Magical Techniques
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Magical Techniques are special moves using Magic which are used by Witches.
Elemental
Hydromancy (liquid)
- Aegis: Hydromancer's rite of passage, consists on creating a liquid shield out of water which may throw water spikes (Hydrotellum variation). May be turned into semi-solid/solid for throwing ice spikes.
- Omniaegis: Stronger version of aegis which forms a cross of pressured liquid in the center of the shield, turning it far stronger than the original version.
- O Omnipotentiaegis: Stronger version of omniaegis which may be enlerged to protect a great area. Its usage is completely exhausting.
- Hydrotellum: Consists on creating weapons (such as swords, spears etc) out of water.
- Pluvia: Consists on creating a hard rain out of clouds. May or may not be ice/needle rain.
- Quattuor Carcere Columnas: Consists on creating four ice pillars which immobilize the target.
- Avorsus Confodere: Consists on forming an ice pillar and back-stabbing the target.
Pyromancy (plasma)
- Ignis: Pyromancer's rite of passage, consists on creating a fireball.
- Ignis Urit Omnia: Consists on creating a specific type of plasma, which can burn most things.
- O Ignis Omnipotentia: Consists on combusting one's own body in order to unleash the power of a star.
- Hasta Fulmine: Consists on creating a lightning bolt and throwing it at the target.
- Lamina Fulmine: Consists on creating a long-durating, blade-shaped lightning bolt.
- Torrens Igneus: Consists on creating a lava flux by molting stones into plasma.
Aeromancy (gas)
- Ventus Gladio: Aeromancer's rite of passage. Consists on cutting through solid materials by using wind.
- Aeris Impedimentum: Consists on creating an air barrier by using the 'ventus gladio' technique.
- Aeris Unda: Consists on creating a powerful air steam to throw the target away.
- Aer Volubilis Orbis: Consists on compress an explosive quantity of spinning energy (wind) on one's hand and hit the target with it.
- Vortex Fragor: Consists on creating an enormous 'aer volubilis orbis', a full-sized hurricane, and exploding it from its core, bashing away any life on the area, including the caster's own.
Geomancy (solid)
- Duro Cortice: Geomancer's rite of passage. Consists on hardening one's own skin in order to take less (if any) physical damage. May be used offensively.
- Geotellum: Consists on shaping solid materials in order to create weapons.
- Atom Fractionis: Consists on fractioning an atom in order to use its energy. May be fatally destructive if not fully controlled.
- Atomic Terra Motus: Consists on generating a large quantity of energy on one's army and punching the ground, creating a seismic shockwave which is highly destructive. If the user survives, his arm is unlikely to do so.
Umbramancy (void)
- Ignis Caesitas Tenebrae: Umbramancer's rite of passage. Consists on creating a darkness-based blue fireball.
- Atra Motus: Consists on moving one's own body through the void.
- Genius Potat: Consists on absorbing one's life energy by sucking its body into the void.
- Nulla Maior: Consists on absorbing the whole surrounding landscape's energies and liberating it at once. It's a suicidal move.
Photomancy (light)
- In Lumen Quae Excaecant: Photomancer's rite of passage. Consists on creating a light-based flash which blinds the target for a period of time.
- Photon Trabem: Consists on the dicharge of a photon beam which can cut through virtually anything.
- In Lumen Complesset Cuniculum: Consists on releasing light at an enormous quantity, vaporizing the target. Its usage is dangerous to user.
- In Ultima Lumen: Consists on transforming one's own body into energy and releasing it in a cataclismic explosion. It is suicidal.