Session 4 (That Time I Got Reincarnated as a DND Character)

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 This article is part of That Time I Got Reincarnated as a DND Character.
"Session 4"
That Time I Got Reincarnated
as a DND Character
episode
Episode no. Episode 4
Original air date September 15, 2024 (2024-09-15)
Episode chronology
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"Session 3"
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"Session 5"
List of That Time I Got Reincarnated
as a DND Character
sessions

Session 4 is the fourth session of That Time I Got Reincarnated as a DND Character.

Session

The party discuss what to do as they await their grim fate. They argue back and forth for a while. The chamber they are in is walled around with inscriptions in Dwarvish written all around. Only Rok can read it and he interprets the language telling them that this is a trial of a king. Rok believes this refers to Oregram as having the best qualities of a king. They find an opening through the wall and step through, where they enter into another chamber. Inside this chamber is a statue. On the walls are various portraits hanging and two doors. Both doors are obscured by an ever-present mist. The eyes on the portraits suddenly glow and shoot out words which tell them that one of the door leads them to certain damnation and the other leads them to safety. They have ten minutes to decide. The crew almost unanimously prepares to choose the right door but Oregram stops them, believing they should put more thought into it. Rok does some investigation to make sense of the portraits and sees that some of them appear to be puzzles. Rok and Johnnie decide to walk through the right door, hand-in-hand. They disappear into the fog and there is no sound or visual as they walk through. Jed suggests to Nasoj to consult his 8-ball. It tells them "absolutely". They all go to the right door. They enter a similar-looking chamber. The statue here tells them that a "true king" would be decisive and both doors led to the same path. It then projects another message, "a true king must be humble". This chamber is completely empty aside from the statue and a mirror. The mirror shows their reflections, which can interact with them. They try to figure out how to solve the riddle. Johnnie tries to kneel before the mirror but nothing happens. He then tries to kneel before Rok. Nasoj tries to crawl below the mirror. Jed tells them that humility means to put others above oneself. Nasoj tries to angle his reflection to kneel before the statue in the mirror's chamber. Johnnie suggests they should break the mirror. They suddenly notice the statue in their chamber does not have a reflection. They decide to push the statue through and hide behind it to go through the mirror. Most of the crew futilely tries to push the statue but Nasoj is able to push more. Some of the dust blocking the statue's face falls off and the message reads more fully: "A true king must be humble but must know when to let others lead". Rok tries to hide behind his shield to walk through but he is unable to. Rok somehow manages to convince his reflection to swap places. Johnnie is able to as well. Nasoj and Jed were not paying attention but then see that all they had to do is offer a small gesture of gratitude to them, and to say "After you". Oregram is also able to go through. They realize that the true qualities of king requires one to not overlook doing small tokens of appreciation and respect for even those below him. They then enter a third chamber with the message saying "A true king must be strong".

The third statue emerges. One of its eyes glow and shines on Rok and Nasoj, which casts a blue glow. The other eye shines on Johnnie and Jed and glows red. The statue then conjures swords and shields for them. Oregram is immediately chained and is immobile.

Nasoj feels energized although nothing is negatively affecting him. He senses nothing in the room that indicates any immediate signs of danger. Nasoj approaches Johnnie and tries to touch Johnnie and suddenly, both no longer glow. Nasoj tries to attack the statue and is able to deal damage. The statue then blinks its eyes. The glows of Rok and Jed glow noticeably brighter. The statue then swings its sword on Johnnie and deals a hefty blow. Rok slaps Jed's butt and then casts mirror image as he moves them towards the statue, taunting the statue. Jed plays a song and casts bardic inspiration on Johnnie and tries to shoot an arrow at the statue, but his arrow shatters. Johnnie then tries to touch Jed again but the statue attacks them, leaving Johnnie a small scratch. Johnnie retaliates and casts some of his fireball magic against the statue. The force of the fireballs are able to chip away some of the stone from the statue.

Nasoj uses his rage and charges towards the statue. He lands an impressive blow against the statue, which breaks through a decent chunk of it. It is visibly angered as it is draws its attention to Rok who is still taunting it with his clones. The statue takes out Rok's clones. The statue then ramps up the glow on each of the party members. Jed touches Rok and then shoots the statue, and is able to land a blow. He then casts another bardic inspiration on Nasoj. Rok shoots an ice bolt against the statue. Johnnie fires more bolts against the statue and smacks him around. He then touches Nasoj. Nasoj hits the statue again and whispers to Johnnie, "This one's for you". The statue grows frustrated and slams its hands on the floor and brings up stone pillars which cuts up the room. The party members are pushed back and each of them are separated.

Rok tries to charge through the wall but bumps into it. He shapes his ice magic into a hammer and tries to smash against it. Jed swoops up above the walls, pinpoints the statue's location, and casts earth tremor against the statue and is able to break off some of its rock. Johnnie then casts an acidic spell against the wall towards the statue. He then peeks through one of the wall's openings. Nasoj tries to swing his axe against the wall but it whiplashes because of the wrong angling and it bonks him back in the head. The statue makes everyone glow even brighter and then it pulls out its weapon and tries to chuck its sword at Jed. Jed is knocked down and is winded from the hit. Rok manages to break through the wall, and Johnnie and Nasoj help to damage the walls. Johnnie touches Nasoj and Rok, reducing their light. Nasoj uses his divine fury on the statue and all of the rocks protecting it fall off. It exposes an emanating gem core. Nasoj tries to grab one of the rocks but the statue stops him from. The light on Jed glows brighter and a huge streak of light strikes Jed and brings him back down to the ground. In a final moment of desperation, the statue does another attack against the others. The statue, now completely exposed, stands before them. Rok charges towards the statue and is able to knock the gem out of the statue clean. The statue and walls completely collapse. Johnnie grabs the gem away from Rok, who tries to eat it. Rok insists that he won't eat it, and as soon as Johnnie gives him the gem, Rok starts chowing down on it, and is able to eat it down.

They then take a short rest in the chamber. They ask Oregram what they should be expecting in the memory core. They then reach to the memory core and look through the deceased king's life and see through his memories. They finally reach a scene that they believe is relevant to their mission. They see Zham'ore being told by the king to find his own brother. They then see Are'gram approach the king, who appears to be thirsty. Are'gram then pulls out a drink and gives the king. The king questions why the drink looks different and suspects that it is poison. Are'gram then forcefully pours the cup down the king's mouth and kills him. The party then questions Are'gram why he did this and why he was the killer. Are'gram reveals why he did this and believed it was justified. He says that the king was old and out-of-touch, and was intent on conquest. Are'gram says if they swear this to secrecy and help install him to power, he will do everything in his power to help them. He senses that fight differently from others. Ore'zham then cycles through the memory core and they are taken to a very distant, ancient memory. Rok is able to sense some of the hazy objects in the memory. He notices a character live their life and is reborn again as a dwarf. Are'gram then stops playing the memory. It appears to be a king who was an outlander. Through him, memory stones were able to be created. Are'gram tells them that he knows that they are outlanders. They are able to manipulate the memory core and modify its memories. They are able to change the memories to frame Ore'zham.

They then backtrack their way back to their cell. They ascend back up the lift. Awaiting them is the council of dwarves. Rok announces to them that they have retrieved the memory core of King Ore'zham the First. The memory plays and Ore'zham is exposed. Ore'zham is in utter disbelief and he denies everything. One of the guards smacks Ore'zham. The other guards join and bonks Ore'zham. The council then declares Are'gram as the winner of the election, by technicality, and says that he will be inaugurated as the next leader the following day. Are'gram thanks the party members for their service. The party members request to take Ore'zham to custody to the surface and Are'gram agrees. They then take the time to relax and enjoy the rest of the evening on their last night in the dwarven city of Molemar. They go out to go gamble and drink. Rok joins Are'gram to read the dwarven codex. Rok and Are'gram does intensive researching. Rok inquires on the history of the dwarven kings and the identities of the most recent known outlanders who created the dwarven civilizations. The dates and years are not quite rigid or specific. One of them takes note of an albatross flying over the lake.

Rok tells them that Bracken is the first king of the kingdom of the dwarves. He says that he learned that they have come from different time periods from the same planet. Johnnie and Jed says they already knew this. They go to bed. The next morning, they are greeted by Are'gram. Nasoj brings in Ore'zham who is gagged, and they bring him into the mole machine. As they ascend, they discuss the methods of torture they will subject Ore'zham to. They then take turns and torture him. Once they reach on the surface, they are in a secluded area and they prepare to perform the blood eagle on him, after giving him a chance to deliver his final words. They do not have the tools necessary for it and decide to give him a classic beheading. Nasoj lands the cleanest cut against Ore'zham and cuts through the cinder block below. Johnnie then cremates the body. Rok and Jed goes into Ore'zham's store and looks through what to take.

Rok delivers a shipment of swords to the orphanage. A bunch of guards help send it off on riderless horses, the Orphan Express. They then visit the local guild hall to check for mail. Johnnie receives a silver promotion. She says there is mail for the rest with royal seals embossed on them. There is a note, written from Are'gram. It is an open commission for Ore'zham, which he says they may collect from. They collect it in the backroom of the guild. They bump into another guild member there and they are chummy and jovial with him as they discuss the misdeeds they have each committed. They each receive 50 pieces of gold. It pays to be evil and they wonder if they can take up more commission. Johnnie explains that he will only take up evildoing if someone spites him or if the sum of money offered is undeniably high. One of the quest is to release deer fawns against children to wreak havoc. The party members debate among themselves what their moral compass should be. They decide to be completely evil and manipulative, despite Johnnie trying to reason with them with his philosophy. Johnnie walks away, and leaves the team. They try to take the quest but are informed it has already been taken. As they walk out, suddenly a man cries out that there is a horde of rabid deer fawns who is seeking those to apprehend them. They must find Gene the Polite, who has a babyface, blonde-haired, and has dimples. The team sees Johnnie walking away and they insist that he be with them for their final quest together, just so he can at least be paid out, as they need four members for this quest. Johnnie reluctantly agrees to go with them. Jed flies around to find Gene. Rok and Nasoj try to find the deer fawn. Jed cannot find Gene but hears a bunch of deer fawn barking towards the west. Johnnie trails behind. Nasoj approaches some of the deer and takes them out, saving some of the children who were being chased by the deer. They then see Gene the Polite bust through a door, chucking out deer from his bag. They try to stop him. They realize it is the same man they encountered earlier at the guild. Rok attacks the man while Nasoj slices through the deer in the background. The man says the whole purpose of the commission is to lure out the Deer Injurer and wonders why they are going against him.

The party member takes turns pummeling the man as he is unable to process what they are doing, but smiles uncannily at them. They take out the man and kill him with ease. Johnnie says he is willing to compromise with the party for his own terms of morality saying, they can be evil on the condition that they do not needlessly and unprovokedly harm women and children civilians, or attack others for no real reason. Suddenly, one of the receptionists from the guild comes to them and explains to them that the commission they had undertaken was fraudulently commissioned by the man, and that orphan-killing is not completely representative of the evil guild's commissions. She explains that she apologizes for the misunderstanding and they are welcome to come back anytime for genuine evildoing commissions.

They then go in private and explain their new philosophy as evil people. Rok explains they should be evil and feared based on a sense of superiority. They say they need allies to support their evildoing and politicking. They realize they can be Machiavellian and cunning by appearing as heroes, scheming sabotage and false flag operations, and being villains secretly. They wonder where they can acquire more notoriety. They walk out of the room and they see people of Windward looking at them, murmuring rumors that they took out the deer and are heroes. They then call for the mayor, who is none other than Gromgar. Gromgar thanks the Tentative Onworlders for their help and offers his gratitude.

Featured characters

Player characters

Non-player characters

See also