Z-Tech.Industries

From Constructed Worlds Wiki
Jump to navigation Jump to search
Z-Tech.Industries
Z-Tech International Industries
Private
Public
PMC
Security company
Private defense agency
Private intelligence agency
Industry Interdimensional Mega-Conglomerate
Interstellar Hyper Conglomerate
Founded Washington, D.C., U.S.
(December 12, 2020)
Founder Crazy Dave
Dr.Zomboss
Carlos Pardo
Headquarters Suburmania, USA
Area served
Worldwide
Multiverse
Key people
Crazy Dave
Dr.Zomboss
(Founders)
Carlos Pardo
(President)
Lawrence Dye
(CEO)
Susie Q
(Secretary)
Products Energy, Electronics, financial services, production, defense, manufacturing, security, Military, Arms manufacturing, Military vehicle production, Mercenary contracting, Science, Technology, light industries, heavy industries, computer software, Robotics, telecommunications, chemicals, shipbuilding, aerospace, Petroleum industry, natural gas, foodstuffs, cosmetics, mining, construction, Robotics, automotives, steel, insurance, multiversal travel, Defense Contracts, Advanced Technology and others
Production output
  • Increase 2,856,000,000 Products (2051)
  • 200,177 Products (2025)
Services
  • Financial services
  • Insurance
  • Maintenance, repair and operations
  • Training
  • Defence
  • technological advancement
Revenue Increase $1.053 trillion (2052)
Increase $383.442 trillion (2052)
Increase $256.780 billion (2052)
AUM
  • Increase $825.9 billion (2051)
  • $175.8 million (2020)
Total assets Increase $534.632 billion (2012)
Total equity Increase $276.890 billion (2052)
Number of employees
2,341,507 (2025 est.)
502,341,510 (2055)
800,500,341,510 (2080)
Subsidiaries Z-Corp
No Straight Roads
Z-Tech.Armaments
Hinobi Technology
INKT Corporation
KPVZ News Network
AXTO.Inc
Neumond

Z-Tech.Industries (Z-Tech.Ind) officially Z-Tech International Industries, is an multinational, Interstellar, Multistellar, multidimensional, energy, mining, production, manufacturing, weapons manufacturing, science, technology, herbal, and industrial Hyper Mega-Conglomerate from the Plant/Zombie world that pioneered and create various weapons, machines, robots, and other creations to.fight in the Multiverse against their enemy and rivals,the Gray Gravel.Corporation. Z-Tech became renowned for its scientific research, astronavigation techniques, materials science, groundbreaking achievements, its powerful armies, High-quality products, and the development of one of the most Advanced Technology in the whole Multiverse which makes them ahead of their time. Eventually, the company was split into several divisions, such as Z-Tech Robotics alongside Z-Tech Armament Division, Z-Tech Aerospace and United International.Industries After discovering the crystals on the Moon in 2017, it has became one of their number 1 power sources, Zercranium, a clean, renewable element ever known.

Z-Tech.Industries has established itself in their homeworld after the old PvZ War ended and the invasion by Gray Gray Gravel, it reorganized itself into the Z-Tech Protectorate in 2020 from which they established "protectorate" client states in liberated or occupied worlds from Gray Gravel and their empire. It started off merely as an economic and protective alliance, mainly among the Core world of Z-Tech It eventually expanded to gray gravel colonies and other outlying worlds and regions, becoming a Greatpower rather than an alliance, and it became one of the central governments in the multiverse. In 2055 the civil Z-Tech Administration was formed to manage a full united alliance against the Gray Industrial Empire. The Z-Tech Administration led their efforts in the Garden war, an ongoing conflict between Z-Tech and their allies against Gray Gravel and their allies. Initially formed as a union alliance of the Plants, Zombies, and Minecrafters, Z-Tech grew to encompass ten worlds under their control as allies and had created many protectorate territories in enemy worlds. It once grew from a mild organization that barely anyone cared about to a new Superpower or Hyperpower.

Z-Tech would lead a newly formed United Federation of Nations initially started by as the sole leadership at its start, but as the years progressed, their Federation went through a transition from a Military Government to a Social-Democratic Organization under Z-Tech grating major Democratic and Social Reforms on managing their allies and played a decisive role in defeating Gray Gravel in 2080, suffering an estimated 27 billion casualties, which accounted for the majority of Rebel losses. In the aftermath of the war, Z-Tech consolidated the territory occupied by the FRAF, forming various Allied states, and undertook rapid economic development which cemented its status as a Hyperpower.

History

Rise to Power and Gray Gravel Invasion

The plants and zombies have been at war since their beginning, which the PvZ war as it came to be known, the war led to a stalemate until a foreigner arrived to their world. The man named Carlos Pardo had finally ended the war once and for all, they had secured and lived in an uneasy peace for some time but it was not to last.  

Their home suffered an invasion by Gray Gravel.Co (Gray Mann and General No-Fun) After the capture and conquest of Suburbia and Neighborville by Gray Gravel, Its habitats, the Plants, Zombies, and Humans were scattered throughout the multiverse. Gray Gravel renamed Suburbia and Neighborville to Roburbia and No-Fun Land and Enslaved many humans while the Plants and Zombies got away. The color Gray was only the color allowed and OverIndustrial laws were implemented and strictly enforced. Gray Gravel had ruined all forms of life in Suburbia and Neighborville. They thought that the plants and zombies were easily defeated, but they were mistaken.

With their leaders, Crazy Dave and Dr. Zomboss, and their new allies, Carlos and his new best friend Lawrence Dye; Suburbia’s inhabitants gathered Allied Resistance against Gray Gravel from across the multiverse and the unification of dave’s and zomboss’s organizations and companies, they have united in an Alliance to defeat Gray Gravel under the corporation of Z-Tech.Industries. When they finally gained enough strength, they had finally launched a full-scale attack on Roburbia and No-Fun land to reclaim their homeland, Gray Gravel fought a desperate battle to hold control of their occupied territory but it was futile. By the end, Z-Tech had taken back Roburbia and No-Fun land from Gray Gravel and forced them to retreat. The Cities were then merged and were renamed Suburmania and has organized a provisional government to reform and rebuild their home, Their old laws were abolished as the citizens were set free, any of their factories and bases were either destroyed or repurposed, and Life was restored to their liberated homeland.

Unification of Earth, Late 2020-2025

Towards the end of the occupation -- several nations crumbled and fractured into isolated States under dictatorships -- Z-Tech now began Liberating Earth with the Rebel Partisans and the PVZ Army during the so-called Liberation Wars, which are predecessors of the FRAF. The various Imperial States and Dictatorships on earth were destroyed with this unstoppable army, and soon Z-Tech controlled the whole planet -- with designs on freeing the entire Multiverse.

As a Protectorate and Administration

Soon after the liberation, Z-Tech had began an expansion campaign to destroy Gray Gravel.Co’s dominance of the multiverse thus beginning the Garden War. Z-Tech had offically reestablished the United Nations to manage and influence the gray gravel freed world, upon which the offically the first corporation to join the UN. Now functioning as a quasi nation state, Z-Tech.Industries began transitioning into a civil administration reorganizing itself first into the Z-Tech Protectorate in 2020, which helped to better coordinate activities and the war effort on suburmania and Z-Tech controlled territories. As a new organization, they established "protectorate" client states in liberated or occupied worlds from Gray Gravel and their empire. The Protectorate was under the authority of Z-Tech.industries, as was the Z-Tech militia and their allies militias which was filled with officers from the UN and Z-Tech.

Infrastructure in the Z-Tech world was completely finished and rebuilt in 2039. This increased the already substantial profit Z-Tech made from mining and processing on foreign planets. By this year, most of Z-Tech Industries had relocated parts of their organization to their clients to be closer to their operations, including the company's higher ups, military leadership and their families. Z-Tech had managed to earn the support of their clients as being anti-authoritarian-totalitarian, they rejected becoming the very thing that they swear to defeat. Thus having grown very popular and unlike gray gravel's harsh laws, tolerance and adaption of culture became a just act to win the hearts of their allies.

In 2055, with the addition of NSR and GlitchTechs worlds to their alliance, Z-Tech Industries had reorganized itself into a civil administration, the Z-Tech Administration. The Z-Tech Administration took over the governing and police security duties of the Protectorate from the UN, putting the activities of the PvZ world and their allies firmly under a unified organization. Z-Tech.Ind exists within the administration and maintains a monopoly over administrative and military operations on the alliance. Z-Tech was responsible for much of the Allies technological superiority during the war, being the creator of the revolutionary Robotic and Zomni device

The military, police and majority of the governing of their allied worlds were filled with plants, zombies, minecrafters, and humans. this was very unpopular as the natives want to rule themselves which put Z-Tech in a tight place, wanting to maintain the alliance and to keep infighting down, a compromise was made. Heading of the National Government, military, police, foreign policy would remain under Z-Tech but state governing, education, economics and heads of allied worlds would go to the natives as appeasement. New Uber-Governors were also made as heads of governments in the allied worlds while natives are heads of states .

Becoming a new nation

From 2046 to 2055 onward, the allied federation went through an economic boom under the control of the Z-Tech Administration. Upon becoming a government, Z-Tech possessed immense economic power, having maintained its territory throughout its part of the multiverse for almost half a decade. having secured peace, in turn, promoted commerce. Under Z-Tech's military protection, Splatoon and other culturally rich worlds are able to profit from lucrative tourism. Free trade between worlds and nations grew to a massive scale. New companies like NSR, Hinobi-Glitchtechs, Apex, American companies, and Z-Corp (Z-Tech corperate branch) fueled this new growing influx of wealth.

From 2055, Z-Tech declared the Creation of the United Federation of Nations under the Founders Dave and Zomboss and President Carlos Pardo of the Z-Tech Administration. Thus Z-Tech has risen from a small company to become a new Hyperpower known to history

Governmental Organization

"Stealing food, looting and Killing enemies won't help us win. Against might on the scale of the GIE, conventional victory is impossible for now—when our objectives become purely military, we've already lost the larger figh unless we win the hearts and minds of the people."
―Captain john peterson of the Forty-First Infantry
articles: Z-Tech High Command and UN Civil Government

Z-Tech.Industries was a military Alliance and resistance movement, which was headed by the Z-Tech High Command and dedicated to upholding the ideals of democracy, but also contained the UN Civil Government. The Z-Tech Cabinet served as political High Command, existing separate from the Z-Tech Military High Command, and represented both civilian and military interests.

Leadership

It was led by a dual Chiefs of State (Founders) and had seven cabinet posts: President of Z-Tech, CEO, CLO, Minister of Education, Minister of Finance, Minister of Industry, Minister of State, Minister of Supply, and Minister of War.

Federal Executive Committee (FEC) FedExCom, was the executive body of Z-Tech and the United Allied States responsible for state affairs and for supervising the implementation of laws. It consisted of up to 10 members elected by the Supreme Congress for a four-year term and the leaders of executive councils of worlds and provinces

Z-Tech frequently changed its base of operations, ranging from numerous worlds across the galaxy in order to avoid detection or regroup from an attack by its nemesis, the massive Gray Industrial Empire. A diplomatic corps who sought to maintain friendly relations and procure support from various worlds in the Multiverse was maintained. Despite this, the Z-Tech Alliance had few worlds openly declare their support for the movement, as those few that did found their worlds cordoned behind Imperial blockades.

Organizations

Other newly created governmental positions such as the Ministry of Advanced Research are also mentioned to be active within the Federation, Solely placed under the control of the Founders to continue Z-Tech's scientific advancements. There is also the famous Labs-X and Y, and mostly notably Lab-Z, one of the Z-Tech's most secretive and advanced research facilities.

According to Airship station at the KPVZ tower in Neighborville, outside of Suburmania, the cities of washington D.C., Berlin, Paris, London, Lisbon, Bacău, Rome, Uppsala, Moscow, Lyon, Kiyv, Athens, Vienna, Antwerp, and most of their world have Airship stations with flight lines and are supposedly under Z-Tech control.

Regional administration

For the purpose of centralisation in the coordination process, a rigidly hierarchal structure was established in the Corporation, which it later carried through in the whole of their territory in order to consolidate power under the person of the company. It was regionally sub-divided into a number of districts headed by a District governors, who received their orders directly from the Founders.

While Z-Techs maintained the nominal existence of state and regional governments in their allied territories, this policy was not extended to territories acquired after 2037. Even in liberated or occupied areas, state and regional governments were formally reorganized as opposed to just being dis-empowered.

not only that, new Governorates-General were governed by governors-general, military leaders of a territory. Governors-General supervised governors, but did not directly participate in the administration of their subordinated guberniyas, except for suburmania and america.

Protectorates

After the liberation of JSAB and a new type of administrative unit was introduced called protectorates. they established "protectorate" client states in liberated or occupied worlds from Gray Gravel and their empire. The Protectorate was under the authority of Z-Tech.industries, as was the Z-Tech militia and their allies militias which was filled with officers from the UN and Z-Tech. In these territories the governors also held the position of Military Governor thereby formally combining the spheres of both military and state offices, which helped to better coordinate activities and the war effort on suburmania and Z-Tech controlled territories.

The Z-Tech Protectorates are semi-sovereign states that are nominally independent of direct corporate control, but are still beholden to Z-Tech foreign policy and military direction. During the Protectorate, Z-Tech annexed, reorganized and Liberated most of its neighboring nations by the time of the final battle of the Garden War. Those nations were reorganized into Protectorates, with most of their domestic sovereignty retained, except for the provision of massive amounts of mineral and energy resources to Z-Tech, military conscription, maintenance of fleet and army levels decided by the Z-Tech Commanders, placing all intelligence services subservient to those of the ZTP, and allowing unlimited access to their territories for Z-Tech officials and agents. Protectorate military forces were crucial to Z-Tech victories in the 1984 War and important in amassing armadas large enough to drive back the GIE during the War.

other military assets

  • A police station.
  • A logistics unit which provides military units with food and supplies.
  • military commissariats, charged with military administrative actives.
  • Political Commissars, individuals charged with overseeing political orthodoxy in military units.

Culture

The corporate culture of Z-Tech.Industries around the world has been that of mixed feelings but to some who have suffered because of the megacorporation, utter hatred. Z-Tech was often been compared to the "evil corporation" stereotypes of science and pulp fiction, described as a growing beast that cares little for its employees, and stretches from one end of the globe clear across to the other no different from Gray Gravel who they are fighting. Its possession of a private military force has been the source of much concern as many governments and watchdog groups have stated their fears of a large multinational corporate power possessing the ability to wage a full-scale conflict on par with the abilities of a Western and Eastern powers. Its conquest of Israel was proof for some that Z-Tech had grown too powerful for their own good but the UN had annouced.

On the corporate scene, Z-Tech' economic power is undisputed, with Pravus already being the largest international employer in the world. Dominating the economic system, maintaining a stranglehold on various trade routes, and wielding influence on the stock markets, Z-Tech has a major economic powerhouse worth hundreds of billions of dollars. Defeating Gray Gravel has been their goal, as they seek to crush the one who posed as a long-term threat to the multiverse, and while Dominance of the market is often a secondary goal of Z-Tech. Many employees of Z-Tech admit that they enjoy the idea of being apart of the company as they explored new areas never seen before, as they geniunely believe that Z-Tech' guidance of the multiverse is an important if not inevitable journey.

Named the most successful economic venture of the 20th and 21st centuries, Z-Tech went from a mild organization that barely anyone cared about to a new Superpower or Hyperpower. Such success has since been seen as the single most important mark of Z-Tech as a company. Z-Tech' ability to make money in the least profitable regions of the globe and the market have been some of its trademark powers. The corporation brought life back to deserts, polluted areas, and turned former dictorships around within the span of a decade, in the process removing all of the factors that prevented economic security and stability. Customer loyalty has thus been astounding as the company has been able to prove to their consumers that they can provide quality goods for reasonable prices, while at the same time ensuring that all parties involved, from the employers to the employees, profit from the sales as well as protecting those who can't protect themselves.

Society

As Z-Tech grew, so did its influence. Z-Tech is a very mixed society, different species from different worlds and dimensions often migrate to see the other species and their homeworlds. While Z-Tech mostly focuses on military and political policies, Z-Tech’s policy of adopting and adapting to other world’s technologies and cultures has led to a form of tolerance over their allies through different historical processes, such as acculturation, integration and assimilation of newly incorporated or liberated and peripheral populations by Z-Tech.

Apparel:

  • Most Zombies wear the clothes that they had on when they were infected and similar attire--Zombies with historical apparel do their best to conserve their uniforms, lest they get stuck dealing with a new outfit. New clothing for the Zombies are now being produced for their military actions as part of the alliance and are now redistributed to all of them.
  • Plants normally don’t wear clothing, due to them being… plants.
  • Pantless belts have become fashionable, in part due to Wall-Knight’s unintentional influence; limbless Plants in particular have taken to the trend well.
  • Head accessories have always been popular. Hats, hair-free hair clips, and ribbons all adorn Plants’ heads sometimes.
  • Nudity is not frowned upon in Suburmania, though some houseplants feel uncomfortable around nude Plants because of their home situation.
  • But the one thing that all plants, zombies, humans, and others in the alliance and the factions wear is a special purple and green Z armband as a vital identifier so the plants and zombies can recognize their allies.

The civilians have no specific outfit so clothing is mixed between human and humanoid cultures of Z-Tech and their allies.

Accolades

  • First private and public corporation later administration to gain a seat in the United Nations and the United Nation Security Council
  • Created the most advanced armored combat vehicles and machines on the planet
  • The one of largest corporations in the world and the multiverse
  • Most profitable privately and publicly owned corporation in the world
  • Established the internationally recognized United Federation
  • Achieved a higher approval rating than any U.S. President and world leaders in history
  • Z-Tech named "Savior" among First, Second, and Third World nations
  • Recipient of the 2051 Technological Innovation Award for advancements in biogenics and political prestige.
  • Awarded a seat on the United Nations Security Council in 2057
  • Having one of the most economies

Known Members

Careers

Defense Contracts

Defense was Z-Tech's first career branch since the time of its founding. After receiving approval from the U.S. government in 2017, the military offered their resources to the Company, giving Z-Tech what they needed for manufacturing weapons. The armor and weapons that all of the Marines (including for the PVZ Army) use are products manufactured by Z-Tech's weapon manufacturing branch. Their private security branch also uses those same armaments. Not just weapons, but ground and air combat vehicles are also built by the company. Everything that the military uses, Z-Tech provides. Even after the Garden War, they still make weapons for all militaries, but maintaining a strong relationship.

Z-Tech has became one of the world's largest manufacturers of weapons and military vehicles, with facilities on every continent. The company itself produces weapons of kinds and sizes, and is widely praised for the power and reliablity of their products in battle.Z-Tech Armaments also supplies the private military companies or national militaries, allowing it access to the most modern and up to date weapons and military technologies avaliable.

Z-Tech provides equipment for numerous nations as well as both private and governmental organizations, especially the US military and police forces. This equipment includes but is not limited to personal firearms, drones, tanks, aircraft, ships, and Assisted Combat Personal Armor. An alternate branch of the corporation provides private military forces ostensibly for the purposes of defense, peacekeeping and nation-building missions.

Advanced Technology

They produce a wide variety of materials and products, ranging from personal and public electronics, lab equipment, rubber, primarily of heavy manufacturing concerns. industrial machinery, wall terminals, desktop computers, computer, cartography, consumer and household electronics, portable generators, and (as of wolfenstein 1980) video game consoles.

Z-Tech invented spaceships that can travel faster, lessening the number of years it takes especially to travel from Earth to moon to Mars. One of the Mars expedition's top secret projects was to create inter-dimensional space travel, so that people can easily travel from planet to planet without having to rely on ships for traveling. There had been great success in creating Z-Tech-issued teleporters until Dr. Silas Hildern took over the company in 2051 during the NSR-Glitch Tech Campaign but was removed following her attempted coup.

Some of the advancement in technology involves the weapon manufacturing branch, regarding the construction of energy-based weapons such as the Plasma Gun Mk. 2 and the adaptive technology. however one of Z-Tech's core purposes is to preserve advanced technology and regulate its usage. This is because they believe humanity cannot be trusted with every means to destroy itself, and they acquire technology to prevent another apocalypse such as the garden war.

Hyperspace and Multiversal technology

For many years, members of the PvZ galaxy puzzled over how to create a piece of technology that would allow them to travel vast distances without spending too much time or too many resources travelling. Hyperspace technology is the default way of achieving this, by allowing the user to travel up to about six times the distance in the same time. Hyperspace works on the theory of collapsing space. The user will emit a field which collapses and shrinks space directly in front of the ship. As the ship accelerates, space in front of it constantly collapses.

  • Hyperdrive is the second level of Hyperspace technology. Hyperdrive works in an almost identical principal to the basic Hyperspace technology - it collapses space directly in front of the ship so that it has less space to travel through. Hyperdrive travels three times as fast as Basic Hyperspace, because it condenses space much more effectively by actually merging it into itself. Although it is much faster, it created many problems as sometimes space would become trapped inside itself, causing a Spacial Implosion. In response to this, the technology was carefully refined so that an Implosion would not occur.
  • Spacial rift technology is treated as a form of Hyperspace technology, It works on the principal of wormholes. In order to use Spacial Rift technology, the user must first have to Origin Points. One must be on the ship using the technology while the other must be at the desired location, or the desired location must be somewhere in between. The ship activates the Hyperspace core which opens a Spacial Rift between the two points, in which space is condensed far more than through basic Hyperspace technology or even Hyperdrive technology. This because the condensed space is contained within a secure boundary so there is little risk of an Implosion.

Research and manufacturing

Nevertheless While the overall devotion to research had fluctuated over the course of centuries, the company is at the forefront of research in the multiverse on the West Coast. In the late 21st century, for example, research topics ranged from redeveloping laser weapons, through physics, to astronomy and theories on time travel.

Science Operations

The Science Operations (SciOps) is comprised of current scientific, scholarly and other intellectual personnel from Earth, whether seasoned or newly trained, now serving as a research group on the Multiverse. they are focused on academic science and research operating in the known multiverse. Their aim is to explore and understand more about the native systems and subsystems and environmental spheres, (anthrosphere, geosphere, biosphere, hydrosphere atmosphere) in various fashions, ranging from botany, zoology, anthropology and xenolinguistics of the indigenous populations, and more.

Mining Operations

The Mining Operations is comprised current and former mining and construction personnel from Earth, now serving as a labor force on certain worlds. They handle extraction of resources on many worlds such as fuel, certain bio-materials, and Zercanium on the worlds moons, although they have also been engaged in mining to create materials such as steel and concrete in order to continue their re-colonization. Their mining vehicles are the Bucket Wheel Excavator, the bulldozer, and many other vehicles.

Subsidaries

Subsidary Companies of Z-Tech Industries
Rank Logo Company Employees Total Revenue Headquarters
1 Z-Tech.Armaments 701,966 Increase $358.113 billion Z-Tech Factory
2 Z-Tech Heavy Industries 682,404 Increase $144.104 billion America
3 Z-Tech.Automotives 352,785 Increase $118.508 billion Z-Tech Factory
4 Z-Tech Agricultural 227,378 Increase $88.394 billion France
5 ZCorp Incorporated, Inc. 203,074 Increase $90.013 billion Zomburbia
6 Z-Tech Security Network 175,442 Increase $193.783 billion Suburbia
7 Hinobi Technology 166,265 Increase $37.002 billion Bailley, Dabney
8 No Straight Roads 138,192 Increase $23.175 billion New Vinyl City
9 INKT.Corporation N/A Increase $70.2 billion Raydia
10 United International.Industries N/A Increase $N/A billion Switzerland
11 KPVZ 12,524 Increase $N/A billion Suburmania
12 Z-Tech Aeronautics 171,700 Increase $81.70 billion Neighborville
13 Z-Tech Petroleum N/A Increase $N/A billion Zombopolis
14 AXTO.Inc N/A Increase $N/A billion Germany
15 Interstellar Manufacturing Corporation N/A Increase $N/A billion Earth
16 Z-Tech Robotics
17 Z-Tech.Splatoon
18
19
20

Business Unit Divisions

In 2080 Z-Tech groups its businesses into 20 Business Units and three independent companies. It has a presence in 195 countries and more than 800,500,341,510 employees worldwide and in the 9 other worlds.

Divisions:

  • Bio-Weapons Division: a special department of Z-Tech which dealt with the research and development of biological and viral weapons.
  • Power & Gas: Z-Tech's Power & Gas business provide fully integrated products, solutions and services across the energy value chain of oil and gas production, power generation and transmission. The BUD is subdivided into
    • Gas power, comprising gas turbines and heat recovery steam generators (HRSG)
    • Steam power, comprising steam turbines, electric generators, boilers, air Quality Control Systems (AQCS), power conversion and power Services
  • Power Grids: The Power Grids business offers components for the transmission and distribution of electricity, and incorporates Z-Tech's manufacturing network for transformers, switchgear, circuit breakers, and associated high voltage equipment such as digital protective relays. It also offers maintenance services. A key part of Power Grids' offering turnkey systems and service for power transmission and distribution grids and for power plants; this includes electrical substations and substation automation systems flexible AC transmission systems (FACTS), high-voltage direct current (HVDC) systems, and network management systems. The division is subdivided into the four business unit divisions
    • High Voltage Products
    • Transformers
    • Grid Automation
    • Grid Integration
  • Fuel Cells: The business unit focuses on the development and commercialization of fuel cells for stationary, automobile, marine and transport applications.
  • Marine: Z-Tech offers marine solutions from propulsion, power distribution and drive technology to automation systems for every type of vessel.
  • Electrification: Z-Tech's Electrification business offers products and services from substation to socket. Customers include a wide range of industry and utility operations, plus commercial and residential buildings. The business has strong exposure to a range of rapidly growing segments, including renewables, e-mobility, data centers and smart buildings. Its offerings include electric vehicle infrastructure, solar inverters, modular substations, distribution automation; products to protect people, installations and electronic equipment from electrical overload such as enclosures, cable systems and low-voltage circuit breakers; measuring and sensing devices, control products, switches and wiring accessories. The business also offers KNX systems that integrate and automate a building's electrical installations, ventilation systems, and security and data communication networks. Electrification incorporates an "Electrification Solutions" unit manufacturing low voltage switchgear and motor control centers.
  • Motion: Z-Tech’s Motion business provides a range of electrical motors, generators, drives and services, as well as integrated digital powertrain solutions.
  • Industrial Automation: The Industrial Automation business provides a range of services for process and hybrid industries, including its industry-specific integrated automation, electrification and digital services, control technologies, software and advanced services, as well as measurement & analytics, marine and turbocharging offerings.
  • Robotics and Discrete Automation: Z-Tech’s Robotics & Discrete Automation business combines machine and factory automation systems, with a comprehensive robotics concepts and applications suite. ASEA has installed over 300,000 robots globally. The Robotics & Discrete Automation business has been positioned to capture the opportunities associated with the “factory of the future” by providing services for flexible manufacturing and smart machinery.
  • Digital Services: Z-Tech Digital’s primary offerings include edge to cloud-based software and analytics, field service management software, cybersecurity, and digital twin and industrial machine learning technology.
  • Finnancial Services: The division finances infrastructure, equipment as well as working capital investments, and acts as a manager of financial risks within Z-Tech.

Science and Technology

Overall

After the Garden War, all technologies left behind by Gray Gravel, Helghast, and the Nazis are used by the reconstituted US and Allied nations to explore on a multiversal scale. As a result of economic gain, brilliant minds to fuel the industry, technology scavenged from their allies, war gains from gray gravel and their allies, capture of UAC, ARC, TMITHC, and wolfenstein equipment and free workforce because of the Truce, the technology industry is making a large advance; some experts would even call it a second industrial revolution. As a result, several tech enterprises such as NSR, Hinobi Technology, and Z-Corp have all risen to mainstream popularity as the needs of the average citizen grows.

From its emergence, Z-Tech has been encouraged by science and innovation of the multiverse in making various technological discoveries and leaps in technological development on the basis of their clumsy reverse-engineering of numerous technology. As a result, it has been the birthplace of the Greatest Inventions, including items such as the hovercraft, High speed Concorde-like jet aircrafts, high speed train systems, video telephones, advanced jet aircraft, monorails, rocket transportation, Advance internet NetWork, microchip, laser, phones, personal computer, liquid-crystal display and light-emitting diode technology, space colonization, a new form of the assembly line, mega-housing, advance coding, terraforming technology, cloning, powerful artificial intelligence and robotics, anti-gravity, energy-based weapons, genetics, climate control, quantum mechanics and space exploration.

Z-Tech technology is a combination of technologies assimilated from other cultures, and technology developed within the alliance itself, in order to overcome obstacles to its goals. When confronted by a problem it could not solve with its existing resources and/or configuration, an entire Collective group would work in concert to consider all possible solutions, and implement the one determined to be the most efficient. By applying the unique skills of each Scientist to a task, the Tech minds could engineer new technologies and solutions at a pace that would astound an individual.

History of Z-Tech Advancement

Prior to the War, the Neighborville and the UN were recognized industrial powers, with mass manufacturing a norm across the nation. Following the Liberation, technology advanced even further with new and exotic machinery brought to them from the Industrial Bloc by the UFN as war spoils, ranging from rocket-propelled underground trains used by the former Wehrmacht to security Drone models placed in many cities and towns, alongside more mundane technologies like the Burger Joe waiter robots used in American Diners. However, the advances in technology soon were primarily oriented to serve the military needs of the FRAF to fight in the War

thanks to their Two bona fide megagenius Leaders, Crazetopher David Blazing III (Crazy Dave) and Dr. Edgar George Zomboss (Dr.Zomboss), they have repeatedly proven themselves to be a highly competent inventors and engineers as well as mad scientests. they are extreme polymaths who has single-handedly revolutionised many fields of science, including biology, chemistry, physics, computing, warfare, artificial intelligence, space exploration, and many more.

Z-Tech has made various technological discoveries and leaps in the years During the Garden War, thanks to the Multiverses, it has led to aggressive leaps in technological development on the basis of their clumsy reverse-engineering of not only Da'at Yichud, but all known and unknown technology.

Aerospace technology has advanced with the discovery of anti-gravity, with aircraft such as the massive Ausmerzer and high-speed spaceships such as the Haunebu-V making use of powerful anti-gravity engines, in part maintained by the massive "Die Glocke" devices. This has proven pivotal to the Reich's exploration of space, which in real-world terms is nothing short of astounding. The Reich has conducted a moon landing as early as 1951, and by 1961, is in the process of colonising planet Venus, one officer dismissing it won't be habitable for (only) years.

Aerospace technology has advanced with the discovery of anti-gravity, with aircraft such as the massive Ausmerzer-Z and high-speed spaceships such as the Haunebu-VZ MK2 making use of powerful anti-gravity engines, in part maintained by the massive "Die Glocke Z" devices. This has proven pivotal to the Federation's exploration of Multiverial space, which in real-world terms is nothing short of astounding. Z-Tech has conducted a moon landing as early as 2017, and by 2050, is in the process of colonising planets mars and Venus, one officer dismissing it won't be habitable for (only) years.

Advances in physics and chemistry have also been made, with developments in energy weapons such as lasers and Tesla-based technology being furthered by the Z-Tech, ranging from laser and plasma weaponry to the eldritch and poorly understood Ubergewehr weaponary, as well as super weapons such as the V-3 Rockets (although is a vehicle rather than a Missile), or the infamous Control.All.Tech.Striker (C.A.T.S) satellite - a GPS/EMP satellite and hand device capable to detonate a high-altitude Zercranium electro device over the enemy lines, creating an EMP blast that will disable their power grids and which will allow Z-Tech to launch their invasion of the enemy’s homeland quickly with little loss of life. The ultimate expression of the Z-Tech's technological development would have been their development of Multiversial Travel ;

Robotics, computing, and artificial intelligence have also advanced at an incredible rate, with robots and automatons in common use across the Z-Tech and its allies, in both civilian and military capacities. These range from mundane protocol, cleaning, and mail-sorting robots to weapons of war, ranging from the nimble Übersoldat units to even larger mechanized titans, such as the Autoturrets and Guard Robot units in Europe, the Zitadelle units in germany, the iconic Panzerhund robots, and outright weapons of terror like the London Monitor and the prototype Zerstörer robots. Personal computing has seemingly advanced as well, with computer terminals and reel-to-reel machines ever ubiquitous across the member worlds. Many appliances, domestic, industrial and military, are fully automated, if not always reliable.

Lastly is Z-Tech's perfecting the Reich's capacity in developing advanced genetics and biological splicing, most passionately promoted and advanced by the notorious General Wilhelm Strasse. These new medical and genetic technologies allowed z-tech to create the ghastly monstrosities such as the Super Soldier, lumbering, vat-grown Frankenstein-esque monsters crafted out of the mutated and deformed bodies of captives or dead bodies. Other technologies based on these highly unethical experiments have been developed, such as the Kampfhund, guard dogs modified by cybernetic augments and injections of various chemicals. Wilhelm Strasse's ultimate goal, however, was to create a merger of the "power of the human brain with the efficiency of the machine", specialised robots known simply as "Machine Men", containing disembodied human brains as central processing units. This nightmarish merger was very possibly Strasse's vision for all of humanity. However, due to the actions of William J. Blazkowicz and the Kreisau Circle, these prototypes were destroyed, but some survived and were studied by Z-Tech.

By the 2080, the technological development continued onward. The Z-Tech has modernized its technologies over time, and by the 2080s new designs of infantry body armor, weapons once fielded in limited quantities and various new derivatives were put into service. Most notably Da'at Yichud power suit copies were put into service in single units, likely derived from BJ's old suit captured by the Nazis in Mesquite, Texas in 1961 and from Da'at Yichud. However, the great advances pioneered are the Lab X,Y, and Z upgrades, which include Übersoldaten moving through wormholes, and the proto-star, intended to power Z-Tech's research progress.

  • Z-Corp- ( headed by lloyd george, a Suburban born human ) To still play a role in the global market, A small branch of Z-Tech was reorganized into Z-Corp. While Z-Tech is now a government focusing on political, social, military, economic and foreign matters, Z-Corp has inherited their manufacturing plants, weapons production, and the settlement program. Z-Corp functions as a secondary role of Z-Tech.
  • NSR- (No Straight Roads ) , headed by Tatiana, is a music and energy corporation which is dominant in New Vinyl City. They specialized in music and energy production thanks to their power source known as the Qwasa, a machine that converts music into power and distributes it publicly across alliance territory. They monopolized on music and record labels in society and has created an effective forms of radio and communications
  • Neumond Records (lit. "New Moon Records") is a state controlled recording company in a alternate version of the 1960s when the Nazis ruled the world, including the United States of America. The tracks published under the label are mostly parodies and homages to real pop songs of the period "modified" to suit Nazi themes and doctrines, Now repurposed to serve as a sub-branch of Z-Tech’s music department and propaganda against Gray Gravel. Neumond's Television Productions division appears to have had a direct connection to another part of the Nazi propaganda machine Paragon Pictures but is now repurposed to serve Z-Tech with the introduction of new genres of music, metal, rock, techno, pop, nightcore, EDM, country, classical, swing, jazz, disco, etc. NeuMond was transferred to Z-Tech control after defeating the nazis from wolfenstein. Some music such as die käfer mond mond ja ja, die Partei Damen Nowhere To Run, and Wilbert Eckart & Volksmusik Stars - House of the Rising Sun were given positive feedback and compliments that Z-Tech decided to repurpose Neumond as a sub-branch of Z-Tech’s music departments, KPVZ, located in the Neighborville district of Suburmania.
  • Hinobi Technology- ( no official head ) ,a small portion led by phil Altiere, a company that creates high tech video game products, such as gaming consoles, VR gears, gaming bands, etc. It is the headquarters of top secret operators known as Glitch Techs. The Glitch Techs specialize in plixel technology which are physical manifestations of pixels, tiny building blocks of matter able to store program information to create complex machinery and objects.

These latter two are booming technology firms, with various innovations such as clean energy, biotech, transport and research development. These two are large providers of employment in Suburmania. Z-Corp has perfected the Weapons Production and military recruitment for the Armed Forces for the alliance.