Warcraft: Orcs & Humans

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 This article is a start-class article. It needs further improvement to obtain good article status. This article was formerly part of Altverse or Altverse II and is no longer considered canon.
Warcraft: Orcs & Humans
File:Warcraft - Orcs & Humans Coverart.png
Box art for Warcraft: Orcs & Humans
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Interplay Productions
Director(s) Patrick Wyatt
Producer(s) Bill Roper
Patrick Wyatt
Programmer(s) Bob Fitch
Jesse McReynolds
Michael Morhaime
Patrick Wyatt
Composer(s) Gregory Alper
Series Warcraft
Platform(s) MS-DOS, Classic Mac OS
Release date(s) 15 November 1994
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Warcraft: Orcs & Humans is a real-time strategy game (RTS) developed and published by Blizzard Entertainment, and published by Interplay Productions in Europe. It was released for MS-DOS in North America on 15 November 1994, and for Mac OS in early 1996.

Although Warcraft: Orcs & Humans is not the first RTS game to have offered multiplayer gameplay, it persuaded a wider audience that multiplayer capabilities were essential for future RTS games. The game introduced innovations in its mission design and gameplay elements, which were adopted by other RTS developers.

Warcraft games emphasize skillful management of relatively small forces, and they maintain characters and storylines within a cohesive fictional universe. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. The game's sequel, Warcraft II: Tides of Darkness, became the main rival to Command & Conquer series by Westwood Studios. This competition fostered an "RTS boom" in the mid– to late 1990s.

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Development and publication

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Legacy