Conworlds:Competitionism: Difference between revisions
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'''Competitionism''' is a philosophy in the [[ | '''Competitionism''' is a philosophy in the [[Conworlds:About|Constructed Worlds Wiki]] and adjacent communities such as the [[Conworlds:Alternate History Wiki|Alternate History Wiki]] that places emphasis on user competition as the means for content creation. User engagement in projects that adhere to competitionism relies on a competitive environment which may or may not have win–lose conditions. Common forms of community projects that are based on competition include [[Conworlds:Map game|map games]], [[Conworlds:Election simulator|election simulators]], and [[Conwolrds:Song contest|song contests]]. Projects that are competitionist encourages users to meet certain objectives, whether explicit or implicit, often under {{W|zero-sum game|zero-sum}} conditions. For example, in conventional map games, users are encouraged to become the strongest or most successful country. The length, quality, and scope of wiki articles associated with competitionist projects are secondary or complementary to the fulfillment of objectives (in the form of a victory or similar success-based outcome). Users in competitionist projects are less likely to be interested or invested in creating wiki content outside what is considered required for the project. As such, content on competitionist projects tend to be more [[Conworlds:Essentialism|essentialist]] overall as opposed to [[Conworlds:Flavorism|flavorist]] or [[Conworlds:Holisticism|holisticist]]. | ||
The diametric opposite to competitionism is [[ | The diametric opposite to competitionism is [[Conworlds:Collaborationism|collaborationism]] which deemphasizes competition in favor of collaboration. In collaborationist projects, emphasis is shifted away from in-universe objectives to the meta quality and content of the project itself. Projects may have both competitionist and collaborationist elements and may be placed across the collaboration–competition spectrum. | ||
[[Category:Constructed Worlds project philosophies]] | [[Category:Constructed Worlds project philosophies]] |
Latest revision as of 18:29, 11 July 2023
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Competitionism is a philosophy in the Constructed Worlds Wiki and adjacent communities such as the Alternate History Wiki that places emphasis on user competition as the means for content creation. User engagement in projects that adhere to competitionism relies on a competitive environment which may or may not have win–lose conditions. Common forms of community projects that are based on competition include map games, election simulators, and song contests. Projects that are competitionist encourages users to meet certain objectives, whether explicit or implicit, often under zero-sum conditions. For example, in conventional map games, users are encouraged to become the strongest or most successful country. The length, quality, and scope of wiki articles associated with competitionist projects are secondary or complementary to the fulfillment of objectives (in the form of a victory or similar success-based outcome). Users in competitionist projects are less likely to be interested or invested in creating wiki content outside what is considered required for the project. As such, content on competitionist projects tend to be more essentialist overall as opposed to flavorist or holisticist.
The diametric opposite to competitionism is collaborationism which deemphasizes competition in favor of collaboration. In collaborationist projects, emphasis is shifted away from in-universe objectives to the meta quality and content of the project itself. Projects may have both competitionist and collaborationist elements and may be placed across the collaboration–competition spectrum.