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Welcome to Irradiated Earth!
Welcome to '''Irradiated Earth'''!


In this game, you create your own faction, city-state, raider group etc. while playing on the Fallout Version of Earth. These places are totally made up, and the use of materials from the series is not allowed (such as New Vegas, NCR, Enclave, etc.). You are free to take any land which has not already been claimed.
In this game, you create your own faction, city-state, raider group etc. while playing on the Fallout Version of Earth. These places are totally made up, and the use of materials from the series is not allowed (such as New Vegas, NCR, Enclave, etc.). You are free to take any land which has not already been claimed.


==Rules==
==Situation==
*No use of premade factions
War... War never changes.
**Includes the following
 
***New California Republic
The Earth was consumed by nuclear fire centuries ago, and the predecessors of this hell forgot to think about their children. Before the "[[Great War (IE)|Great War]]", the world was a retro futuristic one based on the dreams of the people of the American 1950s. The Cold War was not between the United States and the USSR, it was between the US and China. China wanted Oil, so did America, and there was none left except for Alaska. So the Chinese invaded Alaska in 2077, and the United States responded ''with force''. While the economic and social basis of the world was already in ruin, the Chinese and Americans duked it out with what ever they had left. What they had left was nuclear weapons. The world ended on 2077, when aliens caused the nuclear arsenals of China and the United States to fire. The Soviets, Arabs and Europeans joined in the hellfire, causing an almost absolute nuclear holocaust to consume most the world. However, they did not kill every one. The Europeans only lost their major cities, their countrysides were only affected by the massive fallout. The same goes for the Soviet Union, most of Africa and South America. The Middle East and North Africa only exist on a map, they were completely obliterated before and after the war. Much of East and Southeast Asia were put into absolute ruin by US nuclear power, however Australia suffered in the same way Europe did. North America was the most resilient. Because of the millionaires who wanted to see their faces live past the holocaust, the continental United States had a system of atomic-proof "Vaults" in which the populace could be saved. And by the populace, we are talking upper middle class and rich people. Only a few, also. Mexico and Canada suffered, again, in the same way that most of Europe did. However Alaska was completely sent into a nuclear winter.
***Enclave
 
***Brotherhood of Steel
Now arise two centuries after the Great War and the end of the modern human world. People are starting to find hope, and they are organizing into new civilizations that are building themselves out of the ashes. Choose your people, be they Asians or Indo-Europeans, Russians or Americans, and build a new nation that will prosper. Or fall, it could possibly fall. Your choice.
***Aliens
***Mr. House's New Vegas (Area to remain open)
***Junktown (Area to Remain open)
***Vault City (Area to remain open)
***Boneyard (Although the area is to remain open)
***All other factions on the Fallout series
*No claiming over land another user has taken
**Exception for RP purposes only and consent of both players
*Each user can have up to three factions
*No faction may occupy entire continents
*Only the use of Fallout era technologies is permitted
**Example: You cannot use a F-22 Raptor
**This rule excludes the Alien and laser technologies
*The use of salvaged weapons and vehicles is permitted
*A user can only have 150 working vehicles at once
**Vertibird numbers need to be low.
*A user can only have 5 nukes at once
*One day is equal to one day, no exceptions
*No Utopian societies
**There should always be raiders
**There should always be slavery
**There should always be some form of chaos
*No teleporting of armies or other forces
**When an army starts to move, it should be documented on the timeline page, along with an estimated time of arrival to give other players a fair chance to respond
*No destroying Fallout-series factions or cities, or generally any Fallout setup


==Pages==
==Pages==

Revision as of 05:16, 7 May 2012

Welcome to Irradiated Earth!

In this game, you create your own faction, city-state, raider group etc. while playing on the Fallout Version of Earth. These places are totally made up, and the use of materials from the series is not allowed (such as New Vegas, NCR, Enclave, etc.). You are free to take any land which has not already been claimed.

Situation

War... War never changes.

The Earth was consumed by nuclear fire centuries ago, and the predecessors of this hell forgot to think about their children. Before the "Great War", the world was a retro futuristic one based on the dreams of the people of the American 1950s. The Cold War was not between the United States and the USSR, it was between the US and China. China wanted Oil, so did America, and there was none left except for Alaska. So the Chinese invaded Alaska in 2077, and the United States responded with force. While the economic and social basis of the world was already in ruin, the Chinese and Americans duked it out with what ever they had left. What they had left was nuclear weapons. The world ended on 2077, when aliens caused the nuclear arsenals of China and the United States to fire. The Soviets, Arabs and Europeans joined in the hellfire, causing an almost absolute nuclear holocaust to consume most the world. However, they did not kill every one. The Europeans only lost their major cities, their countrysides were only affected by the massive fallout. The same goes for the Soviet Union, most of Africa and South America. The Middle East and North Africa only exist on a map, they were completely obliterated before and after the war. Much of East and Southeast Asia were put into absolute ruin by US nuclear power, however Australia suffered in the same way Europe did. North America was the most resilient. Because of the millionaires who wanted to see their faces live past the holocaust, the continental United States had a system of atomic-proof "Vaults" in which the populace could be saved. And by the populace, we are talking upper middle class and rich people. Only a few, also. Mexico and Canada suffered, again, in the same way that most of Europe did. However Alaska was completely sent into a nuclear winter.

Now arise two centuries after the Great War and the end of the modern human world. People are starting to find hope, and they are organizing into new civilizations that are building themselves out of the ashes. Choose your people, be they Asians or Indo-Europeans, Russians or Americans, and build a new nation that will prosper. Or fall, it could possibly fall. Your choice.

Pages