 2 Decade of the Second Garden War, Z-Tech fought the Erebellan Empire in rather largely defensive fronts and supporting local resistance and rebel cells in Imperial territories. As many more worlds are liberated and joined the UAS and Z-Tech, their technological advancements, scientific achievements, magical, cultural practices, resources were incorporated into the UAS's and Z-Tech's growing armies and territories as a way to keep them out of the Erebellan hands. As Z-Tech expanded, so too did its fleets. Countless long-lost wonders of technology were recovered, and used for rebuilding, reunification and rapid technological advancement. All the information was given to the Founders, where they could develop their advanced weapons for the alliance at their fortified compound, assisting them is the International Advanced Research Administration (IARA)&lt;br /&gt;
&lt;br /&gt;
Infrastructure in the Z-Tech homeworld was completely finished and rebuilt in 2139. This increased the already substantial profit Z-Tech made from mining and processing on foreign planets. By this year, most of Z-Tech Industries had relocated parts of their organization to their clients to be closer to their operations, including the company's higher ups, military leadership and their families. Z-Tech had managed to earn the support of their clients as being anti-authoritarian-totalitarian, they rejected becoming the very thing that they swear to defeat. Thus having grown very popular and unlike the Erebellans harsh laws, tolerance and adaption of culture became a just act to win the hearts of their allies.&lt;br /&gt;
&lt;br /&gt;
=== Second Decade of the war (2140-2151) ===&lt;br /&gt;
But peace had to be maintained and every world's culture reshaped according to the mold of a post occupied world. The Military's ever-growing need for supplies, ships, machines, and manpower also needed to be satiated. As a result, a plan was devised, the installment of the [[Federal Contributes]], which every world of the alliance would have to submit itself to. In accords with the Contributes established by the Office of the Federal Tax Administration, every world would offer up its most precious resource for the war: whether this be supplies, precious minerals, rare crystals or chemical compounds, weapons and ammunition, tanks and voidships or even just its manpower. Two types of Tax are demanded of Federal worlds. The first is a Military Contribution requiring 1/10th of a World's Armies being gathered as new recruits for the Federal Military. The second, known as the Federal Tax, includes all other types of resources or wealth. Collection of the first type of tithe is overseen by the Federal Ministerial-Department of Armaments while collection of the second is overseen by the Ministerial-Department of Finance and the Treasury. Contributes are physically collected by Federal authorities, successors of the UAS-era Tax Collectors, which periodically arrive on the subject world. The frequency of visits varies world to world, but in at least one case the Department of Armaments visited a world nine times in a year, requesting new Military conscripts each time&lt;br /&gt;
&lt;br /&gt;
From 2140 to 2151 onward, the allied federation went through an economic boom under the control of Z-Tech. Upon the height of the war, Z-Tech possessed immense economic power, having maintained its territory throughout its part of the multiverse for almost half a decade. having secured peace, in turn, promoted commerce. Under Z-Tech's military protection, Splatoon and other culturally rich worlds are able to profit from lucrative tourism. Free trade between worlds and nations grew to a massive scale. New companies like NSR, Hinobi-Glitchtechs, Apex, American companies, and others fueled this new growing influx of wealth.&lt;br /&gt;
&lt;br /&gt;
=== Mini wars and Reforms ===&lt;br /&gt;
But it was not always uphill for Z-Tech, as shown other conflicts that occurred and later on during the Garden war which led to massive destruction such as, the Syndicalist Alliance, the Second Suburban Civil War as the Rebel Alliance that fought against the Imperialist Alliance and the Independent Revolutionary Pact who wanted to overthrow Z-Tech, then finally in the Anarchist War against Brother AI and his Anarchist army against both Z-Tech and Erebellans, The Anarchist War was the only known conflict during SGW in which both Z-Tech and Erebellans fought side by side against Brother AI and his Anarchist army, and the only known time where active member of the Waffen-SS fought on the Allied side (which many chose to defect).&lt;br /&gt;
&lt;br /&gt;
The military, police and majority of the governing of their Allied-Worlds were filled with plants, zombies, minecrafters, and humans from Earth. This was very unpopular as the natives want to rule themselves which put Z-Tech in a tight place, wanting to maintain the alliance and to keep infighting down, a compromise was made. Heading of the National Government, military, police, foreign policy would remain under UN/Z-Tech but state governing, education, economics and heading the Allied-Worlds would go to the natives as appeasement. The New office of Uber-Governor were also made to act as a head of government in the allied worlds while natives would rule as the heads of their home states.&lt;br /&gt;
&lt;br /&gt;
=== The rise of the United Federation ===&lt;br /&gt;
Following the addition of NSR and GlitchTechs worlds to their alliance, the restoration and creation of Multiversal communications, manned spaceflights, and the ability for more complex governmental structures, a nationwide referendum was held to decide the future of a new government whether to dissolve the military alliance and return to a civilian government, divide power up with the member states to form a confederation, or to an lesser extent, legitimization of UAS.&lt;br /&gt;
&lt;br /&gt;
In an unexpected landslide, the United Allied States was legitimized therefore transforming from a sociopolitical, economic, and military alliance into the new Nation-State governing body, and the United Federation of Nations established on July 11th, 2156. &lt;br /&gt;
&lt;br /&gt;
== Government of the Alliance ==&lt;br /&gt;
in many way, the Alliance is a mix between a Alliance and a Confederacy, given how much Autonomy that the member have, with a (almost) Democratic system of Government with a Parliamentary System in place, with each member sending in their own ambassadors to represent each respect civilization within the Suburban Congress, though, not elected into the position, but rather chosen to by their governments, that is until 2140 when the Allied Congress passed a law stating that the Ambassadors must now be elected into the position by the Civilization's Population, but over the years, the Alliance became increasingly more Federalized, by the time the Z-Tech came to be, the Alliance became a &amp;quot;Federation all but in name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The three major elements of the Allied state were the central government, the military, and the provincial government. The military established control of a territory through war, but after a city or people was brought under treaty, the mission turned to policing: protecting allied citizens, Industrial and agricultural fields, and religious sites. The UN and Z-Tech lacked sufficient manpower or resources to rule through force alone. Cooperation with local elites was necessary to maintain order, collect information, and extract revenue. The Alliance often exploited internal political divisions.&lt;br /&gt;
&lt;br /&gt;
Communities with demonstrated loyalty to the UN retained their own laws, could collect their own taxes locally, and in exceptional cases were exempt from allied taxation. Legal privileges and relative independence incentivized compliance. Allied government was thus limited, but efficient in its use of available resources.&lt;br /&gt;
&lt;br /&gt;
=== executive ===&lt;br /&gt;
The [[Federal Executive Committee]] is constitutionally the supreme executive and administrative organ of the Alliance, when the Suburban Congress is not in session. In keeping with tradition, the [[President of the Federal Executive Committee|President]] is theoretically ''primus inter pares'' - the first among equals - among their Cabinet colleagues. While the President holds the most senior office and are expected to lead decision-making, they are theoretically nevertheless bound to make executive decisions in a collective fashion with the other Cabinet ministers. It is said that the person holding the position is &amp;quot;first among equals&amp;quot; symbolizing that while it is quite prestigious to hold the title, they are still bound to the council of the people. The President could set policies for the United Allied States during their terms, and long-serving Leaders (like Mr.Pardo) reshaped the Alliance. Candidates for office were selected from the UAS's highest ranking citizens, but rarely from any occupation inside of the military.&lt;br /&gt;
&lt;br /&gt;
=== legislative ===&lt;br /&gt;
The [[Suburban Congress]] was the original governing body of the Alliance during the Second Garden War. taking many responsibilities during the war, the Congress was the highest position within the Alliance hierarchy making decisions involving a variety of issues, from Military to laws and even powers that it holds, none-the-less, the Congress often elects a President to oversee the Council's decisions once they have been made. all of its members of the Congress have equal representation and Its powers are to oversee the Alliance's budget, create laws for the Alliance overall and negation trade with other, non-alliance civilizations. &lt;br /&gt;
&lt;br /&gt;
=== judicial ===&lt;br /&gt;
The Allied Courts of Justice, or better known as the Courts, the Allied Courts and A.C.J was the official judicial branch of the Alliance Government. Founded by Jarvan IV, the courts help maintain and or repel laws that either follow or goes against the Alliance constitution, many have noted that the courts acts simpler to the United States supreme courts&lt;br /&gt;
&lt;br /&gt;
The UAS is a federation of various states and communities, a centralized government simply wouldn't work effectively for the vast array of differentiating cultures, societies, and species, thusly, the UAS operates under a federal system, allowing the various worlds and groups to govern themselves far more effectively than a central government could ever do. But the one thing that the UAS enforces in regards to government policy is a strict Republican policy in the local governments, meaning any former nobles can not have a title nor power that they once had. This isn't to say that the nobility is gone in the UAS, far from it, they still exist but the title they still hold is meaningless with the lack of power behind them.&lt;br /&gt;
&lt;br /&gt;
=== Central Intelligence Committee ===&lt;br /&gt;
The CIC is the UAS's domestic security service responsible for neutralising internal threats, counter espionage and dealing with political dissidents. It includes the Revolutionary Education Commission which is responsible for educating the populace about the benefits of the Alliance and enforcing it as the new way of life and political orthodoxy. The Ministry of Information is responsible for approving political candidates and limiting the public's access to misinformation and information deemed dangerous.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
The diversity of different societies and culture's within the Alliance is vast, with different peoples and races. One maybe democratic but others maybe Absolute dictatorships, something that had to be resolved.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The UAS technology was the most technological advance's in the multiverse, giving with the combined resources and advancements in scientific achievements since the First Civil War, one of their most notable achievements is the [[Interdimensional Drive Systems]], the invention of Crazy Dave, Dr.Zomboss, and Various other scientists within weeks or days depend on the designs during the early stages.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The United Allied States' Military is the [[National Revolutionary Armed Forces]], the successor of the Partisans from the Liberation Wars and during which the force underwent numerous permutations in size, composition, organization, equipment and tactics, while conserving a core of lasting traditions.  In the beginning, the revolutionary armies were characterised by their revolutionary fervour, their poor equipment and their great numbers. However, the National Revolutionary Army had become arguably the most powerful army in the world by the mid-2090s, as the revolutionary armies had become well-experienced and organized, enabling them to comfortably outfight their enemies.&lt;br /&gt;
&lt;br /&gt;
Under the founding organizations – the UN and Z-Tech, the legions, c. 10,000-strong all-heavy infantry formations recruited from rebel and revolutionary cells only, were transformed from a mixed conscript and volunteer corps serving an average of 10 years, to all-volunteer units of long-term professionals serving a standard 25-year term (conscription was only decreed in emergencies). In the later 21st century, the size of a legion's First army was doubled, increasing legionary personnel to c. 20,500.&lt;br /&gt;
&lt;br /&gt;
Just like it's society and culture, it's military is just as equally diverse in terms of uniforms and equipment, but as both the Anarchist Wars and the Cold War went on, the Alliance started to unify it's uniform system to the point that all its military forces were using the same uniform by the end of the Third War, although it's still diverse equipment as time goes on, its equipment becomes more unified with equipment built specifically for the Alliance of former independent factions.&lt;br /&gt;
&lt;br /&gt;
== Foreign Relations ==&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596685</id>
		<title>Ministerial Department of Colonization</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596685"/>
		<updated>2026-09-11T02:09:44Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox government agency&lt;br /&gt;
| name = Ministerial Department of Colonization&lt;br /&gt;
| preceding1 = Allied Colonization State Committee&lt;br /&gt;
| jurisdiction = [[Government of United Federation of Nations]]&lt;br /&gt;
| headquarters = [[Suburmania]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ministerial Department of Colonization''' is a governmental agency of the [[United Federation of Nations]]. Its primary function is the oversight of planning, construction and maintenance of Federation colonies. &lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The new Colonization Department has various sub-departments:&lt;br /&gt;
&lt;br /&gt;
* Department A dealt with general political, policy and administrative functions&lt;br /&gt;
* Department B managed fiscal, transport and technical tasks&lt;br /&gt;
* Department C is concerned with personnel matters&lt;br /&gt;
* The subordinated Colonial main cashiers bureau dealt with disbursements, payrolls and other financial transactions&lt;br /&gt;
* Department D manages the colonies Protection Force and [[Territorial Defense Militia Forces|Territorial Defense Militias]] &lt;br /&gt;
* The headquarters command of the Protection Force is often seen as the quasi-department, with colonial governors nominally the superiors of troop commanders in the field.&lt;br /&gt;
The colonial advisory board was replaced in 2208 (after the major reorganizations of 2207) by a panel of independent experts. A  scientific and geographic commission for exploration functioned for several years before its mission was modified and replaced in 2211 by the permanent economic commission. Further commissions were formed by the Federal Agriculture Council and tasked with advising the colonial office.&lt;br /&gt;
[[Category:United Federation of Nations]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Government agencies]]&lt;br /&gt;
[[Category:Ministerial offices]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Garden War]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596684</id>
		<title>Ministerial Department of Colonization</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596684"/>
		<updated>2026-09-11T01:40:58Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox government agency&lt;br /&gt;
| name = Ministerial Department of Colonization&lt;br /&gt;
| preceding1 = Allied Colonization State Committee&lt;br /&gt;
| jurisdiction = [[Government of United Federation of Nations]]&lt;br /&gt;
| headquarters = [[Suburmania]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ministerial Department of Colonization''' is a governmental agency of the [[United Federation of Nations]]. Its primary function is the oversight of planning, construction and maintenance of Federation colonies. &lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The new Colonization Department has various sub-departments:&lt;br /&gt;
&lt;br /&gt;
* Department A dealt with general political, policy and administrative functions&lt;br /&gt;
* Department B managed fiscal, transport and technical tasks&lt;br /&gt;
* Department C is concerned with personnel matters&lt;br /&gt;
* The subordinated Colonial main cashiers bureau dealt with disbursements, payrolls and other financial transactions&lt;br /&gt;
* Department D manages the colonies Protection Force and [[Territorial Defense Militia Forces|Territorial Defense Militias]] &lt;br /&gt;
* The headquarters command of the Protection Force is often seen as the quasi-department, with colonial governors nominally the superiors of troop commanders in the field&lt;br /&gt;
&lt;br /&gt;
[[Category:United Federation of Nations]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Government agencies]]&lt;br /&gt;
[[Category:Ministerial offices]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Garden War]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596683</id>
		<title>Ministerial Department of Colonization</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596683"/>
		<updated>2026-09-11T00:47:53Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox government agency&lt;br /&gt;
| name = Ministerial Department of Colonization&lt;br /&gt;
| preceding1 = Allied Colonization State Committee&lt;br /&gt;
| jurisdiction = [[Government of United Federation of Nations]]&lt;br /&gt;
| headquarters = [[Suburmania]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ministerial Department of Colonization''' is a governmental agency of the [[United Federation of Nations]]. Its primary function is the oversight of planning, construction and maintenance of Federation colonies. &lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The new Colonization Department has various sub-departments:&lt;br /&gt;
&lt;br /&gt;
* Department A dealt with general political, policy and administrative functions&lt;br /&gt;
* Department B managed fiscal, transport and technical tasks&lt;br /&gt;
* Department C is concerned with personnel matters&lt;br /&gt;
* The subordinated Colonial main cashiers bureau dealt with disbursements, payrolls and other financial transactions&lt;br /&gt;
* Department D manages the colonies Protection Force and [[Territorial Defense Militia Forces|Territorial Defense Militias]] &lt;br /&gt;
* The headquarters command of the ''Schutztruppe'' was often seen as the quasi fourth department, with colonial governors nominally the superiors of troop commanders in the field&lt;br /&gt;
&lt;br /&gt;
[[Category:United Federation of Nations]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Government agencies]]&lt;br /&gt;
[[Category:Ministerial offices]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Garden War]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596608</id>
		<title>Ministerial Department of Colonization</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596608"/>
		<updated>2026-09-10T03:32:42Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox government agency&lt;br /&gt;
| name = Ministerial Department of Colonization&lt;br /&gt;
| preceding1 = Allied Colonization State Committee&lt;br /&gt;
| jurisdiction = [[Government of United Federation of Nations]]&lt;br /&gt;
| headquarters = [[Suburmania]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Ministerial Department of Colonization''' is a governmental agency of the [[United Federation of Nations]]. Its primary function is the oversight of planning, construction and maintenance of Federation colonies. &lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
The new ''Reichskolonialamt'' had three departments ''Abteilungen'':&lt;br /&gt;
&lt;br /&gt;
* Department A dealt with general political, policy and administrative functions&lt;br /&gt;
* Department B managed fiscal, transport and technical tasks&lt;br /&gt;
* Department C was concerned with personnel matters&lt;br /&gt;
* The subordinated ''Kolonialhauptkasse'' main cashiers bureau dealt with disbursements, payrolls and other financial transactions&lt;br /&gt;
* The headquarters command of the ''Schutztruppe'' was often seen as the quasi fourth department, with colonial governors nominally the superiors of troop commanders in the field&lt;br /&gt;
&lt;br /&gt;
[[Category:United Federation of Nations]]&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Government agencies]]&lt;br /&gt;
[[Category:Ministerial offices]]&lt;br /&gt;
[[Category:Colonization]]&lt;br /&gt;
[[Category:Garden War]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596607</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596607"/>
		<updated>2026-09-10T03:32:18Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during [[Erebellan Empire|Erebellan]] rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN.   &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is overseen by the [[Ministerial Department of Colonization]] (formerly the Allied Colonization State Committee), created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance/Federation. The Federal Reconstruction State Committee was then created by the United Federation Congress to help rebuild areas within the Alliance/Federation affected by the war and following the end of the Second Multiverse War. Founded by Issac Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.  &lt;br /&gt;
&lt;br /&gt;
=== Mission ===&lt;br /&gt;
With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, UFN has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years, but thanks to the new technology that was stolen from the Erebellans and their allies, technology advanced even further with new and exotic machinery brought to Earth reducing the building to only a few months or few years. As it's in the UFN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UN/Z-Tech) owners. Some immensely wealthy companies are also able to finance their own colonization, among them is Z-Tech, which has made its sizable fortune in energy and industrial refinement on the moon.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
=== Goals ===&lt;br /&gt;
&lt;br /&gt;
The Third Great Expansion was a period of time that occurred during the reign of the Galactic Republic. During the era, settlers from the Core Worlds and the Inner Rim colonized outlying worlds that had been surveyed and made available for settlement by laws such as the Colonization Act and the Planet Grant Amendment. One such world was the planet Mygeeto in the Albarrio sector, which was colonized by the Muuns, a sentient species from the world Muunilinst.&lt;br /&gt;
&lt;br /&gt;
The Planet Grant Amendment was a law that was passed at some point during the time of the Galactic Republic. As a result of the Amendment and similar laws such as the Colonization Act, many outlying worlds were settled by colonists from the Core Worlds and the Inner Rim.&lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
&lt;br /&gt;
=== Executive Branch ===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
&lt;br /&gt;
=== Legislature ===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
&lt;br /&gt;
=== Judiciary ===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
&lt;br /&gt;
=== Federal Assembly of States ===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
&lt;br /&gt;
=== State &amp;amp; Territorial Government ===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
&lt;br /&gt;
==== Stellar Territorial Governance ====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Terrawatt Group]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596596</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596596"/>
		<updated>2026-09-10T01:28:05Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during Erebellan rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN.   &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is overseen by the [[Ministerial Department of Colonization]] (formerly the Allied Colonization State Committee), created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance. was an organization created by the Allied Council to help rebuild areas within the Alliance affected by the war and following the end of the First Multiverse War. Founded by Geordi La Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.  &lt;br /&gt;
&lt;br /&gt;
With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. A coalition is formed of the richest multiversal world companies and governments, and called the UCN, or United Colonial Nations. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, Earth has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years.&lt;br /&gt;
&lt;br /&gt;
As it's in the UCN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UCN) owners. Some immensely wealthy companies are also able to finance their own colonization, among them the Helghan Corporation, which has made its sizable fortune in energy and industrial refinement.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UCN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
The remaining Helghast on Vekta are retreating. Using bounty hunters, they ship their troops and materials back to Helghan.&lt;br /&gt;
&lt;br /&gt;
Sergeant Velasquez's team is assigned to retrieve vital ISA information from an escaping Helghast cruiser. They discover that Metrac and his forces are about to strike back with one massive attack. The last decisive battle of Vekta is then fought on the northern plains.&lt;br /&gt;
&lt;br /&gt;
All the Helghast forces on Vekta are destroyed. The UCA fleet — having stabilized the situation — retires after issuing the ISA with specific orders:&lt;br /&gt;
&lt;br /&gt;
* To restore the Helghan blockade — but not take any other offensive action.&lt;br /&gt;
* To cooperate with a Judge Advocate General's inquisition team fully when it arrives to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
With the Helghan forces on Vekta shattered a council is called at Vekta City to decide the best policy for the further pursuit of the War against the Helghast to its conclusion. The Council quickly establishes a working list of priorities:&lt;br /&gt;
&lt;br /&gt;
* Remove the Helghast as a military threat.&lt;br /&gt;
* Capture Autarch Visari for a public trial.&lt;br /&gt;
* Establish a more easily controlled regime on Helghan that avoids the oppression that sparked this conflict.&lt;br /&gt;
&lt;br /&gt;
These priorities are in clear violation of the UCA orders given before their fleet's withdrawal, but the ISA Council becomes concerned that the UCN wishes to blame past decisions regarding treatment of the Helghast upon them.&lt;br /&gt;
&lt;br /&gt;
The Third Great Expansion was a period of time that occurred during the reign of the Galactic Republic. During the era, settlers from the Core Worlds and the Inner Rim colonized outlying worlds that had been surveyed and made available for settlement by laws such as the Colonization Act and the Planet Grant Amendment. One such world was the planet Mygeeto in the Albarrio sector, which was colonized by the Muuns, a sentient species from the world Muunilinst.&lt;br /&gt;
&lt;br /&gt;
The Planet Grant Amendment was a law that was passed at some point during the time of the Galactic Republic. As a result of the Amendment and similar laws such as the Colonization Act, many outlying worlds were settled by colonists from the Core Worlds and the Inner Rim.&lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
&lt;br /&gt;
=== Executive Branch ===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
&lt;br /&gt;
=== Legislature ===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
&lt;br /&gt;
=== Judiciary ===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
&lt;br /&gt;
=== Federal Assembly of States ===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
&lt;br /&gt;
=== State &amp;amp; Territorial Government ===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
&lt;br /&gt;
==== Stellar Territorial Governance ====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Terrawatt Group]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596595</id>
		<title>Ministerial Department of Colonization</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=Ministerial_Department_of_Colonization&amp;diff=596595"/>
		<updated>2026-09-10T01:27:57Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: Created page with &amp;quot;The '''Ministerial Department of Colonization''' is a governmental agency of the United Federation of Nations. Its primary function is the oversight of planning, construction and maintenance of Federation colonies.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ministerial Department of Colonization''' is a governmental agency of the [[United Federation of Nations]]. Its primary function is the oversight of planning, construction and maintenance of Federation colonies.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596514</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596514"/>
		<updated>2026-09-09T01:58:55Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during Erebellan rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN.   &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is overseen by the [[Federal Colonization State Committee]], created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance.  &lt;br /&gt;
&lt;br /&gt;
was an organization created by the Allied Council to help rebuild areas within the Alliance affected by the war and following the end of the First Multiverse War. Founded by Geordi La Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. A coalition is formed of the richest multiversal world companies and governments, and called the UCN, or United Colonial Nations. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, Earth has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years.&lt;br /&gt;
&lt;br /&gt;
As it's in the UCN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UCN) owners. Some immensely wealthy companies are also able to finance their own colonization, among them the Helghan Corporation, which has made its sizable fortune in energy and industrial refinement.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UCN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
The remaining Helghast on Vekta are retreating. Using bounty hunters, they ship their troops and materials back to Helghan.&lt;br /&gt;
&lt;br /&gt;
Sergeant Velasquez's team is assigned to retrieve vital ISA information from an escaping Helghast cruiser. They discover that Metrac and his forces are about to strike back with one massive attack. The last decisive battle of Vekta is then fought on the northern plains.&lt;br /&gt;
&lt;br /&gt;
All the Helghast forces on Vekta are destroyed. The UCA fleet — having stabilized the situation — retires after issuing the ISA with specific orders:&lt;br /&gt;
&lt;br /&gt;
* To restore the Helghan blockade — but not take any other offensive action.&lt;br /&gt;
* To cooperate with a Judge Advocate General's inquisition team fully when it arrives to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
With the Helghan forces on Vekta shattered a council is called at Vekta City to decide the best policy for the further pursuit of the War against the Helghast to its conclusion. The Council quickly establishes a working list of priorities:&lt;br /&gt;
&lt;br /&gt;
* Remove the Helghast as a military threat.&lt;br /&gt;
* Capture Autarch Visari for a public trial.&lt;br /&gt;
* Establish a more easily controlled regime on Helghan that avoids the oppression that sparked this conflict.&lt;br /&gt;
&lt;br /&gt;
These priorities are in clear violation of the UCA orders given before their fleet's withdrawal, but the ISA Council becomes concerned that the UCN wishes to blame past decisions regarding treatment of the Helghast upon them.&lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
&lt;br /&gt;
=== Executive Branch ===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
&lt;br /&gt;
=== Legislature ===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
&lt;br /&gt;
=== Judiciary ===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
&lt;br /&gt;
=== Federal Assembly of States ===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
&lt;br /&gt;
=== State &amp;amp; Territorial Government ===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
&lt;br /&gt;
==== Stellar Territorial Governance ====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Terrawatt Group]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596513</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596513"/>
		<updated>2026-09-09T01:17:17Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during Erebellan rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN.   &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
It is overseen by the Federal Reconstruction , created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance.  &lt;br /&gt;
&lt;br /&gt;
was an organization created by the Allied Council to help rebuild areas within the Alliance affected by the war and following the end of the First Multiverse War. Founded by Geordi La Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. A coalition is formed of the richest multiversal world companies and governments, and called the UCN, or United Colonial Nations. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, Earth has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years.&lt;br /&gt;
&lt;br /&gt;
As it's in the UCN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UCN) owners. Some immensely wealthy companies are also able to finance their own colonization, among them the Helghan Corporation, which has made its sizable fortune in energy and industrial refinement.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UCN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
The remaining Helghast on Vekta are retreating. Using bounty hunters, they ship their troops and materials back to Helghan.&lt;br /&gt;
&lt;br /&gt;
Sergeant Velasquez's team is assigned to retrieve vital ISA information from an escaping Helghast cruiser. They discover that Metrac and his forces are about to strike back with one massive attack. The last decisive battle of Vekta is then fought on the northern plains.&lt;br /&gt;
&lt;br /&gt;
All the Helghast forces on Vekta are destroyed. The UCA fleet — having stabilized the situation — retires after issuing the ISA with specific orders:&lt;br /&gt;
&lt;br /&gt;
* To restore the Helghan blockade — but not take any other offensive action.&lt;br /&gt;
* To cooperate with a Judge Advocate General's inquisition team fully when it arrives to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
With the Helghan forces on Vekta shattered a council is called at Vekta City to decide the best policy for the further pursuit of the War against the Helghast to its conclusion. The Council quickly establishes a working list of priorities:&lt;br /&gt;
&lt;br /&gt;
* Remove the Helghast as a military threat.&lt;br /&gt;
* Capture Autarch Visari for a public trial.&lt;br /&gt;
* Establish a more easily controlled regime on Helghan that avoids the oppression that sparked this conflict.&lt;br /&gt;
&lt;br /&gt;
These priorities are in clear violation of the UCA orders given before their fleet's withdrawal, but the ISA Council becomes concerned that the UCN wishes to blame past decisions regarding treatment of the Helghast upon them.&lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
&lt;br /&gt;
=== Executive Branch ===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
&lt;br /&gt;
=== Legislature ===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
&lt;br /&gt;
=== Judiciary ===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
&lt;br /&gt;
=== Federal Assembly of States ===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
&lt;br /&gt;
=== State &amp;amp; Territorial Government ===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
&lt;br /&gt;
==== Stellar Territorial Governance ====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Terrawatt Group]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596508</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596508"/>
		<updated>2026-09-08T23:48:10Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during Erebellan rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN.   &lt;br /&gt;
&lt;br /&gt;
It is overseen by the [[Terrawatt Group]], created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance.  &lt;br /&gt;
&lt;br /&gt;
was an organization created by the Allied Council to help rebuild areas within the Alliance affected by the war and following the end of the First Multiverse War. Founded by Geordi La Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. A coalition is formed of the richest multiversal world companies and governments, and called the UCN, or United Colonial Nations. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, Earth has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years.&lt;br /&gt;
&lt;br /&gt;
As it's in the UCN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UCN) owners. Some immensely wealthy companies are also able to finance their own colonization, among them the Helghan Corporation, which has made its sizable fortune in energy and industrial refinement.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UCN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
The remaining Helghast on Vekta are retreating. Using bounty hunters, they ship their troops and materials back to Helghan.&lt;br /&gt;
&lt;br /&gt;
Sergeant Velasquez's team is assigned to retrieve vital ISA information from an escaping Helghast cruiser. They discover that Metrac and his forces are about to strike back with one massive attack. The last decisive battle of Vekta is then fought on the northern plains.&lt;br /&gt;
&lt;br /&gt;
All the Helghast forces on Vekta are destroyed. The UCA fleet — having stabilized the situation — retires after issuing the ISA with specific orders:&lt;br /&gt;
&lt;br /&gt;
* To restore the Helghan blockade — but not take any other offensive action.&lt;br /&gt;
* To cooperate with a Judge Advocate General's inquisition team fully when it arrives to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
With the Helghan forces on Vekta shattered a council is called at Vekta City to decide the best policy for the further pursuit of the War against the Helghast to its conclusion. The Council quickly establishes a working list of priorities:&lt;br /&gt;
&lt;br /&gt;
* Remove the Helghast as a military threat.&lt;br /&gt;
* Capture Autarch Visari for a public trial.&lt;br /&gt;
* Establish a more easily controlled regime on Helghan that avoids the oppression that sparked this conflict.&lt;br /&gt;
&lt;br /&gt;
These priorities are in clear violation of the UCA orders given before their fleet's withdrawal, but the ISA Council becomes concerned that the UCN wishes to blame past decisions regarding treatment of the Helghast upon them.&lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
&lt;br /&gt;
=== Executive Branch ===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
&lt;br /&gt;
=== Legislature ===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
&lt;br /&gt;
=== Judiciary ===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
&lt;br /&gt;
=== Federal Assembly of States ===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
&lt;br /&gt;
=== State &amp;amp; Territorial Government ===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
&lt;br /&gt;
==== Stellar Territorial Governance ====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596415</id>
		<title>United Federation Colonization Plan</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_Colonization_Plan&amp;diff=596415"/>
		<updated>2026-09-07T00:42:52Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''United Federation Colonization and Reconstruction Plans''' are Military operation war plans to answer the call for colonization originated from resources shortages on Earth that was lost during Erebellan rule which rendered the planet nearly uninhabitable. In the wars aftermath, Earth's world governments formed the [[United Nations (Garden War)|United International Nations]] and engaged a massive effort to colonize space in order to continue humanity's survival and finding new resources to supporting Earth. This endeavor includes the development of near-light speed space propulsion technology and cryotechnology, the construction of a fleet of deep-spacecraft, and infrastructure on newly colonized planets and moons. Wealthy private firms, such as the [[Z-Tech Organization|Z-Tech]], were able to independently finance their colonization projects, though under the strictures of the UIN.   &lt;br /&gt;
&lt;br /&gt;
It is overseen by the [[Terrawatt Group]], created for the sole purpose to bridge the division and create unity for the [[United Allied States|Alliance]], it was also created to create official territories that's controlled by the Alliance. was an organization created by the Allied Council to help rebuild areas within the Alliance affected by the war and following the end of the First Multiverse War. Founded by Geordi La Forge to try to &amp;quot;sew the Multiverse's wounds&amp;quot; and rebuild the devastated societies that was once were before the war.With the natural resources of the planet all but tapped out, and the continued survival of the human and non-humans race at stake, it's deemed necessary to begin colonizing other planets. The decision to begin colonizing other planets and moons which can support life is made. A coalition is formed of the richest multiversal world companies and governments, and called the UCN, or United Colonial Nations. They begin planning for their future. &lt;br /&gt;
&lt;br /&gt;
In order to colonize the outlying planets, Earth has a number of things to do. These include:&lt;br /&gt;
&lt;br /&gt;
* Taking the time to identify planets ideal for colonization&lt;br /&gt;
* Developing space propulsion technology to travel near light speeds in order to reach the planets&lt;br /&gt;
* Developing cryptotechnology ('Ice-Nod', to send the crew-passenger into deep sleep for the duration of the journey to the target planets&lt;br /&gt;
* Building the fleet of deep-spacecraft&lt;br /&gt;
* Traveling to planets&lt;br /&gt;
* Building the infrastructure of society on the newly colonized planet&lt;br /&gt;
&lt;br /&gt;
'''-''' Transport network - roads/rail/tunnels&lt;br /&gt;
&lt;br /&gt;
'''-''' Energy creation and distribution&lt;br /&gt;
&lt;br /&gt;
'''-''' Communications networks&lt;br /&gt;
&lt;br /&gt;
'''-''' Housing/shelter&lt;br /&gt;
&lt;br /&gt;
'''-''' Manufacturing plants&lt;br /&gt;
&lt;br /&gt;
'''-''' Water and waste management&lt;br /&gt;
&lt;br /&gt;
The process of building and deploying ships will take upwards of 30 years.&lt;br /&gt;
&lt;br /&gt;
As it's in the UCN's best interest to support privatization for the sake of finance, they also allow other companies/governments to fund their own colonization projects, but under the strictures of the global (UCN) owners. Some immensely wealthy companies are also able to finance their own colonization, among them the Helghan Corporation, which has made its sizable fortune in energy and industrial refinement.&lt;br /&gt;
&lt;br /&gt;
The global governments issue licenses to pursue colonization projects under strict criteria. Violation of these rules is considered a very serious infraction, warranting economic penalty. Continued infractions, depending on the circumstance, could result in anything from stiffer penalties, economic sanctions, and finally expulsion from the UCN to military action as a last resort.&lt;br /&gt;
&lt;br /&gt;
The remaining Helghast on Vekta are retreating. Using bounty hunters, they ship their troops and materials back to Helghan.&lt;br /&gt;
&lt;br /&gt;
Sergeant Velasquez's team is assigned to retrieve vital ISA information from an escaping Helghast cruiser. They discover that Metrac and his forces are about to strike back with one massive attack. The last decisive battle of Vekta is then fought on the northern plains.&lt;br /&gt;
&lt;br /&gt;
All the Helghast forces on Vekta are destroyed. The UCA fleet — having stabilized the situation — retires after issuing the ISA with specific orders:&lt;br /&gt;
&lt;br /&gt;
* To restore the Helghan blockade — but not take any other offensive action.&lt;br /&gt;
* To cooperate with a Judge Advocate General's inquisition team fully when it arrives to investigate the matter.&lt;br /&gt;
&lt;br /&gt;
With the Helghan forces on Vekta shattered a council is called at Vekta City to decide the best policy for the further pursuit of the War against the Helghast to its conclusion. The Council quickly establishes a working list of priorities:&lt;br /&gt;
&lt;br /&gt;
* Remove the Helghast as a military threat.&lt;br /&gt;
* Capture Autarch Visari for a public trial.&lt;br /&gt;
* Establish a more easily controlled regime on Helghan that avoids the oppression that sparked this conflict.&lt;br /&gt;
&lt;br /&gt;
These priorities are in clear violation of the UCA orders given before their fleet's withdrawal, but the ISA Council becomes concerned that the UCN wishes to blame past decisions regarding treatment of the Helghast upon them.&lt;br /&gt;
&lt;br /&gt;
The United American Federation is a federal constitutional republic, with a Presidential system form of government and a bicameral legislature. Its leader is known as a President. Its government is divided into three main branches, the executive, legislative and judicial. Every American citizen aged 16 or older is eligible to vote in national elections. Every five years the nation holds national elections to vote for a new President, who runs the executive branch as head of state. Every three years elections are held for the legislative branch which the people elect Representatives and Senators who represent them in the House of Representatives and the Senate respectively. State elections are also held to elect Governors, who lead individual states, County Executives, who lead counties, and Mayors, who lead cities, towns and villages. The Federation also provides autonomous governance for regional native American tribal nations, who run their own forms of government, often similar to states and counties. Politics consists of political factions called &amp;quot;parties&amp;quot; vying for political power via elections and election campaigning. Major political parties include the American Phoenix Party, the Republican Party and the Progressive Party, and smaller factions, the Technist Party, the Democratic Party and the Old Guard Conservatives.&lt;br /&gt;
&lt;br /&gt;
=== Executive Branch ===&lt;br /&gt;
The executive branch of the government carries out the daily operations, duties of governance and executes the laws of the land. The executive branch is led by the head of state known as a President. The current President of the United American Federation is Alyssa Johansen. To become President, a candidate must be a full citizen of the Federation, must be at least 30 years of age, must have no felony criminal record and cannot possess citizenship with any other nation. A full citizen is a person who was born in any of the Federation's territories, including those annexed or absorbed into the country. A person who has immigrated to the Federation and has been naturalized cannot serve as President. A President is elected by popular vote to a term of five years, and can be re-elected for any amount of terms. It is common that a President lasts three terms on average before a new President is elected. The President leads the executive branch, commands the military and signs bills passed by the legislative branch into law, or may veto bills. The executive branch is made up of many departments, each of which is tasked with running divisions, agencies and offices related to its specialized mission. The Department of Defense, for example, runs the military, while the Department of Health focuses on the health and welfare of the country. The President selects and appoints Secretaries to lead each department, and is advised by a council who represents each of them, known as the Executive Council.&lt;br /&gt;
&lt;br /&gt;
=== Legislature ===&lt;br /&gt;
The legislative branch of government in the UAF is a bicameral system. It has two legislative houses known as the House of Representatives, which is often referred to as the Congress, and the Senate. Both houses may create legislation that can become law, however any bill must pass, by vote, both the Congress and the Senate. Legislators in the House of Representatives are known as Representatives or Congressmembers, and those in the Senate are known as Senators. Legislators propose, write and vote on bills, and send bills that have passed both houses to the President to be signed into law or vetoed. In the House of Representatives, bills must pass by a simply majority vote, while in the Senate bills must pass by a 60% majority vote. The legislative branch has the power to legislate any issue not specified in the Constitution, and has to power to vote on declarations of war, to remove a President from office for misdemeanor or felony criminal offenses or treason, and votes on the annual budget of the nation. Both Congressmembers and Senators are elected to a term of 5 years and can be re-elected for five total terms. To become a Congressmember or a Senator, a candidate must have been a citizen of Everett for at least 10 years, must be at least 25 years of age and must have no felony criminal record and it prohibited from possessing citizenship with any other nation. Each state in the country is assigned a set number of Congressmembers based on population, and each state gets only two Senators. The House generally provides representation for each of the citizens, while the Senate provides equal representation among the states. There are currently 154 Senators serving in the Senate, and 400 Congressmembers in the House of Representatives.&lt;br /&gt;
&lt;br /&gt;
=== Judiciary ===&lt;br /&gt;
The judicial branch of government presides over legal issues in court, deciding on the constitutionality of laws or policies, or makes finalized decisions in legal suits between differing jurisdictions and or persons, such as disputes between cities, states, or between the federal government and states or individuals. The judiciary may overturn laws or policies that violate the constitution or civil rights. The Supreme Court of the judicial branch consists of nine justices who are appointed and voted onto the bench by the executive and legislative branches. Supreme Court decisions are determined by a simple majority vote of the justices. The court system of the Federation breaks down into lesser courts that disputes must first pass through before reaching the Supreme Court. These courts are federal district courts established in each state. Often, cases that start in state-level courts or municipal-level courts can end up in federal courts and end up before the Supreme Court for a final decision on the matter. A total of nine justices may serve on the Supreme Court at a time.&lt;br /&gt;
&lt;br /&gt;
=== Federal Assembly of States ===&lt;br /&gt;
The Federal Assembly of States is a special convention of the states, territories and federal government, where the President often makes a speech regarding the current state of affairs of the nation, votes may be held to amend the Constitution and state Governors or their representatives may voice their opinions and concerns directly to the President and the federal legislature. Amendments to the Constitution requires a three-quarters vote of the states and a two-thirds vote of the federal legislature's Congressmembers and Senators. The Bill of Rights cannot be restricted by amendments, but can be expanded by Constitutional law, ensuring sovereignty and superiority of the rights of the people. The Federal Assembly is held once every five years, generally a year after a Presidential election.&lt;br /&gt;
&lt;br /&gt;
=== State &amp;amp; Territorial Government ===&lt;br /&gt;
While the Federation is led by the national federal government, the country is divided into 77 individual states. Each of the states are led by a state government with the authority and jurisdiction over the state territories and on matters not under direct jurisdiction of the federal government or the Constitution. Each state is led by a Governor, who is elected into his or her office for varied state decided terms. Similar to a Vice President, the Governor is supported by the Lieutenant Governor. Each state maintains their own state level legislatures, known as state Assemblies which many are divided between a State House of Representatives and a State Senate. Each state representative is also elected to their positions by the people for a number of terms as decided by the state. Like any legislative body, the State House and Senates decide on state level legislation which is passed to the Governor to either sign into state law or veto. Each state also maintains a Judicial branch, known as the Supreme Court of the State, led by their Justices, who are appointed by the Governor and confirmed by the state legislature. Each state has general jurisdiction of its state level, county and municipal law enforcement forces, state welfare programs, schools, state and county government centers and state departments and state taxes. The states have the rights and jurisdiction to pass state level criminal penal codes and regulate state prisons and county jails. The government has the authority to maintain a state police force which has authority and jurisdiction throughout the entire state. During times of crisis, Governors have the authority to declare states of emergency and call in for aid from the federal government to fund rebuilding processes after a disaster. Each state government has authority to maintain and regulate its registered [[Homeland Defense System]] personnel and has the right to call in military forces during times of crisis but does not have the supreme authority to command engagements with violent force without federal authorization from the President and Department of Defense. All state governments maintain a state air security service, the Air National Guard, in which trained pilots and military pilots have access to defensive military aircraft.&lt;br /&gt;
&lt;br /&gt;
Autonomous territories, including Authority Zones, Autonomous Regions, Regional Tribal Nations and territorial dependencies, unlike states, have additional rights and powers due to their autonomous statuses. Some may maintain a full state national guard force and have stronger authority and jurisdiction in criminal investigations and court cases, taxing, and law and legislation passage. According to the original Union of Everett Declaration of Independence and both the original and the Second Treaty of Unity, states and autonomous territories have the rights of lawful and peaceful secession, and also serves as the system for entry of new states and territories.&lt;br /&gt;
&lt;br /&gt;
==== Stellar Territorial Governance ====&lt;br /&gt;
Unlike states and other Earth-bound territories, Stellar Territories fall under the jurisdiction of the federal government. Off-world entities possess their own governance rights similar to that of municipalities to a state, authorized to maintain and establish ordinances and local-level law enforcement and can operate their own education systems. Currently only Luna Territory has a civilian population that local governance applies to. Despite being off-world, the Federation's Mars colonies have been granted statehood as the State of Ares, however interplanetary affairs are addressed by the federal government. The UAF also controls several space stations mostly containing official personnel. These answer directly to NASA or the Department of Defense, depending on the personnel.&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596406</id>
		<title>United Iron Legion Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596406"/>
		<updated>2026-09-06T20:59:51Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox political party&lt;br /&gt;
| name               = United Iron Legion Party&lt;br /&gt;
| native_name        = &lt;br /&gt;
| logo               =[[File:COMPESP Seal.png|250px]] &lt;br /&gt;
| colorcode          = Red&lt;br /&gt;
| leader             = [[Supreme Imperator of the EMS|Supreme Imperator]] Caeser Lucrenzen&lt;br /&gt;
| chairperson        = &lt;br /&gt;
| founder            =Caeser Lucrenzen &lt;br /&gt;
| leader1_title      = Governing body&lt;br /&gt;
| leader1_name       = [[Iron Legion National Congress|National Congress]]&lt;br /&gt;
| leader2_title      = Deputy Leader&lt;br /&gt;
| leader2_name       = Amanda Lucrenzen&lt;br /&gt;
| slogan             = &amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;&lt;br /&gt;
| founded            = August 2086&lt;br /&gt;
| headquarters       = [[Solar City]]&lt;br /&gt;
| newspaper          = The New Order&lt;br /&gt;
| student_wing       = State Youth&lt;br /&gt;
| youth_wing         = League of Youth of the EMS&lt;br /&gt;
Union of Pioneers of the EMS&lt;br /&gt;
| wing1_title        = Labour Wing&lt;br /&gt;
| wing1              = [[State Labour Union]]&lt;br /&gt;
| wing2_title        = Paramilitary wing&lt;br /&gt;
| wing2              = Iron Guard&lt;br /&gt;
| wing3_title        = Women's wing&lt;br /&gt;
| wing3              = Woman's State Union&lt;br /&gt;
| wing4_title        = Research office&lt;br /&gt;
| wing4              = State Central Collective intelligence Research Division&lt;br /&gt;
| wing5_title        = Armed Wing&lt;br /&gt;
| wing5              = Military State Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
Territorial Defense Militia&amp;lt;br&amp;gt;&lt;br /&gt;
Local Defence Forces&lt;br /&gt;
| wing6_title        = Corporate Wing&lt;br /&gt;
| wing6              = Militech&lt;br /&gt;
| membership_year    = 2218&lt;br /&gt;
| ideology           = {{collapsible list&lt;br /&gt;
 | title = {{nobold|[[National State Stratocracy]]}}&lt;br /&gt;
 | bullets = yes&lt;br /&gt;
 | Stratocracy&lt;br /&gt;
 | Nationalist Stratocracy&lt;br /&gt;
 | Stratocratic Nazism&lt;br /&gt;
 | Stratocratic Corporatism&lt;br /&gt;
 | Totalism&lt;br /&gt;
 | New Order&lt;br /&gt;
 | Autarky&lt;br /&gt;
 | Autocracy&lt;br /&gt;
 | Paternal Autocracy&lt;br /&gt;
 | Oligarchy&lt;br /&gt;
 | Dictatorship&lt;br /&gt;
 | right-wing dictatorship&lt;br /&gt;
 | National Populism&lt;br /&gt;
 | Neo-Imperialism&lt;br /&gt;
 | Fascism&lt;br /&gt;
 | Neo-Fascism&lt;br /&gt;
 | Militarism&lt;br /&gt;
 | German militarism&lt;br /&gt;
 | Japanese militarism&lt;br /&gt;
 | Militarization&lt;br /&gt;
 | Economic militarism&lt;br /&gt;
 | Military Keynesianism&lt;br /&gt;
 | Pan-Nationalism&lt;br /&gt;
 | Ultranationalism&lt;br /&gt;
 | Erebellum Nationalism &lt;br /&gt;
 | Xenophobia &lt;br /&gt;
 | Racial supremacism &lt;br /&gt;
 | Expansionism &lt;br /&gt;
 | Expansionist nationalism&lt;br /&gt;
 | State nationalism&lt;br /&gt;
 | Legionarism &lt;br /&gt;
 | Irredentism&lt;br /&gt;
 | Statism &lt;br /&gt;
 | Chauvinist &lt;br /&gt;
 | Songun &lt;br /&gt;
 | Military Authoritarianism&lt;br /&gt;
 | Military Totalitarianism&lt;br /&gt;
 | Military democracy&lt;br /&gt;
}}&lt;br /&gt;
| colors             = {{plainlist|&lt;br /&gt;
* {{color box|#000000|border=darkgray}} [[Black]] {{color box|#FFFFFF|border=darkgray}} [[White]] {{color box|#DE0000|border=darkgray}} [[Red]]&amp;lt;br /&amp;gt;(official)}}&lt;br /&gt;
| symbol             = &lt;br /&gt;
| flag               =[[File:Iron Legion Flag.png|200px]] &lt;br /&gt;
| country            = [[Erebellum Military State]]&lt;br /&gt;
|foundation=August 18 2086|international=|membership=980,840,000,000,000|presidium=}}The '''Iron Legion''', officially the '''United Iron Legion Party''' ('''UILP'''), is the sole ruling militant movement and Political international party of the [[Erebellum Military State]] following the overthrow of the Democratic government by the [[Military State Armed Forces|Military]]. Founded in 2209 from a merger between the Military War Party and the Military Generals, the UILP is the oldest active party in Erebellum. It also controls the Military State Armed Forces, Erebellum's armed forces. The UILP is the largest party represented in the [[Federal Congress of the Military State]] and coexists with other legal parties that are completely subservient to the UILP and must accept the UILP's &amp;quot;leading role&amp;quot; as a condition of their existence.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The '''Delta Sword Group''' was the organization that  overthrew the Erebellum Federation's Government and replaced it with a military hierarchic Oligarchy. It was in fact created in secret should the Federation be threatened, or if the leaders or even the president pose a threat to the federation itself and must be dealt with. Soon after taking power, it renamed itself to the United Iron Legion Party.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally formed by the elite military forces, intelligence agents, police officers, researchers and even civilians who became untrusting with the Federation's government due to in part to the incompetency of the previous presidents and the increasing disunity within the Federation. in many ways, the Delta Sword Initiative was trying to preserve the Federation from those such as Meredith Sims who was in truth changing the federation into a dictatorship under her reign.&lt;br /&gt;
&lt;br /&gt;
== Political programme ==&lt;br /&gt;
At the top of the Iron LegionParty is the party chairman (&amp;quot;Supreme Imperator&amp;quot;), who has absolute power and full command over the party. All other party offices were subordinate to his position and had to depend on his instructions. In 2204, Caesar founded a separate body for the chairman, Chancellery of the Imperator, with its own sub-units.&lt;br /&gt;
&lt;br /&gt;
Below the Imperator's chancellery was first the &amp;quot;Staff of the Deputy Lander&amp;quot;, headed by Martin Hess from 21 April 2213 to 10 May 2215; and then the &amp;quot;Party Chancellery&amp;quot; , headed by Amanda Lucrenzen.&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
The National Congress is the party's highest body, and, since the 5th National Congress in 2209, has been convened every five years (prior to the 5th Congress they were convened on an irregular basis). According to the party's constitution, a congress may not be postponed except &amp;quot;under extraordinary circumstances&amp;quot;. The party constitution gives the National Congress six responsibilities:&lt;br /&gt;
&lt;br /&gt;
# Electing the Central Committee;&lt;br /&gt;
# Electing the Central Commission for Discipline Inspection (CCDI);&lt;br /&gt;
# Examining the report of the outgoing Central Committee;&lt;br /&gt;
# Examining the report of the outgoing CCDI;&lt;br /&gt;
# Discussing and enacting party policies; and,&lt;br /&gt;
# Revising the party's constitution.&lt;br /&gt;
&lt;br /&gt;
In practice, the delegates rarely discuss issues at length at the National Congresses. Most substantive discussion takes place before the congress, in the preparation period, among a group of top party leaders. In between National Congresses, the Central Committee is the highest decision-making institution. The CCDI is responsible for supervising party's internal anti-corruption and ethics system. In between congresses the CCDI is under the authority of the Central Committee.&lt;br /&gt;
&lt;br /&gt;
The Central Committee, officially the party's highest decision-making institution between national congresses, elects several bodies to carry out its work. In practice, the Politburo Standing Committee overseas all party activities. The first plenary session of a newly elected central committee elects the general secretary of the Central Committee, the party's leader; the Central Military Commission (CMC); the Politburo; the Politburo Standing Committee (PSC). The first plenum also endorses the composition of the Secretariat and the leadership of the CCDI.&lt;br /&gt;
&lt;br /&gt;
== Style of Governance ==&lt;br /&gt;
The UILP is structured as a nested territorial system: union-state parties (where applicable), regional committees, city and district  committees, and workplace or institutional primary party organizations (PPOs). At each level, a committee and its leading secretary coordinated implementation of higher directives, supervised local decisions, and linked party authority to state agencies, enterprises, and mass organizations.&lt;br /&gt;
&lt;br /&gt;
== Party composition ==&lt;br /&gt;
&lt;br /&gt;
=== Central Organization ===&lt;br /&gt;
After seizing political power, the UILP extended the dual party-state command system to all government institutions, social organizations, and economic entities. The National Council and the Supreme Court each has a party group, established since November 2199. Party committees permeate in every state administrative organ as well as the State Consultation Conferences and mass organizations at all levels. According to scholar Rush Doshi, &amp;quot;the Party sits above the state, runs parallel to the state, and is enmeshed in every level of the state.&amp;quot; Modelled after the Soviet Nomenklatura system, the party committee's organization department at each level has the power to recruit, train, monitor, appoint, and relocate these officials. Party committees exist at the level of provinces, cities, counties, and neighborhoods. These committees play a key role in directing local policy by selecting local leaders and assigning critical tasks. The UILP committee secretary at each level is more senior than that of the leader of the state, with the UILP standing committee being the main source of power. Party committee members in each level are selected by the leadership in the level above, with provincial leaders selected by the central Organizational Department, and not removable by the local party secretary. Neighborhood committees are generally composed of older volunteers.&lt;br /&gt;
&lt;br /&gt;
UILP committees exist inside of companies, both private and state-owned. A business that has more than three party members is legally required to establish a committee or branch. As of 2210, more than half of the EMS's private firms have such organizations. These branches provide places for new member socialization and host morale boosting events for existing members. They also provide mechanisms that help private firms interface with government bodies and learn about policies which relate to their fields. On average, the profitability of private firms with a UILP branch is 12.6 per cent higher than the profitability of private firms. Within state-owned enterprises, these branches are governing bodies that make important decisions and inculcate UILP ideology in employees. UILP committees or branches within companies also provide various benefits to employees. These may include bonuses, interest-free loans, mentorship programs, and free medical and other services for those in need. Enterprises that have party branches generally provide more expansive benefits for employees in the areas of retirement, medical care, unemployment, injury, and birth and fertility. Increasingly, the UILP is requiring private companies to revise their charters to include the role of the party.&lt;br /&gt;
&lt;br /&gt;
as of 2215, there are 5.431 million grassroots Party organizations. There were 3,202 UILP committees all levels across the EMS, including 31 province-level committees, 396 prefecture-level committees, and 2,775 county-level committees. There were additionally committees covering 9,158 subdistricts, 30,000 townships, 124,000 communities, and 484,000 administrative villages, with a coverage rate exceeding 99.9%. There were 809,000 party organizations in government agencies, 1,017,000 in public institutions, 1,692,000 in enterprises, and 201,000 in social organizations across the EMS.&lt;br /&gt;
&lt;br /&gt;
=== Subdivsions ===&lt;br /&gt;
UILP consists of regional branches, one per subject of the federation, regional branches from local branches, one per urban district or municipal district, local branches from primary branches, one per urban settlement or rural settlement. The supreme body is the congress; between congresses, it is the General Council (until 2204, the Central Political Council). The executive bodies are the Presidium of the General Council and the Central Executive Committee. The highest official is the chairman. The supreme audit body is the Central Control and Audit Commission.&lt;br /&gt;
&lt;br /&gt;
The supreme body of a regional branch is the conference of the regional branch; between conferences of the regional branch, it is the regional political council. The executive bodies of the regional branch are the presidium of the regional political council and the regional executive committee. The auditing bodies of the regional branch is the regional control and audit commission. The highest official of the regional branch is the secretary regional branch.&lt;br /&gt;
&lt;br /&gt;
The supreme body of the local branch is the conference of the local branch. Between the conference of the local branch, it is the local political council. The highest official of the local branch is the secretary of the local branch. The executive body of the local branch is the local executive committee. The auditing body of the local branch is the local control and audit commission. The supreme body of the primary branch is the general meeting; between general meetings, it is the council of the primary branch. The highest official of the primary branch is the secretary of the primary branch.&lt;br /&gt;
&lt;br /&gt;
=== Funding ===&lt;br /&gt;
The funding of all UILP organizations mainly comes from state fiscal revenue. Data for the proportion of total UILP organizations' expenditures in total China fiscal revenue is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Regional administration ==&lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
== Party symbols ==&lt;br /&gt;
&lt;br /&gt;
== Ranks and rank insignia ==&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
The Federation's ultra-nationalistic ideals centered on the superiority of the Statehood, a strong military, and total commitment to the Military government. Their ideals are symbolized by National State Stratocracy, which emphasizes Honor, loyalty, Duty, obedience, and Military Life. The filtration masks ubiquitously once worn by the Helghast, once a badge of low station, is valued in the erebellam identity, as once Scolar Visari regarded mask-wearing to be a testament to the Helghast's fortitude.&lt;br /&gt;
&lt;br /&gt;
The National State Stratocracy referred to the political religion and nationalist ideology of the State and the values of which it stood by. Numerous organizations were folded under COMPESP, the Committee of Public Enlightenment and State Propaganda. These included the Secret Security Bureau, Coalition for Progress, Military Intelligence, and CompForce, along with science divisions and youth education initiatives.&lt;br /&gt;
&lt;br /&gt;
== Slogans ==&lt;br /&gt;
&lt;br /&gt;
* ''Viva il imperatore'' (Long live the Imperator!)&lt;br /&gt;
* ''Viva il Duce!'' (&amp;quot;Long live the Leader!&amp;quot;)&lt;br /&gt;
* ''Saluto al Duce!'' (&amp;quot;Hail the Leader!&amp;quot;)&lt;br /&gt;
* ''Tutto nello Stato, niente al di fuori dello Stato, nulla contro lo Stato'' (&amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;) – Benito Mussolini (October 1925)&lt;br /&gt;
* ''La guerra è per l'uomo, come la maternità è per la donna'' (&amp;quot;War is to man, as motherhood is to woman&amp;quot;)&lt;br /&gt;
* ''Viva la morte'' (&amp;quot;Long live death [sacrifice])&lt;br /&gt;
* ''Credere, obbedire, combattere'' (&amp;quot;Believe, obey, fight&amp;quot;)&lt;br /&gt;
* ''Vincere e vinceremo!'' (&amp;quot;Win and we will win!&amp;quot;)&lt;br /&gt;
* ''Libro e moschetto - fascista perfetto'' (&amp;quot;Book and rifle - perfect Fascist&amp;quot;)&lt;br /&gt;
* ''Se avanzo, seguitemi. Se indietreggio, uccidetemi. Se muoio, vendicatemi'' (&amp;quot;If I advance, follow me. If I retreat, kill me. If I die, avenge me&amp;quot;)&lt;br /&gt;
* ''La libertà non è diritto è un dovere'' (&amp;quot;Liberty is not a right it is a duty&amp;quot;)&lt;br /&gt;
* ''Noi tireremo diritto'' (literally &amp;quot;We will go straight&amp;quot; or &amp;quot;We shall go forward&amp;quot;)&lt;br /&gt;
[[Category:Erebellum]]&lt;br /&gt;
[[Category:Erebellan Empire]]&lt;br /&gt;
[[Category:Militarism]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
[[Category:Militaria]]&lt;br /&gt;
[[Category:Political Parties]]&lt;br /&gt;
[[Category:Political internationals]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596405</id>
		<title>United Iron Legion Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596405"/>
		<updated>2026-09-06T20:56:40Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox political party&lt;br /&gt;
| name               = United Iron Legion Party&lt;br /&gt;
| native_name        = &lt;br /&gt;
| logo               =[[File:COMPESP Seal.png|250px]] &lt;br /&gt;
| colorcode          = Red&lt;br /&gt;
| leader             = [[Supreme Imperator of the EMS|Supreme Imperator]] Caeser Lucrenzen&lt;br /&gt;
| chairperson        = &lt;br /&gt;
| founder            =Caeser Lucrenzen &lt;br /&gt;
| leader1_title      = Governing body&lt;br /&gt;
| leader1_name       = [[Iron Legion National Congress|National Congress]]&lt;br /&gt;
| leader2_title      = Deputy Leader&lt;br /&gt;
| leader2_name       = Amanda Lucrenzen&lt;br /&gt;
| slogan             = &amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;&lt;br /&gt;
| founded            = August 2086&lt;br /&gt;
| headquarters       = [[Solar City]]&lt;br /&gt;
| newspaper          = The New Order&lt;br /&gt;
| student_wing       = State Youth&lt;br /&gt;
| youth_wing         = League of Youth of the EMS&lt;br /&gt;
Union of Pioneers of the EMS&lt;br /&gt;
| wing1_title        = Labour Wing&lt;br /&gt;
| wing1              = [[State Labour Union]]&lt;br /&gt;
| wing2_title        = Paramilitary wing&lt;br /&gt;
| wing2              = Iron Guard&lt;br /&gt;
| wing3_title        = Women's wing&lt;br /&gt;
| wing3              = Woman's State Union&lt;br /&gt;
| wing4_title        = Research office&lt;br /&gt;
| wing4              = State Central Collective intelligence Research Division&lt;br /&gt;
| wing5_title        = Armed Wing&lt;br /&gt;
| wing5              = Military State Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
Territorial Defense Militia&amp;lt;br&amp;gt;&lt;br /&gt;
Local Defence Forces&lt;br /&gt;
| wing6_title        = Corporate Wing&lt;br /&gt;
| wing6              = Militech&lt;br /&gt;
| membership_year    = 2218&lt;br /&gt;
| ideology           = {{collapsible list&lt;br /&gt;
 | title = {{nobold|[[National State Stratocracy]]}}&lt;br /&gt;
 | bullets = yes&lt;br /&gt;
 | Stratocracy&lt;br /&gt;
 | Nationalist Stratocracy&lt;br /&gt;
 | Stratocratic Nazism&lt;br /&gt;
 | Stratocratic Corporatism&lt;br /&gt;
 | Totalism&lt;br /&gt;
 | New Order&lt;br /&gt;
 | Autarky&lt;br /&gt;
 | Autocracy&lt;br /&gt;
 | Paternal Autocracy&lt;br /&gt;
 | Oligarchy&lt;br /&gt;
 | Dictatorship&lt;br /&gt;
 | right-wing dictatorship&lt;br /&gt;
 | National Populism&lt;br /&gt;
 | Neo-Imperialism&lt;br /&gt;
 | Fascism&lt;br /&gt;
 | Neo-Fascism&lt;br /&gt;
 | Militarism&lt;br /&gt;
 | German militarism&lt;br /&gt;
 | Japanese militarism&lt;br /&gt;
 | Militarization&lt;br /&gt;
 | Economic militarism&lt;br /&gt;
 | Military Keynesianism&lt;br /&gt;
 | Pan-Nationalism&lt;br /&gt;
 | Ultranationalism&lt;br /&gt;
 | Erebellum Nationalism &lt;br /&gt;
 | Xenophobia &lt;br /&gt;
 | Racial supremacism &lt;br /&gt;
 | Expansionism &lt;br /&gt;
 | Expansionist nationalism&lt;br /&gt;
 | State nationalism&lt;br /&gt;
 | Legionarism &lt;br /&gt;
 | Irredentism&lt;br /&gt;
 | Statism &lt;br /&gt;
 | Chauvinist &lt;br /&gt;
 | Songun &lt;br /&gt;
 | Military Authoritarianism&lt;br /&gt;
 | Military Totalitarianism&lt;br /&gt;
 | Military democracy&lt;br /&gt;
}}&lt;br /&gt;
| colors             = {{plainlist|&lt;br /&gt;
* {{color box|#000000|border=darkgray}} [[Black]] {{color box|#FFFFFF|border=darkgray}} [[White]] {{color box|#DE0000|border=darkgray}} [[Red]]&amp;lt;br /&amp;gt;(official)}}&lt;br /&gt;
| symbol             = &lt;br /&gt;
| flag               =[[File:Iron Legion Flag.png|200px]] &lt;br /&gt;
| country            = [[Erebellum Military State]]&lt;br /&gt;
|foundation=August 18 2086|international=|membership=980,840,000,000,000|presidium=}}The '''Iron Legion''', officially the '''United Iron Legion Party''' ('''UILP'''), is the sole ruling militant movement and Political international party of the [[Erebellum Military State]] following the overthrow of the Democratic government by the [[Military State Armed Forces|Military]]. Founded in 2209 from a merger between the Military War Party and the Military Generals, the UILP is the oldest active party in Erebellum. It also controls the Military State Armed Forces, Erebellum's armed forces. The UILP is the largest party represented in the [[Federal Congress of the Military State]] and coexists with other legal parties that are completely subservient to the UILP and must accept the UILP's &amp;quot;leading role&amp;quot; as a condition of their existence.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The '''Delta Sword Group''' was the organization that  overthrew the Erebellum Federation's Government and replaced it with a military hierarchic Oligarchy. It was in fact created in secret should the Federation be threatened, or if the leaders or even the president pose a threat to the federation itself and must be dealt with. Soon after taking power, it renamed itself to the United Iron Legion Party.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally formed by the elite military forces, intelligence agents, police officers, researchers and even civilians who became untrusting with the Federation's government due to in part to the incompetency of the previous presidents and the increasing disunity within the Federation. in many ways, the Delta Sword Initiative was trying to preserve the Federation from those such as Meredith Sims who was in truth changing the federation into a dictatorship under her reign.&lt;br /&gt;
&lt;br /&gt;
== Political programme ==&lt;br /&gt;
At the top of the Iron LegionParty is the party chairman (&amp;quot;Supreme Imperator&amp;quot;), who has absolute power and full command over the party. All other party offices were subordinate to his position and had to depend on his instructions. In 2204, Caesar founded a separate body for the chairman, Chancellery of the Imperator, with its own sub-units.&lt;br /&gt;
&lt;br /&gt;
Below the Imperator's chancellery was first the &amp;quot;Staff of the Deputy Lander&amp;quot;, headed by Martin Hess from 21 April 2213 to 10 May 2215; and then the &amp;quot;Party Chancellery&amp;quot; , headed by Amanda Lucrenzen.&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
The National Congress is the party's highest body, and, since the 5th National Congress in 2209, has been convened every five years (prior to the 5th Congress they were convened on an irregular basis). According to the party's constitution, a congress may not be postponed except &amp;quot;under extraordinary circumstances&amp;quot;. The party constitution gives the National Congress six responsibilities:&lt;br /&gt;
&lt;br /&gt;
# Electing the Central Committee;&lt;br /&gt;
# Electing the Central Commission for Discipline Inspection (CCDI);&lt;br /&gt;
# Examining the report of the outgoing Central Committee;&lt;br /&gt;
# Examining the report of the outgoing CCDI;&lt;br /&gt;
# Discussing and enacting party policies; and,&lt;br /&gt;
# Revising the party's constitution.&lt;br /&gt;
&lt;br /&gt;
In practice, the delegates rarely discuss issues at length at the National Congresses. Most substantive discussion takes place before the congress, in the preparation period, among a group of top party leaders. In between National Congresses, the Central Committee is the highest decision-making institution. The CCDI is responsible for supervising party's internal anti-corruption and ethics system. In between congresses the CCDI is under the authority of the Central Committee.&lt;br /&gt;
&lt;br /&gt;
The Central Committee, officially the party's highest decision-making institution between national congresses, elects several bodies to carry out its work. In practice, the Politburo Standing Committee overseas all party activities. The first plenary session of a newly elected central committee elects the general secretary of the Central Committee, the party's leader; the Central Military Commission (CMC); the Politburo; the Politburo Standing Committee (PSC). The first plenum also endorses the composition of the Secretariat and the leadership of the CCDI.&lt;br /&gt;
&lt;br /&gt;
== Style of Governance ==&lt;br /&gt;
The UILP is structured as a nested territorial system: union-state parties (where applicable), regional committees, city and district  committees, and workplace or institutional primary party organizations (PPOs). At each level, a committee and its leading secretary coordinated implementation of higher directives, supervised local decisions, and linked party authority to state agencies, enterprises, and mass organizations.&lt;br /&gt;
&lt;br /&gt;
== Party composition ==&lt;br /&gt;
&lt;br /&gt;
=== Central Organization ===&lt;br /&gt;
After seizing political power, the UILP extended the dual party-state command system to all government institutions, social organizations, and economic entities. The National Council and the Supreme Court each has a party group, established since November 2199. Party committees permeate in every state administrative organ as well as the State Consultation Conferences and mass organizations at all levels. According to scholar Rush Doshi, &amp;quot;the Party sits above the state, runs parallel to the state, and is enmeshed in every level of the state.&amp;quot; Modelled after the Soviet Nomenklatura system, the party committee's organization department at each level has the power to recruit, train, monitor, appoint, and relocate these officials. Party committees exist at the level of provinces, cities, counties, and neighborhoods. These committees play a key role in directing local policy by selecting local leaders and assigning critical tasks. The UILP committee secretary at each level is more senior than that of the leader of the state, with the UILP standing committee being the main source of power. Party committee members in each level are selected by the leadership in the level above, with provincial leaders selected by the central Organizational Department, and not removable by the local party secretary. Neighborhood committees are generally composed of older volunteers.&lt;br /&gt;
&lt;br /&gt;
UILP committees exist inside of companies, both private and state-owned. A business that has more than three party members is legally required to establish a committee or branch. As of 2210, more than half of the EMS's private firms have such organizations. These branches provide places for new member socialization and host morale boosting events for existing members. They also provide mechanisms that help private firms interface with government bodies and learn about policies which relate to their fields. On average, the profitability of private firms with a UILP branch is 12.6 per cent higher than the profitability of private firms. Within state-owned enterprises, these branches are governing bodies that make important decisions and inculcate UILP ideology in employees. UILP committees or branches within companies also provide various benefits to employees. These may include bonuses, interest-free loans, mentorship programs, and free medical and other services for those in need. Enterprises that have party branches generally provide more expansive benefits for employees in the areas of retirement, medical care, unemployment, injury, and birth and fertility. Increasingly, the UILP is requiring private companies to revise their charters to include the role of the party.&lt;br /&gt;
&lt;br /&gt;
as of 2215, there are 5.431 million grassroots Party organizations. There were 3,202 UILP committees all levels across the EMS, including 31 province-level committees, 396 prefecture-level committees, and 2,775 county-level committees. There were additionally committees covering 9,158 subdistricts, 30,000 townships, 124,000 communities, and 484,000 administrative villages, with a coverage rate exceeding 99.9%. There were 809,000 party organizations in government agencies, 1,017,000 in public institutions, 1,692,000 in enterprises, and 201,000 in social organizations across the EMS.&lt;br /&gt;
&lt;br /&gt;
=== Funding ===&lt;br /&gt;
The funding of all UILP organizations mainly comes from state fiscal revenue. Data for the proportion of total UILP organizations' expenditures in total China fiscal revenue is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Regional administration ==&lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
== Party symbols ==&lt;br /&gt;
&lt;br /&gt;
== Ranks and rank insignia ==&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
The Federation's ultra-nationalistic ideals centered on the superiority of the Statehood, a strong military, and total commitment to the Military government. Their ideals are symbolized by National State Stratocracy, which emphasizes Honor, loyalty, Duty, obedience, and Military Life. The filtration masks ubiquitously once worn by the Helghast, once a badge of low station, is valued in the erebellam identity, as once Scolar Visari regarded mask-wearing to be a testament to the Helghast's fortitude.&lt;br /&gt;
&lt;br /&gt;
The National State Stratocracy referred to the political religion and nationalist ideology of the State and the values of which it stood by. Numerous organizations were folded under COMPESP, the Committee of Public Enlightenment and State Propaganda. These included the Secret Security Bureau, Coalition for Progress, Military Intelligence, and CompForce, along with science divisions and youth education initiatives.&lt;br /&gt;
&lt;br /&gt;
== Slogans ==&lt;br /&gt;
&lt;br /&gt;
* ''Viva il imperatore'' (Long live the Imperator!)&lt;br /&gt;
* ''Viva il Duce!'' (&amp;quot;Long live the Leader!&amp;quot;)&lt;br /&gt;
* ''Saluto al Duce!'' (&amp;quot;Hail the Leader!&amp;quot;)&lt;br /&gt;
* ''Tutto nello Stato, niente al di fuori dello Stato, nulla contro lo Stato'' (&amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;) – Benito Mussolini (October 1925)&lt;br /&gt;
* ''La guerra è per l'uomo, come la maternità è per la donna'' (&amp;quot;War is to man, as motherhood is to woman&amp;quot;)&lt;br /&gt;
* ''Viva la morte'' (&amp;quot;Long live death [sacrifice])&lt;br /&gt;
* ''Credere, obbedire, combattere'' (&amp;quot;Believe, obey, fight&amp;quot;)&lt;br /&gt;
* ''Vincere e vinceremo!'' (&amp;quot;Win and we will win!&amp;quot;)&lt;br /&gt;
* ''Libro e moschetto - fascista perfetto'' (&amp;quot;Book and rifle - perfect Fascist&amp;quot;)&lt;br /&gt;
* ''Se avanzo, seguitemi. Se indietreggio, uccidetemi. Se muoio, vendicatemi'' (&amp;quot;If I advance, follow me. If I retreat, kill me. If I die, avenge me&amp;quot;)&lt;br /&gt;
* ''La libertà non è diritto è un dovere'' (&amp;quot;Liberty is not a right it is a duty&amp;quot;)&lt;br /&gt;
* ''Noi tireremo diritto'' (literally &amp;quot;We will go straight&amp;quot; or &amp;quot;We shall go forward&amp;quot;)&lt;br /&gt;
[[Category:Erebellum]]&lt;br /&gt;
[[Category:Erebellan Empire]]&lt;br /&gt;
[[Category:Militarism]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
[[Category:Militaria]]&lt;br /&gt;
[[Category:Political Parties]]&lt;br /&gt;
[[Category:Political internationals]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Federation_of_Nations&amp;diff=596404</id>
		<title>United Federation of Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Federation_of_Nations&amp;diff=596404"/>
		<updated>2026-09-06T20:55:37Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
| conventional_long_name = United Federation of Nations&lt;br /&gt;
| common_name            = &lt;br /&gt;
| native_name            = {{Collapsible list&lt;br /&gt;
|titlestyle = background:transparent;text-align:center;font-size:85%;&lt;br /&gt;
|liststyle = text-align:center;white-space:nowrap;&lt;br /&gt;
|title = {{Resize|125%|United Federation}}&lt;br /&gt;
|{{Small|{{Nobold|''8 other official names''}}}}&lt;br /&gt;
|{{Small|Vereinigte Föderation der Nationen}} {{Resize|68%|({{W|Germanlanguage|German}})}}&lt;br /&gt;
|{{Small|Federación Unida de Naciones}} {{Resize|68%|({{W|Spanish language|Spanish}})}}&lt;br /&gt;
|{{Small|{{Nobold|Объединенная Федерация Наций&amp;lt;br&amp;gt;Ob&amp;quot;yedinennaya Federatsiya Natsiy}}}}  {{Resize|68%|({{W|Russian language|Russian}})}}&lt;br /&gt;
|{{Small|{{Nobold|Federação Unida das Nações}}}}{{references|a}} {{Resize|68%|({{W|Portuguese language|Portuguese}})}}&lt;br /&gt;
|{{Small|Foederatio Nationum}} {{Resize|68%|({{W|Latin|Latin}})}}&lt;br /&gt;
}}&lt;br /&gt;
| image_flag             = US New Flag.png&lt;br /&gt;
| flag_width             = 160px&lt;br /&gt;
| flag_caption           = National State Flag&lt;br /&gt;
| image_flag2            = &lt;br /&gt;
| image_coat             = [[File:Great Seal of the United Federation .png|120px]]&lt;br /&gt;
| alt_coat               = &lt;br /&gt;
| symbol_type            = Seal of the Coat of Arms&lt;br /&gt;
| national_motto         = &amp;quot;We Don't Delay, We Start Today&amp;quot;&amp;lt;br&amp;gt;Una stamus, dividui cadimus&amp;lt;br&amp;gt;&lt;br /&gt;
(Latin: &amp;quot;United We Stand, Divided We Fall&amp;quot;)&amp;lt;br&amp;gt;&amp;quot;In Varietate Concordia&amp;quot;&amp;lt;br&amp;gt;&amp;quot;United in Diversity&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom:0.5em;text-align:center;&amp;quot;&amp;gt;&amp;quot;{{W|In God We Trust}}&amp;quot;&amp;lt;/div&amp;gt;{{collapsible list&lt;br /&gt;
|title=Other traditional mottos:&lt;br /&gt;
|titlestyle=background:transparent;text-align:center;line-height:1.15em;&lt;br /&gt;
|liststyle=text-align:center;white-space:nowrap;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|E pluribus unum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Out of many, one&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Annuit cœptis}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;Providence favors our undertakings&amp;quot;&lt;br /&gt;
|{{native phrase|la|&amp;quot;{{W|Novus ordo seclorum}}&amp;quot;|italics=off}}&amp;lt;br /&amp;gt;&amp;quot;New order of the ages&amp;quot;&lt;br /&gt;
|{{native phrase|la|Omnia Juncta in Uno|italics=on}}&amp;lt;br /&amp;gt;&amp;quot;All Joined into One&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Unoffical mottos:&amp;lt;br&amp;gt;&lt;br /&gt;
''Vanguard of the Free World''&amp;lt;br&amp;gt;&amp;quot;Great Arsenal of Democracy&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
| motto                  = &lt;br /&gt;
| national_anthem        = &lt;br /&gt;
| capital                = [[Suburmania]] (Official Capital)&lt;br /&gt;
| capital_type           = Official Capital&lt;br /&gt;
| admin_center           = *Washington DC&lt;br /&gt;
*New York City&lt;br /&gt;
*Berlin&lt;br /&gt;
*Moscow&lt;br /&gt;
*Beijing&lt;br /&gt;
*London&lt;br /&gt;
*Paris&lt;br /&gt;
*Geneva&lt;br /&gt;
| largest_city           = *New Vinyl city&lt;br /&gt;
*Springdale&lt;br /&gt;
*Greater Inkopolis and Splatsville&lt;br /&gt;
*Chroma City&lt;br /&gt;
*Prisma City&lt;br /&gt;
| official_languages     = English, German, Russian, Spanish, French, African, Asian, and Arabic languages&lt;br /&gt;
| national_languages     = Recognised regional languages&lt;br /&gt;
*plantish&lt;br /&gt;
*Zombieish&lt;br /&gt;
*Inklish&lt;br /&gt;
*Octolish&lt;br /&gt;
and Etc&lt;br /&gt;
| ethnic_groups          = {{plainlist|''By race:''&lt;br /&gt;
* Humans [[Suburmanian]]&lt;br /&gt;
* [[Plants]]&lt;br /&gt;
* [[Zombies]]&lt;br /&gt;
* [[Minecraftian]]&lt;br /&gt;
* Inkling&lt;br /&gt;
* Octoling/Octarian&lt;br /&gt;
* Monster&lt;br /&gt;
* Yo-Kai&lt;br /&gt;
* Raydian&lt;br /&gt;
* Inkies&lt;br /&gt;
* Vinylian&lt;br /&gt;
* Glitch Tech&lt;br /&gt;
* [[Synthients]]&lt;br /&gt;
  }}&lt;br /&gt;
| religion               = Christianity&lt;br /&gt;
**Protestantism&lt;br /&gt;
**Catholicism&lt;br /&gt;
**Orthodox&lt;br /&gt;
*Islam&lt;br /&gt;
*Judaism&lt;br /&gt;
*Hinduism&lt;br /&gt;
*Buddhism&lt;br /&gt;
*folk religion&lt;br /&gt;
other religion&lt;br /&gt;
| demonym                = [[Suburmanian]]&amp;lt;br&amp;gt;(but allowed to be called whatever the race chooses)&lt;br /&gt;
| org_type               = sociopolitical, economic, and military union&lt;br /&gt;
| membership             = [[The Great Charter of Nations|Pan-Terranism]]&amp;lt;br&amp;gt;Syncreticism&amp;lt;br&amp;gt;Multiversalism&lt;br /&gt;
| membership_type        = State Ideology&lt;br /&gt;
| government_type        = {{W|Federation|Federal}}–{{W|Unitary state|Unitary}} {{W|Presidential system|Presidential}} {{W|Mixed government|Mixed}} {{W|Parliamentary republic|Parliamentary}} {{W|Republic#Constitution|Constitutional Republic}}&amp;lt;hr&amp;gt;''([[Politics of the United Federation|further details]])''&lt;br /&gt;
| leader_title1          = [[Founders]]&lt;br /&gt;
| leader_name1           = Crazy Dave (2017 - present)&amp;lt;br&amp;gt; Dr.Zomboss (2017 - present)&lt;br /&gt;
| leader_title2          = [[President of the United Federation|President]]&lt;br /&gt;
| leader_name2           = Carlos Pardo (2161- President)&lt;br /&gt;
| leader_title3          = [[President of Federal Cabinet|Cabinet President]]&lt;br /&gt;
| leader_name3           = Lawrence Earl Dye Jr (2161 - Present)&lt;br /&gt;
| leader_title4          = [[Chief Justice of the United Federation|Chief Justice]]&lt;br /&gt;
| leader_name4           = John Roberts&lt;br /&gt;
| legislature            = [[Supreme Congress]]&lt;br /&gt;
| upper_house            = [[Federal Senate]]&lt;br /&gt;
| lower_house            = [[Federal Council of Representatives]]&lt;br /&gt;
| sovereignty_type       = Created&lt;br /&gt;
| sovereignty_note       = from [[Z-Tech.International]]&lt;br /&gt;
| established            = July 11th, 2161&lt;br /&gt;
| established_event1     = 2009&lt;br /&gt;
| established_date1      = (birth of PVZ)&lt;br /&gt;
| established_event2     = 2036&lt;br /&gt;
| established_date2      = (Rise of Z-Tech)&lt;br /&gt;
| established_event3     = July 11th, 2161&lt;br /&gt;
| established_date3      = United Federation Established&lt;br /&gt;
| established_event4     = [[Second Garden War]]&lt;br /&gt;
| established_date4      = 25th November 2040 – 13th August 2208&lt;br /&gt;
| area_km2               = 100,000,000,000&lt;br /&gt;
| area_rank              = 1st&lt;br /&gt;
| area_sq_mi             = unmeasurable&lt;br /&gt;
| percent_water          = unmeasurable&lt;br /&gt;
| population_estimate    = 100,000,000,000&lt;br /&gt;
| population_estimate_year = 2050&lt;br /&gt;
| population_estimate_rank = 1st&lt;br /&gt;
| population_census_year = 2051&lt;br /&gt;
| population_census_rank = 1st&lt;br /&gt;
| population_density_km2 = 200,000,000&lt;br /&gt;
| population_density_sq_mi = 200,000&lt;br /&gt;
| population_density_rank = unmeasurable&lt;br /&gt;
| GDP_PPP                = $554.855 billion&lt;br /&gt;
| GDP_PPP_year           = 2050&lt;br /&gt;
| GDP_PPP_rank           = 1st&lt;br /&gt;
| GDP_PPP_per_capita     = {{increase}} $89,537&lt;br /&gt;
| GDP_PPP_per_capita_rank = 1st&lt;br /&gt;
| GDP_nominal            = {{increase}} $905.684&lt;br /&gt;
| GDP_nominal_year       = 2050&lt;br /&gt;
| GDP_nominal_rank       = 1st&lt;br /&gt;
| GDP_nominal_per_capita = {{increase}} $102,865&lt;br /&gt;
| GDP_nominal_per_capita_rank = 1st&lt;br /&gt;
| Gini                   = 29.7&lt;br /&gt;
| Gini_year              = 2050&lt;br /&gt;
| Gini_change            = Increase&lt;br /&gt;
| Gini_ref               = decrease&lt;br /&gt;
| HDI                    = 0.962&lt;br /&gt;
| HDI_year               = 2050&lt;br /&gt;
| HDI_change             = increase&lt;br /&gt;
| HDI_rank               = 1st&lt;br /&gt;
| currency               = United Federation Dollars (common)&amp;lt;br&amp;gt;Splatoon Coins&amp;lt;br&amp;gt;Prisma dollars&lt;br /&gt;
| currency_code          = $UFD&lt;br /&gt;
| time_zone              = all timelines&lt;br /&gt;
| utc_offset             = −4 to −12, +10, +11&lt;br /&gt;
| utc_offset_DST         = -4 to -10&lt;br /&gt;
| DST_note               = {{efn|name=&amp;quot;time&amp;quot;}}&lt;br /&gt;
| drives_on              = Both&lt;br /&gt;
| calling_code           = +1&lt;br /&gt;
| iso3166code            = US&lt;br /&gt;
| cctld                  = .us&lt;br /&gt;
| p1                     = United Allied States&lt;br /&gt;
| flag_p1                = Flag of Yugoslavia (1946-1992).svg.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''United Federation''', officially the '''United Federation of Nations''' ('''UFN'''), nicknamed the '''Multiversial Federation''', is a sociopolitical, economic, and military union of worlds in the [[Multiverse]]. The UFN is a Federal republic of constituent worlds from different universes, a federal district, five major unincorporated territories, nine Major Embassies, composes of numerous universes (ranging from developed systems to frontier colonial systems), Associate States, Protectorates, planetary governments, and a million Native reservations. The Federation was reorganised from the [[United Allied States]] in the mid years of the [[Second Garden War]] on July 11th, 2161 as the official government, following it's predecessors' goals of multi-universal state that respects liberty, justice, equality, trade, exploration, scientific advancement, peace, and mutual protection for all species and cultures with the purpose of furthering the universal rights of all sentient life. The Federation became one of the most powerful governments in the Known Multiverse.&lt;br /&gt;
&lt;br /&gt;
It is one of the largest countries by total area. The Federation shares a border with the [[Erebellan Empire|Former Erebellan Empire]] and with the unknown reaches to its south. With a population of over 900 trillion, it is one of the most populous countries in the multiverse. The national capital is [[Suburmania]], and the most populous city and financial center is New York City. [[Z-Tech.Enterprises|Z-Tech]] has brought economic stability and ended mass unemployment using heavy military spending, and a mixed economy. Using mass spending, the regime undertook a massive armament program, reforming their private army and rebel armies into the [[Federal Republican Armed Forces]] (armed forces), and constructed extensive public works projects, including motorways, farmlands, housing, new facilities, and promoting freedom and civil rights to all races.&lt;br /&gt;
&lt;br /&gt;
The U.F. national government is a federal presidential constitutional republic and liberal democracy and Mixed-Economy with Five separate branches: Legislative, Executive, Judicial, Control, and Examination. It has a bicameral national legislature ([[United Federation Congress]]) composed of the Council of Representatives, a lower house based on population; and the Senate, an upper house based on equal representation for each state. Substantial autonomy is given to states and several territories, with a political culture promoting liberty, equality, individualism, personal autonomy, and limited government.; it ranks high in international measures of human rights, quality of life, income and wealth, economic competitiveness, and education; and it has low levels of perceived corruption. It has high levels of equality, allows capital punishment, and allows universal health care. As a melting pot of cultures and ethnicities, the UFN is shaped by years of immigration and assimilation.&lt;br /&gt;
&lt;br /&gt;
The United Federation is a highly developed country, and its economy accounts for approximately a quarter of global GDP and is the world's largest by GDP at market exchange rates. By value, the United Federation is the world's largest importer and largest exporter. It accounts for over 7.8% of their world's total population, the U.F. holds over 80% of the total wealth in their member-worlds, the largest share held by any country. The country makes up more than a third of Multiverses' military spending and is the foremost military power in the world and a leading political, cultural, and scientific force.&lt;br /&gt;
&lt;br /&gt;
The United Federation made many social and technological achievements and innovations. It is a founding member of the Federation Pact and one of the new permanent members of its Security Council. It has one of the multiverses' largest economy while the Armed Forces comprised one of the multiverses' largest standing military at their peak, also possessing one of the multiverses' largest nuclear and Anti-nuclear weapons arsenal. &lt;br /&gt;
&lt;br /&gt;
Alongside the United States, the Federation is one of the many remaining superpowers, Making up around unknown percent of the world economy, the Federation has the world's largest economy by GDP by purchasing power parity, the largest economy by nominal GDP, and the wealthiest country. The country is one of the fastest growing major economies and is the world's largest manufacturer and exporter. The Federation is a recognized weapon state with the world's largest standing army by military personnel and largest defense budget. Z-Tech is considered to be a potential superpower due to its large markets, high innovation, economic potential, growing military strength, and influence in international affairs. Federation culture, values, and technology had vast influence; across space and time, as well as other dimensions and subspace domains. Encountering numerous clashing ideologies, some conflicts escalated into significant resistance, such as armed conflict, and even temporal incursions intended to prevent key historical events from occurring.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===PVZ War and Peace===&lt;br /&gt;
For decades in the City of Neighborville, The [[plants]] and [[zombies]] have been at war since their beginning. The PvZ War as it came to be known, had led to a stalemate for years without change until a foreigner arrived to their world. The foreigner was named [[Carlos Pardo]] (who traveled from another Universe), had somehow ended the war once and for all, the remnants of the city government entered negotiations with the Zombies in which an uneasy truce was established to formally bring peace between the Plants, Humans and the Zombies. Under this uneasy peace, the Zombies were allowed by the Plants and Humans to take refuge eastward of the City of Neighborville after many years the of city's devastation in the war. Due to the two species animosity towards each other, as part of a political settlement, the entire City was to be split in half between the Plants, Humans and Zombies. For sometime afterwards, they had secured and lived under an uneasy truce for some time but it was not to last.&lt;br /&gt;
====Manufactorian Conglomerate Invasion====&lt;br /&gt;
Main Article: [[Invasion of Neighborville|''Invasion of Neighborville'']]&lt;br /&gt;
&lt;br /&gt;
Their home suffered an invasion by the Manufactorian Conglomerate (Ira S. Mann), After the capture and conquest of Suburbia and Neighborville by Manufactorian Conglomerate, Its habitats, the Plants, Zombies, and Humans were scattered throughout the multiverse. The Conglomerate renamed Suburbia and Neighborville to Roburbia and enslaved many humans while the Plants and Zombies got away. The color Gray was only the color allowed and Over-Industrial laws were implemented and strictly enforced. The Conglomerate had ruined all forms of life in Suburbia and Neighborville. Finally the company successfully conquered many worlds by the end of September 2024, followed by the worlds Minecraft, splatoon, LWA, Undertale, Yo-Kai, and De blob by June 2026. This cleared the way for an invasion of the Eastern, and Mid-Western areas of the Multiverse Simultaneously, the Conglomerate conquered old, known, and the new worlds. On September 18th, 2026, after secretly overthrowing the Conglomerate. Erich O'Connor declared that the last Resistance forces had been crushed, ending their war of conquest in victory and proclaimed the Erebellan Empire.&lt;br /&gt;
&lt;br /&gt;
At the apex of their power, in 2050, Despite having most of the Mulitverse in their grasp, their empire was not impervious to harm. they had made a critical mistake: They underestimated their opponents. New cells formed overnight, as their brutality persisted - and the shift to &amp;quot;''peacetime''&amp;quot; footing after defeating the world's major nations and conquered worlds led to a rise of carelessness and arrogance in the Corporate Imperial ranks. Even their allies most powerful and secure machines and facilities like the ''Ausmerzer'' or the ''Oberkommando'' on Nazi Controlled Venus were riddled with security flaws, apparently with the assumption, that no unauthorized personnel would ever come near them. Believing themselves to be genuinely superior and undefeatable, the Erebellans and their allies had let their guard down which sealed their fate and their Empire.&lt;br /&gt;
===Rebellion and the creation of Z-Tech===&lt;br /&gt;
Main Article: [[Liberation of Neighborville|''Liberation of Neighborville'']]&lt;br /&gt;
&lt;br /&gt;
While they had been conquering the Multiverse, they neglect to reenforce their fule in their first conquered world as a new rising power had emerged. They thought that the [[plants]] and [[zombies]] were easily defeated, but they were mistaken. With their leaders, Crazy Dave and Dr. Zomboss, and their new allies, Carlos and his new best friend Lawrence Dye; Suburbia’s inhabitants gathered Allied Resistance against them from across the multiverse and the unification of dave’s and zomboss’s organizations and companies, they have united in an Alliance to defeat the Erebellan Empire under the corporation of the '''Z-Tech.International Industries,''' which they swore that they will end their reign over the multiverse. When they finally gained enough strength by January 6th 2044, they had finally launched a full-scale attack on Roburbia to reclaim their homeland. After the High Governor's execution on live television and the declaration of the Second American Revolution by Mr.Pardo and his allies, the majority of American people flooded the street in all regions of the country, rioting and revolting against the Erebellans, and forming multiple Resistance groups across the country to fight the regime. Minorities being kept in the concentration camps also rioted and conducted mass prison breaks and riots causing the Erebellan Forces to get into deep trouble. Furthermore, Z-Tech's assassinations of all district commanders present also destabilize the Erebellan chain of command in the territories, causing further damage to the occupation force that has surely weakened the Erebellans rule over the occupied Territories. The Erebellans fought a desperate battle to hold control of their occupied territory but it was futile without the High Governor or the district commanders to lead them, as well as not having any reinforcements available, the rest of the Erebellan soldiers are unable to fight effectively anymore and begin to be massacred and lynched by the rise of the rioting citizens and the Resistance. By the end, Z-Tech had taken back Roburbia from the Erebellan Empire and forced them to retreat. The Cities were then merged and were renamed into the City of [[Suburmania]]. their old laws were abolished as the citizens were set free, any of their factories and bases were either destroyed or repurposed, and Life was restored to their liberated homeland. Soon after the liberation, Z-Tech had began an [[Great Liberation|expansion campaign]] to destroy Erebellum’s dominance of the multiverse.&lt;br /&gt;
====Unification of Earth, Late 2020-2025====&lt;br /&gt;
Towards the end of the occupation -- several nations crumbled and fractured into isolated States under dictatorships -- Z-Tech now began Liberating Earth with the [[Partisan Detachment|Rebel Partisans]] and the [[Plant/Zombie Army|PVZ Army]] during the so-called [[Liberation Wars]], which are predecessors of the FRAF with the intent to reunite the leftover techno-Imperial States into a unified planetary government. The various Imperial States and Dictatorships on earth were destroyed with this unstoppable army, and soon Z-Tech controlled the whole planet -- with designs on freeing the entire Multiverse. Where their dominion reigned the idols of fear and tyranny were cast down, and ideas of order, faith, and rationality were raised up in their place.&lt;br /&gt;
&lt;br /&gt;
====As a Protectorate and Liberation of the Multiverse====&lt;br /&gt;
Soon after the liberation, Z-Tech had began an expansion campaign to destroy Gray Gravel.Co’s dominance of the multiverse. Z-Tech had offically reestablished the [[United Nations (Garden War)|United Nations]] to manage and influence the gray gravel freed world, upon which the offically the first corporation to join the UN. Now functioning as a quasi nation state, Z-Tech.Industries began transitioning into a civil administration reorganizing itself first into the '''Z-Tech Protectorate''' in 2056, which helped to better coordinate activities and the war effort on suburmania and Z-Tech controlled territories. As a new organization, they established &amp;quot;protectorate&amp;quot; client states in liberated or occupied worlds from Gray Gravel and their empire. The Protectorate was under the authority of Z-Tech.industries, as was the Z-Tech militia and their allies militias which was filled with officers from the UN and Z-Tech.&lt;br /&gt;
&lt;br /&gt;
Infrastructure in the Z-Tech world was completely finished and rebuilt in 2059. This increased the already substantial profit Z-Tech made from mining and processing on foreign planets. By this year, most of Z-Tech Industries had relocated parts of their organization to their clients to be closer to their operations, including the company's higher ups, military leadership and their families. Z-Tech had managed to earn the support of their clients as being anti-authoritarian-totalitarian, they rejected becoming the very thing that they swear to defeat. Thus having grown very popular and unlike gray gravel's harsh laws, tolerance and adaption of culture became a just act to win the hearts of their allies.&lt;br /&gt;
&lt;br /&gt;
==== Reformed into the Administration ====&lt;br /&gt;
In 2160, with the addition of [[No Straight Roads (Company)|NSR]] and [[Hinobi Technology|Hinobi]] worlds to their alliance, Z-Tech Industries had reorganized itself into a civil administration, the '''Z-Tech Administration'''. The Z-Tech Administration took over the governing and police security duties of the Protectorate from the UN, putting the activities of the PvZ world and their allies firmly under a unified organization. Z-Tech.Ind exists within the administration and maintains a monopoly over administrative and military operations on the alliance.&lt;br /&gt;
&lt;br /&gt;
The military, police and majority of the governing of their allied worlds were filled with plants, zombies, minecrafters, and humans. this was very unpopular as the natives want to rule themselves which put Z-Tech in a tight place, wanting to maintain the alliance and to keep infighting down, a compromise was made. Heading of the National Government, military, police, foreign policy would remain under Z-Tech but state governing, education, economics and heads of allied worlds would go to the natives as appeasement. New Uber-Governors were also made as heads of governments in the allied worlds while natives are heads of states.&lt;br /&gt;
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=== Establishment of the UFN ===&lt;br /&gt;
From 2155 to 2160 onward, the alliance went through an economic boom under the control of the Z-Tech Administration. Upon becoming a government, Z-Tech possessed immense economic power, having maintained its territory throughout its part of the multiverse for almost half a decade. having secured peace, in turn, promoted commerce. Under Z-Tech's military protection, Splatoon and other culturally rich worlds are able to profit from lucrative tourism. Free trade between worlds and nations grew to a massive scale. New companies like NSR, [[Hinobi Technology|Hinobi]]-Glitchtechs, Apex, American companies, and Z-Tech.Industries fueled this new growing influx of wealth.&lt;br /&gt;
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With the restoration and creation of Multiver communications, manned spaceflights, and the ability for more complex governmental structures, a worldwide referendum was held to decide the future of a new government. In an unexpected landslide victory, the Z-Tech.Administration was legitimized, and the United Federation of Nations was established on July 11th, 2161. Society had begun to resemble a hyrbid of a stratocracy and Democracy, and the lines between civil government and the military blurred. To ensure the federal bureaucracy maintains effective leadership, the [[Founders]] Dave and Zomboss created the position of [[President of the United Federation|President of the UFN]], the chief executive of the nation and first among equals of the newly established Federation. The First President would serve for 20 year terms until the next elections. Legislative power is held by the U.F. Congress, it has the power rejected any proposal by the government, rendering it important. Other political parties are permitted so long as they obey the national interest, but the nation is a de facto one party state.&lt;br /&gt;
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==Society and Culture==&lt;br /&gt;
As Z-Tech grew, so did its influence. Much like Z-Tech, the United Federation is a very mixed diverse society, countless different species from different worlds and dimensions often migrate to see the other species and their homeworlds. While Z-Tech mostly focuses on military and political policies, the UFN’s policy of adopting and adapting to other world’s technologies and cultures has led to a form of tolerance over their allies through different historical processes, such as acculturation, integration and assimilation of newly incorporated or liberated and peripheral populations by the Army. It has been described as a &amp;quot;salad bowl&amp;quot; and as a &amp;quot;cultural mosaic&amp;quot;, and a &amp;quot;melting pot&amp;quot;.&lt;br /&gt;
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As time went on, it started to develop it's society, a society that still diverse but puts emphasis on Freedom, Independence, Honor, Military service, Friendship and Democratic values. Each citizen of the Federation is given a bio print to register them from a certain universe given the various universes similar to each other to tell each other apart. The United Federation governs the parts of the Multiverse as a democratic union, and as such, it featured a diverse society of humans and various Humanoid/Demi-Human, alien species. Suburmania in particular is emblematic of UFN society with its diverse mix of citizens and culture, making the capital one of the &amp;quot;vibrant heart&amp;quot; of the Multiverse. &lt;br /&gt;
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Because of the mistreatment of Gray Gravel toward demi-human races, the majority of intelligent demi-human species like Elves, Dark Elves, Volraden, Tiger Men, Four-arm tribe or Dwarfs, wizards, witches, and aliens prefers to be Z-Tech's collaborators and allies as the Federation treats them with more respect and tolerant. This fact enable the UFN to have large division of Demi-human mercenaries at their disposal in many areas. To Z-Tech, all races are equal, and as a result, Discrimination based on race, sex, religion etc. is prohibited, not only to achieve utopian ideas but to prevent divisions that weaken the nation and ensure that natural talent that benefits the nation rises to the top, no matter who possess it human or not.&lt;br /&gt;
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===Languages===&lt;br /&gt;
While no single language has been granted official status, English, German, Russian, French, Latin, Arabic, Chinese, Hindi, Portuguese, Spanish and other languages are predominantly used in internal affairs of governance. Proposals for a single global language have occasionally been made, without success as of yet.&lt;br /&gt;
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===Religion===&lt;br /&gt;
The United Federation has no official religion with numerous cultures, even though members are free to practice their own religious and philosophical beliefs, it has divided its major religions in two categories: Sanctioned and Unsanctioned.&lt;br /&gt;
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*Sanctioned Religions are religions approved by the Federal government and are granted land, and freedom to practice it. Christianity and other abrahamic religions represents the majority of the Population of but many Plants and Zombies aren’t that religious cause they don’t know them. Non-abrahamic religions are granted special rights of religious freedom unless it does not cause civil unrest upon which the state will interfere and restore order.&lt;br /&gt;
*Unsanctioned Religions are religions not approved by the Federal government, and as such, are banned from practice. Numerous cults often land in this category for an assortment of reasons. Human sacrifices, and Child sacrifices are good reasons to ban Unsanctioned Religions.&lt;br /&gt;
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===Healthcare===&lt;br /&gt;
Healthcare is provided by many distinct organizations, made up of insurance companies, healthcare providers, hospital systems, and independent providers. Hospitals in Suburmania often have the advanced medical equipment and treatment in the alliance.&lt;br /&gt;
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===Education ===&lt;br /&gt;
Education in the UFN is provided in public, private, and home schools. Having adopted the u.s educational system, The state governments set overall educational standards, often mandate standardized tests for K–12 public school systems and supervise, usually through a board of regents, state colleges, and universities. Suburban University (headed by Professor Brainstorm) is the main educational school for Suburmania and the alliance. Providing universal education for all citizens.&lt;br /&gt;
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Education in the UFN is diverse, because the constitution delegates the operation for the school system to the States. Public and private schools are available, including many private international schools.&lt;br /&gt;
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===Primary education===&lt;br /&gt;
The minimum age for primary school is about six years, but most Smaller States provide a free &amp;quot;children's school&amp;quot; starting at age four or five. Primary school continues until grade four, five or six, depending on the school. Traditionally, the first foreign language in school was one of the other languages, although in 2020, English was elevated in a few states. At the end of primary school or at the beginning of secondary school, pupils are assigned according to their capacities into one of several sections (often three). The fastest learners are taught advanced classes to prepare for further studies and the matura, while other students receive an education adapted to their needs.&lt;br /&gt;
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===Tertiary education===&lt;br /&gt;
The UFN hosts 12 universities, ten of which are maintained at cantonal level and usually offer non-technical subjects. It ranked 1st on the 2029 Academic Ranking of World Universities. The largest is the University of Suburmania with nearly 250,000 students. The United Federal Institute of Technology (UFIT) and the University of Suburmania are listed 4th and 5th respectively, on the 2025 Academic Ranking of World Universities.&lt;br /&gt;
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The federal government sponsors two institutes: the United Federal Institute of Technology (UFIT) in Zomburbia, founded in 2020 and the United Federal Institute of Technology in Suburbia (UFITS) in Suburbia, founded in 2023, formerly associated with the University of Suburmania.&lt;br /&gt;
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All of the world's ten best hotel schools are now located in the UFN. In addition, various Universities of Applied Sciences are available. In business and management studies, the University of Advance Engineering, (UAE) is ranked 1st in the world according to QS World University Rankings and the International Institute for Management Development (IMD), was ranked first in open programmes worldwide''.'' UFN has the highest rate (almost 78% in 2033) of foreign students in tertiary education, after America.&lt;br /&gt;
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The Graduate Institute of International and Development Studies, located in Geneva, is the world's Best graduate school of international and development studies. It is widely held to be one of its most prestigious.&lt;br /&gt;
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==Population==&lt;br /&gt;
Main articles: [[Suburmanian|Suburmanians]] and [[Race groups and ethnicity in the United Federation]]&lt;br /&gt;
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The United Federation has a racially and ethnically diverse population. At the federal level, race and ethnicity have been categorized separately. The most recent United Federation census recognized six racial categories (White, Black, Native, Asian, Humaniod and non-humans), as well as people who belong to two or more of the racial categories as the nation practices Plurinationalism&lt;br /&gt;
*the UFN comprises 10 worlds from the multiverse. Each world has a large degree of autonomy and the native races often have a large control over their homes, while still being a part of the Federation&lt;br /&gt;
* Apparel: Most Zombies wear the clothes that they had on when they were infected and similar attire--Zombies with historical apparel do their best to conserve their uniforms, lest they get stuck dealing with a new outfit. New clothing for the Zombies are now being produced for their military actions as part of the alliance and are now redistributed to all of them.&lt;br /&gt;
*Plants normally don’t wear clothing, due to them being… plants.&lt;br /&gt;
**Pantless belts have become fashionable, in part due to Wall-Knight’s unintentional influence; limbless Plants in particular have taken to the trend well.&lt;br /&gt;
**Head accessories have always been popular. Hats, hair-free hair clips, and ribbons all adorn Plants’ heads sometimes.&lt;br /&gt;
** Nudity is not frowned upon in Suburmania, though some houseplants feel uncomfortable around nude Plants because of their home situation.&lt;br /&gt;
*But the one thing that all plants, zombies, humans, and others in the alliance and the factions wear is a special purple and green Z armband as a vital identifier so the plants and zombies can recognize their allies.&lt;br /&gt;
* The civilians have no specific outfit so clothing is mixed between human and humanoid cultures of Z-Tech and their allies.&lt;br /&gt;
The UFN has a very diverse culture. Member worlds are able to maintain their own culture in accordance with local beliefs, customs, and traditions. There is a wide variety of different cultures within the Federation: from religious communities to hive-like communes.&lt;br /&gt;
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The UFN has a liberal policy towards arts also. The dominant aesthetic style of Federation is opulence and ornamentation, but the Federation's Captial is of Military-Industrial-High-Tech-Organic-International architecture, It began to dominate Suburmania's new military facilities during the Garden Wars. &lt;br /&gt;
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===Media/Pop Culture===&lt;br /&gt;
When Z-Tech began it’s expansion, plenty of propaganda was peddled related to the war effort; video games promoting violence, TV shows emphasizing the idea that Gray Gravel is evil, and promoting unity and brotherhood, all contributed to creating a few generations hell-bent on combat but later Z-Tech scaled back on violent media in place of free media to promote the cause to rise up against the oppressors. Luckily, it worked when the expansion halted after adding the 9th and 10th worlds into the alliance. Zomboss began to keep his word on the alliance; it gave him popularity and homes for his zombies, the humans began to lose their fear of another pvz war from happening again, and life began to improve but in a life-or-death situation even someone or something will turn violent.&lt;br /&gt;
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* Thanks to the gaming company of hinobi, Video games, in particular, have cashed in on the war, with several dozen series revolving around shooting games to fantasy but soon hinobi and other gaming companies gave way to new Hero-inspired games or other common games,&lt;br /&gt;
*The popularity of video games increased with Glitch Techs Nano-Plixel technology and software making video games more realistic and life-like for the public.&lt;br /&gt;
*Speaking factually, new leaders and heroes began to rise from the policies made by the Z-Tech leadership using the US, UK, and UN laws and traditions. Military generals have been given a strong education which helps increase an effective bureaucracy and promote cultural tolerance.&lt;br /&gt;
*The plants and zombies enjoy full rights like the humans have and which increased their say in society. Citizenship is given to every race in the alliance once they pass a loyalty and alliance test.&lt;br /&gt;
*Slavery is forbidden due to it’s association with gray gravel’s old occupation and no body whats to go through that again.&lt;br /&gt;
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====Religion====&lt;br /&gt;
Initially wary of cross-cultural and inter-ethnic strife during the reconstruction period on Earth, the Federation tightly regulates certain cultural practices, most especially among them practices of religion.&lt;br /&gt;
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Although the Freedom of Religion is maintained within the UFN, the state takes efforts to ensure that certain practices and organizations remain within the strict boundaries of the law. This task of ensuring religion does not become a danger to society or the state is handled primarily by the Ministry of State Security. &lt;br /&gt;
*Christianity and other abrahamic religions represents the majority of the Population of Z-Tech leadership but many Plants and Zombies aren’t that religious cause they don’t know them.&lt;br /&gt;
* Non-abrahamic religions are granted special rights of religious freedom unless it does not cause civil unrest upon which the state will interfere and restore order.&lt;br /&gt;
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=====Taboos=====&lt;br /&gt;
The Plants and Zombies are split quite cleanly between those who still don’t trust each other, don’t support the alliance and those that want to finally let the wars die. Despite this divide, the two can agree on some stigmas initiated by Dr. Zomboss and Crazy Dave and similar traditions. New rules were also made to ensure the safety of humans and the other species as well as their own kinds.&lt;br /&gt;
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* Rats and some animal brains are off-limits for most of the Zombie population for the sole purpose of how disgusting that is.&lt;br /&gt;
*a taboo to call plants &amp;quot;salad&amp;quot; cause of course no plant wants to be EATEN&lt;br /&gt;
*Cannibalism is forbidden by both plants and zombies.&lt;br /&gt;
*Forced Religious worship is illogical, and while most of the Plants and Zombies don’t know what that means, they know it’s bad.&lt;br /&gt;
*Slavery of any Plant and Zombie is outlawed and is punishable.&lt;br /&gt;
*The Harming of religious property is forbidden and must be left alone.&lt;br /&gt;
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==Government and Politics ==&lt;br /&gt;
The United Federation is a Federal Presidential Mixed Parliamentary Constitutional Republic. Despite being theoretically egalitarian, its Government is better described as a mixture of a meritocracy and a technocracy, as it supports those of better knowledge, skill and ability over wealth and status. UFN is a federation between ten separate, decentralized regions with special powers. The growth of the nation's national government has been attributed to its consolidation in powers that can only be carried out by large scale governance. The ideals of freedom and wealth have fueled a heavily balanced capitalist economy with certain state programs to promote economic growth on a national scale and insure that existing entities fulfill the promise of prosperity. The government is delicately based on the choice of few with the support of the masses, and so therefore a certain level of aristocracy exists within the government. The constant choice of people is necessary within government, as a large number of people with a few representatives has caused certain groups to take power at once. The procession of laws into enforcement is somewhat bent on a national scale, with most people agreeing the strengthening of law enforcement would lead to police oppression. The constitution of the United Federation is uncodified, being made up of constitutional conventions, statutes and other elements drawn from both pre-war and contemporary legislation.&lt;br /&gt;
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===Structure:===&lt;br /&gt;
The federal government is similar to that of the US governments, comprises of seperate branches, which are headquartered in Washington D.C and Suburmania, and regulated by a system of checks and balances defined by the Constitution. Later the Federation copied the Federation system of the Socialist Federal Republic of Yugoslavia and the Soviet Union which gave each member and their allies autonomy and regional governments. It is both semi-democracy which combines parts of democracy and dictatorship and a Semi-direct democracy, meaning they combined the mechanisms of direct democracy and representative government. Representatives administer daily governance, but the natives and citizens keep the sovereignty, being able to control their governments and laws through different forms of popular action: binding referendum, popular initiative, revocation of mandate, and public consultations.&lt;br /&gt;
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There are Five branches of government which composed of: Executive, Legislative, Judicial-judgement, Control (audit agency), Examination (civil service examination agency) branches.&lt;br /&gt;
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===Founders===&lt;br /&gt;
The '''[[Founders]]''' are the dual leadership of Z-Tech and the UFN, with full supreme administrative, executive, legislative, judicial, and military powers. According to the position, they are the Supreme Commander-in-Chiefs of the armed forces. has concentrated all branches of government in their hands: executive, legislative and judicial. The Founders has unlimited power and is the highest governing body. Any legislative act became effective only after being signed by the Founders. Also, the Founders have the power to supervise the legislature, the judiciary, and the executive branches. While the Founders hold sole and supreme power within the Federation, they typically eschewed the day-to-day affairs of government to others. Dr.Zomboss, while he did want an empire, realized the boring bureaucracy is not what he likes to deal with as he and david focus on harnessing incredible technology, new fields of science and advance research. In doing so, they are free to conduct extensive research into Advanced Scientific research and Technological development and advancement and enjoy their rule over the Federation without needing to worry about boring bureaucracy. As such, the mundane decision-making of the UFN's executive branch is conducted by the President and Cabinet. The executive Branch is led by President Carlos Pardo and the Founder's closest advisors: Lawrence Dye, Hans von Ludendorff, Patrice Blazing (Dave's Niece), Nate Timely (Patrice's friend) and Professor Brainstorm (Zomboss's Smartest Zombie). These individuals constituted the uppermost tier of the hegemony and wielded considerable powers over the Nation while Lawrence and Ludendorff wielded considerable powers over officers within Military. Carlos Pardo and Nate Foxington, the first Foreign Ally of the UFN, were also busy in hunting down for the recover lost, stolen, and new forms of scientific and technological knowledge for Dave and Zomboss.    &lt;br /&gt;
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*'''Executive Branch''': The Executive branch is the branch composing of the President and their appointed Department heads and bodies. The [[President of the United Federation|president]] is the [[Commander-in-Chief of the Armed Forces|commander-in-chief of the military]], can veto legislative bills before they become law (subject to congressional override), and appoints the members of the [[Federal Cabinet]] (subject to Congress approval) and other officers, who administer and enforce federal laws and policies through their respective agencies. The president is a ''primus inter pares'' with additional powers and remains the head of a department within the administration. The [[President of the Federal Cabinet]] is the Deputy head of government and the second-highest officer in the executive branch of the United Federation’s federal government, after the president, and ranks first in the presidential line of succession. The president is also an officer in the legislative branch, as the President of the Congress. In this capacity, the president is empowered to preside over congress deliberations at any time, but may not vote except to cast a tie-breaking vote, who oversees the executive bureaucracy and staff.&lt;br /&gt;
*'''Legislative Branch''': The [[United Federation Congress]], a bicameral legislature of the upper house (Federal Council of Representatives)- who elects representatives who represent their  homeworlds, and makes &amp;amp; passes federal laws, and the Lower house (Federal Senate) who elects senators who represent all people from the UFN and their allies, and decide on what laws to pass, foreign affairs and approves treaties, has the power of the purse, and has the power of impeachment, by which it can remove sitting members of the federal government, approving and debating the alliance leadership, It is the congress's role to elect representatives, senators, and Uber-Governors from among their worlds. It is model after the U.S. Congress.&lt;br /&gt;
**The lower house, the [[United Federation Council of Representatives|Council of Representatives]], has 205 voting members, each representing a congressional district for a two-year term. House seats are apportioned among the states by population. Each state then draws single-member districts to conform with the census apportionment. The District of Z-Tech and the 3 major U.F. territories each have one member of Congress—these members are not allowed to vote.&lt;br /&gt;
**The upper house, the [[United Federation Senate|Senate]], has 10 members with each state having two senators, elected at large to six-year terms; one-third of Senate seats are up for election every two years. The District of Z-Tech and the 3 major U.F. territories do not have senators. The Senate is unique among upper houses in being the most prestigious and powerful portion of the country's bicameral system; political scientists have frequently labeled it the &amp;quot;most powerful upper house&amp;quot; of any government.&lt;br /&gt;
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*'''Judicial-judgement Branch''': The [[Federal Supreme Court of the UFN]] is the court of last resort. It generally hears appeals from the courts of appeals (and sometimes state courts), operating under discretionary review, which means that the Supreme Court can choose which cases to hear, by granting writs of certiorari. There is therefore generally no basic right of appeal that extends automatically all the way to the Supreme Court. In a few situations (like lawsuits between state governments or some cases between the federal government and a state) it sits as a court of original jurisdiction. The Supreme Court and lower federal courts, whose judges are appointed by the President with Senate approval, interpret laws and overturn those they find unconstitutional and in violation of the Treaty of Unity.&lt;br /&gt;
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*'''Examination Branch''': The personnel office in charge of managing the civil service in all of its aspects, including in charge of validating the qualification of civil servants, examinations, training, hiring, positions, and payroll. It is based on the imperial examinations historically used in China for over thousand years, with the intention of preparing and administering the state bureaucracy.&lt;br /&gt;
*'''Control Branch''': The audit office that has the power to investigate government officials. Its main purpose is to investigate corruption and other legal violations among civil servants. It is a watchdog agency that monitors the actions of the main three branches.&lt;br /&gt;
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As a check on power, no one person is allowed to hold many positions (president and vice president) at once out of fear of a dictatorship rising, and anyone who does is arrested no matter how popular they are. It helps create a system of checks and balances to prevent each branch or the military from gaining too much power.&lt;br /&gt;
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===Political Administrative subdivisions===&lt;br /&gt;
Main Article: ''[[Member-states of the Federation]]''&lt;br /&gt;
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The United Federation is constitutionally federalist, consisting of ten Member-States. These are PvZ World (Capital Territory), [[Commonwealth of Splatoon|Splatoon]], [[Minecraft State|minecraft]], [[Raydian Federation|Raydia]], [[Paradise Republic|JSAB]], [[Springdale|yo kai watch]], [[Luna Nova Academy|Little Witch Academia]], [[New Vinyl City|No Straight Roads]], [[Hinobi City|Glitch Techs]], and [[New Determino City|Undertale]]. The Federation also has one Autonomous territory: [[Z-Tech Factory Complex]].&lt;br /&gt;
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In the federal system, sovereign powers are shared between two levels of elected government: national and Member-state. People in the states are also represented by local elected governments, which are administrative divisions of the states. States are subdivided into counties or county equivalents, and further divided into municipalities. The District of Suburmania is a federal district that contains the Federal Capitol, the District City of Suburmania. The territories and the District of Suburmania are administrative divisions of the federal government. Federally recognized tribes govern many Native reservations.&lt;br /&gt;
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===Contributes===&lt;br /&gt;
Every world of the Federation must also pay the federal taxes levied on them in the form of troops and materiel that is known as [[Federal Contributes|Contributes]]. These resources go to the service of the Federal Military, the armed forces which keep the UFN united and safe, and technological advancements to futher the research and exploration of the Multiverse. The Contributes supports the overall economy of the Federation by redistributing resources where needed, usually to shore up one region of the UFN where conflict is raging by drawing resources from more peaceful sectors.&lt;br /&gt;
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===UFN Sub-divisions===&lt;br /&gt;
The Federation has been since its birth as a Federal Constitutional Republic, and like the U.S of the various Earths, it's regulated by a system of checks and balances defined in it's constitution. Along with this is the Federation's overarching structure with the Federal Government the overarching authority of the nation with numerous local governments, with provincial governments, governing individual universes and headed by Administrators, then state governments, governing individual galaxies and headed by a Über-governors, county governments, governing individual planets and headed by a councilor, then regional governments, governing specific areas of a planet and headed by a Commissioner and finally numerous local governments, usually towns, villages, and cities governing the settlements of the planet and ruled either by a Mayor or a Council. Additionally, the Federation also have a number of Associated States, entities that retain much of their original government and territory but now subject to the Federation and its' laws as well as having to have Federal diplomats negotiate on their behalf, yet still retain far more self-governance then the Federation's provinces, states, counties, or regions.&lt;br /&gt;
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=== Joint General Chiefs of Staff===&lt;br /&gt;
The [[General Joint Chiefs of Staff]] is the highest national defense organization in the UFN, which heads the Federal Republican Armed Forces (FRAF), the Federal Police (FP), and the Territorial Defense Militia. It is the professional head is the [[Chief Chairman of the General Joint Chiefs of Staff|Chief Chairman of the GJCS]], who is responsible for the centralizes the coordination and operational control of the three branches&lt;br /&gt;
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===Military Armed Forces===&lt;br /&gt;
The [[Federal Republican Armed Forces]] (FRAF) is the military of UFN, which is divided between the Army, Navy, and Air Force. All of whom are represented by Senior Generals, but all of whom are under the command of the Founders.  This is how it was from the beginning of Z-Tech to the present day as the UFN. The United Federation spent $975 billion on its military in 2150, 79% of global military spending, accounting for 6.5% of the country's GDP.&lt;br /&gt;
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While officially a volunteer force, military service is one of the many means of advancement. In practice, this means that a vast majority of the nation's population has served a period of at least 2 years on active duty and still a part of the national reserve. From the time of their inception, the Armed Forces have played a decisive role in the history of the UFN. They have created a sense of national identity, and remain one of the most important factors in UFN society.&lt;br /&gt;
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The Armed Forces is divided between the Army, Navy, and Air Force. All of whom are represented by Senior Generals, but all of whom are under the command of the Founders. Each of these branches include numerous component services, or are supplemented by other independent services. Additionally, many reserve, support or ceremonial units exist at both the Federal and Regional level. The UFN armed forces is estimated to comprise 40,580,000 active and 60,300,000 reserve and paramilitary troops, making it one of the largest military institutions in the world. With an active duty army consisting of 6.9% of its population, the FRAF is the largest active military force in the world ahead China, India and the United States. About 40 percent of men aged 17–54 serve in the regular armed forces, and approximately one in every 25 citizens is an enlisted soldier. &lt;br /&gt;
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====Military Equipment and Arsenal ====&lt;br /&gt;
Z-Tech's ability to combine artificial and biological systems makes it difficult to distinguish their Undead troops from their highly advanced technology. They make use of a number of machines ranging from mobile siege platforms to enormous battleships and support vehicles.&lt;br /&gt;
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Just like it's society and culture, it's military is just as equally diverse in terms of uniforms and equipment, but as the Garden War ended and the Cold War started, the Federation started to unify it's uniform system to the point that all its military forces were using the same uniform by the end of the Garden War, although it's still diverse equipment as time goes on, its equipment becomes more unified with equipment built specifically for the Federation the of former independent factions.&lt;br /&gt;
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==Economy==&lt;br /&gt;
The UFN’s economy is organized as a mixture of a planned socialist economy and a free market economy: half of the factories are nationalized, and workers are entitled to a certain share of their profits. Privately owned craft shops could employ up to a certain number of people per owner. The land was partially nationalized and redistributed, and partially collectivized. However private enterprise is permitted to bolster the economy. It copied the mixed economy of the Third Reich, due to its effectiveness, that combined a free market with central planning. Historian Richard Overy describes it as being somewhere in between the command economy of the Soviet Union and the capitalist system of the United States.&lt;br /&gt;
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The Economy of the UFN is disputed. It is very much a Free Market Capitalist Economy, however, the Government of UFN does have some say in the production, most importantly when it comes to products of the Federal Armed Forces. As the world's supplies of oil continued to decline over the next few decades, the remaining nations with access to oil such as Russia and Canada became prime trading targets for the United States and the European Union's aggressive trading policies. As a nation that had the largest supplies of oil in the world next to Russia and Canada, The Federation was able to radically industrialize, secularize, and centralize its capabilitiesto rapidly develop and manufacture highly advanced technologies.&lt;br /&gt;
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By the 2160s and 2170s, the Federation resembled, to quote one observed, &amp;quot;The New Dubai and Shanghai.&amp;quot; the PVZ World, as already the largest member state of the Federation grew immensely due to its agricultural and resourceful capabilities. Minecraft world and Raydia became some of the best suppliers in the Alliance for mineral resources in the entire federation, and often foreign investors came to find Gold, Silver, Diamonds, and other resources. &lt;br /&gt;
&lt;br /&gt;
Throughout its existence from 2161 to present, The Federation's industry produces metals and metal products, textiles, vehicles, agricultural equipment, and construction materials. Z-Tech grew to have the largest industrial complex in the known world with a 32 Trillion USD GDP. They were able to build bases and cities in Antarctica and large floating industrial complexes and facilities in the Gulf of Mexico. As Z-Tech stood as the most powerful economy in the known world. With its massive oil, mineral, and agricultural resources, the Federation became one of the most resourceful nations in the world, even more, resourceful than Australia. The United States, the Home Nation of Z-Tech, was given a share its extreme wealth as form of support, which lead to relations between the two growing. Z-Tech developed large financial, trade, manufacturing, and corporate institutions to remain competitive against failing powers, and vast new infrastructure programs revolutionized the world, such as terraforming and restoring parts of the worlds.&lt;br /&gt;
&lt;br /&gt;
===Government finance===&lt;br /&gt;
Taxation in the Federation is progressive, and is levied at the federal, state, and local government levels. This includes taxes on income, payroll, property, sales, imports, estates, and gifts, as well as various fees. Taxs are very high but the citizens enjoy a good quality of life and welfare in exchange. The federal government acts like a parent protecting the citizens.&lt;br /&gt;
&lt;br /&gt;
=== Mechanization===&lt;br /&gt;
'''Automation in the UFN''', also known colloquially as Robotization, is a phenomenon that refers to the increasing integration of robotic technology and automation in various sectors of the UFN economy. Beginning in the early 21st century during the garden war, automation increased significantly during the presidency of Carlos Pardo (2117-???). A highly politicized issue, automation has become one of the hottest topics of debate and controversy in current UFN politics.&lt;br /&gt;
&lt;br /&gt;
Automation was driven by advancements in robotics, artificial intelligence (AI), and the growing need for increased efficiency, productivity, enhanced quality control, and cost-effectiveness in various industries. Crazy Dave and Dr.Zomboss passed numerous laws in 2117-2119, which provided a legal framework and regulatory guidelines for the deployment and use of robotic technology across different sectors in the economy. This legislation aimed to strike a balance between promoting technological progress and safeguarding the rights and interests of workers, soldiers, farmers, and etc.&lt;br /&gt;
&lt;br /&gt;
The laws provided for upskilling and reskilling programs, ensuring that workers affected by automation had access to training and education programs to acquire new skills and adapt to the new job market, which was poised to become increasingly automated. The governmental Institute for Work Training saw a nationwide implementation of training programs for workers to adjust their knowledge and skills to the new market conditions.&lt;br /&gt;
&lt;br /&gt;
=== growth===&lt;br /&gt;
As the war progressed, the economic system began to shift on many occasions. Z-Tech Organization has been for years the dominant tech giant in the alliance, but upon the joining of NSR and GlitchTechs and the United Federation's economic grew and gre, new prominent enterprises have risen to mainstream popularity as the needs of the average people grows.&lt;br /&gt;
&lt;br /&gt;
*'''Z-Tech.Organization''' - (headed by George Maxum, a Suburmanian born human), Still playing a role in the global market, Z-Tech Organization still continues to develop new technology, manufacturing plants producing new products, weapons production, and the settlement program of the multiverse.&lt;br /&gt;
&lt;br /&gt;
These latter two are booming technology firms, with various innovations such as clean energy, biotech, transport and research development. These two are large providers of employment in Suburmania. &lt;br /&gt;
&lt;br /&gt;
*'''NSR'''- (No Straight Roads), headed by Tatiana, is a music and energy corporation which is dominant in New Vinyl City. They specialized in music and energy production thanks to their power source known as the Qwasa, a machine that converts music into power and distributes it publicly across alliance territory. They monopolized on music and record labels in society and has created an effective forms of radio and communications&lt;br /&gt;
*'''Hinobi Technology'''- (no official head), a small portion led by phil Altiere, a company that creates high tech video game products, such as gaming consoles, VR gears, gaming bands, etc. It is the headquarters of top secret operators known as Glitch Techs. The Glitch Techs specialize in plixel technology which are physical manifestations of pixels, tiny building blocks of matter able to store program information to create complex machinery and objects.&lt;br /&gt;
&lt;br /&gt;
==== Others====&lt;br /&gt;
*'''Neumond Records''' (lit. &amp;quot;New Moon Records&amp;quot;) is a state controlled recording company in a alternate version of the 1960s when the Nazis ruled the world, including the United States of America. The tracks published under the label are mostly parodies and homages to real pop songs of the period &amp;quot;modified&amp;quot; to suit Nazi themes and doctrines, Now repurposed to serve as a sub-branch of Z-Tech’s music department and propaganda against Gray Gravel. Neumond's Television Productions division appears to have had a direct connection to another part of the Nazi propaganda machine Paragon Pictures but is now repurposed to serve Z-Tech with the introduction of new genres of music, metal, rock, techno, pop, nightcore, EDM, country, classical, swing, jazz, disco, etc. NeuMond was transferred to Z-Tech control after defeating the nazis from wolfenstein. Some music such as die käfer mond mond ja ja, die Partei Damen Nowhere To Run, and Wilbert Eckart &amp;amp; Volksmusik Stars - House of the Rising Sun were given positive feedback and compliments that Z-Tech decided to repurpose Neumond as a sub-branch of Z-Tech’s music departments, KPVZ, located in the Neighborville district of Suburmania.&lt;br /&gt;
&lt;br /&gt;
== Communication==&lt;br /&gt;
&lt;br /&gt;
*The Federal Communications Commission (FCC) is an independent government agency responsible for regulating the radio, television and phone industries. The FCC regulates all interstate communications, such as wire, satellite and cable, and international communications originating or terminating in the United Federation.&lt;br /&gt;
* The InterLink has allowed messages to travel across the alliance territory in less than a second, and this has led to an idea renaissance:, Means of communication between worlds is still in development which means most messages take a while to be received but the FCC has announced it’ll work to solve the problem.&lt;br /&gt;
*The International Telecommunication Union is a specialized agency of the United Nations responsible for many matters related to information and communication technologies.The ITU is initially aimed at helping connect telegraphic networks between countries, with its mandate consistently broadening with the advent of new communications technologies. It expanded responsibilities over radio and the telephone. 15 November 1947, the ITU entered into an agreement with the newly created United Nations to become a specialized agency within the UN system, which formally entered into force on 1 January 1949.&lt;br /&gt;
*Interdimensional Customs is an area controlled by the United Federation to limit Interdimensional travel, find fugitives and seize contraband. Acting like an airport, Customs Stations are set up on Federation controlled worlds and a fixed portal is built to allow registered travel to other worlds via a blue portal.&lt;br /&gt;
&lt;br /&gt;
*The ITU promotes the shared global use of the radio spectrum, facilitates international cooperation in assigning satellite orbits, assists in developing and coordinating worldwide technical standards, and works to improve telecommunication infrastructure in the developing world. It is also active in the areas of broadband Internet, wireless technologies, aeronautical and maritime navigation, radio astronomy, satellite-based meteorology, TV broadcasting, amateur radio, and next-generation networks.&lt;br /&gt;
&lt;br /&gt;
===Law enforcement and crime===&lt;br /&gt;
Law enforcement in Federation is a duty of the Federal Republican Police, which is itself a branch of the Federal Republican Armed Forces, at a federal level. Each state have their own State Police Force and there are also the county police forces (called in some states ‘’sheriff’, ‘’alguacil’’, &amp;quot;Provost&amp;quot;, ‘’lawkeeper’’, and Police tactical unit). Crime in the UFN hasn't been erradicated. Capital punishment is existing for crimes like drug trafficking or murder but is not practised frequently due to the low crime rate in the country. The citizens are not motivated to carry weapons due to strict weapon controls and mental health checks for weapon owners in the country. Crimes involving firearms are almost inexistent.&lt;br /&gt;
&lt;br /&gt;
==Science and Technology==&lt;br /&gt;
Main Article: [[Science and Technology of the UFN|Science and Technology of the United Federation]]&lt;br /&gt;
&lt;br /&gt;
=== Overall===&lt;br /&gt;
As a result of economic gain, brilliant minds to fuel the industry, technology scavenged from their allies, war gains from gray gravel and their allies, the capture of Fallout, UAC, ARC, TMITHC, and Wolfenstein equipment and free workforce because of the war, the technology industry is making a large advance; some experts would even call it a '''Cyber Age of Technology''' as it reaches the zenith of advanced scientific knowledge, reason, progress and technological prowessness in history &lt;br /&gt;
&lt;br /&gt;
The United Federation has become a leader in technological advancement, and the excesses of this continue to haunt many nations long after the war's end. The nation has placed great emphasis on science and technology within its economy, however, the most remarkable successes in technology, such as producing the first stable multiversal travel rifts, flying cities, robotics, typically were the responsibility of the military. It saw the development for many technological innovations throughout the new Cyber Age as New Technologies and innovations were developed or discovered from Alternate universes thanks to Z-Tech's use of Multidimensional Travel. The UFN produced many notable scientists, making important contributions in physics, astronomy, mathematics, computing, chemistry, biology, geology and geography. inventors and engineers excelled in such areas as electrical engineering, shipbuilding, aerospace, weaponry, communications, IT, nuclear technology and space technology. &lt;br /&gt;
&lt;br /&gt;
With its long history of industrial strength, the help of freed scientists and technicians, and the preparation for every battle, the Federation advanced military technologies that rivaled the defeated Erebellan Empire and other nations&lt;br /&gt;
&lt;br /&gt;
*Nuclear technology - The United Federation has managed to miniaturize nuclear engines and batteries to the point that nuclear-powered vehicles had managed to compensate for dwindling fossil fuel supplies. This was one of their chief advantages over rival nations such as the former Erebellan Empire and many others.&lt;br /&gt;
*Robotics - Two of the largest robotics companies were Z-Tech and General Robotics International. Robots were used by private citizens, corporations and government organizations of varying scope. Protectrons and Panzerhunds were most often used for personal interactions, though both were typically equipped with lethal weaponry. Combat robots like the Robo-Zombie and Sentry Sorcery Units were heavily used by the US and UF military, but also within the corporate sector. There were various pushes across different industries to automate their workforce which contributed to social unrest, but these efforts helped certain functions to continue to operate after the Great War. At the same time, a large percentage of robots programming went haywire following the Tech Wars against Techno-States, turning them hostile.&lt;br /&gt;
*Space Exploration -The UF operated space exploration with the use of NASA and other Space organizations. Many still believed their future lay in space-exploration. The US and the UN operated multiple satellites and space-stations, including the use of orbital-bombardment weapons platforms.&lt;br /&gt;
*Weaponry - The UF developed several different conventional small-arms and heavy-gun pieces. They also developed energy weapons, including laser rifles, plasma-weaponry and utilized Gauss weaponry. In order to combat the advantages of the Imperial military, the development of power armor was created and proved an effective counter, envisioned as a way to turn infantry into a comparable tank force. The UF was the foremost leader in power armor with the Imperial only able to rush older designs to the field.&lt;br /&gt;
*Weather manipulation - U.S. entities conducted various experiments on controlling or manipulating the weather, though these experiments created very visible effects. The facility at the ATLAS Observatory triggered a snowstorm in summer, and the experiments performed by government contractor Big MT in Hopeville resulted in the region known post-War as the Divide being infamous for its perpetual windstorms that can flay a body in a matter of seconds. Another device was built by Vault-Tec using the ATLAS program's technology in Vault 63, which caused a massive storm in Shenandoah National Park during the post-War era. &lt;br /&gt;
&lt;br /&gt;
*Fusion power - The US used cold fusion reactors to power its military bases, which did not leak radiation like China's nuclear reactors when destroyed. Some US generals made use of improved versions of these reactors which was carried over to the FRAF generals&lt;br /&gt;
*Drones - Nearly all UF vehicles could be equipped with an accompanying drone, which performed a variety of support functions, including combat support, repair, and scouting. The US also made use of sentry drones and spy drones for scouting enemy positions.&lt;br /&gt;
*Laser technology - Though still experimental at the time of the Z-Tech-1984 Conflict, some UN vehicles were equipped with weaponized lasers. The most common type was the point-defense laser, which was used to intercept incoming rockets and missiles. The Avenger was equipped with a pair of anti-air laser cannons, which could shoot down aircraft with pinpoint accuracy. General Townes experimented with more advanced laser weapons, such as the laser tank and the laser defense turret.&lt;br /&gt;
*Microwave technology - The UF microwave tank generated a field of microwave energy which slowly cooked nearby enemy infantry. It could also focus its energy to disable structures or clear garrisoned buildings.&lt;br /&gt;
&lt;br /&gt;
=== Advancement in Industry===&lt;br /&gt;
From its emergence as an independent nation, the UFN has been encouraged by science and innovation of the multiverse in making various technological discoveries and leaps in technological development on the basis of their clumsy reverse-engineering of numerous technologies. As a result, it has been the birthplace of the Greatest Inventions, including items such as the hovercraft, High speed Concorde-like jet aircrafts, high speed train systems, video telephones, advanced jet aircraft, monorails, rocket transportation, Advance internet NetWork, microchip, laser, phones, personal computer, liquid-crystal display and light-emitting diode technology, space colonization, a new form of the assembly line, mega-housing, advance coding, terraforming technology, cloning, powerful artificial intelligence and robotics, anti-gravity, energy-based weapons, genetics, climate control, quantum mechanics and space exploration. After the Garden War, all technologies left behind by the Erebellans, Helghasts, and the Nazis are used by the reconstituted US and Allied nations to explore on a multiversal scale. The Federation appears to be highly advance and integrated a variation of technologies from member worlds, capable of travelling to vast distances, terraformed worlds and later on after their interactions with the many Universes allowed them to even travel to other uninverses.&lt;br /&gt;
&lt;br /&gt;
Prior to the War, the Neighborville and the UN were recognized industrial powers, with mass manufacturing a norm across the nation. Following the Liberation, technology advanced even further with new and exotic machinery brought to them from the Industrial Bloc by the UFN as war spoils, ranging from rocket-propelled underground trains used by the former ''Wehrmacht'' to security Drone models placed in many cities and towns, alongside more mundane technologies like the ''Burger Joe'' waiter robots used in American Diners. However, the advances in technology soon were primarily oriented to serve the military needs of the ''FRAF'' to fight in the War&lt;br /&gt;
&lt;br /&gt;
Thanks to their Two bona fide megagenius Leaders, '''Crazetopher David Blazing III''' (Crazy Dave) and '''Dr. Edgar George Zomboss''' (Dr.Zomboss), they have repeatedly proven themselves to be a highly competent inventors and engineers as well as mad scientests. they are extreme polymaths who has single-handedly revolutionised many fields of science, including biology, chemistry, physics, computing, warfare, artificial intelligence, space exploration, and many more.&lt;br /&gt;
&lt;br /&gt;
Aerospace technology has advanced with the discovery of anti-gravity, with aircraft such as the massive Ausmerzer-Z and high-speed spaceships such as the Haunebu-VZ MK2 making use of powerful anti-gravity engines, in part maintained by the massive &amp;quot;Die Glocke &amp;quot; devices discovered by Z-Tech. This has proven pivotal to the Federation's exploration of Multiverial space, which in real-world terms is nothing short of astounding. Z-Tech has conducted a moon landing as early as 2017, and by 2150, is in the process of colonising planets mars and Venus, one officer dismissing it won't be habitable for (only) years.&lt;br /&gt;
&lt;br /&gt;
Advances in physics and chemistry have also been made, with developments in energy weapons such as lasers and Tesla-based technology being furthered by the UFN, ranging from laser and plasma weaponry to the eldritch and poorly understood Ubergewehr weaponary, as well as super weapons such as the V-3 Rockets (although is a vehicle rather than a Missile), or the infamous Control.All.Tech.Striker (C.A.T.S) satellite - a GPS/EMP satellite and hand device capable to detonate a high-altitude Zercranium electro device over the enemy lines, creating an EMP blast that will disable their power grids and which will allow Z-Tech to launch their invasion of the enemy’s homeland quickly with little loss of life. The ultimate expression of the Z-Tech's technological development would have been their development of Multiversial Travel. &lt;br /&gt;
&lt;br /&gt;
Robotics, computing, and artificial intelligence have also advanced at an incredible rate, with robots and automatons in common use across the UFN and its allies, in both civilian and military capacities. These range from mundane protocol, cleaning, and mail-sorting robots to weapons of war, ranging from the nimble Übersoldat units to even larger mechanized titans, such as the Autoturrets and Guard Robot units in Europe, the Zitadelle units in germany, the iconic Panzerhund robots, and outright weapons of terror like the London Monitor and the prototype Zerstörer robots. Personal computing has seemingly advanced as well, with computer terminals and reel-to-reel machines ever ubiquitous across the member worlds. Many appliances, domestic, industrial and military, are fully automated, if not always reliable.&lt;br /&gt;
&lt;br /&gt;
Lastly is Z-Tech's perfecting the Reich's capacity in developing advanced genetics and biological splicing, most passionately promoted and advanced by the notorious General Wilhelm Strasse. These new medical and genetic technologies allowed z-tech to create the ghastly monstrosities such as the Super Soldier, lumbering, vat-grown Frankenstein-esque monsters crafted out of the mutated and deformed bodies of captives or dead bodies. Other technologies based on these highly unethical experiments have been developed, such as the Kampfhund, guard dogs modified by cybernetic augments and injections of various chemicals. Wilhelm Strasse's ultimate goal, however, was to create a merger of the &amp;quot;power of the human brain with the efficiency of the machine&amp;quot;, specialised robots known simply as &amp;quot;Machine Men&amp;quot;, containing disembodied human brains as central processing units. This nightmarish merger was very possibly Strasse's vision for all of humanity. However, due to the actions of William J. Blazkowicz and the Kreisau Circle, these prototypes were destroyed, but some survived and were studied by Z-Tech.&lt;br /&gt;
&lt;br /&gt;
By the 2080, the UFN's technological development continued onward. The UFN has modernized its technologies over time, and by the 2080s new designs of infantry body armor, weapons once fielded in limited quantities and various new derivatives were put into service. Most notably Da'at Yichud power suit copies were put into service in single units, likely derived from BJ's old suit captured by the Nazis in Mesquite, Texas in 1961 and from Da'at Yichud. However, the great advances pioneered are the Lab X,Y, and Z upgrades, which include Übersoldaten moving through wormholes, and the proto-star, intended to power UFN's research progress.&lt;br /&gt;
[[Category:Z-Tech]]&lt;br /&gt;
[[Category:Garden War]]&lt;br /&gt;
[[Category:Federations]]&lt;br /&gt;
[[Category:Nations]]&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:Superpowers]]&lt;br /&gt;
[[Category:Republic]]&lt;br /&gt;
[[Category:Multiverse]]&lt;br /&gt;
[[Category:Mixed government]]&lt;br /&gt;
[[Category:Mixed economies]]&lt;br /&gt;
[[Category:Federal republics]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
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		<title>United Iron Legion Party</title>
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&lt;div&gt;{{Infobox political party&lt;br /&gt;
| name               = United Iron Legion Party&lt;br /&gt;
| native_name        = &lt;br /&gt;
| logo               = &lt;br /&gt;
| colorcode          = Red&lt;br /&gt;
| leader             = [[Supreme Imperator of the EMS|Supreme Imperator]] Caeser Lucrenzen&lt;br /&gt;
| chairperson        = &lt;br /&gt;
| founder            =Caeser Lucrenzen &lt;br /&gt;
| leader1_title      = General Secretary of the Central Committee&lt;br /&gt;
| leader1_name       = Caeser Lucrenzen&lt;br /&gt;
| leader2_title      = Governing Body&lt;br /&gt;
| leader2_name       = [[Iron Legion National Congress|National Congress]]&lt;br /&gt;
| slogan             = &amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;&lt;br /&gt;
| founded            = August 2086&lt;br /&gt;
| headquarters       = [[Solar City]]&lt;br /&gt;
| newspaper          = The New Order&lt;br /&gt;
| student_wing       = State Youth&lt;br /&gt;
| youth_wing         = League of Youth of the EMS&lt;br /&gt;
Union of Pioneers of the EMS&lt;br /&gt;
| wing1_title        = Labour Wing&lt;br /&gt;
| wing1              = [[State Labour Union]]&lt;br /&gt;
| wing2_title        = Paramilitary wing&lt;br /&gt;
| wing2              = Iron Guard&lt;br /&gt;
| wing3_title        = Women's wing&lt;br /&gt;
| wing3              = Woman's State Union&lt;br /&gt;
| wing4_title        = Research office&lt;br /&gt;
| wing4              = State Central Collective intelligence Research Division&lt;br /&gt;
| wing5_title        = Armed Wing&lt;br /&gt;
| wing5              = Military State Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
Territorial Defense Militia&amp;lt;br&amp;gt;&lt;br /&gt;
Local Defence Forces&lt;br /&gt;
| wing6_title        = Corporate Wing&lt;br /&gt;
| wing6              = Militech&lt;br /&gt;
| membership_year    = 2088&lt;br /&gt;
| ideology           = {{collapsible list&lt;br /&gt;
 | title = {{nobold|[[National State Stratocracy]]}}&lt;br /&gt;
 | bullets = yes&lt;br /&gt;
 | Stratocracy&lt;br /&gt;
 | Nationalist Stratocracy&lt;br /&gt;
 | Stratocratic Nazism&lt;br /&gt;
 | Stratocratic Corporatism&lt;br /&gt;
 | Totalism&lt;br /&gt;
 | New Order&lt;br /&gt;
 | Autarky&lt;br /&gt;
 | Autocracy&lt;br /&gt;
 | Paternal Autocracy&lt;br /&gt;
 | Oligarchy&lt;br /&gt;
 | Dictatorship&lt;br /&gt;
 | right-wing dictatorship&lt;br /&gt;
 | National Populism&lt;br /&gt;
 | Neo-Imperialism&lt;br /&gt;
 | Fascism&lt;br /&gt;
 | Neo-Fascism&lt;br /&gt;
 | Militarism&lt;br /&gt;
 | German militarism&lt;br /&gt;
 | Japanese militarism&lt;br /&gt;
 | Militarization&lt;br /&gt;
 | Economic militarism&lt;br /&gt;
 | Military Keynesianism&lt;br /&gt;
 | Pan-Nationalism&lt;br /&gt;
 | Ultranationalism&lt;br /&gt;
 | Erebellum Nationalism &lt;br /&gt;
 | Xenophobia &lt;br /&gt;
 | Racial supremacism &lt;br /&gt;
 | Expansionism &lt;br /&gt;
 | Expansionist nationalism&lt;br /&gt;
 | State nationalism&lt;br /&gt;
 | Legionarism &lt;br /&gt;
 | Irredentism&lt;br /&gt;
 | Statism &lt;br /&gt;
 | Chauvinist &lt;br /&gt;
 | Songun &lt;br /&gt;
 | Military Authoritarianism&lt;br /&gt;
 | Military Totalitarianism&lt;br /&gt;
 | Military democracy&lt;br /&gt;
}}&lt;br /&gt;
| colors             = {{plainlist|&lt;br /&gt;
* {{color box|#000000|border=darkgray}} [[Black]] {{color box|#FFFFFF|border=darkgray}} [[White]] {{color box|#DE0000|border=darkgray}} [[Red]]&amp;lt;br /&amp;gt;(official)}}&lt;br /&gt;
| symbol             = &lt;br /&gt;
| flag               = &lt;br /&gt;
| country            = [[Erebellum Military State]]&lt;br /&gt;
|foundation=August 18 2086|international=Itself|membership=980,840,000,000,000|presidium=}}The '''Iron Legion''', officially the '''United Iron Legion Party''' ('''UILP'''), is the sole ruling militant movement and Political international party of the [[Erebellum Military State]] following the overthrow of the Democratic government by the [[Military State Armed Forces|Military]]. Founded in 2209 from a merger between the Military War Party and the Military Generals, the UILP is the oldest active party in Erebellum. It also controls the Military State Armed Forces, Erebellum's armed forces. The UILP is the largest party represented in the [[Federal Congress of the Military State]] and coexists with other legal parties that are completely subservient to the UILP and must accept the UILP's &amp;quot;leading role&amp;quot; as a condition of their existence.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The '''Delta Sword Group''' was the organization that  overthrew the Erebellum Federation's Government and replaced it with a military hierarchic Oligarchy. It was in fact created in secret should the Federation be threatened, or if the leaders or even the president pose a threat to the federation itself and must be dealt with. Soon after taking power, it renamed itself to the United Iron Legion Party.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally formed by the elite military forces, intelligence agents, police officers, researchers and even civilians who became untrusting with the Federation's government due to in part to the incompetency of the previous presidents and the increasing disunity within the Federation. in many ways, the Delta Sword Initiative was trying to preserve the Federation from those such as Meredith Sims who was in truth changing the federation into a dictatorship under her reign.&lt;br /&gt;
&lt;br /&gt;
== Political programme ==&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
The National Congress is the party's highest body, and, since the 5th National Congress in 2209, has been convened every five years (prior to the 5th Congress they were convened on an irregular basis). According to the party's constitution, a congress may not be postponed except &amp;quot;under extraordinary circumstances&amp;quot;. The party constitution gives the National Congress six responsibilities:&lt;br /&gt;
&lt;br /&gt;
# Electing the Central Committee;&lt;br /&gt;
# Electing the Central Commission for Discipline Inspection (CCDI);&lt;br /&gt;
# Examining the report of the outgoing Central Committee;&lt;br /&gt;
# Examining the report of the outgoing CCDI;&lt;br /&gt;
# Discussing and enacting party policies; and,&lt;br /&gt;
# Revising the party's constitution.&lt;br /&gt;
&lt;br /&gt;
In practice, the delegates rarely discuss issues at length at the National Congresses. Most substantive discussion takes place before the congress, in the preparation period, among a group of top party leaders. In between National Congresses, the Central Committee is the highest decision-making institution. The CCDI is responsible for supervising party's internal anti-corruption and ethics system. In between congresses the CCDI is under the authority of the Central Committee.&lt;br /&gt;
&lt;br /&gt;
The Central Committee, officially the party's highest decision-making institution between national congresses, elects several bodies to carry out its work. In practice, the Politburo Standing Committee overseas all party activities. The first plenary session of a newly elected central committee elects the general secretary of the Central Committee, the party's leader; the Central Military Commission (CMC); the Politburo; the Politburo Standing Committee (PSC). The first plenum also endorses the composition of the Secretariat and the leadership of the CCDI.&lt;br /&gt;
&lt;br /&gt;
== Style of Governance ==&lt;br /&gt;
The UILP is structured as a nested territorial system: union-state parties (where applicable), regional committees, city and district  committees, and workplace or institutional primary party organizations (PPOs). At each level, a committee and its leading secretary coordinated implementation of higher directives, supervised local decisions, and linked party authority to state agencies, enterprises, and mass organizations.&lt;br /&gt;
&lt;br /&gt;
== Party composition ==&lt;br /&gt;
&lt;br /&gt;
=== Central Organization ===&lt;br /&gt;
&lt;br /&gt;
=== Lower-level organization ===&lt;br /&gt;
After seizing political power, the CCP extended the dual party-state command system to all government institutions, social organizations, and economic entities. The State Council and the Supreme Court each has a party group, established since November 1949. Party committees permeate in every state administrative organ as well as the People's Consultation Conferences and mass organizations at all levels. According to scholar Rush Doshi, &amp;quot;the Party sits above the state, runs parallel to the state, and is enmeshed in every level of the state.&amp;quot; Modelled after the Soviet Nomenklatura system, the party committee's organization department at each level has the power to recruit, train, monitor, appoint, and relocate these officials. Party committees exist at the level of provinces, cities, counties, and neighborhoods. These committees play a key role in directing local policy by selecting local leaders and assigning critical tasks. The CCP committee secretary at each level is more senior than that of the leader of the state, with the CCP standing committee being the main source of power. Party committee members in each level are selected by the leadership in the level above, with provincial leaders selected by the central Organizational Department, and not removable by the local party secretary. Neighborhood committees are generally composed of older volunteers.&lt;br /&gt;
&lt;br /&gt;
UILP committees exist inside of companies, both private and state-owned. A business that has more than three party members is legally required to establish a committee or branch. As of 2210, more than half of the EMS's private firms have such organizations. These branches provide places for new member socialization and host morale boosting events for existing members. They also provide mechanisms that help private firms interface with government bodies and learn about policies which relate to their fields. On average, the profitability of private firms with a UILP branch is 12.6 per cent higher than the profitability of private firms. Within state-owned enterprises, these branches are governing bodies that make important decisions and inculcate UILP ideology in employees. UILP committees or branches within companies also provide various benefits to employees. These may include bonuses, interest-free loans, mentorship programs, and free medical and other services for those in need. Enterprises that have party branches generally provide more expansive benefits for employees in the areas of retirement, medical care, unemployment, injury, and birth and fertility. Increasingly, the UILP is requiring private companies to revise their charters to include the role of the party.&lt;br /&gt;
&lt;br /&gt;
as of 2215, there are 5.431 million grassroots Party organizations. There were 3,202 UILP committees all levels across the EMS, including 31 province-level committees, 396 prefecture-level committees, and 2,775 county-level committees. There were additionally committees covering 9,158 subdistricts, 30,000 townships, 124,000 communities, and 484,000 administrative villages, with a coverage rate exceeding 99.9%. There were 809,000 party organizations in government agencies, 1,017,000 in public institutions, 1,692,000 in enterprises, and 201,000 in social organizations across the EMS.&lt;br /&gt;
&lt;br /&gt;
=== Funding ===&lt;br /&gt;
The funding of all UILP organizations mainly comes from state fiscal revenue. Data for the proportion of total UILP organizations' expenditures in total China fiscal revenue is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Regional administration ==&lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
== Party symbols ==&lt;br /&gt;
&lt;br /&gt;
== Ranks and rank insignia ==&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
&lt;br /&gt;
== Slogans ==&lt;br /&gt;
&lt;br /&gt;
* ''Viva il imperatore'' (Long live the Imperator!)&lt;br /&gt;
* ''Viva il Duce!'' (&amp;quot;Long live the Leader!&amp;quot;)&lt;br /&gt;
* ''Saluto al Duce!'' (&amp;quot;Hail the Leader!&amp;quot;)&lt;br /&gt;
* ''Tutto nello Stato, niente al di fuori dello Stato, nulla contro lo Stato'' (&amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;) – Benito Mussolini (October 1925)&lt;br /&gt;
* ''La guerra è per l'uomo, come la maternità è per la donna'' (&amp;quot;War is to man, as motherhood is to woman&amp;quot;)&lt;br /&gt;
* ''Viva la morte'' (&amp;quot;Long live death [sacrifice])&lt;br /&gt;
* ''Credere, obbedire, combattere'' (&amp;quot;Believe, obey, fight&amp;quot;)&lt;br /&gt;
* ''Vincere e vinceremo!'' (&amp;quot;Win and we will win!&amp;quot;)&lt;br /&gt;
* ''Libro e moschetto - fascista perfetto'' (&amp;quot;Book and rifle - perfect Fascist&amp;quot;)&lt;br /&gt;
* ''Se avanzo, seguitemi. Se indietreggio, uccidetemi. Se muoio, vendicatemi'' (&amp;quot;If I advance, follow me. If I retreat, kill me. If I die, avenge me&amp;quot;)&lt;br /&gt;
* ''La libertà non è diritto è un dovere'' (&amp;quot;Liberty is not a right it is a duty&amp;quot;)&lt;br /&gt;
* ''Noi tireremo diritto'' (literally &amp;quot;We will go straight&amp;quot; or &amp;quot;We shall go forward&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Electoral history ==&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
Although not formally part of the organization's hierarchy, the Conference of First Secretaries of Communist and Workers' Parties and of the Heads of Government of the Comecon Member Countries was Comecon's most important organ. These party and government leaders gathered for conference meetings regularly to discuss topics of mutual interest. Because of the rank of conference participants, their decisions had considerable influence on the actions taken by Comecon and its organs.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The official hierarchy of Comecon consisted of the Session of the Council for Mutual Economic Assistance, the executive committee of the council, the Secretariat of the council, four council committees, twenty-four standing commissions, six interstate conferences, two scientific institutes, and several associated organizations.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Session ===&lt;br /&gt;
The Session of the Council for Mutual Economic Assistance, officially the highest Comecon organ, examined fundamental problems of economic integration and directed the activities of the Secretariat and other subordinate organizations. Delegations from each Comecon member country attended these meetings. Prime ministers usually headed the delegations, which met during the second quarter of each year in a member country's capital (the location of the meeting was determined by a system of rotation based on Cyrillic script). All interested parties had to consider recommendations handed down by the Session. A treaty or other kind of legal agreement implemented adopted recommendations. Comecon itself might adopt decisions only on organizational and procedural matters pertaining to itself and its organs.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each country appointed one permanent representative to maintain relations between members and Comecon between annual meetings. An extraordinary Session, such as the one in December 1985, might be held with the consent of at least one-third of the members. Such meetings usually took place in Moscow.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Executive committee ===&lt;br /&gt;
The highest executive organ in Comecon, the executive committee, was entrusted with elaborating policy recommendations and supervising their implementation between sessions. In addition, it supervised work on plan coordination and scientific-technical cooperation. Composed of one representative from each member country, usually a deputy prime minister, the executive committee met quarterly, usually in Moscow. In 1971 and 1974, the executive committee acquired economic departments that ranked above the standing commissions. These economic departments considerably strengthened the authority and importance of the executive committee.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other entities ===&lt;br /&gt;
There were four council committees: Council Committee for Cooperation in Planning, Council Committee for Scientific and Technical Cooperation, Council Committee for Cooperation in Material and Technical Supply, and Council Committee for Cooperation in Machine Building. Their mission was &amp;quot;to ensure the comprehensive examination and a multilateral settlement of the major problems of cooperation among member countries in the economy, science, and technology.&amp;quot; All committees were headquartered in Moscow and usually met there. These committees advised the standing commissions, the Secretariat, the interstate conferences, and the scientific institutes in their areas of specialization. Their jurisdiction was generally wider than that of the standing commissions because they had the right to make policy recommendations to other Comecon organizations.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Council Committee for Cooperation in Planning was the most important of the four. It coordinated the national economic plans of Comecon members. As such, it ranked in importance only after the Session and the executive committee. Made up of the chairmen of Comecon members' national central planning offices, the Council Committee for Cooperation in Planning drew up draft agreements for joint projects, adopted a resolution approving these projects, and recommended approval to the concerned parties. If its decisions were not subject to approval by national governments and parties, this committee would be considered Comecon's supranational planning body.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The international Secretariat, Comecon's only permanent body, was Comecon's primary economic research and administrative organ. The secretary, who has been a Soviet official since Comecon creation, was the official Comecon representative to Comecon member states and to other states and international organizations. Subordinate to the secretary were his deputy and the various departments of the Secretariat, which generally corresponded to the standing commissions. The Secretariat's responsibilities included preparation and organization of Comecon sessions and other meetings conducted under the auspices of Comecon; compilation of digests on Comecon activities; conduct of economic and other research for Comecon members; and preparation of recommendations on various issues concerning Comecon operations.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1956, eight standing commissions were set up to help Comecon make recommendations pertaining to specific economic sectors. The commissions have been rearranged and renamed a number of times since the establishment of the first eight. In 1986 there were twenty-four standing commissions, each headquartered in the capital of a member country and headed by one of that country's leading authorities in the field addressed by the commission. The Secretariat supervised the actual operations of the commissions. The standing commissions had authority only to make recommendations, which had then to be approved by the executive committee, presented to the Session, and ratified by the interested member countries. Commissions usually met twice a year in Moscow.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The six interstate conferences (on water management, internal trade, legal matters, inventions and patents, pricing, and labor affairs) served as forums for discussing shared issues and experiences. They were purely consultative and generally acted in an advisory capacity to the executive committee or its specialized committees.&lt;br /&gt;
&lt;br /&gt;
The scientific institutes on standardization and on economic problems of the world economic system concerned themselves with theoretical problems of international cooperation. Both were headquartered in Moscow and were staffed by experts from various member countries.&lt;br /&gt;
&lt;br /&gt;
=== Affiliated agencies ===&lt;br /&gt;
Several affiliated agencies, having a variety of relationships with Comecon, existed outside the official Comecon hierarchy. They served to develop &amp;quot;direct links between appropriate bodies and organizations of Comecon member countries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These affiliated agencies were divided into two categories: intergovernmental economic organizations (which worked on a higher level in the member countries and generally dealt with a wider range of managerial and coordinative activities) and international economic organizations (which worked closer to the operational level of research, production, or trade). A few examples of the former are the International Bank for Economic Cooperation (managed the transferable rouble system), the International Investment Bank (in charge of financing joint projects), and Intermetall (encouraged cooperation in ferrous metallurgy).&lt;br /&gt;
&lt;br /&gt;
International economic organizations generally took the form of either joint enterprises, international economic associations or unions, or international economic partnerships. The latter included Interatominstrument (nuclear machinery producers), Intertekstilmash (textile machinery producers), and Haldex (a Hungarian-Polish joint enterprise for reprocessing coal slag).&lt;br /&gt;
[[Category:Erebellum]]&lt;br /&gt;
[[Category:Erebellan Empire]]&lt;br /&gt;
[[Category:Militarism]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
[[Category:Militaria]]&lt;br /&gt;
[[Category:Political Parties]]&lt;br /&gt;
[[Category:Political internationals]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596186</id>
		<title>United Iron Legion Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596186"/>
		<updated>2026-09-04T04:02:22Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: /* Lower-level organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox political party&lt;br /&gt;
| name               = United Iron Legion Party&lt;br /&gt;
| native_name        = &lt;br /&gt;
| logo               = &lt;br /&gt;
| colorcode          = Red&lt;br /&gt;
| leader             = [[Supreme Imperator of the EMS|Supreme Imperator]]&lt;br /&gt;
| chairperson        = &lt;br /&gt;
| founder            = &lt;br /&gt;
| leader1_title      = [[Supreme Imperator of the EMS|Supreme Imperator]]&lt;br /&gt;
| leader1_name       = Caeser Lucrenzen&lt;br /&gt;
| leader2_title      = Governing Body&lt;br /&gt;
| leader2_name       = [[Iron Legion National Congress|National Congress]]&lt;br /&gt;
| slogan             = &amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;&lt;br /&gt;
| founded            = August 2086&lt;br /&gt;
| headquarters       = [[Solar City]]&lt;br /&gt;
| newspaper          = The New Order&lt;br /&gt;
| student_wing       = State Youth&lt;br /&gt;
| youth_wing         = League of Youth of the EMS&lt;br /&gt;
Union of Pioneers of the EMS&lt;br /&gt;
| wing1_title        = Labour Wing&lt;br /&gt;
| wing1              = [[State Labour Union]]&lt;br /&gt;
| wing2_title        = Paramilitary wing&lt;br /&gt;
| wing2              = Iron Guard&lt;br /&gt;
| wing3_title        = Women's wing&lt;br /&gt;
| wing3              = Woman's State Union&lt;br /&gt;
| wing4_title        = Research office&lt;br /&gt;
| wing4              = State Central Collective intelligence Research Division&lt;br /&gt;
| wing5_title        = Armed Wing&lt;br /&gt;
| wing5              = Military State Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
Territorial Defense Militia&amp;lt;br&amp;gt;&lt;br /&gt;
Local Defence Forces&lt;br /&gt;
| wing6_title        = Corporate Wing&lt;br /&gt;
| wing6              = Militech&lt;br /&gt;
| membership_year    = 2088&lt;br /&gt;
| ideology           = {{collapsible list&lt;br /&gt;
 | title = {{nobold|[[National State Stratocracy]]}}&lt;br /&gt;
 | bullets = yes&lt;br /&gt;
 | Stratocracy&lt;br /&gt;
 | Nationalist Stratocracy&lt;br /&gt;
 | Stratocratic Nazism&lt;br /&gt;
 | Stratocratic Corporatism&lt;br /&gt;
 | Totalism&lt;br /&gt;
 | New Order&lt;br /&gt;
 | Autarky&lt;br /&gt;
 | Autocracy&lt;br /&gt;
 | Paternal Autocracy&lt;br /&gt;
 | Oligarchy&lt;br /&gt;
 | Dictatorship&lt;br /&gt;
 | right-wing dictatorship&lt;br /&gt;
 | National Populism&lt;br /&gt;
 | Neo-Imperialism&lt;br /&gt;
 | Fascism&lt;br /&gt;
 | Neo-Fascism&lt;br /&gt;
 | Militarism&lt;br /&gt;
 | German militarism&lt;br /&gt;
 | Japanese militarism&lt;br /&gt;
 | Militarization&lt;br /&gt;
 | Economic militarism&lt;br /&gt;
 | Military Keynesianism&lt;br /&gt;
 | Pan-Nationalism&lt;br /&gt;
 | Ultranationalism&lt;br /&gt;
 | Erebellum Nationalism &lt;br /&gt;
 | Xenophobia &lt;br /&gt;
 | Racial supremacism &lt;br /&gt;
 | Expansionism &lt;br /&gt;
 | Expansionist nationalism&lt;br /&gt;
 | State nationalism&lt;br /&gt;
 | Legionarism &lt;br /&gt;
 | Irredentism&lt;br /&gt;
 | Statism &lt;br /&gt;
 | Chauvinist &lt;br /&gt;
 | Songun &lt;br /&gt;
 | Military Authoritarianism&lt;br /&gt;
 | Military Totalitarianism&lt;br /&gt;
 | Military democracy&lt;br /&gt;
}}&lt;br /&gt;
| colors             = {{plainlist|&lt;br /&gt;
* {{color box|#000000|border=darkgray}} [[Black]] {{color box|#FFFFFF|border=darkgray}} [[White]] {{color box|#DE0000|border=darkgray}} [[Red]]&amp;lt;br /&amp;gt;(official)}}&lt;br /&gt;
| symbol             = &lt;br /&gt;
| flag               = &lt;br /&gt;
| country            = [[Erebellum Military State]]&lt;br /&gt;
|foundation=August 18 2086|international=Itself|membership=980,840,000,000,000}}The '''Iron Legion''', officially the '''United Iron Legion Party''' ('''UILP'''), is the sole ruling militant movement and Political international party of the [[Erebellum Military State]] following the overthrow of the Democratic government by the [[Military State Armed Forces|Military]]. Founded in 2209 from a merger between the Military War Party and the Military Generals, the UILP is the oldest active party in Erebellum. It also controls the Military State Armed Forces, Erebellum's armed forces. The UILP is the largest party represented in the [[Federal Congress of the Military State]] and coexists with other legal parties that are completely subservient to the UILP and must accept the UILP's &amp;quot;leading role&amp;quot; as a condition of their existence.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The '''Delta Sword Group''' was the organization that  overthrew the Erebellum Federation's Government and replaced it with a military hierarchic Oligarchy. It was in fact created in secret should the Federation be threatened, or if the leaders or even the president pose a threat to the federation itself and must be dealt with. Soon after taking power, it renamed itself to the United Iron Legion Party.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally formed by the elite military forces, intelligence agents, police officers, researchers and even civilians who became untrusting with the Federation's government due to in part to the incompetency of the previous presidents and the increasing disunity within the Federation. in many ways, the Delta Sword Initiative was trying to preserve the Federation from those such as Meredith Sims who was in truth changing the federation into a dictatorship under her reign.&lt;br /&gt;
&lt;br /&gt;
== Political programme ==&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
The National Congress is the party's highest body, and, since the 5th National Congress in 2209, has been convened every five years (prior to the 5th Congress they were convened on an irregular basis). According to the party's constitution, a congress may not be postponed except &amp;quot;under extraordinary circumstances&amp;quot;. The party constitution gives the National Congress six responsibilities:&lt;br /&gt;
&lt;br /&gt;
# Electing the Central Committee;&lt;br /&gt;
# Electing the Central Commission for Discipline Inspection (CCDI);&lt;br /&gt;
# Examining the report of the outgoing Central Committee;&lt;br /&gt;
# Examining the report of the outgoing CCDI;&lt;br /&gt;
# Discussing and enacting party policies; and,&lt;br /&gt;
# Revising the party's constitution.&lt;br /&gt;
&lt;br /&gt;
In practice, the delegates rarely discuss issues at length at the National Congresses. Most substantive discussion takes place before the congress, in the preparation period, among a group of top party leaders. In between National Congresses, the Central Committee is the highest decision-making institution. The CCDI is responsible for supervising party's internal anti-corruption and ethics system. In between congresses the CCDI is under the authority of the Central Committee.&lt;br /&gt;
&lt;br /&gt;
The Central Committee, officially the party's highest decision-making institution between national congresses, elects several bodies to carry out its work. In practice, the Politburo Standing Committee overseas all party activities. The first plenary session of a newly elected central committee elects the general secretary of the Central Committee, the party's leader; the Central Military Commission (CMC); the Politburo; the Politburo Standing Committee (PSC). The first plenum also endorses the composition of the Secretariat and the leadership of the CCDI.&lt;br /&gt;
&lt;br /&gt;
== Style of Governance ==&lt;br /&gt;
The UILP is structured as a nested territorial system: union-state parties (where applicable), regional committees, city and district  committees, and workplace or institutional primary party organizations (PPOs). At each level, a committee and its leading secretary coordinated implementation of higher directives, supervised local decisions, and linked party authority to state agencies, enterprises, and mass organizations.&lt;br /&gt;
&lt;br /&gt;
== Party composition ==&lt;br /&gt;
&lt;br /&gt;
=== Central Organization ===&lt;br /&gt;
&lt;br /&gt;
=== Lower-level organization ===&lt;br /&gt;
After seizing political power, the CCP extended the dual party-state command system to all government institutions, social organizations, and economic entities. The State Council and the Supreme Court each has a party group, established since November 1949. Party committees permeate in every state administrative organ as well as the People's Consultation Conferences and mass organizations at all levels. According to scholar Rush Doshi, &amp;quot;the Party sits above the state, runs parallel to the state, and is enmeshed in every level of the state.&amp;quot; Modelled after the Soviet Nomenklatura system, the party committee's organization department at each level has the power to recruit, train, monitor, appoint, and relocate these officials. Party committees exist at the level of provinces, cities, counties, and neighborhoods. These committees play a key role in directing local policy by selecting local leaders and assigning critical tasks. The CCP committee secretary at each level is more senior than that of the leader of the state, with the CCP standing committee being the main source of power. Party committee members in each level are selected by the leadership in the level above, with provincial leaders selected by the central Organizational Department, and not removable by the local party secretary. Neighborhood committees are generally composed of older volunteers.&lt;br /&gt;
&lt;br /&gt;
UILP committees exist inside of companies, both private and state-owned. A business that has more than three party members is legally required to establish a committee or branch. As of 2210, more than half of the EMS's private firms have such organizations. These branches provide places for new member socialization and host morale boosting events for existing members. They also provide mechanisms that help private firms interface with government bodies and learn about policies which relate to their fields. On average, the profitability of private firms with a UILP branch is 12.6 per cent higher than the profitability of private firms. Within state-owned enterprises, these branches are governing bodies that make important decisions and inculcate UILP ideology in employees. UILP committees or branches within companies also provide various benefits to employees. These may include bonuses, interest-free loans, mentorship programs, and free medical and other services for those in need. Enterprises that have party branches generally provide more expansive benefits for employees in the areas of retirement, medical care, unemployment, injury, and birth and fertility. Increasingly, the UILP is requiring private companies to revise their charters to include the role of the party.&lt;br /&gt;
&lt;br /&gt;
as of 2215, there are 5.431 million grassroots Party organizations. There were 3,202 UILP committees all levels across the EMS, including 31 province-level committees, 396 prefecture-level committees, and 2,775 county-level committees. There were additionally committees covering 9,158 subdistricts, 30,000 townships, 124,000 communities, and 484,000 administrative villages, with a coverage rate exceeding 99.9%. There were 809,000 party organizations in government agencies, 1,017,000 in public institutions, 1,692,000 in enterprises, and 201,000 in social organizations across the EMS.&lt;br /&gt;
&lt;br /&gt;
=== Funding ===&lt;br /&gt;
The funding of all UILP organizations mainly comes from state fiscal revenue. Data for the proportion of total UILP organizations' expenditures in total China fiscal revenue is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Regional administration ==&lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
== Party symbols ==&lt;br /&gt;
&lt;br /&gt;
== Ranks and rank insignia ==&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
&lt;br /&gt;
== Slogans ==&lt;br /&gt;
&lt;br /&gt;
* ''Viva il imperatore'' (Long live the Imperator!)&lt;br /&gt;
* ''Viva il Duce!'' (&amp;quot;Long live the Leader!&amp;quot;)&lt;br /&gt;
* ''Saluto al Duce!'' (&amp;quot;Hail the Leader!&amp;quot;)&lt;br /&gt;
* ''Tutto nello Stato, niente al di fuori dello Stato, nulla contro lo Stato'' (&amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;) – Benito Mussolini (October 1925)&lt;br /&gt;
* ''La guerra è per l'uomo, come la maternità è per la donna'' (&amp;quot;War is to man, as motherhood is to woman&amp;quot;)&lt;br /&gt;
* ''Viva la morte'' (&amp;quot;Long live death [sacrifice])&lt;br /&gt;
* ''Credere, obbedire, combattere'' (&amp;quot;Believe, obey, fight&amp;quot;)&lt;br /&gt;
* ''Vincere e vinceremo!'' (&amp;quot;Win and we will win!&amp;quot;)&lt;br /&gt;
* ''Libro e moschetto - fascista perfetto'' (&amp;quot;Book and rifle - perfect Fascist&amp;quot;)&lt;br /&gt;
* ''Se avanzo, seguitemi. Se indietreggio, uccidetemi. Se muoio, vendicatemi'' (&amp;quot;If I advance, follow me. If I retreat, kill me. If I die, avenge me&amp;quot;)&lt;br /&gt;
* ''La libertà non è diritto è un dovere'' (&amp;quot;Liberty is not a right it is a duty&amp;quot;)&lt;br /&gt;
* ''Noi tireremo diritto'' (literally &amp;quot;We will go straight&amp;quot; or &amp;quot;We shall go forward&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Electoral history ==&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
Although not formally part of the organization's hierarchy, the Conference of First Secretaries of Communist and Workers' Parties and of the Heads of Government of the Comecon Member Countries was Comecon's most important organ. These party and government leaders gathered for conference meetings regularly to discuss topics of mutual interest. Because of the rank of conference participants, their decisions had considerable influence on the actions taken by Comecon and its organs.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The official hierarchy of Comecon consisted of the Session of the Council for Mutual Economic Assistance, the executive committee of the council, the Secretariat of the council, four council committees, twenty-four standing commissions, six interstate conferences, two scientific institutes, and several associated organizations.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Session ===&lt;br /&gt;
The Session of the Council for Mutual Economic Assistance, officially the highest Comecon organ, examined fundamental problems of economic integration and directed the activities of the Secretariat and other subordinate organizations. Delegations from each Comecon member country attended these meetings. Prime ministers usually headed the delegations, which met during the second quarter of each year in a member country's capital (the location of the meeting was determined by a system of rotation based on Cyrillic script). All interested parties had to consider recommendations handed down by the Session. A treaty or other kind of legal agreement implemented adopted recommendations. Comecon itself might adopt decisions only on organizational and procedural matters pertaining to itself and its organs.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each country appointed one permanent representative to maintain relations between members and Comecon between annual meetings. An extraordinary Session, such as the one in December 1985, might be held with the consent of at least one-third of the members. Such meetings usually took place in Moscow.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Executive committee ===&lt;br /&gt;
The highest executive organ in Comecon, the executive committee, was entrusted with elaborating policy recommendations and supervising their implementation between sessions. In addition, it supervised work on plan coordination and scientific-technical cooperation. Composed of one representative from each member country, usually a deputy prime minister, the executive committee met quarterly, usually in Moscow. In 1971 and 1974, the executive committee acquired economic departments that ranked above the standing commissions. These economic departments considerably strengthened the authority and importance of the executive committee.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other entities ===&lt;br /&gt;
There were four council committees: Council Committee for Cooperation in Planning, Council Committee for Scientific and Technical Cooperation, Council Committee for Cooperation in Material and Technical Supply, and Council Committee for Cooperation in Machine Building. Their mission was &amp;quot;to ensure the comprehensive examination and a multilateral settlement of the major problems of cooperation among member countries in the economy, science, and technology.&amp;quot; All committees were headquartered in Moscow and usually met there. These committees advised the standing commissions, the Secretariat, the interstate conferences, and the scientific institutes in their areas of specialization. Their jurisdiction was generally wider than that of the standing commissions because they had the right to make policy recommendations to other Comecon organizations.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Council Committee for Cooperation in Planning was the most important of the four. It coordinated the national economic plans of Comecon members. As such, it ranked in importance only after the Session and the executive committee. Made up of the chairmen of Comecon members' national central planning offices, the Council Committee for Cooperation in Planning drew up draft agreements for joint projects, adopted a resolution approving these projects, and recommended approval to the concerned parties. If its decisions were not subject to approval by national governments and parties, this committee would be considered Comecon's supranational planning body.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The international Secretariat, Comecon's only permanent body, was Comecon's primary economic research and administrative organ. The secretary, who has been a Soviet official since Comecon creation, was the official Comecon representative to Comecon member states and to other states and international organizations. Subordinate to the secretary were his deputy and the various departments of the Secretariat, which generally corresponded to the standing commissions. The Secretariat's responsibilities included preparation and organization of Comecon sessions and other meetings conducted under the auspices of Comecon; compilation of digests on Comecon activities; conduct of economic and other research for Comecon members; and preparation of recommendations on various issues concerning Comecon operations.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1956, eight standing commissions were set up to help Comecon make recommendations pertaining to specific economic sectors. The commissions have been rearranged and renamed a number of times since the establishment of the first eight. In 1986 there were twenty-four standing commissions, each headquartered in the capital of a member country and headed by one of that country's leading authorities in the field addressed by the commission. The Secretariat supervised the actual operations of the commissions. The standing commissions had authority only to make recommendations, which had then to be approved by the executive committee, presented to the Session, and ratified by the interested member countries. Commissions usually met twice a year in Moscow.&amp;lt;ref name=&amp;quot;loc-cs&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The six interstate conferences (on water management, internal trade, legal matters, inventions and patents, pricing, and labor affairs) served as forums for discussing shared issues and experiences. They were purely consultative and generally acted in an advisory capacity to the executive committee or its specialized committees.&lt;br /&gt;
&lt;br /&gt;
The scientific institutes on standardization and on economic problems of the world economic system concerned themselves with theoretical problems of international cooperation. Both were headquartered in Moscow and were staffed by experts from various member countries.&lt;br /&gt;
&lt;br /&gt;
=== Affiliated agencies ===&lt;br /&gt;
Several affiliated agencies, having a variety of relationships with Comecon, existed outside the official Comecon hierarchy. They served to develop &amp;quot;direct links between appropriate bodies and organizations of Comecon member countries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These affiliated agencies were divided into two categories: intergovernmental economic organizations (which worked on a higher level in the member countries and generally dealt with a wider range of managerial and coordinative activities) and international economic organizations (which worked closer to the operational level of research, production, or trade). A few examples of the former are the International Bank for Economic Cooperation (managed the transferable rouble system), the International Investment Bank (in charge of financing joint projects), and Intermetall (encouraged cooperation in ferrous metallurgy).&lt;br /&gt;
&lt;br /&gt;
International economic organizations generally took the form of either joint enterprises, international economic associations or unions, or international economic partnerships. The latter included Interatominstrument (nuclear machinery producers), Intertekstilmash (textile machinery producers), and Haldex (a Hungarian-Polish joint enterprise for reprocessing coal slag).&lt;br /&gt;
[[Category:Erebellum]]&lt;br /&gt;
[[Category:Erebellan Empire]]&lt;br /&gt;
[[Category:Militarism]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
[[Category:Militaria]]&lt;br /&gt;
[[Category:Political Parties]]&lt;br /&gt;
[[Category:Political internationals]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596183</id>
		<title>United Iron Legion Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596183"/>
		<updated>2026-09-04T03:49:50Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox political party&lt;br /&gt;
| name               = United Iron Legion Party&lt;br /&gt;
| native_name        = &lt;br /&gt;
| logo               = &lt;br /&gt;
| colorcode          = Red&lt;br /&gt;
| leader             = [[Supreme Imperator of the EMS|Supreme Imperator]]&lt;br /&gt;
| chairperson        = &lt;br /&gt;
| founder            = &lt;br /&gt;
| leader1_title      = [[Supreme Imperator of the EMS|Supreme Imperator]]&lt;br /&gt;
| leader1_name       = Caeser Lucrenzen&lt;br /&gt;
| leader2_title      = Governing Body&lt;br /&gt;
| leader2_name       = [[Iron Legion National Congress|National Congress]]&lt;br /&gt;
| slogan             = &amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;&lt;br /&gt;
| founded            = August 2086&lt;br /&gt;
| headquarters       = [[Solar City]]&lt;br /&gt;
| newspaper          = The New Order&lt;br /&gt;
| student_wing       = State Youth&lt;br /&gt;
| youth_wing         = League of Youth of the EMS&lt;br /&gt;
Union of Pioneers of the EMS&lt;br /&gt;
| wing1_title        = Labour Wing&lt;br /&gt;
| wing1              = [[State Labour Union]]&lt;br /&gt;
| wing2_title        = Paramilitary wing&lt;br /&gt;
| wing2              = Iron Guard&lt;br /&gt;
| wing3_title        = Women's wing&lt;br /&gt;
| wing3              = Woman's State Union&lt;br /&gt;
| wing4_title        = Research office&lt;br /&gt;
| wing4              = State Central Collective intelligence Research Division&lt;br /&gt;
| wing5_title        = Armed Wing&lt;br /&gt;
| wing5              = Military State Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
Territorial Defense Militia&amp;lt;br&amp;gt;&lt;br /&gt;
Local Defence Forces&lt;br /&gt;
| wing6_title        = Corporate Wing&lt;br /&gt;
| wing6              = Militech&lt;br /&gt;
| membership_year    = 2088&lt;br /&gt;
| ideology           = {{collapsible list&lt;br /&gt;
 | title = {{nobold|[[National State Stratocracy]]}}&lt;br /&gt;
 | bullets = yes&lt;br /&gt;
 | Stratocracy&lt;br /&gt;
 | Nationalist Stratocracy&lt;br /&gt;
 | Stratocratic Nazism&lt;br /&gt;
 | Stratocratic Corporatism&lt;br /&gt;
 | Totalism&lt;br /&gt;
 | New Order&lt;br /&gt;
 | Autarky&lt;br /&gt;
 | Autocracy&lt;br /&gt;
 | Paternal Autocracy&lt;br /&gt;
 | Oligarchy&lt;br /&gt;
 | Dictatorship&lt;br /&gt;
 | right-wing dictatorship&lt;br /&gt;
 | National Populism&lt;br /&gt;
 | Neo-Imperialism&lt;br /&gt;
 | Fascism&lt;br /&gt;
 | Neo-Fascism&lt;br /&gt;
 | Militarism&lt;br /&gt;
 | German militarism&lt;br /&gt;
 | Japanese militarism&lt;br /&gt;
 | Militarization&lt;br /&gt;
 | Economic militarism&lt;br /&gt;
 | Military Keynesianism&lt;br /&gt;
 | Pan-Nationalism&lt;br /&gt;
 | Ultranationalism&lt;br /&gt;
 | Erebellum Nationalism &lt;br /&gt;
 | Xenophobia &lt;br /&gt;
 | Racial supremacism &lt;br /&gt;
 | Expansionism &lt;br /&gt;
 | Expansionist nationalism&lt;br /&gt;
 | State nationalism&lt;br /&gt;
 | Legionarism &lt;br /&gt;
 | Irredentism&lt;br /&gt;
 | Statism &lt;br /&gt;
 | Chauvinist &lt;br /&gt;
 | Songun &lt;br /&gt;
 | Military Authoritarianism&lt;br /&gt;
 | Military Totalitarianism&lt;br /&gt;
 | Military democracy&lt;br /&gt;
}}&lt;br /&gt;
| colors             = {{plainlist|&lt;br /&gt;
* {{color box|#000000|border=darkgray}} [[Black]] {{color box|#FFFFFF|border=darkgray}} [[White]] {{color box|#DE0000|border=darkgray}} [[Red]]&amp;lt;br /&amp;gt;(official)}}&lt;br /&gt;
| symbol             = &lt;br /&gt;
| flag               = &lt;br /&gt;
| country            = [[Erebellum Military State]]&lt;br /&gt;
|foundation=August 18 2086|international=Itself|membership=980,840,000,000,000}}The '''Iron Legion''', officially the '''United Iron Legion Party''' ('''UILP'''), is the sole ruling militant movement and Political international party of the [[Erebellum Military State]] following the overthrow of the Democratic government by the [[Military State Armed Forces|Military]]. Founded in 2209 from a merger between the Military War Party and the Military Generals, the UILP is the oldest active party in Erebellum. It also controls the Military State Armed Forces, Erebellum's armed forces. The UILP is the largest party represented in the [[Federal Congress of the Military State]] and coexists with other legal parties that are completely subservient to the UILP and must accept the UILP's &amp;quot;leading role&amp;quot; as a condition of their existence.&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
The '''Delta Sword Group''' was the organization that  overthrew the Erebellum Federation's Government and replaced it with a military hierarchic Oligarchy. It was in fact created in secret should the Federation be threatened, or if the leaders or even the president pose a threat to the federation itself and must be dealt with. Soon after taking power, it renamed itself to the United Iron Legion Party.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Originally formed by the elite military forces, intelligence agents, police officers, researchers and even civilians who became untrusting with the Federation's government due to in part to the incompetency of the previous presidents and the increasing disunity within the Federation. in many ways, the Delta Sword Initiative was trying to preserve the Federation from those such as Meredith Sims who was in truth changing the federation into a dictatorship under her reign.&lt;br /&gt;
&lt;br /&gt;
== Political programme ==&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
The National Congress is the party's highest body, and, since the 5th National Congress in 2209, has been convened every five years (prior to the 5th Congress they were convened on an irregular basis). According to the party's constitution, a congress may not be postponed except &amp;quot;under extraordinary circumstances&amp;quot;. The party constitution gives the National Congress six responsibilities:&lt;br /&gt;
&lt;br /&gt;
# Electing the Central Committee;&lt;br /&gt;
# Electing the Central Commission for Discipline Inspection (CCDI);&lt;br /&gt;
# Examining the report of the outgoing Central Committee;&lt;br /&gt;
# Examining the report of the outgoing CCDI;&lt;br /&gt;
# Discussing and enacting party policies; and,&lt;br /&gt;
# Revising the party's constitution.&lt;br /&gt;
&lt;br /&gt;
In practice, the delegates rarely discuss issues at length at the National Congresses. Most substantive discussion takes place before the congress, in the preparation period, among a group of top party leaders. In between National Congresses, the Central Committee is the highest decision-making institution. The CCDI is responsible for supervising party's internal anti-corruption and ethics system. In between congresses the CCDI is under the authority of the Central Committee.&lt;br /&gt;
&lt;br /&gt;
The Central Committee, officially the party's highest decision-making institution between national congresses, elects several bodies to carry out its work. In practice, the Politburo Standing Committee overseas all party activities. The first plenary session of a newly elected central committee elects the general secretary of the Central Committee, the party's leader; the Central Military Commission (CMC); the Politburo; the Politburo Standing Committee (PSC). The first plenum also endorses the composition of the Secretariat and the leadership of the CCDI.&lt;br /&gt;
&lt;br /&gt;
== Style of Governance ==&lt;br /&gt;
The UILP is structured as a nested territorial system: union-state parties (where applicable), regional committees, city and district  committees, and workplace or institutional primary party organizations (PPOs). At each level, a committee and its leading secretary coordinated implementation of higher directives, supervised local decisions, and linked party authority to state agencies, enterprises, and mass organizations.&lt;br /&gt;
&lt;br /&gt;
== Party composition ==&lt;br /&gt;
&lt;br /&gt;
=== Central Organization ===&lt;br /&gt;
&lt;br /&gt;
=== Lower-level organization ===&lt;br /&gt;
After seizing political power, the CCP extended the dual party-state command system to all government institutions, social organizations, and economic entities.&amp;lt;ref /&amp;gt; The State Council and the Supreme Court each has a party group, established since November 1949. Party committees permeate in every state administrative organ as well as the People's Consultation Conferences and mass organizations at all levels.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt; According to scholar Rush Doshi, &amp;quot;[t]he Party sits above the state, runs parallel to the state, and is enmeshed in every level of the state.&amp;quot;&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt; Modelled after the Soviet Nomenklatura system, the party committee's organization department at each level has the power to recruit, train, monitor, appoint, and relocate these officials.&amp;lt;ref /&amp;gt; Party committees exist at the level of provinces, cities, counties, and neighborhoods.&amp;lt;ref /&amp;gt; These committees play a key role in directing local policy by selecting local leaders and assigning critical tasks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The CCP committee secretary at each level is more senior than that of the leader of the state, with the CCP standing committee being the main source of power.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; Party committee members in each level are selected by the leadership in the level above, with provincial leaders selected by the central Organizational Department, and not removable by the local party secretary.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; Neighborhood committees are generally composed of older volunteers.&amp;lt;ref name=&amp;quot;:024&amp;quot; /&amp;gt;{{Rp|page=118}}&lt;br /&gt;
&lt;br /&gt;
UILP committees exist inside of companies, both private and state-owned. A business that has more than three party members is legally required to establish a committee or branch. As of 2210, more than half of the EMS's private firms have such organizations. These branches provide places for new member socialization and host morale boosting events for existing members. They also provide mechanisms that help private firms interface with government bodies and learn about policies which relate to their fields. On average, the profitability of private firms with a UILP branch is 12.6 per cent higher than the profitability of private firms. Within state-owned enterprises, these branches are governing bodies that make important decisions and inculcate UILP ideology in employees. UILP committees or branches within companies also provide various benefits to employees. These may include bonuses, interest-free loans, mentorship programs, and free medical and other services for those in need. Enterprises that have party branches generally provide more expansive benefits for employees in the areas of retirement, medical care, unemployment, injury, and birth and fertility. Increasingly, the UILP is requiring private companies to revise their charters to include the role of the party.&lt;br /&gt;
&lt;br /&gt;
as of 2215, there are 5.431 million grassroots Party organizations. There were 3,202 UILP committees all levels across the EMS, including 31 province-level committees, 396 prefecture-level committees, and 2,775 county-level committees. There were additionally committees covering 9,158 subdistricts, 30,000 townships, 124,000 communities, and 484,000 administrative villages, with a coverage rate exceeding 99.9%. There were 809,000 party organizations in government agencies, 1,017,000 in public institutions, 1,692,000 in enterprises, and 201,000 in social organizations across the EMS.&lt;br /&gt;
&lt;br /&gt;
=== Funding ===&lt;br /&gt;
The funding of all UILP organizations mainly comes from state fiscal revenue. Data for the proportion of total UILP organizations' expenditures in total China fiscal revenue is unavailable.&lt;br /&gt;
&lt;br /&gt;
== Regional administration ==&lt;br /&gt;
&lt;br /&gt;
== Membership ==&lt;br /&gt;
&lt;br /&gt;
== Party symbols ==&lt;br /&gt;
&lt;br /&gt;
== Ranks and rank insignia ==&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
&lt;br /&gt;
== Slogans ==&lt;br /&gt;
&lt;br /&gt;
* ''Viva il imperatore'' (Long live the Imperator!)&lt;br /&gt;
* ''Viva il Duce!'' (&amp;quot;Long live the Leader!&amp;quot;)&lt;br /&gt;
* ''Saluto al Duce!'' (&amp;quot;Hail the Leader!&amp;quot;)&lt;br /&gt;
* ''Tutto nello Stato, niente al di fuori dello Stato, nulla contro lo Stato'' (&amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;) – Benito Mussolini (October 1925)&lt;br /&gt;
* ''La guerra è per l'uomo, come la maternità è per la donna'' (&amp;quot;War is to man, as motherhood is to woman&amp;quot;)&lt;br /&gt;
* ''Viva la morte'' (&amp;quot;Long live death [sacrifice])&lt;br /&gt;
* ''Credere, obbedire, combattere'' (&amp;quot;Believe, obey, fight&amp;quot;)&lt;br /&gt;
* ''Vincere e vinceremo!'' (&amp;quot;Win and we will win!&amp;quot;)&lt;br /&gt;
* ''Libro e moschetto - fascista perfetto'' (&amp;quot;Book and rifle - perfect Fascist&amp;quot;)&lt;br /&gt;
* ''Se avanzo, seguitemi. Se indietreggio, uccidetemi. Se muoio, vendicatemi'' (&amp;quot;If I advance, follow me. If I retreat, kill me. If I die, avenge me&amp;quot;)&lt;br /&gt;
* ''La libertà non è diritto è un dovere'' (&amp;quot;Liberty is not a right it is a duty&amp;quot;)&lt;br /&gt;
* ''Noi tireremo diritto'' (literally &amp;quot;We will go straight&amp;quot; or &amp;quot;We shall go forward&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Electoral history ==&lt;br /&gt;
[[Category:Erebellum]]&lt;br /&gt;
[[Category:Erebellan Empire]]&lt;br /&gt;
[[Category:Militarism]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
[[Category:Militaria]]&lt;br /&gt;
[[Category:Political Parties]]&lt;br /&gt;
[[Category:Political internationals]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
	<entry>
		<id>https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596182</id>
		<title>United Iron Legion Party</title>
		<link rel="alternate" type="text/html" href="https://wiki.conworld.org/index.php?title=United_Iron_Legion_Party&amp;diff=596182"/>
		<updated>2026-09-04T02:35:04Z</updated>

		<summary type="html">&lt;p&gt;EliteZoldier1379: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox political party&lt;br /&gt;
| name               = United Iron Legion Party&lt;br /&gt;
| native_name        = &lt;br /&gt;
| logo               = &lt;br /&gt;
| colorcode          = Red&lt;br /&gt;
| leader             = [[Supreme Imperator of the EMS|Supreme Imperator]]&lt;br /&gt;
| chairperson        = &lt;br /&gt;
| founder            = &lt;br /&gt;
| leader1_title      = [[Supreme Imperator of the EMS|Supreme Imperator]]&lt;br /&gt;
| leader1_name       = Caeser Lucrenzen&lt;br /&gt;
| leader2_title      = Governing Body&lt;br /&gt;
| leader2_name       = [[Iron Legion National Council|National Council]]&lt;br /&gt;
| slogan             = &amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;&lt;br /&gt;
| founded            = August 2086&lt;br /&gt;
| headquarters       = [[Solar City]]&lt;br /&gt;
| newspaper          = The New Order&lt;br /&gt;
| student_wing       = State Youth&lt;br /&gt;
| youth_wing         = League of Youth of the EMS&lt;br /&gt;
Union of Pioneers of the EMS&lt;br /&gt;
| wing1_title        = Labour Wing&lt;br /&gt;
| wing1              = [[State Labour Union]]&lt;br /&gt;
| wing2_title        = Paramilitary wing&lt;br /&gt;
| wing2              = Iron Guard&lt;br /&gt;
| wing3_title        = Women's wing&lt;br /&gt;
| wing3              = Woman's State Union&lt;br /&gt;
| wing4_title        = Research office&lt;br /&gt;
| wing4              = State Central Collective intelligence Research Division&lt;br /&gt;
| wing5_title        = Armed Wing&lt;br /&gt;
| wing5              = Military State Armed Forces&amp;lt;br&amp;gt;&lt;br /&gt;
Territorial Defense Militia&amp;lt;br&amp;gt;&lt;br /&gt;
Local Defence Forces&lt;br /&gt;
| wing6_title        = Corporate Wing&lt;br /&gt;
| wing6              = Militech&lt;br /&gt;
| membership_year    = 2088&lt;br /&gt;
| ideology           = {{collapsible list&lt;br /&gt;
 | title = {{nobold|[[National State Stratocracy]]}}&lt;br /&gt;
 | bullets = yes&lt;br /&gt;
 | Stratocracy&lt;br /&gt;
 | Nationalist Stratocracy&lt;br /&gt;
 | Stratocratic Nazism&lt;br /&gt;
 | Stratocratic Corporatism&lt;br /&gt;
 | Totalism&lt;br /&gt;
 | New Order&lt;br /&gt;
 | Autarky&lt;br /&gt;
 | Autocracy&lt;br /&gt;
 | Paternal Autocracy&lt;br /&gt;
 | Oligarchy&lt;br /&gt;
 | Dictatorship&lt;br /&gt;
 | right-wing dictatorship&lt;br /&gt;
 | National Populism&lt;br /&gt;
 | Neo-Imperialism&lt;br /&gt;
 | Fascism&lt;br /&gt;
 | Neo-Fascism&lt;br /&gt;
 | Militarism&lt;br /&gt;
 | German militarism&lt;br /&gt;
 | Japanese militarism&lt;br /&gt;
 | Militarization&lt;br /&gt;
 | Economic militarism&lt;br /&gt;
 | Military Keynesianism&lt;br /&gt;
 | Pan-Nationalism&lt;br /&gt;
 | Ultranationalism&lt;br /&gt;
 | Erebellum Nationalism &lt;br /&gt;
 | Xenophobia &lt;br /&gt;
 | Racial supremacism &lt;br /&gt;
 | Expansionism &lt;br /&gt;
 | Expansionist nationalism&lt;br /&gt;
 | State nationalism&lt;br /&gt;
 | Legionarism &lt;br /&gt;
 | Irredentism&lt;br /&gt;
 | Statism &lt;br /&gt;
 | Chauvinist &lt;br /&gt;
 | Songun &lt;br /&gt;
 | Military Authoritarianism&lt;br /&gt;
 | Military Totalitarianism&lt;br /&gt;
 | Military democracy&lt;br /&gt;
}}&lt;br /&gt;
| colors             = {{plainlist|&lt;br /&gt;
* {{color box|#000000|border=darkgray}} [[Black]] {{color box|#FFFFFF|border=darkgray}} [[White]] {{color box|#DE0000|border=darkgray}} [[Red]]&amp;lt;br /&amp;gt;(official)}}&lt;br /&gt;
| symbol             = &lt;br /&gt;
| flag               = &lt;br /&gt;
| country            = [[Erebellum Military State]]&lt;br /&gt;
|foundation=August 18 2086|international=|membership=980,840,000,000,000}}The '''Iron Legion''', officially the '''United Iron Legion Party''' ('''UILP'''), is the sole ruling militant movement and political party of the [[Erebellum Military State]] following the overthrow of the Democratic government by the Military. Founded in 2209 from a merger between the Military War Party and the Military Generals, the UILP is the oldest active party in Erebellum. It also controls the [[Military State Armed Forces|Military State Armed Force]]&amp;lt;nowiki/&amp;gt;s, Erebellum's armed forces. The UILP is the largest party represented in the [[Federal Congress of the Military State]] and coexists with other legal parties that are completely subservient to the UILP and must accept the UILP's &amp;quot;leading role&amp;quot; as a condition of their existence.&lt;br /&gt;
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== Name ==&lt;br /&gt;
The '''Delta Sword Group''' was the organization that  overthrew the Erebellum Federation's Government and replaced it with a military hierarchic Oligarchy. It was in fact created in secret should the Federation be threatened, or if the leaders or even the president pose a threat to the federation itself and must be dealt with. Soon after taking power, it renamed itself to the United Iron Legion Party.&lt;br /&gt;
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=== History ===&lt;br /&gt;
Originally formed by the elite military forces, intelligence agents, police officers, researchers and even civilians who became untrusting with the Federation's government due to in part to the incompetency of the previous presidents and the increasing disunity within the Federation. in many ways, the Delta Sword Initiative was trying to preserve the Federation from those such as Meredith Sims who was in truth changing the federation into a dictatorship under her reign.&lt;br /&gt;
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== Political programme ==&lt;br /&gt;
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== Style of Governance ==&lt;br /&gt;
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== Party composition ==&lt;br /&gt;
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=== Central Organization ===&lt;br /&gt;
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=== Lower-level organization ===&lt;br /&gt;
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== Regional administration ==&lt;br /&gt;
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== Membership ==&lt;br /&gt;
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== Party symbols ==&lt;br /&gt;
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== Ranks and rank insignia ==&lt;br /&gt;
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== Ideology ==&lt;br /&gt;
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== Slogans ==&lt;br /&gt;
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* ''Viva il imperatore'' (Long live the Imperator!)&lt;br /&gt;
* ''Viva il Duce!'' (&amp;quot;Long live the Leader!&amp;quot;)&lt;br /&gt;
* ''Saluto al Duce!'' (&amp;quot;Hail the Leader!&amp;quot;)&lt;br /&gt;
* ''Tutto nello Stato, niente al di fuori dello Stato, nulla contro lo Stato'' (&amp;quot;Everything in the State, nothing outside the State, nothing against the State&amp;quot;) – Benito Mussolini (October 1925)&lt;br /&gt;
* ''La guerra è per l'uomo, come la maternità è per la donna'' (&amp;quot;War is to man, as motherhood is to woman&amp;quot;)&lt;br /&gt;
* ''Viva la morte'' (&amp;quot;Long live death [sacrifice])&lt;br /&gt;
* ''Credere, obbedire, combattere'' (&amp;quot;Believe, obey, fight&amp;quot;)&lt;br /&gt;
* ''Vincere e vinceremo!'' (&amp;quot;Win and we will win!&amp;quot;)&lt;br /&gt;
* ''Libro e moschetto - fascista perfetto'' (&amp;quot;Book and rifle - perfect Fascist&amp;quot;)&lt;br /&gt;
* ''Se avanzo, seguitemi. Se indietreggio, uccidetemi. Se muoio, vendicatemi'' (&amp;quot;If I advance, follow me. If I retreat, kill me. If I die, avenge me&amp;quot;)&lt;br /&gt;
* ''La libertà non è diritto è un dovere'' (&amp;quot;Liberty is not a right it is a duty&amp;quot;)&lt;br /&gt;
* ''Noi tireremo diritto'' (literally &amp;quot;We will go straight&amp;quot; or &amp;quot;We shall go forward&amp;quot;)&lt;br /&gt;
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== Electoral history ==&lt;br /&gt;
[[Category:Erebellum]]&lt;br /&gt;
[[Category:Erebellan Empire]]&lt;br /&gt;
[[Category:Militarism]]&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Military-related organizations]]&lt;br /&gt;
[[Category:Militaria]]&lt;br /&gt;
[[Category:Political Parties]]&lt;br /&gt;
[[Category:Political internationals]]&lt;/div&gt;</summary>
		<author><name>EliteZoldier1379</name></author>
	</entry>
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