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| {{Infobox Military Unit|unit_name=The Plant/Zombie Army|caption=The Plants and Zombies|image=[[File:Ss caf80694f346147b5715ef9efec394169f3dda2c.1920x1080.jpg|300px]]|country=[[United States of America|USA]]<br>[[United Federation of Nations|UFN]]|allegiance=[[Z-Tech.Ind/Admin]]|branch=[[Federal Republican Armed Forces|FRAF]]<br>[[Republican Armed Forces|RAF]]|type=Elite Units and special forces|role="Protection of the Homeland"<br>"Reserves and Replacement Army"<br> Intervene when regular infantry fails, clear the way for infantry on the battlefield, special operations (Including: Heavily Defended bases, Gas Attacks, Trench Raiding, Rapid frontline Advancement.)|size=100,000,000,000,000 (ongoing and growing)|command_structure=[[Federal Republican Armed Forces|FRAF]]<br>[[Republican Armed Forces|RAF]]|garrison=[[Suburmania]]|nickname=PvZ Army<br>the Horde<br>Z-Tech's Elite Troopers|garrison_label=Homeland|patron=[[Z-Tech.Ind/Admin]]|colors=Purple and Green|battles=[https://plantsvszombies.fandom.com/wiki/Main_Page PvZ war]<br>[[Garden War]]|battles_label=engagements|commander1=[[Crazy Dave]]<br>[[Dr.Zomboss]]|commander2=[[Carlos Pardo]]|commander3=[[Lawrence Dye]]|commander1_label=Leader of the Plants and Zombies|commander3_label=Supreme Marshallissimo of the Armed Forces|identification_symbol=[[File:Volunteer Army Insignia.svg|30px]] [[File:Z-Tech logo.png|30px]] [[File:Yugoslav Star.svg.png|30px]] [[File:Roundel of North Korea.svg.png|30px]]{{!}}|commander2_label=Leader of the PvZ Army|current_commander=|colors_label=Plant/Zombie Colors|equipment=Plants abilities and Zombie Weapons}} | | {{Infobox Military Unit|unit_name=The Plant/Zombie Army|caption=The Plants and Zombies|image=[[File:Ss caf80694f346147b5715ef9efec394169f3dda2c.1920x1080.jpg|300px]]|country=[[United States of America|USA]]<br>[[United Federation of Nations|UFN]]|allegiance=[[Z-Tech.International|Z-Tech]]|branch=[[Federal Republican Armed Forces|FRAF]]<br>[[Republican Armed Forces|RAF]]|type=Elite Units and special forces|role="Protection of the Homeland"<br>"Reserves and Replacement Army"<br> Intervene when regular infantry fails, clear the way for infantry on the battlefield, special operations (Including: Heavily Defended bases, Gas Attacks, Trench Raiding, Rapid frontline Advancement.)|size=100,000,000,000,000 (ongoing and growing)|command_structure=[[Federal Republican Armed Forces|Armed Forces]]<br>[[Republican Armed Forces|RAF]]|garrison=[[Suburmania]]|nickname=PvZ Army<br>the Horde<br>Z-Tech's Elite Troopers|garrison_label=Homeland|patron=[[Z-Tech.International|Z-Tech]]|colors=Purple and Green|battles=[https://plantsvszombies.fandom.com/wiki/Main_Page PvZ war]<br>[[Garden War]]|battles_label=engagements|commander1=[[Crazy Dave]]<br>[[Dr.Zomboss]]|commander2=[[Carlos Pardo]]|commander3=[[Lawrence Dye]]|commander1_label=Leader of the Plants<br>Leader of the Zombies|commander3_label=[[Supreme Marshallissimo of the Armed Forces]]|identification_symbol=[[File:Volunteer Army Insignia.svg|30px]] [[File:Z-Tech logo.png|30px]] [[File:Yugoslav Star.svg.png|30px]] [[File:Roundel of North Korea.svg.png|30px]]{{!}}|commander2_label=Leader of the PvZ Army|current_commander=|colors_label=Plant/Zombie Colors|equipment=Plants abilities and Zombie Weapons|equipment_label=Abilities and Weapons}} |
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| The '''Plant/Zombie Army''' are the Elite Units and special forces unit of [[Z-Tech.Ind/Admin|Z-Tech]], the [[United Federation of Nations|UFN]], and the [[Federal Republican Armed Forces|FRAF]], consisting mainly of [[Plants]], [[Zombies]], [[Minecrafters]] and of [[Human]] soldiers for "protection of the Homeland". In the later stages of the [[Garden War]], they had expanded as more Gardens & Graveyards/Cemeteries had came under Z-Tech Control and became an important Army Unit in the event that the Regular forces struggle or fail to succeed missions. | | The '''Plant/Zombie Army''' are the Elite Units and special forces unit of [[Z-Tech.International|Z-Tech]], the [[United Federation of Nations|UFN]], and the [[Federal Republican Armed Forces|FRAF]], consisting mainly of [[Plants]], [[Zombies]], [[Minecrafters]] and of [[Human]] soldiers for "protection of the Homeland". In the later stages of the [[Garden War]], they had expanded as more Gardens & Graveyards/Cemeteries had came under Z-Tech Control and became an important Army Unit in the event that the Regular forces struggle or fail to succeed missions. |
| ==Role== | | ==Role== |
| The goal of the Plants and Zombies in the PVZ Army is to take over or defend the Gardens & Graveyards/Cemeteries, get vanquishes, steal or defend Tacos, or set Gnome Bombs and Defeat Gray Gravel depending on the scenario. | | The goal of the Plants and Zombies in the PVZ Army is to take over or defend the Gardens & Graveyards/Cemeteries, get vanquishes, steal or defend Tacos, or set Gnome Bombs and defeat any enemy force depending on the scenario. |
| ==History== | | ==History== |
| The Plants and Zombies have just recently lost their home to [[Gray Gravel.Co|Gray Gravel]], as their technologically advanced weaponry has made them lose the [[Invasion of Neighborville|Battle of Suburbia and Neighborville]]. Its leaders plan to liberate their homeworld from them. Unfortunately, [[Z-Tech.Ind|Z-Tech]] was not a organized corporation like Gray Gravel is under Gray Mann and General No-Fun. it was when a new ally, Lawrence Dye,had helped "reorganize the plants and zombies by teaching them military structure, ranks, and how to govern liberated territories, while the NMA finally allowed human troops to enlist into the military and bring military professional to train the plants, zombies and their other allies in the art of war, and the MRC reformed the cooperation of the plants and zombies by sending them to Zomboss academy hidden from gray gravel, where the infighting was at first forcefully punished but later shown how that's what led to the lost of the homeland so it had to be stopped or the war is lost". When they finally gained enough strength, the Plants and Zombies have now begun an attacking role, trying to take over Robotic-ridden locations known as Turf Takeovers, however they are still trying to defend their remaining land from the Robots Known as Garden & Graveyard Ops they had finally launched a full-scale attack on Roburbia and No-Fun land to reclaim their homeland, Gray Gravel fought a desperate battle to hold control of their occupied territory but it was futile. By the end, Z-Tech had taken back Roburbia and No-Fun land from Gray Gravel and forced them to retreat. The Cities were then merged and were renamed [[Suburmania]] and has organized [[Provisional Revolutionary Government of the Republic of Suburmania|a provisional government]] to reform and rebuild their home, Their old laws were abolished as the citizens were set free, any of their factories and bases were either destroyed or repurposed, and Life was restored to their liberated homeland. | | The Plants and Zombies have just recently lost their home to [[Gray Gravel.Co|Gray Gravel]], as their technologically advanced weaponry has made them lose the [[Invasion of Neighborville|Battle of Suburbia and Neighborville]]. Its leaders plan to liberate their homeworld from them. Unfortunately, [[Z-Tech.Industries|Z-Tech]] was not a organized corporation like Gray Gravel is under Gray Mann and General No-Fun. it was when a new ally, Lawrence Dye,had helped "reorganize the plants and zombies by teaching them military structure, ranks, and how to govern liberated territories, while the NMA finally allowed human troops to enlist into the military and bring military professional to train the plants, zombies and their other allies in the art of war, and the MRC reformed the cooperation of the plants and zombies by sending them to Zomboss academy hidden from gray gravel, where the infighting was at first forcefully punished but later shown how that's what led to the lost of the homeland so it had to be stopped or the war is lost". When they finally gained enough strength, the Plants and Zombies have now begun an attacking role, trying to take over Robotic-ridden locations known as Turf Takeovers, however they are still trying to defend their remaining land from the Robots Known as Garden & Graveyard Ops they had finally launched a full-scale attack on Roburbia and No-Fun land to reclaim their homeland, Gray Gravel fought a desperate battle to hold control of their occupied territory but it was futile. By the end, Z-Tech had taken back Roburbia and No-Fun land from Gray Gravel and forced them to retreat. The Cities were then merged and were renamed [[Suburmania]] and has organized [[Provisional Revolutionary Government of the Republic of Suburmania|a provisional government]] to reform and rebuild their home, Their old laws were abolished as the citizens were set free, any of their factories and bases were either destroyed or repurposed, and Life was restored to their liberated homeland. |
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| The Plants and Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius [[Founders|Leaders]] [[Crazy Dave]] and [[Dr.Zomboss|Dr. Zomboss]], and also likely thanks to the tech from the future. There are many new robots that can aid the zombies in their fight against the plants, such as Bots like the Gatling Bot, the Uplink Bot, and Dr. Heals, and mobile combat robots such as the Robo-Zombie. | | === PVZ Army technology === |
| | The Plants and Zombies have made significant advancements in science, construction, and especially robotics, likely thanks to their genius [[Founders|Leaders]] [[Crazy Dave]] and [[Dr.Zomboss|Dr. Zomboss]], and also likely thanks to the tech from the future. The plants and zombies have already mastered the science of brain extraction and have successfully mass-produced advanced technology and weaponry to combat the enemy of all worlds, such as laser technology, mechanized walkers, etc There are many new robots that can aid the Army in their fight against Gray Gravel, such as Bots like the Gatling Bot, the Uplink Bot, and Dr. Heals, and mobile combat robots such as the Robo-Zombie. As the war went on, more and more technology and magic relics were used to bolster both the human troops and the PVZ Army, the plants and zombies still have grudes towards each other but Mr.Pardo is what keeps them together as they both love him as a leader and as a friend. |
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| The PvZ Army can also summon Spawnable Plants and Zombies to aid them in battle, while also being able to place all-new Bots and Potted Plants, which can be used to defend their Gardens and Tombstones. | | The PvZ Army can also summon Spawnable Plants and Zombies to aid them in battle, while also being able to place all-new Bots and Potted Plants, which can be used to defend their Gardens and Tombstones. |
| ==Playable plants== | | ==Troops== |
| There are a total of 13 Plant and Zombie classes in the Army, each with their own different and unique abilities. The seven Plants consist of the assault class Peashooter, the melee class Chomper, the medic class Sunflower, the sniper class Cactus, the new semi-tank class Citron, the new support class Rose, the new soldier class Kernel Corn, and the newly-added tank class Torchwood. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class. | | There are a total of 13 Plant and Zombie classes in the Army, each with their own different and unique abilities. The seven Plants consist of the assault class Peashooter, the melee class Chomper, the medic class Sunflower, the sniper class Cactus, the new semi-tank class Citron, the new support class Rose, the new soldier class Kernel Corn, and the newly-added tank class Torchwood. The eight classes consist of the Foot Soldier, the soldier class, the Engineer, the engineer class, the Scientist, the medic class, the All-Star, the tank class, the Imp, the new assault class, the Captain Deadbeard, the new sniper class (also with a shotgun), the Super Brainz, the new melee class and the Hover Goat-3000, the new support class. |
| ==Variants==
| | |
| Each playable character class has five variants or more (excluding the Torchwood and Hover Goat-3000) that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the Sticker Shop. Lower cost packs will result in single pieces being obtained randomly, more expensive ones will yield multiple pieces for different characters while the most expensive sticker pack will fully unlock a random new variant.
| | == Plants == |
| ==Plants== | |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;" | | {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;" |
| |- | | |- |
| ! style="text-align:center;" scope="row" |Plant | | ! style="text-align:center;" scope="row" |Plant |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Weapon(s) | | ! style="text-align:center;" scope="col" |Weapon(s) |
| ! style="text-align:center;" scope="col" |Abilities | | ! style="text-align:center;" scope="col" |Abilities |
| ! style="text-align:center;" scope="col" |Role | | ! style="text-align:center;" scope="col" |Role |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Peashooter (PvZ: BfN)|Peashooter]] | | ! style="text-align:center;" scope="row" |Peashooter |
| | style="text-align:center;" |{{XL|Peashooter|BfN}}
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Pea Cannon | | | style="text-align:center;" |Pea Cannon |
| | style="text-align:center;" |{{M|Chili Bean Bomb|BfN}} {{M|Pea Gatling|BfN}} {{M|Pea Suped|BfN}} | | | style="text-align:center;" |{{M|Chili Bean Bomb|BfN}} {{M|Pea Gatling|BfN}} {{M|Pea Suped|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Chomper (PvZ: BfN)|Chomper]] | | ! style="text-align:center;" scope="row" | Chomper |
| | style="text-align:center;" |{{XL|Chomper|BfN}}
| |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Chomp | | | style="text-align:center;" |Chomp |
| Slobber Shot | | Slobber Shot |
| | style="text-align:center;" |{{M3|Spikeweed|BfN|Ability}} {{M|Burrow|BfN}} {{M|Grody Goop|BfN}} | | | style="text-align:center;" |{{M|Burrow|BfN}} {{M|Grody Goop|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Kernel Corn (PvZ: BfN)|Kernel Corn]] | | ! style="text-align:center;" scope="row" | Kernel Corn |
| | style="text-align:center;" |{{XL|Kernel Corn|BfN}}
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Cob Busters | | | style="text-align:center;" |Cob Busters |
| | style="text-align:center;" |{{M|Butter Beacon|BfN}} {{M|Husk Hop|BfN}} {{M|Shuck Shot|BfN}} | | | style="text-align:center;" |{{M|Butter Beacon|BfN}} {{M|Husk Hop|BfN}} {{M|Shuck Shot|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Night Cap (PvZ: BfN)|Night Cap]] | | ! style="text-align:center;" scope="row" |Night Cap |
| | style="text-align:center;" |{{XL|Night Cap|BfN}}
| |
| | style="text-align:center;" |75
| |
| | style="text-align:center;" |Spore Strike | | | style="text-align:center;" |Spore Strike |
| | style="text-align:center;" |{{M|Casting Shadows|BfN}} {{M|Fung Fu|BfN}} {{M|Shadow Sneak|BfN}} | | | style="text-align:center;" |{{M|Casting Shadows|BfN}} {{M|Fung Fu|BfN}} {{M|Shadow Sneak|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Snapdragon (PvZ: BfN)|Snapdragon]] | | ! style="text-align:center;" scope="row" |Snapdragon |
| | style="text-align:center;" |{{XL|Snapdragon|BfN}}
| | | style="text-align:center;" | Flame Blower |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Flame Blower | |
| Flare Ball | | Flare Ball |
| | style="text-align:center;" |{{M|Swoop Slam|BfN}} {{M|Blue Blazes|BfN}} {{M|Blazing Trail|BfN}} | | | style="text-align:center;" |{{M|Swoop Slam|BfN}} {{M|Blue Blazes|BfN}} {{M|Blazing Trail|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Cactus (PvZ: BfN)|Cactus]] | | ! style="text-align:center;" scope="row" |Cactus |
| | style="text-align:center;" |{{XL|Cactus|BfN}}
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Spike Strike | | | style="text-align:center;" |Spike Strike |
| Needle Shot | | Needle Shot |
| | style="text-align:center;" |{{M3|Potato Mine|BfN|Ability}} {{M|Garlic Drone|BfN}} {{M|Petal Propeller|BfN}} | | | style="text-align:center;" |{{M|Garlic Drone|BfN}} {{M|Petal Propeller|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Defend Class Icon.png|50px]]Defend | | | style="text-align:center;" |Defend |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Citron (PvZ: BfN)|Citron]] | | ! style="text-align:center;" scope="row" |Citron |
| | style="text-align:center;" |{{XL|Citron|BfN}}
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Juice Cannon | | | style="text-align:center;" |Juice Cannon |
| Peel Shield | | Peel Shield |
| | style="text-align:center;" |{{M|EMPeach|BfN}} {{M|Spin Dash|BfN}} {{M|Navel Laser|BfN}} | | | style="text-align:center;" |{{M|EMPeach|BfN}} {{M|Spin Dash|BfN}} {{M|Navel Laser|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Defend Class Icon.png|50px]]Defend | | | style="text-align:center;" |Defend |
| |- | | |- |
| ! rowspan="3" style="text-align:center;" |[[Acorn]]& | | ! rowspan="3" style="text-align:center;" |Acorn |
| | & |
| Oak | | Oak |
| | rowspan="2" style="text-align:center;" |{{XL|Acorn|BfN}}
| |
| | rowspan="2" style="text-align:center;" |75
| |
| | style="text-align:center;" |Solo: | | | style="text-align:center;" |Solo: |
| Shell Shot | | Shell Shot |
| | style="text-align:center;" |Solo: | | | style="text-align:center;" |Solo: |
| {{M|Sap Trap|BfN}} {{M|Invoke Oak|BfN}} {{M|Acorn Dash|BfN}} | | {{M|Sap Trap|BfN}} {{M|Invoke Oak|BfN}} {{M|Acorn Dash|BfN}} |
| | rowspan="3" style="text-align:center;" |[[File:PvZ BfN Defend Class Icon.png|50px]]Defend | | | rowspan="3" style="text-align:center;" |Defend |
| |- | | |- |
| | style="text-align:center;" |Passenger: | | | style="text-align:center;" |Passenger: |
Line 92: |
Line 75: |
| {{M|Sap Trap|BfN}} {{M|Treeject|_(Acorn)BfN}} {{M|Lumber Support|BfN}} | | {{M|Sap Trap|BfN}} {{M|Treeject|_(Acorn)BfN}} {{M|Lumber Support|BfN}} |
| |- | | |- |
| | style="text-align:center;" |{{XL|Oak|BfN}}
| |
| | style="text-align:center;" |300
| |
| | style="text-align:center;" |Wood Grief | | | style="text-align:center;" |Wood Grief |
| | style="text-align:center;" |{{M|Super Sap Trap|BfN}} {{M|Treeject|_(Oak)BfN}} {{M|Roll for Damage|BfN}} | | | style="text-align:center;" |{{M|Super Sap Trap|BfN}} {{M|Treeject|_(Oak)BfN}} {{M|Roll for Damage|BfN}} |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Sunflower (PvZ: BfN)|Sunflower]] | | ! style="text-align:center;" scope="row" |Sunflower |
| | style="text-align:center;" |{{XL|Sunflower|BfN}}
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Sun Pulse | | | style="text-align:center;" |Sun Pulse |
| | style="text-align:center;" |{{M|Sunny Side Up|BfN}} {{M|Sunbeam|BfN}} {{M|Heal Beam|BfN}} | | | style="text-align:center;" |{{M|Sunny Side Up|BfN}} {{M|Sunbeam|BfN}} {{M|Heal Beam|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Support Class Icon.png|50px]]Support | | | style="text-align:center;" |Support |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Rose (PvZ: BfN)|Rose]] | | ! style="text-align:center;" scope="row" |Rose |
| | style="text-align:center;" |{{XL|Rose|BfN}}
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Magic Thistles | | | style="text-align:center;" |Magic Thistles |
| | style="text-align:center;" |{{M|Jinx|BfN}} {{M|Arcane Enigma|BfN}} {{M|Goatify|BfN}} | | | style="text-align:center;" |{{M|Jinx|BfN}} {{M|Arcane Enigma|BfN}} {{M|Goatify|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Support Class Icon.png|50px]]Support | | | style="text-align:center;" | Support |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Wildflower]] | | ! style="text-align:center;" scope="row" |Wildflower |
| | style="text-align:center;" |{{XL|Wildflower|BfN}}
| | | style="text-align:center;" | Stinging Petal |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Stinging Petal | |
| | style="text-align:center;" |{{M|Wild Life|BfN}} {{M|Weed Out|BfN}} {{M|Bloom Boom|BfN}} | | | style="text-align:center;" |{{M|Wild Life|BfN}} {{M|Weed Out|BfN}} {{M|Bloom Boom|BfN}} |
| | style="text-align:center;" |Swarm | | | style="text-align:center;" |Swarm |
| |}
| |
| ==Spawnable Plants==
| |
| ===Pots===
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Cooldown
| |
| ! style="text-align:center;" scope="col" |Role
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pea Cannon]]
| |
| | style="text-align:center;" |{{XL|Pea Cannon|BfN}}
| |
| | style="text-align:center;" |50
| |
| | style="text-align:center;" |Large Pea
| |
| | style="text-align:center;" |2 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Gatling Pea (Spawnable)|Gatling Pea]]
| |
| | style="text-align:center;" |{{XL3|Gatling Pea|BfN|Spawnable}}
| |
| | style="text-align:center;" |60
| |
| | style="text-align:center;" |Small Pea
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Scaredy-shroom (Spawnable)|Scaredy-Shroom]]
| |
| | style="text-align:center;" |{{XL3|Scaredy-Shroom|BfN|Spawnable}}
| |
| | style="text-align:center;" |40
| |
| | style="text-align:center;" |Scaredy Shot
| |
| | style="text-align:center;" |4 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Lightning Reed (Spawnable)|Lightning Reed]]
| |
| | style="text-align:center;" |{{XL3|Lightning Reed|BfN|Spawnable}}
| |
| | style="text-align:center;" |70
| |
| | style="text-align:center;" |Lightning Beam
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Heal Flower]]
| |
| | style="text-align:center;" |{{XL|Heal Flower|BfN}}
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |N/A
| |
| | style="text-align:center;" |4 min.
| |
| | style="text-align:center;" |Support
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Goop-shroom|Goop-Shroom]]
| |
| | style="text-align:center;" |{{XL3|Goop-Shroom|BfN}}
| |
| | style="text-align:center;" |80
| |
| | style="text-align:center;" |Super Goop
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Support
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bonk Choy (Spawnable)|Bonk Choy]]
| |
| | style="text-align:center;" |{{XL3|Bonk Choy|BfN|Spawnable}}
| |
| | style="text-align:center;" |80
| |
| | style="text-align:center;" |Uppercut
| |
| | style="text-align:center;" |2 min.
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Doom-shroom (Spawnable)|Doom-Shroom]]
| |
| | style="text-align:center;" |{{XL3|Doom-Shroom|BfN|Spawnable}}
| |
| | style="text-align:center;" |105
| |
| | style="text-align:center;" |Doom
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fume-shroom (Spawnable)|Fume-Shroom]]
| |
| | style="text-align:center;" |{{XL3|Fume-Shroom|BfN|Spawnable}}
| |
| | style="text-align:center;" |70
| |
| | style="text-align:center;" |Acidic Bubbles
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Melee
| |
| |}
| |
| ===Weeds===
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Cooldown
| |
| ! style="text-align:center;" scope="col" |Role
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Terracotta Weed|Terracotta]][[Terracotta Weed|Weed]]
| |
| | style="text-align:center;" |{{XL|Terracotta Weed|BfN}}
| |
| | style="text-align:center;" |170
| |
| | style="text-align:center;" |Weed Whip (Melee)
| |
| Seed Spit (Range)
| |
| | style="text-align:center;" |2 min.
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Vase Weed]]
| |
| | style="text-align:center;" |{{XL|Vase Weed|BfN}}
| |
| | style="text-align:center;" |90
| |
| | style="text-align:center;" |Weed Bash (Melee)
| |
| Seed Spit (Range)
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dandelion Weed|Dandelion]]
| |
| | style="text-align:center;" |{{XL2|Dandelion|BfN|Dandelion Weed}}
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |Dandelion Explode
| |
| | style="text-align:center;" |2 min.
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Wildflower (Spawnable)|Wildflower]]
| |
| | style="text-align:center;" |{{XL|Wildflower (Spawnable)|BfN}}
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |Stinging Petal (Range)
| |
| Weed Whip (Melee) Bloom Boom (Grenade)
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Terracotta Wildflower|Terracotta]][[Terracotta Wildflower|Wildflower]]
| |
| | style="text-align:center;" |{{XL|Terracotta Wildflower|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Stinging Petal (Range)
| |
| Weed Whip (Melee) Bloom Boom (Grenade)
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Heal Weed]]
| |
| | style="text-align:center;" |{{XL|Heal Weed|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Support
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Hypno-shroom (Spawnable)|Hypno-Shroom]]
| |
| | style="text-align:center;" |{{XL3|Hypno-Shroom|BfN|Spawnable}}
| |
| | style="text-align:center;" |70
| |
| | style="text-align:center;" |Hypno Leech (Close)
| |
| Hypno Pulse (Mid) Hypno Shot (Long)
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Support
| |
| |}
| |
| ==Battle Leaders==
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Original Plant
| |
| ! style="text-align:center;" scope="col" |Customizations Worn
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bam-Bam-Boo]]
| |
| | style="text-align:center;" |{{XL|Bam-Bam-Boo|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Has increased damage
| |
| Spin Dashes every 7 seconds
| |
| | style="text-align:center;" |{{XL|Citron|BfN}}
| |
| | style="text-align:center;" |Pand-Orange Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bluehorn Corn]]
| |
| | style="text-align:center;" |{{XL|Bluehorn Corn|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Husk Hops every 5 seconds
| |
| | style="text-align:center;" |{{XL|Kernel Corn|BfN}}
| |
| | style="text-align:center;" |Blue Bull Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Flotsamuel]]
| |
| | style="text-align:center;" |{{XL|Flotsamuel|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Always has Pea Suped activated
| |
| | style="text-align:center;" |{{XL|Peashooter|BfN}}
| |
| | style="text-align:center;" |Sea Pea Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Lucy]]
| |
| | style="text-align:center;" |{{XL|Lucy|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Turns invincible for a duration of 3 seconds every 3 seconds
| |
| | style="text-align:center;" |{{XL3|Hypno-Shroom|BfN|Spawnable}}
| |
| | style="text-align:center;" |N/A
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[No-Neck Raffi]]
| |
| | style="text-align:center;" |{{XL|No-Neck Raffi|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |N/A
| |
| | style="text-align:center;" |{{XL|Cactus|BfN}}
| |
| | style="text-align:center;" |Cactiraffe Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pinky Rain]]
| |
| | style="text-align:center;" |{{XL|Pinky Rain|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Has increased damage
| |
| Swoop Slams every 3 seconds
| |
| | style="text-align:center;" |{{XL|Snapdragon|BfN}}
| |
| | style="text-align:center;" |Crystal Dragon Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pollen Kate]]
| |
| | style="text-align:center;" |{{XL|Pollen Kate|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Turns plants around her invincible and heals them
| |
| | style="text-align:center;" |{{XL|Sunflower|BfN}}
| |
| | style="text-align:center;" |Sun Monarch Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pound Cake]]
| |
| | style="text-align:center;" |{{XL|Pound Cake|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Night Cap|BfN}}
| |
| | style="text-align:center;" |Night-Sprinkles Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Queen Capra]]
| |
| | style="text-align:center;" |{{XL|Queen Capra|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Rose|BfN}}
| |
| | style="text-align:center;" |Ivory Rose Costume
| |
| Royal Rose Set
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sherman]]
| |
| | style="text-align:center;" |{{XL|Sherman|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Uses Roll for Damage every 7 seconds
| |
| | style="text-align:center;" |{{XL|Oak|BfN}}
| |
| | style="text-align:center;" |Dark-Nut Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sproutrage]]
| |
| | style="text-align:center;" |{{XL|Sproutrage|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Melee attacks deal massive damage
| |
| | style="text-align:center;" |{{XL|Weed|BfN}}
| |
| | style="text-align:center;" |N/A
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Teddy]]
| |
| | style="text-align:center;" |{{XL|Teddy|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Has increased damage
| |
| | style="text-align:center;" |{{XL|Chomper|BfN}}
| |
| | style="text-align:center;" |Cuddle Chomper Costume
| |
| |}
| |
| ==[[:Category:Bounty Hunt|Bounty Hunt]]==
| |
| ===[[Weirding Woods]]===
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Time Limit
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Original Plant
| |
| ! style="text-align:center;" scope="col" |Customizations Worn
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Queenigma]]
| |
| | style="text-align:center;" |{{XL|Queenigma|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Invincible when the spawned mushrooms are still present
| |
| | style="text-align:center;" |{{XL|Rose|BfN}}
| |
| | style="text-align:center;" |Fairy Queen Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Solar Sisters]]
| |
| | style="text-align:center;" |{{XL|Solar Sisters|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Respawns eight seconds after being defeated
| |
| | style="text-align:center;" |{{XL|Sunflower|BfN}}
| |
| | style="text-align:center;" |Sunshine Rocketeer Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Wild Bunch]]
| |
| | style="text-align:center;" |{{XL|Wild Bunch|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |1 min.
| |
| 30 sec.
| |
| | style="text-align:center;" |Squash cannot be touched, or defeated
| |
| | style="text-align:center;" |[[Wildflower (Spawnable)|Wildflower]][[Pumpkin Wildflower]][[Terracotta Wildflower]][[Squash (Boss)|Squash]]
| |
| | style="text-align:center;" |N/A
| |
| |}
| |
| ===[[Town Center]]===
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Time Limit
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Original Plant
| |
| ! style="text-align:center;" scope="col" |Customizations Worn
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bitey Brothers]]
| |
| | style="text-align:center;" |{{XL|Bitey Brothers|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |1 min.
| |
| 45 sec.
| |
| | style="text-align:center;" |Is invincible when outside of the circle
| |
| | style="text-align:center;" |{{XL|Chomper|BfN}}
| |
| | style="text-align:center;" |Z-Chomp Costumes
| |
| blue Velocity Cap hats
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mirror-Shroom]]
| |
| | style="text-align:center;" |{{XL|Mirror-Shroom|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |1 min.
| |
| | style="text-align:center;" |Turns invisible for long periods of time
| |
| | style="text-align:center;" |{{XL|Night Cap|BfN}}
| |
| | style="text-align:center;" |Crystal Crusader Set
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Tiger Klaus]]
| |
| | style="text-align:center;" |{{XL|Tiger Klaus|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |1 min.
| |
| 45 sec.
| |
| | style="text-align:center;" |Acorns must be defeated first
| |
| | style="text-align:center;" |{{XL|Oak|BfN}}
| |
| | style="text-align:center;" |Tiger Birch Costume
| |
| |}
| |
| ==[[:Category:Elusive Foes|Elusive Foes]]==
| |
| ===[[Weirding Woods]]===
| |
| Elusive Foes that are exclusive to Weirding Woods
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Encounter Location
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Original Plant
| |
| ! style="text-align:center;" scope="col" |Customizations Worn
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Amber Gemma]]
| |
| | style="text-align:center;" |{{XL|Amber Gemma|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |In the Z-Tech Factory
| |
| | style="text-align:center;" |Turns nearby plants invincible and heals them
| |
| | style="text-align:center;" |{{XL|Peashooter|BfN}}
| |
| | style="text-align:center;" |Sappy Pea Costume
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pops Cyclops]]
| |
| | style="text-align:center;" |{{XL|Pops Cyclops|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |In the swamps after vanquishing three Dreadroots
| |
| | style="text-align:center;" |Greatly increased damage, turns invincible while burrowing, health resets if there are no zombies to attack
| |
| | style="text-align:center;" |{{XL|Dreadroot|BfN}}
| |
| | style="text-align:center;" |N/A
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sleepy]]
| |
| | style="text-align:center;" |{{XL|Sleepy|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |On a camp near a lake
| |
| | style="text-align:center;" |Turns invincible from time to time
| |
| | style="text-align:center;" |{{XL|Night Cap|BfN}}
| |
| | style="text-align:center;" |Gnomish Spot-Shroom Costume
| |
| |}
| |
| ===[[Town Center]]===
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Encounter Location
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Original Plant
| |
| ! style="text-align:center;" scope="col" |Customizations Worn
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Big Hurtle]]
| |
| | style="text-align:center;" |{{XL|Big Hurtle|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Pressure Pier
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Citron|BfN}}
| |
| | style="text-align:center;" |Green Werble the Turtle Hat
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Kitty Sparkles]]
| |
| | style="text-align:center;" |{{XL|Kitty Sparkles|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Inside the Plant Base
| |
| | style="text-align:center;" |Makes her Mushroom guardians invincible
| |
| | style="text-align:center;" |{{XL|Sunflower|BfN}}
| |
| | style="text-align:center;" |Flush Flower Costume and the Pretty Kitty Set
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mrs. Veilbiter]]
| |
| | style="text-align:center;" |{{XL|Mrs. Veilbiter|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Chomper|BfN}}
| |
| | style="text-align:center;" |Bitey Bride Set
| |
| |}
| |
| ==Bosses==
| |
| {{Construction/Section}}
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dreadroot]]
| |
| | style="text-align:center;" |{{XL|Dreadroot|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Giga Torchwood]]
| |
| | style="text-align:center;" |{{XL|Giga Torchwood|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sunflower Queen]]
| |
| | style="text-align:center;" |{{XL|Sunflower Queen|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Super Bean]]
| |
| | style="text-align:center;" |{{XL|Super Bean|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Marigold (Boss)|Marigold]]
| |
| | style="text-align:center;" |{{XL|Marigold|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Hypno Sunflower Queen]]
| |
| | style="text-align:center;" |{{XL|Hypno Sunflower Queen|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Spooky Squash]]
| |
| | style="text-align:center;" |{{XL|Spooky Squash|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bitter Dill]]
| |
| | style="text-align:center;" |{{XL|Bitter Dill|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dreadwood]]
| |
| | style="text-align:center;" |{{XL|Dreadwood|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Blight Cap]]
| |
| | style="text-align:center;" |{{XL|Blight Cap|BfN}}
| |
| |}
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Variants
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance (except for Rose and Chomper)">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Abilities
| |
| ! style="text-align:center;" scope="col" |Classic FPS Class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Peashooter (PvZ: GW)|Peashooter]]
| |
| | style="text-align:center;" |[[File:PeashooterGW2.png]]
| |
| | style="text-align:center;" |125 (100 for Agent Pea, 150 for Rock Pea)
| |
| | style="text-align:center;" |[[Fire Pea]][[Ice Pea]][[Toxic Pea]][[Commando Pea]][[Agent Pea]][[Law Pea]][[Plasma Pea]][[Rock Pea]][[Electro Pea]]
| |
| | style="text-align:center;" |Pea Cannon
| |
| | style="text-align:center;" |25-35 (impact/critical damage)
| |
| 10 (splash damage)
| |
| | style="text-align:center;" |[[Chili Bean Bomb]][[Pea Gatling]][[Hyper]][[Sombrero Bean Bomb]][[Retro Gatling]][[Super Pea Jump]][[Dark Bean Bomb]][[Bling Gatling]]
| |
| | style="text-align:center;" |Assault class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sunflower (PvZ: GW)|Sunflower]]
| |
| | style="text-align:center;" |[[File:SunflowerGW2.png]]
| |
| | style="text-align:center;" |110 (160 for Metal Petal, 85 for Vampire Flower)
| |
| | style="text-align:center;" |[[Mystic Flower]][[Power Flower]][[Fire Flower]][[Shadow Flower]][[Metal Petal]][[Sun Pharaoh]][[Alien Flower]][[Stuffy Flower]][[Vampire Flower]]
| |
| | style="text-align:center;" |Sun Pulse
| |
| | style="text-align:center;" |4-8 (impact damage)
| |
| 6-10 (critical damage)
| |
| | style="text-align:center;" |[[Heal Beam]][[Sunbeam]][[Heal Flower]][[Rainbow Heal Beam]][[Solar Flare Beam]][[Dark Flower]][[Rainbow Flower]]
| |
| | style="text-align:center;" |Medic class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Chomper (PvZ: GW)|Chomper]]
| |
| | style="text-align:center;" |[[File:ChomperGW2.png]]
| |
| | style="text-align:center;" |175 (125 for Hot Rod Chomper, 135 Chomp Thing, 150 for Count Chompula and Twilight Chomper, 215 for Armor Chomper)
| |
| | style="text-align:center;" |[[Hot Rod Chomper]][[Toxic Chomper]][[Fire Chomper]][[Power Chomper]][[Count Chompula]][[Armor Chomper]][[Chomp Thing]][[Yeti Chomper]][[Disco Chomper]][[Unicorn Chomper]][[Twilight Chomper]]
| |
| | style="text-align:center;" |Chomp
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |[[Goop]]
| |
| [[Burrow]]
| |
|
| |
| [[Spikeweed (Ability)|Spikeweed]]
| |
|
| |
| [[Super Sticky Goop]]
| |
|
| |
| [[Sprint Burrow]]
| |
|
| |
| [[Vampweed]]
| |
|
| |
| [[Spiky Spikeweed]]
| |
|
| |
| [[Chomp Cannon]]
| |
| | style="text-align:center;" |Melee class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Cactus (PvZ: GW)|Cactus]]
| |
| | style="text-align:center;" |[[File:CactusGW2.png]]
| |
| | style="text-align:center;" |125 (150 for Jade and Petrified Cactus)
| |
| | style="text-align:center;" |[[Camo Cactus]][[Fire Cactus]][[Ice Cactus]][[Power Cactus]][[Future Cactus]][[Bandit Cactus]][[Jade Cactus]][[Zen Cactus]][[Petrified Cactus]]
| |
| | style="text-align:center;" |Spike Shot
| |
| | style="text-align:center;" |25 (impact damage)
| |
| 30 (critical damage)
| |
| | style="text-align:center;" |[[Potato Mine (Ability)|Potato Mine]][[Garlic Drone]][[Tallnut Battlement]][[Potato Nugget Mine]][[Artichoke Drone]][[Iron Maiden]][[Pizzazzling Potato Mine]][[Red Artichoke]][[Dark Garlic Drone]][[Bling Maiden]]
| |
| | style="text-align:center;" |Sniper class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Citron (PvZ: GW2)|Citron]]
| |
| | style="text-align:center;" |[[File:CitronGW2.png]]
| |
| | style="text-align:center;" |200 (250 for Iron Citron)
| |
| | style="text-align:center;" |[[Iron Citron]]
| |
| [[Electro Citron]]
| |
|
| |
| [[Frozen Citron]]
| |
|
| |
| [[Party Citron]]
| |
|
| |
| [[Toxic Citron]]
| |
| | style="text-align:center;" |Orange Beam
| |
| | style="text-align:center;" |3-6 (impact damage based on distance)
| |
| 4-7 (critical damage based on distance) 6 splash ''Note: When landing impact damage, Citron deals both his impact and splash damage to zombies, resulting in around 10-14 damage per shot''
| |
| | style="text-align:center;" |[[EMPeach]]
| |
| [[Citron Ball]]
| |
|
| |
| [[Peel Shield]]
| |
|
| |
| [[Mood Shield]]
| |
|
| |
| [[Hyper Ball]]
| |
|
| |
| [[Assault Mode]]
| |
|
| |
| [[Spin Dash]]
| |
| | style="text-align:center;" |Tank class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Rose (PvZ: GW2)|Rose]]
| |
| | style="text-align:center;" |[[File:RoseGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |[[Druid Rose]][[Frost Rose]][[Fire Rose]][[Party Rose]][[Nec'Rose]]
| |
| | style="text-align:center;" |Magic Thistles
| |
| | style="text-align:center;" |9 (impact/critical damage)
| |
| | style="text-align:center;" |[[Time Snare]][[Arcane Enigma]][[Goatify]][[Arcane Lotus]][[Psychedelic Goat]]
| |
| | style="text-align:center;" |Support class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Kernel Corn (PvZ: GW2)|Kernel Corn]]
| |
| | style="text-align:center;" |[[File:Kernel CornGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |[[Pops Corn]][[BBQ Corn]][[Mob Cob]][[Party Corn]][[Commando Corn]]
| |
| | style="text-align:center;" |Cob Busters
| |
| | style="text-align:center;" |5-7 (impact damage)
| |
| 7-9 (critical damage)
| |
| | style="text-align:center;" |[[Butter Barrage]][[Husk Hop]][[Shuck Shot]][[Bigger Better Butter]][[Multi-Shuck]]
| |
| | style="text-align:center;" |Soldier class
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Torchwood (PvZ: GW2)|Torchwood]]
| |
| | style="text-align:center;" |[[File:TorchwoodGW2.png]]
| |
| | style="text-align:center;" |275
| |
| | style="text-align:center;" |N/A
| |
| | style="text-align:center;" |Wood Chipper
| |
| | style="text-align:center;" |3-7 (impact damage)
| |
| 5-9 (critical damage)
| |
| | style="text-align:center;" |[[Blazin' Blast]][[Smoldering Madness]][[Leaf Shield]]
| |
| | style="text-align:center;" |Heavy tank class
| |
| |}<small>*exact damage varies depending on distance (except for Rose and Chomper)</small>
| |
| ==Variant plants==
| |
| Each playable character class has five variants or more (excluding the Torchwood) that give the base class a perk. The variants also differ slightly in appearance. Unlocking the variants is done through purchasing sticker packs from the [[Sticker Shop]]. Lower cost packs will result in single pieces being obtained randomly, more expensive ones will yield multiple pieces for different characters while the most expensive sticker pack will fully unlock a random new variant.
| |
| ===[[Peashooter (PvZ: GW)|Peashooter]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fire Pea]]
| |
| | style="text-align:center;" |[[File:Fire PeaGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Fire Pea Cannon
| |
| | style="text-align:center;" |12-29 (impact/critical damage)
| |
| 10 (splash damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Ice Pea]]
| |
| | style="text-align:center;" |[[File:Ice PeaGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Ice Pea Cannon
| |
| | style="text-align:center;" |15-25 (impact/critical damage)
| |
| 10 (splash damage)
| |
| | style="text-align:center;" |Ice variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Toxic Pea]]
| |
| | style="text-align:center;" |[[File:Toxic PeaGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Toxic Pea Cannon
| |
| | style="text-align:center;" |17-25 (impact/critical damage)
| |
| 10 (splash damage) 2 (toxic damage per second or being close to enemy)
| |
| | style="text-align:center;" |Toxic variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Commando Pea]]
| |
| | style="text-align:center;" |[[File:Commando PeaGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Full-Auto Pea
| |
| | style="text-align:center;" |6-10 (impact damage)
| |
| 6-11 (critical damage)
| |
| | style="text-align:center;" |Full-auto weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Agent Pea]]
| |
| | style="text-align:center;" |[[File:Agent PeaGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Pea Silencer
| |
| | style="text-align:center;" |10-15 (impact damage, based on distance)
| |
| 20-30 (critical damage, based on distance)
| |
| | style="text-align:center;" |Semi-automatic/Great critical shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Law Pea]]
| |
| | style="text-align:center;" |[[File:Law PeaGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Six Shooter
| |
| | style="text-align:center;" |13-22 (impact damage)
| |
| 15-26 (critical damage)
| |
| | style="text-align:center;" |Six ammo/Single shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Plasma Pea]]
| |
| | style="text-align:center;" |[[File:Plasma PeaGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Plasmic Disruptor
| |
| | style="text-align:center;" |20-70 (impact/critical damage, based on charge rate)
| |
| 10-30 (splash damage, based on charge rate)
| |
| | style="text-align:center;" |Charging weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Rock Pea]]
| |
| | style="text-align:center;" |[[File:Rock PeaGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Rock Shot
| |
| | style="text-align:center;" |27-35 (impact/critical damage)
| |
| 25 (splash damage)
| |
| | style="text-align:center;" |Heavy/Boosted splash effect variant
| |
| | style="text-align:center;" |Rare
| |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Electro Pea]] | | !Torchwood |
| | style="text-align:center;" |[[File:Electro PeaGW2.png]] | | |Wood Chipper |
| | style="text-align:center;" |125 | | |Blazin' Blast |
| | style="text-align:center;" |Electro Cannon
| | Smoldering Madness |
| | style="text-align:center;" |20-30 (impact/critical damage)
| |
| 10-25 (splash damage)
| |
|
| |
|
| 25(manual-triggered explosion)
| | Leaf Shield |
| | | |Heavy tank class |
| 15 (electric damage per sec)
| |
| | style="text-align:center;" |Electric/Detonation shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[Sunflower (PvZ: GW)|Sunflower]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mystic Flower]]
| |
| | style="text-align:center;" |[[File:Mystic FlowerGW2.png]]
| |
| | style="text-align:center;" |110
| |
| | style="text-align:center;" |Mysterious Energy
| |
| | style="text-align:center;" |11-60 (impact damage, based on charge rate)
| |
| 12-68 (critical damage, based on charge rate)
| |
| | style="text-align:center;" |Charging weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Power Flower]]
| |
| | style="text-align:center;" |[[File:Power FlowerGW2.png]]
| |
| | style="text-align:center;" |110
| |
| | style="text-align:center;" |Power Pulse
| |
| | style="text-align:center;" |5-7 (impact damage)
| |
| 6-8 (critical damage) 5-7 (electric splash)
| |
| | style="text-align:center;" |Electric variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fire Flower]]
| |
| | style="text-align:center;" |[[File:Fire FlowerGW2.png]]
| |
| | style="text-align:center;" |110
| |
| | style="text-align:center;" |Flame Pulse
| |
| | style="text-align:center;" |6-8 (impact damage)
| |
| 7-9 (critical damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Shadow Flower]]
| |
| | style="text-align:center;" |[[File:Shadow FlowerGW2.png]]
| |
| | style="text-align:center;" |110
| |
| | style="text-align:center;" |Dark Energy
| |
| | style="text-align:center;" |7-8 (impact damage)
| |
| 8-9 (critical damage)
| |
| | style="text-align:center;" |Fast rate of fire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Metal Petal]]
| |
| | style="text-align:center;" |[[File:Metal PetalGW2.png]]
| |
| | style="text-align:center;" |160
| |
| | style="text-align:center;" |Metal Blast
| |
| | style="text-align:center;" |4-7 (impact damage)
| |
| 6-9 (critical damage)
| |
| | style="text-align:center;" |Heavy variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sun Pharaoh]]
| |
| | style="text-align:center;" |[[File:Sun PharaohGW2.png]]
| |
| | style="text-align:center;" |110
| |
| | style="text-align:center;" |Cobra Laser
| |
| | style="text-align:center;" |10-13 (impact damage)
| |
| 12-15 (critical damage)
| |
| | style="text-align:center;" |Three-shot burst variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Alien Flower]]
| |
| | style="text-align:center;" |[[File:Alien FlowerGW2.png]]
| |
| | style="text-align:center;" |110
| |
| | style="text-align:center;" |Spore Mist
| |
| | style="text-align:center;" |10-14 (impact damage)
| |
| 15-18 (critical damage) 3 (spore damage)
| |
| | style="text-align:center;" |Area of Effect-shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Vampire Flower]]
| |
| | style="text-align:center;" |[[File:Vampire FlowerGW2.png]]
| |
| | style="text-align:center;" |85
| |
| | style="text-align:center;" |Life Leech
| |
| | style="text-align:center;" |4-7 (impact/critical damage)
| |
| | style="text-align:center;" |Vampire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Stuffy Flower]]
| |
| | style="text-align:center;" |[[File:Stuffy FlowerGW2.png]]
| |
| | style="text-align:center;" |110
| |
| | style="text-align:center;" |Rainbow Sunburst
| |
| | style="text-align:center;" |5-8 (impact/critical damage)
| |
| | style="text-align:center;" |Heal drop shot variant
| |
| | style="text-align:center;" |Rare
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[Chomper (PvZ: GW)|Chomper]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Hot Rod Chomper]]
| |
| | style="text-align:center;" |[[File:Hot Rod ChomperGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Hot Rod Chomp
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |Agility variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Toxic Chomper]]
| |
| | style="text-align:center;" |[[File:Toxic ChomperGW2.png]]
| |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Toxic Spray
| |
| | style="text-align:center;" |6 (spray)
| |
| 2 (toxic damage per second or being close to enemy)
| |
| | style="text-align:center;" |Toxic variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fire Chomper]]
| |
| | style="text-align:center;" |[[File:Fire ChomperGW2.png]]
| |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Flame Spray
| |
| | style="text-align:center;" |10 (spray)
| |
| 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Power Chomper]]
| |
| | style="text-align:center;" |[[File:Power ChomperGW2.png]]
| |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Electric Spray
| |
| | style="text-align:center;" |10 (spray)
| |
| 2 (splash)
| |
| | style="text-align:center;" |Electric variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Count Chompula]]
| |
| | style="text-align:center;" |[[File:Count ChompulaGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Vampiric Chomp
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |Vampire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Armor Chomper]]
| |
| | style="text-align:center;" |[[File:Armor ChomperGW2.png]]
| |
| | style="text-align:center;" |215
| |
| | style="text-align:center;" |Metal Chomp
| |
| | style="text-align:center;" |45-60
| |
| | style="text-align:center;" |Heavy variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Chomp Thing]]
| |
| | style="text-align:center;" |[[File:Chomp ThingGW2.png]]
| |
| | style="text-align:center;" |135
| |
| | style="text-align:center;" |Swamp Spray
| |
| | style="text-align:center;" |7
| |
| | style="text-align:center;" |Fast rate of fire/ Accelerated heal rate variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Yeti Chomper]]
| |
| | style="text-align:center;" |[[File:Yeti ChomperGW2.png]]
| |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Arctic Belch
| |
| | style="text-align:center;" |15-25 (impact/critical damage<abbr title="based on distance">*</abbr>)
| |
| 10 (splash damage)
| |
| | style="text-align:center;" |Ice/Ranged shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Disco Chomper]]
| |
| | style="text-align:center;" |[[File:Disco ChomperGW2.png]]
| |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Disco Chomp
| |
| | style="text-align:center;" |30 (chomp)
| |
| 40 (Disco Fever chomp)
| |
| | style="text-align:center;" |Bonus passive ability variant, Custom Chomper
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Unicorn Chomper]]
| |
| | style="text-align:center;" |[[File:Unicorn ChomperGW2.png]]
| |
| | style="text-align:center;" |175
| |
| | style="text-align:center;" |Unicorn Chomp
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |Bonus ability variant
| |
| | style="text-align:center;" |Special
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Twilight Chomper]]
| |
| | style="text-align:center;" |[[File:Twilight ChomperGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Twilight Chomp
| |
| | style="text-align:center;" |35
| |
| | style="text-align:center;" |Bonus ability variant
| |
| | style="text-align:center;" |Special
| |
| |}
| |
| ===[[Cactus (PvZ: GW)|Cactus]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Camo Cactus]]
| |
| | style="text-align:center;" |[[File:Camo CactusGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Camo Shot
| |
| | style="text-align:center;" |30 (impact damage)
| |
| 60 (critical damage)
| |
| | style="text-align:center;" |Great zoom/Great critical shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fire Cactus]]
| |
| | style="text-align:center;" |[[File:Fire CactusGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Fire Needle
| |
| | style="text-align:center;" |15-20 (impact damage)
| |
| 21-28 (critical damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Ice Cactus]]
| |
| | style="text-align:center;" |[[File:Ice CactusGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Ice Needle
| |
| | style="text-align:center;" |15-20 (impact damage)
| |
| 18-24 (critical damage)
| |
| | style="text-align:center;" |Ice variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Power Cactus]]
| |
| | style="text-align:center;" |[[File:Power CactusGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Electric Needle
| |
| | style="text-align:center;" |15-20 (impact damage)
| |
| 18-24 (critical damage) 15 (electric splash)
| |
| | style="text-align:center;" |Electric variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Future Cactus]]
| |
| | style="text-align:center;" |[[File:Future CactusGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Future Shot
| |
| | style="text-align:center;" |17-88 (impact damage, based on charge rate)
| |
| 20-96 (critical damage, based on charged rate) 30 (splash damage, fully charged projectile only)
| |
| | style="text-align:center;" |Charging weapon variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bandit Cactus]]
| |
| | style="text-align:center;" |[[File:Bandit CactusGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Gatling Needle
| |
| | style="text-align:center;" |9 (impact damage)
| |
| 10 (critical damage)
| |
| | style="text-align:center;" |Full-auto weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Jade Cactus]]
| |
| | style="text-align:center;" |[[File:Jade CactusGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Shatter Shot
| |
| | style="text-align:center;" |11-26 (impact damage)
| |
| 13-38 (critical damage) 15 (splash damage)
| |
| | style="text-align:center;" |Heavy/Area of Effect-shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Zen Cactus]]
| |
| | style="text-align:center;" |[[File:Zen CactusGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Mystic Orbs
| |
| | style="text-align:center;" |20-60 (impact/critical damage)
| |
| | style="text-align:center;" |Five ammo variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Petrified Cactus]]
| |
| | style="text-align:center;" |[[File:Petrified CactusGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Egg Blast
| |
| | style="text-align:center;" |16-30 (splash damage)
| |
| 30-45 (critical damage)
| |
| | style="text-align:center;" |Heavy/Detonation shot variant
| |
| | style="text-align:center;" |Rare
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[Citron (PvZ: GW2)|Citron]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Frozen Citron]]
| |
| | style="text-align:center;" |[[File:Frozen CitronGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Frosty Beam
| |
| | style="text-align:center;" |6-8 (impact damage)
| |
| 7-10 (critical damage)
| |
| | style="text-align:center;" |Ice variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Electro Citron]]
| |
| | style="text-align:center;" |[[File:Electro CitronGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Electro Charger
| |
| | style="text-align:center;" |7-75 (impact damage, based on charge rate)
| |
| 8-82 (critical damage, based on charge rate) 40 (max charge splash damage) 15 (electric splash)
| |
| | style="text-align:center;" |Electric/Charging weapon variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Iron Citron]]
| |
| | style="text-align:center;" |[[File:Iron CitronGW2.png]]
| |
| | style="text-align:center;" |250
| |
| | style="text-align:center;" |Mech Breaker
| |
| | style="text-align:center;" |24-50 (impact/critical damage)
| |
| | style="text-align:center;" |Heavy/One ammo/Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Party Citron]]
| |
| | style="text-align:center;" |[[File:Party CitronGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Party Laser
| |
| | style="text-align:center;" |2-4 (impact and critical)
| |
| 4-6 (Party Time! impact and critical)
| |
| | style="text-align:center;" |Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Toxic Citron]]
| |
| | style="text-align:center;" |[[File:Toxic CitronGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Limer Slimer
| |
| | style="text-align:center;" |5-7 (impact damage)
| |
| 6-8 (critical damage) 2 (toxic damage) 2 (AoE damage)
| |
| | style="text-align:center;" |Toxic/Area of Effect-shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |}
| |
| ===[[Rose (PvZ: GW2)|Rose]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Druid Rose]]
| |
| | style="text-align:center;" |[[File:Druid RoseGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Toxic Volley
| |
| | style="text-align:center;" |5 (impact/critical damage)
| |
| 2 (toxic damage per second)
| |
| | style="text-align:center;" |Toxic variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fire Rose]]
| |
| | style="text-align:center;" |[[File:Fire RoseGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Scorching Scepter
| |
| | style="text-align:center;" |5-50 (impact/critical damage, based on charge rate)
| |
| 4 (fire damage)
| |
| | style="text-align:center;" |Fire/Charging weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Frost Rose]]
| |
| | style="text-align:center;" |[[File:Frost RoseGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Wand of Freezing
| |
| | style="text-align:center;" |7-50(impact/critical damage, based on charge rate)
| |
| | style="text-align:center;" |Ice/Charging weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Party Rose]]
| |
| ! style="text-align:center;" |[[File:Party RoseGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Party Thistles
| |
| | style="text-align:center;" |8 (impact/critical damage)
| |
| 11 (Party Time! impact/critical damage)
| |
| | style="text-align:center;" |Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Nec'Rose]]
| |
| | style="text-align:center;" |[[File:Nec'RoseGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Staff of Jinxing
| |
| | style="text-align:center;" |6 (uncharged)
| |
| 15 (fully charged)
| |
| | style="text-align:center;" |Debuff/Charging weapon variant
| |
| | style="text-align:center;" |Super Rare
| |
| |}
| |
| ===[[Kernel Corn (PvZ: GW2)|Kernel Corn]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary weapon
| |
| ! style="text-align:center;" scope="col" |Primary weapon damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[BBQ Corn]]
| |
| | style="text-align:center;" |[[File:BBQ CornGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Spicy Hot Shot
| |
| | style="text-align:center;" |4-6 (impact damage)
| |
| 5-7 (critical damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mob Cob]]
| |
| | style="text-align:center;" |[[File:Mob CobGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Corn Crusher
| |
| | style="text-align:center;" |7-9 (impact damage)
| |
| 8-10 (critical damage)
| |
| | style="text-align:center;" |Pierce shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pops Corn]]
| |
| | style="text-align:center;" |[[File:Pops CornGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Corn Cracker
| |
| | style="text-align:center;" |8-10 (impact damage)
| |
| 10-12 (critical damage)
| |
| | style="text-align:center;" |Great zoom/Three-shot burst variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Party Corn]]
| |
| | style="text-align:center;" |[[File:Party CornGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Party Busters
| |
| | style="text-align:center;" |4-6 (impact damage)
| |
| 5-7 (critical damage) 6-8 (Party Time! impact and critical)
| |
| | style="text-align:center;" |Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Commando Corn]]
| |
| | style="text-align:center;" |[[File:Commando CornGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Baby Corn Buster
| |
| | style="text-align:center;" |10-32 (impact and critical)
| |
| 1-25 (splash)
| |
| | style="text-align:center;" |Area of Effect-shot/Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ==[[Spawnable Plants]]==
| |
| The Plants can summon Spawnable Plants to aid them in battle. The Plants can grow Potted Plants to help them protect their gardens, and they can also summon the all-new Weeds which will roam the battlefield and attack Zombies.
| |
| ===Weeds===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Weed
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |Info
| |
| !Description
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Weed]]
| |
| | style="text-align:center;" |[[File:WeedGW2.png]]
| |
| | style="text-align:center;" |Basic Weed, counterpart to the [[Browncoat Zombie (Spawnable)|Browncoat Zombie]]
| |
| |The backbone of Dave's ground forces, these Weeds can grow just about anywhere.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pumpkin Weed]]
| |
| | style="text-align:center;" |[[File:Pumpkin WeedGW2.png]]
| |
| | style="text-align:center;" |Has triple the health of a Weed, counterpart to the [[Conehead Zombie (Spawnable)|Conehead Zombie]]
| |
| |With their damage-absorbing hats, Pumpkin Weeds are proud, strong, and always up for a fight.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Terracotta Weed]]
| |
| | style="text-align:center;" |[[File:Terracotta WeedGW2.png]]
| |
| | style="text-align:center;" |Has a little under six times the health of a Weed, counterpart to the [[Buckethead Zombie (Spawnable)|Buckethead Zombie]]
| |
| |More than just a fashionable accessory, the terracotta represents the strongest in Weed headwear.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dandelion Weed]]
| |
| | style="text-align:center;" |[[File:Dandelion WeedGW2.png]]
| |
| | style="text-align:center;" |Explodes when Zombies are nearby, counterpart to the [[Exploding Imp]]
| |
| |Careful, they pack a wallop.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Leaf Shield Weed]]
| |
| | style="text-align:center;" |[[File:Leaf Shield WeedGW2.png]] | |
| | style="text-align:center;" |Same health as a Pumpkin Weed, has a weak shield, counterpart to the [[Newspaper Zombie (Spawnable)|Newspaper Zombie]]
| |
| |A leaf may not make for the best shield around, but its better than nothing!
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Wood Shield Weed]]
| |
| | style="text-align:center;" |[[File:Wood Shield WeedGW2.png]]
| |
| | style="text-align:center;" |Same health as a Terracotta Weed, has a strong shield, counterpart to the [[Screen Door Zombie (Spawnable)|Screen Door Zombie]]
| |
| |Having survived his Leaf Shield days, the Wood Shield Weed learned a thing or two about protecting himself.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Vase Weed]]
| |
| | style="text-align:center;" |[[File:Vase WeedGW2.png]]
| |
| | style="text-align:center;" |Is protected inside a large vase, counterpart to the [[Coffin Zombie]]
| |
| |This Weed grew into a vase and plays it off like he did it on purpose. Luckily, vases are super protective.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Porcelain Vase Weed]]
| |
| | style="text-align:center;" |[[File:Porcelain Vase WeedGW2.png]]
| |
| | style="text-align:center;" |Has more protection than the Vase Weed, counterpart to the [[Outhouse Zombie]]
| |
| |This Weed totally meant to grow into a porcelain vase. Why wouldn't he?
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Heal Weed]]
| |
| | style="text-align:center;" |[[File:Heal WeedGW2.png]]
| |
| | style="text-align:center;" |Heals nearby injured Plants, counterpart to the [[Heal Zombie]]
| |
| |This Weed comes equipped with magical healing generic brand adhesive bandages! Don't tell anyone, but they aren't waterproof.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Flag Weed]]
| |
| | style="text-align:center;" |[[File:Flag WeedGW2.png]]
| |
| | style="text-align:center;" |Gives a defense boost to nearby Plants, counterpart to the [[Flag Zombie (Spawnable)|Flag Zombie]]
| |
| |The Flag Weed rallies nearby Plants, and provides them with a defensive morale boost.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Hypno-shroom (Spawnable)|Hypno-shroom]]
| |
| | style="text-align:center;" |[[File:Hypno-shroomGW2.png]]
| |
| | style="text-align:center;" |Attaches itself to enemies; when near, and disrupts their vision and reverses controls
| |
| | style="text-align:center;" |'''CLOSE RANGE: DISRUPTION'''Get too close, and he'll make you lose your marbles!
| |
| |}
| |
| ===Potted Plants===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Potted Plant
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |Info
| |
| ! style="text-align:center;" scope="col" |Description
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pea Cannon]]
| |
| | style="text-align:center;" |[[File:Pea CannonGW2.png]]
| |
| | style="text-align:center;" |Shoots large peas at Zombies
| |
| | style="text-align:center;" |'''LONG RANGE: IMPACT'''Shoots large peas at the Zombies, causing huge amounts of splash damage.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Gatling Pea (Spawnable)|Gatling Pea]]
| |
| | style="text-align:center;" |[[File:Gatling PeaGW2.png]]
| |
| | style="text-align:center;" |Shoots rapid-fire peas at Zombies
| |
| | style="text-align:center;" |'''LONG RANGE: RAPID FIRE'''Focuses in on one target at a time, unleashing a barrage of rapid-fire peas.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Scaredy-shroom (Spawnable)|Scaredy-shroom]]
| |
| | style="text-align:center;" |[[File:Scaredy-shroomGW2.png]]
| |
| | style="text-align:center;" |Shoots Zombies at long range, but hides when they are close
| |
| | style="text-align:center;" |'''LONG RANGE: PRECISION'''Takes Zombies out with superior range, but hides when they get close.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Lightning Reed (Spawnable)|Lightning Reed]]
| |
| | style="text-align:center;" |[[File:Lightning ReedGW2.png]]
| |
| | style="text-align:center;" |Deals electric damage to nearby Zombies
| |
| | style="text-align:center;" |'''MEDIUM RANGE: ELECTRIC'''Zap! Zap! Zappity Zap!
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bonk Choy (Spawnable)|Bonk Choy]]
| |
| | style="text-align:center;" |[[File:Bonk ChoyGW2.png]]
| |
| | style="text-align:center;" |Punches Zombies at close range
| |
| | style="text-align:center;" |'''CLOSE RANGE: MELEE'''Makes up for his lack of range with devastating uppercuts.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Ice-shroom (Spawnable)|Ice-shroom]]
| |
| | style="text-align:center;" |[[File:Ice-shroomGW2.png]]
| |
| | style="text-align:center;" |Freezes Zombies that are close to it
| |
| | style="text-align:center;" |'''CLOSE RANGE: ICE'''Lets out bursts of icy-coldness, freezing nearby Zombies where they stand.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Toxic Gloom-shroom]]
| |
| | style="text-align:center;" |[[File:Toxic Gloom-shroomGW2.png]]
| |
| | style="text-align:center;" |Releases a toxic cloud which deals toxic damage to nearby Zombies
| |
| | style="text-align:center;" |'''CLOSE RANGE: TOXIC'''Voted most toxic plant 3 years running. He ain't happy about it though.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Doom-shroom (Spawnable)|Doom-shroom]]
| |
| | style="text-align:center;" |[[File:Doom-shroomGW2.png]]
| |
| | style="text-align:center;" |Creates a devastating explosion which vanquishes nearby Zombies
| |
| | style="text-align:center;" |'''CLOSE RANGE: EXPLOSIVE'''Doom-shrooms are extremely damaging but take time to regenerate.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Goop-shroom]]
| |
| | style="text-align:center;" |[[File:Goop-shroomGW2.png]]
| |
| | style="text-align:center;" |Squirts out Goop at Zombies, which slows them down temporarily
| |
| | style="text-align:center;" |'''MEDIUM RANGE: GOOP'''Goops Zombies, which slows them down and makes them easy targets.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fume-shroom (Spawnable)|Fume-shroom]]
| |
| | style="text-align:center;" |[[File:Fume-shroomGW2.png]]
| |
| | style="text-align:center;" |Shoots acidic bubbles which pass through shields
| |
| | style="text-align:center;" |'''MEDIUM RANGE: ARMOR BREAKER'''Shoots out acidic bubbles that are effective at damaging shields and armor.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Bamboo Shoot (Spawnable)|Bamboo Shoot]]
| |
| | style="text-align:center;" |[[File:Bamboo ShootGW2.png]]
| |
| | style="text-align:center;" |Releases an airstrike on nearby Zombies
| |
| | style="text-align:center;" |'''LONG RANGE: AIRSTRIKE'''The Bamboo Shoot shoots bamboo shoots. How many shoots can a Bamboo Shoot shoot?
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Snap Dragon]]
| |
| | style="text-align:center;" |[[File:Snap DragonGW2.png]]
| |
| | style="text-align:center;" |Releases fire from its mouth which deals fire damage to nearby Zombies
| |
| | style="text-align:center;" |'''CLOSE RANGE: FIRE'''Unleashes his firey breath which does additional damage over time.
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Heal Flower]]
| |
| | style="text-align:center;" |[[File:Heal FlowerGW2.png]]
| |
| | style="text-align:center;" |Releases healing suns which heal nearby Plants
| |
| | style="text-align:center;" |'''SPECIAL: HEALING'''Continuously generates sundrops, which can heal nearby Plants.
| |
| |} | | |} |
| ==Zombies== | | ==Zombies== |
Line 1,348: |
Line 105: |
| |- | | |- |
| ! style="text-align:center;" scope="row" |Zombie | | ! style="text-align:center;" scope="row" |Zombie |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Weapon(s) | | ! style="text-align:center;" scope="col" |Weapon(s) |
| ! style="text-align:center;" scope="col" |Abilities | | ! style="text-align:center;" scope="col" |Abilities |
| ! style="text-align:center;" scope="col" |Class | | ! style="text-align:center;" scope="col" |Class |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Foot Soldier (PvZ: BfN)|Foot Soldier]] | | ! style="text-align:center;" scope="row" |Foot Soldier |
| | style="text-align:center;" |{{XL|Foot Soldier|BfN}}
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Z-1 Assault | | | style="text-align:center;" |Z-1 Assault |
| Blaster | | Blaster |
| | style="text-align:center;" |{{M|Super Stink Cloud|BfN}} {{M|Rocket Jump|BfN}} {{M|ZPG|BfN}} | | | style="text-align:center;" |{{M|Super Stink Cloud|BfN}} {{M|Rocket Jump|BfN}} {{M|ZPG|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! rowspan="2" style="text-align:center;" |[[Imp (PvZ: BfN)|Imp]]& | | ! rowspan="2" style="text-align:center;" |Imp& |
| [[Z-Mech (PvZ: BfN)|Z-Mech]] | | [[Z-Mech]] |
| | style="text-align:center;" |{{XL|Imp|BfN}}
| |
| | style="text-align:center;" |75
| |
| | style="text-align:center;" |Imp Blasters | | | style="text-align:center;" |Imp Blasters |
| | style="text-align:center;" |{{M|Gravity Grenade|BfN}} {{M|Robo Call|BfN}} {{M|Impkata|BfN}} | | | style="text-align:center;" |{{M|Gravity Grenade|BfN}} {{M|Robo Call|BfN}} {{M|Impkata|BfN}} |
| | rowspan="2" style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | rowspan="2" style="text-align:center;" |Attack |
| |- | | |- |
| | style="text-align:center;" |{{XL|Z-Mech|BfN}}
| |
| | style="text-align:center;" |350
| |
| | style="text-align:center;" |Robo Laser | | | style="text-align:center;" |Robo Laser |
| | style="text-align:center;" |{{M|Missile Madness|BfN}} {{M|Explosive Escape|BfN}} {{M|Bionic Bash|BfN}} | | | style="text-align:center;" |{{M|Missile Madness|BfN}} {{M|Explosive Escape|BfN}} {{M|Bionic Bash|BfN}} |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Super Brainz (PvZ: BfN)|Super Brainz]] | | ! style="text-align:center;" scope="row" |Super Brainz |
| | style="text-align:center;" |{{XL|Super Brainz|BfN}}
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Heroic Fist, | | | style="text-align:center;" |Heroic Fist, |
| Ultra Flying Fist, Alpha Better Shield | | Ultra Flying Fist, Alpha Better Shield |
| | style="text-align:center;" |{{M|Super Ultra Ball|BfN}} {{M|Turbo Twister|BfN}} {{M|Hyper Jump Thump|BfN}} | | | style="text-align:center;" |{{M|Super Ultra Ball|BfN}} {{M|Turbo Twister|BfN}} {{M|Hyper Jump Thump|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[80s Action Hero|80s Action]][[80s Action Hero|Hero]] | | ! style="text-align:center;" scope="row" |80s ActionHero |
| | style="text-align:center;" |{{XL|80s Action Hero|BfN}}
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Bow Blaster | | | style="text-align:center;" |Bow Blaster |
| | style="text-align:center;" |{{M|Dynamite Dodge|BfN}} {{M|Rocket Ride|BfN}} {{M|Can't-Miss-ile|BfN}} | | | style="text-align:center;" |{{M|Dynamite Dodge|BfN}} {{M|Rocket Ride|BfN}} {{M|Can't-Miss-ile|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Electric Slide]] | | ! style="text-align:center;" scope="row" |Electric Slide |
| | style="text-align:center;" |{{XL|Electric Slide|BfN}}
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Boogie Bolt | | | style="text-align:center;" |Boogie Bolt |
| | style="text-align:center;" |{{M|Funky Bouncer|BfN}} {{M|Outta Fight!|BfN}} {{M|Disco Tornado|BfN}} | | | style="text-align:center;" |{{M|Funky Bouncer|BfN}} {{M|Outta Fight!|BfN}} {{M|Disco Tornado|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Attack Class Icon.png|50px]]Attack | | | style="text-align:center;" |Attack |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Captain Deadbeard (PvZ: BfN)|Captain]][[Captain Deadbeard (PvZ: BfN)|Deadbeard]] | | ! style="text-align:center;" scope="row" |Captain Deadbeard |
| | style="text-align:center;" |{{XL|Captain Deadbeard|BfN}}
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Scurvy | | | style="text-align:center;" |Scurvy |
| Scattershot, Spyglass Shot | | Scattershot, Spyglass Shot |
| | style="text-align:center;" |{{M|Barrel Blast|BfN}} {{M|Parrot Pal|BfN}} {{M|Anchor's Away|BfN}} | | | style="text-align:center;" |{{M|Barrel Blast|BfN}} {{M|Parrot Pal|BfN}} {{M|Anchor's Away|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Defend Class Icon.png|50px]]Defend | | | style="text-align:center;" |Defend |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[All-Star (PvZ: BfN)|All-Star]] | | ! style="text-align:center;" scope="row" |All-Star |
| | style="text-align:center;" |{{XL|All-Star|BfN}}
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Football Cannon | | | style="text-align:center;" |Football Cannon |
| | style="text-align:center;" |{{M|Imp Punt|BfN}} {{M|Sprint Tackle|BfN}} {{M|Dummy Shield|BfN}} | | | style="text-align:center;" |{{M|Imp Punt|BfN}} {{M|Sprint Tackle|BfN}} {{M|Dummy Shield|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Defend Class Icon.png|50px]]Defend | | | style="text-align:center;" |Defend |
| |- | | |- |
| ! rowspan="3" style="text-align:center;" |[[Space Cadet (PvZ: BfN)|Space Cadet]]& | | ! rowspan="3" style="text-align:center;" |Space Cadet& |
| [[Space Station]]
| | Space Station |
| | rowspan="2" style="text-align:center;" |{{XL|Space Cadet|BfN}}
| |
| | rowspan="2" style="text-align:center;" |125
| |
| | rowspan="2" style="text-align:center;" |Cosmo Shot | | | rowspan="2" style="text-align:center;" |Cosmo Shot |
| | style="text-align:center;" |Solo: | | | style="text-align:center;" |Solo: |
| {{M|Gravity Smash|BfN}} {{M|Station Inflation|BfN}} {{M|Big Bang Beam|BfN}} | | {{M|Gravity Smash|BfN}} {{M|Station Inflation|BfN}} {{M|Big Bang Beam|BfN}} |
| | rowspan="3" style="text-align:center;" |[[File:PvZ BfN Defend Class Icon.png|50px]]Defend | | | rowspan="3" style="text-align:center;" |Defend |
| |- | | |- |
| | style="text-align:center;" |Passenger: | | | style="text-align:center;" |Passenger: |
| {{M|Asteroid Shield|BfN}} {{M|Escape Pod|BfN}} {{M|Hands-On Torpedo|BfN}} | | {{M|Asteroid Shield|BfN}} {{M|Escape Pod|BfN}} {{M|Hands-On Torpedo|BfN}} |
| |- | | |- |
| | style="text-align:center;" |{{XL|Space Station|BfN}}
| |
| | style="text-align:center;" |275
| |
| to 650<abbr title="Space Stations combine health with their passengers">*</abbr>
| |
| | style="text-align:center;" |Big Bang | | | style="text-align:center;" |Big Bang |
| Burst | | Burst |
| | style="text-align:center;" |{{M|Space Force|BfN}} {{M|Escape Pod|BfN}} {{M|Crater Maker|BfN}} | | | style="text-align:center;" |{{M|Space Force|BfN}} {{M|Escape Pod|BfN}} {{M|Crater Maker|BfN}} |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Scientist (PvZ: BfN)|Scientist]] | | ! style="text-align:center;" scope="row" |Scientist |
| | style="text-align:center;" |{{XL|Scientist|BfN}}
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Goo Blaster | | | style="text-align:center;" |Goo Blaster |
| | style="text-align:center;" |{{M|Sticky Healy Thingy|BfN}} {{M|Warp|BfN}} {{M|Healing Hose|BfN}} | | | style="text-align:center;" |{{M|Sticky Healy Thingy|BfN}} {{M|Warp|BfN}} {{M|Healing Hose|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Support Class Icon.png|50px]]Support | | | style="text-align:center;" |Support |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Engineer (PvZ: BfN)|Engineer]] | | ! style="text-align:center;" scope="row" |Engineer |
| | style="text-align:center;" |{{XL|Engineer|BfN}}
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Concrete | | | style="text-align:center;" |Concrete |
| Launcher | | Launcher |
| | style="text-align:center;" |{{M|Bullhorn Swarm|BfN}} {{M|Heavy Helper|BfN}} {{M|Double Time|BfN}} | | | style="text-align:center;" |{{M|Bullhorn Swarm|BfN}} {{M|Heavy Helper|BfN}} {{M|Double Time|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Support Class Icon.png|50px]]Support | | | style="text-align:center;" |Support |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Wizard]] | | ! style="text-align:center;" scope="row" |Wizard |
| | style="text-align:center;" |{{XL|Wizard|BfN}}
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Orbracadorbra | | | style="text-align:center;" |Orbracadorbra |
| | style="text-align:center;" |{{M|Zee-lixir|BfN}} {{M|Spell Disaster|BfN}} {{M|Co-Star|BfN}} | | | style="text-align:center;" |{{M|Zee-lixir|BfN}} {{M|Spell Disaster|BfN}} {{M|Co-Star|BfN}} |
| | style="text-align:center;" |[[File:PvZ BfN Support Class Icon.png|50px]]Support | | | style="text-align:center;" |Support |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[TV Head]] | | ! style="text-align:center;" scope="row" |TV Head |
| | style="text-align:center;" |{{XL|TV Head|BfN}}
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Unkind Rewind | | | style="text-align:center;" |Unkind Rewind |
| | style="text-align:center;" |{{M|Commercial Break|BfN}} {{M|Yeti, Set, GO!|BfN}} {{M|Overheated Dinner|BfN}} | | | style="text-align:center;" |{{M|Commercial Break|BfN}} {{M|Yeti, Set, GO!|BfN}} {{M|Overheated Dinner|BfN}} |
| | style="text-align:center;" |Swarm | | | style="text-align:center;" |Swarm |
| |}
| |
| ===[[Foot Soldier (PvZ: GW)|Foot Soldier]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Camo Ranger]]
| |
| | style="text-align:center;" |[[File:Camo RangerGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Camo Surprise
| |
| | style="text-align:center;" |13-15 (impact damage)
| |
| 15-17 (critical damage)
| |
| | style="text-align:center;" |Great zoom/Single shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Super Commando]]
| |
| | style="text-align:center;" |[[File:Super CommandoGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Z3 Crossbow
| |
| | style="text-align:center;" |7-18 (impact damage)
| |
| 8-22 (critical damage)
| |
| | style="text-align:center;" |Three ammo/Burst variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[General Supremo]]
| |
| | style="text-align:center;" |[[File:General SupremoGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Golden Gatling
| |
| | style="text-align:center;" |4-5 (impact damage)
| |
| 4-6 (critical damage)
| |
| | style="text-align:center;" |Minigun variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Tank Commander]]
| |
| | style="text-align:center;" |[[File:Tank CommanderGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Mega Cannon
| |
| | style="text-align:center;" |1-60 (based on splash radius)
| |
| | style="text-align:center;" |One ammo/Area of Effect-shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Arctic Trooper]]
| |
| | style="text-align:center;" |[[File:Arctic TrooperGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Frozen Z-1 Assault Blaster
| |
| | style="text-align:center;" |3-6 (impact damage)
| |
| 4-7 (critical damage)
| |
| | style="text-align:center;" |Ice variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sky Trooper]]
| |
| | style="text-align:center;" |[[File:Sky TrooperGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Danger Zone
| |
| | style="text-align:center;" |3-7 (impact damage)
| |
| 4-8 (critical damage)
| |
| | style="text-align:center;" |Fast rate of fire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Centurion]]
| |
| | style="text-align:center;" |[[File:CenturionGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Flame Bolt
| |
| | style="text-align:center;" |10-13 (impact damage)
| |
| 12-15 (critical damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Single
| |
| shot/Fire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Park Ranger]]
| |
| | style="text-align:center;" |[[File:Park RangerGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Stenchy the Skunk
| |
| | style="text-align:center;" |7-8 (impact/critical damage)
| |
| 2 (Area of Effect damage)
| |
| | style="text-align:center;" |Area of Effect-shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Scuba Soldier]]
| |
| | style="text-align:center;" |[[File:Scuba SoldierGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Sonar Shot
| |
| | style="text-align:center;" |22-55 (critical damage, based on distance)
| |
| | style="text-align:center;" |Two Ammo/Reveal shot/Area of Effect-shot variant
| |
| | style="text-align:center;" |Rare
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[Engineer (PvZ: GW)|Engineer]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Welder]]
| |
| | style="text-align:center;" |[[File:WelderGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Welding Blaster
| |
| | style="text-align:center;" |15-25 (impact/critical damage)
| |
| 10 (splash damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Painter]]
| |
| | style="text-align:center;" |[[File:PainterGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Paint Crossbow
| |
| | style="text-align:center;" |30-45 (impact/critical damage)
| |
| 5-15 (splash damage)
| |
| | style="text-align:center;" |Great zoom/Sniper variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mechanic]]
| |
| | style="text-align:center;" |[[File:MechanicGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Air Impactor
| |
| | style="text-align:center;" |6-8 (impact damage)
| |
| 7-9 (critical damage)
| |
| | style="text-align:center;" |Full-auto weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Electrician]]
| |
| | style="text-align:center;" |[[File:ElectricianGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Volt-O-Blaster
| |
| | style="text-align:center;" |35 (impact/critical damage)
| |
| 10 (splash damage) 5-10 (electric splash)
| |
| | style="text-align:center;" |Electric variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Plumber]]
| |
| | style="text-align:center;" |[[File:PlumberGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Plunge Shot
| |
| | style="text-align:center;" |35 (impact/critical damage)
| |
| 10-25 (splash damage, based on splash radius)
| |
| | style="text-align:center;" |Boosted splash effect variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Landscaper]]
| |
| | style="text-align:center;" |[[File:LandscaperGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Weed Buster
| |
| | style="text-align:center;" |20-34 (impact/critical damage)
| |
| 10 (splash damage)
| |
| | style="text-align:center;" |Fast rate of fire/Full-auto weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sanitation Expert]]
| |
| | style="text-align:center;" |[[File:Sanitation ExpertGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Toxic Trash
| |
| | style="text-align:center;" |39 (impact/critical damage)
| |
| 15 (splash damage) 2 (toxic damage per second or being close to enemy)
| |
| | style="text-align:center;" |Toxic variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Roadie Z]]
| |
| | style="text-align:center;" |[[File:Roadie ZGW2.png]]
| |
| | style="text-align:center;" |150
| |
| | style="text-align:center;" |Ear-radicator
| |
| | style="text-align:center;" |9 (critical close range damage)
| |
| 35 (critical damage when opponent is weak)
| |
| | style="text-align:center;" |Close range weapon/Overheat variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[AC Perry]]
| |
| | style="text-align:center;" |[[File:AC PerryGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Frosty Fan
| |
| | style="text-align:center;" |2-9 (splash damage)
| |
| 12-14 (impact damage) 13-15 (critical damage)
| |
| | style="text-align:center;" |Ice variant
| |
| | style="text-align:center;" |Rare
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[Scientist (PvZ: GW)|Scientist]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Chemist]]
| |
| | style="text-align:center;" |[[File:ChemistGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Beaker Blaster
| |
| | style="text-align:center;" |35
| |
| | style="text-align:center;" |Close range weapon variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Physicist]]
| |
| | style="text-align:center;" |[[File:PhysicistGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |EMP Frazzle Launcher
| |
| | style="text-align:center;" |20-57 (impact/critical damage)
| |
| 5-10 (electric splash)
| |
| | style="text-align:center;" |Electric variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dr. Toxic]]
| |
| | style="text-align:center;" |[[File:Dr. ToxicGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Radiation Blaster
| |
| | style="text-align:center;" |15-40 (impact damage)
| |
| 21-45 (critical damage) 2 (toxic damage per second or being close to enemy)
| |
| | style="text-align:center;" |Toxic variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Astronaut]]
| |
| | style="text-align:center;" |[[File:AstronautGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Moon Rock Launcher
| |
| | style="text-align:center;" |13-18 (impact damage)
| |
| 15-20 (critical damage)
| |
| | style="text-align:center;" |Full-auto weapon variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Marine Biologist]]
| |
| | style="text-align:center;" |[[File:Marine BiologistGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Dolphin Blaster
| |
| | style="text-align:center;" |10-50 (impact damage)
| |
| | style="text-align:center;" |Fast rate of fire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Archaeologist]]
| |
| | style="text-align:center;" |[[File:ArchaeologistGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Excavator
| |
| | style="text-align:center;" |8-15 (impact damage)
| |
| 9-34 (critical damage)
| |
| | style="text-align:center;" |Fast rate of fire variant
| |
| | style="text-align:center;" |Rare
| |
| |- | | |- |
| ! style="text-align:center;" scope="row" |[[Paleontologist]] | | !Hover Goat-3000 |
| | style="text-align:center;" |[[File:PaleontologistGW2.png]] | | |Radical Raygun |
| | style="text-align:center;" |100 | | |Damage Buff Booster Beam |
| | style="text-align:center;" |Dino Blaster
| | Mega Awesome Laser |
| | style="text-align:center;" |6-20 (impact damage)
| |
| 7-67 (critical damage)
| |
|
| |
|
| 4 (fire damage per second)
| | Tubular Turbo |
| | style="text-align:center;" |Fire variant
| | |Support |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Zoologist]]
| |
| | style="text-align:center;" |[[File:ZoologistGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Porcupine's Revenge
| |
| | style="text-align:center;" |30
| |
| | style="text-align:center;" |Close range weapon/Fast rate of fire variant/Full-auto weapon variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Computer Scientist]]
| |
| | style="text-align:center;" |[[File:Computer ScientistGW2.png]]
| |
| | style="text-align:center;" |100
| |
| | style="text-align:center;" |Code Corrupter
| |
| | style="text-align:center;" |10-50 (impact damage)
| |
| 15-54 (critical damage) 20-70 (Crunch Mode impact damage) 25-85 (Crunch Mode critical damage)
| |
| | style="text-align:center;" |Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[All-Star (PvZ: GW)|All-Star]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Baseball Star]]
| |
| | style="text-align:center;" |[[File:Baseball StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Baseball Cannon
| |
| | style="text-align:center;" |3-6 (impact damage)
| |
| 3-7 (critical damage)
| |
| | style="text-align:center;" |Fast rate of fire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Rugby Star]]
| |
| | style="text-align:center;" |[[File:Rugby StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Rapid Fire Rugby Launcher
| |
| | style="text-align:center;" |8-24 (impact/critical damage)
| |
| 5-10 (splash damage)
| |
| | style="text-align:center;" |Area of Effect-shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Hockey Star]]
| |
| | style="text-align:center;" |[[File:Hockey StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Stinky Glove Launcher
| |
| | style="text-align:center;" |2-4 (impact damage)
| |
| 2-4 (critical damage)
| |
| | style="text-align:center;" |Fast rate of fire variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Cricket Star]]
| |
| | style="text-align:center;" |[[File:Cricket StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Flaming Cricket Blaster
| |
| | style="text-align:center;" |1-6 (impact damage)
| |
| 2-7 (critical damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Goalie Star]]
| |
| | style="text-align:center;" |[[File:Goalie StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Ice Puck Cannon
| |
| | style="text-align:center;" |3-5 (impact damage)
| |
| 4-6 (critical damage)
| |
| | style="text-align:center;" |Ice variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Wrestling Star]]
| |
| | style="text-align:center;" |[[File:Wrestling StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Piledriver
| |
| | style="text-align:center;" |6-15 (impact damage)
| |
| 6-18 (critical damage)
| |
| | style="text-align:center;" |Greater damage shots variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Golf Star]]
| |
| | style="text-align:center;" |[[File:Golf StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Golf Cannon
| |
| | style="text-align:center;" |3-5 (impact damage)
| |
| 3-6 (critical damage)
| |
| | style="text-align:center;" |Great zoom variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Moto-X Star]]
| |
| | style="text-align:center;" |[[File:Moto-X StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Dirt Devastator
| |
| | style="text-align:center;" |2-7 (impact/critical damage)
| |
| | style="text-align:center;" |Ability cancel shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Tennis Star]]
| |
| | style="text-align:center;" |[[File:Tennis StarGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Double Fault Assault
| |
| | style="text-align:center;" |3-7 (impact damage)
| |
| 4-8 (critical damage)
| |
| | style="text-align:center;" |Agility variant
| |
| | style="text-align:center;" |Rare
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[Imp (PvZ: GW2)|Imp]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Mech Abilities
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Lil' Drake]]
| |
| | style="text-align:center;" |[[File:Lil' DrakeGW2.png]]
| |
| | style="text-align:center;" |75 for Imp
| |
| (400 for [[Drake Mech]])
| |
| | style="text-align:center;" |[[Dragon Swoop]][[Wing Flap]]
| |
| | style="text-align:center;" |Basilisk Blasters (Imp)
| |
| Drake Flame (Mech)
| |
| | style="text-align:center;" |2-5 (impact damage)
| |
| 2-6 (critical damage) 13 (Mech primary weapon damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pylon Imp]]
| |
| | style="text-align:center;" |[[File:Pylon ImpGW2.png]]
| |
| | style="text-align:center;" |75 for Imp
| |
| (300 for [[Pylon Mech]])
| |
| | style="text-align:center;" |[[Pylon Mine]][[Drag Race]]
| |
| | style="text-align:center;" |Pylon Punishers (Imp)
| |
| Pylon Propellor (Mech)
| |
| | style="text-align:center;" |10-40 (impact/critical damage)
| |
| 10-15 (Mech impact/critical damage) 5-10 (splash damage)
| |
| | style="text-align:center;" |Two-shot burst/Area of Effect-shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[S.H.R.IMP]]
| |
| | style="text-align:center;" |[[File:S.H.R.IMPGW2.png]]
| |
| | style="text-align:center;" |75 for Imp
| |
| (350 for [[S.H.R.IMP Mech]])
| |
| | style="text-align:center;" |[[Water Cyclone]][[Shrimp Jump]]
| |
| | style="text-align:center;" |Shrimpy Lasers (Imp)
| |
| Shrimpy Beam (Mech)
| |
| | style="text-align:center;" |5-6 (impact damage)
| |
| 6-7 (critical damage) 7-10 (Mech impact/critical damage)
| |
| | style="text-align:center;" |Greater damage shots variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Z7 Imp]]
| |
| | style="text-align:center;" |[[File:Z7 ImpGW2.png]]
| |
| | style="text-align:center;" |75 for Imp
| |
| (350 for [[Z7-Mech]])
| |
| | style="text-align:center;" |[[Biotic Pull]][[Zomni-Blade]]
| |
| | style="text-align:center;" |Z-11 Suppressors (Imp)
| |
| Z-8 Avenger (Mech)
| |
| | style="text-align:center;" |6-12 (impact damage)
| |
| 7-14 (critical damage) 10-10-12 (Mech impact/critical damage)
| |
| | style="text-align:center;" |Semi-automatic variant
| |
| | style="text-align:center;" |Special
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Party Imp]]
| |
| | style="text-align:center;" |[[File:Party ImpGW2.png]]
| |
| | style="text-align:center;" |75 for Imp
| |
| (350 for [[Party Mech]])
| |
| | style="text-align:center;" |[[Missile Madness]][[Robo Stomp]]
| |
| | style="text-align:center;" |Party Blasters (Imp)
| |
| Party Robo Laser (Mech)
| |
| | style="text-align:center;" |3-4 (impact and critical)
| |
| 7-10 (impact mech) 8-12 (critical mech)
| |
| | style="text-align:center;" |Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Scallywag Imp]]
| |
| | style="text-align:center;" |[[File:Scallywag ImpGW2.png]]
| |
| | style="text-align:center;" |75 for Imp
| |
| (400 for [[Scallywag Mech]])
| |
| | style="text-align:center;" |[[Crusty Gigabomb]][[Peg Leg Kata]]
| |
| | style="text-align:center;" |Looty Shooties (Imp)
| |
| Cluster Cannons (Mech shotgun) Hooligan Howitzer (Mech ranged gun)
| |
| | style="text-align:center;" |4-20 (impact and critical)
| |
| 35 (mech shotgun) 20-40 (ranged mech gun)
| |
| | style="text-align:center;" |Close-range/Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |}<small>*exact damage varies depending on distance</small>
| |
| ===[[Super Brainz (PvZ: GW2)|Super Brainz]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*beam's exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Cozmic Brainz]]
| |
| | style="text-align:center;" |[[File:Cozmic BrainzGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Cozmic Fists
| |
| Cozmic Beam
| |
| | style="text-align:center;" |20-70 (punches, based on charge rate)
| |
| 1-11 (beam)
| |
| | style="text-align:center;" |Charging weapon/Anti revive shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Electro Brainz]]
| |
| | style="text-align:center;" |[[File:Electro BrainzGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Electro Fists
| |
| Electro Beam
| |
| | style="text-align:center;" |5-10-15-20-25 (punches impact/critical damage)
| |
| 2-6 (beam impact/critical damage) 15 (electric splash)
| |
| | style="text-align:center;" |Electric variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Toxic Brainz]]
| |
| | style="text-align:center;" |[[File:Toxic BrainzGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Toxic Fists
| |
| Toxic Beam
| |
| | style="text-align:center;" |10-20-30 (punches impact/critical damage)
| |
| 2-3 (beam impact damage) 3-4 (beam critical damage) 2 (toxic damage)
| |
| | style="text-align:center;" |Toxic/Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Party Brainz]]
| |
| | style="text-align:center;" |[[File:Party BrainzGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Party Fists
| |
| Party Beam
| |
| | style="text-align:center;" |5-15-35 (punches)
| |
| 7-22-52 (Party Time! punches) 2-3 (beam impact damage) 3-5 (Party Time! beam impact damage) 3-4 (beam critical damage) 4-6 (Party Time! beam critical damage)
| |
| | style="text-align:center;" |Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Breakfast Brainz]]
| |
| | style="text-align:center;" |[[File:Breakfast BrainzGW2.png]]
| |
| | style="text-align:center;" |200
| |
| | style="text-align:center;" |Break-fists
| |
| Batter Spatter
| |
| | style="text-align:center;" |4-26 (punches)
| |
| 3-5 (long range impact damage) 3-6 (long range critical damage)
| |
| | style="text-align:center;" |Fast rate of fire variant/Bonus passive ability
| |
| | style="text-align:center;" |Super Rare
| |
| |}<small>*beam's exact damage varies depending on distance</small>
| |
| ===[[Captain Deadbeard (PvZ: GW2)|Captain Deadbeard]]===
| |
| {| class="article-table" style="width: 100%; height: 100%;" border="1" cellspacing="1" cellpadding="1"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Primary Weapon Damage<abbr title="*exact damage varies depending on distance">*</abbr>
| |
| ! style="text-align:center;" scope="col" |Variant Perk
| |
| ! style="text-align:center;" scope="col" |Rarity
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Captain Cannon]]
| |
| | style="text-align:center;" |[[File:Captain CannonGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Scatter Cannon
| |
| Extend-o-Cannon
| |
| | style="text-align:center;" |25 (close range impact/critical damage)
| |
| 35-40 (long range impact/critical damage) 1-32 (splash damage, based on splash radius)
| |
| | style="text-align:center;" |Detonation shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Captain Flameface]]
| |
| | style="text-align:center;" |[[File:Captain FlamefaceGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Flame Blast
| |
| Pierced Peg Shot
| |
| | style="text-align:center;" |25 (close range impact/critical damage)
| |
| 9-19 (long range impact damage) 10-24 (long range critical damage) 4 (fire damage per second)
| |
| | style="text-align:center;" |Fire/Pierce shot variant
| |
| | style="text-align:center;" |Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Captain Sharkbite]]
| |
| | style="text-align:center;" |[[File:Captain SharkbiteGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Snappy Shark
| |
| Shark Laser
| |
| | style="text-align:center;" |16 (close range impact/critical damage)
| |
| 25 (long range impact damage) 28 (long range critical damage)
| |
| | style="text-align:center;" |Greater damage shots
| |
| | style="text-align:center;" |Super Rare
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Captain Partyman]]
| |
| | style="text-align:center;" |[[File:Captain PartymanGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Party Scattershot
| |
| Party Spyglass
| |
| | style="text-align:center;" |30 (close range impact/critical damage)
| |
| 37 (Party Time! close range impact/critical damage) 18 (long range impact damage) 27 (Party Time! long range impact damage) 21 (long range critical damage) 32 (Party Time! long range critical damage)
| |
| | style="text-align:center;" |Bonus passive ability variant
| |
| | style="text-align:center;" |Legendary
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Captain Squawk]]
| |
| | style="text-align:center;" |[[File:Captain SquawkGW2.png]]
| |
| | style="text-align:center;" |125
| |
| | style="text-align:center;" |Flem Thrower (short range)
| |
| Gull Blaster (long range)
| |
| | style="text-align:center;" |7 (short range)
| |
| 39 (long range impact damage) 46 (long range critical damage) 2 (toxic damage per second or being close to enemy)
| |
| | style="text-align:center;" |Toxic/one shot variant
| |
| | style="text-align:center;" |Super Rare
| |
| |}
| |
| ==Spawnables==
| |
| ===Bots===
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Bot
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Cooldown
| |
| ! style="text-align:center;" scope="col" |Role
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Rocket Bot]]
| |
| | style="text-align:center;" |{{XL|Rocket Bot|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Rocket
| |
| | style="text-align:center;" |Instant
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Gatling Bot]]
| |
| | style="text-align:center;" |{{XL|Gatling Bot|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Pew Pew
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Hide-n-Shoot Bot]]
| |
| | style="text-align:center;" |{{XL|Hide-n-Shoot Bot|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Splaser
| |
| | style="text-align:center;" |4 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mr. Electro]]
| |
| | style="text-align:center;" |{{XL|Mr. Electro|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Electric Strike
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dr. Heals]]
| |
| | style="text-align:center;" |{{XL|Dr. Heals|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |N/A
| |
| | style="text-align:center;" |4 min.
| |
| | style="text-align:center;" |Support
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Loudmouth Bot]]
| |
| | style="text-align:center;" |{{XL|Loudmouth Bot|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Loud Noises
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Support
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Boxer Bot]]
| |
| | style="text-align:center;" |{{XL|Boxer Bot|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |One Two
| |
| | style="text-align:center;" |2 min.
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Explody Bot]]
| |
| | style="text-align:center;" |{{XL|Explody Bot|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Explosiony
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Breaker Bot]]
| |
| | style="text-align:center;" |{{XL|Breaker Bot|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Smashy
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Melee
| |
| |}
| |
| ===Zombies===
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Zombie
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |Health
| |
| ! style="text-align:center;" scope="col" |Primary Weapon
| |
| ! style="text-align:center;" scope="col" |Cooldown
| |
| ! style="text-align:center;" scope="col" |Role
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Buckethead Zombie (Spawnable)|Buckethead Zombie]]
| |
| | style="text-align:center;" |{{XL|Buckethead Zombie|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Zombie Hurt
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Outhouse Zombie]]
| |
| | style="text-align:center;" |{{XL|Outhouse Zombie|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Headbutt Slam
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Screen Door Zombie (Spawnable)|Screen Door Zombie]]
| |
| | style="text-align:center;" |{{XL|Screen Door Zombie|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Zombie Hurt
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Melee
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[TV Head (Spawnable)|TV Head]]
| |
| | style="text-align:center;" |{{XL|TV Head (Spawnable)|BfN}}
| |
| | style="text-align:center;" |25
| |
| | style="text-align:center;" |Unkind Rewind
| |
| | style="text-align:center;" |3 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[TV Buckethead]]
| |
| | style="text-align:center;" |{{XL|TV Buckethead|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Unkind Rewind
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Ranged
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Heal Zombie]]
| |
| | style="text-align:center;" |{{XL|Heal Zombie|BfN}}
| |
| | style="text-align:center;" |60
| |
| | style="text-align:center;" |Flag Whack
| |
| | style="text-align:center;" |5 min.
| |
| | style="text-align:center;" |Support
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Yeti Imp]]
| |
| | style="text-align:center;" |{{XL|Yeti Imp|BfN}}
| |
| | style="text-align:center;" |60
| |
| | style="text-align:center;" |Snotcicles
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Support
| |
| |}
| |
| ==Battle Leaders==
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Variant of
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Basecoat Bert]]
| |
| | style="text-align:center;" |{{XL|Basecoat Bert|BfN}}
| |
| | style="text-align:center;" |Able to use Bullhorn Swarm every 7 seconds
| |
| | style="text-align:center;" |{{XL|Engineer|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Captain Cozplay]]
| |
| | style="text-align:center;" |{{XL|Captain Cozplay|BfN}}
| |
| | style="text-align:center;" |None
| |
| | style="text-align:center;" |{{XL|Imp|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Cap'n Sharklunch]]
| |
| | style="text-align:center;" |{{XL|Cap'n Sharklunch|BfN}}
| |
| | style="text-align:center;" |None
| |
| | style="text-align:center;" |{{XL|Captain Deadbeard|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Charnado]]
| |
| | style="text-align:center;" |{{XL|Charnado|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Super Brainz|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dr. Spork]]
| |
| | style="text-align:center;" |{{XL|Dr. Spork|BfN}}
| |
| | style="text-align:center;" |Turns zombies around her invincible and heals them
| |
| | style="text-align:center;" |{{XL|Scientist|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Just Brad]]
| |
| | style="text-align:center;" |{{XL|Just Brad|BfN}}
| |
| | style="text-align:center;" |Melee attacks deal massive damage
| |
| | style="text-align:center;" |{{XL|Browncoat Zombie|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Red Janet]]
| |
| | style="text-align:center;" |{{XL|Red Janet|BfN}}
| |
| | style="text-align:center;" |None
| |
| | style="text-align:center;" |{{XL|Space Cadet|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Rolleeta]]
| |
| | style="text-align:center;" |{{XL|Rolleeta|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Electric Slide|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Sgt. Plaid Attitude]]
| |
| | style="text-align:center;" |{{XL|Sgt. Plaid Attitude|BfN}}
| |
| | style="text-align:center;" |Has increased damage
| |
| | style="text-align:center;" |{{XL|Foot Soldier|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Shadez 2 Cool]]
| |
| | style="text-align:center;" |{{XL|Shadez 2 Cool|BfN}}
| |
| | style="text-align:center;" |Can use Dynamite Dodge every 7 seconds
| |
| | style="text-align:center;" |{{XL|80s Action Hero|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[The Advertiser]]
| |
| | style="text-align:center;" |{{XL|The Advertiser|BfN}}
| |
| | style="text-align:center;" |Turns invincible for a duration of 3 seconds every 3 seconds
| |
| | style="text-align:center;" |{{XL|TV Head|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Woofzy]]
| |
| | style="text-align:center;" |{{XL|Woofzy|BfN}}
| |
| | style="text-align:center;" |Has increased damage
| |
| | style="text-align:center;" |{{XL|All-Star|BfN}}
| |
| |}
| |
| ==Bounty Hunt==
| |
| {{Construction/Section}}
| |
| ===[[Town Center]]===
| |
| Elusive Foes that are exclusive to Town Center
| |
| ==[[:Category:Elusive Foes|Elusive Foes]]==
| |
| ===[[Town Center]]===
| |
| Elusive Foes that are exclusive to Town Center
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Encounter Location
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Original Zombie
| |
| ! style="text-align:center;" scope="col" |Customizations Worn
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Fantastico]]
| |
| | style="text-align:center;" |{{XL|Fantastico|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Sundrop Hills
| |
| | style="text-align:center;" |Turns invincible every few seconds
| |
| | style="text-align:center;" |{{XL|80s Action Hero|BfN}}
| |
| | style="text-align:center;" |Unicorn Hero
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Pack Rat]]
| |
| | style="text-align:center;" |{{XL|Pack Rat|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Up-Down-Uptown
| |
| | style="text-align:center;" |Has increased damage
| |
| Has increased health
| |
| | style="text-align:center;" |{{XL|Foot Soldier|BfN}}
| |
| | style="text-align:center;" |Corporal Shootypants Costume
| |
| Rubbish Ranger Set
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Squiddy Shaw]]
| |
| | style="text-align:center;" |{{XL|Squiddy Shaw|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Pressure Pier
| |
| | style="text-align:center;" |Has increased speed
| |
| | style="text-align:center;" |{{XL|Captain Deadbeard|BfN}}
| |
| | style="text-align:center;" |Captain Shipwreck Costume
| |
| Octo-Dinner Hat
| |
| |}
| |
| ===[[Mount Steep]]===
| |
| Elusive Foes that are exclusive to Mount Steep
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| ! style="text-align:center;" scope="col" |[[Health]]
| |
| ! style="text-align:center;" scope="col" |Encounter Location
| |
| ! style="text-align:center;" scope="col" |Special
| |
| ! style="text-align:center;" scope="col" |Original Zombie
| |
| ! style="text-align:center;" scope="col" |Customizations Worn
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Dig Wig]]
| |
| | style="text-align:center;" |{{XL|Dig Wig|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Steep Mines
| |
| | style="text-align:center;" |Turns invincible every few seconds
| |
| | style="text-align:center;" |{{XL|Engineer|BfN}}
| |
| | style="text-align:center;" |Night Shift Costume
| |
| Finer Miner Set
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mag Pete-O]]
| |
| | style="text-align:center;" |{{XL|Mag Pete-O|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Steep Mines
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Scientist|BfN}}
| |
| | style="text-align:center;" |Foil Fanatic Costume
| |
| Magnetic Magnificence Set
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Safety Stan]]
| |
| | style="text-align:center;" |{{XL|Safety Stan|BfN}}
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |Rocky Flats
| |
| | style="text-align:center;" |TBA
| |
| | style="text-align:center;" |{{XL|Imp|BfN}}
| |
| | style="text-align:center;" |Imp-Cab Express Costume
| |
| |}
| |
| ==Bosses==
| |
| {{Construction/Section}}
| |
| {| class="article-table" border="1" cellspacing="1" cellpadding="1" width: 100%; height: 100%;"
| |
| |-
| |
| ! style="text-align:center;" scope="row" |Name
| |
| ! style="text-align:center;" scope="col" |Image
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Baron von Bats]]
| |
| | style="text-align:center;" |{{XL|Baron von Bats|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Disco Zombie]]
| |
| | style="text-align:center;" |{{XL|Disco Zombie|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Gargantuar (Boss)|Gargantuar]]
| |
| | style="text-align:center;" |{{XL|Gargantuar|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Major Problem]]
| |
| | style="text-align:center;" |{{XL|Major Problem|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Mech Gargantuar]]
| |
| | style="text-align:center;" |{{XL|Mech Gargantuar|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Olds Cool]]
| |
| | style="text-align:center;" |{{XL|Olds Cool|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Treasure Yeti (Boss)|Treasure Yeti]]
| |
| | style="text-align:center;" |{{XL|Treasure Yeti|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Yeti Zombie]]
| |
| | style="text-align:center;" |[[File:YetiBfN.png|none|frame]]
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Zen Sensei]]
| |
| | style="text-align:center;" |{{XL|Zen Sensei|BfN}}
| |
| |-
| |
| ! style="text-align:center;" scope="row" |[[Zombomb]]
| |
| | style="text-align:center;" |{{XL|Zombomb|BfN}}
| |
| |} | | |} |