Magical Techniques

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Magical Techniques are special moves using Magic which are used by Witches.

Elemental

Hydromancy (liquid)

  • Aegis: Hydromancer's rite of passage, consists on creating a liquid shield out of water which may throw water spikes (Hydrotellum variation). May be turned into semi-solid/solid for throwing ice spikes.
  • Omniaegis: Stronger version of aegis which forms a cross of pressured liquid in the center of the shield, turning it far stronger than the original version.
  • O Omnipotentiaegis: Stronger version of omniaegis which may be enlerged to protect a great area. Its usage is completely exhausting.
  • Hydrotellum: Consists on creating weapons (such as swords, spears etc) out of water.
  • Pluvia: Consists on creating a hard rain out of clouds. May or may not be ice/needle rain.
  • Quattuor Carcere Columnas: Consists on creating four ice pillars which immobilize the target.
  • Avorsus Confodere: Consists on forming an ice pillar and back-stabbing the target.

Pyromancy (plasma)

  • Ignis: Pyromancer's rite of passage, consists on creating a fireball.
  • Ignis Urit Omnia: Consists on creating a specific type of plasma, which can burn most things.
  • O Ignis Omnipotentia: Consists on combusting one's own body in order to unleash the power of a star.
  • Hasta Fulmine: Consists on creating a lightning bolt and throwing it at the target.
  • Lamina Fulmine: Consists on creating a long-durating, blade-shaped lightning bolt.
  • Torrens Igneus: Consists on creating a lava flux by molting stones into plasma.

Aeromancy (gas)

  • Ventus Gladio: Aeromancer's rite of passage. Consists on cutting through solid materials by using wind.
  • Aeris Impedimentum: Consists on creating an air barrier by using the 'ventus gladio' technique.
  • Aeris Unda: Consists on creating a powerful air steam to throw the target away.
  • Aer Volubilis Orbis: Consists on compress an explosive quantity of spinning energy (wind) on one's hand and hit the target with it.
  • Vortex Fragor: Consists on creating an enormous 'aer volubilis orbis', a full-sized hurricane, and exploding it from its core, bashing away any life on the area, including the caster's own.

Geomancy (solid)

  • Duro Cortice: Geomancer's rite of passage. Consists on hardening one's own skin in order to take less (if any) physical damage. May be used offensively.
  • Geotellum: Consists on shaping solid materials in order to create weapons.
  • Atom Fractionis: Consists on fractioning an atom in order to use its energy. May be fatally destructive if not fully controlled.
  • Atomic Terra Motus: Consists on generating a large quantity of energy on one's army and punching the ground, creating a seismic shockwave which is highly destructive. If the user survives, his arm is unlikely to do so.

Umbramancy (void)

  • Ignis Caesitas Tenebrae: Umbramancer's rite of passage. Consists on creating a darkness-based blue fireball.
  • Atra Motus: Consists on moving one's own body through the void.
  • Genius Potat: Consists on absorbing one's life energy by sucking its body into the void.
  • Nulla Maior: Consists on absorbing the whole surrounding landscape's energies and liberating it at once. It's a suicidal move.

Photomancy (light)

  • In Lumen Quae Excaecant: Photomancer's rite of passage. Consists on creating a light-based flash which blinds the target for a period of time.
  • Photon Trabem: Consists on the dicharge of a photon beam which can cut through virtually anything.
  • In Lumen Complesset Cuniculum: Consists on releasing light at an enormous quantity, vaporizing the target. Its usage is dangerous to user.
  • In Ultima Lumen: Consists on transforming one's own body into energy and releasing it in a cataclismic explosion. It is suicidal.