Irradiated Earth: Difference between revisions
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*No faction may occupy entire continents | *No faction may occupy entire continents | ||
*Only the use of Fallout era technologies is permitted | *Only the use of Fallout era technologies is permitted | ||
** | **Example: You cannot use a F-22 Raptor | ||
**This rule excludes the Alien and laser technologies | **This rule excludes the Alien and laser technologies | ||
*The use of salvaged weapons and vehicles is permitted | *The use of salvaged weapons and vehicles is permitted | ||
*A user can only have 150 working vehicles at once | *A user can only have 150 working vehicles at once | ||
**Vertibird numbers need to be low. | |||
*A user can only have 5 nukes at once | *A user can only have 5 nukes at once | ||
*One day is equal to one day, no exceptions | *One day is equal to one day, no exceptions | ||
*No Utopian societies | |||
**There should always be raiders | |||
**There should always be slavery | |||
**There should always be some form of chaos | |||
*No teleporting of armies or other forces | |||
**When an army starts to move, it should be documented on the timeline page, along with an estimated time of arrival to give other players a fair chance to respond | |||
*No destroying Fallout-series factions or cities, or generally any Fallout setup | |||
==Pages== | ==Pages== |
Revision as of 18:24, 14 February 2012
Welcome to Irradiated Earth!
In this game, you create your own faction, city-state, raider group etc. while playing on the Fallout Version of Earth. These places are totally made up, and the use of materials from the series is not allowed (such as New Vegas, NCR, Enclave, etc.). You are free to take any land which has not already been claimed.
Rules
- No use of premade factions
- Includes the following
- New California Republic
- Enclave
- Brotherhood of Steel
- Aliens
- Mr. House's New Vegas (Area to remain open)
- Junktown (Area to Remain open)
- Vault City (Area to remain open)
- Boneyard (Although the area is to remain open)
- All other factions on the Fallout series
- Includes the following
- No claiming over land another user has taken
- Exception for RP purposes only and consent of both players
- Each user can have up to three factions
- No faction may occupy entire continents
- Only the use of Fallout era technologies is permitted
- Example: You cannot use a F-22 Raptor
- This rule excludes the Alien and laser technologies
- The use of salvaged weapons and vehicles is permitted
- A user can only have 150 working vehicles at once
- Vertibird numbers need to be low.
- A user can only have 5 nukes at once
- One day is equal to one day, no exceptions
- No Utopian societies
- There should always be raiders
- There should always be slavery
- There should always be some form of chaos
- No teleporting of armies or other forces
- When an army starts to move, it should be documented on the timeline page, along with an estimated time of arrival to give other players a fair chance to respond
- No destroying Fallout-series factions or cities, or generally any Fallout setup