Session 2 (The Pirates of Atlas)

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 This article is part of The Pirates of Atlas.
"Session 2"
The Pirates of Atlas episode
SS Friend Ship.png
Episode no. Episode 2
Original air date May 21, 2023 (2023-05-21)
Episode chronology
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"Session 1"
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"Session 3"
List of The Pirates of Atlas sessions

"Session 2" is the second session of the campaign The Pirates of Atlas.

Synopsis

Post-Colosseum Battle

A mysterious robotic entity freezes Akula and Maren in stasis, promising they will return unharmed

Akula and Maren go on a separate underwater scouting mission while the rest of the crew continues on.

After the victory, they were awarded a banquet, a ship, and a total sum of 18,000 gold. Jué is designated the bosun. Other roles are assigned with the assistance of a magical scroll. After agreeing that the name of the crew will be "Akula's Friends" and the name of the ship is the Friend Ship, they are confronted by a robotic figure which whisks away Maren and Akula to protect them from the Time Ravagers.

They then go to Row & Roll Upgrades to acquire their awarded ship. The ship is equipped with various furnishings and items. They learn that Dr. Adonis has five ships ready for the victorious teams and that their ship is unique compared to the other four. They learn that every two year there is a Grand Tournament similar to the competition they had just been a part of. Lockwood says that she is looking for a famous explorer in the Dreamwell. Zosteif says she wishes to get her revenge at the Dreamwell. Vidro wishes to just travel around for freedom. Pravuil and Willem muse that they both are looking to meet God at the Dreamwell. Durgl wants to find the Golden Ribbit.

Vidro starts drinking while Zosteif pickpockets him and keeps his gold.

Willem retells the story of how he met Maren. He was returning from a voyage when he was attacked by a pirate. After he sank, he was going to accept his fate to drown. As he was sinking, he was taken even further down by an unknown figure, whom he described as an angel. After he blanked out, he woke up on a remote island and found himself next to Maren. He believed that it was divine fate that led him to her.

As the crew continues towards Row & Roll Upgrades, Vidro drinks more. They see a U-shaped dock with various ships and out to the right of the dock, they notice a large ship, surrounded by other ships being worked on. They notice the sound of clanging metal as they approach it.

Once they reach the Row N' Roll Upgrades shop, they see a large forlorn man with pointed antlers. He welcomes them and Zosteif presents him the ticket voucher that grants them a ship. They witness the shipbuilding operations that occur in the shop and enter a room which is quieter for them to negotiate. Durgl plays music with maracas as they speak. Vidro tries to drunkenly leave the room and in his stupor, he rams the metal door. He is warned by the shopkeeper that he will be kicked out if he causes a ruckus. He is excused due to his drunkenness. Pravuil accompanies Vidro outside. One of Rafael's interns show up, a goblin, who is being kept in the shop to avoid being slain by the Goblin Slayer. Rafael tells the crew that Dr. Adonis gave Akula's Friends the best quality ship. He fitted the ship with better upgrades compared to the other ships. Vidro vomits violently outside the dock as Pravuil attempts to console him.

A two-feet feline approaches the crew from the construction room. The cat, in a gruff voice, who smokes a pipe, insists that he should not be petted, and shows them the ship. Pravuil claims that he knows Tubby but Tubby does not remember him. Pravuil uses Lesser Restoration to remove Vidro's drunkenness. Tubby tells them to meet a man named Flynn who makes a better shipwright than him. Tubby gives them a tour of the ship, including its upper deck. As he takes the crew to the gangplank, they see again Dr. Langstone who waits at the entrance and tips his hat at them. He casts a spell and shows them the name of their ship. He informs them that they were the only ones to put personal ambition above the safety of the crew. He says that he feels inclined to give them a head start on their voyage to the Dreamwell and takes over the tour. There is a teleportation circle in the center of the ship, although no one in the crew knows how to use teleportation spells yet. There is an infirmary, a crow's nest, harpoons, and two main cannons on either side of the ship. The ship is built of fine wood taken from the Wildlands, a mystical forest that exists outside of Atlas.

Layout of the main deck

As they go to the lower deck, they descend a spiral staircase. They see a cartography table where their map can be placed and the main workstation of the navigator. The captain's, first mate's, and the navigator's cabins are near this room. The bosun's cabin is near the staircase. There is also a bathhouse and crew's quarters. Vidro immediately claims one of them on first-come-first-serve basis. He writes the name "Ryul's Room" on it.

Layout of the berth deck

They head down to the next deck. There are more cabins on this deck, as well as the artisan's craft room, with tools for alchemy, enchanting, and other arts. There is an enchanted greenhouse with water from the Dreamwell. There are butterflies that ensure the trees within the greenhouse are pollinated. There is a storage room, a kitchen, and a large archway that has the name "Tavern" on it. The tavern is the mess hall which has mugs and silverware placed along its table.

Layout of the orlop

They go to the final deck. They see a vault door with a green light. If there is a red light, there is an experiment going underway behind the door and should not be entered. There is a cabin room here but Dr. Langstone notes that those who are scared of water should not lodge there as this deck is below the water. The shipwright's cabin is located on this deck. There is also an engine room that is perfect for the artificers and three brigs for insubordinate crewmates and prisoners. Dr. Langstone shows them the maximum-security vault which has arcane building materials. The spellcasters can feel their magical power dwindle as Dr. Langstone explains them that anti-magic stones have been installed in this room to prevent magical users from teleporting inside the room. There is a large crystal, which houses a Sentinel, that sits in the back of the room. Treasures are meant to be stored here in the vault.

Layout of the bilge

After this, Dr. Langstone shows them the rooms for the captain, the magician, and the doctor. He opens the door to the infirmary which features the doctor's own bed, a cot, and other furnishings. In the captain's cabin, the interior is lavish with a large desk and red carpeting. Dr. Langstone bids them farewell and gives Captain Willem the deed. He tells them that the market sale for the gem for the Sentinels are 15,000 gold apiece. He explains to them that the ship was under his personal care and warns them not to sink out in the open sea. He tells them that he is no longer obliged to know about what they with regards to legality.

Captain Willem tells the crew that they need to find a shipwright and that the Dreamwell is under a large blockade. He says they have procured a permit for the right of passage thanks to Maren. He also says they should establish ship rules. He proposes an exercise. Each person should write one rule for the ship anonymously and see if the crew can agree whether or not the rule should be accepted. They then debate the merits of each rule presented.

The approved rules for the ship's charter are as follows:

  • If the captain goes down, the next in line shall succeed the captain (First Mate). If the first mate is gone, then it goes to the next designee (Anradeem Pravuil).
  • Crew members shall not physically harm or damage one another.
    • Crew members who are possessed, turn evil, or betray the crew are exempt from this protection.
  • Do not kill senselessly or without purpose.
  • Private affairs should not be pressured to be shared.
  • If two have personal disagreements, it does not matter. If it is a disagreement that involves the ship's roles, there are 2 options: 1) first go to the captain or first mate, and 2) if it does not work, settle it between one another as a fight/sanctioned duel, but the fight must be condoned by the captain.
  • If we want to allow a new crew member, the majority of current crew members must approve.

After the rules have been approved, they split into three groups to go to three taverns to find recruits for their vacant ship roles. Two of the taverns are shady and criminal (Seashore Shanties Tavern and Black Ink Tavern) while one tavern (Jolly Good Tavern) is relatively safe. The three groups split are: Pravuil and Vidro; Willem and Durgl; and Zosteif and Lockwood. Pravuil and Vidro head to the Seashore Shanties. Lockwood and Zosteif decide to go to a university or library to scope out recruits.

Two people approach the crew's gangplank and attempt to board the ship. A bronze, armored male dragonborn and a female, pinkish, scarlet-haired human woman approaches them. The lady asks if they may have permission to enter the ship. She says that she and the dragonborn are both captains. She proposes an alliance and the dragonborn says that they agree to split loot together and support each other, no matter the fight. Vidro performs an insight check and concludes that the dragonborn is genuine. They learn that the two captains man two other crews that were victorious in combat. Captain Willem inquires how the loot should be split evenly. The dragonborn tells them that they are looking for an ascending signal and the lady expresses skepticism about entering the alliance. Lockwood expresses wariness while Willem is largely ambivalent to the deal, but proposes they confer again at the end of the day. The dragonborn leaves but the woman remains and she is allowed entry to the ship. She says that she does not know them and they do not know her, but she tells them that if they see each other, they agree to have a non-aggression pact. Captain Willem reassures them that the crew is not looking for a fight. She warns them that the Ruby Queen is hers. She says her name is Captain Elizabeth. Lockwood and Captain Elizabeth spar with each other. Willem defuses the situation. Captain Elizabeth warns the crew that the dragonborn is suspicious and may be working for the Stormborne so the crew should be weary of his intentions. As she leaves, Tubby tells them that they must move the ship out of the shipyard and to the main port.

Recruitment mission

Diana's bodyguard, Maddy

The crew then splits up to do their recruitment efforts. Pravuil and Vidro go to the Seashore Shanties to look for a shipwright. Vidro goes towards the barkeep in the tavern. They notice a red-haired woman and they inquire that they are looking for Flynn. She tells them that she cannot give any information regarding Flynn but suggests that they ask around. She tells them to bring drinks to an elf nearby and to tell him it is on the house. We notice an elderly man and Vidro notices that the elf is working on some schematics. He says that his name is Flynn. Tubby had said that Flynn was blacklisted and Vidro tells him that he is interested in Flynn's schematics. Flynn says it is his dream that he will build a ship that will reach the Dreamwell. He warns them that if he is taken into the crew, some doors may be closed. If the Explorer's Guild knew about Flynn's association with our crew, the crew may be denied. He said that in his graduating year, he designed something and they wanted to weaponized it. He could not in good conscience allow it and so he was slandered and blacklisted. Flynn says that he was more focused on pursuing his dreams over the Explorer's Guilds' motives. He says that all of the elite universities have taken their words over his. Pravuil and Vidro decide to recruit Flynn, taking no qualms with his reputation and says he has a map to offer to the ship's navigator. As Pravuil helps Flynn gather his belongings, Vidro scopes out the rest of the tavern. He notices two more people. One of the two notices them speaking of looking for crewmates and Vidro tries to rizz her, but fails spectacularly. She piques in interest but says she is simply looking for her aunt. He explains to her that they are looking for someone to go to the Dreamwell for various reasons. She says she too has a dream about the Dreamwell. She tells them that one can cast a spell at the Dreamwell. As they are talking, they hear a sword getting dragged along the floor, a blonde-haired woman with the symbol of the Coven on her suit approaches. She says in her bored, monotone voice, explains that her name is Maddy who is the bodyguard and warns them to leave the girl alone. Pravuil and Maddy banter, with Pravuil insulting her name, before Vidro and Pravuil take their leave. They then meet a man named Reyen who decides to wager a game with Vidro. He inquires what the two are doing here. He also tells them that the lady they had just spoken to was important and was known as a member of the House of Durathyon. Her name is Diana, she is the sister of Allie Durathyon, the legendary Ruby Queen. He asks if they would be willing to wager their ship. He is looking to get out of Atlas and is willing to offer Ryul dating advice. Vidro counter-offers with the opportunity to meet the crew. Reyen dares Vidro to try wooing the Durathyon girl again. Vidro buys the three, the Durathyon, and the Coven bodyguard drinks. Before Diana takes a drink, Maddy swipes the drink away due to her suspicion it is poisonous. Reyen joins Vidro, Pravuil, and Flynn.

Zosteif and Lockwood set off on their search to find a sailsmaster who is educated in sailing ships. As they enter the library, they notice flying books whirling about and meet the librarian clerk. In front of the clerk is a small woman with tentacles for hair who insists on staying inside the library. The clerk, annoyedly reminds that the woman has been banned from the premises. Lockwood decides to intervene and decides to help the woman. The woman, Lara, has a pet octopus on her shoulder, and she excitedly introduces herself to the two. She has been denied entry into the library four times but has now been allowed in. She says she applied to the Navy, the academy, the mercenaries, and various other institutions, but was denied. She says she has no experience and had applied to the university 11 times. Lockwood admires her dedication. Lara says that her mother, who has since died, say the most beautiful flowers have the most layers to them. She said she wanted to be a captain, then a navigator, then a master gunner, and is now open to any other role. She wants to "stick it" to her old man who wants him to take over the family shop but she wants to see the stars. Lockwood and Zosteif offer to take Lara to look around the library to learn. She says she is really good at being sneaky. She says there are another person to look for named Mara. Lockwood and Zosteif talk in private to discuss about whether they should recruit Lara into the crew. Lara continues trying to interject and talk to Lockwood, while Zosteif sneaks off in disguise and tries to tell the clerk that Lara does not have a library card. Zosteif grabs Lockwood's hand and pulls her away from Lara. She switches her appearance into her true form, which startles Lockwood. Zosteif reveals her identity as a changeling and explains that she did not want Lara due to her dimwittedness. Lockwood appreciates Lara's enthusiasm while Zosteif wants someone who is more capable. They scope the scene and see various people reading books. Lockwood notices some books and spots one book titled The Labyrinth of Magnus. She takes the book and they continue. They spend about an hour looking around and during that hour, they notice numerous scholars, including three figures. The third figure seems to be a heavily clad aquatic creature.

Willem and Durgl are looking for the magician. They travel to the Black Ink Tavern and before they enter, Willem tells Durgl that they should make a big scene and determine who is eligible for the crew based on their reactions. Willem says he will slam the door open and Durgl will play his loudest, most bombastic music. Willem wants to sus out the most capable of these criminally hardened patrons. His goal is to silence everyone and intimidate them. There is an active brawl and then there is total silence. Willem shouts that they are looking for crewmates and Durgl starts playing music, while one of the patron interjects and says he is interested but he wants to finish the fight they were having.

As everyone resumes fighting, a dark figure approaches them. A 7'8 towering figure, Cannoneer, makes his way towards Willem and Durgl. Someone bumps into him and he throws the man away from him. A small girl, Elsa, emerges from the man and takes nest on him. The dark figure says he is interested in joining and grabs someone and tells him to run. Durgl hops on Willem's shoulder and the little girl quips if Durgl is interested in a fighting. The dark figure says he is a capable fighter while the little girl is a little magician who can teleport. The figure says he does not understand her magic and offers to buy them a drink. He says if they can handle 25 drinks and runs over several other people. Someone tries to punch Willem amid the brawl and he breaks his fist due to Willem's heavy armor.

They notice another man who is heavily tattooed. He is clearly ex-Navy and gives them a drink. He introduces himself as Thorf and gives Cannoneer a large keg of ale. He asks if Willem and Durgl are willing to fight, says he knows they are looking for a crewmate, and says he can be their cannon man. He asks if they need a storm sorcerer and an enchanter. He tells them there is a storm sorcerer on the floor below and warns them that she has killed many people. Willem thanks Thorf for the information and agrees to recruit Cannoneer and Elsa. Cannoneer assures them that if there is a competition, he can fight them. He says that the storm sorcerer is very pretty.

Before they are about to go downstairs, they meet a bartender who tells them if they are willing to enter a fighting match for money. The ticketmaster nearly slips that what they are about to join are the Stormlords. He says if they can persuade the fighters to join the crew with their words, they do not need to fight them. The ticketmaster insists that they are not joining the Stormlords.

As Pravuil, Vidro, and Flynn head back to the ship, they learn that Flynn is a gravitational wizard. He clarifies that sorcerers are born with magical powers while wizards are learned magicians. Flynn decides to read as they wait for the rest of the other crewmates of Akula's Friends reconvene. Pravuil talks about his god to Flynn. Later on, Vidro and Flynn have a fruitful discussion about artificer topics. Flynn is curious about Vidro's weaponsmithing abilities.

Egor, an otter whom Lockwood and Zosteif talk to

Lockwood and Zosteif meet an otter who is studying at the library. He is reading a book "How to Sneak Into Libraries" and Lockwood says that she could give that book to Lara. The otter tells them that Lara is annoying and cuckoo, but that her father is a big man. He says that the father is a bugbear and is Lara's adoptive father. Lara's parents were killed and she is orphan who was a reject. He says that she was the biggest failure, talentless, and that they are better off not taking her. Lockwood remains hopeful about Lara. The otter also tells them about two potential candidates for their crew. One of them is very serious and the other is a warlock who is into voodoo magic ("freaky lady"). They decide to speak to both of them. When Lockwood tries to ask the otter's name, he takes offense and says that otters do not have names, but then admits it is "Egor". He says that is real fast and is learning how to be sneaky. Egor wants to know why they came to him and they fumble their words as he accuses them of stereotyping him due to his appearance.

The creepy warlock lady who Lockwood and Zosteif encounter

Back at the Black Ink Tavern, Willem and Durgl enter the Ring of Doom, a basement room below the tavern, and witness cheering crowds around a circular, dirt pit stage, surrounded with a metal dome. A blue spark of lightning bolts out of the dome which is met by louder cheers. They notice someone writing on a chalkboard to record bets. Willem asks him who the sorcerer is and he replies that her name is Azula. He tells Willem if he wants to talk to Azula, he must enter the fight within two minutes. The man warns him that it is dangerous but Willem decides to go into the match. Before Willem and Durgl enters the match, he tells them if they have written wills to offer, they should give it to him now. Willem and Durgl discuss how they should fight Azula and win the match. Willem gives high command to Durgl to help him in need. Durgl offers to help Willem by being near the edge of the circle with some supportive spell abilities and play some music through bardic inspiration. Willem confirms with Durgl that his spellcasting will not be immediately traceable or obvious. The guard then ushers them into the match.

They pay 400 gold to gain admission into the fight. Once the two enter the stage, Willem sneaks pass 200 gold to Durgl. The announcer introduces Captain Willem and no one cheers, and then introduces Azula, the crowd favorite. The gloomy thunderstorm emerges above the stage and they see a pearl, white-haired woman take front stage. She notices Willem is wearing metal armor. Willem says he wants to speak with her and tries to reason with her. He tells her that they are looking for a crew and is honest with her. He tells her if she is willing to surrender, they will split the pot winnings and she can join them to go to the Dreamwell. Azula rebuffs him and tells Willem if he knows about the Stormlord. She insults Willem as a captain who does not really plan anything. She zaps someone who shouts from the crowd who says they want to see a fight. Azula says she does not want to lose and does not want to join a crew led by a captain she can defeat. She says they are in a bind but offers a deal with him. She says if Willem can give her the Stormlord's head, she will join them on the Dreamwell. The storm subsides and she says that she quits. Everyone is shocked and the only person who betted on Willem wins large earning bets. The crowd is not happy while Willem and Durgl leave the stage. Willem quickly tells Azula to meet them at the SS Friend. Their names are inscribed in a plaque declaring them champions. They win 26,000 gold and head back to the ship.

Unnamed triton-wielding man who shows indifference to Lockwood's recruitment efforts

Zosteif and Lockwood make their way to talk to the warlock. They notice she is surrounded by totems and Lockwood inquires about them. She asks if they are interested in being tested on by her totems. Lockwood accepts while Zosteif is hesitant. The warlock holds up an item and asks Lockwood for her blood. Lockwood asks if she can give her a substitute and the warlock asks if she is scared. Lockwood is not sure if it is practical to cut herself but asks if there are any other rituals that do not involve body mortification. The warlock says there is not and says she does not ever go to school. Zosteif cuts to the chase and tells her that they are looking for a sailsmaster or magician. Lockwood tells the warlock that they are looking for the Dreamwell. She warns them that she is on the "spookier side" and that is scared away many of her exes. She says she is good at curses. Lockwood does not believe she is a good fit due to her "bad vibes" and the warlock does not take offense to it. The warlock is happy to hear that they seem scared of her and wants to follow them. Lockwood regrets her decision while Zosteif asks if the warlock knows anything about the triton-wielding man. The warlock says she does and Lockwood offers to pay her to leave them alone. The warlock says that she does not care about money and that she will remember their faces. They back away slowly and leave her presence. They approach the man with the triton spear who is reading. Lockwood asks if the man is involved with any curses and the man does not seem to enjoy talking much. Lockwood explain that they are looking for someone who can sail a ship. The man says that he is good at sailing a ship and asks who told them about him. He asks what they have to offer and Lockwood says they can offer "friendship". Uninterested, he says he has six offers from other crews and asks if he can be paid at least 300 gold a week. Zosteif stabs his book and demands to lower the offer to 200 gold or more accomodating. He rebuffs it as an indication that the crew does not have the funds to offer him. He does not care that they are going to the Dreamwell as others are also going. He says that the highest offer is 250 gold and he says he must become the champion of his god. He says he is sworn to secrecy regarding his god. Zosteif tells him that the captain and doctor also are faithful servants of their god. Lockwood expresses skepticism. The man asks if there are anyone who follows a god and questions what if the captain's god is different from his own god. Lockwood pulls Zosteif aside and expresses doubt about the man. They decide to settle for Lara ultimately.

Willem and Durgl returns to the ship to meet Flynn and Reyen. Flynn offers his credentials to Willem and tells him that he is academically blacklisted. Captain Willem informs him that he too has been blacklisted by the Navy. Reyen introduces himself and says although he is an old man, he is a great magician and says he is looking to explore the Labyrinth of Magnus. If he is led there, he is forever indebted and he knows his way with the seas. He did find the key to the labyrinth and his old crew took it from him. He is not looking for revenge but if it happens twice, he says he would be a fool. He asks if he finds the key, he asks if he can keep it for himself. Willem introduces Cannoneer and Elsa, and also tells them about Azula. Cannoneer says that Elsa stays with him as the master gunner. He warns them that her magic is unstable and cast random fireballs but assures them that he can take care of that. Reyen says that Elsa is a wild mage and that wild mages are generally risky for ships due to their instability. Willem does not seem to mind.

Markello, the father of Lara

Lockwood and Zosteif try to find Lara again and see Lara thrown out of the library again. Lara starts walking away and Lockwood flags her down. Lara is about to enter into a shop which is called Markello's Marvel Collection and turns around. Lockwood offers her a proposition to Lara. Lockwood says she wants to give Lara a chance and an apprenticeship on the ship. She says that they need to talk to her father and not to tell him that they are pirates. She tells them that her father is the shop owner. They go inside and Lara tells Markello that she has an "internship". Lockwood lies to Markello and says that the crew are "merchants". She tells them that they are not part of the navy and that they believe in friendship, alongside self-discovery. Lockwood tells Markello that Lara has never been given an opportunity. Markello tells Lara to do an errand. Once Lara is gone, Markello tells Lockwood that ever since Lara's mother passed away, she has never been the same. Markello says if they can offer Lara be safe, he will trust them. Lockwood reassures him that while she cannot guarantee her safety, she will ensure her to come home safely in all her power, including her own life. Lara comes back and tells Markello that she dropped the crate she was supposed to deliver. Markello gives his approval and Lara goes off to fetch her belongings. Markello says if Lara is happy, then he offers everything in his store half off. Lockwood promises that once they return after a few months, Lara will be a changed girl. Markello asks to have a moment to speak with Zosteif. Markello says that he is aware that Zosteif is a changeling and says that if she needs to find a reason about what is going on, he will be of assistance. Zosteif feigns that she does not know what he is talking about. Meanwhile, Lockwood warns Lara that there may be things that can be dangerous when joining the pirate crew. Lockwood warns her that not everyone on the crew will like Lara. Lockwood reassures that she will never get angry at Lara as long as she tries. They then return to the ship.

Once Zosteif, Lockwood, and Lara arrive to the ship, Lara salutes the captain. She clarifies that she is not an octopus but a semic-hybrid. Lockwood introduces Lara to the crew and admits that she is not ready to fulfill any role yet but is a willing apprentice. The rest of the crew introduces themselves including Cannoneer and Elsa. Azula then makes her appearance and says she does not need permission to board the ship. She scans everyone, making quiet observational glances, and is fine with the crew. Before she is able to eye a room for her own, Reyen says that he already claimed the cabin. Reyen offers a compromise and wager with Azula regarding the cabins. Azula believes she deserves a fitting room and Willem says that the first mate's cabin is available. Lockwood and Flynn recognize each other from their time at the Center of Research and Academics, including Flynn's exile. The labyrinth is brought up and Reyen explains that many have been drawn to it and have become permanently insane. He says that there is a relic called the Apple of Eden at the end of labyrinth that there were two gods who fell in love. One of the god left the other and the abandoned goddess created a relic to reverse a regretful action that she had done. He is certain that the Apple of Eden exists and he is looking to obtain it. Lockwood explains that she is looking for explorers who have not been seen for a time but are possibly in the Dreamwell or the Labyrinth. Zosteif explains that she wishes a wish to be granted revenge. Vidro says that he does not really have a grand plan. Cannoneer asks the captain if he has honor and his goal. Willem says he is looking for God. Durgl says he is looking for the Golden Ribbit, a special saxophone that is special to the Grungs. Reyen says he can find it. He asks about the truth of the Dreamwell and what lies eastward, and Pravuil tells him about his god and knowledge.

Post-recruitment

Now that it is sunset, everyone recesses and has free time on their hands. Willem talks to Azula about the Stormlord and their winnings. Azula reassures that Willem that she will never leave as long as the Stormlord's bounty head is never out of sight. Pravuil takes Vidro for a drink at the bar. Flynn tells Captain Willem that he is interested in the vault and that he can upgrade the crystals which are fitted in the room. Willem suggests to move the sentinels out of the vault and to have them located elsewhere on the ship.

At 9 PM, Lockwood goes to Lara's cabin and notices all of the pictures Lara is putting up, which includes her father. Lockwood talks to Lara what she had heard from Lara's father regarding her mother. She says that her mother passed away a long time ago and had gotten sick. She says she had always wanted her to go out and explore. Lara and her mother were very close. She admits she does not know how to move on from that loss. Lockwood confesses that she have had not such a loss in her life but that she is willing to be the motherly figure to Lara and help cultivate Lara's skills. She will train Lara to steer the wheel.

Vidro, Pravuil, Zosteif, Durgl, and Flynn go down to one of the port taverns to drink. They have a couple of drinks there and talk about Vidro's relationship issues, especially his blunder with Diana. They listen to Reyen tell his tall tales.

Commander Saber offers Willem to recruit Akula's Friends on a contractual basis

Cannoneer, Elsa, Willem, and Azula remain on the ship. An armored, older man approaches the ship and wishes to speak the captain. Willem invites the man to the captain's quarters. He introduces himself Commander Saber and offers a contract with Captain Willem based on a campaign. He says that they have two fronts they are dealing with, including the other pirate crews. He says they are looking to hire pirate crews to assist them, including illegal activities Commander Saber's men cannot undertake. Alternately, Commander Saber offers to hire them to go eastward. The commander says that the Reapers' price is too high and that all of this should be strictly confidential. Willem expresses skepticism about if his crew would be willing to fight but he says he may want to start off at an entry-level contract. Saber is willing to give them missions on a per mission contractual basis and to award the crew handsomely in funds. They agree to the terms. Commander Saber then walks off the ship. The captain then takes the time to pray.

While Vidro is drinking, he feels talons on his shoulder and sees that a message has been dropped for him. He whisks away to an alley. He later returns to the tavern.

The portside is much livelier at night. Durgl says he would like to see Diana at the Seashore Shanties. Reyen tells Durgl and Vidro that Diana's father is named Dmitry Darathyon. Reyen points out Diana and Maddy to Durgl. When he sees Vidro returns, Reyen and Durgl tries to hype up Vidro in front of the girls. Vidro attempts again to rizz up Diana.

While most of the crew is drinking at the tavern, the captain continues to pray as he faces the outward ocean. He feels the sea breeze and keeps the prayer simplistic.

Lockwood goes to do errands and tries to find books for Lara to read in the night markets. She specifically wants to find books on how to sail. She talks with a merchant and says that she could come back tomorrow first thing in the morning to one of the nearby bookstores. He offers her to take a look at his collection of pendants and gemstones. Lockwood decides to purchase a sapphire and send it back to her parents in Port Royal to let them know that she is alive and well.

Zosteif, Pravuil, and Durgl tries to coax Vidro to drink more. Vidro drinks and he begins to saunter towards Diana and Maddy. Vidro apologizes about Pravuil's earlier conduct with Maddy and wishes to speak with Diana. Maddy asks if Diana is comfortable with this and she says she is. Maddy warns that if she makes Diana uncomfortable or gets too close, she will cut off Vidro's hands. Meanwhile, Durgl approaches the trio and introduces himself to Maddy. They converse and take interest with one another. Durgl asks about her swordplay and she tells him if he is looking for a Coven member to hire to fight. Diana says that she finds grungs very cute and is interested in his race. Meanwhile, Vidro tries to talk to Diana. He asks if she is looking for something different. He asks if she is interested in finding adventure much like her sister, Allie. Diana says she does and Vidro offers her a chance to join the crew. Zosteif tries to pickpocket Vidro but Maddy notices and catches Zosteif in the act, passively alerting Vidro. Lockwood notices Vidro and Diana are talking and pretends she is a bartendress. Maddy sees through Lockwood's ruse and calls her out. She then hears a voice in her head and says that is a wizard who cast a spell on her. The voice tells her that they must leave. Vidro tells Diana before she leaves that the chance to see the Dreamwell is always open. Vidro goes back to Zosteif and asks why she tried to rob him. Everyone agrees that Vidro's meeting with Diana was a success. Durgl suggests that they have one last drink before they part from the tavern.

A patron loudly proclaims that he has had an excellent drink on a ship called the Slorp Gorp. Durgl is intrigued and the rest of the crew present decide to find this ship. Everyone goes to their rooms after returning from the tavern. As everyone drifts off to sleep, Willem sees visions in his mind. As the last thing he remembers is the feeling of the comfort of the blankets and pillows that called him to the dream, he feels himself almost floating. A cold liquid that is chilled to the touch envelopes him and he finds himself underwater. A dark greenish tint with the sunlight peaking through, below him is a dark void. He feels a presence below calling to him. He can feel himself to move around and does not have trouble breathing. He swims downward before he sees an orb floating in the water, with the colors of red and black, with shadow flame whirling around it. He then hears a voice from the trenches below. "Consume", it says. He has heard this voice before. He tries to grab the orb. "I have seen you. I will continue to look. North. Head...north." Before he is able to grab the orb, it whisks away. "Not yet. Soon." Willem asks if the voice can hear him. He starts to swim back up and knows that he must head north. As he ascends, he notices three figures sinking. He sees that one of the three that sinks is the commander who looks pale and dead. The second is a recruit who was jealous of Willem. The third, he notices the hair and see the female figure, who turns out to be Maren, who is sinking below. He tries to swim and grab Maren, but Maren is motionless and lifeless. He tries to swim up with Maren, the skyline continues to expand infinitely above him. "Sacrifice." He wakes up from this dream and water shoots out, flooding parts of the cabin. He gets up and tries to catch his breath and finds that he is not wounded. He talks aloud to see if he is back in reality. He decides to get up and get changed. He sees the morning sun peaks through and goes outside to see who is awake. He finds Vidro meditating. Vidro notices that Willem seems groggy and slightly distressed. The captain gives him a thumbs up.

Before Willem woke up, Vidro was meditating when he sees Lockwood getting ready to purchase books for Lara at around 5 AM. It is raining. After Lockwood left, Vidro continued meditating before Willem came out. Reyen also wakes up. The captain tells his awoken crewmates to be back by midday. Vidro tells the captain that the crew should upgrade the ship and make use of the map. Vidro decides to go talk to Flynn. Zosteif is training in her room while Durgl continues to sleep in the greenhouse. Vidro notices that Flynn is up. Flynn mentions he is up early because of his elfhood, much like Vidro. Vidro tells him that the captain believes that there should be ship upgrades. Vidro asks if Flynn needs anymore material.

Lockwood makes it to the bookstore. She steps into the shop and notices customers buying scrolls. 6-foot creatures with tusks walking around take notice of Lockwood. One of the creatures offer Lockwood scrolls that offer different properties such as damage and spells. One of the scrolls offered is only 30 gold pieces. He offers one that prevents drowning but Lockwood is not much convinced. The creature decides to offer two scrolls for the price of 40 gold pieces. Lockwood relents and also inquires about some of the other books lying around. She decides to take all of the books being presented to her for 5 gold each. She then leaves the shop and goes to the blacksmith.

Captain Willem decides that they should have a meeting once more before midday. After midday, the crew will depart as their last day in the Bay of Atlas draws near to an end. Durgl wakes up and starts to play music. Captain Willem brings up the agenda which includes inquiry about Shark Fin Isle. He also reports that the Navy seeks to recruit the crew on a contractual basis. He also brings up the Labyrinth of Madness. During their meeting, Lara comes in and asks where Lockwood is. The crew insists that Lara stays put instead of trying to find Willem. Reyen comes back mid-meeting. The captain asks if Reyen could do anything about the teleportation circle. Reyen explains the mechanics behind the circle and says he must be present and has a scroll to use the teleportation magic. Captain Willem says he is interested in using it in case to bring Lockwood back should any important developments occur before midday.

Lockwood heads to Brogar's Armory. She notices a dragonborn working at the armory. Lockwood asks if there are any versatile weapons such as machetes. She decides to buy one of the machetes for 5 gold. She also asks about the armor but decides not to buy anymore. She decides to head back but before she reaches the ship, she notices a stable of horses. She is interested and decides to visit the stable and takes note of the beautiful horses there. The horse breeder offers to sell the horses to Lockwood. Lockwood says she does not know how to horse ride but the horse breeder offers to give her riding lessons. Lockwood decides to buy books about horse riding instead, but the horse breeder gives her the books for free, hoping to see Lockwood again in about a month.

Reyen reports to the captain that there is contract work to be found at all the tavern. The captain decides that Lockwood should do some research into the island. Zosteif, as the bosun, is taken to take a look at the inventory. Reyen returns with three possible missions to do for the crew. The three missions are as follows:

  1. There is a downed ship called the "Run Runners Isle". If the crew heads south for X amount of nautical miles and then west, there is a downed ship that the crew can recover the lost belongings to Atlas. (Takes about a month-long journey, reward is 4000 gold and more per chest uncovered)
Part of the world of Atlas now revealed after Lockwood and Zosteif retrieve maps to complete Reyen's own mapping
  1. There has been a large shark with a bounty on its head to be killed as it has been attacking ships.
  2. There is a delivery run to Apolis which includes the transportation of fine wine and silks.

Vidro suggests that the crew does the delivery run to Apolis. Reyen says that Lockwood should look for more maps to improve the crew's navigation skills. Captain Willem reports that the current balance for the pirate is approximately 300 gold. Captain Willem instructs Lockwood and Zosteif to go into the vault, take the gold, and to buy maps. They later make their way into the town and enter a cartography shop. Upon stepping in, they notice customers purchasing maps. As they browse the shop, they notice a young-looking elven woman who is talking to one of the shop workers. She is accompanied by naval soldiers who are standing on guard. The woman is carrying a large scroll and tells Lockwood and Zosteif not to mind the soldiers. The woman says that she is a navigator and one of the soldiers boldly proclaims that the woman is the prime navigator of the Navy. Lockwood declines to sell her maps to the woman. The woman leaves and then Lockwood inquires the shopkeeper if they have any maps they are willing to offer. The shopkeeper unravels a bundle of maps that could be bought for 300 gold. They accept the offer and the pair bring the maps back to the ship. They come back with new information, which includes Flynn's map and reveals a new section of the world map known to the crew.

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